1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
4 #define VG_STEAM_APPID 1218140U
6 #include "fishladder_resources.h"
9 // ===========================================================================================================
14 k_cell_type_ramp_right
= 3,
15 k_cell_type_ramp_left
= 6,
16 k_cell_type_split
= 7,
17 k_cell_type_merge
= 13,
18 k_cell_type_con_r
= 1,
19 k_cell_type_con_u
= 2,
20 k_cell_type_con_l
= 4,
26 k_fish_state_soon_dead
= -1,
27 k_fish_state_dead
= 0,
30 k_fish_state_soon_alive
35 k_world_button_none
= -1,
36 k_world_button_sim
= 0,
37 k_world_button_pause
= 1,
38 k_world_button_wire_mode
= 2
41 #define FLAG_CANAL 0x1
42 #define FLAG_IS_TRIGGER 0x2
43 #define FLAG_RESERVED0 0x4
44 #define FLAG_RESERVED1 0x8
46 #define FLAG_INPUT 0x10
47 #define FLAG_OUTPUT 0x20
48 #define FLAG_WALL 0x40
50 #define FLAG_FLIP_FLOP 0x100
51 #define FLAG_TRIGGERED 0x200
52 #define FLAG_FLIP_ROTATING 0x400
53 #define FLAG_TARGETED 0x800
56 0000 0 | 0001 1 | 0010 2 | 0011 3
60 0100 4 | 0101 5 | 0110 6 | 0111 7
64 1000 8 | 1001 9 | 1010 10 | 1011 11
68 1100 12 | 1101 13 | 1110 14 | 1111 15
74 static struct cell_description
88 { .start
= { 1, 0 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
89 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
90 { .start
= { 0, 1 }, .end
= { 1, 0 }, .trigger_pos
= { 0.25f
, 0.25f
} },
92 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
93 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .is_linear
= 1 },
94 { .start
= { 0, 1 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
95 { .start
= { 0, 1 }, .is_special
= 1 },
97 { .start
= { 0, -1 }, .end
= { 0, 1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
98 { .start
= { 1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.75f
} },
99 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .is_linear
= 1 },
102 { .start
= { -1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.75f
, 0.75f
} },
103 { .end
= { 0, -1 }, .is_special
= 1, .trigger_pos
= { 0.5f
, 0.75f
} },
108 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
109 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
110 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
111 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
113 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
114 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
115 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
116 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
118 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
119 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
121 float const curve_7_linear_section
= 0.1562f
;
124 // ===========================================================================================================
148 int sim_run
, max_runs
;
150 int sim_frame
, sim_target
;
151 float sim_internal_time
, // current tick-time
152 sim_internal_delta
, // time delta
153 sim_internal_ref
, // Reference point of internal time
154 sim_delta_ref
, // Reference point of vg_time when we started at current sim_speed
155 sim_delta_speed
, // Rate to apply time delta
156 frame_lerp
, // Fractional part of sim_internal_time
157 pause_offset_target
; //
166 int condition_count
, recv_count
;
178 float light_target
, light
;
185 struct mesh shapes
, numbers
;
188 GLuint vao
, vbo
, ebo
;
193 GLuint background_data
;
194 GLuint random_samples
;
196 int selected
, tile_x
, tile_y
;
203 enum e_fish_state state
;
215 //struct career_level *ptr_career_level;
216 struct cmp_level
*pCmpLevel
;
227 // Forward declerations
228 // --------------------
230 static int console_credits( int argc
, char const *argv
[] );
231 static int console_save_map( int argc
, char const *argv
[] );
232 static int console_load_map( int argc
, char const *argv
[] );
233 static int console_changelevel( int argc
, char const *argv
[] );
236 // ===========================================================================================================
245 // ===========================================================================================================
247 static void colour_code_v3( char const cc
, v3f target
)
249 static v3f colour_sets
[] =
250 { { 1.0f
, 0.9f
, 0.3f
},
251 { 0.2f
, 0.9f
, 0.14f
},
252 { 0.4f
, 0.8f
, 1.00f
},
253 { 0.882f
, 0.204f
, 0.922f
}
256 if( cc
>= 'a' && cc
<= 'z' )
260 if( id
< vg_list_size( colour_sets
) )
262 v3_copy( colour_sets
[ id
], target
);
267 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
270 static int hash21i( v2i p
, u32 umod
)
272 static const int random_noise
[] =
274 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
275 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
276 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
277 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
278 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
279 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
280 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
281 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
282 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
283 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
284 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
285 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
286 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
287 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
288 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
289 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
290 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
291 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
292 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
293 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
294 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
295 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
296 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
297 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
298 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
299 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
300 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
301 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
302 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
303 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
304 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
305 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
308 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
312 // ===========================================================================================================
314 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
316 m
->elements
= length
/3;
317 glGenVertexArrays( 1, &m
->vao
);
318 glGenBuffers( 1, &m
->vbo
);
320 glBindVertexArray( m
->vao
);
321 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
322 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
324 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
325 glEnableVertexAttribArray( 0 );
330 static void free_mesh( struct mesh
*m
)
332 glDeleteVertexArrays( 1, &m
->vao
);
333 glDeleteBuffers( 1, &m
->vbo
);
336 static void draw_mesh( int const start
, int const count
)
338 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
341 static void use_mesh( struct mesh
*m
)
343 glBindVertexArray( m
->vao
);
350 static struct cell_button
*get_wbutton( enum e_world_button btn
)
352 return &world
.buttons
[ btn
];
355 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
358 // ===========================================================================================================
360 static void map_free(void)
362 arrfree( world
.data
);
373 world
.initialzed
= 0;
376 static void io_reset(void)
378 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
380 struct cell_terminal
*term
= &world
.io
[i
];
382 for( int j
= 0; j
< term
->run_count
; j
++ )
383 term
->runs
[j
].recv_count
= 0;
387 static struct cell
*pcell( v2i pos
)
389 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
392 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
394 v2i full_start
= { 1,1 };
395 v2i full_end
= { world
.w
-1, world
.h
-1 };
404 u8 info_buffer
[64*64*4];
407 int px0
= vg_max( start
[0], full_start
[0] ),
408 px1
= vg_min( end
[0], full_end
[0] ),
409 py0
= vg_max( start
[1], full_start
[1] ),
410 py1
= vg_min( end
[1], full_end
[1] );
412 for( int y
= py0
; y
< py1
; y
++ )
414 for( int x
= px0
; x
< px1
; x
++ )
416 struct cell
*cell
= pcell((v2i
){x
,y
});
418 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
423 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
425 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
427 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
428 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
436 if( cell
->state
& FLAG_WALL
)
