1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
3 //#define VG_CAPTURE_MODE
5 #define VG_STEAM_APPID 1218140U
10 k_world_button_mode_once
,
11 k_world_button_mode_toggle
18 float light_target
, light
, extra_light
;
21 enum world_button_mode mode
;
24 enum world_button_status
26 k_world_button_on_enable
,
27 k_world_button_on_disable
30 #include "fishladder_resources.h"
32 // #define STEAM_LEADERBOARDS
35 // ===========================================================================================================
40 k_cell_type_ramp_right
= 3,
41 k_cell_type_ramp_left
= 6,
42 k_cell_type_split
= 7,
43 k_cell_type_merge
= 13,
44 k_cell_type_con_r
= 1,
45 k_cell_type_con_u
= 2,
46 k_cell_type_con_l
= 4,
52 k_fish_state_soon_dead
= -1,
53 k_fish_state_dead
= 0,
56 k_fish_state_soon_alive
61 k_world_button_none
= -1,
62 k_world_button_sim
= 0,
63 k_world_button_pause
= 1,
64 k_world_button_speedy
= 2,
65 k_world_button_settings
= 3
74 #define FLAG_CANAL 0x1
75 #define FLAG_IS_TRIGGER 0x2
76 #define FLAG_RESERVED0 0x4
77 #define FLAG_RESERVED1 0x8
79 #define FLAG_INPUT 0x10
80 #define FLAG_OUTPUT 0x20
81 #define FLAG_WALL 0x40
82 #define FLAG_EMITTER 0x80
84 #define FLAG_FLIP_FLOP 0x100
85 #define FLAG_TRIGGERED 0x200
86 #define FLAG_FLIP_ROTATING 0x400
87 #define FLAG_TARGETED 0x800
89 #define FLAG_INPUT_NICE 0x1000
92 0000 0 | 0001 1 | 0010 2 | 0011 3
96 0100 4 | 0101 5 | 0110 6 | 0111 7
100 1000 8 | 1001 9 | 1010 10 | 1011 11
104 1100 12 | 1101 13 | 1110 14 | 1111 15
110 static struct cell_description
119 enum sprites_auto_combine_index trigger_sprite
;
121 cell_descriptions
[] =
125 { .start
= { 1, 0 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .trigger_sprite
= k_sprite_brk_d
},
126 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .trigger_sprite
= k_sprite_brk_l
},
127 { .start
= { 0, 1 }, .end
= { 1, 0 }, .trigger_pos
= { 0.25f
, 0.5f
}, .trigger_sprite
= k_sprite_brk_l
},
129 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .trigger_sprite
= k_sprite_brk_d
},
130 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .trigger_sprite
= k_sprite_brk_d
, .is_linear
= 1 },
131 { .start
= { 0, 1 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .trigger_sprite
= k_sprite_brk_d
},
132 { .start
= { 0, 1 }, .is_special
= 1 },
134 { .start
= { 0, -1 }, .end
= { 0, 1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .trigger_sprite
= k_sprite_brk_l
},
135 { .start
= { 1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .trigger_sprite
= k_sprite_brk_l
},
136 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .trigger_sprite
= k_sprite_brk_l
, .is_linear
= 1 },
139 { .start
= { -1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.5f
, 0.75f
}, .trigger_sprite
= k_sprite_brk_u
},
140 { .end
= { 0, -1 }, .is_special
= 1, .trigger_pos
= { 0.5f
, 0.75f
}, .trigger_sprite
= k_sprite_brk_u
},
145 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
146 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
147 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
148 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
150 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
151 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
152 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
153 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
155 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
156 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
158 float const curve_7_linear_section
= 0.1562f
;
161 // ===========================================================================================================
176 title_start
, title_count
,
177 desc_start
, desc_count
,
178 score_start
, score_count
,
179 time_start
, time_count
,
180 grid_start
, grid_count
184 struct vector_glyph_vert
200 // Things that are 'static', aka, initialized once
203 struct world_button buttons
[4];
205 enum e_game_state state
;
207 struct cmp_level
*lvl_to_load
;
210 float world_transition
;
229 *cmd_buf_tiles
, *cmd_buf_specials
;
231 u32 tile_count
, tile_special_count
, max_commands
;
234 int sim_run
, max_runs
;
236 int sim_frame
, sim_target
;
237 float sim_internal_time
, // current tick-time
238 sim_internal_delta
, // time delta
239 sim_internal_ref
, // Reference point of internal time
240 sim_delta_ref
, // Reference point of vg_time when we started at current sim_speed
241 sim_delta_speed
, // Rate to apply time delta
242 frame_lerp
, // Fractional part of sim_internal_time
243 pause_offset_target
; //
252 int step_count
, recv_count
;
267 GLuint vao
, vbo
, ebo
;
272 GLuint background_data
;
273 GLuint random_samples
;
275 int selected
, tile_x
, tile_y
;
282 enum e_fish_state state
;
294 struct cmp_level
*pCmpLevel
;
308 .buttons
= { { .mode
= k_world_button_mode_toggle
},
309 { .mode
= k_world_button_mode_toggle
},
310 { .mode
= k_world_button_mode_toggle
},
311 { .mode
= k_world_button_mode_toggle
} }
315 // Forward declerations
316 // --------------------
321 static void colour_code_v3( i8 cc
, v3f target
);
322 static int hash21i( v2i p
, u32 umod
);
326 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
);
327 static void free_mesh( struct mesh
*m
);
328 static void use_mesh( struct mesh
*m
);
329 static void draw_mesh( int const start
, int const count
);
333 static void level_selection_buttons(void);
335 // Map/world interface
336 // -------------------
337 static void map_free(void);
338 static void io_reset(void);
339 static struct cell
*pcell( v2i pos
);
340 static void lcell( int id
, v2i pos
);
341 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
);
342 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
);
343 static void gen_level_text( struct cmp_level
*pLevel
);
344 static int map_load( const char *str
, const char *name
);
345 static void map_serialize( FILE *stream
);
349 static void career_serialize(void);
350 static void career_unlock_level( struct cmp_level
*lvl
);
351 static void career_unlock_level( struct cmp_level
*lvl
);
352 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
);
353 static void career_reset_level( struct cmp_level
*lvl
);
354 static void career_load(void);
355 static void clear_animation_flags(void);
359 static void simulation_stop(void);
360 static void simulation_start(void);
361 static int world_check_pos_ok( v2i co
, int dist
);
362 static int cell_interactive( v2i co
);
364 void vg_update(void);
365 static void render_tiles( v4f
const regular_colour
, v4f
const selected_colour
);
366 static void render_tile_block( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
);
368 void vg_render(void);
373 #ifdef STEAM_LEADERBOARDS
374 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
375 void leaderboard_dispatch_score(void);
376 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
377 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
378 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
383 static int console_credits( int argc
, char const *argv
[] );
384 static int console_save_map( int argc
, char const *argv
[] );
385 static int console_load_map( int argc
, char const *argv
[] );
386 static int console_changelevel( int argc
, char const *argv
[] );
391 int main( int argc
, char *argv
[] );
394 // ===========================================================================================================
401 // ===========================================================================================================
403 static int colour_set_id
= 0;
404 static int world_theme_id
= 0;
406 static v3f colour_sets
[][4] =
408 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
409 { 0.4f
, 0.8f
, 1.00f
}, // Blue
410 { 0.2f
, 0.9f
, 0.14f
}, // Green
411 { 0.882f
, 0.204f
, 0.922f
} // Pink
413 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
414 { 0.4f
, 0.8f
, 1.00f
}, // Blue
415 { 0.85f
, 0.85f
, 0.85f
}, // Weiss
416 { 0.2f
, 0.2f
, 0.2f
} // Black/Gray
418 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
419 { 0.827f
, 0.373f
, 0.718f
}, // Pink
420 { 0.0f
, 0.353f
, 0.71f
}, // Blue
421 { 0.863f
, 0.196f
, 0.125f
} // Red
425 static struct world_theme
436 { 0.89f
, 0.8f
, 0.7f
},
441 { 0.8f
, 0.8f
, 0.8f
},
446 { 0.7f
, 0.7f
, 0.7f
},
451 static void colour_code_v3( i8 cc
, v3f target
)
453 if( (cc
>= 0) && (cc
< vg_list_size( colour_sets
[0] )) )
455 v3_copy( colour_sets
[colour_set_id
][ cc
], target
);
459 vg_error( "Invalid colour code used '%d'\n", (int)cc
);
460 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
463 static int hash21i( v2i p
, u32 umod
)
465 static const int random_noise
[] =
467 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
468 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
469 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
470 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
471 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
472 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
473 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
474 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
475 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
476 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
477 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
478 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
479 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
480 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
481 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
482 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
483 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
484 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
485 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
486 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
487 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
488 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
489 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
490 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
491 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
492 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
493 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
494 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
495 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
496 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
497 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
498 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
501 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
505 // ===========================================================================================================
507 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
509 m
->elements
= length
/3;
510 glGenVertexArrays( 1, &m
->vao
);
511 glGenBuffers( 1, &m
->vbo
);
513 glBindVertexArray( m
->vao
);
514 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
515 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
