1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
3 //#define VG_CAPTURE_MODE
5 #define VG_STEAM_APPID 1218140U
10 k_world_button_mode_once
,
11 k_world_button_mode_toggle
18 float light_target
, light
, extra_light
;
21 enum world_button_mode mode
;
24 enum world_button_status
26 k_world_button_on_enable
,
27 k_world_button_on_disable
30 #include "fishladder_resources.h"
32 // #define STEAM_LEADERBOARDS
35 // ===========================================================================================================
40 k_cell_type_ramp_right
= 3,
41 k_cell_type_ramp_left
= 6,
42 k_cell_type_split
= 7,
43 k_cell_type_merge
= 13,
44 k_cell_type_con_r
= 1,
45 k_cell_type_con_u
= 2,
46 k_cell_type_con_l
= 4,
52 k_fish_state_soon_dead
= -1,
53 k_fish_state_dead
= 0,
56 k_fish_state_soon_alive
61 k_world_button_none
= -1,
62 k_world_button_sim
= 0,
63 k_world_button_pause
= 1,
64 k_world_button_speedy
= 2,
65 k_world_button_settings
= 3
74 #define FLAG_CANAL 0x1
75 #define FLAG_IS_TRIGGER 0x2
76 #define FLAG_RESERVED0 0x4
77 #define FLAG_RESERVED1 0x8
79 #define FLAG_INPUT 0x10
80 #define FLAG_OUTPUT 0x20
81 #define FLAG_WALL 0x40
82 #define FLAG_EMITTER 0x80
84 #define FLAG_FLIP_FLOP 0x100
85 #define FLAG_TRIGGERED 0x200
86 #define FLAG_FLIP_ROTATING 0x400
87 #define FLAG_TARGETED 0x800
90 0000 0 | 0001 1 | 0010 2 | 0011 3
94 0100 4 | 0101 5 | 0110 6 | 0111 7
98 1000 8 | 1001 9 | 1010 10 | 1011 11
102 1100 12 | 1101 13 | 1110 14 | 1111 15
108 static struct cell_description
118 cell_descriptions
[] =
122 { .start
= { 1, 0 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
123 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
124 { .start
= { 0, 1 }, .end
= { 1, 0 }, .trigger_pos
= { 0.25f
, 0.25f
} },
126 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
127 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .is_linear
= 1 },
128 { .start
= { 0, 1 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
129 { .start
= { 0, 1 }, .is_special
= 1 },
131 { .start
= { 0, -1 }, .end
= { 0, 1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
132 { .start
= { 1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.75f
} },
133 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .is_linear
= 1 },
136 { .start
= { -1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.75f
, 0.75f
} },
137 { .end
= { 0, -1 }, .is_special
= 1, .trigger_pos
= { 0.5f
, 0.75f
} },
142 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
143 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
144 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
145 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
147 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
148 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
149 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
150 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
152 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
153 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
155 float const curve_7_linear_section
= 0.1562f
;
158 // ===========================================================================================================
173 title_start
, title_count
,
174 desc_start
, desc_count
,
175 score_start
, score_count
,
176 time_start
, time_count
,
177 grid_start
, grid_count
181 struct vector_glyph_vert
197 // Things that are 'static', aka, initialized once
200 struct world_button buttons
[4];
202 enum e_game_state state
;
204 struct cmp_level
*lvl_to_load
;
207 float world_transition
;
227 *cmd_buf_tiles
, *cmd_buf_specials
;
229 u32 tile_count
, tile_special_count
, max_commands
;
232 int sim_run
, max_runs
;
234 int sim_frame
, sim_target
;
235 float sim_internal_time
, // current tick-time
236 sim_internal_delta
, // time delta
237 sim_internal_ref
, // Reference point of internal time
238 sim_delta_ref
, // Reference point of vg_time when we started at current sim_speed
239 sim_delta_speed
, // Rate to apply time delta
240 frame_lerp
, // Fractional part of sim_internal_time
241 pause_offset_target
; //
250 int condition_count
, recv_count
;
265 GLuint vao
, vbo
, ebo
;
270 GLuint background_data
;
271 GLuint random_samples
;
273 int selected
, tile_x
, tile_y
;
280 enum e_fish_state state
;
292 struct cmp_level
*pCmpLevel
;
306 .buttons
= { { .mode
= k_world_button_mode_toggle
},
307 { .mode
= k_world_button_mode_toggle
},
308 { .mode
= k_world_button_mode_toggle
},
309 { .mode
= k_world_button_mode_toggle
} }
313 // Forward declerations
314 // --------------------
319 static void colour_code_v3( char const cc
, v3f target
);
320 static int hash21i( v2i p
, u32 umod
);
324 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
);
325 static void free_mesh( struct mesh
*m
);
326 static void use_mesh( struct mesh
*m
);
327 static void draw_mesh( int const start
, int const count
);
331 static void level_selection_buttons(void);
333 // Map/world interface
334 // -------------------
335 static void map_free(void);
336 static void io_reset(void);
337 static struct cell
*pcell( v2i pos
);
338 static void lcell( int id
, v2i pos
);
339 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
);
340 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
);
341 static void gen_level_text( struct cmp_level
*pLevel
);
342 static int map_load( const char *str
, const char *name
);
343 static void map_serialize( FILE *stream
);
347 static void career_serialize(void);
348 static void career_unlock_level( struct cmp_level
*lvl
);
349 static void career_unlock_level( struct cmp_level
*lvl
);
350 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
);
351 static void career_reset_level( struct cmp_level
*lvl
);
352 static void career_load(void);
353 static void clear_animation_flags(void);
357 static void simulation_stop(void);
358 static void simulation_start(void);
359 static int world_check_pos_ok( v2i co
, int dist
);
360 static int cell_interactive( v2i co
);
362 void vg_update(void);
363 static void render_tiles( v4f
const regular_colour
, v4f
const selected_colour
);
364 static void render_tile_block( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
);
366 void vg_render(void);
371 #ifdef STEAM_LEADERBOARDS
372 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
373 void leaderboard_dispatch_score(void);
374 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
375 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
376 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
381 static int console_credits( int argc
, char const *argv
[] );
382 static int console_save_map( int argc
, char const *argv
[] );
383 static int console_load_map( int argc
, char const *argv
[] );
384 static int console_changelevel( int argc
, char const *argv
[] );
389 int main( int argc
, char *argv
[] );
392 // ===========================================================================================================
399 // ===========================================================================================================
401 static int colour_set_id
= 0;
402 static int world_theme_id
= 0;
404 static v3f colour_sets
[][4] =
406 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
407 { 0.4f
, 0.8f
, 1.00f
}, // Blue
408 { 0.2f
, 0.9f
, 0.14f
}, // Green
409 { 0.882f
, 0.204f
, 0.922f
} // Pink
411 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
412 { 0.4f
, 0.8f
, 1.00f
}, // Blue
413 { 0.85f
, 0.85f
, 0.85f
}, // Weiss
414 { 0.2f
, 0.2f
, 0.2f
} // Black/Gray
416 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
417 { 0.827f
, 0.373f
, 0.718f
}, // Pink
418 { 0.0f
, 0.353f
, 0.71f
}, // Blue
419 { 0.863f
, 0.196f
, 0.125f
} // Red
423 static struct world_theme
434 { 0.89f
, 0.8f
, 0.7f
},
439 { 0.8f
, 0.8f
, 0.8f
},
444 { 0.7f
, 0.7f
, 0.7f
},
449 static void colour_code_v3( char const cc
, v3f target
)
451 if( cc
>= 'a' && cc
<= 'z' )
455 if( id
< vg_list_size( colour_sets
[0] ) )
457 v3_copy( colour_sets
[colour_set_id
][ id
], target
);
462 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
465 static int hash21i( v2i p
, u32 umod
)
467 static const int random_noise
[] =
469 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
470 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
471 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
472 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
473 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
474 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
475 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
476 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
477 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
478 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
479 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
480 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
481 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
482 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
483 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
484 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
485 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
486 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
487 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
488 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
489 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
490 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
491 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
492 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
493 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
494 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
495 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
496 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
497 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
498 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
499 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
500 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
503 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
507 // ===========================================================================================================
509 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
511 m
->elements
= length
/3;
512 glGenVertexArrays( 1, &m
->vao
);
513 glGenBuffers( 1, &m
->vbo
);
515 glBindVertexArray( m
->vao
);
516 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
517 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
519 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
520 glEnableVertexAttribArray( 0 );
525 static void free_mesh( struct mesh
*m
)
527 glDeleteVertexArrays( 1, &m
->vao
);
528 glDeleteBuffers( 1, &m
->vbo
);
531 static void draw_mesh( int const start
, int const count
)
533 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
536 static void use_mesh( struct mesh
*m
)
538 glBindVertexArray( m
->vao
);
541 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
544 // ===========================================================================================================
546 static void map_free(void)
548 arrfree( world
.data
);
551 free( world
.cmd_buf_tiles
);
561 world
.initialzed
= 0;
564 static void io_reset(void)
566 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
568 struct cell_terminal
*term
= &world
.io
[i
];
570 for( int j
= 0; j
< term
->run_count
; j
++ )
571 term
->runs
[j
].recv_count
= 0;
575 static struct cell
*pcell( v2i pos
)
577 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
580 static void lcell( int id
, v2i pos
)
582 pos
[0] = id
% world
.w
;
583 pos
[1] = (id
- pos
[0]) / world
.w
;
586 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
588 v2i full_start
= { 1,1 };
589 v2i full_end
= { world
.w
-1, world
.h
-1 };
598 u8 info_buffer
[64*64*4];
601 int px0
= vg_max( start
[0], full_start
[0] ),
602 px1
= vg_min( end
[0], full_end
[0] ),
603 py0
= vg_max( start
[1], full_start
[1] ),
604 py1
= vg_min( end
[1], full_end
[1] );
606 for( int y
= py0
; y
< py1
; y
++ )