437 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
442 pcell((v2i
){x
,y
})->config
= config
;
444 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
446 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
452 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
453 ((cell
->state
& FLAG_TARGETED
) && (cell
->config
!= k_cell_type_split
))
454 ) && update_texbuffer
456 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
457 for( u32 i
= 0; i
< 2; i
++ )
461 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
462 other_ptr
->links
[ i
] = 0;
463 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
465 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
466 other_ptr
->state
&= ~FLAG_TARGETED
;
476 if( update_texbuffer
)
478 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
479 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
483 static int map_load( const char *str
, const char *name
)
485 //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
494 if( c
[world
.w
] == ';' )
496 else if( !c
[world
.w
] )
498 vg_error( "Unexpected EOF when parsing level\n" );
503 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
505 int reg_start
= 0, reg_end
= 0;
507 u32
*links_to_make
= NULL
;
508 int links_satisfied
= 0;
510 char link_id_buffer
[32];
518 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
524 if( *c
== '\r' ) c
++;
531 if( *c
== '\r' ) { c
++; continue; }
533 if( reg_start
< reg_end
)
535 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
536 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
538 if( (*c
>= 'a' && *c
<= 'z') || *c
== ' ' )
540 run
->conditions
[ run
->condition_count
++ ] = *c
;
544 if( *c
== ',' || *c
== '\n' )
553 terminal
->runs
[ terminal
->run_count
].condition_count
= 0;
554 terminal
->run_count
++;
555 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
559 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
566 if( links_satisfied
< arrlen( links_to_make
) )
568 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
570 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
572 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
574 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
578 link_id_buffer
[ link_id_n
++ ] = *c
;
580 else if( *c
== ',' || *c
== '\n' )
582 link_id_buffer
[ link_id_n
] = 0x00;
583 int value
= atoi( link_id_buffer
);
585 target
->links
[value
>= 0? 1:0] = abs(value
);
594 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
600 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
609 // Registry length-error checks
610 if( reg_start
!= reg_end
)
612 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
616 if( links_satisfied
!= arrlen( links_to_make
) )
618 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
624 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
628 row
= arraddnptr( world
.data
, world
.w
);
631 reg_end
= reg_start
= arrlen( world
.io
);
633 arrsetlen( links_to_make
, 0 );
640 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
644 // Tile initialization
646 struct cell
*cell
= &row
[ cx
];
649 if( *c
== '+' || *c
== '-' )
651 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
653 term
->pos
[1] = world
.h
;
656 term
->runs
[0].condition_count
= 0;
658 cell
->state
= *c
== '+'? FLAG_INPUT
: FLAG_OUTPUT
;
661 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
662 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
664 // Canal flag bits (4bit/16 value):
670 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
672 if( cell
->state
& FLAG_IS_TRIGGER
)
673 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
679 else cell
->state
= 0x00;
687 // Update data texture to fill out the background
689 u8 info_buffer
[64*64*4];
690 for( int x
= 0; x
< 64; x
++ )
692 for( int y
= 0; y
< 64; y
++ )
694 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
696 px
[0] = 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
703 // Random walks.. kinda
704 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
706 struct cell_terminal
*term
= &world
.io
[ i
];
712 turtle
[0] = 16+term
->pos
[0];
713 turtle
[1] = 16+term
->pos
[1];
716 turtle_dir
[1] = pcell(term
->pos
)->state
& FLAG_INPUT
? 1: -1;
717 original_y
= turtle_dir
[1];
719 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
720 v2i_add( turtle_dir
, turtle
, turtle
);
722 for( int i
= 0; i
< 100; i
++ )
724 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
726 v2i_add( turtle_dir
, turtle
, turtle
);
728 if( turtle
[0] == 0 ) break;
729 if( turtle
[0] == 63 ) break;
730 if( turtle
[1] == 0 ) break;
731 if( turtle
[1] == 63 ) break;
733 int random_value
= hash21i( turtle
, 0xFF );
734 if( random_value
> 255-40 && !turtle_dir
[0] )
739 else if( random_value
> 255-80 && !turtle_dir
[0] )
744 else if( random_value
> 255-100 )
747 turtle_dir
[1] = original_y
;
752 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
753 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
756 arrfree( links_to_make
);
758 map_reclassify( NULL
, NULL
, 1 );
761 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
763 struct cell
*src
= &world
.data
[i
];
764 if( src
->state
& FLAG_IS_TRIGGER
)
766 int link_id
= src
->links
[0]?0:1;
767 if( src
->links
[link_id
] <= world
.h
*world
.w
)
769 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
770 if( (target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
) )
772 if( target
->links
[ link_id
] )
774 vg_error( "Link target was already targeted\n" );
780 target
->links
[ link_id
] = i
;
781 target
->state
|= FLAG_TARGETED
;
786 vg_error( "Link target was invalid\n" );
792 vg_error( "Link target out of bounds\n" );
798 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
802 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
803 world
.initialzed
= 1;
807 arrfree( links_to_make
);
812 static void map_serialize( FILE *stream
)
814 for( int y
= 0; y
< world
.h
; y
++ )
816 for( int x
= 0; x
< world
.w
; x
++ )
818 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
820 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
821 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
822 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
823 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
825 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
827 else fputc( ' ', stream
);
830 fputc( ';', stream
);
832 int terminal_write_count
= 0;
834 for( int x
= 0; x
< world
.w
; x
++ )
836 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
838 struct cell_terminal
*term
= &world
.io
[i
];
839 if( v2i_eq( term
->pos
, (v2i
){x
,y
} ) )
841 if( terminal_write_count
)
842 fputc( ',', stream
);
843 terminal_write_count
++;
845 for( int j
= 0; j
< term
->run_count
; j
++ )
847 struct terminal_run
*run
= &term
->runs
[j
];
849 for( int k
= 0; k
< run
->condition_count
; k
++ )
850 fputc( run
->conditions
[k
], stream
);
852 if( j
< term
->run_count
-1 )
853 fputc( ':', stream
);
859 for( int x
= 0; x
< world
.w
; x
++ )
861 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
862 if( cell
->state
& FLAG_IS_TRIGGER
)
864 if( terminal_write_count
)
865 fputc( ',', stream
);
866 terminal_write_count
++;
868 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
872 fputc( '\n', stream
);
877 // ===========================================================================================================
893 levels
[ NUM_CAMPAIGN_LEVELS
];
897 static int career_load_success
= 0;
899 static void career_serialize(void)
901 if( !career_load_success
)
904 struct dcareer_state encoded
;
906 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
908 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
910 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
912 struct serializable_set
*set
= &career_serializable
[i
];
914 for( int j
= 0; j
< set
->count
; j
++ )
916 struct cmp_level
*lvl
= &set
->pack
[j
];
917 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
919 dest
->score
= lvl
->completed_score
;
920 dest
->unlocked
= lvl
->unlocked
;
921 dest
->reserved
[0] = 0;
922 dest
->reserved
[1] = 0;
926 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
929 static void career_unlock_level( struct cmp_level
*lvl
);
930 static void career_unlock_level( struct cmp_level
*lvl
)
935 career_unlock_level( lvl
->linked
);
938 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
942 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
944 if( !lvl
->is_tutorial
&& upload
)
945 leaderboard_set_score( lvl
, score
);
947 lvl
->completed_score
= score
;
950 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
954 static void career_reset_level( struct cmp_level
*lvl
)
957 lvl
->completed_score
= 0;
960 static void career_load(void)
963 struct dcareer_state encoded
;
966 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
968 encoded
.levels
[0].unlocked
= 1;