517 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
518 glEnableVertexAttribArray( 0 );
523 static void free_mesh( struct mesh
*m
)
525 glDeleteVertexArrays( 1, &m
->vao
);
526 glDeleteBuffers( 1, &m
->vbo
);
529 static void draw_mesh( int const start
, int const count
)
531 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
534 static void use_mesh( struct mesh
*m
)
536 glBindVertexArray( m
->vao
);
539 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
542 // ===========================================================================================================
544 static void map_free(void)
546 arrfree( world
.data
);
549 free( world
.cmd_buf_tiles
);
550 world
.cmd_buf_tiles
= NULL
;
560 world
.initialzed
= 0;
563 static void io_reset(void)
565 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
567 struct cell_terminal
*term
= &world
.io
[i
];
569 for( int j
= 0; j
< term
->run_count
; j
++ )
570 term
->runs
[j
].recv_count
= 0;
574 static struct cell
*pcell( v2i pos
)
576 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
579 static void lcell( int id
, v2i pos
)
581 pos
[0] = id
% world
.w
;
582 pos
[1] = (id
- pos
[0]) / world
.w
;
585 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
587 v2i full_start
= { 1,1 };
588 v2i full_end
= { world
.w
-1, world
.h
-1 };
597 u8 info_buffer
[64*64*4];
600 int px0
= vg_max( start
[0], full_start
[0] ),
601 px1
= vg_min( end
[0], full_end
[0] ),
602 py0
= vg_max( start
[1], full_start
[1] ),
603 py1
= vg_min( end
[1], full_end
[1] );
605 for( int y
= py0
; y
< py1
; y
++ )
607 for( int x
= px0
; x
< px1
; x
++ )
609 struct cell
*cell
= pcell((v2i
){x
,y
});
611 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
616 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
618 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
620 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
621 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
629 if( cell
->state
& FLAG_WALL
)
630 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
632 config
= cell
->state
& FLAG_INPUT_NICE
? 0xB: 0xF;
635 pcell((v2i
){x
,y
})->config
= config
;
637 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
639 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
645 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
646 ((cell
->state
& FLAG_TARGETED
) && ((cell
->config
!= k_cell_type_split
) && !(cell
->state
& FLAG_EMITTER
)))
647 ) && update_texbuffer
649 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
650 for( u32 i
= 0; i
< 2; i
++ )
654 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
655 other_ptr
->links
[ i
] = 0;
656 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
658 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
659 other_ptr
->state
&= ~FLAG_TARGETED
;
669 if( update_texbuffer
)
671 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
672 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
676 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
)
682 v2_copy( origin
, cursor
);
684 float invScale
= (size
/ (float)font
->size
);
685 invUv
[0] = 1.0f
/ (float)font
->width
;
686 invUv
[1] = 1.0f
/ (float)font
->height
;
688 u16 base_idx
= start
* 4;
690 const char *_c
= str
;
692 while( (c
= *(_c
++)) )
696 cursor
[1] -= size
* 1.25f
;
697 cursor
[0] = origin
[0];
699 else if( c
>= 32 && c
<= 126 )
701 struct sdf_char
*pch
= &font
->characters
[ c
- ' ' ];
702 struct vector_glyph_vert
*vt
= &text_buffers
.buffer
[ count
* 4 ];
703 u16
*ind
= &text_buffers
.indices
[ count
* 6 ];
709 v2_muladds( cursor
, (v2f
){ pch
->originX
, -pch
->originY
}, -invScale
, p0
);
710 v2_muladds( p0
, (v2f
){ pch
->w
, -pch
->h
}, invScale
, p1
);
712 v2_mul( (v2f
){ pch
->uvx
, pch
->uvy
}, invUv
, uv0
);
713 v2_muladd( uv0
, (v2f
){ pch
->w
, pch
->h
}, invUv
, uv1
);
715 v2_copy( p0
, vt
[0].co
);
716 v2_copy( uv0
, vt
[0].uv
);
717 vt
[0].colour
= 0xffffffff;
719 v2_copy( (v2f
){ p0
[0], p1
[1] }, vt
[1].co
);
720 v2_copy( (v2f
){ uv0
[0], uv1
[1] }, vt
[1].uv
);
721 vt
[1].colour
= 0xffffffff;
723 v2_copy( p1
, vt
[2].co
);
724 v2_copy( uv1
, vt
[2].uv
);
725 vt
[2].colour
= 0xffffffff;
727 v2_copy( (v2f
){ p1
[0], p0
[1] }, vt
[3].co
);
728 v2_copy( (v2f
){ uv1
[0], uv0
[1] }, vt
[3].uv
);
729 vt
[3].colour
= 0xffffffff;
732 ind
[0] = base_idx
+count
*4;
733 ind
[1] = base_idx
+count
*4+1;
734 ind
[2] = base_idx
+count
*4+2;
735 ind
[3] = base_idx
+count
*4;
736 ind
[4] = base_idx
+count
*4+2;
737 ind
[5] = base_idx
+count
*4+3;
739 cursor
[0] += (float)pch
->advance
* invScale
;
744 glBindVertexArray( text_buffers
.vao
);
746 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
747 glBufferSubData( GL_ARRAY_BUFFER
,
748 start
*4*sizeof( struct vector_glyph_vert
),
749 count
*4*sizeof( struct vector_glyph_vert
),
753 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
754 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, start
*6*sizeof(u16
), count
*6*sizeof(u16
), text_buffers
.indices
);
759 static void gen_level_text( struct cmp_level
*pLevel
)
761 text_buffers
.title_count
= gen_text_buffer( pLevel
->title
, &font_Ubuntu
, (v2f
){ -5.0f
, -0.6f
}, 0.6f
, text_buffers
.title_start
);
762 text_buffers
.desc_count
= gen_text_buffer( pLevel
->description
, &font_Ubuntu
, (v2f
){ -5.0, -0.9f
}, 0.25f
, text_buffers
.desc_start
);
765 ui_px
const unit_scale_px
= 4*UI_GLYPH_SPACING_X
; // 4 char per unit
766 ui_begin( &world
.st
.world_text
, world
.w
*unit_scale_px
, world
.h
*unit_scale_px
);
768 for( int i
= 0; i
< vg_list_size( pLevel
->strings
); i
++ )
770 struct world_string
*wstr
= &pLevel
->strings
[i
];
776 pos
[0] = -UI_GLYPH_SPACING_X
/2;
778 if( wstr
->placement
== k_placement_bottom
)
779 pos
[1] = 2*-unit_scale_px
;
781 pos
[1] = (world
.h
-1)*-unit_scale_px
-6;
783 ui_text( &world
.st
.world_text
, pos
, wstr
->str
, 1, k_text_align_left
);
787 ui_resolve( &world
.st
.world_text
);
790 static int map_load( const char *str
, const char *name
)
799 if( c
[world
.w
] == ';' )
801 else if( !c
[world
.w
] )
803 vg_error( "Unexpected EOF when parsing level\n" );
808 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
810 int reg_start
= 0, reg_end
= 0;
812 u32
*links_to_make
= NULL
;
813 int links_satisfied
= 0;
815 char link_id_buffer
[32];
823 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
829 if( *c
== '\r' ) c
++;
836 if( *c
== '\r' ) { c
++; continue; }
838 if( reg_start
< reg_end
)
840 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
841 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
843 if( (*c
>= 'a' && *c
<= 'z') || *c
== ' ' )
849 run
->steps
[ run
->step_count
++ ] = code
;
853 if( *c
== ',' || *c
== '\n' )
862 terminal
->runs
[ terminal
->run_count
].step_count
= 0;
863 terminal
->run_count
++;
864 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
868 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
875 if( links_satisfied
< arrlen( links_to_make
) )
877 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
879 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
881 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
883 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
887 link_id_buffer
[ link_id_n
++ ] = *c
;
889 else if( *c
== ',' || *c
== '\n' )
891 link_id_buffer
[ link_id_n
] = 0x00;
892 int value
= atoi( link_id_buffer
);
894 target
->links
[value
>= 0? 1:0] = abs(value
);
903 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
909 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
918 // Registry length-error checks
919 if( reg_start
!= reg_end
)
921 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
925 if( links_satisfied
!= arrlen( links_to_make
) )
927 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
933 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
937 row
= arraddnptr( world
.data
, world
.w
);
940 reg_end
= reg_start
= arrlen( world
.io
);
942 arrsetlen( links_to_make
, 0 );
949 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
953 // Tile initialization
955 struct cell
*cell
= &row
[ cx
];
961 if( *c
== '+' || *c
== '-' || *c
== '*' )
963 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
965 term
->pos
[1] = world
.h
;
968 term
->runs
[0].step_count
= 0;
972 case '+': cell
->state
= FLAG_INPUT
; break;
973 case '-': cell
->state
= FLAG_OUTPUT
; break;
974 case '*': cell
->state
= FLAG_EMITTER
; break;
979 else if( *c
== '.' ) cell
->state
= FLAG_INPUT_NICE
;
980 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
981 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
983 // Canal flag bits (4bit/16 value):
989 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
991 if( cell
->state
& FLAG_IS_TRIGGER
)
992 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
996 else cell
->state
= 0x00;
1004 // Assign emitter codes
1005 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1007 struct cell_terminal
*term
= &world
.io
[i
];
1008 struct cell
*cell
= pcell( term
->pos
);
1010 if( cell
->state
& FLAG_EMITTER
)
1012 if( (term
->run_count
> 0) && (term
->runs
[0].step_count
>= 2) )
1014 cell
->emit
[0] = term
->runs
[0].steps
[0];
1015 cell
->emit
[1] = term
->runs
[0].steps
[1];
1019 vg_error( "Emitter was not assigned emit values\n" );
1025 // Update data texture to fill out the background
1027 u8 info_buffer
[64*64*4];
1028 for( int x
= 0; x
< 64; x
++ )
1030 for( int y
= 0; y
< 64; y
++ )
1032 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
1034 // Fade out edges of world so that there isnt an obvious line
1035 int dist_x
= 16 - VG_MIN( VG_MIN( x
, 16 ), 16-VG_MAX( x
-16-world
.w
, 0 ) );
1036 int dist_y
= 16 - VG_MIN( VG_MIN( y
, 16 ), 16-VG_MAX( y
-16-world
.h
, 0 ) );
1037 int dist
= VG_MAX( dist_x
, dist_y
) * 16;
1039 int value
= VG_MAX( 0, 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F ) - dist
);
1048 // Level selection area
1050 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1052 struct career_level_pack
*grid
= &career_packs
[ i
];
1056 for( int y
= 0; y
< grid
->dims
[1]; y
++ )
1058 for( int x
= 0; x
< grid
->dims
[0]; x
++ )
1060 u8
*px
= &info_buffer
[((y
+16+grid
->origin
[1])*64+16+x
+grid
->origin
[0])*4];
1063 if( j
< grid
->count
)
1065 struct cmp_level
*lvl
= &grid
->pack
[ j
++ ];
1066 v2i_add( grid
->origin
, (v2i
){x
,y
}, lvl
->btn
.position
);
1072 info_buffer
[(((16+world
.h
-3)*64)+world
.w
+16-1)*4] = 0x30;
1073 info_buffer
[(((16+world
.h
-2)*64)+world
.w
+16-1)*4] = 0x30;
1075 // Random walks.. kinda
1076 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
1078 struct cell_terminal
*term
= &world
.io
[ i
];
1084 // Only make breakouts for terminals on the edge
1085 if( !(term
->pos
[1] == 1 || term
->pos
[1] == world
.h
-2) )
1088 turtle
[0] = 16+term
->pos
[0];
1089 turtle
[1] = 16+term
->pos
[1];
1092 turtle_dir
[1] = pcell(term
->pos
)->state
& (FLAG_INPUT
|FLAG_EMITTER
)? 1: -1;
1093 original_y
= turtle_dir
[1];