608 for( int x
= px0
; x
< px1
; x
++ )
610 struct cell
*cell
= pcell((v2i
){x
,y
});
612 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
617 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
619 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
621 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
622 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
630 if( cell
->state
& FLAG_WALL
)
631 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
636 pcell((v2i
){x
,y
})->config
= config
;
638 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
640 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
646 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
647 ((cell
->state
& FLAG_TARGETED
) && ((cell
->config
!= k_cell_type_split
) && !(cell
->state
& FLAG_EMITTER
)))
648 ) && update_texbuffer
650 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
651 for( u32 i
= 0; i
< 2; i
++ )
655 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
656 other_ptr
->links
[ i
] = 0;
657 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
659 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
660 other_ptr
->state
&= ~FLAG_TARGETED
;
670 if( update_texbuffer
)
672 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
673 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
677 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
)
683 v2_copy( origin
, cursor
);
685 float invScale
= (size
/ (float)font
->size
);
686 invUv
[0] = 1.0f
/ (float)font
->width
;
687 invUv
[1] = 1.0f
/ (float)font
->height
;
689 u16 base_idx
= start
* 4;
691 const char *_c
= str
;
693 while( (c
= *(_c
++)) )
697 cursor
[1] -= size
* 1.25f
;
698 cursor
[0] = origin
[0];
700 else if( c
>= 32 && c
<= 126 )
702 struct sdf_char
*pch
= &font
->characters
[ c
- ' ' ];
703 struct vector_glyph_vert
*vt
= &text_buffers
.buffer
[ count
* 4 ];
704 u16
*ind
= &text_buffers
.indices
[ count
* 6 ];
710 v2_muladds( cursor
, (v2f
){ pch
->originX
, -pch
->originY
}, -invScale
, p0
);
711 v2_muladds( p0
, (v2f
){ pch
->w
, -pch
->h
}, invScale
, p1
);
713 v2_mul( (v2f
){ pch
->uvx
, pch
->uvy
}, invUv
, uv0
);
714 v2_muladd( uv0
, (v2f
){ pch
->w
, pch
->h
}, invUv
, uv1
);
716 v2_copy( p0
, vt
[0].co
);
717 v2_copy( uv0
, vt
[0].uv
);
718 vt
[0].colour
= 0xffffffff;
720 v2_copy( (v2f
){ p0
[0], p1
[1] }, vt
[1].co
);
721 v2_copy( (v2f
){ uv0
[0], uv1
[1] }, vt
[1].uv
);
722 vt
[1].colour
= 0xffffffff;
724 v2_copy( p1
, vt
[2].co
);
725 v2_copy( uv1
, vt
[2].uv
);
726 vt
[2].colour
= 0xffffffff;
728 v2_copy( (v2f
){ p1
[0], p0
[1] }, vt
[3].co
);
729 v2_copy( (v2f
){ uv1
[0], uv0
[1] }, vt
[3].uv
);
730 vt
[3].colour
= 0xffffffff;
733 ind
[0] = base_idx
+count
*4;
734 ind
[1] = base_idx
+count
*4+1;
735 ind
[2] = base_idx
+count
*4+2;
736 ind
[3] = base_idx
+count
*4;
737 ind
[4] = base_idx
+count
*4+2;
738 ind
[5] = base_idx
+count
*4+3;
740 cursor
[0] += (float)pch
->advance
* invScale
;
745 glBindVertexArray( text_buffers
.vao
);
747 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
748 glBufferSubData( GL_ARRAY_BUFFER
,
749 start
*4*sizeof( struct vector_glyph_vert
),
750 count
*4*sizeof( struct vector_glyph_vert
),
754 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
755 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, start
*6*sizeof(u16
), count
*6*sizeof(u16
), text_buffers
.indices
);
760 static void gen_level_text( struct cmp_level
*pLevel
)
762 text_buffers
.title_count
= gen_text_buffer( pLevel
->title
, &font_Ubuntu
, (v2f
){ -5.0f
, -0.6f
}, 0.6f
, text_buffers
.title_start
);
763 text_buffers
.desc_count
= gen_text_buffer( pLevel
->description
, &font_Ubuntu
, (v2f
){ -5.0, -0.9f
}, 0.25f
, text_buffers
.desc_start
);
766 static int map_load( const char *str
, const char *name
)
768 //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
777 if( c
[world
.w
] == ';' )
779 else if( !c
[world
.w
] )
781 vg_error( "Unexpected EOF when parsing level\n" );
786 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
788 int reg_start
= 0, reg_end
= 0;
790 u32
*links_to_make
= NULL
;
791 int links_satisfied
= 0;
793 char link_id_buffer
[32];
801 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
807 if( *c
== '\r' ) c
++;
814 if( *c
== '\r' ) { c
++; continue; }
816 if( reg_start
< reg_end
)
818 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
819 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
821 if( (*c
>= 'a' && *c
<= 'z') || *c
== ' ' )
823 run
->conditions
[ run
->condition_count
++ ] = *c
;
827 if( *c
== ',' || *c
== '\n' )
836 terminal
->runs
[ terminal
->run_count
].condition_count
= 0;
837 terminal
->run_count
++;
838 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
842 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
849 if( links_satisfied
< arrlen( links_to_make
) )
851 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
853 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
855 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
857 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
861 link_id_buffer
[ link_id_n
++ ] = *c
;
863 else if( *c
== ',' || *c
== '\n' )
865 link_id_buffer
[ link_id_n
] = 0x00;
866 int value
= atoi( link_id_buffer
);
868 target
->links
[value
>= 0? 1:0] = abs(value
);
877 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
883 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
892 // Registry length-error checks
893 if( reg_start
!= reg_end
)
895 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
899 if( links_satisfied
!= arrlen( links_to_make
) )
901 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
907 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
911 row
= arraddnptr( world
.data
, world
.w
);
914 reg_end
= reg_start
= arrlen( world
.io
);
916 arrsetlen( links_to_make
, 0 );
923 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
927 // Tile initialization
929 struct cell
*cell
= &row
[ cx
];
935 if( *c
== '+' || *c
== '-' || *c
== '*' )
937 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
939 term
->pos
[1] = world
.h
;
942 term
->runs
[0].condition_count
= 0;
946 case '+': cell
->state
= FLAG_INPUT
; break;
947 case '-': cell
->state
= FLAG_OUTPUT
; break;
948 case '*': cell
->state
= FLAG_EMITTER
; break;
953 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
954 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
956 // Canal flag bits (4bit/16 value):
962 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
964 if( cell
->state
& FLAG_IS_TRIGGER
)
965 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
969 else cell
->state
= 0x00;
977 // Fix emitter CC code
978 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
980 struct cell_terminal
*term
= &world
.io
[i
];
981 struct cell
*cell
= pcell( term
->pos
);
983 if( cell
->state
& FLAG_EMITTER
)
985 cell
->cc
= term
->runs
[0].conditions
[0];
989 // Update data texture to fill out the background
991 u8 info_buffer
[64*64*4];
992 for( int x
= 0; x
< 64; x
++ )
994 for( int y
= 0; y
< 64; y
++ )
996 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
998 // Fade out edges of world so that there isnt an obvious line
999 int dist_x
= 16 - VG_MIN( VG_MIN( x
, 16 ), 16-VG_MAX( x
-16-world
.w
, 0 ) );
1000 int dist_y
= 16 - VG_MIN( VG_MIN( y
, 16 ), 16-VG_MAX( y
-16-world
.h
, 0 ) );
1001 int dist
= VG_MAX( dist_x
, dist_y
) * 16;
1003 int value
= VG_MAX( 0, 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F ) - dist
);
1012 // Level selection area
1014 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1016 struct career_level_pack
*grid
= &career_packs
[ i
];
1020 for( int y
= 0; y
< grid
->dims
[1]; y
++ )
1022 for( int x
= 0; x
< grid
->dims
[0]; x
++ )
1024 u8
*px
= &info_buffer
[((y
+16+grid
->origin
[1])*64+16+x
+grid
->origin
[0])*4];
1027 if( j
< grid
->count
)
1029 struct cmp_level
*lvl
= &grid
->pack
[ j
++ ];
1030 v2i_add( grid
->origin
, (v2i
){x
,y
}, lvl
->btn
.position
);
1036 info_buffer
[(((16+world
.h
-3)*64)+world
.w
+16-1)*4] = 0x30;
1037 info_buffer
[(((16+world
.h
-2)*64)+world
.w
+16-1)*4] = 0x30;
1039 // Random walks.. kinda
1040 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
1042 struct cell_terminal
*term
= &world
.io
[ i
];
1048 // Only make breakouts for terminals on the edge
1049 if( !(term
->pos
[1] == 1 || term
->pos
[1] == world
.h
-2) )
1052 turtle
[0] = 16+term
->pos
[0];
1053 turtle
[1] = 16+term
->pos
[1];
1056 turtle_dir
[1] = pcell(term
->pos
)->state
& (FLAG_INPUT
|FLAG_EMITTER
)? 1: -1;
1057 original_y
= turtle_dir
[1];
1059 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
1060 v2i_add( turtle_dir
, turtle
, turtle
);
1062 for( int i
= 0; i
< 100; i
++ )
1064 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
1066 v2i_add( turtle_dir
, turtle
, turtle
);
1068 if( turtle
[0] == 0 ) break;
1069 if( turtle
[0] == 63 ) break;
1070 if( turtle
[1] == 0 ) break;
1071 if( turtle
[1] == 63 ) break;
1073 int random_value
= hash21i( turtle
, 0xFF );
1074 if( random_value
> 255-40 && !turtle_dir
[0] )
1079 else if( random_value
> 255-80 && !turtle_dir
[0] )
1084 else if( random_value
> 255-100 )
1087 turtle_dir
[1] = original_y
;
1092 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
1093 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
1096 arrfree( links_to_make
);
1098 map_reclassify( NULL
, NULL
, 1 );
1101 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1103 struct cell
*src
= &world
.data
[i
];
1104 if( src
->state
& FLAG_IS_TRIGGER
)
1106 int link_id
= src
->links
[0]?0:1;
1107 if( src
->links
[link_id
] <= world
.h
*world
.w
)
1109 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
1110 if( ((target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
))
1111 || (target
->state
& FLAG_EMITTER
) )
1113 if( target
->links
[ link_id
] )
1115 vg_error( "Link target was already targeted\n" );
1121 target
->links
[ link_id
] = i
;
1122 target
->state
|= FLAG_TARGETED
;
1127 vg_error( "Link target was invalid\n" );
1133 vg_error( "Link target out of bounds\n" );
1139 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
1143 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
1144 world
.initialzed
= 1;
1146 // Setup world button locations
1147 for( int i
= 0; i
< vg_list_size( world
.st
.buttons
); i
++ )
1149 struct world_button
*btn
= &world
.st
.buttons
[i
];
1150 btn
->position
[0] = world
.w
-1;
1151 btn
->position
[1] = world
.h
-i
-2;
1154 // Allocate buffers for render commands
1155 world
.cmd_buf_tiles
= malloc( world
.w
*world
.h
* sizeof( struct render_cmd
) );
1156 world
.max_commands
= world
.w
*world
.h
;
1161 arrfree( links_to_make
);
1166 static void map_serialize( FILE *stream
)
1168 for( int y
= 0; y
< world
.h
; y
++ )
1170 for( int x
= 0; x
< world
.w
; x
++ )
1172 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
1174 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
1175 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
1176 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
1177 else if( cell
->state
& FLAG_EMITTER
) fputc( '*', stream
);
1178 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
1180 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
1182 else fputc( ' ', stream
);
1185 fputc( ';', stream
);
1187 int terminal_write_count
= 0;
1189 for( int x
= 0; x
< world
.w
; x
++ )
1191 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1193 struct cell_terminal
*term
= &world
.io
[i
];
1194 if( v2i_eq( term
->pos
, (v2i
){x
,y
} ) )
1196 if( terminal_write_count
)
1197 fputc( ',', stream
);
1198 terminal_write_count
++;
1200 for( int j
= 0; j
< term
->run_count
; j
++ )
1202 struct terminal_run
*run
= &term
->runs
[j
];
1204 for( int k
= 0; k
< run
->condition_count
; k
++ )
1205 fputc( run
->conditions
[k
], stream
);
1207 if( j
< term
->run_count
-1 )
1208 fputc( ':', stream
);
1214 for( int x
= 0; x
< world
.w
; x
++ )
1216 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
1217 if( cell
->state
& FLAG_IS_TRIGGER
)
1219 if( terminal_write_count
)
1220 fputc( ',', stream