970 // Load and copy data into encoded
971 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
975 if( sz
> sizeof( struct dcareer_state
) )
976 vg_warn( "This save file is too big! Some levels will be lost\n" );
978 if( sz
<= offsetof( struct dcareer_state
, levels
) )
980 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
984 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
988 vg_info( "No save file... Using blank one\n" );
991 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
993 struct serializable_set
*set
= &career_serializable
[i
];
995 for( int j
= 0; j
< set
->count
; j
++ )
996 career_reset_level( &set
->pack
[j
] );
999 // Header information
1000 // =================================
1002 // Decode everything from dstate
1003 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1005 struct serializable_set
*set
= &career_serializable
[i
];
1007 for( int j
= 0; j
< set
->count
; j
++ )
1009 struct cmp_level
*lvl
= &set
->pack
[j
];
1010 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1012 if( src
->unlocked
) career_unlock_level( lvl
);
1013 if( src
->score
) lvl
->completed_score
= src
->score
;
1016 if( lvl
->serial_id
== encoded
.in_map
)
1018 if( console_changelevel( 1, &lvl
->map_name
) )
1019 world
.pCmpLevel
= lvl
;
1024 career_load_success
= 1;
1028 // ===========================================================================================================
1029 static int is_simulation_running(void)
1031 return world
.buttons
[ k_world_button_sim
].pressed
;
1034 static void clear_animation_flags(void)
1036 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1037 world
.data
[ i
].state
&= ~(FLAG_FLIP_FLOP
|FLAG_FLIP_ROTATING
);
1040 static void simulation_stop(void)
1042 world
.buttons
[ k_world_button_sim
].pressed
= 0;
1043 world
.buttons
[ k_world_button_pause
].pressed
= 0;
1045 world
.num_fishes
= 0;
1046 world
.sim_frame
= 0;
1048 world
.frame_lerp
= 0.0f
;
1052 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
1054 clear_animation_flags();
1056 vg_info( "Stopping simulation!\n" );
1059 static void simulation_start(void)
1061 vg_success( "Starting simulation!\n" );
1063 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
1065 world
.num_fishes
= 0;
1066 world
.sim_frame
= 0;
1069 world
.sim_delta_speed
= 2.5f
;
1070 world
.sim_delta_ref
= vg_time
;
1071 world
.sim_internal_ref
= 0.0f
;
1072 world
.sim_internal_time
= 0.0f
;
1073 world
.pause_offset_target
= 0.0f
;
1075 world
.sim_target
= 0;
1077 clear_animation_flags();
1082 static int world_check_pos_ok( v2i co
)
1084 return (co
[0] < 2 || co
[0] >= world
.w
-2 || co
[1] < 2 || co
[1] >= world
.h
-2)? 0: 1;
1087 static int cell_interactive( v2i co
)
1090 if( !world_check_pos_ok( co
) )
1094 if( world
.data
[ world
.w
*co
[1] + co
[0] ].state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1097 // List of 3x3 configurations that we do not allow
1098 static u32 invalid_src
[][9] =
1130 // Statically compile invalid configurations into bitmasks
1131 static u32 invalid
[ vg_list_size(invalid_src
) ];
1133 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1137 for( int j
= 0; j
< 3; j
++ )
1138 for( int k
= 0; k
< 3; k
++ )
1139 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1141 invalid
[i
] = comped
;
1144 // Extract 5x5 grid surrounding tile
1146 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1147 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1149 struct cell
*cell
= pcell((v2i
){x
,y
});
1151 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
)) )
1152 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1155 // Run filter over center 3x3 grid to check for invalid configurations
1156 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1157 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1159 if( blob
& (0x1 << (6+kernel
[i
])) )
1161 u32 window
= blob
>> kernel
[i
];
1163 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1164 if((window
& invalid
[j
]) == invalid
[j
])
1172 void vg_update(void)
1175 // ========================================================================================================
1177 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1178 r2
= (float)world
.h
/ (float)world
.w
,
1181 size
= ( r2
< r1
? (float)world
.w
* 0.5f
: ((float)world
.h
* 0.5f
) / r1
) + 2.5f
;
1182 m3x3_projection( m_projection
, -size
, size
, -size
*r1
, size
*r1
);
1185 origin
[0] = floorf( -0.5f
* world
.w
);
1186 origin
[1] = floorf( -0.5f
* world
.h
);
1189 m3x3_identity( m_view
);
1190 m3x3_translate( m_view
, origin
);
1191 m3x3_mul( m_projection
, m_view
, vg_pv
);
1192 vg_projection_update();
1195 // ========================================================================================================
1196 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1198 world
.tile_x
= floorf( world
.tile_pos
[0] );
1199 world
.tile_y
= floorf( world
.tile_pos
[1] );
1202 // ========================================================================================================
1203 if( !is_simulation_running() && !gui_want_mouse() )
1205 v2_copy( vg_mouse_ws
, world
.drag_to_co
);
1207 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1209 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1211 static u32 modify_state
= 0;
1213 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1215 if( vg_get_button_down("primary") )
1216 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1218 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1220 cell_ptr
->state
&= ~FLAG_CANAL
;
1221 cell_ptr
->state
|= modify_state
;
1223 if( cell_ptr
->state
& FLAG_CANAL
)
1225 cell_ptr
->links
[0] = 0;
1226 cell_ptr
->links
[1] = 0;
1228 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1233 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1237 map_reclassify( (v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1238 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1241 if( vg_get_button_down("secondary") && (cell_ptr
->state
& FLAG_CANAL
) && !(cell_ptr
->config
== k_cell_type_split
) )
1243 world
.id_drag_from
= world
.selected
;
1245 struct cell_description
*desc
= &cell_descriptions
[ world
.data
[world
.id_drag_from
].config
];
1246 v2_add( desc
->trigger_pos
, (v2f
){ world
.tile_x
, world
.tile_y
}, world
.drag_from_co
);
1249 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1251 if( vg_get_button_up("secondary") && world
.id_drag_from
== world
.selected
)
1253 u32 link_id
= local_x
> 0.5f
? 1: 0;
1255 // break existing connection off
1256 if( cell_ptr
->links
[ link_id
] )
1258 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1260 if( !current_connection
->links
[ link_id
^ 0x1 ] )
1261 current_connection
->state
&= ~FLAG_TARGETED
;
1263 current_connection
->links
[ link_id
] = 0;
1264 cell_ptr
->links
[ link_id
] = 0;
1267 cell_ptr
->state
&= ~FLAG_IS_TRIGGER
;
1268 world
.id_drag_from
= 0;
1271 if( world
.id_drag_from
&& (cell_ptr
->state
& FLAG_CANAL
) && (cell_ptr
->config
== k_cell_type_split
) )
1273 world
.drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1274 world
.drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1276 if( vg_get_button_up("secondary") )
1278 struct cell
*drag_ptr
= &world
.data
[world
.id_drag_from
];
1279 u32 link_id
= local_x
> 0.5f
? 1: 0;
1281 // Cleanup existing connections
1282 if( cell_ptr
->links
[ link_id
] )
1284 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1286 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1287 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1288 current_connection
->links
[ link_id
] = 0;
1291 if( drag_ptr
->links
[ link_id
^ 0x1 ] )
1293 vg_warn( "Destroying alternate link %u (%hu)\n", link_id
^ 0x1, drag_ptr
->links
[ link_id
^ 0x1 ] );
1295 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ link_id
^ 0x1 ]];
1296 if( !current_connection
->links
[ link_id
] )
1297 current_connection
->state
&= ~FLAG_TARGETED
;
1299 current_connection
->links
[ link_id
^ 0x1 ] = 0;
1300 drag_ptr
->links
[ link_id
^ 0x1 ] = 0;
1303 // Create the new connection
1304 vg_success( "Creating connection on link %u (%hu)\n", link_id
, world
.id_drag_from
);
1306 cell_ptr
->links
[ link_id
] = world
.id_drag_from
;
1307 drag_ptr
->links
[ link_id
] = world
.selected
;
1309 cell_ptr
->state
|= FLAG_TARGETED
;
1310 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1311 world
.id_drag_from
= 0;
1317 world
.selected
= -1;
1320 if( !(vg_get_button("secondary") && world
.id_drag_from
) )
1321 world
.id_drag_from
= 0;
1325 world
.selected
= -1;
1326 world
.id_drag_from
= 0;
1329 // Marble state updates
1330 // ========================================================================================================
1331 if( is_simulation_running() )
1333 float old_time
= world
.sim_internal_time
;
1335 if( !world
.buttons
[ k_world_button_pause
].pressed
