1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
3 //#define VG_CAPTURE_MODE
5 #define VG_STEAM_APPID 1218140U
10 k_world_button_mode_once
,
11 k_world_button_mode_toggle
18 float light_target
, light
, extra_light
;
21 enum world_button_mode mode
;
24 enum world_button_status
26 k_world_button_on_enable
,
27 k_world_button_on_disable
30 #include "fishladder_resources.h"
32 // #define STEAM_LEADERBOARDS
35 // ===========================================================================================================
40 k_cell_type_ramp_right
= 3,
41 k_cell_type_ramp_left
= 6,
42 k_cell_type_split
= 7,
43 k_cell_type_merge
= 13,
44 k_cell_type_con_r
= 1,
45 k_cell_type_con_u
= 2,
46 k_cell_type_con_l
= 4,
52 k_fish_state_soon_dead
= -1,
53 k_fish_state_dead
= 0,
56 k_fish_state_soon_alive
61 k_world_button_none
= -1,
62 k_world_button_sim
= 0,
63 k_world_button_pause
= 1,
64 k_world_button_speedy
= 2,
65 k_world_button_settings
= 3
74 #define FLAG_CANAL 0x1
75 #define FLAG_IS_TRIGGER 0x2
76 #define FLAG_RESERVED0 0x4
77 #define FLAG_RESERVED1 0x8
79 #define FLAG_INPUT 0x10
80 #define FLAG_OUTPUT 0x20
81 #define FLAG_WALL 0x40
83 #define FLAG_FLIP_FLOP 0x100
84 #define FLAG_TRIGGERED 0x200
85 #define FLAG_FLIP_ROTATING 0x400
86 #define FLAG_TARGETED 0x800
89 0000 0 | 0001 1 | 0010 2 | 0011 3
93 0100 4 | 0101 5 | 0110 6 | 0111 7
97 1000 8 | 1001 9 | 1010 10 | 1011 11
101 1100 12 | 1101 13 | 1110 14 | 1111 15
107 static struct cell_description
117 cell_descriptions
[] =
121 { .start
= { 1, 0 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
122 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
123 { .start
= { 0, 1 }, .end
= { 1, 0 }, .trigger_pos
= { 0.25f
, 0.25f
} },
125 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
126 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .is_linear
= 1 },
127 { .start
= { 0, 1 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
128 { .start
= { 0, 1 }, .is_special
= 1 },
130 { .start
= { 0, -1 }, .end
= { 0, 1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
131 { .start
= { 1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.75f
} },
132 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .is_linear
= 1 },
135 { .start
= { -1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.75f
, 0.75f
} },
136 { .end
= { 0, -1 }, .is_special
= 1, .trigger_pos
= { 0.5f
, 0.75f
} },
141 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
142 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
143 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
144 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
146 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
147 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
148 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
149 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
151 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
152 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
154 float const curve_7_linear_section
= 0.1562f
;
157 // ===========================================================================================================
172 title_start
, title_count
,
173 desc_start
, desc_count
,
174 score_start
, score_count
,
175 time_start
, time_count
,
176 grid_start
, grid_count
180 struct vector_glyph_vert
196 // Things that are 'static', aka, initialized once
199 struct world_button buttons
[4];
201 enum e_game_state state
;
203 struct cmp_level
*lvl_to_load
;
206 float world_transition
;
222 int sim_run
, max_runs
;
224 int sim_frame
, sim_target
;
225 float sim_internal_time
, // current tick-time
226 sim_internal_delta
, // time delta
227 sim_internal_ref
, // Reference point of internal time
228 sim_delta_ref
, // Reference point of vg_time when we started at current sim_speed
229 sim_delta_speed
, // Rate to apply time delta
230 frame_lerp
, // Fractional part of sim_internal_time
231 pause_offset_target
; //
240 int condition_count
, recv_count
;
255 GLuint vao
, vbo
, ebo
;
260 GLuint background_data
;
261 GLuint random_samples
;
263 int selected
, tile_x
, tile_y
;
270 enum e_fish_state state
;
282 struct cmp_level
*pCmpLevel
;
296 .buttons
= { { .mode
= k_world_button_mode_toggle
},
297 { .mode
= k_world_button_mode_toggle
},
298 { .mode
= k_world_button_mode_toggle
},
299 { .mode
= k_world_button_mode_toggle
} }
303 // Forward declerations
304 // --------------------
309 static void colour_code_v3( char const cc
, v3f target
);
310 static int hash21i( v2i p
, u32 umod
);
314 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
);
315 static void free_mesh( struct mesh
*m
);
316 static void use_mesh( struct mesh
*m
);
317 static void draw_mesh( int const start
, int const count
);
321 static void level_selection_buttons(void);
323 // Map/world interface
324 // -------------------
325 static void map_free(void);
326 static void io_reset(void);
327 static struct cell
*pcell( v2i pos
);
328 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
);
329 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
);
330 static void gen_level_text( struct cmp_level
*pLevel
);
331 static int map_load( const char *str
, const char *name
);
332 static void map_serialize( FILE *stream
);
336 static void career_serialize(void);
337 static void career_unlock_level( struct cmp_level
*lvl
);
338 static void career_unlock_level( struct cmp_level
*lvl
);
339 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
);
340 static void career_reset_level( struct cmp_level
*lvl
);
341 static void career_load(void);
342 static void clear_animation_flags(void);
346 static void simulation_stop(void);
347 static void simulation_start(void);
348 static int world_check_pos_ok( v2i co
);
349 static int cell_interactive( v2i co
);
351 void vg_update(void);
352 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
);
354 void vg_render(void);
359 #ifdef STEAM_LEADERBOARDS
360 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
361 void leaderboard_dispatch_score(void);
362 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
363 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
364 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
369 static int console_credits( int argc
, char const *argv
[] );
370 static int console_save_map( int argc
, char const *argv
[] );
371 static int console_load_map( int argc
, char const *argv
[] );
372 static int console_changelevel( int argc
, char const *argv
[] );
377 int main( int argc
, char *argv
[] );
380 // ===========================================================================================================
387 // ===========================================================================================================
389 static int colour_set_id
= 0;
391 static v3f colour_sets
[][4] =
393 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
394 { 0.4f
, 0.8f
, 1.00f
}, // Blue
395 { 0.2f
, 0.9f
, 0.14f
}, // Green
396 { 0.882f
, 0.204f
, 0.922f
} // Pink
398 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
399 { 0.4f
, 0.8f
, 1.00f
}, // Blue
400 { 0.85f
, 0.85f
, 0.85f
}, // Weiss
401 { 0.2f
, 0.2f
, 0.2f
} // Black/Gray
403 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
404 { 0.827f
, 0.373f
, 0.718f
}, // Pink
405 { 0.0f
, 0.353f
, 0.71f
}, // Blue
406 { 0.863f
, 0.196f
, 0.125f
} // Red
410 static void colour_code_v3( char const cc
, v3f target
)
412 if( cc
>= 'a' && cc
<= 'z' )
416 if( id
< vg_list_size( colour_sets
[0] ) )
418 v3_copy( colour_sets
[colour_set_id
][ id
], target
);
423 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
426 static int hash21i( v2i p
, u32 umod
)
428 static const int random_noise
[] =
430 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
431 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
432 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
433 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
434 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
435 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
436 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
437 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
438 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
439 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
440 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
441 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
442 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
443 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
444 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
445 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
446 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
447 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
448 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
449 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
450 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
451 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
452 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
453 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
454 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
455 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
456 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
457 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
458 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
459 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
460 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
461 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
464 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
468 // ===========================================================================================================
470 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
472 m
->elements
= length
/3;
473 glGenVertexArrays( 1, &m
->vao
);
474 glGenBuffers( 1, &m
->vbo
);
476 glBindVertexArray( m
->vao
);
477 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
478 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
480 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
481 glEnableVertexAttribArray( 0 );
486 static void free_mesh( struct mesh
*m
)
488 glDeleteVertexArrays( 1, &m
->vao
);
489 glDeleteBuffers( 1, &m
->vbo
);
492 static void draw_mesh( int const start
, int const count
)
494 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
497 static void use_mesh( struct mesh
*m
)
499 glBindVertexArray( m
->vao
);
502 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
505 // ===========================================================================================================
507 static void map_free(void)
509 arrfree( world
.data
);
520 world
.initialzed
= 0;
523 static void io_reset(void)
525 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
527 struct cell_terminal