1095 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
1096 v2i_add( turtle_dir
, turtle
, turtle
);
1098 for( int i
= 0; i
< 100; i
++ )
1100 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
1102 v2i_add( turtle_dir
, turtle
, turtle
);
1104 if( turtle
[0] == 0 ) break;
1105 if( turtle
[0] == 63 ) break;
1106 if( turtle
[1] == 0 ) break;
1107 if( turtle
[1] == 63 ) break;
1109 int random_value
= hash21i( turtle
, 0xFF );
1110 if( random_value
> 255-40 && !turtle_dir
[0] )
1115 else if( random_value
> 255-80 && !turtle_dir
[0] )
1120 else if( random_value
> 255-100 )
1123 turtle_dir
[1] = original_y
;
1128 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
1129 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
1132 arrfree( links_to_make
);
1134 map_reclassify( NULL
, NULL
, 1 );
1137 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1139 struct cell
*src
= &world
.data
[i
];
1140 if( src
->state
& FLAG_IS_TRIGGER
)
1142 int link_id
= src
->links
[0]?0:1;
1143 if( src
->links
[link_id
] <= world
.h
*world
.w
)
1145 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
1146 if( ((target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
))
1147 || (target
->state
& FLAG_EMITTER
) )
1149 if( target
->links
[ link_id
] )
1151 vg_error( "Link target was already targeted\n" );
1157 target
->links
[ link_id
] = i
;
1158 target
->state
|= FLAG_TARGETED
;
1163 vg_error( "Link target was invalid\n" );
1169 vg_error( "Link target out of bounds\n" );
1175 // ==========================================================
1178 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
1182 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
1183 world
.initialzed
= 1;
1185 // Setup world button locations
1186 for( int i
= 0; i
< vg_list_size( world
.st
.buttons
); i
++ )
1188 struct world_button
*btn
= &world
.st
.buttons
[i
];
1189 btn
->position
[0] = world
.w
-1;
1190 btn
->position
[1] = world
.h
-i
-2;
1193 // Allocate buffers for render commands
1194 world
.cmd_buf_tiles
= malloc( world
.w
*world
.h
* sizeof( struct render_cmd
) );
1195 world
.max_commands
= world
.w
*world
.h
;
1200 arrfree( links_to_make
);
1205 static void map_serialize( FILE *stream
)
1207 for( int y
= 0; y
< world
.h
; y
++ )
1209 for( int x
= 0; x
< world
.w
; x
++ )
1211 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
1213 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
1214 else if( cell
->state
& FLAG_INPUT_NICE
) fputc( '.', stream
);
1215 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
1216 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
1217 else if( cell
->state
& FLAG_EMITTER
) fputc( '*', stream
);
1218 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
1220 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
1222 else fputc( ' ', stream
);
1225 fputc( ';', stream
);
1227 int terminal_write_count
= 0;
1229 for( int x
= 0; x
< world
.w
; x
++ )
1231 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1233 struct cell_terminal
*term
= &world
.io
[i
];
1234 if( v2i_eq( term
->pos
, (v2i
){x
,y
} ) )
1236 if( terminal_write_count
)
1237 fputc( ',', stream
);
1238 terminal_write_count
++;
1240 for( int j
= 0; j
< term
->run_count
; j
++ )
1242 struct terminal_run
*run
= &term
->runs
[j
];
1244 for( int k
= 0; k
< run
->step_count
; k
++ )
1246 i8 step
= run
->steps
[k
];
1247 fputc( step
== -1? ' ': ('a' + run
->steps
[k
]), stream
);
1250 if( j
< term
->run_count
-1 )
1251 fputc( ':', stream
);
1257 for( int x
= 0; x
< world
.w
; x
++ )
1259 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
1260 if( cell
->state
& FLAG_IS_TRIGGER
)
1262 if( terminal_write_count
)
1263 fputc( ',', stream
);
1264 terminal_write_count
++;
1266 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
1270 fputc( '\n', stream
);
1275 // ===========================================================================================================
1277 #pragma pack(push,1)
1278 struct dcareer_state
1291 levels
[ NUM_CAMPAIGN_LEVELS
];
1295 static int career_load_success
= 0;
1297 static void career_serialize(void)
1299 if( !career_load_success
)
1302 struct dcareer_state encoded
;
1303 encoded
.version
= 2;
1304 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
1306 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
1308 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1310 struct career_level_pack
*set
= &career_packs
[i
];
1312 for( int j
= 0; j
< set
->count
; j
++ )
1314 struct cmp_level
*lvl
= &set
->pack
[j
];
1315 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
1317 dest
->score
= lvl
->completed_score
;
1318 dest
->unlocked
= lvl
->unlocked
;
1319 dest
->reserved
[0] = 0;
1320 dest
->reserved
[1] = 0;
1324 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
1327 static void career_unlock_level( struct cmp_level
*lvl
);
1328 static void career_unlock_level( struct cmp_level
*lvl
)
1333 career_unlock_level( lvl
->linked
);
1336 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
1340 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
1343 if( !lvl
->is_tutorial
&& upload
)
1344 leaderboard_set_score( lvl
, score
);
1347 lvl
->completed_score
= score
;
1350 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
1353 if( lvl
->achievement
)
1355 sw_set_achievement( lvl
->achievement
);
1358 // Check ALL maps to trigger master engineer
1359 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1361 struct career_level_pack
*set
= &career_packs
[i
];
1363 for( int j
= 0; j
< set
->count
; j
++ )
1365 if( set
->pack
[j
].completed_score
== 0 )
1370 sw_set_achievement( "MASTER_ENGINEER" );
1375 static void career_reset_level( struct cmp_level
*lvl
)
1378 lvl
->completed_score
= 0;
1381 static void career_load(void)
1384 struct dcareer_state encoded
;
1387 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
1389 encoded
.levels
[0].unlocked
= 1;
1391 // Load and copy data into encoded
1392 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
1396 if( sz
> sizeof( struct dcareer_state
) )
1397 vg_warn( "This save file is too big! Some levels will be lost\n" );
1399 if( sz
<= offsetof( struct dcareer_state
, levels
) )
1401 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
1405 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
1409 vg_info( "No save file... Using blank one\n" );
1412 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1414 struct career_level_pack
*set
= &career_packs
[i
];
1416 for( int j
= 0; j
< set
->count
; j
++ )
1417 career_reset_level( &set
->pack
[j
] );
1420 // Header information
1421 // =================================
1423 struct cmp_level
*lvl_to_load
= &career_packs
[0].pack
[0];
1425 // Decode everything from dstate
1426 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1428 struct career_level_pack
*set
= &career_packs
[i
];
1430 for( int j
= 0; j
< set
->count
; j
++ )
1432 struct cmp_level
*lvl
= &set
->pack
[j
];
1433 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1435 if( src
->unlocked
) career_unlock_level( lvl
);
1436 if( src
->score
) lvl
->completed_score
= src
->score
;
1438 if( lvl
->serial_id
== encoded
.in_map
)
1443 if( console_changelevel( 1, &lvl_to_load
->map_name
) )
1445 world
.pCmpLevel
= lvl_to_load
;
1446 gen_level_text( world
.pCmpLevel
);
1449 career_load_success
= 1;
1453 // ===========================================================================================================
1454 static int is_simulation_running(void)
1456 return world
.st
.buttons
[ k_world_button_sim
].state
;
1459 static void clear_animation_flags(void)
1461 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1462 world
.data
[ i
].state
&= ~(FLAG_FLIP_FLOP
|FLAG_FLIP_ROTATING
);
1465 static void simulation_stop(void)
1467 world
.st
.buttons
[ k_world_button_sim
].state
= 0;
1468 world
.st
.buttons
[ k_world_button_pause
].state
= 0;
1470 world
.num_fishes
= 0;
1471 world
.sim_frame
= 0;
1473 world
.frame_lerp
= 0.0f
;
1477 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
1479 clear_animation_flags();
1481 vg_info( "Stopping simulation!\n" );
1484 static void simulation_start(void)
1486 vg_success( "Starting simulation!\n" );
1488 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
1490 world
.num_fishes
= 0;
1491 world
.sim_frame
= 0;
1494 world
.sim_delta_speed
= world
.st
.buttons
[ k_world_button_speedy
].state
? 10.0f
: 2.5f
;
1495 world
.sim_delta_ref
= vg_time
;
1496 world
.sim_internal_ref
= 0.0f
;
1497 world
.sim_internal_time
= 0.0f
;
1498 world
.pause_offset_target
= 0.0f
;
1500 world
.sim_target
= 0;
1502 clear_animation_flags();
1506 if( world
.pCmpLevel
)
1508 world
.pCmpLevel
->completed_score
= 0;
1512 static int world_check_pos_ok( v2i co
, int dist
)
1514 return (co
[0] < dist
|| co
[0] >= world
.w
-dist
|| co
[1] < dist
|| co
[1] >= world
.h
-dist
)? 0: 1;
1517 static int cell_interactive( v2i co
)
1522 if( world_check_pos_ok( co
, 1 ) )
1525 if( cell
->state
& FLAG_EMITTER
)
1529 if( !world_check_pos_ok( co
, 2 ) )
1533 if( cell
->state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1536 // List of 3x3 configurations that we do not allow
1537 static u32 invalid_src
[][9] =
1569 // Statically compile invalid configurations into bitmasks
1570 static u32 invalid
[ vg_list_size(invalid_src
) ];
1572 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1576 for( int j
= 0; j
< 3; j
++ )
1577 for( int k
= 0; k
< 3; k
++ )
1578 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1580 invalid
[i
] = comped
;
1583 // Extract 5x5 grid surrounding tile
1585 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1586 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1588 struct cell
*cell
= pcell((v2i
){x
,y
});
1590 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
)) )
1591 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1594 // Run filter over center 3x3 grid to check for invalid configurations
1595 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1596 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1598 if( blob
& (0x1 << (6+kernel
[i
])) )
1600 u32 window
= blob
>> kernel
[i
];
1602 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1603 if((window
& invalid
[j
]) == invalid
[j
])
1611 static void vg_update(void)
1614 if( world
.st
.lvl_to_load
)
1616 world
.st
.world_transition
= (world
.st
.lvl_load_time
-vg_time
) * 4.0f
;
1618 if( vg_time
> world
.st
.lvl_load_time
)
1620 if( console_changelevel( 1, &world
.st
.lvl_to_load
->map_name
) )
1622 world
.pCmpLevel
= world
.st
.lvl_to_load
;
1623 gen_level_text( world
.pCmpLevel
);
1626 world
.st
.lvl_to_load
= NULL
;
1631 world
.st
.world_transition
= vg_minf( 1.0f
, (vg_time
-world
.st
.lvl_load_time
) * 4.0f
);
1635 // ========================================================================================================
1637 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1638 r2
= (float)world
.h
/ (float)world
.w
,
1641 static float size_current
= 2.0f
