1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
4 #define VG_STEAM_APPID 1218140U
6 #include "fishladder_resources.h"
13 3. Merge (and explode)
14 4. Principle 1 (divide colours)
15 5. Principle 2 (combine colours)
25 New things to program:
26 UI text element renderer (SDF) DONE(sorta)
27 Particle system thing for ball collision
28 Level descriptions / titles HALF
29 Row Gridlines for I/O DONE
30 Play button / Speed controller ( play buttern, pause, speed control, step button )
37 const char *level_pack_1
[] = {
55 #define FLAG_CANAL 0x1
56 #define FLAG_IS_TRIGGER 0x2
57 #define FLAG_RESERVED0 0x4
58 #define FLAG_RESERVED1 0x8
60 #define FLAG_INPUT 0x10
61 #define FLAG_OUTPUT 0x20
62 #define FLAG_WALL 0x40
64 #define FLAG_FLIP_FLOP 0x100
65 #define FLAG_TRIGGERED 0x200
66 #define FLAG_FLIP_ROTATING 0x400
67 #define FLAG_TARGETED 0x800
70 0000 0 | 0001 1 | 0010 2 | 0011 3
74 0100 4 | 0101 5 | 0110 6 | 0111 7
78 1000 8 | 1001 9 | 1010 10 | 1011 11
82 1100 12 | 1101 13 | 1110 14 | 1111 15
88 struct cell_description
100 { .start
= { 1, 0 }, .end
= { -1, 0 } },
101 { .start
= { 0, 1 }, .end
= { 0, -1 } },
102 { .start
= { 0, 1 }, .end
= { 1, 0 } },
104 { .start
= { -1, 0 }, .end
= { 1, 0 } },
105 { .start
= { -1, 0 }, .end
= { 1, 0 }, .is_linear
= 1 },
106 { .start
= { 0, 1 }, .end
= { -1, 0 } },
107 { .start
= { 0, 1 }, .is_special
= 1 },
109 { .start
= { 0, -1 }, .end
= { 0, 1 } },
110 { .start
= { 1, 0 }, .end
= { 0, -1 } },
111 { .start
= { 0, 1 }, .end
= { 0, -1 }, .is_linear
= 1 },
114 { .start
= { -1, 0 }, .end
= { 0, -1 } },
115 { .end
= { 0, -1 }, .is_special
= 1 },
122 k_cell_type_stub
= 0,
123 k_cell_type_ramp_right
= 3,
124 k_cell_type_ramp_left
= 6,
125 k_cell_type_split
= 7,
126 k_cell_type_merge
= 13,
127 k_cell_type_con_r
= 1,
128 k_cell_type_con_u
= 2,
129 k_cell_type_con_l
= 4,
130 k_cell_type_con_d
= 8
133 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
134 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
135 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
136 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
138 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
139 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
140 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
141 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
143 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
144 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
146 float const curve_7_linear_section
= 0.1562f
;
149 { { 1.0f
, 0.9f
, 0.3f
},
150 { 0.2f
, 0.9f
, 0.14f
},
151 { 0.4f
, 0.8f
, 1.00f
},
152 { 0.882f
, 0.204f
, 0.922f
}
155 static void colour_code_v3( char cc
, v3f target
)
157 if( cc
>= 'a' && cc
<= 'z' )
161 if( id
< vg_list_size( colour_sets
) )
163 v3_copy( colour_sets
[ id
], target
);
168 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
177 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
179 m
->elements
= length
/3;
180 glGenVertexArrays( 1, &m
->vao
);
181 glGenBuffers( 1, &m
->vbo
);
183 glBindVertexArray( m
->vao
);
184 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
185 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
187 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
188 glEnableVertexAttribArray( 0 );
193 static void free_mesh( struct mesh
*m
)
195 glDeleteVertexArrays( 1, &m
->vao
);
196 glDeleteBuffers( 1, &m
->vbo
);
199 static void draw_mesh( int const start
, int const count
)
201 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
204 static void use_mesh( struct mesh
*m
)
206 glBindVertexArray( m
->vao
);
211 k_fish_state_soon_dead
= -1,
212 k_fish_state_dead
= 0,
215 k_fish_state_soon_alive
220 k_world_button_none
= -1,
221 k_world_button_sim
= 0,
222 k_world_button_ff
= 1,
223 k_world_button_wire_mode
= 2
245 int sim_run
, max_runs
;
260 int condition_count
, recv_count
;
272 float light_target
, light
;
279 struct mesh shapes
, numbers
;
282 GLuint vao
, vbo
, ebo
;
287 GLuint background_data
;
288 GLuint random_samples
;
290 int selected
, tile_x
, tile_y
;
297 enum e_fish_state state
;
309 //struct career_level *ptr_career_level;
310 struct cmp_level
*pCmpLevel
;
317 static struct cell_button
*get_wbutton( enum e_world_button btn
)
319 return &world
.buttons
[ btn
];
322 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
324 static void map_free(void)
326 arrfree( world
.data
);
337 world
.initialzed
= 0;
340 static void io_reset(void)
342 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
344 struct cell_terminal
*term
= &world
.io
[i
];
346 for( int j
= 0; j
< term
->run_count
; j
++ )
347 term
->runs
[j
].recv_count
= 0;
351 int random_noise
[] = {
352 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
353 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
354 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
355 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
356 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
357 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
358 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
359 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
360 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
361 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
362 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
363 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
364 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
365 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
366 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
367 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
368 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
369 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
370 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
371 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
372 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
373 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
374 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
375 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
376 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
377 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
378 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
379 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
380 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
381 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
382 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
383 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
386 static int hash21i( v2i p
, u32 umod
)
388 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
391 static struct cell
*pcell( v2i pos
)
393 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
396 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
);
397 static int map_load( const char *str
, const char *name
)
399 //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
408 if( c
[world
.w
] == ';' )
410 else if( !c
[world
.w
] )
412 vg_error( "Unexpected EOF when parsing level\n" );
417 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
419 int reg_start
= 0, reg_end
= 0;
421 u32
*links_to_make
= NULL
;
422 int links_satisfied
= 0;
424 char link_id_buffer
[32];
432 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
438 if( *c
== '\r' ) c
++;
445 if( *c
== '\r' ) { c
++; continue; }
447 if( reg_start
< reg_end
)
449 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
450 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
452 if( *c
>= 'a' && *c
<= 'z' )
454 run
->conditions
[ run
->condition_count
++ ] = *c
;
458 if( *c
== ',' || *c
== '\n' )
467 terminal
->runs
[ terminal
->run_count
].condition_count
= 0;
468 terminal