*term
= &world
.io
[i
];
529 for( int j
= 0; j
< term
->run_count
; j
++ )
530 term
->runs
[j
].recv_count
= 0;
534 static struct cell
*pcell( v2i pos
)
536 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
539 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
541 v2i full_start
= { 1,1 };
542 v2i full_end
= { world
.w
-1, world
.h
-1 };
551 u8 info_buffer
[64*64*4];
554 int px0
= vg_max( start
[0], full_start
[0] ),
555 px1
= vg_min( end
[0], full_end
[0] ),
556 py0
= vg_max( start
[1], full_start
[1] ),
557 py1
= vg_min( end
[1], full_end
[1] );
559 for( int y
= py0
; y
< py1
; y
++ )
561 for( int x
= px0
; x
< px1
; x
++ )
563 struct cell
*cell
= pcell((v2i
){x
,y
});
565 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
570 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
572 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
574 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
575 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
583 if( cell
->state
& FLAG_WALL
)
584 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
589 pcell((v2i
){x
,y
})->config
= config
;
591 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
593 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
599 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
600 ((cell
->state
& FLAG_TARGETED
) && (cell
->config
!= k_cell_type_split
))
601 ) && update_texbuffer
603 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
604 for( u32 i
= 0; i
< 2; i
++ )
608 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
609 other_ptr
->links
[ i
] = 0;
610 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
612 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
613 other_ptr
->state
&= ~FLAG_TARGETED
;
623 if( update_texbuffer
)
625 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
626 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
630 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
)
636 v2_copy( origin
, cursor
);
638 float invScale
= (size
/ (float)font
->size
);
639 invUv
[0] = 1.0f
/ (float)font
->width
;
640 invUv
[1] = 1.0f
/ (float)font
->height
;
642 u16 base_idx
= start
* 4;
644 const char *_c
= str
;
646 while( (c
= *(_c
++)) )
650 cursor
[1] -= size
* 1.25f
;
651 cursor
[0] = origin
[0];
653 else if( c
>= 32 && c
<= 126 )
655 struct sdf_char
*pch
= &font
->characters
[ c
- ' ' ];
656 struct vector_glyph_vert
*vt
= &text_buffers
.buffer
[ count
* 4 ];
657 u16
*ind
= &text_buffers
.indices
[ count
* 6 ];
663 v2_muladds( cursor
, (v2f
){ pch
->originX
, -pch
->originY
}, -invScale
, p0
);
664 v2_muladds( p0
, (v2f
){ pch
->w
, -pch
->h
}, invScale
, p1
);
666 v2_mul( (v2f
){ pch
->uvx
, pch
->uvy
}, invUv
, uv0
);
667 v2_muladd( uv0
, (v2f
){ pch
->w
, pch
->h
}, invUv
, uv1
);
669 v2_copy( p0
, vt
[0].co
);
670 v2_copy( uv0
, vt
[0].uv
);
671 vt
[0].colour
= 0xffffffff;
673 v2_copy( (v2f
){ p0
[0], p1
[1] }, vt
[1].co
);
674 v2_copy( (v2f
){ uv0
[0], uv1
[1] }, vt
[1].uv
);
675 vt
[1].colour
= 0xffffffff;
677 v2_copy( p1
, vt
[2].co
);
678 v2_copy( uv1
, vt
[2].uv
);
679 vt
[2].colour
= 0xffffffff;
681 v2_copy( (v2f
){ p1
[0], p0
[1] }, vt
[3].co
);
682 v2_copy( (v2f
){ uv1
[0], uv0
[1] }, vt
[3].uv
);
683 vt
[3].colour
= 0xffffffff;
686 ind
[0] = base_idx
+count
*4;
687 ind
[1] = base_idx
+count
*4+1;
688 ind
[2] = base_idx
+count
*4+2;
689 ind
[3] = base_idx
+count
*4;
690 ind
[4] = base_idx
+count
*4+2;
691 ind
[5] = base_idx
+count
*4+3;
693 cursor
[0] += (float)pch
->advance
* invScale
;
698 glBindVertexArray( text_buffers
.vao
);
700 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
701 glBufferSubData( GL_ARRAY_BUFFER
,
702 start
*4*sizeof( struct vector_glyph_vert
),
703 count
*4*sizeof( struct vector_glyph_vert
),
707 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
708 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, start
*6*sizeof(u16
), count
*6*sizeof(u16
), text_buffers
.indices
);
713 static void gen_level_text( struct cmp_level
*pLevel
)
715 text_buffers
.title_count
= gen_text_buffer( pLevel
->title
, &font_Ubuntu
, (v2f
){ -5.0f
, -0.6f
}, 0.6f
, text_buffers
.title_start
);
716 text_buffers
.desc_count
= gen_text_buffer( pLevel
->description
, &font_Ubuntu
, (v2f
){ -5.0, -0.9f
}, 0.25f
, text_buffers
.desc_start
);
719 static int map_load( const char *str
, const char *name
)
721 //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
730 if( c
[world
.w
] == ';' )
732 else if( !c
[world
.w
] )
734 vg_error( "Unexpected EOF when parsing level\n" );
739 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
741 int reg_start
= 0, reg_end
= 0;
743 u32
*links_to_make
= NULL
;
744 int links_satisfied
= 0;
746 char link_id_buffer
[32];
754 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
760 if( *c
== '\r' ) c
++;
767 if( *c
== '\r' ) { c
++; continue; }
769 if( reg_start
< reg_end
)
771 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
772 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
774 if( (*c
>= 'a' && *c
<= 'z') || *c
== ' ' )
776 run
->conditions
[ run
->condition_count
++ ] = *c
;
780 if( *c
== ',' || *c
== '\n' )
789 terminal
->runs
[ terminal
->run_count
].condition_count
= 0;
790 terminal
->run_count
++;
791 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
795 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
802 if( links_satisfied
< arrlen( links_to_make
) )
804 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
806 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
808 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
810 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
814 link_id_buffer
[ link_id_n
++ ] = *c
;
816 else if( *c
== ',' || *c
== '\n' )
818 link_id_buffer
[ link_id_n
] = 0x00;
819 int value
= atoi( link_id_buffer
);
821 target
->links
[value
>= 0? 1:0] = abs(value
);
830 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
836 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
845 // Registry length-error checks
846 if( reg_start
!= reg_end
)
848 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
852 if( links_satisfied
!= arrlen( links_to_make
) )
854 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
860 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
864 row
= arraddnptr( world
.data
, world
.w
);
867 reg_end
= reg_start
= arrlen( world
.io
);
869 arrsetlen( links_to_make
, 0 );
876 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
880 // Tile initialization
882 struct cell
*cell
= &row
[ cx
];
885 if( *c
== '+' || *c
== '-' )
887 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
889 term
->pos
[1] = world
.h
;
892 term
->runs
[0].condition_count
= 0;
894 cell
->state
= *c
== '+'? FLAG_INPUT
: FLAG_OUTPUT
;
897 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
898 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
900 // Canal flag bits (4bit/16 value):
906 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
908 if( cell
->state
& FLAG_IS_TRIGGER
)
909 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
915 else cell
->state
= 0x00;
923 // Update data texture to fill out the background
925 u8 info_buffer
[64*64*4];
926 for( int x
= 0; x
< 64; x
++ )
928 for( int y
= 0; y
< 64; y
++ )
930 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
932 // Fade out edges of world so that there isnt an obvious line
933 int dist_x
= 16 - VG_MIN( VG_MIN( x
, 16 ), 16-VG_MAX( x
-16-world
.w
, 0 ) );
934 int dist_y
= 16 - VG_MIN( VG_MIN( y
, 16 ), 16-VG_MAX( y
-16-world
.h
, 0 ) );
935 int dist
= VG_MAX( dist_x
, dist_y
) * 16;
937 int value
= VG_MAX( 0, 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F ) - dist
);
946 // Level selection area
948 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
950 struct career_level_pack
*grid
= &career_packs
[ i
];
954 for( int y
= 0; y
< grid
->dims
[1]; y
++ )
956 for( int x
= 0; x
< grid
->dims
[0]; x
++ )
958 u8
*px
= &info_buffer
[((y
+16+grid
->origin
[1])*64+16+x
+grid
->origin
[0])*4];
961 if( j
< grid
->count
)
963 struct cmp_level
*lvl
= &grid
->pack
[ j
++ ];
964 v2i_add( grid
->origin
, (v2i
){x
,y
}, lvl
->btn
.position
);
970 info_buffer
[(((16+world
.h
-3)*64)+world
.w
+16-1)*4] = 0x30;
971 info_buffer
[(((16+world
.h
-2)*64)+world
.w
+16-1)*4] = 0x30;
973 // Random walks.. kinda
974 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
976 struct cell_terminal
*term
= &world
.io
[ i
];
982 // Only make breakouts for terminals on the edge
983 if( !(term
->pos
[1] == 1 || term
->pos
[1] == world
.h
-2) )
986 turtle
[0] = 16+term
->pos
[0];
987 turtle
[1] = 16+term
->pos
[1];
990 turtle_dir
[1] = pcell(term
->pos
)->state
& FLAG_INPUT
? 1: -1;
991 original_y
= turtle_dir
[1];
993 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
994 v2i_add( turtle_dir
, turtle
, turtle
);
996 for( int i
= 0; i
< 100; i
++ )
998 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
1000 v2i_add( turtle_dir
, turtle
, turtle
);
1002 if( turtle
[0] == 0 ) break;
1003 if( turtle
[0] == 63 ) break;
1004 if( turtle
[1] == 0 ) break;
1005 if( turtle
[1] == 63 ) break;
1007 int random_value
= hash21i( turtle
, 0xFF );
1008 if( random_value
> 255-40 && !turtle_dir
[0] )
1013 else if( random_value
> 255-80 && !turtle_dir
[0] )
1018 else if( random_value
> 255-100 )
1021 turtle_dir
[1] = original_y
;
1026 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
1027 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
1030 arrfree( links_to_make
);
1032 map_reclassify( NULL
, NULL
, 1 );
1035 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1037 struct cell
*src
= &world
.data
[i
];
1038 if( src
->state
& FLAG_IS_TRIGGER
)
1040 int link_id
= src
->links
[0]?0:1;
1041 if( src
->links
[link_id
] <= world
.h
*world
.w
)
1043 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
1044 if( (target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
) )
1046 if( target
->links
[ link_id
] )
1048 vg_error( "Link target was already targeted\n" );
1054 target
->links
[ link_id
] = i
;
1055 target
->state
|= FLAG_TARGETED
;
1060 vg_error( "Link target was invalid\n" );
1066 vg_error( "Link target out of bounds\n" );
1072 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
1076 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
1077 world
.initialzed
= 1;
1079 // Setup world button locations
1080 for( int i
= 0; i
< vg_list_size( world
.st
.buttons
); i
++ )
1082 struct world_button
*btn
= &world
.st
.buttons
[i
];
1083 btn
->position
[0] = world
.w
-1;
1084 btn
->position
[1] = world
.h
-i
-2;
1090 arrfree( links_to_make
);
1095 static void map_serialize( FILE *stream
)
1097 for( int y
= 0; y
< world
.h
; y
++ )
1099 for( int x
= 0; x
< world
.w
; x
++ )
1101 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
1103 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