;
1642 static v3f origin_current
= { 0.0f
, 0.0f
, 0.0f
};
1643 static v2f drag_offset
= { 0.0f
, 0.0f
};
1644 static v2f view_point
= { 0.0f
, 0.0f
};
1647 size
= ( r2
< r1
? (float)(world
.w
+5) * 0.5f
: ((float)(world
.h
+5) * 0.5f
) / r1
) + 0.5f
;
1652 origin
[0] = floorf( -0.5f
* ((float)world
.w
-4.5f
) );
1653 origin
[1] = floorf( -0.5f
* world
.h
);
1655 // Create and clamp result view
1656 v2_add( view_point
, drag_offset
, result_view
);
1657 result_view
[0] = vg_clampf( result_view
[0], -world
.st
.zoom
, world
.st
.zoom
);
1658 result_view
[1] = vg_clampf( result_view
[1], -world
.st
.zoom
*r1
, world
.st
.zoom
*r1
);
1660 v2_add( origin
, result_view
, vt_target
);
1662 // Lerp towards target
1663 size_current
= vg_lerpf( size_current
, size
- world
.st
.zoom
, vg_time_delta
* 6.0f
);
1664 v2_lerp( origin_current
, vt_target
, vg_time_delta
* 6.0f
, origin_current
);
1666 m3x3_projection( m_projection
, -size_current
, size_current
, -size_current
*r1
, size_current
*r1
);
1667 m3x3_identity( m_view
);
1668 m3x3_translate( m_view
, origin_current
);
1669 m3x3_mul( m_projection
, m_view
, vg_pv
);
1670 vg_projection_update();
1673 // ========================================================================================================
1674 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1676 world
.tile_x
= floorf( world
.tile_pos
[0] );
1677 world
.tile_y
= floorf( world
.tile_pos
[1] );
1681 static v2f drag_origin
; // x/y pixel
1683 if( vg_get_button_down( "tertiary" ) )
1684 v2_copy( vg_mouse
, drag_origin
);
1685 else if( vg_get_button( "tertiary" ) )
1688 v2_sub( vg_mouse
, drag_origin
, drag_offset
);
1689 v2_div( drag_offset
, (v2f
){ vg_window_x
, vg_window_y
}, drag_offset
);
1690 v2_mul( drag_offset
, (v2f
){ size_current
*2.0f
, -size_current
*r1
*2.0f
}, drag_offset
);
1694 v2_copy( result_view
, view_point
);
1695 v2_copy( (v2f
){0.0f
,0.0f
}, drag_offset
);
1707 rsize
= size
-world
.st
.zoom
;
1709 v2_div( vg_mouse
, (v2f
){ vg_window_x
*0.5f
, vg_window_y
*0.5f
}, mview_local
);
1710 v2_add( (v2f
){ -rsize
, -rsize
*r1
}, (v2f
){ mview_local
[0]*rsize
, (2.0f
-mview_local
[1])*rsize
*r1
}, mview_cur
);
1712 world
.st
.zoom
= vg_clampf( world
.st
.zoom
+ vg_mouse_wheel
[1], 0.0f
, size
- 4.0f
);
1714 // Recalculate new position
1715 rsize
= size
-world
.st
.zoom
;
1716 v2_add( (v2f
){ -rsize
, -rsize
*r1
}, (v2f
){ mview_local
[0]*rsize
, (2.0f
-mview_local
[1])*rsize
*r1
}, mview_new
);
1719 v2_sub( mview_new
, mview_cur
, mview_delta
);
1720 v2_add( mview_delta
, view_point
, view_point
);
1724 // ========================================================================================================
1725 if( !is_simulation_running() && !gui_want_mouse() )
1727 v2_copy( vg_mouse_ws
, world
.drag_to_co
);
1729 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1731 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1733 static u32 modify_state
= 0;
1734 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1736 if( !(cell_ptr
->state
& FLAG_EMITTER
) )
1738 if( vg_get_button_down("primary") )
1739 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1741 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1743 cell_ptr
->state
&= ~FLAG_CANAL
;
1744 cell_ptr
->state
|= modify_state
;
1746 if( cell_ptr
->state
& FLAG_CANAL
)
1748 cell_ptr
->links
[0] = 0;
1749 cell_ptr
->links
[1] = 0;
1751 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1756 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1760 map_reclassify((v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1761 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1764 if( vg_get_button_down("secondary") && (cell_ptr
->state
& FLAG_CANAL
) && !(cell_ptr
->config
== k_cell_type_split
) )
1766 world
.id_drag_from
= world
.selected
;
1768 struct cell_description
*desc
= &cell_descriptions
[ world
.data
[world
.id_drag_from
].config
];
1769 v2_add( desc
->trigger_pos
, (v2f
){ world
.tile_x
, world
.tile_y
}, world
.drag_from_co
);
1773 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1775 if( vg_get_button_up("secondary") && world
.id_drag_from
== world
.selected
)
1777 u32 link_id
= cell_ptr
->links
[ 0 ]? 0: 1;
1779 // break existing connection off
1780 if( cell_ptr
->links
[ link_id
] )
1782 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1784 if( !current_connection
->links
[ link_id
^ 0x1 ] )
1785 current_connection
->state
&= ~FLAG_TARGETED
;
1787 current_connection
->links
[ link_id
] = 0;
1788 cell_ptr
->links
[ link_id
] = 0;
1791 cell_ptr
->state
&= ~FLAG_IS_TRIGGER
;
1792 world
.id_drag_from
= 0;
1795 else if( world
.id_drag_from
&& (cell_ptr
->state
& (FLAG_CANAL
|FLAG_EMITTER
)) &&
1796 ((cell_ptr
->config
== k_cell_type_split
) || (cell_ptr
->state
& FLAG_EMITTER
)) )
1798 world
.drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1799 world
.drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1801 if( vg_get_button_up("secondary") )
1803 struct cell
*drag_ptr
= &world
.data
[world
.id_drag_from
];
1804 u32 link_id
= local_x
> 0.5f
? 1: 0;
1806 // Cleanup existing connections
1807 if( cell_ptr
->links
[ link_id
] )
1809 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1811 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1812 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1813 current_connection
->links
[ link_id
] = 0;
1816 for( u32 i
= 0; i
< 2; i
++ )
1818 if( drag_ptr
->links
[ i
] )
1820 vg_warn( "Destroying link %u (%hu)\n", i
, drag_ptr
->links
[ i
] );
1822 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ i
]];
1823 if( current_connection
->links
[ i
^ 0x1 ] == 0 )
1824 current_connection
->state
&= ~FLAG_TARGETED
;
1826 current_connection
->links
[ i
] = 0;
1827 drag_ptr
->links
[ i
] = 0;
1831 // Create the new connection
1832 vg_success( "Creating connection on link %u (%hu)\n", link_id
, world
.id_drag_from
);
1834 cell_ptr
->links
[ link_id
] = world
.id_drag_from
;
1835 drag_ptr
->links
[ link_id
] = world
.selected
;
1837 cell_ptr
->state
|= FLAG_TARGETED
;
1838 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1839 world
.id_drag_from
= 0;
1845 world
.selected
= -1;
1848 if( !(vg_get_button("secondary") && world
.id_drag_from
) )
1849 world
.id_drag_from
= 0;
1853 world
.selected
= -1;
1854 world
.id_drag_from
= 0;
1857 // Marble state updates
1858 // ========================================================================================================
1859 if( is_simulation_running() )
1861 float old_time
= world
.sim_internal_time
;
1863 if( !world
.st
.buttons
[ k_world_button_pause
].state
)
1864 world
.sim_internal_time
= world
.sim_internal_ref
+ (vg_time
-world
.sim_delta_ref
) * world
.sim_delta_speed
;
1866 world
.sim_internal_time
= vg_lerpf( world
.sim_internal_time
, world
.sim_internal_ref
+ world
.pause_offset_target
, vg_time_delta
*15.0f
);
1867 world
.sim_internal_delta
= world
.sim_internal_time
-old_time
;
1869 world
.sim_target
= (int)floorf(world
.sim_internal_time
);
1871 int success_this_frame
= 0;
1872 int failure_this_frame
= 0;
1874 while( world
.sim_frame
< world
.sim_target
)
1876 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 8 );
1878 // Update splitter deltas
1879 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1881 struct cell
*cell
= &world
.data
[i
];
1882 if( cell
->config
== k_cell_type_split
)
1884 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1886 if( cell
->state
& (FLAG_IS_TRIGGER
|FLAG_EMITTER
) )
1887 cell
->state
&= ~FLAG_TRIGGERED
;
1890 int alive_count
= 0;
1892 // Update fish positions
1893 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1895 struct fish
*fish
= &world
.fishes
[i
];
1897 if( fish
->state
== k_fish_state_soon_dead
)
1898 fish
->state
= k_fish_state_dead
;
1900 if( fish
->state
== k_fish_state_soon_alive
)
1901 fish
->state
= k_fish_state_alive
;
1903 if( fish
->state
< k_fish_state_alive
)
1906 struct cell
*cell_current
= pcell( fish
->pos
);
1908 if( fish
->state
== k_fish_state_alive
)
1911 if( cell_current
->state
& FLAG_OUTPUT
)
1913 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1915 struct cell_terminal
*term
= &world
.io
[j
];
1917 if( v2i_eq( term
->pos
, fish
->pos
) )
1919 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1920 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1922 if( fish
->colour
== run
->steps
[ run
->recv_count
] )
1923 success_this_frame
= 1;
1925 failure_this_frame
= 1;
1927 run
->recieved
[ run
->recv_count
++ ] = fish
->colour
;
1930 failure_this_frame
= 1;
1936 fish
->state
= k_fish_state_dead
;
1937 fish
->death_time
= -1000.0f
;
1942 if( cell_current
->config
== k_cell_type_merge
)
1947 fish
->flow_reversed
= 0;
1951 if( cell_current
->config
== k_cell_type_split
)
1954 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1957 if( !(cell_current
->state
& FLAG_TARGETED
) )
1958 cell_current
->state
^= FLAG_FLIP_FLOP
;
1962 // Apply cell out-flow
1963 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1965 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1969 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1971 struct cell
*cell_next
= pcell( pos_next
);
1973 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1975 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1977 if( cell_next
->config
== k_cell_type_merge
)
1979 if( fish
->dir
[0] == 0 )
1981 fish
->state
= k_fish_state_dead
;
1982 fish
->death_time
= world
.sim_internal_time
;
1985 fish
->flow_reversed
= 0;
1989 if( cell_next
->config
== k_cell_type_split
)
1991 if( fish
->dir
[0] == 0 )
1993 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1994 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1996 fish
->flow_reversed
= 0;
2000 fish
->state
= k_fish_state_dead
;
2001 fish
->death_time
= world
.sim_internal_time
;
2005 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
2006 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
2011 if( world_check_pos_ok( fish
->pos
, 2 ) )
2012 fish
->state
= k_fish_state_bg
;
2015 fish
->state
= k_fish_state_dead
;
2016 fish
->death_time
= world
.sim_internal_time
;
2021 //v2i_add( fish->pos, fish->dir, fish->pos );
2023 else if( fish
->state
== k_fish_state_bg
)
2025 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
2027 if( !world_check_pos_ok( fish
->pos
, 2 ) )
2029 fish
->state
= k_fish_state_dead
;
2030 fish
->death_time
= -1000.0f
;
2034 struct cell
*cell_entry
= pcell( fish
->pos
);
2036 if( cell_entry
->state
& FLAG_CANAL
)
2038 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
2039 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
2042 sw_set_achievement( "CAN_DO_THAT" );
2045 fish
->state
= k_fish_state_soon_alive
;
2049 fish
->flow_reversed
= 1;
2051 switch( cell_entry
->config
)
2053 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
2054 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
2055 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