->run_count
++;
469 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
473 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
480 if( links_satisfied
< arrlen( links_to_make
) )
482 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
484 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
486 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
488 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
492 link_id_buffer
[ link_id_n
++ ] = *c
;
494 else if( *c
== ',' || *c
== '\n' )
496 link_id_buffer
[ link_id_n
] = 0x00;
497 int value
= atoi( link_id_buffer
);
499 target
->links
[value
>= 0? 1:0] = abs(value
);
508 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
514 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
523 // Registry length-error checks
524 if( reg_start
!= reg_end
)
526 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
530 if( links_satisfied
!= arrlen( links_to_make
) )
532 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
538 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
542 row
= arraddnptr( world
.data
, world
.w
);
545 reg_end
= reg_start
= arrlen( world
.io
);
547 arrsetlen( links_to_make
, 0 );
554 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
558 // Tile initialization
560 struct cell
*cell
= &row
[ cx
];
563 if( *c
== '+' || *c
== '-' )
565 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
566 term
->id
= cx
+ world
.h
*world
.w
;
568 term
->runs
[0].condition_count
= 0;
570 cell
->state
= *c
== '+'? FLAG_INPUT
: FLAG_OUTPUT
;
573 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
574 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
576 // Canal flag bits (4bit/16 value):
582 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
584 if( cell
->state
& FLAG_IS_TRIGGER
)
585 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
591 else cell
->state
= 0x00;
599 // Update data texture to fill out the background
601 u8 info_buffer
[64*64*4];
602 for( int x
= 0; x
< 64; x
++ )
604 for( int y
= 0; y
< 64; y
++ )
606 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
608 px
[0] = 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
615 // Random walks.. kinda
616 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
618 struct cell_terminal
*term
= &world
.io
[ i
];
619 int posx
= term
->id
% world
.w
;
620 int posy
= (term
->id
- posx
)/world
.w
;
630 turtle_dir
[1] = pcell((v2i
){ posx
,posy
})->state
& FLAG_INPUT
? 1: -1;
631 original_y
= turtle_dir
[1];
633 for( int i
= 0; i
< 100; i
++ )
635 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
637 v2i_add( turtle_dir
, turtle
, turtle
);
639 if( turtle
[0] == 0 ) break;
640 if( turtle
[0] == 63 ) break;
641 if( turtle
[1] == 0 ) break;
642 if( turtle
[1] == 63 ) break;
644 int random_value
= hash21i( turtle
, 0xFF );
645 if( random_value
> 255-40 && !turtle_dir
[0] )
650 else if( random_value
> 255-80 && !turtle_dir
[0] )
655 else if( random_value
> 255-100 )
658 turtle_dir
[1] = original_y
;
663 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
664 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
667 arrfree( links_to_make
);
669 map_reclassify( NULL
, NULL
, 1 );
672 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
674 struct cell
*src
= &world
.data
[i
];
675 if( src
->state
& FLAG_IS_TRIGGER
)
677 int link_id
= src
->links
[0]?0:1;
678 if( src
->links
[link_id
] <= world
.h
*world
.w
)
680 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
681 if( (target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
) )
683 if( target
->links
[ link_id
] )
685 vg_error( "Link target was already targeted\n" );
691 target
->links
[ link_id
] = i
;
692 target
->state
|= FLAG_TARGETED
;
697 vg_error( "Link target was invalid\n" );
703 vg_error( "Link target out of bounds\n" );
709 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
713 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
714 world
.initialzed
= 1;
718 arrfree( links_to_make
);
723 static void map_serialize( FILE *stream
)
725 for( int y
= 0; y
< world
.h
; y
++ )
727 for( int x
= 0; x
< world
.w
; x
++ )
729 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
731 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
732 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
733 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
734 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
736 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
738 else fputc( ' ', stream
);
741 fputc( ';', stream
);
743 int terminal_write_count
= 0;
745 for( int x
= 0; x
< world
.w
; x
++ )
747 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
749 struct cell_terminal
*term
= &world
.io
[i
];
750 if( term
->id
== y
*world
.w
+x
)
752 if( terminal_write_count
)
753 fputc( ',', stream
);
754 terminal_write_count
++;
756 for( int j
= 0; j
< term
->run_count
; j
++ )
758 struct terminal_run
*run
= &term
->runs
[j
];
760 for( int k
= 0; k
< run
->condition_count
; k
++ )
761 fputc( run
->conditions
[k
], stream
);
763 if( j
< term
->run_count
-1 )
764 fputc( ':', stream
);
770 for( int x
= 0; x
< world
.w
; x
++ )
772 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
773 if( cell
->state
& FLAG_IS_TRIGGER
)
775 if( terminal_write_count
)
776 fputc( ',', stream
);
777 terminal_write_count
++;
779 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
783 fputc( '\n', stream
);
787 int main( int argc
, char *argv
[] )
789 vg_init( argc
, argv
, "Marble Computing | SPACE: Test | LeftClick: Toggle tile | RightClick: Drag wire" );
793 static int console_credits( int argc
, char const *argv
[] )
795 vg_info( "Aknowledgements:\n" );
796 vg_info( " GLFW zlib/libpng glfw.org\n" );
797 vg_info( " miniaudio MIT0 miniaud.io\n" );
798 vg_info( " QOI MIT phoboslab.org\n" );
799 vg_info( " STB library MIT nothings.org\n" );
800 vg_info( " Weiholmir font justfredrik.itch.io\n" );
804 static int console_save_map( int argc
, char const *argv
[] )
806 if( !world
.initialzed
)
808 vg_error( "Tried to save uninitialized map!\n" );
812 char map_path
[ 256 ];
814 strcpy( map_path
, "sav/" );
815 strcat( map_path
, world
.map_name
);
816 strcat( map_path
, ".map" );
818 FILE *test_writer
= fopen( map_path
, "wb" );
821 vg_info( "Saving map to '%s'\n", map_path
);
822 map_serialize( test_writer
);
824 fclose( test_writer
);
829 vg_error( "Unable to open stream for writing\n" );
834 static int console_load_map( int argc
, char const *argv
[] )
836 char map_path
[ 256 ];
841 strcpy( map_path
, "sav/" );
842 strcat( map_path
, argv
[0] );
843 strcat( map_path
, ".map" );
845 char *text_source
= vg_textasset_read( map_path
);
849 strcpy( map_path
, "maps/" );
850 strcat( map_path
, argv
[0] );
851 strcat( map_path
, ".map" );
853 text_source
= vg_textasset_read( map_path
);
858 vg_info( "Loading map: '%s'\n", map_path
);
859 world
.pCmpLevel
= NULL
;
861 if( !map_load( text_source
, argv
[0] ) )
872 vg_error( "Missing maps '%s'\n", argv
[0] );
878 vg_error( "Missing argument <map_path>\n" );
883 static void simulation_stop(void)
885 get_wbutton( k_world_button_sim
)->pressed
= 0;
886 get_wbutton( k_world_button_ff
)->pressed
= 0;
888 world
.num_fishes
= 0;
894 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
896 vg_info( "Stopping simulation!\n" );
899 static void wbutton_run( enum e_world_button btn_name
)
901 struct cell_button
*btn
= &world
.buttons
[btn_name
];
905 int is_hovering
= (world
.tile_x
== world
.w
-1 && world
.tile_y
== world
.h
-btn_name
-2)?1:0;
906 if( vg_get_button_up( "primary" ) && is_hovering
)
911 if( btn_name
== k_world_button_sim
)
915 vg_success( "Starting simulation!\n" );
917 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