);
1221 terminal_write_count
++;
1223 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
1227 fputc( '\n', stream
);
1232 // ===========================================================================================================
1234 #pragma pack(push,1)
1235 struct dcareer_state
1248 levels
[ NUM_CAMPAIGN_LEVELS
];
1252 static int career_load_success
= 0;
1254 static void career_serialize(void)
1256 if( !career_load_success
)
1259 struct dcareer_state encoded
;
1260 encoded
.version
= 2;
1261 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
1263 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
1265 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1267 struct career_level_pack
*set
= &career_packs
[i
];
1269 for( int j
= 0; j
< set
->count
; j
++ )
1271 struct cmp_level
*lvl
= &set
->pack
[j
];
1272 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
1274 dest
->score
= lvl
->completed_score
;
1275 dest
->unlocked
= lvl
->unlocked
;
1276 dest
->reserved
[0] = 0;
1277 dest
->reserved
[1] = 0;
1281 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
1284 static void career_unlock_level( struct cmp_level
*lvl
);
1285 static void career_unlock_level( struct cmp_level
*lvl
)
1290 career_unlock_level( lvl
->linked
);
1293 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
1297 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
1300 if( !lvl
->is_tutorial
&& upload
)
1301 leaderboard_set_score( lvl
, score
);
1304 lvl
->completed_score
= score
;
1307 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
1310 if( lvl
->achievement
)
1312 sw_set_achievement( lvl
->achievement
);
1315 // Check ALL maps to trigger master engineer
1316 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1318 struct career_level_pack
*set
= &career_packs
[i
];
1320 for( int j
= 0; j
< set
->count
; j
++ )
1322 if( set
->pack
[j
].completed_score
== 0 )
1327 sw_set_achievement( "MASTER_ENGINEER" );
1332 static void career_reset_level( struct cmp_level
*lvl
)
1335 lvl
->completed_score
= 0;
1338 static void career_load(void)
1341 struct dcareer_state encoded
;
1344 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
1346 encoded
.levels
[0].unlocked
= 1;
1348 // Load and copy data into encoded
1349 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
1353 if( sz
> sizeof( struct dcareer_state
) )
1354 vg_warn( "This save file is too big! Some levels will be lost\n" );
1356 if( sz
<= offsetof( struct dcareer_state
, levels
) )
1358 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
1362 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
1366 vg_info( "No save file... Using blank one\n" );
1369 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1371 struct career_level_pack
*set
= &career_packs
[i
];
1373 for( int j
= 0; j
< set
->count
; j
++ )
1374 career_reset_level( &set
->pack
[j
] );
1377 // Header information
1378 // =================================
1380 struct cmp_level
*lvl_to_load
= &career_packs
[0].pack
[0];
1382 // Decode everything from dstate
1383 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1385 struct career_level_pack
*set
= &career_packs
[i
];
1387 for( int j
= 0; j
< set
->count
; j
++ )
1389 struct cmp_level
*lvl
= &set
->pack
[j
];
1390 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1392 if( src
->unlocked
) career_unlock_level( lvl
);
1393 if( src
->score
) lvl
->completed_score
= src
->score
;
1395 if( lvl
->serial_id
== encoded
.in_map
)
1400 if( console_changelevel( 1, &lvl_to_load
->map_name
) )
1402 world
.pCmpLevel
= lvl_to_load
;
1403 gen_level_text( world
.pCmpLevel
);
1406 career_load_success
= 1;
1410 // ===========================================================================================================
1411 static int is_simulation_running(void)
1413 return world
.st
.buttons
[ k_world_button_sim
].state
;
1416 static void clear_animation_flags(void)
1418 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1419 world
.data
[ i
].state
&= ~(FLAG_FLIP_FLOP
|FLAG_FLIP_ROTATING
);
1422 static void simulation_stop(void)
1424 world
.st
.buttons
[ k_world_button_sim
].state
= 0;
1425 world
.st
.buttons
[ k_world_button_pause
].state
= 0;
1427 world
.num_fishes
= 0;
1428 world
.sim_frame
= 0;
1430 world
.frame_lerp
= 0.0f
;
1434 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
1436 clear_animation_flags();
1438 vg_info( "Stopping simulation!\n" );
1441 static void simulation_start(void)
1443 vg_success( "Starting simulation!\n" );
1445 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
1447 world
.num_fishes
= 0;
1448 world
.sim_frame
= 0;
1451 world
.sim_delta_speed
= world
.st
.buttons
[ k_world_button_speedy
].state
? 10.0f
: 2.5f
;
1452 world
.sim_delta_ref
= vg_time
;
1453 world
.sim_internal_ref
= 0.0f
;
1454 world
.sim_internal_time
= 0.0f
;
1455 world
.pause_offset_target
= 0.0f
;
1457 world
.sim_target
= 0;
1459 clear_animation_flags();
1463 if( world
.pCmpLevel
)
1465 world
.pCmpLevel
->completed_score
= 0;
1469 static int world_check_pos_ok( v2i co
, int dist
)
1471 return (co
[0] < dist
|| co
[0] >= world
.w
-dist
|| co
[1] < dist
|| co
[1] >= world
.h
-dist
)? 0: 1;
1474 static int cell_interactive( v2i co
)
1479 if( world_check_pos_ok( co
, 1 ) )
1482 if( cell
->state
& FLAG_EMITTER
)
1486 if( !world_check_pos_ok( co
, 2 ) )
1490 if( cell
->state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1493 // List of 3x3 configurations that we do not allow
1494 static u32 invalid_src
[][9] =
1526 // Statically compile invalid configurations into bitmasks
1527 static u32 invalid
[ vg_list_size(invalid_src
) ];
1529 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1533 for( int j
= 0; j
< 3; j
++ )
1534 for( int k
= 0; k
< 3; k
++ )
1535 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1537 invalid
[i
] = comped
;
1540 // Extract 5x5 grid surrounding tile
1542 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1543 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1545 struct cell
*cell
= pcell((v2i
){x
,y
});
1547 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
)) )
1548 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1551 // Run filter over center 3x3 grid to check for invalid configurations
1552 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1553 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1555 if( blob
& (0x1 << (6+kernel
[i
])) )
1557 u32 window
= blob
>> kernel
[i
];
1559 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1560 if((window
& invalid
[j
]) == invalid
[j
])
1568 static void vg_update(void)
1571 if( world
.st
.lvl_to_load
)
1573 world
.st
.world_transition
= (world
.st
.lvl_load_time
-vg_time
) * 4.0f
;
1575 if( vg_time
> world
.st
.lvl_load_time
)
1577 if( console_changelevel( 1, &world
.st
.lvl_to_load
->map_name
) )
1579 world
.pCmpLevel
= world
.st
.lvl_to_load
;
1580 gen_level_text( world
.pCmpLevel
);
1583 world
.st
.lvl_to_load
= NULL
;
1588 world
.st
.world_transition
= vg_minf( 1.0f
, (vg_time
-world
.st
.lvl_load_time
) * 4.0f
);
1592 // ========================================================================================================
1594 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1595 r2
= (float)world
.h
/ (float)world
.w
,
1598 static float size_current
= 2.0f
;
1599 static v3f origin_current
= { 0.0f
, 0.0f
, 0.0f
};
1600 static v2f drag_offset
= { 0.0f
, 0.0f
};
1601 static v2f view_point
= { 0.0f
, 0.0f
};
1604 size
= ( r2
< r1
? (float)(world
.w
+5) * 0.5f
: ((float)(world
.h
+5) * 0.5f
) / r1
) + 0.5f
;
1609 origin
[0] = floorf( -0.5f
* ((float)world
.w
-4.5f
) );
1610 origin
[1] = floorf( -0.5f
* world
.h
);
1612 // Create and clamp result view
1613 v2_add( view_point
, drag_offset
, result_view
);
1614 result_view
[0] = vg_clampf( result_view
[0], -world
.st
.zoom
, world
.st
.zoom
);
1615 result_view
[1] = vg_clampf( result_view
[1], -world
.st
.zoom
*r1
, world
.st
.zoom
*r1
);
1617 v2_add( origin
, result_view
, vt_target
);
1619 // Lerp towards target
1620 size_current
= vg_lerpf( size_current
, size
- world
.st
.zoom
, vg_time_delta
* 6.0f
);
1621 v2_lerp( origin_current
, vt_target
, vg_time_delta
* 6.0f
, origin_current
);
1623 m3x3_projection( m_projection
, -size_current
, size_current
, -size_current
*r1
, size_current
*r1
);
1624 m3x3_identity( m_view
);
1625 m3x3_translate( m_view
, origin_current
);
1626 m3x3_mul( m_projection
, m_view
, vg_pv
);
1627 vg_projection_update();
1630 // ========================================================================================================
1631 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1633 world
.tile_x
= floorf( world
.tile_pos
[0] );
1634 world
.tile_y
= floorf( world
.tile_pos
[1] );
1638 static v2f drag_origin
; // x/y pixel
1640 if( vg_get_button_down( "tertiary" ) )
1641 v2_copy( vg_mouse
, drag_origin
);
1642 else if( vg_get_button( "tertiary" ) )
1645 v2_sub( vg_mouse
, drag_origin
, drag_offset
);
1646 v2_div( drag_offset
, (v2f
){ vg_window_x
, vg_window_y
}, drag_offset
);
1647 v2_mul( drag_offset
, (v2f
){ size_current
*2.0f
, -size_current
*r1
*2.0f
}, drag_offset
);
1651 v2_copy( result_view
, view_point
);
1652 v2_copy( (v2f
){0.0f
,0.0f
}, drag_offset
);
1664 rsize
= size
-world
.st
.zoom
;
1666 v2_div( vg_mouse
, (v2f
){ vg_window_x
*0.5f
, vg_window_y
*0.5f
}, mview_local
);
1667 v2_add( (v2f
){ -rsize
, -rsize
*r1
}, (v2f
){ mview_local
[0]*rsize
, (2.0f
-mview_local
[1])*rsize
*r1
}, mview_cur
);
1669 world
.st
.zoom
= vg_clampf( world
.st
.zoom
+ vg_mouse_wheel
[1], 0.0f
, size
- 4.0f
);
1671 // Recalculate new position
1672 rsize
= size
-world
.st
.zoom
;
1673 v2_add( (v2f
){ -rsize
, -rsize
*r1
}, (v2f
){ mview_local
[0]*rsize
, (2.0f
-mview_local
[1])*rsize
*r1
}, mview_new
);
1676 v2_sub( mview_new
, mview_cur
, mview_delta
);
1677 v2_add( mview_delta
, view_point
, view_point
);
1681 // ========================================================================================================
1682 if( !is_simulation_running() && !gui_want_mouse() )
1684 v2_copy( vg_mouse_ws
, world
.drag_to_co
);
1686 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1688 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1690 static u32 modify_state
= 0;
1691 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1693 if( !(cell_ptr
->state
& FLAG_EMITTER
) )
1695 if( vg_get_button_down("primary") )
1696 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1698 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1700 cell_ptr
->state
&= ~FLAG_CANAL
;
1701 cell_ptr
->state
|= modify_state
;
1703 if( cell_ptr
->state
& FLAG_CANAL
)
1705 cell_ptr
->links
[0] = 0;
1706 cell_ptr
->links
[1] = 0;
1708 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1713 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1717 map_reclassify((v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1718 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1721 if( vg_get_button_down("secondary") && (cell_ptr
->state
& FLAG_CANAL
) && !(cell_ptr
->config
== k_cell_type_split
) )
1723 world
.id_drag_from
= world
.selected
;
1725 struct cell_description
*desc
= &cell_descriptions
[ world
.data
[world
.id_drag_from
].config
];
1726 v2_add( desc
->trigger_pos
, (v2f
){ world
.tile_x
, world
.tile_y
}, world
.drag_from_co
);
1730 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1732 if( vg_get_button_up("secondary") && world
.id_drag_from
== world
.selected
)
1734 u32 link_id
= cell_ptr
->links
[ 0 ]? 0: 1;
1736 // break existing connection off
1737 if( cell_ptr
->links
[ link_id
] )
1739 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1741 if( !current_connection
->links
[ link_id
^ 0x1 ] )
1742 current_connection
->state
&= ~FLAG_TARGETED
;
1744 current_connection
->links
[ link_id
] = 0;
1745 cell_ptr
->links
[ link_id
] = 0;
1748 cell_ptr
->state
&= ~FLAG_IS_TRIGGER
;
1749 world
.id_drag_from
= 0;
1752 else if( world
.id_drag_from
&& (cell_ptr
->state
& (FLAG_CANAL
|FLAG_EMITTER
)) &&
1753 ((cell_ptr