1104 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
1105 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
1106 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
1108 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
1110 else fputc( ' ', stream
);
1113 fputc( ';', stream
);
1115 int terminal_write_count
= 0;
1117 for( int x
= 0; x
< world
.w
; x
++ )
1119 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1121 struct cell_terminal
*term
= &world
.io
[i
];
1122 if( v2i_eq( term
->pos
, (v2i
){x
,y
} ) )
1124 if( terminal_write_count
)
1125 fputc( ',', stream
);
1126 terminal_write_count
++;
1128 for( int j
= 0; j
< term
->run_count
; j
++ )
1130 struct terminal_run
*run
= &term
->runs
[j
];
1132 for( int k
= 0; k
< run
->condition_count
; k
++ )
1133 fputc( run
->conditions
[k
], stream
);
1135 if( j
< term
->run_count
-1 )
1136 fputc( ':', stream
);
1142 for( int x
= 0; x
< world
.w
; x
++ )
1144 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
1145 if( cell
->state
& FLAG_IS_TRIGGER
)
1147 if( terminal_write_count
)
1148 fputc( ',', stream
);
1149 terminal_write_count
++;
1151 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
1155 fputc( '\n', stream
);
1160 // ===========================================================================================================
1162 #pragma pack(push,1)
1163 struct dcareer_state
1176 levels
[ NUM_CAMPAIGN_LEVELS
];
1180 static int career_load_success
= 0;
1182 static void career_serialize(void)
1184 if( !career_load_success
)
1187 struct dcareer_state encoded
;
1188 encoded
.version
= 2;
1189 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
1191 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
1193 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1195 struct career_level_pack
*set
= &career_packs
[i
];
1197 for( int j
= 0; j
< set
->count
; j
++ )
1199 struct cmp_level
*lvl
= &set
->pack
[j
];
1200 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
1202 dest
->score
= lvl
->completed_score
;
1203 dest
->unlocked
= lvl
->unlocked
;
1204 dest
->reserved
[0] = 0;
1205 dest
->reserved
[1] = 0;
1209 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
1212 static void career_unlock_level( struct cmp_level
*lvl
);
1213 static void career_unlock_level( struct cmp_level
*lvl
)
1218 career_unlock_level( lvl
->linked
);
1221 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
1225 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
1228 if( !lvl
->is_tutorial
&& upload
)
1229 leaderboard_set_score( lvl
, score
);
1232 lvl
->completed_score
= score
;
1235 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
1238 if( lvl
->achievement
)
1240 sw_set_achievement( lvl
->achievement
);
1243 // Check ALL maps to trigger master engineer
1244 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1246 struct career_level_pack
*set
= &career_packs
[i
];
1248 for( int j
= 0; j
< set
->count
; j
++ )
1250 if( set
->pack
[j
].completed_score
== 0 )
1255 sw_set_achievement( "MASTER_ENGINEER" );
1260 static void career_reset_level( struct cmp_level
*lvl
)
1263 lvl
->completed_score
= 0;
1266 static void career_load(void)
1269 struct dcareer_state encoded
;
1272 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
1274 encoded
.levels
[0].unlocked
= 1;
1276 // Load and copy data into encoded
1277 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
1281 if( sz
> sizeof( struct dcareer_state
) )
1282 vg_warn( "This save file is too big! Some levels will be lost\n" );
1284 if( sz
<= offsetof( struct dcareer_state
, levels
) )
1286 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
1290 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
1294 vg_info( "No save file... Using blank one\n" );
1297 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1299 struct career_level_pack
*set
= &career_packs
[i
];
1301 for( int j
= 0; j
< set
->count
; j
++ )
1302 career_reset_level( &set
->pack
[j
] );
1305 // Header information
1306 // =================================
1308 struct cmp_level
*lvl_to_load
= &career_packs
[0].pack
[0];
1310 // Decode everything from dstate
1311 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1313 struct career_level_pack
*set
= &career_packs
[i
];
1315 for( int j
= 0; j
< set
->count
; j
++ )
1317 struct cmp_level
*lvl
= &set
->pack
[j
];
1318 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1320 if( src
->unlocked
) career_unlock_level( lvl
);
1321 if( src
->score
) lvl
->completed_score
= src
->score
;
1323 if( lvl
->serial_id
== encoded
.in_map
)
1328 if( console_changelevel( 1, &lvl_to_load
->map_name
) )
1330 world
.pCmpLevel
= lvl_to_load
;
1331 gen_level_text( world
.pCmpLevel
);
1334 career_load_success
= 1;
1338 // ===========================================================================================================
1339 static int is_simulation_running(void)
1341 return world
.st
.buttons
[ k_world_button_sim
].state
;
1344 static void clear_animation_flags(void)
1346 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1347 world
.data
[ i
].state
&= ~(FLAG_FLIP_FLOP
|FLAG_FLIP_ROTATING
);
1350 static void simulation_stop(void)
1352 world
.st
.buttons
[ k_world_button_sim
].state
= 0;
1353 world
.st
.buttons
[ k_world_button_pause
].state
= 0;
1355 world
.num_fishes
= 0;
1356 world
.sim_frame
= 0;
1358 world
.frame_lerp
= 0.0f
;
1362 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
1364 clear_animation_flags();
1366 vg_info( "Stopping simulation!\n" );
1369 static void simulation_start(void)
1371 vg_success( "Starting simulation!\n" );
1373 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
1375 world
.num_fishes
= 0;
1376 world
.sim_frame
= 0;
1379 world
.sim_delta_speed
= world
.st
.buttons
[ k_world_button_speedy
].state
? 10.0f
: 2.5f
;
1380 world
.sim_delta_ref
= vg_time
;
1381 world
.sim_internal_ref
= 0.0f
;
1382 world
.sim_internal_time
= 0.0f
;
1383 world
.pause_offset_target
= 0.0f
;
1385 world
.sim_target
= 0;
1387 clear_animation_flags();
1391 if( world
.pCmpLevel
)
1393 world
.pCmpLevel
->completed_score
= 0;
1397 static int world_check_pos_ok( v2i co
)
1399 return (co
[0] < 2 || co
[0] >= world
.w
-2 || co
[1] < 2 || co
[1] >= world
.h
-2)? 0: 1;
1402 static int cell_interactive( v2i co
)
1405 if( !world_check_pos_ok( co
) )
1409 if( world
.data
[ world
.w
*co
[1] + co
[0] ].state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1412 // List of 3x3 configurations that we do not allow
1413 static u32 invalid_src
[][9] =
1445 // Statically compile invalid configurations into bitmasks
1446 static u32 invalid
[ vg_list_size(invalid_src
) ];
1448 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1452 for( int j
= 0; j
< 3; j
++ )
1453 for( int k
= 0; k
< 3; k
++ )
1454 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1456 invalid
[i
] = comped
;
1459 // Extract 5x5 grid surrounding tile
1461 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1462 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1464 struct cell
*cell
= pcell((v2i
){x
,y
});
1466 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
)) )
1467 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1470 // Run filter over center 3x3 grid to check for invalid configurations
1471 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1472 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1474 if( blob
& (0x1 << (6+kernel
[i
])) )
1476 u32 window
= blob
>> kernel
[i
];
1478 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1479 if((window
& invalid
[j
]) == invalid
[j
])
1487 static void vg_update(void)
1490 if( world
.st
.lvl_to_load
)
1492 world
.st
.world_transition
= (world
.st
.lvl_load_time
-vg_time
) * 4.0f
;
1494 if( vg_time
> world
.st
.lvl_load_time
)
1496 if( console_changelevel( 1, &world
.st
.lvl_to_load
->map_name
) )
1498 world
.pCmpLevel
= world
.st
.lvl_to_load
;
1499 gen_level_text( world
.pCmpLevel
);
1502 world
.st
.lvl_to_load
= NULL
;
1507 world
.st
.world_transition
= vg_minf( 1.0f
, (vg_time
-world
.st
.lvl_load_time
) * 4.0f
);
1511 // ========================================================================================================
1513 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1514 r2
= (float)world
.h
/ (float)world
.w
,
1517 static float size_current
= 2.0f
;
1518 static v3f origin_current
= { 0.0f
, 0.0f
, 0.0f
};
1519 static v2f drag_offset
= { 0.0f
, 0.0f
};
1520 static v2f view_point
= { 0.0f
, 0.0f
};
1523 size
= ( r2
< r1
? (float)(world
.w
+5) * 0.5f
: ((float)(world
.h
+5) * 0.5f
) / r1
) + 0.5f
;
1528 origin
[0] = floorf( -0.5f
* ((float)world
.w
-4.5f
) );
1529 origin
[1] = floorf( -0.5f
* world
.h
);
1531 // Create and clamp result view
1532 v2_add( view_point
, drag_offset
, result_view
);
1533 result_view
[0] = vg_clampf( result_view
[0], -world
.st
.zoom
, world
.st
.zoom
);
1534 result_view
[1] = vg_clampf( result_view
[1], -world
.st
.zoom
*r1
, world
.st
.zoom
*r1
);
1536 v2_add( origin
, result_view
, vt_target
);
1538 // Lerp towards target
1539 size_current
= vg_lerpf( size_current
, size
- world
.st
.zoom
, vg_time_delta
* 6.0f
);
1540 v2_lerp( origin_current
, vt_target
, vg_time_delta
* 6.0f
, origin_current
);
1542 m3x3_projection( m_projection
, -size_current
, size_current
, -size_current
*r1
, size_current
*r1
);
1543 m3x3_identity( m_view
);
1544 m3x3_translate( m_view
, origin_current
);
1545 m3x3_mul( m_projection
, m_view
, vg_pv
);
1546 vg_projection_update();
1549 // ========================================================================================================
1550 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1552 world
.tile_x
= floorf( world
.tile_pos
[0] );
1553 world
.tile_y
= floorf( world
.tile_pos
[1] );
1557 static v2f drag_origin
; // x/y pixel
1559 if( vg_get_button_down( "tertiary" ) )
1560 v2_copy( vg_mouse
, drag_origin
);
1561 else if( vg_get_button( "tertiary" ) )
1564 v2_sub( vg_mouse
, drag_origin
, drag_offset
);
1565 v2_div( drag_offset
, (v2f
){ vg_window_x
, vg_window_y
}, drag_offset
);
1566 v2_mul( drag_offset
, (v2f
){ size_current
*2.0f
, -size_current
*r1
*2.0f
}, drag_offset
);
1570 v2_copy( result_view
, view_point
);
1571 v2_copy( (v2f
){0.0f
,0.0f
}, drag_offset
);
1583 rsize
= size
-world
.st
.zoom
;
1585 v2_div( vg_mouse
, (v2f
){ vg_window_x
*0.5f
, vg_window_y
*0.5f
}, mview_local
);
1586 v2_add( (v2f
){ -rsize
, -rsize
*r1
}, (v2f
){ mview_local
[0]*rsize
, (2.0f
-mview_local
[1])*rsize
*r1
}, mview_cur
);
1588 world
.st
.zoom
= vg_clampf( world
.st
.zoom
+ vg_mouse_wheel
[1], 0.0f
, size
- 4.0f
);
1590 // Recalculate new position
1591 rsize
= size
-world
.st
.zoom
;
1592 v2_add( (v2f
){ -rsize
, -rsize
*r1
}, (v2f
){ mview_local
[0]*rsize
, (2.0f
-mview_local
[1])*rsize
*r1
}, mview_new
);
1595 v2_sub( mview_new