919 world
.num_fishes
= 0;
921 world
.sim_start
= vg_time
;
923 world
.sim_speed
= 2.5f
;
925 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
926 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
938 if( btn
->pressed
) btn
->light_target
= is_hovering
? 0.9f
: 0.8f
;
939 else btn
->light_target
= is_hovering
? 0.2f
: 0.0f
;
941 if( vg_get_button( "primary" ) && is_hovering
)
942 btn
->light_target
= 1.0f
;
944 btn
->light
= vg_lerpf( btn
->light
, btn
->light_target
, vg_time_delta
*26.0f
);
946 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
952 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uColour" ), 0.204f
, 0.345f
, 0.553f
, btn
->light
);
957 static int console_changelevel( int argc
, char const *argv
[] )
961 // Save current level
962 console_save_map( 0, NULL
);
963 if( console_load_map( argc
, argv
) )
971 vg_error( "Missing argument <map_path>\n" );
991 levels
[ NUM_CAMPAIGN_LEVELS
];
995 static void career_serialize(void)
997 struct dcareer_state encoded
;
999 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
1001 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
1003 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1005 struct serializable_set
*set
= &career_serializable
[i
];
1007 for( int j
= 0; j
< set
->count
; j
++ )
1009 struct cmp_level
*lvl
= &set
->pack
[j
];
1010 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
1012 dest
->score
= lvl
->completed_score
;
1013 dest
->unlocked
= lvl
->unlocked
;
1014 dest
->reserved
[0] = 0;
1015 dest
->reserved
[1] = 0;
1019 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
1022 static void career_unlock_level( struct cmp_level
*lvl
);
1023 static void career_unlock_level( struct cmp_level
*lvl
)
1028 career_unlock_level( lvl
->linked
);
1031 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
1035 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
1037 if( !lvl
->is_tutorial
&& upload
)
1038 leaderboard_set_score( lvl
, score
);
1040 lvl
->completed_score
= score
;
1043 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
1047 static void career_reset_level( struct cmp_level
*lvl
)
1050 lvl
->completed_score
= 0;
1053 static void career_load(void)
1056 struct dcareer_state encoded
;
1059 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
1060 encoded
.in_map
= -1;
1061 encoded
.levels
[0].unlocked
= 1;
1063 // Load and copy data into encoded
1064 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
1068 if( sz
> sizeof( struct dcareer_state
) )
1069 vg_warn( "This save file is too big! Some levels will be lost\n" );
1071 if( sz
<= offsetof( struct dcareer_state
, levels
) )
1073 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
1078 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
1082 vg_info( "No save file... Using blank one\n" );
1085 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1087 struct serializable_set
*set
= &career_serializable
[i
];
1089 for( int j
= 0; j
< set
->count
; j
++ )
1090 career_reset_level( &set
->pack
[j
] );
1093 // Header information
1094 // =================================
1096 // Decode everything from dstate
1097 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1099 struct serializable_set
*set
= &career_serializable
[i
];
1101 for( int j
= 0; j
< set
->count
; j
++ )
1103 struct cmp_level
*lvl
= &set
->pack
[j
];
1104 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1106 if( src
->unlocked
) career_unlock_level( lvl
);
1107 if( src
->score
) lvl
->completed_score
= src
->score
;
1110 if( lvl
->serial_id
== encoded
.in_map
)
1112 if( console_changelevel( 1, &lvl
->map_name
) )
1113 world
.pCmpLevel
= lvl
;
1119 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
1120 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
1124 // Steamworks callbacks
1125 sw_leaderboard_found
= &leaderboard_found
;
1126 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
1128 vg_function_push( (struct vg_cmd
){
1129 .name
= "_map_write",
1130 .function
= console_save_map
1133 vg_function_push( (struct vg_cmd
){
1134 .name
= "_map_load",
1135 .function
= console_load_map
1138 vg_function_push( (struct vg_cmd
){
1140 .function
= console_changelevel
1143 vg_function_push( (struct vg_cmd
){
1145 .function
= console_credits
1148 // Combined quad, long quad / empty circle / filled circle mesh
1150 float combined_mesh
[6*8 + 32*6*3] = {
1151 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
1152 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
1154 0.0f
, 0.0f
, 0.0f
, 0.2f
, 1.0f
, 0.2f
,
1155 0.0f
, 0.0f
, 1.0f
, 0.2f
, 1.0f
, 0.0f
1158 float *circle_mesh
= combined_mesh
+ 6*4;
1161 for( int i
= 0; i
< res
; i
++ )
1163 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
1164 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
1166 circle_mesh
[ i
*6+0 ] = 0.0f
;
1167 circle_mesh
[ i
*6+1 ] = 0.0f
;
1169 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
1170 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
1171 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
1173 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
1174 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
1175 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
1177 v2_copy( v0
, circle_mesh
+ i
*6+4 );
1178 v2_copy( v1
, circle_mesh
+ i
*6+2 );
1179 v2_copy( v0
, circle_mesh
+i
*6+4 );
1180 v2_copy( v1
, circle_mesh
+i
*6+2 );
1183 init_mesh( &world
.shapes
, combined_mesh
, vg_list_size( combined_mesh
) );
1188 init_mesh( &world
.numbers
,
1189 MESH_NUMBERS_BUFFER
,
1190 vg_list_size( MESH_NUMBERS_BUFFER
)
1193 for( int i
= 0; i
< 10; i
++ )
1195 vg_info( "offset: %u, length: %u\n", MESH_NUMBERS_OFFSETS
[i
][0], MESH_NUMBERS_OFFSETS
[i
][1] );
1201 int const num_segments
= 64;
1203 struct mesh_wire
*mw
= &world
.wire
;
1205 v2f wire_points
[ num_segments
* 2 ];
1206 u16 wire_indices
[ 6*(num_segments
-1) ];
1208 for( int i
= 0; i
< num_segments
; i
++ )
1210 float l
= (float)i
/ (float)(num_segments
-1);
1212 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
1213 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
1215 if( i
< num_segments
-1 )
1217 wire_indices
[ i
*6+0 ] = i
*2 + 0;
1218 wire_indices
[ i
*6+1 ] = i
*2 + 1;
1219 wire_indices
[ i
*6+2 ] = i
*2 + 3;
1220 wire_indices
[ i
*6+3 ] = i
*2 + 0;
1221 wire_indices
[ i
*6+4 ] = i
*2 + 3;
1222 wire_indices
[ i
*6+5 ] = i
*2 + 2;
1226 glGenVertexArrays( 1, &mw
->vao
);
1227 glGenBuffers( 1, &mw
->vbo
);
1228 glGenBuffers( 1, &mw
->ebo
);
1229 glBindVertexArray( mw
->vao
);
1231 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
1233 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
1234 glBindVertexArray( mw
->vao
);
1236 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
1237 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
1240 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
1241 glEnableVertexAttribArray( 0 );
1245 mw
->em
= vg_list_size( wire_indices
);
1248 // Create info data texture
1250 glGenTextures( 1, &world
.background_data
);
1251 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
1252 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
1256 // Create random smaples texture
1258 u8
*data
= malloc(512*512*2);
1259 for( int i
= 0; i
< 512*512*2; i
++ )
1260 data
[ i
] = rand()/(RAND_MAX
/255);
1262 glGenTextures( 1, &world
.random_samples
);
1263 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
1264 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
1271 resource_load_main();
1273 // Restore gamestate
1274 career_local_data_init();
1281 console_save_map( 0, NULL
);
1284 resource_free_main();
1286 glDeleteTextures( 1, &world
.background_data