2056 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
2062 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
2064 if( fish
->state
>= k_fish_state_alive
)
2068 // Second pass (triggers)
2069 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2071 struct fish
*fish
= &world
.fishes
[i
];
2074 if( fish
->state
== k_fish_state_alive
)
2075 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
2077 if( fish
->state
== k_fish_state_alive
|| fish
->state
== k_fish_state_soon_alive
)
2079 struct cell
*cell_current
= pcell( fish
->pos
);
2081 if( cell_current
->state
& FLAG_IS_TRIGGER
)
2083 int trigger_id
= cell_current
->links
[0]?0:1;
2085 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
2088 if( (target_peice
->state
& FLAG_EMITTER
) && !(target_peice
->state
& FLAG_TRIGGERED
))
2090 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
2091 lcell( cell_current
->links
[trigger_id
], fish
->pos
);
2093 fish
->state
= k_fish_state_soon_alive
;
2094 fish
->colour
= target_peice
->emit
[ trigger_id
];
2096 if( target_peice
->config
!= k_cell_type_stub
)
2098 struct cell_description
*desc
= &cell_descriptions
[ target_peice
->config
];
2099 v2i_copy( desc
->start
, fish
->dir
);
2100 fish
->flow_reversed
= 1;
2102 world
.num_fishes
++;
2109 target_peice
->state
|= FLAG_FLIP_FLOP
;
2111 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
2114 cell_current
->state
|= FLAG_TRIGGERED
;
2119 // Third pass (collisions)
2120 struct fish
*fi
, *fj
;
2122 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2124 fi
= &world
.fishes
[i
];
2126 if( fi
->state
== k_fish_state_alive
)
2128 int continue_again
= 0;
2130 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
2132 fj
= &world
.fishes
[j
];
2134 if( fj
->state
== k_fish_state_alive
)
2139 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
2140 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
2143 collide_next_frame
= (
2144 (fi
->pos
[0] == fj
->pos
[0]) &&
2145 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
2146 collide_this_frame
= (
2147 (fi_prev
[0] == fj
->pos
[0]) &&
2148 (fi_prev
[1] == fj
->pos
[1]) &&
2149 (fj_prev
[0] == fi
->pos
[0]) &&
2150 (fj_prev
[1] == fi
->pos
[1])
2153 if( collide_next_frame
|| collide_this_frame
)
2156 sw_set_achievement( "BANG" );
2159 // Shatter death (+0.5s)
2160 float death_time
= world
.sim_internal_time
+ ( collide_this_frame
? 0.0f
: 0.5f
);
2162 fi
->state
= k_fish_state_soon_dead
;
2163 fj
->state
= k_fish_state_soon_dead
;
2164 fi
->death_time
= death_time
;
2165 fj
->death_time
= death_time
;
2172 if( continue_again
)
2178 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2180 struct cell_terminal
*term
= &world
.io
[ i
];
2181 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2185 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].step_count
)
2187 i8 emit
= term
->runs
[ world
.sim_run
].steps
[ world
.sim_frame
];
2191 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
2192 v2i_copy( term
->pos
, fish
->pos
);
2194 fish
->state
= k_fish_state_alive
;
2195 fish
->colour
= emit
;
2197 struct cell
*cell_ptr
= pcell( fish
->pos
);
2199 if( cell_ptr
->config
!= k_cell_type_stub
)
2201 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
2203 v2i_copy( desc
->start
, fish
->dir
);
2204 fish
->flow_reversed
= 1;
2206 world
.num_fishes
++;
2213 if( alive_count
== 0 )
2215 world
.completed
= 1;
2217 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2219 struct cell_terminal
*term
= &world
.io
[ i
];
2221 if( pcell(term
->pos
)->state
& FLAG_OUTPUT
)
2223 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
2225 if( run
->recv_count
== run
->step_count
)
2227 for( int j
= 0; j
< run
->step_count
; j
++ )
2229 if( run
->recieved
[j
] != run
->steps
[j
] )
2231 world
.completed
= 0;
2238 world
.completed
= 0;
2244 if( world
.completed
)
2246 if( world
.sim_run
< world
.max_runs
-1 )
2248 vg_success( "Run passed, starting next\n" );
2250 world
.sim_frame
= 0;
2251 world
.sim_target
= 0;
2252 world
.num_fishes
= 0;
2254 // Reset timing reference points
2255 world
.sim_delta_ref
= vg_time
;
2256 world
.sim_internal_ref
= 0.0f
;
2258 if( world
.st
.buttons
[ k_world_button_pause
].state
)
2259 world
.pause_offset_target
= 0.5f
;
2261 world
.pause_offset_target
= 0.0f
;
2263 world
.sim_internal_time
= 0.0f
;
2265 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
2266 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
2272 vg_success( "Level passed!\n" );
2275 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
2276 if( world
.data
[ i
].state
& FLAG_CANAL
)
2279 world
.score
= score
;
2280 world
.time
= world
.sim_frame
;
2282 // Copy into career data
2283 if( world
.pCmpLevel
)
2285 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
2288 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 9 );
2289 failure_this_frame
= 0;
2290 success_this_frame
= 0;
2296 if( world
.sim_run
> 0 )
2297 sw_set_achievement( "GOOD_ENOUGH" );
2300 vg_error( "Level failed :(\n" );
2311 if( failure_this_frame
)
2313 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 0 );
2315 else if( success_this_frame
)
2317 static int succes_counter
= 0;
2319 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 1+(succes_counter
++) );
2321 if( succes_counter
== 7 )
2326 // =====================================================================================================
2328 world
.frame_lerp
= world
.sim_internal_time
- floorf( world
.sim_internal_time
);
2330 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2332 struct fish
*fish
= &world
.fishes
[i
];
2334 if( fish
->state
== k_fish_state_dead
)
2337 if( fish
->state
== k_fish_state_soon_dead
&& (world
.sim_internal_time
> fish
->death_time
) )
2338 continue; // Todo: particle thing?
2340 struct cell
*cell
= pcell(fish
->pos
);
2341 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2345 float t
= world
.frame_lerp
;
2346 if( fish
->flow_reversed
&& !desc
->is_linear
)
2349 v2_copy( fish
->physics_co
, fish
->physics_v
);
2351 switch( cell
->config
)
2353 case k_cell_type_merge
:
2354 if( fish
->dir
[0] == 1 )
2359 case k_cell_type_con_r
: curve
= curve_1
; break;
2360 case k_cell_type_con_l
: curve
= curve_4
; break;
2361 case k_cell_type_con_u
: curve
= curve_2
; break;
2362 case k_cell_type_con_d
: curve
= curve_8
; break;
2363 case 3: curve
= curve_3
; break;
2364 case 6: curve
= curve_6
; break;
2365 case 9: curve
= curve_9
; break;
2366 case 12: curve
= curve_12
; break;
2368 if( t
> curve_7_linear_section
)
2370 t
-= curve_7_linear_section
;
2371 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
2373 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
2377 default: curve
= NULL
; break;
2383 float t3
= t
* t
* t
;
2385 float cA
= 3.0f
*t2
- 3.0f
*t3
;
2386 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
2387 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
2389 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
2390 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
2391 fish
->physics_co
[0] += (float)fish
->pos
[0];
2392 fish
->physics_co
[1] += (float)fish
->pos
[1];
2397 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
2398 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
2400 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
2401 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
2404 v2_sub( fish
->physics_co
, fish
->physics_v
, fish
->physics_v
);
2405 v2_divs( fish
->physics_v
, world
.sim_internal_delta
, fish
->physics_v
);
2410 static void render_tile( v2i pos
, struct cell
*ptr
, v4f
const regular_colour
, v4f
const selected_colour
)
2412 int selected
= world
.selected
== pos
[1]*world
.w
+ pos
[0];
2415 uv
[0] = ptr
->config
& 0x3;
2416 uv
[1] = ptr
->config
>> 2;
2418 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2427 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
2429 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2435 // Renders specific chunk of tiles
2436 static void render_tile_block( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
2438 v2i full_start
= { 0,0 };
2439 v2i full_end
= { world
.w
, world
.h
};
2441 if( !start
|| !end
)
2447 for( int y
= start
[1]; y
< end
[1]; y
++ )
2449 for( int x
= start
[0]; x
< end
[0]; x
++ )
2452 struct cell
*cell
= pcell( pos
);
2454 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
2455 render_tile( pos
, cell
, regular_colour
, selected_colour
);
2460 // Renders all tiles in the command list
2461 static void render_tiles( v4f
const regular_colour
, v4f
const selected_colour
)
2463 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2467 struct render_cmd
*arr
;
2471 { world
.cmd_buf_tiles
, world
.tile_count
},
2472 { world
.cmd_buf_specials
, world
.tile_special_count
}
2475 for( int i
= 0; i
< vg_list_size( render_lists
); i
++ )
2477 struct render_list
*list
= &render_lists
[i
];
2478 for( int j
= 0; j
< list
->count
; j
++ )
2480 struct render_cmd
*cmd
= &list
->arr
[j
];
2481 struct cell
*cell
= cmd
->ptr
;
2483 render_tile( cmd
->pos
, cell
, regular_colour
, selected_colour
);
2488 static int world_button_exec( struct world_button
*btn
, v2f texture
, v3f colour
, enum world_button_status
*status
)
2490 static v2i click_grab
= { -9999, -9999 };
2495 click_grab
[0] = -9999;
2496 click_grab
[1] = -9999;
2500 v2i click_tile
= { world
.tile_x
, world
.tile_y
};
2503 int is_hovering
= v2i_eq( click_tile
, btn
->position
);
2505 // Set up light targets before logic runs
2507 btn
->light_target
= is_hovering
? 0.9f
: 0.8f
;
2509 btn
->light_target
= is_hovering
? 0.2f
: 0.0f
;
2511 if( vg_get_button( "primary" ) && is_hovering
)
2512 btn
->light_target
= 1.0f
;
2514 // Process click action
2517 if( vg_get_button_down( "primary" ) && is_hovering
)
2518 v2i_copy( click_tile
, click_grab
);
2519 else if( v2i_eq( click_grab
, click_tile
) && vg_get_button_up( "primary" ) )
2522 *status
= btn
->state
? k_world_button_on_disable
: k_world_button_on_enable
;
2524 if( btn
->mode
== k_world_button_mode_toggle
)
2527 sfx_set_play( &audio_clicks
, &audio_system_ui
, btn
->state
? 1:0 );
2535 btn
->light
= vg_lerpf( btn
->light
, btn
->light_target
+ btn
->extra_light
, vg_time_delta
*26.0f
);
2537 v3_copy( colour
, final_colour
);
2538 final_colour
[3] = btn
->light
;
2540 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
2546 glUniform4fv( SHADER_UNIFORM( shader_buttons
, "uColour" ), 1, final_colour
);
2552 static void level_selection_buttons(void)
2554 v3f tutorial_colour
= { 0.204f
, 0.345f
, 0.553f
};
2555 v3f locked_colour
= { 0.2f
, 0.2f
, 0.2f
};
2557 struct cmp_level
*switch_level_to
= NULL
;
2559 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
2561 struct career_level_pack
*grid
= &career_packs
[i
];
2563 for( int j
= 0; j
< grid
->count
; j
++ )
2565 struct cmp_level
*lvl
= &grid
->pack
[ j
];
2567 if( world
.pCmpLevel
== lvl
)
2568 lvl
->btn
.extra_light
= 0.35f
+ fabsf(sinf( vg_time