, mview_cur
, mview_delta
);
1596 v2_add( mview_delta
, view_point
, view_point
);
1600 // ========================================================================================================
1601 if( !is_simulation_running() && !gui_want_mouse() )
1603 v2_copy( vg_mouse_ws
, world
.drag_to_co
);
1605 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1607 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1609 static u32 modify_state
= 0;
1611 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1613 if( vg_get_button_down("primary") )
1614 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1616 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1618 cell_ptr
->state
&= ~FLAG_CANAL
;
1619 cell_ptr
->state
|= modify_state
;
1621 if( cell_ptr
->state
& FLAG_CANAL
)
1623 cell_ptr
->links
[0] = 0;
1624 cell_ptr
->links
[1] = 0;
1626 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1631 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1635 map_reclassify( (v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1636 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1639 if( vg_get_button_down("secondary") && (cell_ptr
->state
& FLAG_CANAL
) && !(cell_ptr
->config
== k_cell_type_split
) )
1641 world
.id_drag_from
= world
.selected
;
1643 struct cell_description
*desc
= &cell_descriptions
[ world
.data
[world
.id_drag_from
].config
];
1644 v2_add( desc
->trigger_pos
, (v2f
){ world
.tile_x
, world
.tile_y
}, world
.drag_from_co
);
1647 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1649 if( vg_get_button_up("secondary") && world
.id_drag_from
== world
.selected
)
1651 u32 link_id
= cell_ptr
->links
[ 0 ]? 0: 1;
1653 // break existing connection off
1654 if( cell_ptr
->links
[ link_id
] )
1656 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1658 if( !current_connection
->links
[ link_id
^ 0x1 ] )
1659 current_connection
->state
&= ~FLAG_TARGETED
;
1661 current_connection
->links
[ link_id
] = 0;
1662 cell_ptr
->links
[ link_id
] = 0;
1665 cell_ptr
->state
&= ~FLAG_IS_TRIGGER
;
1666 world
.id_drag_from
= 0;
1669 else if( world
.id_drag_from
&& (cell_ptr
->state
& FLAG_CANAL
) && (cell_ptr
->config
== k_cell_type_split
) )
1671 world
.drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1672 world
.drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1674 if( vg_get_button_up("secondary") )
1676 struct cell
*drag_ptr
= &world
.data
[world
.id_drag_from
];
1677 u32 link_id
= local_x
> 0.5f
? 1: 0;
1679 // Cleanup existing connections
1680 if( cell_ptr
->links
[ link_id
] )
1682 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1684 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1685 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1686 current_connection
->links
[ link_id
] = 0;
1689 if( drag_ptr
->links
[ link_id
^ 0x1 ] )
1691 vg_warn( "Destroying alternate link %u (%hu)\n", link_id
^ 0x1, drag_ptr
->links
[ link_id
^ 0x1 ] );
1693 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ link_id
^ 0x1 ]];
1694 if( !current_connection
->links
[ link_id
] )
1695 current_connection
->state
&= ~FLAG_TARGETED
;
1697 current_connection
->links
[ link_id
^ 0x1 ] = 0;
1698 drag_ptr
->links
[ link_id
^ 0x1 ] = 0;
1701 // Create the new connection
1702 vg_success( "Creating connection on link %u (%hu)\n", link_id
, world
.id_drag_from
);
1704 cell_ptr
->links
[ link_id
] = world
.id_drag_from
;
1705 drag_ptr
->links
[ link_id
] = world
.selected
;
1707 cell_ptr
->state
|= FLAG_TARGETED
;
1708 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1709 world
.id_drag_from
= 0;
1715 world
.selected
= -1;
1718 if( !(vg_get_button("secondary") && world
.id_drag_from
) )
1719 world
.id_drag_from
= 0;
1723 world
.selected
= -1;
1724 world
.id_drag_from
= 0;
1727 // Marble state updates
1728 // ========================================================================================================
1729 if( is_simulation_running() )
1731 float old_time
= world
.sim_internal_time
;
1733 if( !world
.st
.buttons
[ k_world_button_pause
].state
)
1734 world
.sim_internal_time
= world
.sim_internal_ref
+ (vg_time
-world
.sim_delta_ref
) * world
.sim_delta_speed
;
1736 world
.sim_internal_time
= vg_lerpf( world
.sim_internal_time
, world
.sim_internal_ref
+ world
.pause_offset_target
, vg_time_delta
*15.0f
);
1737 world
.sim_internal_delta
= world
.sim_internal_time
-old_time
;
1739 world
.sim_target
= (int)floorf(world
.sim_internal_time
);
1741 int success_this_frame
= 0;
1742 int failure_this_frame
= 0;
1744 while( world
.sim_frame
< world
.sim_target
)
1746 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 8 );
1748 // Update splitter deltas
1749 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1751 struct cell
*cell
= &world
.data
[i
];
1752 if( cell
->config
== k_cell_type_split
)
1754 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1756 if( cell
->state
& FLAG_IS_TRIGGER
)
1757 cell
->state
&= ~FLAG_TRIGGERED
;
1760 int alive_count
= 0;
1762 // Update fish positions
1763 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1765 struct fish
*fish
= &world
.fishes
[i
];
1767 if( fish
->state
== k_fish_state_soon_dead
)
1768 fish
->state
= k_fish_state_dead
;
1770 if( fish
->state
== k_fish_state_soon_alive
)
1771 fish
->state
= k_fish_state_alive
;
1773 if( fish
->state
< k_fish_state_alive
)
1776 struct cell
*cell_current
= pcell( fish
->pos
);
1778 if( fish
->state
== k_fish_state_alive
)
1781 if( cell_current
->state
& FLAG_OUTPUT
)
1783 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1785 struct cell_terminal
*term
= &world
.io
[j
];
1787 if( v2i_eq( term
->pos
, fish
->pos
) )
1789 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1790 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1792 if( fish
->payload
== run
->conditions
[ run
->recv_count
] )
1793 success_this_frame
= 1;
1795 failure_this_frame
= 1;
1797 run
->recieved
[ run
->recv_count
++ ] = fish
->payload
;
1800 failure_this_frame
= 1;
1806 fish
->state
= k_fish_state_dead
;
1807 fish
->death_time
= -1000.0f
;
1812 if( cell_current
->config
== k_cell_type_merge
)
1817 fish
->flow_reversed
= 0;
1821 if( cell_current
->config
== k_cell_type_split
)
1824 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1827 if( !(cell_current
->state
& FLAG_TARGETED
) )
1828 cell_current
->state
^= FLAG_FLIP_FLOP
;
1832 // Apply cell out-flow
1833 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1835 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1839 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1841 struct cell
*cell_next
= pcell( pos_next
);
1843 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1845 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1847 if( cell_next
->config
== k_cell_type_merge
)
1849 if( fish
->dir
[0] == 0 )
1851 fish
->state
= k_fish_state_dead
;
1852 fish
->death_time
= world
.sim_internal_time
;
1855 fish
->flow_reversed
= 0;
1859 if( cell_next
->config
== k_cell_type_split
)
1861 if( fish
->dir
[0] == 0 )
1863 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1864 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1866 fish
->flow_reversed
= 0;
1870 fish
->state
= k_fish_state_dead
;
1871 fish
->death_time
= world
.sim_internal_time
;
1875 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
1876 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
1881 if( world_check_pos_ok( fish
->pos
) )
1882 fish
->state
= k_fish_state_bg
;
1885 fish
->state
= k_fish_state_dead
;
1886 fish
->death_time
= world
.sim_internal_time
;
1891 //v2i_add( fish->pos, fish->dir, fish->pos );
1893 else if( fish
->state
== k_fish_state_bg
)
1895 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1897 if( !world_check_pos_ok( fish
->pos
) )
1899 fish
->state
= k_fish_state_dead
;
1900 fish
->death_time
= -1000.0f
;
1904 struct cell
*cell_entry
= pcell( fish
->pos
);
1906 if( cell_entry
->state
& FLAG_CANAL
)
1908 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
1909 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
1912 sw_set_achievement( "CAN_DO_THAT" );
1915 fish
->state
= k_fish_state_soon_alive
;
1919 fish
->flow_reversed
= 1;
1921 switch( cell_entry
->config
)
1923 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
1924 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
1925 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
1926 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
1932 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
1934 if( fish
->state
>= k_fish_state_alive
)
1938 // Second pass (triggers)
1939 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1941 struct fish
*fish
= &world
.fishes
[i
];
1943 if( fish
->state
== k_fish_state_alive
)
1945 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1946 struct cell
*cell_current
= pcell( fish
->pos
);
1948 if( cell_current
->state
& FLAG_IS_TRIGGER
)
1950 int trigger_id
= cell_current
->links
[0]?0:1;
1952 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
1954 cell_current
->state
|= FLAG_TRIGGERED
;
1957 target_peice
->state
|= FLAG_FLIP_FLOP
;
1959 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
1964 // Third pass (collisions)
1965 struct fish
*fi
, *fj
;
1967 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1969 fi
= &world
.fishes
[i
];
1971 if( fi
->state
== k_fish_state_alive
)
1973 int continue_again
= 0;
1975 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
1977 fj
= &world
.fishes
[j
];
1979 if( fj
->state
== k_fish_state_alive
)
1984 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
1985 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
1988 collide_next_frame
= (
1989 (fi
->pos
[0] == fj
->pos
[0]) &&
1990 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
1991 collide_this_frame
= (
1992 (fi_prev
[0] == fj
->pos
[0]) &&
1993 (fi_prev
[1] == fj
->pos
[1]) &&
1994 (fj_prev
[0] == fi
->pos
[0]) &&
1995 (fj_prev
[1] == fi
->pos
[1])
1998 if( collide_next_frame
|| collide_this_frame
)
2001 sw_set_achievement( "BANG" );
2004 // Shatter death (+0.5s)
2005 float death_time
= world
.sim_internal_time
+ ( collide_this_frame
? 0.0f
: 0.5f
);
2007 fi
->state
= k_fish_state_soon_dead
;
2008 fj
->state
= k_fish_state_soon_dead
;
2009 fi
->death_time
= death_time
;
2010 fj
->death_time
= death_time
;
2017 if( continue_again
)
2023 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2025 struct cell_terminal
*term
= &world
.io
[ i
];
2026 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2030 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].condition_count
)
2032 char emit
= term
->runs
[ world
.sim_run
].conditions
[ world
.sim_frame
];
2036 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
2037 v2i_copy( term
->pos
, fish
->pos
);
2039 fish
->state
= k_fish_state_alive
;
2040 fish
->payload