);
1287 glDeleteTextures( 1, &world
.random_samples
);
1289 glDeleteVertexArrays( 1, &world
.wire
.vao
);
1290 glDeleteBuffers( 1, &world
.wire
.vbo
);
1291 glDeleteBuffers( 1, &world
.wire
.ebo
);
1293 free_mesh( &world
.shapes
);
1294 free_mesh( &world
.numbers
);
1299 static int world_check_pos_ok( v2i co
)
1301 return (co
[0] < 2 || co
[0] >= world
.w
-2 || co
[1] < 2 || co
[1] >= world
.h
-2)? 0: 1;
1304 static int cell_interactive( v2i co
)
1307 if( !world_check_pos_ok( co
) )
1311 if( world
.data
[ world
.w
*co
[1] + co
[0] ].state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1314 // List of 3x3 configurations that we do not allow
1315 static u32 invalid_src
[][9] =
1347 // Statically compile invalid configurations into bitmasks
1348 static u32 invalid
[ vg_list_size(invalid_src
) ];
1350 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1354 for( int j
= 0; j
< 3; j
++ )
1355 for( int k
= 0; k
< 3; k
++ )
1356 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1358 invalid
[i
] = comped
;
1361 // Extract 5x5 grid surrounding tile
1363 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1364 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1366 struct cell
*cell
= pcell((v2i
){x
,y
});
1368 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
)) )
1369 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1372 // Run filter over center 3x3 grid to check for invalid configurations
1373 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1374 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1376 if( blob
& (0x1 << (6+kernel
[i
])) )
1378 u32 window
= blob
>> kernel
[i
];
1380 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1381 if((window
& invalid
[j
]) == invalid
[j
])
1389 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
1391 v2i full_start
= { 1,1 };
1392 v2i full_end
= { world
.w
-1, world
.h
-1 };
1394 if( !start
|| !end
)
1401 u8 info_buffer
[64*64*4];
1404 int px0
= vg_max( start
[0], full_start
[0] ),
1405 px1
= vg_min( end
[0], full_end
[0] ),
1406 py0
= vg_max( start
[1], full_start
[1] ),
1407 py1
= vg_min( end
[1], full_end
[1] );
1409 for( int y
= py0
; y
< py1
; y
++ )
1411 for( int x
= px0
; x
< px1
; x
++ )
1413 struct cell
*cell
= pcell((v2i
){x
,y
});
1415 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
1420 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1422 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
1424 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
1425 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1433 if( cell
->state
& FLAG_WALL
)
1434 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
1439 pcell((v2i
){x
,y
})->config
= config
;
1441 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
1442 info_px
[0] = height
;
1443 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
1449 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
1450 ((cell
->state
& FLAG_TARGETED
) && (cell
->config
!= k_cell_type_split
))
1451 ) && update_texbuffer
1453 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
1454 for( u32 i
= 0; i
< 2; i
++ )
1456 if( cell
->links
[i
] )
1458 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
1459 other_ptr
->links
[ i
] = 0;
1460 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
1462 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
1463 other_ptr
->state
&= ~FLAG_TARGETED
;
1473 if( update_texbuffer
)
1475 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
1476 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
1480 u16 id_drag_from
= 0;
1484 void vg_update(void)
1486 // Fit within screen
1488 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1489 r2
= (float)world
.h
/ (float)world
.w
,
1492 size
= ( r2
< r1
? (float)world
.w
* 0.5f
: ((float)world
.h
* 0.5f
) / r1
) + 2.5f
;
1493 m3x3_projection( m_projection
, -size
, size
, -size
*r1
, size
*r1
);
1496 origin
[0] = floorf( -0.5f
* world
.w
);
1497 origin
[1] = floorf( -0.5f
* world
.h
);
1500 m3x3_identity( m_view
);
1501 m3x3_translate( m_view
, origin
);
1502 m3x3_mul( m_projection
, m_view
, vg_pv
);
1503 vg_projection_update();
1506 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1508 world
.tile_x
= floorf( world
.tile_pos
[0] );
1509 world
.tile_y
= floorf( world
.tile_pos
[1] );
1512 if( !get_wbutton( k_world_button_sim
)->pressed
&& !gui_want_mouse() )
1514 v2_copy( vg_mouse_ws
, drag_to_co
);
1516 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1518 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1520 static u32 modify_state
= 0;
1522 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1524 if( vg_get_button_down("primary") )
1526 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1529 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1531 cell_ptr
->state
&= ~FLAG_CANAL
;
1532 cell_ptr
->state
|= modify_state
;
1534 if( cell_ptr
->state
& FLAG_CANAL
)
1536 cell_ptr
->links
[0] = 0;
1537 cell_ptr
->links
[1] = 0;
1539 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1544 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1548 map_reclassify( (v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1549 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1552 if( vg_get_button_down("secondary") && !(cell_ptr
->config
== k_cell_type_split
) )
1554 id_drag_from
= world
.selected
;
1555 drag_from_co
[0] = world
.tile_x
+ 0.5f
;
1556 drag_from_co
[1] = world
.tile_y
+ 0.5f
;
1559 if( id_drag_from
&& (cell_ptr
->config
== k_cell_type_split
) )
1561 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1562 drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1563 drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1565 if( vg_get_button_up("secondary") )
1567 struct cell
*drag_ptr
= &world
.data
[id_drag_from
];
1568 u32 link_id
= local_x
> 0.5f
? 1: 0;
1570 // Cleanup existing connections
1571 if( cell_ptr
->links
[ link_id
] )
1573 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1575 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1576 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1577 current_connection
->links
[ link_id
] = 0;
1580 if( drag_ptr
->links
[ link_id
^ 0x1 ] )
1582 vg_warn( "Destroying alternate link %u (%hu)\n", link_id
^ 0x1, drag_ptr
->links
[ link_id
^ 0x1 ] );
1584 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ link_id
^ 0x1 ]];
1585 if( !current_connection
->links
[ link_id
] )
1586 current_connection
->state
&= ~FLAG_TARGETED
;
1588 current_connection
->links
[ link_id
^ 0x1 ] = 0;
1589 drag_ptr
->links
[ link_id
^ 0x1 ] = 0;
1592 // Create the new connection
1593 vg_success( "Creating connection on link %u (%hu)\n", link_id
, id_drag_from
);
1595 cell_ptr
->links
[ link_id
] = id_drag_from
;
1596 drag_ptr
->links
[ link_id
] = world
.selected
;
1598 cell_ptr
->state
|= FLAG_TARGETED
;
1599 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1606 world
.selected
= -1;
1609 if( !(vg_get_button("secondary") && id_drag_from
) )
1614 world
.selected
= -1;
1619 if( get_wbutton( k_world_button_sim
)->pressed
)
1621 while( world
.sim_frame
< (int)((vg_time
-world
.sim_start
)*world
.sim_speed
) )
1623 //vg_info( "frame: %u\n", world.sim_frame );
1624 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 9 );
1626 // Update splitter deltas
1627 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1629 struct cell
*cell
= &world
.data
[i
];
1630 if( cell
->config
== k_cell_type_split
)
1632 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1634 if( cell
->state
& FLAG_IS_TRIGGER
)
1635 cell
->state
&= ~FLAG_TRIGGERED
;
1638 int alive_count
= 0;
1640 // Update fish positions
1641 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1643 struct fish