->config
== k_cell_type_split
) || (cell_ptr
->state
& FLAG_EMITTER
)) )
1755 world
.drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1756 world
.drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1758 if( vg_get_button_up("secondary") )
1760 struct cell
*drag_ptr
= &world
.data
[world
.id_drag_from
];
1761 u32 link_id
= local_x
> 0.5f
? 1: 0;
1763 // Cleanup existing connections
1764 if( cell_ptr
->links
[ link_id
] )
1766 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1768 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1769 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1770 current_connection
->links
[ link_id
] = 0;
1773 for( u32 i
= 0; i
< 2; i
++ )
1775 if( drag_ptr
->links
[ i
] )
1777 vg_warn( "Destroying link %u (%hu)\n", i
, drag_ptr
->links
[ i
] );
1779 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ i
]];
1780 if( current_connection
->links
[ i
^ 0x1 ] == 0 )
1781 current_connection
->state
&= ~FLAG_TARGETED
;
1783 current_connection
->links
[ i
] = 0;
1784 drag_ptr
->links
[ i
] = 0;
1788 // Create the new connection
1789 vg_success( "Creating connection on link %u (%hu)\n", link_id
, world
.id_drag_from
);
1791 cell_ptr
->links
[ link_id
] = world
.id_drag_from
;
1792 drag_ptr
->links
[ link_id
] = world
.selected
;
1794 cell_ptr
->state
|= FLAG_TARGETED
;
1795 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1796 world
.id_drag_from
= 0;
1802 world
.selected
= -1;
1805 if( !(vg_get_button("secondary") && world
.id_drag_from
) )
1806 world
.id_drag_from
= 0;
1810 world
.selected
= -1;
1811 world
.id_drag_from
= 0;
1814 // Marble state updates
1815 // ========================================================================================================
1816 if( is_simulation_running() )
1818 float old_time
= world
.sim_internal_time
;
1820 if( !world
.st
.buttons
[ k_world_button_pause
].state
)
1821 world
.sim_internal_time
= world
.sim_internal_ref
+ (vg_time
-world
.sim_delta_ref
) * world
.sim_delta_speed
;
1823 world
.sim_internal_time
= vg_lerpf( world
.sim_internal_time
, world
.sim_internal_ref
+ world
.pause_offset_target
, vg_time_delta
*15.0f
);
1824 world
.sim_internal_delta
= world
.sim_internal_time
-old_time
;
1826 world
.sim_target
= (int)floorf(world
.sim_internal_time
);
1828 int success_this_frame
= 0;
1829 int failure_this_frame
= 0;
1831 while( world
.sim_frame
< world
.sim_target
)
1833 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 8 );
1835 // Update splitter deltas
1836 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1838 struct cell
*cell
= &world
.data
[i
];
1839 if( cell
->config
== k_cell_type_split
)
1841 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1843 if( cell
->state
& (FLAG_IS_TRIGGER
|FLAG_EMITTER
) )
1844 cell
->state
&= ~FLAG_TRIGGERED
;
1847 int alive_count
= 0;
1849 // Update fish positions
1850 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1852 struct fish
*fish
= &world
.fishes
[i
];
1854 if( fish
->state
== k_fish_state_soon_dead
)
1855 fish
->state
= k_fish_state_dead
;
1857 if( fish
->state
== k_fish_state_soon_alive
)
1858 fish
->state
= k_fish_state_alive
;
1860 if( fish
->state
< k_fish_state_alive
)
1863 struct cell
*cell_current
= pcell( fish
->pos
);
1865 if( fish
->state
== k_fish_state_alive
)
1868 if( cell_current
->state
& FLAG_OUTPUT
)
1870 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1872 struct cell_terminal
*term
= &world
.io
[j
];
1874 if( v2i_eq( term
->pos
, fish
->pos
) )
1876 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1877 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1879 if( fish
->payload
== run
->conditions
[ run
->recv_count
] )
1880 success_this_frame
= 1;
1882 failure_this_frame
= 1;
1884 run
->recieved
[ run
->recv_count
++ ] = fish
->payload
;
1887 failure_this_frame
= 1;
1893 fish
->state
= k_fish_state_dead
;
1894 fish
->death_time
= -1000.0f
;
1899 if( cell_current
->config
== k_cell_type_merge
)
1904 fish
->flow_reversed
= 0;
1908 if( cell_current
->config
== k_cell_type_split
)
1911 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1914 if( !(cell_current
->state
& FLAG_TARGETED
) )
1915 cell_current
->state
^= FLAG_FLIP_FLOP
;
1919 // Apply cell out-flow
1920 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1922 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1926 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1928 struct cell
*cell_next
= pcell( pos_next
);
1930 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1932 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1934 if( cell_next
->config
== k_cell_type_merge
)
1936 if( fish
->dir
[0] == 0 )
1938 fish
->state
= k_fish_state_dead
;
1939 fish
->death_time
= world
.sim_internal_time
;
1942 fish
->flow_reversed
= 0;
1946 if( cell_next
->config
== k_cell_type_split
)
1948 if( fish
->dir
[0] == 0 )
1950 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1951 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1953 fish
->flow_reversed
= 0;
1957 fish
->state
= k_fish_state_dead
;
1958 fish
->death_time
= world
.sim_internal_time
;
1962 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
1963 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
1968 if( world_check_pos_ok( fish
->pos
, 2 ) )
1969 fish
->state
= k_fish_state_bg
;
1972 fish
->state
= k_fish_state_dead
;
1973 fish
->death_time
= world
.sim_internal_time
;
1978 //v2i_add( fish->pos, fish->dir, fish->pos );
1980 else if( fish
->state
== k_fish_state_bg
)
1982 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1984 if( !world_check_pos_ok( fish
->pos
, 2 ) )
1986 fish
->state
= k_fish_state_dead
;
1987 fish
->death_time
= -1000.0f
;
1991 struct cell
*cell_entry
= pcell( fish
->pos
);
1993 if( cell_entry
->state
& FLAG_CANAL
)
1995 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
1996 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
1999 sw_set_achievement( "CAN_DO_THAT" );
2002 fish
->state
= k_fish_state_soon_alive
;
2006 fish
->flow_reversed
= 1;
2008 switch( cell_entry
->config
)
2010 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
2011 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
2012 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
2013 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
2019 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
2021 if( fish
->state
>= k_fish_state_alive
)
2025 // Second pass (triggers)
2026 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2028 struct fish
*fish
= &world
.fishes
[i
];
2031 if( fish
->state
== k_fish_state_alive
)
2032 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
2034 if( fish
->state
== k_fish_state_alive
|| fish
->state
== k_fish_state_soon_alive
)
2036 struct cell
*cell_current
= pcell( fish
->pos
);
2038 if( cell_current
->state
& FLAG_IS_TRIGGER
)
2040 int trigger_id
= cell_current
->links
[0]?0:1;
2042 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
2045 if( (target_peice
->state
& FLAG_EMITTER
) && !(target_peice
->state
& FLAG_TRIGGERED
))
2047 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
2048 lcell( cell_current
->links
[trigger_id
], fish
->pos
);
2050 fish
->state
= k_fish_state_soon_alive
;
2051 fish
->payload
= target_peice
->cc
;
2053 if( target_peice
->config
!= k_cell_type_stub
)
2055 struct cell_description
*desc
= &cell_descriptions
[ target_peice
->config
];
2056 v2i_copy( desc
->start
, fish
->dir
);
2057 fish
->flow_reversed
= 1;
2059 world
.num_fishes
++;
2066 target_peice
->state
|= FLAG_FLIP_FLOP
;
2068 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
2071 cell_current
->state
|= FLAG_TRIGGERED
;
2076 // Third pass (collisions)
2077 struct fish
*fi
, *fj
;
2079 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2081 fi
= &world
.fishes
[i
];
2083 if( fi
->state
== k_fish_state_alive
)
2085 int continue_again
= 0;
2087 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
2089 fj
= &world
.fishes
[j
];
2091 if( fj
->state
== k_fish_state_alive
)
2096 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
2097 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
2100 collide_next_frame
= (
2101 (fi
->pos
[0] == fj
->pos
[0]) &&
2102 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
2103 collide_this_frame
= (
2104 (fi_prev
[0] == fj
->pos
[0]) &&
2105 (fi_prev
[1] == fj
->pos
[1]) &&
2106 (fj_prev
[0] == fi
->pos
[0]) &&
2107 (fj_prev
[1] == fi
->pos
[1])
2110 if( collide_next_frame
|| collide_this_frame
)
2113 sw_set_achievement( "BANG" );
2116 // Shatter death (+0.5s)
2117 float death_time
= world
.sim_internal_time
+ ( collide_this_frame
? 0.0f
: 0.5f
);
2119 fi
->state
= k_fish_state_soon_dead
;
2120 fj
->state
= k_fish_state_soon_dead
;
2121 fi
->death_time
= death_time
;
2122 fj
->death_time
= death_time
;
2129 if( continue_again
)
2135 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2137 struct cell_terminal
*term
= &world
.io
[ i
];
2138 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2142 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].condition_count
)
2144 char emit
= term
->runs
[ world
.sim_run
].conditions
[ world
.sim_frame
];
2148 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
2149 v2i_copy( term
->pos
, fish
->pos
);
2151 fish
->state
= k_fish_state_alive
;
2152 fish
->payload
= emit
;
2154 struct cell
*cell_ptr
= pcell( fish
->pos
);
2156 if( cell_ptr
->config
!= k_cell_type_stub
)
2158 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
2160 v2i_copy( desc
->start
, fish
->dir
);
2161 fish
->flow_reversed
= 1;
2163 world
.num_fishes
++;
2170 if( alive_count
== 0 )
2172 world
.completed
= 1;
2174 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2176 struct cell_terminal
*term
= &world
.io
[ i
];
2178 if( pcell(term
->pos
)->state
& FLAG_OUTPUT
)
2180 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
2182 if( run
->recv_count
== run
->condition_count
)
2184 for( int j
= 0; j
< run
->condition_count
; j
++ )
2186 if( run
->recieved
[j
] != run
->conditions
[j
] )
2188 world
.completed
= 0;
2195 world
.completed
= 0;
2201 if( world
.completed
)
2203 if( world
.sim_run
< world
.max_runs
-1 )
2205 vg_success( "Run passed, starting next\n" );
2207 world
.sim_frame
= 0;
2208 world
.sim_target
= 0;
2209 world
.num_fishes
= 0;
2211 // Reset timing reference points
2212 world
.sim_delta_ref
= vg_time
;
2213 world
.sim_internal_ref
= 0.0f
;
2215 if( world
.st
.buttons
[ k_world_button_pause
].state
)
2216 world
.pause_offset_target
= 0.5f
;
2218 world
.pause_offset_target
= 0.0f
;
2220 world
.sim_internal_time
= 0.0f
;
2222 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
2223 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
2229 vg_success( "Level passed!\n" );
2232 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
2233 if( world
.data
[ i
].state
& FLAG_CANAL
)
2236 world
.score
= score
;
2237 world
.time
= world
.sim_frame
;
2239 // Copy into career data
2240 if( world
.pCmpLevel
)
2242 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
2245 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 9 );
2246 failure_this_frame
= 0;
2247 success_this_frame
= 0;
2253 if( world
.sim_run
> 0 )
2254 sw_set_achievement( "GOOD_ENOUGH" );
2257 vg_error( "Level failed :(\n" );
2268 if( failure_this_frame
)
2270 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 0 );
2272 else if( success_this_frame
)
2274 static int succes_counter
= 0;
2276 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 1+(succes_counter
++) );
2278 if( succes_counter
== 7 )
2283 // =====================================================================================================
2285 world
.frame_lerp
= world
.sim_internal_time
- floorf( world
.sim_internal_time
);
2287 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2289 struct fish
*fish
= &world
.fishes
[i
];
2291 if( fish
->state
== k_fish_state_dead
)
2294 if( fish
->state
== k_fish_state_soon_dead
&& (world
.sim_internal_time
> fish
->death_time
) )
2295 continue; // Todo: particle thing?