)
1336 world
.sim_internal_time
= world
.sim_internal_ref
+ (vg_time
-world
.sim_delta_ref
) * world
.sim_delta_speed
;
1338 world
.sim_internal_time
= vg_lerpf( world
.sim_internal_time
, world
.sim_internal_ref
+ world
.pause_offset_target
, vg_time_delta
*15.0f
);
1339 world
.sim_internal_delta
= world
.sim_internal_time
-old_time
;
1341 world
.sim_target
= (int)floorf(world
.sim_internal_time
);
1343 while( world
.sim_frame
< world
.sim_target
)
1345 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 8 );
1347 // Update splitter deltas
1348 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1350 struct cell
*cell
= &world
.data
[i
];
1351 if( cell
->config
== k_cell_type_split
)
1353 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1355 if( cell
->state
& FLAG_IS_TRIGGER
)
1356 cell
->state
&= ~FLAG_TRIGGERED
;
1359 int alive_count
= 0;
1361 // Update fish positions
1362 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1364 struct fish
*fish
= &world
.fishes
[i
];
1366 if( fish
->state
== k_fish_state_soon_dead
)
1367 fish
->state
= k_fish_state_dead
;
1369 if( fish
->state
== k_fish_state_soon_alive
)
1370 fish
->state
= k_fish_state_alive
;
1372 if( fish
->state
< k_fish_state_alive
)
1375 struct cell
*cell_current
= pcell( fish
->pos
);
1377 if( fish
->state
== k_fish_state_alive
)
1380 if( cell_current
->state
& FLAG_OUTPUT
)
1382 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1384 struct cell_terminal
*term
= &world
.io
[j
];
1386 if( v2i_eq( term
->pos
, fish
->pos
) )
1388 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1389 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1390 run
->recieved
[ run
->recv_count
++ ] = fish
->payload
;
1396 fish
->state
= k_fish_state_dead
;
1397 fish
->death_time
= -1000.0f
;
1402 if( cell_current
->config
== k_cell_type_merge
)
1407 fish
->flow_reversed
= 0;
1411 if( cell_current
->config
== k_cell_type_split
)
1414 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1417 if( !(cell_current
->state
& FLAG_TARGETED
) )
1418 cell_current
->state
^= FLAG_FLIP_FLOP
;
1422 // Apply cell out-flow
1423 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1425 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1429 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1431 struct cell
*cell_next
= pcell( pos_next
);
1433 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1435 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1437 if( cell_next
->config
== k_cell_type_merge
)
1439 if( fish
->dir
[0] == 0 )
1441 fish
->state
= k_fish_state_dead
;
1442 fish
->death_time
= world
.sim_internal_time
;
1445 fish
->flow_reversed
= 0;
1449 if( cell_next
->config
== k_cell_type_split
)
1451 if( fish
->dir
[0] == 0 )
1453 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1454 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1456 fish
->flow_reversed
= 0;
1460 fish
->state
= k_fish_state_dead
;
1461 fish
->death_time
= world
.sim_internal_time
;
1465 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
1466 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
1471 if( world_check_pos_ok( fish
->pos
) )
1472 fish
->state
= k_fish_state_bg
;
1475 fish
->state
= k_fish_state_dead
;
1476 fish
->death_time
= world
.sim_internal_time
;
1481 //v2i_add( fish->pos, fish->dir, fish->pos );
1483 else if( fish
->state
== k_fish_state_bg
)
1485 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1487 if( !world_check_pos_ok( fish
->pos
) )
1489 fish
->state
= k_fish_state_dead
;
1490 fish
->death_time
= -1000.0f
;
1494 struct cell
*cell_entry
= pcell( fish
->pos
);
1496 if( cell_entry
->state
& FLAG_CANAL
)
1498 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
1499 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
1501 sw_set_achievement( "CAN_DO_THAT" );
1503 fish
->state
= k_fish_state_soon_alive
;
1507 fish
->flow_reversed
= 1;
1509 switch( cell_entry
->config
)
1511 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
1512 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
1513 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
1514 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
1520 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
1522 if( fish
->state
>= k_fish_state_alive
)
1526 // Second pass (triggers)
1527 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1529 struct fish
*fish
= &world
.fishes
[i
];
1531 if( fish
->state
== k_fish_state_alive
)
1533 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1534 struct cell
*cell_current
= pcell( fish
->pos
);
1536 if( cell_current
->state
& FLAG_IS_TRIGGER
)
1538 int trigger_id
= cell_current
->links
[0]?0:1;
1540 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
1542 cell_current
->state
|= FLAG_TRIGGERED
;
1545 target_peice
->state
|= FLAG_FLIP_FLOP
;
1547 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
1552 // Third pass (collisions)
1553 struct fish
*fi
, *fj
;
1555 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1557 fi
= &world
.fishes
[i
];
1559 if( fi
->state
== k_fish_state_alive
)
1561 int continue_again
= 0;
1563 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
1565 fj
= &world
.fishes
[j
];
1567 if( (fj
->state
== k_fish_state_alive
) )
1572 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
1573 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
1576 collide_next_frame
= (
1577 (fi
->pos
[0] == fj
->pos
[0]) &&
1578 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
1579 collide_this_frame
= (
1580 (fi_prev
[0] == fj
->pos
[0]) &&
1581 (fi_prev
[1] == fj
->pos
[1]) &&
1582 (fj_prev
[0] == fi
->pos
[0]) &&
1583 (fj_prev
[1] == fi
->pos
[1])
1586 if( collide_next_frame
|| collide_this_frame
)
1588 sw_set_achievement( "BANG" );
1590 // Shatter death (+0.5s)
1591 float death_time
= world
.sim_internal_time
+ ( collide_this_frame
? 0.0f
: 0.5f
);
1593 fi
->state
= k_fish_state_soon_dead
;
1594 fj
->state
= k_fish_state_soon_dead
;
1595 fi
->death_time
= death_time
;
1596 fj
->death_time
= death_time
;
1603 if( continue_again
)
1609 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1611 struct cell_terminal
*term
= &world
.io
[ i
];
1612 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
1616 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].condition_count
)
1618 char emit
= term
->runs
[ world
.sim_run
].conditions
[ world
.sim_frame
];
1622 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
1623 v2i_copy( term
->pos
, fish
->pos
);
1625 fish
->state
= k_fish_state_alive
;
1626 fish
->payload
= emit
;
1628 struct cell
*cell_ptr
= pcell( fish
->pos
);
1630 if( cell_ptr
->config
!= k_cell_type_stub
)
1632 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
1634 v2i_copy( desc
->start
, fish
->dir
);
1635 fish
->flow_reversed
= 1;
1637 world
.num_fishes
++;
1644 if( alive_count
== 0 )
1646 world
.completed
= 1;
1648 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1650 struct cell_terminal
*term
= &world
.io
[ i
];
1651 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
1655 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1657 if( run
->recv_count
== run
->condition_count
)
1659 for( int j
= 0; j
< run
->condition_count
; j
++ )
1661 if( run
->recieved
[j
] != run
->conditions
[j
] )
1663 world
.completed
= 0;
1670 world
.completed
= 0;
1676 if( world
.completed
)
1678 if( world
.sim_run
< world
.max_runs
-1 )
1680 vg_success( "Run passed, starting next\n" );
1682 world
.sim_frame
= 0;
1683 world
.sim_target
= 0;
1684 world
.num_fishes
= 0;
1686 // Reset timing reference points
1687 world
.sim_delta_ref
= vg_time
;
1688 world
.sim_internal_ref
= 0.0f
;
1690 if( world
.buttons
[ k_world_button_pause
].pressed
)
1691 world
.pause_offset_target
= 0.5f
;
1693 world
.pause_offset_target
= 0.0f
;
1695 world
.sim_internal_time
= 0.0f
;
1697 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1698 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
1704 vg_success( "Level passed!\n" );
1707 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1708 if( world
.data
[ i
].state
& FLAG_CANAL
)
1711 world
.score
= score
;
1712 world
.time
= world
.sim_frame
;
1714 // Copy into career data
1715 if( world
.pCmpLevel
)
1717 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
1723 if( world
.sim_run
> 0 )
1724 sw_set_achievement( "GOOD_ENOUGH" );
1726 vg_error( "Level failed :(\n" );
1737 // =====================================================================================================
1739 world
.frame_lerp
= world
.sim_internal_time
- floorf( world
.sim_internal_time
);
1741 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1743 struct fish
*fish
= &world
.fishes
[i
];
1745 if( fish
->state
== k_fish_state_dead
)
1748 if( fish
->state
== k_fish_state_soon_dead
&& (world
.sim_internal_time
> fish
->death_time
) )
1749 continue; // Todo: particle thing?