*fish
= &world
.fishes
[i
];
1645 if( fish
->state
== k_fish_state_soon_dead
)
1646 fish
->state
= k_fish_state_dead
;
1648 if( fish
->state
== k_fish_state_soon_alive
)
1649 fish
->state
= k_fish_state_alive
;
1651 if( fish
->state
< k_fish_state_alive
)
1654 struct cell
*cell_current
= pcell( fish
->pos
);
1656 if( fish
->state
== k_fish_state_alive
)
1659 if( cell_current
->state
& FLAG_OUTPUT
)
1661 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1663 struct cell_terminal
*term
= &world
.io
[j
];
1665 if( term
->id
== fish
->pos
[1]*world
.w
+ fish
->pos
[0] )
1667 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1668 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1669 run
->recieved
[ run
->recv_count
++ ] = fish
->payload
;
1675 fish
->state
= k_fish_state_dead
;
1680 if( cell_current
->config
== k_cell_type_merge
)
1685 fish
->flow_reversed
= 0;
1689 if( cell_current
->config
== k_cell_type_split
)
1692 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1695 if( !(cell_current
->state
& FLAG_TARGETED
) )
1696 cell_current
->state
^= FLAG_FLIP_FLOP
;
1700 // Apply cell out-flow
1701 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1703 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1707 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1709 struct cell
*cell_next
= pcell( pos_next
);
1711 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1713 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1715 if( cell_next
->config
== k_cell_type_merge
)
1717 if( fish
->dir
[0] == 0 )
1718 fish
->state
= k_fish_state_dead
;
1720 fish
->flow_reversed
= 0;
1724 if( cell_next
->config
== k_cell_type_split
)
1726 if( fish
->dir
[0] == 0 )
1728 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1729 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1731 fish
->flow_reversed
= 0;
1734 fish
->state
= k_fish_state_dead
;
1737 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
1738 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
1742 fish
->state
= world_check_pos_ok( fish
->pos
)? k_fish_state_bg
: k_fish_state_dead
;
1745 //v2i_add( fish->pos, fish->dir, fish->pos );
1747 else if( fish
->state
== k_fish_state_bg
)
1749 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1751 if( !world_check_pos_ok( fish
->pos
) )
1752 fish
->state
= k_fish_state_dead
;
1755 struct cell
*cell_entry
= pcell( fish
->pos
);
1757 if( cell_entry
->state
& FLAG_CANAL
)
1759 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
1760 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
1762 sw_set_achievement( "CAN_DO_THAT" );
1764 fish
->state
= k_fish_state_soon_alive
;
1768 fish
->flow_reversed
= 1;
1770 switch( cell_entry
->config
)
1772 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
1773 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
1774 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
1775 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
1781 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
1783 if( fish
->state
>= k_fish_state_alive
)
1787 // Second pass (triggers)
1788 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1790 struct fish
*fish
= &world
.fishes
[i
];
1792 if( fish
->state
== k_fish_state_alive
)
1794 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1795 struct cell
*cell_current
= pcell( fish
->pos
);
1797 if( cell_current
->state
& FLAG_IS_TRIGGER
)
1799 int trigger_id
= cell_current
->links
[0]?0:1;
1800 int connection_id
= cell_current
->links
[trigger_id
];
1801 int target_px
= connection_id
% world
.w
;
1802 int target_py
= (connection_id
- target_px
)/world
.w
;
1804 vg_line2( (v2f
){ fish
->pos
[0], fish
->pos
[1] }, (v2f
){ target_px
, target_py
}, 0xffffffff, 0xffffffff );
1806 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
1808 cell_current
->state
|= FLAG_TRIGGERED
;
1811 target_peice
->state
|= FLAG_FLIP_FLOP
;
1813 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
1818 // Third pass (collisions)
1819 struct fish
*fi
, *fj
;
1821 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1823 fi
= &world
.fishes
[i
];
1825 if( fi
->state
== k_fish_state_alive
)
1827 int continue_again
= 0;
1829 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
1831 fj
= &world
.fishes
[j
];
1833 if( (fj
->state
== k_fish_state_alive
) )
1838 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
1839 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
1842 collide_next_frame
= (
1843 (fi
->pos
[0] == fj
->pos
[0]) &&
1844 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
1845 collide_this_frame
= (
1846 (fi_prev
[0] == fj
->pos
[0]) &&
1847 (fi_prev
[1] == fj
->pos
[1]) &&
1848 (fj_prev
[0] == fi
->pos
[0]) &&
1849 (fj_prev
[1] == fi
->pos
[1])
1852 if( collide_next_frame
|| collide_this_frame
)
1854 sw_set_achievement( "BANG" );
1856 // Shatter death (+0.5s)
1857 float death_time
= collide_this_frame
? 0.0f
: 0.5f
;
1859 fi
->state
= k_fish_state_soon_dead
;
1860 fj
->state
= k_fish_state_soon_dead
;
1861 fi
->death_time
= death_time
;
1862 fj
->death_time
= death_time
;
1869 if( continue_again
)
1875 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1877 struct cell_terminal
*term
= &world
.io
[ i
];
1878 int posx
= term
->id
% world
.w
;
1879 int posy
= (term
->id
- posx
)/world
.w
;
1880 int is_input
= world
.data
[ term
->id
].state
& FLAG_INPUT
;
1884 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].condition_count
)
1886 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
1887 fish
->pos
[0] = posx
;
1888 fish
->pos
[1] = posy
;
1889 fish
->state
= k_fish_state_alive
;
1890 fish
->payload
= term
->runs
[ world
.sim_run
].conditions
[ world
.sim_frame
];
1892 struct cell
*cell_ptr
= pcell( fish
->pos
);
1894 if( cell_ptr
->config
!= k_cell_type_stub
)
1896 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
1898 v2i_copy( desc
->start
, fish
->dir
);
1899 fish
->flow_reversed
= 1;
1901 world
.num_fishes
++;
1908 if( alive_count
== 0 )
1910 world
.completed
= 1;
1912 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1914 struct cell_terminal
*term
= &world
.io
[ i
];
1915 int is_input
= world
.data
[ term
->id
].state
& FLAG_INPUT
;
1919 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1921 if( run
->recv_count
== run
->condition_count
)
1923 for( int j
= 0; j
< run
->condition_count
; j
++ )
1925 if( run
->recieved
[j
] != run
->conditions
[j
] )
1927 world
.completed
= 0;
1934 world
.completed
= 0;
1940 if( world
.completed
)
1942 if( world
.sim_run
< world
.max_runs
-1 )
1944 vg_success( "Run passed, starting next\n" );
1946 world
.sim_frame
= 0;
1947 world
.sim_start
= vg_time
;
1948 world
.num_fishes
= 0;
1950 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1951 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
1957 vg_success( "Level passed!\n" );
1960 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1961 if( world
.data
[ i
].state
& FLAG_CANAL
)
1964 world
.score
= score
;
1965 world
.time
= world
.sim_frame
;
1967 // Copy into career data
1968 if( world
.pCmpLevel
)
1970 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
1976 if( world
.sim_run
> 0 )
1977 sw_set_achievement( "GOOD_ENOUGH" );
1979 vg_error( "Level failed :(\n" );
1989 float scaled_time
= 0.0f
;
1990 scaled_time
= (vg_time
-world
.sim_start
)*world
.sim_speed
;
1991 world
.frame_lerp
= scaled_time
- (float)world
.sim_frame
;
1994 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1996 struct fish
*fish
= &world
.fishes
[i
];
1998 if( fish
->state
== k_fish_state_dead
)
2001 if( fish
->state
== k_fish_state_soon_dead
&& (world
.frame_lerp
> fish
->death_time
) )
2002 continue; // Todo: particle thing?