= emit
;
2042 struct cell
*cell_ptr
= pcell( fish
->pos
);
2044 if( cell_ptr
->config
!= k_cell_type_stub
)
2046 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
2048 v2i_copy( desc
->start
, fish
->dir
);
2049 fish
->flow_reversed
= 1;
2051 world
.num_fishes
++;
2058 if( alive_count
== 0 )
2060 world
.completed
= 1;
2062 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2064 struct cell_terminal
*term
= &world
.io
[ i
];
2065 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2069 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
2071 if( run
->recv_count
== run
->condition_count
)
2073 for( int j
= 0; j
< run
->condition_count
; j
++ )
2075 if( run
->recieved
[j
] != run
->conditions
[j
] )
2077 world
.completed
= 0;
2084 world
.completed
= 0;
2090 if( world
.completed
)
2092 if( world
.sim_run
< world
.max_runs
-1 )
2094 vg_success( "Run passed, starting next\n" );
2096 world
.sim_frame
= 0;
2097 world
.sim_target
= 0;
2098 world
.num_fishes
= 0;
2100 // Reset timing reference points
2101 world
.sim_delta_ref
= vg_time
;
2102 world
.sim_internal_ref
= 0.0f
;
2104 if( world
.st
.buttons
[ k_world_button_pause
].state
)
2105 world
.pause_offset_target
= 0.5f
;
2107 world
.pause_offset_target
= 0.0f
;
2109 world
.sim_internal_time
= 0.0f
;
2111 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
2112 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
2118 vg_success( "Level passed!\n" );
2121 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
2122 if( world
.data
[ i
].state
& FLAG_CANAL
)
2125 world
.score
= score
;
2126 world
.time
= world
.sim_frame
;
2128 // Copy into career data
2129 if( world
.pCmpLevel
)
2131 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
2134 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 9 );
2135 failure_this_frame
= 0;
2136 success_this_frame
= 0;
2142 if( world
.sim_run
> 0 )
2143 sw_set_achievement( "GOOD_ENOUGH" );
2146 vg_error( "Level failed :(\n" );
2157 if( failure_this_frame
)
2159 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 0 );
2161 else if( success_this_frame
)
2163 static int succes_counter
= 0;
2165 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 1+(succes_counter
++) );
2167 if( succes_counter
== 7 )
2172 // =====================================================================================================
2174 world
.frame_lerp
= world
.sim_internal_time
- floorf( world
.sim_internal_time
);
2176 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2178 struct fish
*fish
= &world
.fishes
[i
];
2180 if( fish
->state
== k_fish_state_dead
)
2183 if( fish
->state
== k_fish_state_soon_dead
&& (world
.sim_internal_time
> fish
->death_time
) )
2184 continue; // Todo: particle thing?
2186 struct cell
*cell
= pcell(fish
->pos
);
2187 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2191 float t
= world
.frame_lerp
;
2192 if( fish
->flow_reversed
&& !desc
->is_linear
)
2195 v2_copy( fish
->physics_co
, fish
->physics_v
);
2197 switch( cell
->config
)
2199 case k_cell_type_merge
:
2200 if( fish
->dir
[0] == 1 )
2205 case k_cell_type_con_r
: curve
= curve_1
; break;
2206 case k_cell_type_con_l
: curve
= curve_4
; break;
2207 case k_cell_type_con_u
: curve
= curve_2
; break;
2208 case k_cell_type_con_d
: curve
= curve_8
; break;
2209 case 3: curve
= curve_3
; break;
2210 case 6: curve
= curve_6
; break;
2211 case 9: curve
= curve_9
; break;
2212 case 12: curve
= curve_12
; break;
2214 if( t
> curve_7_linear_section
)
2216 t
-= curve_7_linear_section
;
2217 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
2219 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
2223 default: curve
= NULL
; break;
2229 float t3
= t
* t
* t
;
2231 float cA
= 3.0f
*t2
- 3.0f
*t3
;
2232 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
2233 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
2235 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
2236 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
2237 fish
->physics_co
[0] += (float)fish
->pos
[0];
2238 fish
->physics_co
[1] += (float)fish
->pos
[1];
2243 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
2244 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
2246 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
2247 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
2250 v2_sub( fish
->physics_co
, fish
->physics_v
, fish
->physics_v
);
2251 v2_divs( fish
->physics_v
, world
.sim_internal_delta
, fish
->physics_v
);
2256 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
2258 v2i full_start
= { 0,0 };
2259 v2i full_end
= { world
.w
, world
.h
};
2261 if( !start
|| !end
)
2267 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2269 for( int y
= start
[1]; y
< end
[1]; y
++ )
2271 for( int x
= start
[0]; x
< end
[0]; x
++ )
2273 struct cell
*cell
= pcell((v2i
){x
,y
});
2274 int selected
= world
.selected
== y
*world
.w
+ x
;
2276 int tile_offsets
[][2] =
2278 {2, 0}, {0, 3}, {0, 2}, {2, 2},
2279 {1, 0}, {2, 3}, {3, 2}, {1, 3},
2280 {3, 1}, {0, 1}, {1, 2}, {2, 1},
2281 {1, 1}, {3, 3}, {2, 1}, {2, 1}
2284 int uv
[2] = { 3, 0 };
2286 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
2288 uv
[0] = tile_offsets
[ cell
->config
][0];
2289 uv
[1] = tile_offsets
[ cell
->config
][1];
2292 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ), (float)x
, (float)y
, uv
[0], uv
[1] );
2295 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
2297 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2305 static int world_button_exec( struct world_button
*btn
, v2f texture
, v3f colour
, enum world_button_status
*status
)
2307 static v2i click_grab
= { -9999, -9999 };
2312 click_grab
[0] = -9999;
2313 click_grab
[1] = -9999;
2317 v2i click_tile
= { world
.tile_x
, world
.tile_y
};
2320 int is_hovering
= v2i_eq( click_tile
, btn
->position
);
2322 // Set up light targets before logic runs
2324 btn
->light_target
= is_hovering
? 0.9f
: 0.8f
;
2326 btn
->light_target
= is_hovering
? 0.2f
: 0.0f
;
2328 if( vg_get_button( "primary" ) && is_hovering
)
2329 btn
->light_target
= 1.0f
;
2331 // Process click action
2334 if( vg_get_button_down( "primary" ) && is_hovering
)
2335 v2i_copy( click_tile
, click_grab
);
2336 else if( v2i_eq( click_grab
, click_tile
) && vg_get_button_up( "primary" ) )
2339 *status
= btn
->state
? k_world_button_on_disable
: k_world_button_on_enable
;
2341 if( btn
->mode
== k_world_button_mode_toggle
)
2344 sfx_set_play( &audio_clicks
, &audio_system_ui
, btn
->state
? 1:0 );
2352 btn
->light
= vg_lerpf( btn
->light
, btn
->light_target
+ btn
->extra_light
, vg_time_delta
*26.0f
);
2354 v3_copy( colour
, final_colour
);
2355 final_colour
[3] = btn
->light
;
2357 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
2363 glUniform4fv( SHADER_UNIFORM( shader_buttons
, "uColour" ), 1, final_colour
);
2369 static void level_selection_buttons(void)
2371 v3f tutorial_colour
= { 0.204f
, 0.345f
, 0.553f
};
2372 v3f locked_colour
= { 0.2f
, 0.2f
, 0.2f
};
2374 struct cmp_level
*switch_level_to
= NULL
;
2376 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
2378 struct career_level_pack
*grid
= &career_packs
[i
];
2380 for( int j
= 0; j
< grid
->count
; j
++ )
2382 struct cmp_level
*lvl
= &grid
->pack
[ j
];
2384 if( world
.pCmpLevel
== lvl
)
2385 lvl
->btn
.extra_light
= 0.35f
+ fabsf(sinf( vg_time
* 2.0f
)) * 0.05f
;
2386 else lvl
->btn
.extra_light
= 0.2f
;
2388 if( lvl
->completed_score
)
2389 lvl
->btn
.extra_light
+= 0.8f
;
2391 enum world_button_status status
;
2392 if( world_button_exec(
2395 lvl
->unlocked
? (lvl
->is_tutorial
? tutorial_colour
: grid
->primary_colour
): locked_colour
,
2399 if( status
== k_world_button_on_enable
&& lvl
->unlocked
)
2400 switch_level_to
= lvl
;
2405 if( switch_level_to
)
2407 world
.st
.lvl_to_load
= switch_level_to
;
2408 world
.st
.lvl_load_time
= vg_time
+ 0.25f
;
2409 world
.st
.world_transition
= 1.0f
;
2412 if( console_changelevel( 1, &switch_level_to->map_name ) )
2414 world.pCmpLevel = switch_level_to;
2415 gen_level_text( world.pCmpLevel );
2421 void vg_render(void)
2423 glViewport( 0,0, vg_window_x
, vg_window_y
);
2425 glDisable( GL_DEPTH_TEST
);
2426 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
2427 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
2429 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2430 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
2432 int const circle_base
= 6;
2433 int const filled_start
= circle_base
+0;
2434 int const filled_count
= circle_base
+32;
2435 int const empty_start
= circle_base
+32;
2436 int const empty_count
= circle_base
+32*2;
2438 if( !world
.initialzed
)
2442 // ========================================================================================================
2443 use_mesh( &world
.shapes
);
2445 SHADER_USE( shader_background
);
2446 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2448 glActiveTexture( GL_TEXTURE0
);
2449 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2450 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
2452 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
2453 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
2455 glActiveTexture( GL_TEXTURE1
);
2456 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2457 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
2458 glUniform1f( SHADER_UNIFORM( shader_background
, "uVisibility" ), 1.0f
); //world.st.world_transition );
2462 // TILESET BACKGROUND LAYER
2463 // ========================================================================================================
2464 use_mesh( &world
.shapes
);
2465 SHADER_USE( shader_tile_main
);
2468 m2x2_identity( subtransform
);
2469 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2470 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2471 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
2472 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
2473 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uVisibility" ), world
.st
.world_transition
* 2.0f
);
2476 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2477 glBlendEquation(GL_FUNC_ADD
);
2480 vg_tex2d_bind( &tex_tile_data
, 0 );
2481 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2483 vg_tex2d_bind( &tex_wood
, 1 );
2484 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2486 render_tiles( NULL
, NULL
, colour_default
, colour_default
);
2489 // ========================================================================================================
2490 SHADER_USE( shader_ball
);
2491 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2493 vg_tex2d_bind( &tex_ball_noise
, 0 );
2494 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
2496 if( world
.st
.buttons
[ k_world_button_sim
].state
)
2498 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2500 struct fish