1751 struct cell
*cell
= pcell(fish
->pos
);
1752 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
1756 float t
= world
.frame_lerp
;
1757 if( fish
->flow_reversed
&& !desc
->is_linear
)
1760 v2_copy( fish
->physics_co
, fish
->physics_v
);
1762 switch( cell
->config
)
1764 case k_cell_type_merge
:
1765 if( fish
->dir
[0] == 1 )
1770 case k_cell_type_con_r
: curve
= curve_1
; break;
1771 case k_cell_type_con_l
: curve
= curve_4
; break;
1772 case k_cell_type_con_u
: curve
= curve_2
; break;
1773 case k_cell_type_con_d
: curve
= curve_8
; break;
1774 case 3: curve
= curve_3
; break;
1775 case 6: curve
= curve_6
; break;
1776 case 9: curve
= curve_9
; break;
1777 case 12: curve
= curve_12
; break;
1779 if( t
> curve_7_linear_section
)
1781 t
-= curve_7_linear_section
;
1782 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
1784 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
1788 default: curve
= NULL
; break;
1794 float t3
= t
* t
* t
;
1796 float cA
= 3.0f
*t2
- 3.0f
*t3
;
1797 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
1798 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
1800 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
1801 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
1802 fish
->physics_co
[0] += (float)fish
->pos
[0];
1803 fish
->physics_co
[1] += (float)fish
->pos
[1];
1808 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
1809 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
1811 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
1812 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
1815 v2_sub( fish
->physics_co
, fish
->physics_v
, fish
->physics_v
);
1816 v2_divs( fish
->physics_v
, world
.sim_internal_delta
, fish
->physics_v
);
1821 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
1822 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
1824 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
1826 v2i full_start
= { 0,0 };
1827 v2i full_end
= { world
.w
, world
.h
};
1829 if( !start
|| !end
)
1835 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
1837 for( int y
= start
[1]; y
< end
[1]; y
++ )
1839 for( int x
= start
[0]; x
< end
[0]; x
++ )
1841 struct cell
*cell
= pcell((v2i
){x
,y
});
1842 int selected
= world
.selected
== y
*world
.w
+ x
;
1844 int tile_offsets
[][2] =
1846 {2, 0}, {0, 3}, {0, 2}, {2, 2},
1847 {1, 0}, {2, 3}, {3, 2}, {1, 3},
1848 {3, 1}, {0, 1}, {1, 2}, {2, 1},
1849 {1, 1}, {3, 3}, {2, 1}, {2, 1}
1852 int uv
[2] = { 3, 0 };
1854 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1856 uv
[0] = tile_offsets
[ cell
->config
][0];
1857 uv
[1] = tile_offsets
[ cell
->config
][1];
1860 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ), (float)x
, (float)y
, uv
[0], uv
[1] );
1863 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
1865 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
1874 static void draw_numbers( v3f coord, int number )
1877 v3_copy( coord, pos );
1878 int digits[8]; int i = 0;
1880 while( number > 0 && i < 8 )
1882 digits[i ++] = number % 10;
1883 number = number / 10;
1886 for( int j = 0; j < i; j ++ )
1888 glUniform3fv( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), 1, pos );
1889 draw_mesh( MESH_NUMBERS_OFFSETS[digits[i-j-1]][0], MESH_NUMBERS_OFFSETS[digits[i-j-1]][1] );
1890 pos[0] += pos[2] * 0.75f;
1894 static void wbutton_run( enum e_world_button btn_name
)
1896 static v3f button_colours
[] = {
1897 {0.204f
, 0.345f
, 0.553f
},
1898 {0.204f
, 0.345f
, 0.553f
},
1899 {0.741f
, 0.513f
, 0.078f
},
1903 struct cell_button
*btn
= &world
.buttons
[btn_name
];
1907 int is_hovering
= (world
.tile_x
== world
.w
-1 && world
.tile_y
== world
.h
-btn_name
-2)?1:0;
1908 if( vg_get_button_up( "primary" ) && is_hovering
)
1911 if( btn_name
== k_world_button_sim
)
1913 if( world
.buttons
[ k_world_button_pause
].pressed
)
1920 world
.pause_offset_target
= 0.5f
;
1923 world
.pause_offset_target
+= 1.0f
;
1927 btn
->pressed
^= 0x1;
1935 else if( btn_name
== k_world_button_pause
)
1937 btn
->pressed
^= 0x1;
1939 world
.sim_internal_ref
= world
.sim_internal_time
;
1940 world
.sim_delta_ref
= vg_time
;
1944 float time_frac
= world
.sim_internal_time
-floorf(world
.sim_internal_time
);
1945 world
.pause_offset_target
= 0.5f
- time_frac
;
1948 world
.pause_offset_target
= 0.0f
;
1952 btn
->pressed
^= 0x1;
1955 sfx_set_play( &audio_clicks
, &audio_system_ui
, btn
->pressed
?1:0 );
1963 btn
->light_target
= 0.9f
;
1967 if( btn_name
== k_world_button_sim
&& world
.buttons
[ k_world_button_pause
].pressed
)
1968 btn
->light_target
= fabsf(sinf( vg_time
* 2.0f
)) * 0.3f
+ 0.3f
;
1970 btn
->light_target
= 0.8f
;
1975 btn
->light_target
= is_hovering
? 0.2f
: 0.0f
;
1978 if( vg_get_button( "primary" ) && is_hovering
)
1979 btn
->light_target
= 1.0f
;
1981 btn
->light
= vg_lerpf( btn
->light
, btn
->light_target
, vg_time_delta
*26.0f
);
1986 v3_copy( button_colours
[ btn_name
], final_colour
);
1987 final_colour
[3] = btn
->light
;
1989 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
1995 glUniform4fv( SHADER_UNIFORM( shader_buttons
, "uColour" ), 1, final_colour
);
2000 void vg_render(void)
2002 glViewport( 0,0, vg_window_x
, vg_window_y
);
2004 glDisable( GL_DEPTH_TEST
);
2005 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
2006 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
2008 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2009 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
2011 int const circle_base
= 6;
2012 int const filled_start
= circle_base
+0;
2013 int const filled_count
= circle_base
+32;
2014 int const empty_start
= circle_base
+32;
2015 int const empty_count
= circle_base
+32*2;
2018 // ========================================================================================================
2019 use_mesh( &world
.shapes
);
2021 SHADER_USE( shader_background
);
2022 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2024 glActiveTexture( GL_TEXTURE0
);
2025 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2026 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
2028 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
2029 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
2031 glActiveTexture( GL_TEXTURE1
);
2032 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2033 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
2037 // TILESET BACKGROUND LAYER
2038 // ========================================================================================================
2039 use_mesh( &world
.shapes
);
2040 SHADER_USE( shader_tile_main
);
2043 m2x2_identity( subtransform
);
2044 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2045 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2046 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
2047 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
2050 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2051 glBlendEquation(GL_FUNC_ADD
);
2054 vg_tex2d_bind( &tex_tile_data
, 0 );
2055 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2057 vg_tex2d_bind( &tex_wood
, 1 );
2058 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2060 render_tiles( NULL
, NULL
, colour_default
, colour_default
);
2063 // ========================================================================================================
2064 SHADER_USE( shader_ball
);
2065 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2067 vg_tex2d_bind( &tex_ball_noise
, 0 );
2068 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
2070 if( get_wbutton( k_world_button_sim
)->pressed
)
2072 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2074 struct fish
*fish
= &world
.fishes
[i
];
2076 render_pos
[2] = 1.0f
;
2078 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_soon_dead
)
2080 float death_anim_time
= world
.sim_internal_time
- fish
->death_time
;
2083 if( death_anim_time
> 0.0f
&& death_anim_time
< 1.0f
)
2085 float amt
= 1.0f
-death_anim_time
*death_anim_time
;
2087 v2_muladds( fish
->physics_co
, fish
->physics_v
, -1.0f
* world
.sim_internal_delta
* amt
, fish
->physics_co
);
2088 render_pos
[2] = amt
;
2090 else if( world
.sim_internal_time
> fish
->death_time
)
2093 else if( fish
->state
== k_fish_state_bg
)
2096 v2_copy( fish
->physics_co
, render_pos
);
2098 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2099 colour_code_v3( fish
->payload
, dot_colour
);
2101 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
2102 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, render_pos
);
2103 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