2004 struct cell
*cell
= pcell(fish
->pos
);
2005 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2009 float t
= world
.frame_lerp
;
2010 if( fish
->flow_reversed
&& !desc
->is_linear
)
2013 v2_copy( fish
->physics_co
, fish
->physics_v
);
2015 switch( cell
->config
)
2017 case k_cell_type_merge
:
2018 if( fish
->dir
[0] == 1 )
2023 case k_cell_type_con_r
: curve
= curve_1
; break;
2024 case k_cell_type_con_l
: curve
= curve_4
; break;
2025 case k_cell_type_con_u
: curve
= curve_2
; break;
2026 case k_cell_type_con_d
: curve
= curve_8
; break;
2027 case 3: curve
= curve_3
; break;
2028 case 6: curve
= curve_6
; break;
2029 case 9: curve
= curve_9
; break;
2030 case 12: curve
= curve_12
; break;
2032 if( t
> curve_7_linear_section
)
2034 t
-= curve_7_linear_section
;
2035 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
2037 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
2041 default: curve
= NULL
; break;
2047 float t3
= t
* t
* t
;
2049 float cA
= 3.0f
*t2
- 3.0f
*t3
;
2050 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
2051 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
2053 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
2054 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
2055 fish
->physics_co
[0] += (float)fish
->pos
[0];
2056 fish
->physics_co
[1] += (float)fish
->pos
[1];
2061 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
2062 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
2064 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
2065 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
2071 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
2073 v2i full_start
= { 0,0 };
2074 v2i full_end
= { world
.w
, world
.h
};
2076 if( !start
|| !end
)
2082 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2084 for( int y
= start
[1]; y
< end
[1]; y
++ )
2086 for( int x
= start
[0]; x
< end
[0]; x
++ )
2088 struct cell
*cell
= pcell((v2i
){x
,y
});
2089 int selected
= world
.selected
== y
*world
.w
+ x
;
2091 int tile_offsets
[][2] =
2093 {2, 0}, {0, 3}, {0, 2}, {2, 2},
2094 {1, 0}, {2, 3}, {3, 2}, {1, 3},
2095 {3, 1}, {0, 1}, {1, 2}, {2, 1},
2096 {1, 1}, {3, 3}, {2, 1}, {2, 1}
2099 int uv
[2] = { 3, 0 };
2101 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
2103 uv
[0] = tile_offsets
[ cell
->config
][0];
2104 uv
[1] = tile_offsets
[ cell
->config
][1];
2107 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ), (float)x
, (float)y
, uv
[0], uv
[1] );
2110 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
2112 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2120 static void draw_numbers( v3f coord
, int number
)
2123 v3_copy( coord
, pos
);
2124 int digits
[8]; int i
= 0;
2126 while( number
> 0 && i
< 8 )
2128 digits
[i
++] = number
% 10;
2129 number
= number
/ 10;
2132 for( int j
= 0; j
< i
; j
++ )
2134 glUniform3fv( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), 1, pos
);
2135 draw_mesh( MESH_NUMBERS_OFFSETS
[digits
[i
-j
-1]][0], MESH_NUMBERS_OFFSETS
[digits
[i
-j
-1]][1] );
2136 pos
[0] += pos
[2] * 0.75f
;
2140 void vg_render(void)
2142 glViewport( 0,0, vg_window_x
, vg_window_y
);
2144 glDisable( GL_DEPTH_TEST
);
2145 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
2146 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
2148 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2149 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
2151 // TILE SET RENDERING
2152 // todo: just slam everything into a mesh...
2153 // when user modifies a tile the neighbours can be easily uploaded to gpu mem
2155 // Currently we're uploading a fair amount of data every frame anyway.
2156 // NOTE: this is for final optimisations ONLY!
2157 // ======================================================================
2159 use_mesh( &world
.shapes
);
2165 SHADER_USE( shader_background
);
2166 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2168 glActiveTexture( GL_TEXTURE0
);
2169 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2170 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
2172 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
2173 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
2175 glActiveTexture( GL_TEXTURE1
);
2176 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2177 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
2187 ui_begin( &ui_global_ctx, 512, 256 );
2189 ui_global_ctx.override_colour = 0xff9a8a89;
2190 //ui_text( &ui_global_ctx, world.map_title, 6, 0 );
2191 ui_global_ctx.override_colour = 0xffffffff;
2193 ui_resolve( &ui_global_ctx );
2196 m3x3_copy( vg_pv, world_text );
2197 m3x3_translate( world_text, (v3f){ 1.55f, 1.9f, 0.0f } );
2198 m3x3_rotate( world_text, VG_PIf*0.5f );
2199 m3x3_scale( world_text, (v3f){0.01f,-0.01f,0.01f} );
2201 ui_draw( &ui_global_ctx, world_text );
2205 // =========================================================================================
2207 use_mesh( &world
.shapes
);
2208 SHADER_USE( shader_tile_main
);
2211 m2x2_identity( subtransform
);
2212 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2213 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2214 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
2215 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
2218 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2219 glBlendEquation(GL_FUNC_ADD
);
2222 vg_tex2d_bind( &tex_tile_data
, 0 );
2223 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2225 vg_tex2d_bind( &tex_wood
, 1 );
2226 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2228 render_tiles( NULL
, NULL
, colour_default
, colour_default
);
2232 SHADER_USE( shader_ball
);
2233 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2235 vg_tex2d_bind( &tex_ball_noise
, 0 );
2236 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
2239 if( get_wbutton( k_world_button_sim
)->pressed
)
2241 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2243 struct fish
*fish
= &world
.fishes
[i
];
2245 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_bg
)
2248 if( fish
->state
== k_fish_state_soon_dead
&& (world
.frame_lerp
> fish
->death_time
) )
2251 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2252 colour_code_v3( fish
->payload
, dot_colour
);
2254 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
2255 glUniform2fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, fish
->physics_co
);
2256 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
2261 SHADER_USE( shader_tile_main
);
2264 vg_tex2d_bind( &tex_tile_data
, 0 );
2265 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2267 vg_tex2d_bind( &tex_wood
, 1 );
2268 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2270 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
2271 render_tiles( NULL
, NULL
, colour_default
, colour_selected
);
2274 for( int y
= 2; y
< world
.h
-2; y
++ )
2276 for( int x
= 2; x
< world
.w
-2; x
++ )
2278 struct cell
*cell
= pcell((v2i
){x
,y
});
2280 if( cell
->state
& FLAG_CANAL
)
2282 if( cell
->config
== k_cell_type_split
)
2284 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
2286 if( cell
->state
& FLAG_FLIP_ROTATING
)
2288 if( (world
.frame_lerp
> curve_7_linear_section
) )
2290 float const rotation_speed
= 0.4f
;
2291 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
2293 float t
= world
.frame_lerp
- curve_7_linear_section
;
2294 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2304 m2x2_create_rotation( subtransform
, rotation
);
2306 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2307 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ), (float)x
, (float)y
+ 0.125f
, cell
->state
& FLAG_TARGETED
? 3.0f
: 0.0f
, 0.0f
);
2315 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !id_drag_from
)
2317 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2318 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2320 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2321 map_reclassify( new_begin
, new_end
, 0 );
2323 m2x2_identity( subtransform
);
2324 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2325 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2326 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2328 render_tiles( new_begin
, new_end
, colour_default
, colour_default
);
2330 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2331 map_reclassify( new_begin
, new_end
, 0 );
2334 //glDisable(GL_BLEND);
2336 SHADER_USE( shader_buttons
);
2337 glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2339 vg_tex2d_bind( &tex_buttons
, 0 );
2340 glUniform1i( SHADER_UNIFORM( shader_buttons
, "uTexMain" ), 0 );
2342 wbutton_run( k_world_button_sim
);
2343 wbutton_run( k_world_button_ff
);
2346 // Draw connecting wires
2347 glDisable(GL_BLEND
);
2349 SHADER_USE( shader_wire
);
2350 glBindVertexArray( world
.wire
.vao
);
2352 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2353 glUniform4f( SHADER_UNIFORM( shader_wire
, "uColour" ), 0.2f
, 0.2f
, 0.2f
, 1.0f
);
2357 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
2358 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), drag_from_co
[0], drag_from_co
[1], 0.06f
);
2359 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), drag_to_co
[0], drag_to_co
[1], 0.06f
);
2360 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2363 float rp_x1
= world
.frame_lerp
*9.0f
;
2364 float rp_x2
= 1.0f
-rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
2366 for( int y
= 2; y
< world
.h
-2; y
++ )
2368 for( int x
= 2; x
< world
.w
-2; x
++ )
2370 struct cell
*cell
= pcell((v2i
){x
,y
});
2372 if( cell
->state
& FLAG_CANAL
)
2374 if( cell
->state
& FLAG_IS_TRIGGER
)
2376 int trigger_id
= cell
->links
[0]?0:1;
2378 int x2
= cell
->links
[trigger_id
] % world
.w
;
2379 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2384 startpoint
[0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2385 startpoint
[1] = (float)y2
+ 0.25f
;
2387 endpoint
[0] = x
+0.5f
;
2388 endpoint
[1] = y
+0.5f
;
2390 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
2391 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), startpoint
[0], startpoint
[1], 0.04f
);
2392 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), endpoint
[0], endpoint
[1], 0.04f
);
2393 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2399 SHADER_USE( shader_tile_colour
);
2400 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2401 use_mesh( &world
.shapes
);
2403 int const circle_base
= 4;
2404 int const filled_start
= circle_base
+0;
2405 int const filled_count
= circle_base
+32;
2406 int const empty_start
= circle_base
+32;
2407 int const empty_count
= circle_base
+32*2;
2412 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2414 struct cell_terminal
*term
= &world
.io
[ i
];
2415 int posx
= term
->id
% world
.w
;
2416 int posy
= (term
->id
- posx
)/world
.w
;
2417 int is_input
= world
.data
[ term
->id
].state
& FLAG_INPUT
;
2419 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2421 for( int k
= 0; k
< term
->run_count
; k
++ )
2423 float y_offset
= is_input
? 1.2f
: -0.2f
;
2424 float y_h
= (is_input
? 0.2f
: -0.2f
) * (float)k
;
2425 float y_row
= is_input
?