2297 struct cell
*cell
= pcell(fish
->pos
);
2298 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2302 float t
= world
.frame_lerp
;
2303 if( fish
->flow_reversed
&& !desc
->is_linear
)
2306 v2_copy( fish
->physics_co
, fish
->physics_v
);
2308 switch( cell
->config
)
2310 case k_cell_type_merge
:
2311 if( fish
->dir
[0] == 1 )
2316 case k_cell_type_con_r
: curve
= curve_1
; break;
2317 case k_cell_type_con_l
: curve
= curve_4
; break;
2318 case k_cell_type_con_u
: curve
= curve_2
; break;
2319 case k_cell_type_con_d
: curve
= curve_8
; break;
2320 case 3: curve
= curve_3
; break;
2321 case 6: curve
= curve_6
; break;
2322 case 9: curve
= curve_9
; break;
2323 case 12: curve
= curve_12
; break;
2325 if( t
> curve_7_linear_section
)
2327 t
-= curve_7_linear_section
;
2328 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
2330 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
2334 default: curve
= NULL
; break;
2340 float t3
= t
* t
* t
;
2342 float cA
= 3.0f
*t2
- 3.0f
*t3
;
2343 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
2344 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
2346 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
2347 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
2348 fish
->physics_co
[0] += (float)fish
->pos
[0];
2349 fish
->physics_co
[1] += (float)fish
->pos
[1];
2354 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
2355 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
2357 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
2358 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
2361 v2_sub( fish
->physics_co
, fish
->physics_v
, fish
->physics_v
);
2362 v2_divs( fish
->physics_v
, world
.sim_internal_delta
, fish
->physics_v
);
2367 static void render_tile( v2i pos
, struct cell
*ptr
, v4f
const regular_colour
, v4f
const selected_colour
)
2369 int selected
= world
.selected
== pos
[1]*world
.w
+ pos
[0];
2371 int tile_offsets
[][2] =
2373 {2, 0}, {0, 3}, {0, 2}, {2, 2},
2374 {1, 0}, {2, 3}, {3, 2}, {1, 3},
2375 {3, 1}, {0, 1}, {1, 2}, {2, 1},
2376 {1, 1}, {3, 3}, {2, 1}, {2, 1}
2381 uv
[0] = tile_offsets
[ ptr
->config
][0];
2382 uv
[1] = tile_offsets
[ ptr
->config
][1];
2384 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2393 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
2395 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2401 // Renders specific chunk of tiles
2402 static void render_tile_block( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
2404 v2i full_start
= { 0,0 };
2405 v2i full_end
= { world
.w
, world
.h
};
2407 if( !start
|| !end
)
2413 for( int y
= start
[1]; y
< end
[1]; y
++ )
2415 for( int x
= start
[0]; x
< end
[0]; x
++ )
2418 struct cell
*cell
= pcell( pos
);
2420 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
2421 render_tile( pos
, cell
, regular_colour
, selected_colour
);
2426 // Renders all tiles in the command list
2427 static void render_tiles( v4f
const regular_colour
, v4f
const selected_colour
)
2429 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2433 struct render_cmd
*arr
;
2437 { world
.cmd_buf_tiles
, world
.tile_count
},
2438 { world
.cmd_buf_specials
, world
.tile_special_count
}
2441 for( int i
= 0; i
< vg_list_size( render_lists
); i
++ )
2443 struct render_list
*list
= &render_lists
[i
];
2444 for( int j
= 0; j
< list
->count
; j
++ )
2446 struct render_cmd
*cmd
= &list
->arr
[j
];
2447 struct cell
*cell
= cmd
->ptr
;
2449 render_tile( cmd
->pos
, cell
, regular_colour
, selected_colour
);
2454 static int world_button_exec( struct world_button
*btn
, v2f texture
, v3f colour
, enum world_button_status
*status
)
2456 static v2i click_grab
= { -9999, -9999 };
2461 click_grab
[0] = -9999;
2462 click_grab
[1] = -9999;
2466 v2i click_tile
= { world
.tile_x
, world
.tile_y
};
2469 int is_hovering
= v2i_eq( click_tile
, btn
->position
);
2471 // Set up light targets before logic runs
2473 btn
->light_target
= is_hovering
? 0.9f
: 0.8f
;
2475 btn
->light_target
= is_hovering
? 0.2f
: 0.0f
;
2477 if( vg_get_button( "primary" ) && is_hovering
)
2478 btn
->light_target
= 1.0f
;
2480 // Process click action
2483 if( vg_get_button_down( "primary" ) && is_hovering
)
2484 v2i_copy( click_tile
, click_grab
);
2485 else if( v2i_eq( click_grab
, click_tile
) && vg_get_button_up( "primary" ) )
2488 *status
= btn
->state
? k_world_button_on_disable
: k_world_button_on_enable
;
2490 if( btn
->mode
== k_world_button_mode_toggle
)
2493 sfx_set_play( &audio_clicks
, &audio_system_ui
, btn
->state
? 1:0 );
2501 btn
->light
= vg_lerpf( btn
->light
, btn
->light_target
+ btn
->extra_light
, vg_time_delta
*26.0f
);
2503 v3_copy( colour
, final_colour
);
2504 final_colour
[3] = btn
->light
;
2506 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
2512 glUniform4fv( SHADER_UNIFORM( shader_buttons
, "uColour" ), 1, final_colour
);
2518 static void level_selection_buttons(void)
2520 v3f tutorial_colour
= { 0.204f
, 0.345f
, 0.553f
};
2521 v3f locked_colour
= { 0.2f
, 0.2f
, 0.2f
};
2523 struct cmp_level
*switch_level_to
= NULL
;
2525 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
2527 struct career_level_pack
*grid
= &career_packs
[i
];
2529 for( int j
= 0; j
< grid
->count
; j
++ )
2531 struct cmp_level
*lvl
= &grid
->pack
[ j
];
2533 if( world
.pCmpLevel
== lvl
)
2534 lvl
->btn
.extra_light
= 0.35f
+ fabsf(sinf( vg_time
* 2.0f
)) * 0.05f
;
2535 else lvl
->btn
.extra_light
= 0.2f
;
2537 if( lvl
->completed_score
)
2538 lvl
->btn
.extra_light
+= 0.8f
;
2540 enum world_button_status status
;
2541 if( world_button_exec(
2544 lvl
->unlocked
? (lvl
->is_tutorial
? tutorial_colour
: grid
->primary_colour
): locked_colour
,
2548 if( status
== k_world_button_on_enable
&& lvl
->unlocked
)
2549 switch_level_to
= lvl
;
2554 if( switch_level_to
)
2556 world
.st
.lvl_to_load
= switch_level_to
;
2557 world
.st
.lvl_load_time
= vg_time
+ 0.25f
;
2558 world
.st
.world_transition
= 1.0f
;
2561 if( console_changelevel( 1, &switch_level_to->map_name ) )
2563 world.pCmpLevel = switch_level_to;
2564 gen_level_text( world.pCmpLevel );
2570 static void render_sprite( enum sprites_auto_combine_index id
, v3f pos
)
2572 struct vg_sprite
*sp
= &sprites_auto_combine
[ id
];
2574 glUniform4fv( SHADER_UNIFORM( shader_sprite
, "uUv" ), 1, sp
->uv_xywh
);
2575 glUniform3f( SHADER_UNIFORM( shader_sprite
, "uPos" ), pos
[0], pos
[1], pos
[2] * world
.st
.world_transition
);
2580 void vg_render(void)
2582 glViewport( 0,0, vg_window_x
, vg_window_y
);
2584 glDisable( GL_DEPTH_TEST
);
2585 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
2586 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
2588 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2589 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
2591 int const circle_base
= 6;
2592 int const filled_start
= circle_base
+0;
2593 int const filled_count
= circle_base
+32;
2594 int const empty_start
= circle_base
+32;
2595 int const empty_count
= circle_base
+32*2;
2597 struct world_theme
*theme
= &world_themes
[ world_theme_id
];
2599 if( !world
.initialzed
)
2602 // Extract render commands
2603 world
.tile_count
= 0;
2604 world
.tile_special_count
= 0;
2606 for( int y
= 1; y
< world
.h
-1; y
++ )
2608 for( int x
= 1; x
< world
.w
-1; x
++ )
2610 struct cell
*cell
= pcell((v2i
){x
,y
});
2612 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
2614 struct render_cmd
*cmd
;
2616 if( cell
->config
== k_cell_type_split
|| (cell
->state
& FLAG_EMITTER
) )
2617 cmd
= &world
.cmd_buf_tiles
[ world
.max_commands
- (++ world
.tile_special_count
) ];
2619 cmd
= &world
.cmd_buf_tiles
[ world
.tile_count
++ ];
2628 world
.cmd_buf_specials
= &world
.cmd_buf_tiles
[ world
.max_commands
- world
.tile_special_count
];
2631 // ========================================================================================================
2632 use_mesh( &world
.shapes
);
2634 SHADER_USE( shader_background
);
2635 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2637 glActiveTexture( GL_TEXTURE0
);
2638 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2639 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
2641 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
2642 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
2644 glActiveTexture( GL_TEXTURE1
);
2645 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2646 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
2647 glUniform1f( SHADER_UNIFORM( shader_background
, "uVisibility" ), 1.0f
); //world.st.world_transition );
2651 // TILESET BACKGROUND LAYER
2652 // ========================================================================================================
2653 use_mesh( &world
.shapes
);
2654 SHADER_USE( shader_tile_main
);
2657 m2x2_identity( subtransform
);
2658 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2659 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2660 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
2661 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
2662 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uVisibility" ), world
.st
.world_transition
* 2.0f
);
2665 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2666 glBlendEquation(GL_FUNC_ADD
);
2669 vg_tex2d_bind( &tex_tile_data
, 0 );
2670 vg_tex2d_bind( theme
->tex_tiles
, 1 );
2672 glUniform3fv( SHADER_UNIFORM( shader_tile_main
, "uShadowing" ), 1, theme
->col_shadow
);
2674 render_tiles( colour_default
, colour_default
);
2677 // ========================================================================================================
2678 SHADER_USE( shader_ball
);
2679 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2681 vg_tex2d_bind( &tex_ball_noise
, 0 );
2682 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
2684 if( world
.st
.buttons
[ k_world_button_sim
].state
)
2686 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2688 struct fish
*fish
= &world
.fishes
[i
];
2690 render_pos
[2] = 1.0f
;
2692 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_soon_dead
)
2694 float death_anim_time
= world
.sim_internal_time
- fish
->death_time
;
2697 if( death_anim_time
> 0.0f
&& death_anim_time
< 1.0f
)
2699 float amt
= 1.0f
-death_anim_time
*death_anim_time
;
2701 v2_muladds( fish
->physics_co
, fish
->physics_v
, -1.0f
* world
.sim_internal_delta
* amt
, fish
->physics_co
);
2702 render_pos
[2] = amt
;
2704 else if( world
.sim_internal_time
> fish
->death_time
)
2707 else if( fish
->state
== k_fish_state_bg
)
2710 v2_copy( fish
->physics_co
, render_pos
);
2712 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2713 colour_code_v3( fish
->payload
, dot_colour
);
2715 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
2716 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, render_pos
);
2717 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
2722 // TILESET FOREGROUND LAYER
2723 // ========================================================================================================
2724 SHADER_USE( shader_tile_main
);
2727 vg_tex2d_bind( &tex_tile_data
, 0 );
2728 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2730 // TODO: is this needed to be rebinded?