*fish
= &world
.fishes
[i
];
2502 render_pos
[2] = 1.0f
;
2504 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_soon_dead
)
2506 float death_anim_time
= world
.sim_internal_time
- fish
->death_time
;
2509 if( death_anim_time
> 0.0f
&& death_anim_time
< 1.0f
)
2511 float amt
= 1.0f
-death_anim_time
*death_anim_time
;
2513 v2_muladds( fish
->physics_co
, fish
->physics_v
, -1.0f
* world
.sim_internal_delta
* amt
, fish
->physics_co
);
2514 render_pos
[2] = amt
;
2516 else if( world
.sim_internal_time
> fish
->death_time
)
2519 else if( fish
->state
== k_fish_state_bg
)
2522 v2_copy( fish
->physics_co
, render_pos
);
2524 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2525 colour_code_v3( fish
->payload
, dot_colour
);
2527 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
2528 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, render_pos
);
2529 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
2534 // TILESET FOREGROUND LAYER
2535 // ========================================================================================================
2536 SHADER_USE( shader_tile_main
);
2539 vg_tex2d_bind( &tex_tile_data
, 0 );
2540 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2542 vg_tex2d_bind( &tex_wood
, 1 );
2543 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2545 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
2546 render_tiles( NULL
, NULL
, colour_default
, colour_selected
);
2549 for( int y
= 2; y
< world
.h
-2; y
++ )
2551 for( int x
= 2; x
< world
.w
-2; x
++ )
2553 struct cell
*cell
= pcell((v2i
){x
,y
});
2555 if( cell
->state
& FLAG_CANAL
)
2557 if( cell
->config
== k_cell_type_split
)
2559 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
2561 if( cell
->state
& FLAG_FLIP_ROTATING
)
2563 if( (world
.frame_lerp
> curve_7_linear_section
) )
2565 float const rotation_speed
= 0.4f
;
2566 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
2568 float t
= world
.frame_lerp
- curve_7_linear_section
;
2569 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2579 m2x2_create_rotation( subtransform
, rotation
);
2581 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2582 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2585 cell
->state
& FLAG_TARGETED
? 3.0f
: 0.0f
,
2595 // ========================================================================================================
2596 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !world
.id_drag_from
)
2598 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2599 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2601 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2602 map_reclassify( new_begin
, new_end
, 0 );
2604 m2x2_identity( subtransform
);
2605 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2606 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2607 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2609 render_tiles( new_begin
, new_end
, colour_default
, colour_default
);
2611 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2612 map_reclassify( new_begin
, new_end
, 0 );
2616 // ========================================================================================================
2617 SHADER_USE( shader_buttons
);
2618 glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2620 vg_tex2d_bind( &tex_buttons
, 0 );
2621 glUniform1i( SHADER_UNIFORM( shader_buttons
, "uTexMain" ), 0 );
2623 enum world_button_status stat
;
2624 int world_paused
= world
.st
.buttons
[k_world_button_pause
].state
;
2625 int world_running
= world
.st
.buttons
[k_world_button_sim
].state
;
2627 float sim_icon_x
= world_paused
? 3.0f
: (world_running
? 2.0f
: 0.0f
);
2629 v3f btn_dark_blue
= { 0.204f
, 0.345f
, 0.553f
};
2630 v3f btn_orange
= { 0.553f
, 0.345f
, 0.204f
};
2632 if( world_button_exec( &world
.st
.buttons
[k_world_button_sim
], (v2f
){ sim_icon_x
, 3.0f
}, btn_dark_blue
, &stat
))
2634 if( stat
== k_world_button_on_enable
)
2639 world
.pause_offset_target
= 0.5f
;
2645 // Trigger single step
2646 world
.pause_offset_target
+= 1.0f
;
2647 world
.st
.buttons
[k_world_button_sim
].state
= 1;
2656 if( world_button_exec( &world
.st
.buttons
[k_world_button_pause
], (v2f
){ 1.0f
, 3.0f
}, btn_dark_blue
, &stat
))
2658 world
.sim_internal_ref
= world
.sim_internal_time
;
2659 world
.sim_delta_ref
= vg_time
;
2661 if( stat
== k_world_button_on_enable
)
2663 float time_frac
= world
.sim_internal_time
-floorf(world
.sim_internal_time
);
2664 world
.pause_offset_target
= 0.5f
- time_frac
;
2667 world
.pause_offset_target
= 0.0f
;
2670 if( world_button_exec( &world
.st
.buttons
[k_world_button_speedy
], (v2f
){ 0.0f
, 2.0f
}, btn_orange
, &stat
))
2672 world
.sim_delta_speed
= stat
== k_world_button_on_enable
? 10.0f
: 2.5f
;
2676 world
.sim_delta_ref
= vg_time
;
2677 world
.sim_internal_ref
= world
.sim_internal_time
;
2681 if( world_button_exec( &world
.st
.buttons
[k_world_button_settings
], (v2f
){ 1.0f
, 2.0f
}, btn_orange
, &stat
))
2683 world
.st
.state
= stat
== k_world_button_on_enable
? k_game_state_settings
: k_game_state_main
;
2686 level_selection_buttons();
2688 if( vg_get_button_up( "primary" ) )
2689 world_button_exec( NULL
, NULL
, NULL
, NULL
);
2692 // ========================================================================================================
2693 SHADER_USE( shader_sdf
);
2694 glBindVertexArray( text_buffers
.vao
);
2695 glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2697 vg_tex2d_bind( &tex_ubuntu
, 0 );
2698 glUniform1i( SHADER_UNIFORM( shader_sdf
, "uTexGlyphs" ), 0 );
2700 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 1.0f
);
2701 glDrawElements( GL_TRIANGLES
, text_buffers
.title_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.title_start
*6*sizeof(u16
) ) );
2702 glDrawElements( GL_TRIANGLES
, text_buffers
.desc_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.desc_start
*6*sizeof(u16
) ) );
2704 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 0.17f
);
2705 glDrawElements( GL_TRIANGLES
, text_buffers
.grid_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.grid_start
*6*sizeof(u16
) ) );
2708 // ========================================================================================================
2709 //glDisable(GL_BLEND);
2711 SHADER_USE( shader_wire
);
2712 glBindVertexArray( world
.wire
.vao
);
2714 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2716 v4f
const wire_left_colour
= { 0.5f
, 0.5f
, 0.5f
, 1.0f
};
2717 v4f
const wire_right_colour
= { 0.2f
, 0.2f
, 0.2f
, 1.0f
};
2718 v4f
const wire_drag_colour
= { 0.2f
, 0.2f
, 0.2f
, 0.6f
};
2720 glUniform1f( SHADER_UNIFORM( shader_wire
, "uTime" ), world
.frame_lerp
);
2721 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), 0.0f
);
2723 if( world
.id_drag_from
)
2725 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_drag_colour
);
2726 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
2727 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), world
.drag_from_co
[0], world
.drag_from_co
[1], 0.20f
);
2728 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), world
.drag_to_co
[0], world
.drag_to_co
[1], 0.20f
);
2729 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2732 // Pulling animation
2733 float rp_x1
= world
.frame_lerp
*9.0f
;
2734 float rp_xa
= rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
2735 float rp_x2
= 1.0f
-rp_xa
;
2737 for( int y
= 2; y
< world
.h
-2; y
++ )
2739 for( int x
= 2; x
< world
.w
-2; x
++ )
2741 struct cell
*cell
= pcell((v2i
){x
,y
});
2743 if( cell
->state
& FLAG_CANAL
)
2745 if( cell
->state
& FLAG_IS_TRIGGER
)
2747 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2749 int trigger_id
= cell
->links
[0]?0:1;
2751 int x2
= cell
->links
[trigger_id
] % world
.w
;
2752 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2757 startpoint
[0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2758 startpoint
[1] = (float)y2
+ 0.25f
;
2763 v2_add( desc
->trigger_pos
, endpoint
, endpoint
);
2765 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, trigger_id
? wire_right_colour
: wire_left_colour
);
2766 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
2767 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), cell
->state
& FLAG_TRIGGERED
? rp_xa
: 0.0f
);
2768 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), startpoint
[0], startpoint
[1], 0.18f
);
2769 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), endpoint
[0], endpoint
[1], 0.18f
);
2770 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2777 // ========================================================================================================
2779 SHADER_USE( shader_tile_colour
);
2780 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2781 use_mesh( &world
.shapes
);
2783 for( int y
= 2; y
< world
.h
-2; y
++ )
2785 for( int x
= 2; x
< world
.w
-2; x
++ )
2787 struct cell
*cell
= pcell((v2i
){x
,y
});
2789 if( cell
->state
& FLAG_CANAL
)
2791 if( cell
->state
& FLAG_IS_TRIGGER
)
2793 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2795 int trigger_id
= cell
->links
[0]?0:1;
2797 int x2
= cell
->links
[trigger_id
] % world
.w
;
2798 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2802 pts
[0][0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2803 pts
[0][1] = (float)y2
+ 0.25f
;
2808 v2_add( desc
->trigger_pos
, pts
[1], pts
[1] );
2810 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ),
2811 1, trigger_id
? wire_right_colour
: wire_left_colour
);
2813 for( int i
= 0; i
< 2; i
++ )
2815 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2820 draw_mesh( filled_start
, filled_count
);
2827 // SUB SPLITTER DIRECTION
2828 // ========================================================================================================
2830 glUniform4f( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 0.9f
, 0.35f
, 0.1f
, 0.75f
);
2832 for( int y
= 2; y
< world
.h
-2; y
++ )
2834 for( int x
= 2; x
< world
.w
-2; x
++ )
2836 struct cell
*cell
= pcell((v2i
){x
,y
});
2838 if( cell
->state
& FLAG_CANAL
&& cell
->state
& FLAG_TARGETED
&& cell
->config
== k_cell_type_split
)
2840 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), x
, y
, 1.0f
);
2841 draw_mesh( cell
->state
& FLAG_FLIP_FLOP
? 5: 4, 1 );
2847 // ========================================================================================================
2849 //glEnable(GL_BLEND);
2851 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2853 struct cell_terminal
*term
= &world
.io
[ i
];
2854 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2856 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2858 for( int k
= 0; k
< term
->run_count
; k
++ )
2860 float arr_base
= is_input
? 1.2f
: -0.2f
,
2861 run_offset
= (is_input
? 0.2f
: -0.2f
) * (float)k
,
2862 y_position
= is_input
?
