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[fishladder.git] / fishladder.c
1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
2
3 //#define VG_STEAM
4 #include "vg/vg.h"
5
6 m3x3f m_projection;
7 m3x3f m_view;
8 m3x3f m_mdl;
9
10 struct world
11 {
12 struct cell
13 {
14 u32 state;
15 }
16 *data;
17
18 u32 w, h;
19 };
20
21 int main( int argc, char *argv[] )
22 {
23 vg_init( argc, argv, "FishLadder" );
24 }
25
26 void vg_register(void){}
27 void vg_start(void){}
28 void vg_free(void){}
29
30 void vg_update(void){}
31
32 void vg_render(void)
33 {
34 glViewport( 0,0, vg_window_x, vg_window_y );
35
36 glDisable( GL_DEPTH_TEST );
37 glClearColor( 0.01f, 0.01f, 0.01f, 1.0f );
38 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
39 }
40
41 void vg_ui(void){}