2108 // TILESET FOREGROUND LAYER
2109 // ========================================================================================================
2110 SHADER_USE( shader_tile_main
);
2113 vg_tex2d_bind( &tex_tile_data
, 0 );
2114 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2116 vg_tex2d_bind( &tex_wood
, 1 );
2117 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2119 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
2120 render_tiles( NULL
, NULL
, colour_default
, colour_selected
);
2123 for( int y
= 2; y
< world
.h
-2; y
++ )
2125 for( int x
= 2; x
< world
.w
-2; x
++ )
2127 struct cell
*cell
= pcell((v2i
){x
,y
});
2129 if( cell
->state
& FLAG_CANAL
)
2131 if( cell
->config
== k_cell_type_split
)
2133 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
2135 if( cell
->state
& FLAG_FLIP_ROTATING
)
2137 if( (world
.frame_lerp
> curve_7_linear_section
) )
2139 float const rotation_speed
= 0.4f
;
2140 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
2142 float t
= world
.frame_lerp
- curve_7_linear_section
;
2143 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2153 m2x2_create_rotation( subtransform
, rotation
);
2155 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2156 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2159 cell
->state
& FLAG_TARGETED
? 3.0f
: 0.0f
,
2169 // ========================================================================================================
2170 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !world
.id_drag_from
)
2172 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2173 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2175 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2176 map_reclassify( new_begin
, new_end
, 0 );
2178 m2x2_identity( subtransform
);
2179 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2180 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2181 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2183 render_tiles( new_begin
, new_end
, colour_default
, colour_default
);
2185 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2186 map_reclassify( new_begin
, new_end
, 0 );
2190 // ========================================================================================================
2191 SHADER_USE( shader_buttons
);
2192 glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2194 vg_tex2d_bind( &tex_buttons
, 0 );
2195 glUniform1i( SHADER_UNIFORM( shader_buttons
, "uTexMain" ), 0 );
2197 wbutton_run( k_world_button_sim
);
2198 wbutton_run( k_world_button_pause
);
2199 //wbutton_run( k_world_button_wire_mode );
2202 // ========================================================================================================
2203 //glDisable(GL_BLEND);
2205 SHADER_USE( shader_wire
);
2206 glBindVertexArray( world
.wire
.vao
);
2208 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2210 v4f
const wire_left_colour
= { 0.5f
, 0.5f
, 0.5f
, 1.0f
};
2211 v4f
const wire_right_colour
= { 0.2f
, 0.2f
, 0.2f
, 1.0f
};
2212 v4f
const wire_drag_colour
= { 0.2f
, 0.2f
, 0.2f
, 0.6f
};
2214 glUniform1f( SHADER_UNIFORM( shader_wire
, "uTime" ), world
.frame_lerp
);
2215 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), 0.0f
);
2217 if( world
.id_drag_from
)
2219 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_drag_colour
);
2220 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
2221 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), world
.drag_from_co
[0], world
.drag_from_co
[1], 0.20f
);
2222 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), world
.drag_to_co
[0], world
.drag_to_co
[1], 0.20f
);
2223 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2226 // Pulling animation
2227 float rp_x1
= world
.frame_lerp
*9.0f
;
2228 float rp_xa
= rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
2229 float rp_x2
= 1.0f
-rp_xa
;
2231 for( int y
= 2; y
< world
.h
-2; y
++ )
2233 for( int x
= 2; x
< world
.w
-2; x
++ )
2235 struct cell
*cell
= pcell((v2i
){x
,y
});
2237 if( cell
->state
& FLAG_CANAL
)
2239 if( cell
->state
& FLAG_IS_TRIGGER
)
2241 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2243 int trigger_id
= cell
->links
[0]?0:1;
2245 int x2
= cell
->links
[trigger_id
] % world
.w
;
2246 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2251 startpoint
[0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2252 startpoint
[1] = (float)y2
+ 0.25f
;
2257 v2_add( desc
->trigger_pos
, endpoint
, endpoint
);
2259 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, trigger_id
? wire_right_colour
: wire_left_colour
);
2260 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
2261 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), cell
->state
& FLAG_TRIGGERED
? rp_xa
: 0.0f
);
2262 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), startpoint
[0], startpoint
[1], 0.18f
);
2263 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), endpoint
[0], endpoint
[1], 0.18f
);
2264 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2271 // ========================================================================================================
2273 SHADER_USE( shader_tile_colour
);
2274 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2275 use_mesh( &world
.shapes
);
2277 for( int y
= 2; y
< world
.h
-2; y
++ )
2279 for( int x
= 2; x
< world
.w
-2; x
++ )
2281 struct cell
*cell
= pcell((v2i
){x
,y
});
2283 if( cell
->state
& FLAG_CANAL
)
2285 if( cell
->state
& FLAG_IS_TRIGGER
)
2287 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2289 int trigger_id
= cell
->links
[0]?0:1;
2291 int x2
= cell
->links
[trigger_id
] % world
.w
;
2292 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2296 pts
[0][0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2297 pts
[0][1] = (float)y2
+ 0.25f
;
2302 v2_add( desc
->trigger_pos
, pts
[1], pts
[1] );
2304 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ),
2305 1, trigger_id
? wire_right_colour
: wire_left_colour
);
2307 for( int i
= 0; i
< 2; i
++ )
2309 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2314 draw_mesh( filled_start
, filled_count
);
2321 // SUB SPLITTER DIRECTION
2322 // ========================================================================================================
2324 glUniform4f( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 0.9f
, 0.35f
, 0.1f
, 0.75f
);
2326 for( int y
= 2; y
< world
.h
-2; y
++ )
2328 for( int x
= 2; x
< world
.w
-2; x
++ )
2330 struct cell
*cell
= pcell((v2i
){x
,y
});
2332 if( cell
->state
& FLAG_CANAL
&& cell
->state
& FLAG_TARGETED
&& cell
->config
== k_cell_type_split
)
2334 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), x
, y
, 1.0f
);
2335 draw_mesh( cell
->state
& FLAG_FLIP_FLOP
? 5: 4, 1 );
2341 // ========================================================================================================
2343 //glEnable(GL_BLEND);
2345 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2347 struct cell_terminal
*term
= &world
.io
[ i
];
2348 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2350 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2352 for( int k
= 0; k
< term
->run_count
; k
++ )
2354 float arr_base
= is_input
? 1.2f
: -0.2f
,
2355 run_offset
= (is_input
? 0.2f
: -0.2f
) * (float)k
,
2356 y_position
= is_input
?
2357 (arr_base
+ (float)term
->pos
[1] + (float)(term
->run_count
-1)*0.2f
) - run_offset
:
2358 (float)term
->pos
[1] + arr_base
+ run_offset
;
2363 if( is_simulation_running() )
2365 if( k
== world
.sim_run
)
2367 float a
= fabsf(sinf( vg_time
* 2.0f
)) * 0.075f
+ 0.075f
;
2369 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, a
}, bar_colour
);
2372 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2376 else if( 1 || k
& 0x1 )
2379 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, 0.07f
}, bar_colour
);
2381 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2388 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, bar_colour
);
2389 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)term
->pos
[0], y_position
- 0.1f
, 1.0f
);
2393 for( int j
= 0; j
< term
->runs
[k
].condition_count
; j
++ )
2395 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2396 (float)term
->pos
[0] + 0.2f
+ 0.2f
* (float)j
,
2403 char cc
= term
->runs
[k
].conditions
[j
];
2406 colour_code_v3( cc
, dot_colour
);
2407 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2409 // Draw filled if tick not passed, draw empty if empty
2410 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
2411 draw_mesh( empty_start
, empty_count
);
2413 draw_mesh( filled_start