2863 (arr_base
+ (float)term
->pos
[1] + (float)(term
->run_count
-1)*0.2f
) - run_offset
:
2864 (float)term
->pos
[1] + arr_base
+ run_offset
;
2869 if( is_simulation_running() )
2871 if( k
== world
.sim_run
)
2873 float a
= fabsf(sinf( vg_time
* 2.0f
)) * 0.075f
+ 0.075f
;
2875 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, a
}, bar_colour
);
2878 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2882 else if( 1 || k
& 0x1 )
2885 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, 0.07f
}, bar_colour
);
2887 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2894 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, bar_colour
);
2895 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)term
->pos
[0], y_position
- 0.1f
, 1.0f
);
2899 for( int j
= 0; j
< term
->runs
[k
].condition_count
; j
++ )
2901 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2902 (float)term
->pos
[0] + 0.2f
+ 0.2f
* (float)j
,
2909 char cc
= term
->runs
[k
].conditions
[j
];
2912 colour_code_v3( cc
, dot_colour
);
2913 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2915 // Draw filled if tick not passed, draw empty if empty
2916 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
2917 draw_mesh( empty_start
, empty_count
);
2919 draw_mesh( filled_start
, filled_count
);
2925 if( term
->runs
[k
].recv_count
> j
)
2927 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
2928 v3_muls( dot_colour
, 0.8f
, dot_colour
);
2929 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2931 draw_mesh( filled_start
, filled_count
);
2934 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
2935 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2937 draw_mesh( empty_start
, empty_count
);
2943 glDisable(GL_BLEND
);
2947 float const score_bright = 1.25f;
2948 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
2949 0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
2951 use_mesh( &world.numbers );
2952 draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
2958 if( world
.st
.state
== k_game_state_settings
)
2962 ui_global_ctx
.cursor
[2] = 225;
2968 gui_capture_mouse( 200 );
2970 gui_fill_rect( ui_global_ctx
.cursor
, 0xC0202020 );
2971 ui_rect_pad( ui_global_ctx
.cursor
, 8 );
2973 ui_global_ctx
.cursor
[3] = 25;
2977 gui_text( "Settings", 3 );
2981 // Colour scheme selection
2982 ui_global_ctx
.cursor
[1] += 30;
2984 gui_text( "Colour Scheme", 2 );
2985 ui_global_ctx
.cursor
[1] += 25;
2989 ui_global_ctx
.cursor
[2] = 50;
2991 for( int i
= 0; i
< 4; i
++ )
2996 u32 rgb
= 0xff000000;
2998 for( int j
= 0; j
< 3; j
++ )
2999 rgb
|= (u32
)(colour_sets
[ colour_set_id
][i
][j
]*255.0f
) << j
* 8;
3001 gui_fill_rect( ui_global_ctx
.cursor
, rgb
);
3010 ui_global_ctx
.cursor
[2] = 25;
3011 if( gui_button( 0 ) == k_button_click
)
3013 if( colour_set_id
> 0 )
3019 ui_global_ctx
.cursor
[2] = 150;
3022 ui_global_ctx
.cursor
[0] += 45;
3023 ui_global_ctx
.cursor
[1] += 6;
3024 gui_text( (const char *[]){ "Normal", "Extra1", "Extra2" }[ colour_set_id
], 2 );
3028 ui_global_ctx
.cursor
[2] = 25;
3029 if( gui_button( 1 ) == k_button_click
)
3031 if( colour_set_id
< vg_list_size( colour_sets
)-1 )
3043 #if STEAM_LEADERBOARDS
3044 void leaderboard_dispatch_score(void)
3046 sw_upload_leaderboard_score(
3047 ui_data
.upload_request
.level
->steam_leaderboard
,
3048 k_ELeaderboardUploadScoreMethodKeepBest
,
3049 ui_data
.upload_request
.score
,
3054 ui_data
.upload_request
.is_waiting
= 0;
3056 vg_success( "Dispatched leaderboard score\n" );
3059 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
3061 if( !pCallback
->m_bLeaderboardFound
)
3063 vg_error( "Leaderboard could not be found\n" );
3064 ui_data
.steam_leaderboard
= 0;
3068 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
3070 // Update UI state and request entries if this callback found the current UI level
3071 if( ui_data
.level_selected
)
3073 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
3075 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
3076 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3080 // Dispatch the waiting request if there was one
3081 if( ui_data
.upload_request
.is_waiting
)
3083 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
3085 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3086 leaderboard_dispatch_score();
3092 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
3094 // Update UI if this leaderboard matches what we currently have in view
3095 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
3097 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
3098 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
3100 u64_steamid local_player
= sw_get_steamid();
3102 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
3104 LeaderboardEntry_t entry
;
3105 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
3107 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
3109 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
3110 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
3111 player
->score
= entry
.m_nScore
;
3113 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
3114 player
->texture
= sw_get_player_image( player
->id
);
3116 if( player
->texture
== 0 )
3117 player
->texture
= tex_unkown
.name
;
3119 player
->is_local_player
= local_player
== player
->id
? 1: 0;
3122 if( ui_data
.leaderboard_count
)
3123 ui_data
.leaderboard_show
= 1;
3125 ui_data
.leaderboard_show
= 0;
3127 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
3130 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
3132 if( ui_data
.upload_request
.is_waiting
)
3133 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
3135 ui_data
.upload_request
.level
= cmp_level
;
3136 ui_data
.upload_request
.score
= score
;
3137 ui_data
.upload_request
.is_waiting
= 1;
3139 // If leaderboard ID has been downloaded already then just immediately dispatch this
3140 if( cmp_level
->steam_leaderboard
)
3141 leaderboard_dispatch_score();
3143 sw_find_leaderboard( cmp_level
->map_name
);
3148 // ===========================================================================================================
3150 static int console_credits( int argc
, char const *argv
[] )
3152 vg_info( "Aknowledgements:\n" );
3153 vg_info( " GLFW zlib/libpng glfw.org\n" );
3154 vg_info( " miniaudio MIT0 miniaud.io\n" );
3155 vg_info( " QOI MIT phoboslab.org\n" );
3156 vg_info( " STB library MIT nothings.org\n" );
3157 vg_info( " Weiholmir JustFredrik\n" );
3158 vg_info( " Ubuntu Regular ubuntu.com\n" );
3162 static int console_save_map( int argc
, char const *argv
[] )
3164 if( !world
.initialzed
)
3166 vg_error( "Tried to save uninitialized map!\n" );
3170 char map_path
[ 256 ];
3172 strcpy( map_path
, "sav/" );
3173 strcat( map_path
, world
.map_name
);
3174 strcat( map_path
, ".map" );
3176 FILE *test_writer
= fopen( map_path
, "wb" );
3179 vg_info( "Saving map to '%s'\n", map_path
);
3180 map_serialize( test_writer
);
3182 fclose( test_writer
);
3187 vg_error( "Unable to open stream for writing\n" );
3192 static int console_load_map( int argc
, char const *argv
[] )
3194 char map_path
[ 256 ];
3199 strcpy( map_path
, "sav/" );
3200 strcat( map_path
, argv
[0] );
3201 strcat( map_path
, ".map" );
3203 char *text_source
= vg_textasset_read( map_path
);
3207 strcpy( map_path
, "maps/" );
3208 strcat( map_path
, argv
[0] );
3209 strcat( map_path
, ".map" );
3211 text_source
= vg_textasset_read( map_path
);
3216 vg_info( "Loading map: '%s'\n", map_path
);
3217 world
.pCmpLevel
= NULL
;
3219 if( !map_load( text_source
, argv
[0] ) )
3221 free( text_source
);
3225 free( text_source
);
3230 vg_error( "Missing maps '%s'\n", argv
[0] );
3236 vg_error( "Missing argument <map_path>\n" );
3241 static int console_changelevel( int argc
, char const *argv
[] )
3245 // Save current level
3246 console_save_map( 0, NULL
);
3248 if( console_load_map( argc
, argv
) )
3250 world
.st
.zoom
= 0.0f
;
3257 vg_error( "Missing argument <map_path>\n" );