2426 (y_offset
+ (float)posy
+ (float)(term
->run_count
-1)*0.2f
) - y_h
:
2427 (float)posy
+ y_offset
+ y_h
;
2431 glUniform4f( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 0.1f
);
2432 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)posx
, y_row
- 0.1f
, 1.0f
);
2436 for( int j
= 0; j
< term
->runs
[k
].condition_count
; j
++ )
2440 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)posx
+ 0.2f
+ 0.2f
* (float)j
, y_row
, 0.1f
);
2442 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
2443 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2445 // Draw filled if tick not passed, draw empty if empty
2446 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
2447 draw_mesh( empty_start
, empty_count
);
2449 draw_mesh( filled_start
, filled_count
);
2453 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)posx
+ 0.2f
+ 0.2f
* (float)j
, y_row
, 0.1f
);
2455 if( term
->runs
[k
].recv_count
> j
)
2457 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
2458 v3_muls( dot_colour
, 0.8f
, dot_colour
);
2459 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2461 draw_mesh( filled_start
, filled_count
);
2464 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
2465 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2467 draw_mesh( empty_start
, empty_count
);
2473 glDisable(GL_BLEND
);
2476 float const score_bright
= 1.25f
;
2477 glUniform4f( SHADER_UNIFORM( shader_tile_colour
, "uColour" ),
2478 0.4f
*score_bright
, 0.39f
*score_bright
, 0.45f
*score_bright
, 1.0f
);
2480 use_mesh( &world
.numbers
);
2481 draw_numbers( (v3f
){ 2.0f
, (float)world
.h
-1.875f
, 0.3333f
}, world
.score
);
2484 static ui_colourset flcol_list_a
= {
2486 .hover
= 0xffa09393,
2487 .active
= 0xffbfb1b0
2489 static ui_colourset flcol_list_b
= {
2491 .hover
= 0xffa09393,
2492 .active
= 0xffbfb1b0
2495 static ui_colourset flcol_list_complete_a
= {
2497 .hover
= 0xff8dc18f,
2498 .active
= 0xffb2ddb3
2501 static ui_colourset flcol_list_complete_b
= {
2503 .hover
= 0xff8dc18f,
2504 .active
= 0xffb2ddb3
2507 static ui_colourset flcol_list_locked
= {
2509 .hover
= 0xff655959,
2510 .active
= 0xff655959
2515 SteamLeaderboard_t steam_leaderboard
;
2516 int leaderboard_show
;
2518 struct leaderboard_player
2523 int is_local_player
;
2526 char score_text
[ 16 ];
2527 char player_name
[ 48 ];
2528 GLuint texture
; // Not dynamic
2530 leaderboard_players
[10];
2531 int leaderboard_count
;
2535 struct cmp_level
*level
;
2542 struct cmp_level
*level_selected
;
2549 static int pack_selection
= 0;
2550 static struct pack_info
2552 struct cmp_level
*levels
;
2559 .levels
= cmp_levels_tutorials
,
2560 .level_count
= vg_list_size(cmp_levels_tutorials
),
2564 .levels
= cmp_levels_basic
,
2565 .level_count
= vg_list_size(cmp_levels_basic
),
2569 .levels
= cmp_levels_grad
,
2570 .level_count
= vg_list_size(cmp_levels_tutorials
),
2576 ui_global_ctx
.cursor
[0] = 0;
2577 ui_global_ctx
.cursor
[1] = 0;
2578 ui_global_ctx
.cursor
[2] = 256;
2582 ui_global_ctx
.id_base
= 4 << 16;
2586 gui_capture_mouse( 9999 );
2587 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2589 gui_text( "ASSIGNMENTS", 8, 0 );
2591 ui_global_ctx
.cursor
[1] += 30;
2592 ui_global_ctx
.cursor
[3] = 25;
2596 ui_rect_pad( ui_global_ctx
.cursor
, 2 );
2597 ui_global_ctx
.cursor
[2] = 84;
2599 for( int i
= 0; i
< 3; i
++ )
2601 if( i
== pack_selection
)
2602 gui_override_colours( &flcol_list_locked
);
2604 if( gui_button( 2000 + i
) == k_button_click
)
2607 ui_global_ctx
.cursor
[1] += 2;
2608 gui_text( pack_infos
[i
].name
, 4, 0 );
2611 gui_reset_colours();
2616 ui_global_ctx
.cursor
[3] = 500;
2618 // DRAW LEVEL SELECTION LIST
2620 struct cmp_level
*levels
= pack_infos
[ pack_selection
].levels
;
2621 int count
= pack_infos
[ pack_selection
].level_count
;
2623 static struct ui_scrollbar sb
= {
2627 ui_px view_height
= ui_global_ctx
.cursor
[3];
2628 ui_px level_height
= 50;
2630 // Level scroll view
2633 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2634 gui_set_clip( ui_global_ctx
.cursor
);
2636 ui_global_ctx
.cursor
[2] = 14;
2639 ui_px content_height
= count
*level_height
;
2640 if( content_height
> view_height
)
2642 ui_scrollbar( &ui_global_ctx
, &sb
, 1 );
2643 ui_global_ctx
.cursor
[1] -= ui_calculate_content_scroll( &sb
, content_height
);
2647 gui_fill_rect( ui_global_ctx
.cursor
, 0xff807373 );
2650 ui_global_ctx
.cursor
[2] = 240;
2651 ui_global_ctx
.cursor
[3] = level_height
;
2654 for( int i
= 0; i
< count
; i
++ )
2656 struct cmp_level
*lvl_info
= &levels
[i
];
2658 if( lvl_info
->unlocked
)
2660 if( lvl_info
->completed_score
!= 0 )
2661 gui_override_colours( i
&0x1? &flcol_list_complete_a
: &flcol_list_complete_b
);
2663 gui_override_colours( i
&0x1? &flcol_list_a
: &flcol_list_b
);
2666 gui_override_colours( &flcol_list_locked
);
2668 if( lvl_info
->unlocked
)
2670 if( gui_button( 2 + i
) == k_button_click
)
2672 ui_data
.level_selected
= &levels
[i
];
2673 ui_data
.leaderboard_show
= 0;
2675 if( pack_selection
>= 1 )
2676 sw_find_leaderboard( ui_data
.level_selected
->map_name
);
2679 ui_global_ctx
.override_colour
= 0xffffffff;
2680 gui_text( lvl_info
->title
, 6, 0 );
2681 ui_global_ctx
.cursor
[1] += 18;
2682 gui_text( lvl_info
->completed_score
>0? "passed": "incomplete", 4, 0 );
2686 gui_button( 2 + i
);
2688 ui_global_ctx
.override_colour
= 0xff786f6f;
2689 gui_text( "???", 6, 0 );
2690 ui_global_ctx
.cursor
[1] += 18;
2691 gui_text( "locked", 4, 0 );
2697 gui_reset_colours();
2705 // Selected level UI
2706 // ============================================================
2708 if( ui_data
.level_selected
)
2710 ui_global_ctx
.cursor
[0] += 16;
2711 ui_global_ctx
.cursor
[1] += 16;