* 2.0f
)) * 0.05f
;
2569 else lvl
->btn
.extra_light
= 0.2f
;
2571 if( lvl
->completed_score
)
2572 lvl
->btn
.extra_light
+= 0.8f
;
2574 enum world_button_status status
;
2575 if( world_button_exec(
2578 lvl
->unlocked
? (lvl
->is_tutorial
? tutorial_colour
: grid
->primary_colour
): locked_colour
,
2582 if( status
== k_world_button_on_enable
&& lvl
->unlocked
)
2583 switch_level_to
= lvl
;
2588 if( switch_level_to
)
2590 world
.st
.lvl_to_load
= switch_level_to
;
2591 world
.st
.lvl_load_time
= vg_time
+ 0.25f
;
2592 world
.st
.world_transition
= 1.0f
;
2595 if( console_changelevel( 1, &switch_level_to->map_name ) )
2597 world.pCmpLevel = switch_level_to;
2598 gen_level_text( world.pCmpLevel );
2604 static void render_sprite( enum sprites_auto_combine_index id
, v3f pos
)
2606 struct vg_sprite
*sp
= &sprites_auto_combine
[ id
];
2608 glUniform4fv( SHADER_UNIFORM( shader_sprite
, "uUv" ), 1, sp
->uv_xywh
);
2609 glUniform3f( SHADER_UNIFORM( shader_sprite
, "uPos" ), pos
[0], pos
[1], pos
[2] * world
.st
.world_transition
);
2614 void vg_render(void)
2616 glViewport( 0,0, vg_window_x
, vg_window_y
);
2618 glDisable( GL_DEPTH_TEST
);
2619 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
2620 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
2622 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2623 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
2625 int const circle_base
= 6;
2626 int const filled_start
= circle_base
+0;
2627 int const filled_count
= circle_base
+32;
2628 int const empty_start
= circle_base
+32;
2629 int const empty_count
= circle_base
+32*2;
2631 struct world_theme
*theme
= &world_themes
[ world_theme_id
];
2633 if( !world
.initialzed
)
2636 // Extract render commands
2637 world
.tile_count
= 0;
2638 world
.tile_special_count
= 0;
2640 for( int y
= 1; y
< world
.h
-1; y
++ )
2642 for( int x
= 1; x
< world
.w
-1; x
++ )
2644 struct cell
*cell
= pcell((v2i
){x
,y
});
2646 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
|FLAG_INPUT_NICE
) )
2648 struct render_cmd
*cmd
;
2651 (cell
->config
== k_cell_type_split
&& (cell
->state
& FLAG_CANAL
))
2652 || (cell
->state
& (FLAG_EMITTER
|FLAG_IS_TRIGGER
))
2654 cmd
= &world
.cmd_buf_tiles
[ world
.max_commands
- (++ world
.tile_special_count
) ];
2656 cmd
= &world
.cmd_buf_tiles
[ world
.tile_count
++ ];
2665 world
.cmd_buf_specials
= &world
.cmd_buf_tiles
[ world
.max_commands
- world
.tile_special_count
];
2668 // ========================================================================================================
2669 use_mesh( &world
.shapes
);
2671 SHADER_USE( shader_background
);
2672 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2674 glActiveTexture( GL_TEXTURE0
);
2675 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2676 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
2678 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
2679 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
2681 glActiveTexture( GL_TEXTURE1
);
2682 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2683 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
2684 glUniform1f( SHADER_UNIFORM( shader_background
, "uVisibility" ), 1.0f
); //world.st.world_transition );
2688 // TILESET BACKGROUND LAYER
2689 // ========================================================================================================
2690 use_mesh( &world
.shapes
);
2691 SHADER_USE( shader_tile_main
);
2694 m2x2_identity( subtransform
);
2695 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2696 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2697 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
2698 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
2699 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uVisibility" ), world
.st
.world_transition
* 2.0f
);
2702 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2703 glBlendEquation(GL_FUNC_ADD
);
2706 vg_tex2d_bind( &tex_tile_data
, 0 );
2707 vg_tex2d_bind( theme
->tex_tiles
, 1 );
2709 glUniform3fv( SHADER_UNIFORM( shader_tile_main
, "uShadowing" ), 1, theme
->col_shadow
);
2711 render_tiles( colour_default
, colour_default
);
2714 // ========================================================================================================
2715 SHADER_USE( shader_ball
);
2716 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2718 vg_tex2d_bind( &tex_ball_noise
, 0 );
2719 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
2721 if( world
.st
.buttons
[ k_world_button_sim
].state
)
2723 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2725 struct fish
*fish
= &world
.fishes
[i
];
2727 render_pos
[2] = 1.0f
;
2729 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_soon_dead
)
2731 float death_anim_time
= world
.sim_internal_time
- fish
->death_time
;
2734 if( death_anim_time
> 0.0f
&& death_anim_time
< 1.0f
)
2736 float amt
= 1.0f
-death_anim_time
*death_anim_time
;
2738 v2_muladds( fish
->physics_co
, fish
->physics_v
, -1.0f
* world
.sim_internal_delta
* amt
, fish
->physics_co
);
2739 render_pos
[2] = amt
;
2741 else if( world
.sim_internal_time
> fish
->death_time
)
2744 else if( fish
->state
== k_fish_state_bg
)
2747 v2_copy( fish
->physics_co
, render_pos
);
2749 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2750 colour_code_v3( fish
->colour
, dot_colour
);
2752 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
2753 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, render_pos
);
2754 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
2759 // TILESET FOREGROUND LAYER
2760 // ========================================================================================================
2761 SHADER_USE( shader_tile_main
);
2764 vg_tex2d_bind( &tex_tile_data
, 0 );
2765 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2767 // TODO: is this needed to be rebinded?
2768 vg_tex2d_bind( theme
->tex_tiles
, 1 );
2769 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2771 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
2772 render_tiles( colour_default
, colour_selected
);
2775 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
2777 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
2778 struct cell
*cell
= cmd
->ptr
;
2780 if( cell
->config
== k_cell_type_split
)
2782 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
2784 if( cell
->state
& FLAG_FLIP_ROTATING
)
2786 if( (world
.frame_lerp
> curve_7_linear_section
) )
2788 float const rotation_speed
= 0.4f
;
2789 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
2791 float t
= world
.frame_lerp
- curve_7_linear_section
;
2792 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2802 m2x2_create_rotation( subtransform
, rotation
);
2804 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2805 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2807 (float)cmd
->pos
[1] + 0.125f
,
2808 cell
->state
& FLAG_TARGETED
? 3.0f
: 2.0f
,
2816 // ========================================================================================================
2817 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !world
.id_drag_from
)
2819 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2820 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2822 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2823 map_reclassify( new_begin
, new_end
, 0 );
2825 m2x2_identity( subtransform
);
2826 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2827 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2828 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2830 render_tile_block( new_begin
, new_end
, colour_default
, colour_default
);
2832 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2833 map_reclassify( new_begin
, new_end
, 0 );
2837 // ========================================================================================================
2838 SHADER_USE( shader_buttons
);
2839 glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2841 vg_tex2d_bind( &tex_buttons
, 0 );
2842 glUniform1i( SHADER_UNIFORM( shader_buttons
, "uTexMain" ), 0 );
2844 enum world_button_status stat
;
2845 int world_paused
= world
.st
.buttons
[k_world_button_pause
].state
;
2846 int world_running
= world
.st
.buttons
[k_world_button_sim
].state
;
2848 float sim_icon_x
= world_paused
? 3.0f
: (world_running
? 2.0f
: 0.0f
);
2850 v3f btn_dark_blue
= { 0.204f
, 0.345f
, 0.553f
};
2851 v3f btn_orange
= { 0.553f
, 0.345f
, 0.204f
};
2853 if( world_button_exec( &world
.st
.buttons
[k_world_button_sim
], (v2f
){ sim_icon_x
, 3.0f
}, btn_dark_blue
, &stat
))
2855 if( stat
== k_world_button_on_enable
)
2860 world
.pause_offset_target
= 0.5f
;
2866 // Trigger single step
2867 world
.pause_offset_target
+= 1.0f
;
2868 world
.st
.buttons
[k_world_button_sim
].state
= 1;
2877 if( world_button_exec( &world
.st
.buttons
[k_world_button_pause
], (v2f
){ 1.0f
, 3.0f
}, btn_dark_blue
, &stat
))
2879 world
.sim_internal_ref
= world
.sim_internal_time
;
2880 world
.sim_delta_ref
= vg_time
;
2882 if( stat
== k_world_button_on_enable
)
2884 float time_frac
= world
.sim_internal_time
-floorf(world
.sim_internal_time
);
2885 world
.pause_offset_target
= 0.5f
- time_frac
;
2888 world
.pause_offset_target
= 0.0f
;
2891 if( world_button_exec( &world
.st
.buttons
[k_world_button_speedy
], (v2f
){ 0.0f
, 2.0f
}, btn_orange
, &stat
))
2893 world
.sim_delta_speed
= stat
== k_world_button_on_enable
? 10.0f
: 2.5f
;
2897 world
.sim_delta_ref
= vg_time
;
2898 world
.sim_internal_ref
= world
.sim_internal_time
;
2902 if( world_button_exec( &world
.st
.buttons
[k_world_button_settings
], (v2f
){ 1.0f
, 2.0f
}, btn_orange
, &stat
))
2904 world
.st
.state
= stat
== k_world_button_on_enable
? k_game_state_settings
: k_game_state_main
;
2907 level_selection_buttons();
2909 if( vg_get_button_up( "primary" ) )
2910 world_button_exec( NULL
, NULL
, NULL
, NULL
);
2913 // ========================================================================================================
2915 //glEnable(GL_BLEND);
2916 SHADER_USE( shader_tile_colour
);
2917 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2919 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2921 struct cell_terminal
*term
= &world
.io
[ i
];
2922 struct cell
*cell
= pcell(term
->pos
);
2924 int is_input
= cell
->state
& FLAG_INPUT
;
2925 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2927 if( cell
->state
& FLAG_EMITTER
)
2929 for( int j
= 0; j
< 2; j
++ )
2931 if( cell
->emit
[j
] != -1 )
2933 colour_code_v3( cell
->emit
[j
], dot_colour
);
2935 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2936 term
->pos
[0] + 0.25f
+ (float)j
* 0.5f
,
2937 term
->pos
[1] + 0.25f
,
2941 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2942 draw_mesh( filled_start
, filled_count
);
2948 for( int k
= 0; k
< term
->run_count
; k
++ )
2950 float arr_base
= is_input
? 1.2f
: -0.2f
,
2951 run_offset
= (is_input
? 0.2f
: -0.2f
) * (float)k
,
2952 y_position
= is_input
?