3263 // START UP / SHUTDOWN
3264 // ===========================================================================================================
3266 #define TRANSFORM_TRI_2D( S, OX, OY, X1, Y1, X2, Y2, X3, Y3 ) \
3267 X1*S+OX, Y1*S+OY, X2*S+OX, Y2*S+OY, X3*S+OX, Y3*S+OY
3271 // Steamworks callbacks
3272 #ifdef STEAM_LEADERBOARDS
3273 sw_leaderboard_found
= &leaderboard_found
;
3274 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
3277 vg_function_push( (struct vg_cmd
){
3278 .name
= "_map_write",
3279 .function
= console_save_map
3282 vg_function_push( (struct vg_cmd
){
3283 .name
= "_map_load",
3284 .function
= console_load_map
3287 vg_function_push( (struct vg_cmd
){
3289 .function
= console_changelevel
3292 vg_function_push( (struct vg_cmd
){
3294 .function
= console_credits
3297 vg_convar_push( (struct vg_convar
){
3299 .data
= &colour_set_id
,
3300 .data_type
= k_convar_dtype_i32
,
3301 .opt_i32
= { .min
= 0, .max
= 2, .clamp
= 1 }
3304 // Combined quad, long quad / empty circle / filled circle mesh
3306 float combined_mesh
[6*6 + 32*6*3] = {
3307 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
3308 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
3310 0.0f
, 0.0f
, 0.0f
, 0.2f
, 1.0f
, 0.2f
,
3311 0.0f
, 0.0f
, 1.0f
, 0.2f
, 1.0f
, 0.0f
,
3313 TRANSFORM_TRI_2D( 0.15f
,0.05f
,0.4f
, 0.0f
, 1.0f
, 1.0f
, 2.0f
, 1.0f
, 0.0f
),
3314 TRANSFORM_TRI_2D( 0.15f
,0.80f
,0.4f
, 0.0f
, 0.0f
, 0.0f
, 2.0f
, 1.0f
, 1.0f
)
3317 float *circle_mesh
= combined_mesh
+ 6*6;
3320 for( int i
= 0; i
< res
; i
++ )
3322 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
3323 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
3325 circle_mesh
[ i
*6+0 ] = 0.0f
;
3326 circle_mesh
[ i
*6+1 ] = 0.0f
;
3328 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
3329 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
3330 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
3332 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
3333 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
3334 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
3336 v2_copy( v0
, circle_mesh
+ i
*6+4 );
3337 v2_copy( v1
, circle_mesh
+ i
*6+2 );
3338 v2_copy( v0
, circle_mesh
+i
*6+4 );
3339 v2_copy( v1
, circle_mesh
+i
*6+2 );
3342 init_mesh( &world
.shapes
, combined_mesh
, vg_list_size( combined_mesh
) );
3347 int const num_segments
= 64;
3349 struct mesh_wire
*mw
= &world
.wire
;
3351 v2f wire_points
[ num_segments
* 2 ];
3352 u16 wire_indices
[ 6*(num_segments
-1) ];
3354 for( int i
= 0; i
< num_segments
; i
++ )
3356 float l
= (float)i
/ (float)(num_segments
-1);
3358 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
3359 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
3361 if( i
< num_segments
-1 )
3363 wire_indices
[ i
*6+0 ] = i
*2 + 0;
3364 wire_indices
[ i
*6+1 ] = i
*2 + 1;
3365 wire_indices
[ i
*6+2 ] = i
*2 + 3;
3366 wire_indices
[ i
*6+3 ] = i
*2 + 0;
3367 wire_indices
[ i
*6+4 ] = i
*2 + 3;
3368 wire_indices
[ i
*6+5 ] = i
*2 + 2;
3372 glGenVertexArrays( 1, &mw
->vao
);
3373 glGenBuffers( 1, &mw
->vbo
);
3374 glGenBuffers( 1, &mw
->ebo
);
3375 glBindVertexArray( mw
->vao
);
3377 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
3379 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
3380 glBindVertexArray( mw
->vao
);
3382 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
3383 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
3386 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
3387 glEnableVertexAttribArray( 0 );
3391 mw
->em
= vg_list_size( wire_indices
);
3394 // Create info data texture
3396 glGenTextures( 1, &world
.background_data
);
3397 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
3398 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
3402 // Create random smaples texture
3404 u8
*data
= malloc(512*512*2);
3405 for( int i
= 0; i
< 512*512*2; i
++ )
3406 data
[ i
] = rand()/(RAND_MAX
/255);
3408 glGenTextures( 1, &world
.random_samples
);
3409 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
3410 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
3417 resource_load_main();
3419 // Create text buffers
3421 // Work out the counts for each 'segment'
3422 u32 desc_max_size
= 0, title_max_size
= 0,
3423 score_max_size
= 10,
3426 size_level_texts
= 6*9*7
3429 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
3431 struct career_level_pack
*set
= &career_packs
[i
];
3432 for( int j
= 0; j
< set
->count
; j
++ )
3434 struct cmp_level
*lvl
= &set
->pack
[j
];
3436 desc_max_size
= VG_MAX( desc_max_size
, strlen( lvl
->description
) );
3437 title_max_size
= VG_MAX( title_max_size
, strlen( lvl
->title
) );
3442 u32 total_characters
=
3449 u32 total_faces
= total_characters
* 2,
3450 total_vertices
= total_characters
* 4,
3451 total_indices
= total_faces
* 3;
3454 u32 work_buffer_total_chars
=
3455 VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size
, title_max_size
), VG_MAX( score_max_size
, time_max_size
) ) );
3457 u32 total_work_faces
= work_buffer_total_chars
* 2,
3458 total_work_vertices
= work_buffer_total_chars
* 4,
3459 total_work_indices
= total_work_faces
* 3;
3461 text_buffers
.title_count
= 0;
3462 text_buffers
.desc_count
= 0;
3463 text_buffers
.score_count
= 0;
3464 text_buffers
.time_count
= 0;
3465 text_buffers
.grid_count
= size_level_texts
;
3467 // Calculate offsets
3468 text_buffers
.title_start
= 0;
3469 text_buffers
.desc_start
= text_buffers
.title_start
+ title_max_size
;
3470 text_buffers
.score_start
= text_buffers
.desc_start
+ desc_max_size
;
3471 text_buffers
.time_start
= text_buffers
.score_start
+ score_max_size
;
3472 text_buffers
.grid_start
= text_buffers
.time_start
+ time_max_size
;
3475 glGenVertexArrays(1, &text_buffers
.vao
);
3476 glGenBuffers( 1, &text_buffers
.vbo
);
3477 glGenBuffers( 1, &text_buffers
.ebo
);
3478 glBindVertexArray( text_buffers
.vao
);
3480 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
3481 glBufferData( GL_ARRAY_BUFFER
, total_vertices
* sizeof( struct vector_glyph_vert
), NULL
, GL_DYNAMIC_DRAW
);
3483 glBindVertexArray( text_buffers
.vao
);
3485 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
3486 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, total_indices
* sizeof( u16
), NULL
, GL_DYNAMIC_DRAW
);
3488 u32
const stride
= sizeof( struct vector_glyph_vert
);
3491 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, co
) );
3492 glEnableVertexAttribArray( 0 );
3495 glVertexAttribPointer( 1, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, uv
) );
3496 glEnableVertexAttribArray( 1 );
3499 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE
, GL_TRUE
, stride
, (void *)offsetof( struct vector_glyph_vert
, colour
) );
3500 glEnableVertexAttribArray( 2 );
3503 text_buffers
.buffer
= (struct vector_glyph_vert
*)malloc( total_work_vertices
* sizeof(struct vector_glyph_vert
) );
3504 text_buffers
.indices
= (u16
*)malloc( total_work_indices
* sizeof(u16
) );
3507 for( int i
= 1; i
< 7; i
++ )
3512 for( int x
= 0; x
< 6; x
++ )
3514 for( int y
= 0; y
< 9; y
++ )
3528 gen_text_buffer( label
, &font_Ubuntu
, (v2f
){ -6.0f
+ x
+ (x
== 0? 0.6f
: 0.2f
), y
+ 0.2f
}, 0.35f
, text_buffers
.grid_start
+(y
*6+x
)*7 );
3533 // Restore gamestate
3534 career_local_data_init();
3544 console_save_map( 0, NULL
);
3547 glDeleteVertexArrays( 1, &text_buffers
.vao
);
3548 glDeleteBuffers( 1, &text_buffers
.vbo
);
3549 glDeleteBuffers( 1, &text_buffers
.ebo
);
3551 free( text_buffers
.buffer
);
3552 free( text_buffers
.indices
);
3554 resource_free_main();
3556 glDeleteTextures( 1, &world
.background_data
);
3557 glDeleteTextures( 1, &world
.random_samples
);
3559 glDeleteVertexArrays( 1, &world
.wire
.vao
);
3560 glDeleteBuffers( 1, &world
.wire
.vbo
);
3561 glDeleteBuffers( 1, &world
.wire
.ebo
);
3563 free_mesh( &world
.shapes
);
3568 int main( int argc
, char *argv
[] )
3570 vg_init( argc
, argv
, "Marble Computing" );