2712 ui_global_ctx
.cursor
[2] = 512-40;
2713 ui_global_ctx
.cursor
[3] = 560-16;
2717 gui_capture_mouse( 9999 );
2719 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2720 ui_global_ctx
.cursor
[1] += 4;
2721 gui_text( ui_data
.level_selected
->title
, 6, 0 );
2723 ui_global_ctx
.cursor
[1] += 30;
2724 ui_rect_pad( ui_global_ctx
.cursor
, 8 );
2725 ui_global_ctx
.cursor
[3] = 300;
2729 gui_fill_rect( ui_global_ctx
.cursor
, 0xff655959 );
2733 ui_text_use_paragraph( &ui_global_ctx
);
2734 ui_global_ctx
.cursor
[1] += 2;
2736 gui_text( ui_data
.level_selected
->description
, 5, 0 );
2737 ui_text_use_title( &ui_global_ctx
);
2739 // Buttons at the bottom
2740 ui_global_ctx
.cursor
[3] = 25;
2741 ui_global_ctx
.cursor
[2] = 80;
2744 ui_global_ctx
.cursor
[1] -= 8;
2746 if( gui_button( 3000 ) == k_button_click
)
2748 ui_data
.level_selected
= NULL
;
2750 gui_text( "BACK", 6, k_text_alignment_center
);
2754 ui_global_ctx
.cursor
[2] = 170;
2755 ui_global_ctx
.cursor
[0] -= 8 + 170 + 2;
2758 gui_override_colours( &flcol_list_locked
);
2759 if( gui_button( 3001 ) == k_button_click
)
2760 vg_error( "UNIMPLEMENTED\n" );
2762 ui_global_ctx
.override_colour
= 0xff888888;
2764 gui_text( "RESTORE SOLUTION", 6, k_text_alignment_center
);
2766 ui_global_ctx
.override_colour
= 0xffffffff;
2769 ui_global_ctx
.cursor
[0] += 2;
2770 ui_global_ctx
.cursor
[2] = 80;
2773 gui_override_colours( &flcol_list_complete_a
);
2774 if( gui_button( 3002 ) == k_button_click
)
2776 if( console_changelevel( 1, &ui_data
.level_selected
->map_name
) )
2778 world
.pCmpLevel
= ui_data
.level_selected
;
2780 ui_data
.level_selected
= NULL
;
2781 ui_data
.leaderboard_show
= 0;
2784 gui_text( "PLAY", 6, k_text_alignment_center
);
2788 gui_reset_colours();
2792 if( ui_data
.leaderboard_show
)
2794 ui_global_ctx
.cursor
[0] += 16;
2795 ui_global_ctx
.cursor
[2] = 350;
2796 ui_global_ctx
.cursor
[3] = 25;
2801 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2802 gui_text( "FRIEND LEADERBOARD", 6, 0 );
2806 ui_global_ctx
.cursor
[1] += 2;
2810 ui_global_ctx
.cursor
[3] = 32+8;
2812 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
2816 gui_fill_rect( ui_global_ctx
.cursor
, i
&0x1? flcol_list_a
.main
: flcol_list_b
.main
);
2818 ui_global_ctx
.cursor
[0] += 4;
2819 ui_global_ctx
.cursor
[1] += 4;
2822 static const char *places
[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
2823 gui_text( places
[i
], 7, 0 );
2824 ui_global_ctx
.cursor
[0] += 32;
2826 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
2829 ui_global_ctx
.cursor
[2] = 32;
2830 ui_global_ctx
.cursor
[3] = 32;
2834 gui_push_image( ui_global_ctx
.cursor
, player
->texture
);
2839 gui_text( player
->player_name
, 7, 0 );
2841 ui_global_ctx
.cursor
[2] = 50;
2844 gui_text( player
->score_text
, 7, k_text_alignment_right
);
2848 ui_global_ctx
.cursor
[1] += 2;
2856 void leaderboard_dispatch_score(void)
2858 sw_upload_leaderboard_score(
2859 ui_data
.upload_request
.level
->steam_leaderboard
,
2860 k_ELeaderboardUploadScoreMethodKeepBest
,
2861 ui_data
.upload_request
.score
,
2866 ui_data
.upload_request
.is_waiting
= 0;
2868 vg_success( "Dispatched leaderboard score\n" );
2871 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
2873 if( !pCallback
->m_bLeaderboardFound
)
2875 vg_error( "Leaderboard could not be found\n" );
2876 ui_data
.steam_leaderboard
= 0;
2880 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
2882 // Update UI state and request entries if this callback found the current UI level
2883 if( ui_data
.level_selected
)
2885 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
2887 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
2888 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
2892 // Dispatch the waiting request if there was one
2893 if( ui_data
.upload_request
.is_waiting
)
2895 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
2897 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
2898 leaderboard_dispatch_score();
2904 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
2906 // Update UI if this leaderboard matches what we currently have in view
2907 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
2909 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
2910 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
2912 u64_steamid local_player
= sw_get_steamid();
2914 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
2916 LeaderboardEntry_t entry
;
2917 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
2919 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
2921 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
2922 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
2923 player
->score
= entry
.m_nScore
;
2925 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
2926 player
->texture
= sw_get_player_image( player
->id
);
2928 if( player
->texture
== 0 )
2929 player
->texture
= tex_unkown
.name
;
2931 player
->is_local_player
= local_player
== player
->id
? 1: 0;
2934 if( ui_data
.leaderboard_count
)
2935 ui_data
.leaderboard_show
= 1;
2937 ui_data
.leaderboard_show
= 0;
2939 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
2942 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
2944 if( ui_data
.upload_request
.is_waiting
)
2945 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
2947 ui_data
.upload_request
.level
= cmp_level
;
2948 ui_data
.upload_request
.score
= score
;
2949 ui_data
.upload_request
.is_waiting
= 1;
2951 // If leaderboard ID has been downloaded already then just immediately dispatch this
2952 if( cmp_level
->steam_leaderboard
)
2953 leaderboard_dispatch_score();
2955 sw_find_leaderboard( cmp_level
->map_name
);