, filled_count
);
2419 if( term
->runs
[k
].recv_count
> j
)
2421 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
2422 v3_muls( dot_colour
, 0.8f
, dot_colour
);
2423 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2425 draw_mesh( filled_start
, filled_count
);
2428 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
2429 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2431 draw_mesh( empty_start
, empty_count
);
2437 glDisable(GL_BLEND
);
2441 float const score_bright = 1.25f;
2442 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
2443 0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
2445 use_mesh( &world.numbers );
2446 draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
2450 static ui_colourset flcol_list_a
= {
2452 .hover
= 0xffa09393,
2453 .active
= 0xffbfb1b0
2455 static ui_colourset flcol_list_b
= {
2457 .hover
= 0xffa09393,
2458 .active
= 0xffbfb1b0
2461 static ui_colourset flcol_list_complete_a
= {
2463 .hover
= 0xff8dc18f,
2464 .active
= 0xffb2ddb3
2467 static ui_colourset flcol_list_complete_b
= {
2469 .hover
= 0xff8dc18f,
2470 .active
= 0xffb2ddb3
2473 static ui_colourset flcol_list_locked
= {
2475 .hover
= 0xff655959,
2476 .active
= 0xff655959
2481 SteamLeaderboard_t steam_leaderboard
;
2482 int leaderboard_show
;
2484 struct leaderboard_player
2489 int is_local_player
;
2492 char score_text
[ 16 ];
2493 char player_name
[ 48 ];
2494 GLuint texture
; // Not dynamic
2496 leaderboard_players
[10];
2497 int leaderboard_count
;
2501 struct cmp_level
*level
;
2508 struct cmp_level
*level_selected
;
2515 static int pack_selection
= 0;
2516 static struct pack_info
2518 struct cmp_level
*levels
;
2525 .levels
= cmp_levels_tutorials
,
2526 .level_count
= vg_list_size(cmp_levels_tutorials
),
2530 .levels
= cmp_levels_basic
,
2531 .level_count
= vg_list_size(cmp_levels_basic
),
2535 .levels
= cmp_levels_grad
,
2536 .level_count
= vg_list_size(cmp_levels_tutorials
),
2542 ui_global_ctx
.cursor
[0] = 0;
2543 ui_global_ctx
.cursor
[1] = 0;
2544 ui_global_ctx
.cursor
[2] = 256;
2548 ui_global_ctx
.id_base
= 4 << 16;
2552 gui_capture_mouse( 9999 );
2553 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2555 gui_text( "ASSIGNMENTS", 8, 0 );
2557 ui_global_ctx
.cursor
[1] += 30;
2558 ui_global_ctx
.cursor
[3] = 25;
2562 ui_rect_pad( ui_global_ctx
.cursor
, 2 );
2563 ui_global_ctx
.cursor
[2] = 84;
2565 for( int i
= 0; i
< 3; i
++ )
2567 int pack_is_unlocked
= pack_infos
[i
].levels
[0].unlocked
;
2569 if( i
== pack_selection
|| !pack_is_unlocked
)
2570 gui_override_colours( &flcol_list_locked
);
2572 if( gui_button( 2000 + i
) == k_button_click
&& pack_is_unlocked
)
2575 ui_global_ctx
.cursor
[1] += 2;
2576 gui_text( pack_is_unlocked
? pack_infos
[i
].name
: "???", 4, 0 );
2579 gui_reset_colours();
2584 ui_global_ctx
.cursor
[3] = 500;
2586 // DRAW LEVEL SELECTION LIST
2588 struct cmp_level
*levels
= pack_infos
[ pack_selection
].levels
;
2589 int count
= pack_infos
[ pack_selection
].level_count
;
2591 static struct ui_scrollbar sb
= {
2595 ui_px view_height
= ui_global_ctx
.cursor
[3];
2596 ui_px level_height
= 50;
2598 // Level scroll view
2601 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2602 gui_set_clip( ui_global_ctx
.cursor
);
2604 ui_global_ctx
.cursor
[2] = 14;
2607 ui_px content_height
= count
*level_height
;
2608 if( content_height
> view_height
)
2610 ui_scrollbar( &ui_global_ctx
, &sb
, 1 );
2611 ui_global_ctx
.cursor
[1] -= ui_calculate_content_scroll( &sb
, content_height
);
2615 gui_fill_rect( ui_global_ctx
.cursor
, 0xff807373 );
2618 ui_global_ctx
.cursor
[2] = 240;
2619 ui_global_ctx
.cursor
[3] = level_height
;
2622 for( int i
= 0; i
< count
; i
++ )
2624 struct cmp_level
*lvl_info
= &levels
[i
];
2626 if( lvl_info
->unlocked
)
2628 if( lvl_info
->completed_score
!= 0 )
2629 gui_override_colours( i
&0x1? &flcol_list_complete_a
: &flcol_list_complete_b
);
2631 gui_override_colours( i
&0x1? &flcol_list_a
: &flcol_list_b
);
2634 gui_override_colours( &flcol_list_locked
);
2636 if( lvl_info
->unlocked
)
2638 if( gui_button( 2 + i
) == k_button_click
)
2640 ui_data
.level_selected
= &levels
[i
];
2641 ui_data
.leaderboard_show
= 0;
2643 if( pack_selection
>= 1 )
2644 sw_find_leaderboard( ui_data
.level_selected
->map_name
);
2647 ui_global_ctx
.override_colour
= 0xffffffff;
2648 gui_text( lvl_info
->title
, 6, 0 );
2649 ui_global_ctx
.cursor
[1] += 18;
2650 gui_text( lvl_info
->completed_score
>0? "passed": "incomplete", 4, 0 );
2654 gui_button( 2 + i
);
2656 ui_global_ctx
.override_colour
= 0xff786f6f;
2657 gui_text( "???", 6, 0 );
2658 ui_global_ctx
.cursor
[1] += 18;
2659 gui_text( "locked", 4, 0 );
2665 gui_reset_colours();
2673 // Selected level UI
2674 // ============================================================
2676 if( ui_data
.level_selected
)
2678 ui_global_ctx
.cursor
[0] += 16;
2679 ui_global_ctx
.cursor
[1] += 16;
2680 ui_global_ctx
.cursor
[2] = 512-40;
2681 ui_global_ctx
.cursor
[3] = 560-16;
2685 gui_capture_mouse( 9999 );
2687 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2688 ui_global_ctx
.cursor
[1] += 4;
2689 gui_text( ui_data
.level_selected
->title
, 6, 0 );
2691 ui_global_ctx
.cursor
[1] += 30;
2692 ui_rect_pad( ui_global_ctx
.cursor
, 8 );
2693 ui_global_ctx
.cursor
[3] = 300;
2697 gui_fill_rect( ui_global_ctx
.cursor
, 0xff655959 );
2701 ui_text_use_paragraph( &ui_global_ctx
);
2702 ui_global_ctx
.cursor
[1] += 2;
2704 gui_text( ui_data
.level_selected
->description
, 5, 0 );
2705 ui_text_use_title( &ui_global_ctx
);
2707 // Buttons at the bottom
2708 ui_global_ctx
.cursor
[3] = 25;
2709 ui_global_ctx
.cursor
[2] = 80;
2712 ui_global_ctx
.cursor
[1] -= 8;
2714 if( gui_button( 3000 ) == k_button_click
)
2716 ui_data
.level_selected
= NULL
;
2718 gui_text( "BACK", 6, k_text_alignment_center
);
2722 ui_global_ctx
.cursor
[2] = 170;
2723 ui_global_ctx
.cursor
[0] -= 8 + 170 + 2;
2726 gui_override_colours( &flcol_list_locked
);
2727 if( gui_button( 3001 ) == k_button_click
)
2728 vg_error( "UNIMPLEMENTED\n" );
2730 ui_global_ctx
.override_colour
= 0xff888888;
2732 gui_text( "RESTORE SOLUTION", 6, k_text_alignment_center
);
2734 ui_global_ctx
.override_colour
= 0xffffffff;
2737 ui_global_ctx
.cursor
[0] += 2;
2738 ui_global_ctx
.cursor
[2] = 80;
2741 gui_override_colours( &flcol_list_complete_a
);
2742 if( gui_button( 3002 ) == k_button_click
)
2744 if( console_changelevel( 1, &ui_data
.level_selected
->map_name
) )
2746 world
.pCmpLevel
= ui_data
.level_selected
;
2748 ui_data
.level_selected
= NULL
;
2749 ui_data
.leaderboard_show
= 0;
2752 gui_text( "PLAY", 6, k_text_alignment_center
);
2756 gui_reset_colours();
2760 if( ui_data
.leaderboard_show
)
2762 ui_global_ctx
.cursor
[0] += 16;
2763 ui_global_ctx
.cursor
[2] = 350;
2764 ui_global_ctx
.cursor
[3] = 25;
2769 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2770 gui_text( "FRIEND LEADERBOARD", 6, 0 );
2774 ui_global_ctx
.cursor
[1] += 2;
2778 ui_global_ctx
.cursor
[3] = 32+8;
2780 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
2784 gui_fill_rect( ui_global_ctx
.cursor
, i
&0x1? flcol_list_a
.main
: flcol_list_b
.main
);
2786 ui_global_ctx
.cursor
[0] += 4;
2787 ui_global_ctx
.cursor
[1] += 4;
2790 static const char *places
[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
2791 gui_text( places
[i
], 7, 0 );
2792 ui_global_ctx
.cursor
[0] += 32;
2794 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
2797 ui_global_ctx
.cursor
[2] = 32;
2798 ui_global_ctx
.cursor
[3] = 32;
2802 gui_push_image( ui_global_ctx
.cursor
, player
->texture
);
2807 gui_text( player
->player_name
, 7, 0 );
2809 ui_global_ctx
.cursor
[2] = 50;
2812 gui_text( player
->score_text
, 7, k_text_alignment_right
);
2816 ui_global_ctx
.cursor
[1] += 2;
2824 void leaderboard_dispatch_score(void)
2826 sw_upload_leaderboard_score(
2827 ui_data
.upload_request
.level
->steam_leaderboard
,
2828 k_ELeaderboardUploadScoreMethodKeepBest
,
2829 ui_data
.upload_request
.score
,
2834 ui_data
.upload_request
.is_waiting
= 0;
2836 vg_success( "Dispatched leaderboard score\n" );
2839 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
2841 if( !pCallback
->m_bLeaderboardFound
)
2843 vg_error( "Leaderboard could not be found\n" );
2844 ui_data
.steam_leaderboard
= 0;
2848 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
2850 // Update UI state and request entries if this callback found the current UI level
2851 if( ui_data
.level_selected
)
2853 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
2855 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