2953 (arr_base
+ (float)term
->pos
[1] + (float)(term
->run_count
-1)*0.2f
) - run_offset
:
2954 (float)term
->pos
[1] + arr_base
+ run_offset
;
2959 if( is_simulation_running() )
2961 if( k
== world
.sim_run
)
2963 float a
= fabsf(sinf( vg_time
* 2.0f
)) * 0.075f
+ 0.075f
;
2965 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, a
}, bar_colour
);
2968 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2972 else if( 1 || k
& 0x1 )
2975 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, 0.07f
}, bar_colour
);
2977 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2984 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, bar_colour
);
2985 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2986 (float)term
->pos
[0], y_position
- 0.1f
, 1.0f
);
2991 for( int j
= 0; j
< term
->runs
[k
].step_count
; j
++ )
2993 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2994 (float)term
->pos
[0] + 0.2f
+ 0.2f
* (float)j
,
3001 i8 colour
= term
->runs
[k
].steps
[j
];
3004 colour_code_v3( colour
, dot_colour
);
3005 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3007 // Draw filled if tick not passed, draw empty if empty
3008 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
3009 draw_mesh( empty_start
, empty_count
);
3011 draw_mesh( filled_start
, filled_count
);
3017 if( term
->runs
[k
].recv_count
> j
)
3019 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
3020 v3_muls( dot_colour
, 0.8f
, dot_colour
);
3021 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3023 draw_mesh( filled_start
, filled_count
);
3026 colour_code_v3( term
->runs
[k
].steps
[j
], dot_colour
);
3027 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3029 draw_mesh( empty_start
, empty_count
);
3036 // ========================================================================================================
3037 SHADER_USE( shader_sprite
);
3038 glUniformMatrix3fv( SHADER_UNIFORM( shader_sprite
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
3040 vg_tex2d_bind( &tex_sprites
, 0 );
3041 glUniform1i( SHADER_UNIFORM( shader_sprite
, "uTexMain" ), 0 );
3043 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
3045 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
3046 struct cell
*cell
= cmd
->ptr
;
3048 if( (cell
->config
== k_cell_type_split
) || (cell
->state
& FLAG_EMITTER
) )
3050 v2f center
= { cmd
->pos
[0] + 0.5f
, cmd
->pos
[1] + 0.5f
};
3052 v3f p0
= { 0.0f
, 0.0f
, 4.0f
};
3053 v3f p1
= { 0.0f
, 0.0f
, 4.0f
};
3055 v2_add( center
, (v2f
){ -0.25f
, -0.25f
}, p0
);
3056 v2_add( center
, (v2f
){ 0.25f
, -0.25f
}, p1
);
3058 render_sprite( k_sprite_jack_1
, p0
);
3059 render_sprite( k_sprite_jack_2
, p1
);
3061 else if( cell
->state
& FLAG_IS_TRIGGER
)
3063 v3f p0
= { 0.0f
, 0.0f
, 4.0f
};
3065 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
3067 v2_add( (v2f
){ cmd
->pos
[0], cmd
->pos
[1] }, desc
->trigger_pos
, p0
);
3068 render_sprite( desc
->trigger_sprite
, p0
);
3073 // ========================================================================================================
3074 SHADER_USE( shader_sdf
);
3075 glBindVertexArray( text_buffers
.vao
);
3076 glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
3078 vg_tex2d_bind( &tex_ubuntu
, 0 );
3079 glUniform1i( SHADER_UNIFORM( shader_sdf
, "uTexGlyphs" ), 0 );
3081 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 1.0f
);
3082 glDrawElements( GL_TRIANGLES
, text_buffers
.title_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.title_start
*6*sizeof(u16
) ) );
3083 glDrawElements( GL_TRIANGLES
, text_buffers
.desc_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.desc_start
*6*sizeof(u16
) ) );
3085 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 0.17f
);
3086 glDrawElements( GL_TRIANGLES
, text_buffers
.grid_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.grid_start
*6*sizeof(u16
) ) );
3090 m3x3_identity( mvp_text
);
3091 m3x3_scale( mvp_text
, (v3f
){
3092 1.0f
/ ((float)UI_GLYPH_SPACING_X
*4.0f
),
3093 1.0f
/ -((float)UI_GLYPH_SPACING_X
*4.0f
),
3097 m3x3_mul( vg_pv
, mvp_text
, mvp_text
);
3098 ui_draw( &world
.st
.world_text
, mvp_text
);
3101 // ========================================================================================================
3104 SHADER_USE( shader_wire
);
3105 glBindVertexArray( world
.wire
.vao
);
3107 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
3109 v4f
const wire_left_colour
= { 0.5f
, 0.5f
, 0.5f
, 1.0f
};
3110 v4f
const wire_right_colour
= { 0.2f
, 0.2f
, 0.2f
, 1.0f
};
3111 v4f
const wire_drag_colour
= { 0.2f
, 0.2f
, 0.2f
, 0.6f
};
3113 glUniform1f( SHADER_UNIFORM( shader_wire
, "uTime" ), world
.frame_lerp
);
3114 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), 0.0f
);
3116 if( world
.id_drag_from
)
3118 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_drag_colour
);
3119 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
3120 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), world
.drag_from_co
[0], world
.drag_from_co
[1], 0.20f
*world
.st
.world_transition
);
3121 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), world
.drag_to_co
[0], world
.drag_to_co
[1], 0.20f
*world
.st
.world_transition
);
3122 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
3125 // Pulling animation
3126 float rp_x1
= world
.frame_lerp
*9.0f
;
3127 float rp_xa
= rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
3128 float rp_x2
= 1.0f
-rp_xa
;
3130 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
3132 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
3133 struct cell
*cell
= cmd
->ptr
;
3135 if( cell
->state
& FLAG_TARGETED
)
3137 for( int j
= 0; j
< 2; j
++ )
3139 if( !cell
->links
[j
] )
3142 struct cell
*other_cell
= &world
.data
[ cell
->links
[ j
]];
3143 struct cell_description
*desc
= &cell_descriptions
[ other_cell
->config
];
3145 int x2
= cell
->links
[j
] % world
.w
;
3146 int y2
= (cell
->links
[j
] - x2
) / world
.w
;
3151 endpoint
[0] = (float)cmd
->pos
[0] + (j
? 0.75f
: 0.25f
);
3152 endpoint
[1] = (float)cmd
->pos
[1] + 0.25f
;
3157 v2_add( desc
->trigger_pos
, startpoint
, startpoint
);
3159 if( cmd
->ptr
->state
& FLAG_EMITTER
)
3162 colour_code_v3( cmd
->ptr
->emit
[j
], wire_colour
);
3163 wire_colour
[3] = 1.0f
;
3165 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_colour
);
3168 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, j
? wire_right_colour
: wire_left_colour
);
3170 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), other_cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
3171 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), other_cell
->state
& FLAG_TRIGGERED
? rp_xa
: 0.0f
);
3172 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), startpoint
[0], startpoint
[1], 0.18f
*world
.st
.world_transition
);
3173 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), endpoint
[0], endpoint
[1], 0.18f
*world
.st
.world_transition
);
3174 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
3180 // ========================================================================================================
3182 SHADER_USE( shader_tile_colour
);
3183 use_mesh( &world
.shapes
);
3185 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
3187 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
3188 struct cell
*cell
= cmd
->ptr
;
3190 if( cell
->state
& FLAG_TARGETED
)
3192 for( int j
= 0; j
< 2; j
++ )
3194 if( !cell
->links
[j
] )
3197 struct cell
*other_cell
= &world
.data
[ cell
->links
[ j
]];
3198 struct cell_description
*desc
= &cell_descriptions
[ other_cell
->config
];
3200 int x2
= cell
->links
[j
] % world
.w
;
3201 int y2
= (cell
->links
[j
] - x2
) / world
.w
;
3205 pts
[0][0] = (float)cmd
->pos
[0] + (j
? 0.75f
: 0.25f
);
3206 pts
[0][1] = (float)cmd
->pos
[1] + 0.25f
;
3211 v2_add( desc
->trigger_pos
, pts
[1], pts
[1] );
3213 if( cell
->state
& FLAG_EMITTER
)
3216 colour_code_v3( cell
->emit
[j
], wire_colour
);
3218 v3_muls( wire_colour
, 0.8f
, wire_colour
);
3219 wire_colour
[3] = 1.0f
;
3221 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, wire_colour
);
3224 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1,j
?wire_right_colour
: wire_left_colour
);
3226 for( int i
= 0; i
< 2; i
++ )
3228 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
3231 0.08f
* world
.st
.world_transition
3233 draw_mesh( filled_start
, filled_count
);
3239 // SUB SPLITTER DIRECTION
3240 // ========================================================================================================
3243 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.9f, 0.35f, 0.1f, 0.75f );
3245 for( int i = 0; i < world.tile_special_count; i ++ )
3247 struct render_cmd *cmd = &world.cmd_buf_specials[i];
3248 struct cell *cell = cmd->ptr;
3250 if( cell->state & FLAG_TARGETED && cell->config == k_cell_type_split )
3252 glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), cmd->pos[0], cmd->pos[1], 1.0f );
3253 draw_mesh( cell->state & FLAG_FLIP_FLOP? 5: 4, 1 );
3259 // ========================================================================================================