2731 vg_tex2d_bind( theme
->tex_tiles
, 1 );
2732 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2734 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
2735 render_tiles( colour_default
, colour_selected
);
2738 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
2740 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
2741 struct cell
*cell
= cmd
->ptr
;
2743 if( cell
->config
== k_cell_type_split
)
2745 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
2747 if( cell
->state
& FLAG_FLIP_ROTATING
)
2749 if( (world
.frame_lerp
> curve_7_linear_section
) )
2751 float const rotation_speed
= 0.4f
;
2752 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
2754 float t
= world
.frame_lerp
- curve_7_linear_section
;
2755 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2765 m2x2_create_rotation( subtransform
, rotation
);
2767 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2768 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2770 (float)cmd
->pos
[1] + 0.125f
,
2771 cell
->state
& FLAG_TARGETED
? 3.0f
: 0.0f
,
2779 // ========================================================================================================
2780 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !world
.id_drag_from
)
2782 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2783 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2785 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2786 map_reclassify( new_begin
, new_end
, 0 );
2788 m2x2_identity( subtransform
);
2789 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2790 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2791 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2793 render_tile_block( new_begin
, new_end
, colour_default
, colour_default
);
2795 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2796 map_reclassify( new_begin
, new_end
, 0 );
2800 // ========================================================================================================
2801 SHADER_USE( shader_buttons
);
2802 glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2804 vg_tex2d_bind( &tex_buttons
, 0 );
2805 glUniform1i( SHADER_UNIFORM( shader_buttons
, "uTexMain" ), 0 );
2807 enum world_button_status stat
;
2808 int world_paused
= world
.st
.buttons
[k_world_button_pause
].state
;
2809 int world_running
= world
.st
.buttons
[k_world_button_sim
].state
;
2811 float sim_icon_x
= world_paused
? 3.0f
: (world_running
? 2.0f
: 0.0f
);
2813 v3f btn_dark_blue
= { 0.204f
, 0.345f
, 0.553f
};
2814 v3f btn_orange
= { 0.553f
, 0.345f
, 0.204f
};
2816 if( world_button_exec( &world
.st
.buttons
[k_world_button_sim
], (v2f
){ sim_icon_x
, 3.0f
}, btn_dark_blue
, &stat
))
2818 if( stat
== k_world_button_on_enable
)
2823 world
.pause_offset_target
= 0.5f
;
2829 // Trigger single step
2830 world
.pause_offset_target
+= 1.0f
;
2831 world
.st
.buttons
[k_world_button_sim
].state
= 1;
2840 if( world_button_exec( &world
.st
.buttons
[k_world_button_pause
], (v2f
){ 1.0f
, 3.0f
}, btn_dark_blue
, &stat
))
2842 world
.sim_internal_ref
= world
.sim_internal_time
;
2843 world
.sim_delta_ref
= vg_time
;
2845 if( stat
== k_world_button_on_enable
)
2847 float time_frac
= world
.sim_internal_time
-floorf(world
.sim_internal_time
);
2848 world
.pause_offset_target
= 0.5f
- time_frac
;
2851 world
.pause_offset_target
= 0.0f
;
2854 if( world_button_exec( &world
.st
.buttons
[k_world_button_speedy
], (v2f
){ 0.0f
, 2.0f
}, btn_orange
, &stat
))
2856 world
.sim_delta_speed
= stat
== k_world_button_on_enable
? 10.0f
: 2.5f
;
2860 world
.sim_delta_ref
= vg_time
;
2861 world
.sim_internal_ref
= world
.sim_internal_time
;
2865 if( world_button_exec( &world
.st
.buttons
[k_world_button_settings
], (v2f
){ 1.0f
, 2.0f
}, btn_orange
, &stat
))
2867 world
.st
.state
= stat
== k_world_button_on_enable
? k_game_state_settings
: k_game_state_main
;
2870 level_selection_buttons();
2872 if( vg_get_button_up( "primary" ) )
2873 world_button_exec( NULL
, NULL
, NULL
, NULL
);
2876 // ========================================================================================================
2877 SHADER_USE( shader_sprite
);
2878 glUniformMatrix3fv( SHADER_UNIFORM( shader_sprite
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2880 vg_tex2d_bind( &tex_sprites
, 0 );
2881 glUniform1i( SHADER_UNIFORM( shader_sprite
, "uTexMain" ), 0 );
2883 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
2885 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
2886 struct cell
*cell
= cmd
->ptr
;
2888 if( cell
->config
== k_cell_type_split
)
2890 v2f center
= { cmd
->pos
[0] + 0.5f
, cmd
->pos
[1] + 0.5f
};
2892 v3f p0
= { 0.0f
, 0.0f
, 4.0f
};
2893 v3f p1
= { 0.0f
, 0.0f
, 4.0f
};
2895 v2_add( center
, (v2f
){ -0.25f
, -0.25f
}, p0
);
2896 v2_add( center
, (v2f
){ 0.25f
, -0.25f
}, p1
);
2898 render_sprite( k_sprite_jack_1
, p0
);
2899 render_sprite( k_sprite_jack_2
, p1
);
2904 // ========================================================================================================
2905 SHADER_USE( shader_sdf
);
2906 glBindVertexArray( text_buffers
.vao
);
2907 glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2909 vg_tex2d_bind( &tex_ubuntu
, 0 );
2910 glUniform1i( SHADER_UNIFORM( shader_sdf
, "uTexGlyphs" ), 0 );
2912 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 1.0f
);
2913 glDrawElements( GL_TRIANGLES
, text_buffers
.title_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.title_start
*6*sizeof(u16
) ) );
2914 glDrawElements( GL_TRIANGLES
, text_buffers
.desc_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.desc_start
*6*sizeof(u16
) ) );
2916 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 0.17f
);
2917 glDrawElements( GL_TRIANGLES
, text_buffers
.grid_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.grid_start
*6*sizeof(u16
) ) );
2920 // ========================================================================================================
2921 //glDisable(GL_BLEND);
2923 SHADER_USE( shader_wire
);
2924 glBindVertexArray( world
.wire
.vao
);
2926 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2928 v4f
const wire_left_colour
= { 0.5f
, 0.5f
, 0.5f
, 1.0f
};
2929 v4f
const wire_right_colour
= { 0.2f
, 0.2f
, 0.2f
, 1.0f
};
2930 v4f
const wire_drag_colour
= { 0.2f
, 0.2f
, 0.2f
, 0.6f
};
2932 glUniform1f( SHADER_UNIFORM( shader_wire
, "uTime" ), world
.frame_lerp
);
2933 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), 0.0f
);
2935 if( world
.id_drag_from
)
2937 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_drag_colour
);
2938 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
2939 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), world
.drag_from_co
[0], world
.drag_from_co
[1], 0.20f
*world
.st
.world_transition
);
2940 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), world
.drag_to_co
[0], world
.drag_to_co
[1], 0.20f
*world
.st
.world_transition
);
2941 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2944 // Pulling animation
2945 float rp_x1
= world
.frame_lerp
*9.0f
;
2946 float rp_xa
= rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
2947 float rp_x2
= 1.0f
-rp_xa
;
2949 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
2951 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
2952 struct cell
*cell
= cmd
->ptr
;
2954 if( cell
->state
& FLAG_TARGETED
)
2956 for( int j
= 0; j
< 2; j
++ )
2958 if( !cell
->links
[j
] )
2961 struct cell
*other_cell
= &world
.data
[ cell
->links
[ j
]];
2962 struct cell_description
*desc
= &cell_descriptions
[ other_cell
->config
];
2964 int x2
= cell
->links
[j
] % world
.w
;
2965 int y2
= (cell
->links
[j
] - x2
) / world
.w
;
2970 endpoint
[0] = (float)cmd
->pos
[0] + (j
? 0.75f
: 0.25f
);
2971 endpoint
[1] = (float)cmd
->pos
[1] + 0.25f
;
2976 v2_add( desc
->trigger_pos
, startpoint
, startpoint
);
2978 if( cmd
->ptr
->state
& FLAG_EMITTER
)
2981 colour_code_v3( other_cell
->cc
, wire_colour
);
2982 wire_colour
[3] = 1.0f
;
2984 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_colour
);
2987 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, j
? wire_right_colour
: wire_left_colour
);
2989 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), other_cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
2990 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), other_cell
->state
& FLAG_TRIGGERED
? rp_xa
: 0.0f
);
2991 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), startpoint
[0], startpoint
[1], 0.18f
*world
.st
.world_transition
);
2992 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), endpoint
[0], endpoint
[1], 0.18f
*world
.st
.world_transition
);
2993 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2999 // ========================================================================================================
3001 SHADER_USE( shader_tile_colour
);
3002 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
3003 use_mesh( &world
.shapes
);
3005 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
3007 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
3008 struct cell
*cell
= cmd
->ptr
;
3010 if( cell
->state
& FLAG_TARGETED
)
3012 for( int j
= 0; j
< 2; j
++ )
3014 if( !cell
->links
[j
] )
3017 struct cell
*other_cell
= &world
.data
[ cell
->links
[ j
]];
3019 struct cell_description
*desc
= &cell_descriptions
[ other_cell
->config
];
3021 int x2
= cell
->links
[j
] % world
.w
;
3022 int y2
= (cell
->links
[j
] - x2
) / world
.w
;
3026 pts
[0][0] = (float)cmd
->pos
[0] + (j
? 0.75f
: 0.25f
);
3027 pts
[0][1] = (float)cmd
->pos
[1] + 0.25f
;
3032 v2_add( desc
->trigger_pos
, pts
[1], pts
[1] );
3034 if( other_cell
->state
& FLAG_EMITTER
)
3037 colour_code_v3( other_cell
->cc
, wire_colour
);
3039 v3_muls( wire_colour
, 0.8f