2856 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
2860 // Dispatch the waiting request if there was one
2861 if( ui_data
.upload_request
.is_waiting
)
2863 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
2865 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
2866 leaderboard_dispatch_score();
2872 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
2874 // Update UI if this leaderboard matches what we currently have in view
2875 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
2877 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
2878 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
2880 u64_steamid local_player
= sw_get_steamid();
2882 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
2884 LeaderboardEntry_t entry
;
2885 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
2887 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
2889 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
2890 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
2891 player
->score
= entry
.m_nScore
;
2893 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
2894 player
->texture
= sw_get_player_image( player
->id
);
2896 if( player
->texture
== 0 )
2897 player
->texture
= tex_unkown
.name
;
2899 player
->is_local_player
= local_player
== player
->id
? 1: 0;
2902 if( ui_data
.leaderboard_count
)
2903 ui_data
.leaderboard_show
= 1;
2905 ui_data
.leaderboard_show
= 0;
2907 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
2910 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
2912 if( ui_data
.upload_request
.is_waiting
)
2913 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
2915 ui_data
.upload_request
.level
= cmp_level
;
2916 ui_data
.upload_request
.score
= score
;
2917 ui_data
.upload_request
.is_waiting
= 1;
2919 // If leaderboard ID has been downloaded already then just immediately dispatch this
2920 if( cmp_level
->steam_leaderboard
)
2921 leaderboard_dispatch_score();
2923 sw_find_leaderboard( cmp_level
->map_name
);
2927 // ===========================================================================================================
2929 static int console_credits( int argc
, char const *argv
[] )
2931 vg_info( "Aknowledgements:\n" );
2932 vg_info( " GLFW zlib/libpng glfw.org\n" );
2933 vg_info( " miniaudio MIT0 miniaud.io\n" );
2934 vg_info( " QOI MIT phoboslab.org\n" );
2935 vg_info( " STB library MIT nothings.org\n" );
2939 static int console_save_map( int argc
, char const *argv
[] )
2941 if( !world
.initialzed
)
2943 vg_error( "Tried to save uninitialized map!\n" );
2947 char map_path
[ 256 ];
2949 strcpy( map_path
, "sav/" );
2950 strcat( map_path
, world
.map_name
);
2951 strcat( map_path
, ".map" );
2953 FILE *test_writer
= fopen( map_path
, "wb" );
2956 vg_info( "Saving map to '%s'\n", map_path
);
2957 map_serialize( test_writer
);
2959 fclose( test_writer
);
2964 vg_error( "Unable to open stream for writing\n" );
2969 static int console_load_map( int argc
, char const *argv
[] )
2971 char map_path
[ 256 ];
2976 strcpy( map_path
, "sav/" );
2977 strcat( map_path
, argv
[0] );
2978 strcat( map_path
, ".map" );
2980 char *text_source
= vg_textasset_read( map_path
);
2984 strcpy( map_path
, "maps/" );
2985 strcat( map_path
, argv
[0] );
2986 strcat( map_path
, ".map" );
2988 text_source
= vg_textasset_read( map_path
);
2993 vg_info( "Loading map: '%s'\n", map_path
);
2994 world
.pCmpLevel
= NULL
;
2996 if( !map_load( text_source
, argv
[0] ) )
2998 free( text_source
);
3002 free( text_source
);
3007 vg_error( "Missing maps '%s'\n", argv
[0] );
3013 vg_error( "Missing argument <map_path>\n" );
3018 static int console_changelevel( int argc
, char const *argv
[] )
3022 // Save current level
3023 console_save_map( 0, NULL
);
3024 if( console_load_map( argc
, argv
) )
3032 vg_error( "Missing argument <map_path>\n" );
3038 // START UP / SHUTDOWN
3039 // ===========================================================================================================
3041 #define TRANSFORM_TRI_2D( S, OX, OY, X1, Y1, X2, Y2, X3, Y3 ) \
3042 X1*S+OX, Y1*S+OY, X2*S+OX, Y2*S+OY, X3*S+OX, Y3*S+OY
3046 // Steamworks callbacks
3047 sw_leaderboard_found
= &leaderboard_found
;
3048 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
3050 vg_function_push( (struct vg_cmd
){
3051 .name
= "_map_write",
3052 .function
= console_save_map
3055 vg_function_push( (struct vg_cmd
){
3056 .name
= "_map_load",
3057 .function
= console_load_map
3060 vg_function_push( (struct vg_cmd
){
3062 .function
= console_changelevel
3065 vg_function_push( (struct vg_cmd
){
3067 .function
= console_credits
3070 // Combined quad, long quad / empty circle / filled circle mesh
3072 float combined_mesh
[6*6 + 32*6*3] = {
3073 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
3074 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
3076 0.0f
, 0.0f
, 0.0f
, 0.2f
, 1.0f
, 0.2f
,
3077 0.0f
, 0.0f
, 1.0f
, 0.2f
, 1.0f
, 0.0f
,
3079 TRANSFORM_TRI_2D( 0.15f
,0.05f
,0.4f
, 0.0f
, 1.0f
, 1.0f
, 2.0f
, 1.0f
, 0.0f
),
3080 TRANSFORM_TRI_2D( 0.15f
,0.80f
,0.4f
, 0.0f
, 0.0f
, 0.0f
, 2.0f
, 1.0f
, 1.0f
)
3083 float *circle_mesh
= combined_mesh
+ 6*6;
3086 for( int i
= 0; i
< res
; i
++ )
3088 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
3089 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
3091 circle_mesh
[ i
*6+0 ] = 0.0f
;
3092 circle_mesh
[ i
*6+1 ] = 0.0f
;
3094 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
3095 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
3096 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
3098 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
3099 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
3100 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
3102 v2_copy( v0
, circle_mesh
+ i
*6+4 );
3103 v2_copy( v1
, circle_mesh
+ i
*6+2 );
3104 v2_copy( v0
, circle_mesh
+i
*6+4 );
3105 v2_copy( v1
, circle_mesh
+i
*6+2 );
3108 init_mesh( &world
.shapes
, combined_mesh
, vg_list_size( combined_mesh
) );
3113 init_mesh( &world
.numbers
,
3114 MESH_NUMBERS_BUFFER
,
3115 vg_list_size( MESH_NUMBERS_BUFFER
)
3118 for( int i
= 0; i
< 10; i
++ )
3120 vg_info( "offset: %u, length: %u\n", MESH_NUMBERS_OFFSETS
[i
][0], MESH_NUMBERS_OFFSETS
[i
][1] );
3126 int const num_segments
= 64;
3128 struct mesh_wire
*mw
= &world
.wire
;
3130 v2f wire_points
[ num_segments
* 2 ];
3131 u16 wire_indices
[ 6*(num_segments
-1) ];
3133 for( int i
= 0; i
< num_segments
; i
++ )
3135 float l
= (float)i
/ (float)(num_segments
-1);
3137 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
3138 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
3140 if( i
< num_segments
-1 )
3142 wire_indices
[ i
*6+0 ] = i
*2 + 0;
3143 wire_indices
[ i
*6+1 ] = i
*2 + 1;
3144 wire_indices
[ i
*6+2 ] = i
*2 + 3;
3145 wire_indices
[ i
*6+3 ] = i
*2 + 0;
3146 wire_indices
[ i
*6+4 ] = i
*2 + 3;
3147 wire_indices
[ i
*6+5 ] = i
*2 + 2;
3151 glGenVertexArrays( 1, &mw
->vao
);
3152 glGenBuffers( 1, &mw
->vbo
);
3153 glGenBuffers( 1, &mw
->ebo
);
3154 glBindVertexArray( mw
->vao
);
3156 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
3158 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
3159 glBindVertexArray( mw
->vao
);
3161 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
3162 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
3165 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
3166 glEnableVertexAttribArray( 0 );
3170 mw
->em
= vg_list_size( wire_indices
);
3173 // Create info data texture
3175 glGenTextures( 1, &world
.background_data
);
3176 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
3177 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
3181 // Create random smaples texture
3183 u8
*data
= malloc(512*512*2);
3184 for( int i
= 0; i
< 512*512*2; i
++ )
3185 data
[ i
] = rand()/(RAND_MAX
/255);
3187 glGenTextures( 1, &world
.random_samples
);
3188 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
3189 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
3196 resource_load_main();
3198 // Restore gamestate
3199 career_local_data_init();
3206 console_save_map( 0, NULL
);
3209 resource_free_main();
3211 glDeleteTextures( 1, &world
.background_data
);
3212 glDeleteTextures( 1, &world
.random_samples
);
3214 glDeleteVertexArrays( 1, &world
.wire
.vao
);
3215 glDeleteBuffers( 1, &world
.wire
.vbo
);
3216 glDeleteBuffers( 1, &world
.wire
.ebo
);
3218 free_mesh( &world
.shapes
);
3219 free_mesh( &world
.numbers
);
3224 int main( int argc
, char *argv
[] )
3226 vg_init( argc
, argv
, "Marble Computing" );