, wire_colour
);
3040 wire_colour
[3] = 1.0f
;
3042 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_colour
);
3046 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, j
? wire_right_colour
: wire_left_colour
);
3049 for( int i
= 0; i
< 2; i
++ )
3051 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
3054 0.08f
* world
.st
.world_transition
3056 draw_mesh( filled_start
, filled_count
);
3062 // SUB SPLITTER DIRECTION
3063 // ========================================================================================================
3066 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.9f, 0.35f, 0.1f, 0.75f );
3068 for( int i = 0; i < world.tile_special_count; i ++ )
3070 struct render_cmd *cmd = &world.cmd_buf_specials[i];
3071 struct cell *cell = cmd->ptr;
3073 if( cell->state & FLAG_TARGETED && cell->config == k_cell_type_split )
3075 glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), cmd->pos[0], cmd->pos[1], 1.0f );
3076 draw_mesh( cell->state & FLAG_FLIP_FLOP? 5: 4, 1 );
3082 // ========================================================================================================
3083 glBlendFunc(GL_ONE
, GL_ONE
);
3084 glBlendEquation(GL_FUNC_ADD
);
3086 SHADER_USE( shader_sprite
);
3088 vg_tex2d_bind( &tex_sprites
, 0 );
3089 glUniform1i( SHADER_UNIFORM( shader_sprite
, "uTexMain" ), 0 );
3091 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
3093 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
3094 struct cell
*cell
= cmd
->ptr
;
3096 if( cell
->config
== k_cell_type_split
)
3098 v2f center
= { cmd
->pos
[0] + 0.5f
, cmd
->pos
[1] + 0.5f
};
3100 v3f p0
= { 0.0f
, 0.0f
, 12.0f
};
3101 v3f p1
= { 0.0f
, 0.0f
, 12.0f
};
3103 v2_add( center
, (v2f
){ -0.25f
, -0.25f
}, p0
);
3104 v2_add( center
, (v2f
){ 0.25f
, -0.25f
}, p1
);
3106 if( cell
->state
& FLAG_FLIP_FLOP
)
3107 render_sprite( k_sprite_flare_y
, p1
);
3109 render_sprite( k_sprite_flare_b
, p0
);
3113 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3114 glBlendEquation(GL_FUNC_ADD
);
3117 // ========================================================================================================
3119 //glEnable(GL_BLEND);
3120 SHADER_USE( shader_tile_colour
);
3122 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
3124 struct cell_terminal
*term
= &world
.io
[ i
];
3126 if( pcell(term
->pos
)->state
& FLAG_EMITTER
)
3129 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
3131 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
3133 for( int k
= 0; k
< term
->run_count
; k
++ )
3135 float arr_base
= is_input
? 1.2f
: -0.2f
,
3136 run_offset
= (is_input
? 0.2f
: -0.2f
) * (float)k
,
3137 y_position
= is_input
?
3138 (arr_base
+ (float)term
->pos
[1] + (float)(term
->run_count
-1)*0.2f
) - run_offset
:
3139 (float)term
->pos
[1] + arr_base
+ run_offset
;
3144 if( is_simulation_running() )
3146 if( k
== world
.sim_run
)
3148 float a
= fabsf(sinf( vg_time
* 2.0f
)) * 0.075f
+ 0.075f
;
3150 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, a
}, bar_colour
);
3153 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
3157 else if( 1 || k
& 0x1 )
3160 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, 0.07f
}, bar_colour
);
3162 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
3169 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, bar_colour
);
3170 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)term
->pos
[0], y_position
- 0.1f
, 1.0f
);
3174 for( int j
= 0; j
< term
->runs
[k
].condition_count
; j
++ )
3176 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
3177 (float)term
->pos
[0] + 0.2f
+ 0.2f
* (float)j
,
3184 char cc
= term
->runs
[k
].conditions
[j
];
3187 colour_code_v3( cc
, dot_colour
);
3188 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3190 // Draw filled if tick not passed, draw empty if empty
3191 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
3192 draw_mesh( empty_start
, empty_count
);
3194 draw_mesh( filled_start
, filled_count
);
3200 if( term
->runs
[k
].recv_count
> j
)
3202 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
3203 v3_muls( dot_colour
, 0.8f
, dot_colour
);
3204 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3206 draw_mesh( filled_start
, filled_count
);
3209 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
3210 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3212 draw_mesh( empty_start
, empty_count
);
3218 glDisable(GL_BLEND
);
3222 float const score_bright = 1.25f;
3223 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
3224 0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
3226 use_mesh( &world.numbers );
3227 draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
3233 if( world
.st
.state
== k_game_state_settings
)
3237 ui_global_ctx
.cursor
[2] = 225;
3243 gui_capture_mouse( 200 );
3245 gui_fill_rect( ui_global_ctx
.cursor
, 0xC0202020 );
3246 ui_rect_pad( ui_global_ctx
.cursor
, 8 );
3248 ui_global_ctx
.cursor
[3] = 25;
3252 gui_text( "Settings", 3 );
3256 // Colour scheme selection
3257 ui_global_ctx
.cursor
[1] += 30;
3259 gui_text( "Colour Scheme", 2 );
3260 ui_global_ctx
.cursor
[1] += 25;
3264 ui_global_ctx
.cursor
[2] = 50;
3266 for( int i
= 0; i
< 4; i
++ )
3271 u32 rgb
= 0xff000000;
3273 for( int j
= 0; j
< 3; j
++ )
3274 rgb
|= (u32
)(colour_sets
[ colour_set_id
][i
][j
]*255.0f
) << j
* 8;
3276 gui_fill_rect( ui_global_ctx
.cursor
, rgb
);
3285 ui_global_ctx
.cursor
[2] = 25;
3286 if( gui_button( 0 ) == k_button_click
)
3288 if( colour_set_id
> 0 )
3294 ui_global_ctx
.cursor
[2] = 150;
3297 gui_fill_rect( ui_global_ctx
.cursor
, 0x33ffffff );
3298 ui_global_ctx
.cursor
[0] += 45;
3299 ui_global_ctx
.cursor
[1] += 6;
3300 gui_text( (const char *[]){ "Normal", "Extra1", "Extra2" }[ colour_set_id
], 2 );
3304 ui_global_ctx
.cursor
[2] = 25;
3305 if( gui_button( 1 ) == k_button_click
)
3307 if( colour_set_id
< vg_list_size( colour_sets
)-1 )
3316 // TODO: remove code dupe
3317 ui_global_ctx
.cursor
[1] += 16;
3319 gui_text( "Tile Theme", 2 );
3320 ui_global_ctx
.cursor
[1] += 20;
3324 ui_global_ctx
.cursor
[2] = 25;
3325 if( gui_button( 0 ) == k_button_click
)
3327 if( world_theme_id
> 0 )
3333 ui_global_ctx
.cursor
[2] = 150;
3336 gui_fill_rect( ui_global_ctx
.cursor
, 0x33ffffff );
3337 ui_global_ctx
.cursor
[0] += 45;
3338 ui_global_ctx
.cursor
[1] += 6;
3339 gui_text( world_themes
[ world_theme_id
].name
, 2 );
3343 ui_global_ctx
.cursor
[2] = 25;
3344 if( gui_button( 1 ) == k_button_click
)
3346 if( world_theme_id
< vg_list_size( world_themes
)-1 )
3358 #if STEAM_LEADERBOARDS
3359 void leaderboard_dispatch_score(void)
3362 sw_upload_leaderboard_score(
3363 ui_data
.upload_request
.level
->steam_leaderboard
,
3364 k_ELeaderboardUploadScoreMethodKeepBest
,
3365 ui_data
.upload_request
.score
,
3370 ui_data
.upload_request
.is_waiting
= 0;
3372 vg_success( "Dispatched leaderboard score\n" );
3375 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
3377 if( !pCallback
->m_bLeaderboardFound
)
3379 vg_error( "Leaderboard could not be found\n" );
3380 ui_data
.steam_leaderboard
= 0;
3384 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
3386 // Update UI state and request entries if this callback found the current UI level
3387 if( ui_data
.level_selected
)
3389 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
3391 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
3392 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3396 // Dispatch the waiting request if there was one
3397 if( ui_data
.upload_request
.is_waiting
)
3399 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
3401 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3402 leaderboard_dispatch_score();
3408 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
3410 // Update UI if this leaderboard matches what we currently have in view
3411 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
3413 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
3414 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
3416 u64_steamid local_player
= sw_get_steamid();
3418 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
3420 LeaderboardEntry_t entry
;
3421 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
3423 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
3425 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
3426 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
3427 player
->score
= entry
.m_nScore
;
3429 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
3430 player
->texture
= sw_get_player_image( player
->id
);
3432 if( player
->texture
== 0 )
3433 player
->texture
= tex_unkown
.name
;
3435 player
->is_local_player
= local_player
== player
->id
? 1: 0;
3438 if( ui_data
.leaderboard_count
)
3439 ui_data
.leaderboard_show
= 1;
3441 ui_data
.leaderboard_show
= 0;
3443 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
3446 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
3448 if( ui_data
.upload_request
.is_waiting
)
3449 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
3451 ui_data
.upload_request
.level
= cmp_level
;
3452 ui_data
.upload_request
.score
= score
;
3453 ui_data
.upload_request
.is_waiting
= 1;
3455 // If leaderboard ID has been downloaded already then just immediately dispatch this
3456 if( cmp_level
->steam_leaderboard
)
3457 leaderboard_dispatch_score();
3459 sw_find_leaderboard( cmp_level
->map_name
);
3464 // ===========================================================================================================
3466 static int console_credits( int argc
, char const *argv
[] )
3468 vg_info( "Aknowledgements:\n" );
3469 vg_info( " GLFW zlib/libpng glfw.org\n" );
3470 vg_info( " miniaudio MIT0 miniaud.io\n" );
3471 vg_info( " QOI MIT phoboslab.org\n" );
3472 vg_info( " STB library MIT nothings.org\n" );
3473 vg_info( " Weiholmir JustFredrik\n" );
3474 vg_info( " Ubuntu Regular ubuntu.com\n" );
3478 static int console_save_map( int argc
, char const *argv
[] )
3480 if( !world
.initialzed
)
3482 vg_error( "Tried to save uninitialized map!\n" );
3486 char map_path
[ 256 ];
3488 strcpy( map_path
, "sav/" );
3489 strcat( map_path
, world
.map_name
);
3490 strcat( map_path
, ".map" );
3492 FILE *test_writer
= fopen( map_path
, "wb" );
3495 vg_info( "Saving map to '%s'\n", map_path
);
3496 map_serialize( test_writer
);
3498 fclose( test_writer
);
3503 vg_error( "Unable to open stream for writing\n" );
3508 static int console_load_map( int argc
, char const *argv
[] )
3510 char map_path
[ 256 ];
3515 strcpy( map_path
, "sav/" );
3516 strcat( map_path
, argv
[0] );
3517 strcat( map_path
, ".map" );
3519 char *text_source
= vg_textasset_read( map_path
);
3523 strcpy( map_path
, "maps/" );
3524 strcat( map_path
, argv
[0] );
3525 strcat( map_path
, ".map" );
3527 text_source
= vg_textasset_read( map_path
);
3532 vg_info( "Loading map: '%s'\n", map_path
);
3533 world
.pCmpLevel
= NULL
;
3535 if( !map_load( text_source
, argv
[0] ) )
3537 free( text_source
);
3541 free( text_source
);
3546 vg_error( "Missing maps '%s'\n", argv
[0] );
3552 vg_error( "Missing argument <map_path>\n" );
3557 static int console_changelevel( int argc
, char const *argv
[] )
3561 // Save current level
3562 console_save_map( 0, NULL
);
3564 if( console_load_map( argc
, argv
) )
3566 world
.st
.zoom
= 0.0f
;
3573 vg_error( "Missing argument <map_path>\n" );
3579 // START UP / SHUTDOWN
3580 // ===========================================================================================================
3582 #define TRANSFORM_TRI_2D( S, OX, OY, X1, Y1, X2, Y2, X3, Y3 ) \
3583 X1*S+OX, Y1*S+OY, X2*S+OX, Y2*S+OY, X3*S+OX, Y3*S+OY
3587 // Steamworks callbacks
3588 #ifdef STEAM_LEADERBOARDS
3589 sw_leaderboard_found
= &leaderboard_found
;
3590 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
3593 vg_function_push( (struct vg_cmd
){
3594 .name
= "_map_write",
3595 .function
= console_save_map
3598 vg_function_push( (struct vg_cmd
){
3599 .name
= "_map_load",
3600 .function
= console_load_map
3603 vg_function_push( (struct vg_cmd
){
3605 .function
= console_changelevel
3608 vg_function_push( (struct vg_cmd
){
3610 .function
= console_credits
3613 vg_convar_push( (struct vg_convar
){
3615 .data
= &colour_set_id
,
3616 .data_type
= k_convar_dtype_i32
,
3617 .opt_i32
= { .min
= 0, .max
= 2, .clamp
= 1 },
3621 vg_convar_push( (struct vg_convar
){
3623 .data
= &world_theme_id
,
3624 .data_type
= k_convar_dtype_i32
,
3625 .opt_i32
= { .min
= 0, .max
= vg_list_size( world_themes
)-1, .clamp
= 1 },
3629 // Combined quad, long quad / empty circle / filled circle mesh
3631 float combined_mesh
[6*6 + 32*6*3] = {
3632 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
3633 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
3635 0.0f
, 0.0f
, 0.0f
, 0.2f
, 1.0f
, 0.2f
,
3636 0.0f
, 0.0f
, 1.0f
, 0.2f
, 1.0f
, 0.0f
,
3638 TRANSFORM_TRI_2D( 0.15f
,0.05f
,0.4f
, 0.0f
, 1.0f
, 1.0f
, 2.0f
, 1.0f
, 0.0f
),
3639 TRANSFORM_TRI_2D( 0.15f
,0.80f
,0.4f
, 0.0f
, 0.0f
, 0.0f
, 2.0f
, 1.0f
, 1.0f
)
3642 float *circle_mesh
= combined_mesh
+ 6*6;
3645 for( int i
= 0; i
< res
; i
++ )
3647 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
3648 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
3650 circle_mesh
[ i
*6+0 ] = 0.0f
;
3651 circle_mesh
[ i
*6+1 ] = 0.0f
;
3653 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
3654 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
3655 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
3657 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
3658 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
3659 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
3661 v2_copy( v0
, circle_mesh
+ i
*6+4 );
3662 v2_copy( v1
, circle_mesh
+ i
*6+2 );
3663 v2_copy( v0
, circle_mesh
+i
*6+4 );
3664 v2_copy( v1
, circle_mesh
+i
*6+2 );
3667 init_mesh( &world
.shapes
, combined_mesh
, vg_list_size( combined_mesh
) );
3672 int const num_segments
= 64;
3674 struct mesh_wire
*mw
= &world
.wire
;
3676 v2f wire_points
[ num_segments
* 2 ];
3677 u16 wire_indices
[ 6*(num_segments
-1) ];
3679 for( int i
= 0; i
< num_segments
; i
++ )
3681 float l
= (float)i
/ (float)(num_segments
-1);
3683 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
3684 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
3686 if( i
< num_segments
-1 )
3688 wire_indices
[ i
*6+0 ] = i
*2 + 0;
3689 wire_indices
[ i
*6+1 ] = i
*2 + 1;
3690 wire_indices
[ i
*6+2 ] = i
*2 + 3;
3691 wire_indices
[ i
*6+3 ] = i
*2 + 0;
3692 wire_indices
[ i
*6+4 ] = i
*2 + 3;
3693 wire_indices
[ i
*6+5 ] = i
*2 + 2;
3697 glGenVertexArrays( 1, &mw
->vao
);
3698 glGenBuffers( 1, &mw
->vbo
);
3699 glGenBuffers( 1, &mw
->ebo
);
3700 glBindVertexArray( mw
->vao
);
3702 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
3704 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
3705 glBindVertexArray( mw
->vao
);
3707 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
3708 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
3711 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
3712 glEnableVertexAttribArray( 0 );
3716 mw
->em
= vg_list_size( wire_indices
);
3719 // Create info data texture
3721 glGenTextures( 1, &world
.background_data
);
3722 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
3723 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
3727 // Create random smaples texture
3729 u8
*data
= malloc(512*512*2);
3730 for( int i
= 0; i
< 512*512*2; i
++ )
3731 data
[ i
] = rand()/(RAND_MAX
/255);
3733 glGenTextures( 1, &world
.random_samples
);
3734 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
3735 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
3742 resource_load_main();
3744 // Create text buffers
3746 // Work out the counts for each 'segment'
3747 u32 desc_max_size
= 0, title_max_size
= 0,
3748 score_max_size
= 10,
3751 size_level_texts
= 6*9*7
3754 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
3756 struct career_level_pack
*set
= &career_packs
[i
];
3757 for( int j
= 0; j
< set
->count
; j
++ )
3759 struct cmp_level
*lvl
= &set
->pack
[j
];
3761 desc_max_size
= VG_MAX( desc_max_size
, strlen( lvl
->description
) );
3762 title_max_size
= VG_MAX( title_max_size
, strlen( lvl
->title
) );
3767 u32 total_characters
=
3774 u32 total_faces
= total_characters
* 2,
3775 total_vertices
= total_characters
* 4,
3776 total_indices
= total_faces
* 3;
3779 u32 work_buffer_total_chars
=
3780 VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size
, title_max_size
), VG_MAX( score_max_size
, time_max_size
) ) );
3782 u32 total_work_faces
= work_buffer_total_chars
* 2,
3783 total_work_vertices
= work_buffer_total_chars
* 4,
3784 total_work_indices
= total_work_faces
* 3;
3786 text_buffers
.title_count
= 0;
3787 text_buffers
.desc_count
= 0;
3788 text_buffers
.score_count
= 0;
3789 text_buffers
.time_count
= 0;
3790 text_buffers
.grid_count
= size_level_texts
;
3792 // Calculate offsets
3793 text_buffers
.title_start
= 0;
3794 text_buffers
.desc_start
= text_buffers
.title_start
+ title_max_size
;
3795 text_buffers
.score_start
= text_buffers
.desc_start
+ desc_max_size
;
3796 text_buffers
.time_start
= text_buffers
.score_start
+ score_max_size
;
3797 text_buffers
.grid_start
= text_buffers
.time_start
+ time_max_size
;
3800 glGenVertexArrays(1, &text_buffers
.vao
);
3801 glGenBuffers( 1, &text_buffers
.vbo
);
3802 glGenBuffers( 1, &text_buffers
.ebo
);
3803 glBindVertexArray( text_buffers
.vao
);
3805 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
3806 glBufferData( GL_ARRAY_BUFFER
, total_vertices
* sizeof( struct vector_glyph_vert
), NULL
, GL_DYNAMIC_DRAW
);
3808 glBindVertexArray( text_buffers
.vao
);
3810 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
3811 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, total_indices
* sizeof( u16
), NULL
, GL_DYNAMIC_DRAW
);
3813 u32
const stride
= sizeof( struct vector_glyph_vert
);
3816 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, co
) );
3817 glEnableVertexAttribArray( 0 );
3820 glVertexAttribPointer( 1, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, uv
) );
3821 glEnableVertexAttribArray( 1 );
3824 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE
, GL_TRUE
, stride
, (void *)offsetof( struct vector_glyph_vert
, colour
) );
3825 glEnableVertexAttribArray( 2 );
3828 text_buffers
.buffer
= (struct vector_glyph_vert
*)malloc( total_work_vertices
* sizeof(struct vector_glyph_vert
) );
3829 text_buffers
.indices
= (u16
*)malloc( total_work_indices
* sizeof(u16
) );
3832 for( int i
= 1; i
< 7; i
++ )
3837 for( int x
= 0; x
< 6; x
++ )
3839 for( int y
= 0; y
< 9; y
++ )
3853 gen_text_buffer( label
, &font_Ubuntu
, (v2f
){ -6.0f
+ x
+ (x
== 0? 0.6f
: 0.2f
), y
+ 0.2f
}, 0.35f
, text_buffers
.grid_start
+(y
*6+x
)*7 );
3858 // Restore gamestate
3859 career_local_data_init();
3869 console_save_map( 0, NULL
);
3872 glDeleteVertexArrays( 1, &text_buffers
.vao
);
3873 glDeleteBuffers( 1, &text_buffers
.vbo
);
3874 glDeleteBuffers( 1, &text_buffers
.ebo
);
3876 free( text_buffers
.buffer
);
3877 free( text_buffers
.indices
);
3879 resource_free_main();
3881 glDeleteTextures( 1, &world
.background_data
);
3882 glDeleteTextures( 1, &world
.random_samples
);
3884 glDeleteVertexArrays( 1, &world
.wire
.vao
);
3885 glDeleteBuffers( 1, &world
.wire
.vbo
);
3886 glDeleteBuffers( 1, &world
.wire
.ebo
);
3888 free_mesh( &world
.shapes
);
3893 int main( int argc
, char *argv
[] )
3895 vg_init( argc
, argv
, "Marble Computing" );