3260 glBlendFunc(GL_ONE
, GL_ONE
);
3261 glBlendEquation(GL_FUNC_ADD
);
3263 SHADER_USE( shader_sprite
);
3265 vg_tex2d_bind( &tex_sprites
, 0 );
3266 glUniform1i( SHADER_UNIFORM( shader_sprite
, "uTexMain" ), 0 );
3268 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
3270 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
3271 struct cell
*cell
= cmd
->ptr
;
3273 if( cell
->config
== k_cell_type_split
)
3275 v2f center
= { cmd
->pos
[0] + 0.5f
, cmd
->pos
[1] + 0.5f
};
3277 v3f p0
= { 0.0f
, 0.0f
, 12.0f
};
3278 v3f p1
= { 0.0f
, 0.0f
, 12.0f
};
3280 v2_add( center
, (v2f
){ -0.25f
, -0.25f
}, p0
);
3281 v2_add( center
, (v2f
){ 0.25f
, -0.25f
}, p1
);
3283 if( cell
->state
& FLAG_FLIP_FLOP
)
3284 render_sprite( k_sprite_flare_y
, p1
);
3286 render_sprite( k_sprite_flare_b
, p0
);
3290 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3291 glBlendEquation(GL_FUNC_ADD
);
3294 glDisable(GL_BLEND
);
3298 float const score_bright = 1.25f;
3299 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
3300 0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
3302 use_mesh( &world.numbers );
3303 draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
3309 // Drawing world name
3310 gui_text( (ui_px
[2]){ vg_window_x
/ 2, 4 }, "THIS IS A WORLD NAME", 2, k_text_align_center
);
3311 gui_text( (ui_px
[2]){ vg_window_x
/ 2, 28 }, "And here is its cool description yo", 1, k_text_align_center
);
3313 if( world
.st
.state
== k_game_state_settings
)
3317 ui_global_ctx
.cursor
[2] = 225;
3323 gui_capture_mouse( 200 );
3325 gui_fill_rect( ui_global_ctx
.cursor
, 0xC0202020 );
3326 ui_rect_pad( ui_global_ctx
.cursor
, 8 );
3328 ui_global_ctx
.cursor
[3] = 25;
3332 gui_text( ui_global_ctx
.cursor
, "SETTINGS", 2, 0 );
3336 // Colour scheme selection
3337 ui_global_ctx
.cursor
[1] += 30;
3339 gui_text( ui_global_ctx
.cursor
, "Colour Scheme", 1, 0 );
3340 ui_global_ctx
.cursor
[1] += 25;
3344 ui_global_ctx
.cursor
[2] = 50;
3346 for( int i
= 0; i
< 4; i
++ )
3351 u32 rgb
= 0xff000000;
3353 for( int j
= 0; j
< 3; j
++ )
3354 rgb
|= (u32
)(colour_sets
[ colour_set_id
][i
][j
]*255.0f
) << j
* 8;
3356 gui_fill_rect( ui_global_ctx
.cursor
, rgb
);
3365 ui_global_ctx
.cursor
[2] = 25;
3366 if( gui_button( 0 ) == k_button_click
)
3368 if( colour_set_id
> 0 )
3371 gui_text( ui_global_ctx
.cursor
, "<", 1, 0 );
3374 ui_global_ctx
.cursor
[2] = 150;
3377 gui_fill_rect( ui_global_ctx
.cursor
, 0x33ffffff );
3379 (ui_px
[2]){ ui_global_ctx
.cursor
[0] + 75, ui_global_ctx
.cursor
[1] + 6 },
3380 (const char *[]){ "Normal", "Extra1", "Extra2" }[ colour_set_id
],
3381 1, k_text_align_center
3386 ui_global_ctx
.cursor
[2] = 25;
3387 if( gui_button( 1 ) == k_button_click
)
3389 if( colour_set_id
< vg_list_size( colour_sets
)-1 )
3392 gui_text( ui_global_ctx
.cursor
, ">", 1, 0 );
3398 // TODO: remove code dupe
3399 ui_global_ctx
.cursor
[1] += 16;
3401 gui_text( ui_global_ctx
.cursor
, "Tile Theme", 1, 0 );
3402 ui_global_ctx
.cursor
[1] += 20;
3406 ui_global_ctx
.cursor
[2] = 25;
3407 if( gui_button( 0 ) == k_button_click
)
3409 if( world_theme_id
> 0 )
3412 gui_text( ui_global_ctx
.cursor
, "<", 1, 0 );
3415 ui_global_ctx
.cursor
[2] = 150;
3418 gui_fill_rect( ui_global_ctx
.cursor
, 0x33ffffff );
3420 (ui_px
[2]){ ui_global_ctx
.cursor
[0] + 75, ui_global_ctx
.cursor
[1] + 6 },
3421 world_themes
[ world_theme_id
].name
, 1, k_text_align_center
3426 ui_global_ctx
.cursor
[2] = 25;
3427 if( gui_button( 1 ) == k_button_click
)
3429 if( world_theme_id
< vg_list_size( world_themes
)-1 )
3432 gui_text( ui_global_ctx
.cursor
, ">", 1, 0 );
3441 #if STEAM_LEADERBOARDS
3442 void leaderboard_dispatch_score(void)
3445 sw_upload_leaderboard_score(
3446 ui_data
.upload_request
.level
->steam_leaderboard
,
3447 k_ELeaderboardUploadScoreMethodKeepBest
,
3448 ui_data
.upload_request
.score
,
3453 ui_data
.upload_request
.is_waiting
= 0;
3455 vg_success( "Dispatched leaderboard score\n" );
3458 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
3460 if( !pCallback
->m_bLeaderboardFound
)
3462 vg_error( "Leaderboard could not be found\n" );
3463 ui_data
.steam_leaderboard
= 0;
3467 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
3469 // Update UI state and request entries if this callback found the current UI level
3470 if( ui_data
.level_selected
)
3472 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
3474 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
3475 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3479 // Dispatch the waiting request if there was one
3480 if( ui_data
.upload_request
.is_waiting
)
3482 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
3484 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3485 leaderboard_dispatch_score();
3491 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
3493 // Update UI if this leaderboard matches what we currently have in view
3494 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
3496 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
3497 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
3499 u64_steamid local_player
= sw_get_steamid();
3501 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
3503 LeaderboardEntry_t entry
;
3504 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
3506 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
3508 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
3509 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
3510 player
->score
= entry
.m_nScore
;
3512 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
3513 player
->texture
= sw_get_player_image( player
->id
);
3515 if( player
->texture
== 0 )
3516 player
->texture
= tex_unkown
.name
;
3518 player
->is_local_player
= local_player
== player
->id
? 1: 0;
3521 if( ui_data
.leaderboard_count
)
3522 ui_data
.leaderboard_show
= 1;
3524 ui_data
.leaderboard_show
= 0;
3526 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
3529 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
3531 if( ui_data
.upload_request
.is_waiting
)
3532 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
3534 ui_data
.upload_request
.level
= cmp_level
;
3535 ui_data
.upload_request
.score
= score
;
3536 ui_data
.upload_request
.is_waiting
= 1;
3538 // If leaderboard ID has been downloaded already then just immediately dispatch this
3539 if( cmp_level
->steam_leaderboard
)
3540 leaderboard_dispatch_score();
3542 sw_find_leaderboard( cmp_level
->map_name
);
3547 // ===========================================================================================================
3549 static int console_credits( int argc
, char const *argv
[] )
3551 vg_info( "Aknowledgements:\n" );
3552 vg_info( " GLFW zlib/libpng glfw.org\n" );
3553 vg_info( " miniaudio MIT0 miniaud.io\n" );
3554 vg_info( " QOI MIT phoboslab.org\n" );
3555 vg_info( " STB library MIT nothings.org\n" );
3556 vg_info( " Ubuntu Regular ubuntu.com\n" );
3560 static int console_save_map( int argc
, char const *argv
[] )
3562 if( !world
.initialzed
)
3564 vg_error( "Tried to save uninitialized map!\n" );
3568 char map_path
[ 256 ];
3570 strcpy( map_path
, "sav/" );
3571 strcat( map_path
, world
.map_name
);
3572 strcat( map_path
, ".map" );
3574 FILE *test_writer
= fopen( map_path
, "wb" );
3577 vg_info( "Saving map to '%s'\n", map_path
);
3578 map_serialize( test_writer
);
3580 fclose( test_writer
);
3585 vg_error( "Unable to open stream for writing\n" );
3590 static int console_load_map( int argc
, char const *argv
[] )
3592 char map_path
[ 256 ];
3597 strcpy( map_path
, "sav/" );
3598 strcat( map_path
, argv
[0] );
3599 strcat( map_path
, ".map" );
3601 char *text_source
= vg_textasset_read( map_path
);
3605 strcpy( map_path
, "maps/" );
3606 strcat( map_path
, argv
[0] );
3607 strcat( map_path
, ".map" );
3609 text_source
= vg_textasset_read( map_path
);
3614 vg_info( "Loading map: '%s'\n", map_path
);
3615 world
.pCmpLevel
= NULL
;
3617 if( !map_load( text_source
, argv
[0] ) )
3619 free( text_source
);
3623 free( text_source
);
3628 vg_error( "Missing maps '%s'\n", argv
[0] );
3634 vg_error( "Missing argument <map_path>\n" );
3639 static int console_changelevel( int argc
, char const *argv
[] )
3643 // Save current level
3644 console_save_map( 0, NULL
);
3646 if( console_load_map( argc
, argv
) )
3648 world
.st
.zoom
= 0.0f
;
3655 vg_error( "Missing argument <map_path>\n" );
3661 // START UP / SHUTDOWN
3662 // ===========================================================================================================
3664 #define TRANSFORM_TRI_2D( S, OX, OY, X1, Y1, X2, Y2, X3, Y3 ) \
3665 X1*S+OX, Y1*S+OY, X2*S+OX, Y2*S+OY, X3*S+OX, Y3*S+OY
3669 // Steamworks callbacks
3670 #ifdef STEAM_LEADERBOARDS
3671 sw_leaderboard_found
= &leaderboard_found
;
3672 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
3675 vg_function_push( (struct vg_cmd
){
3676 .name
= "_map_write",
3677 .function
= console_save_map
3680 vg_function_push( (struct vg_cmd
){
3681 .name
= "_map_load",
3682 .function
= console_load_map
3685 vg_function_push( (struct vg_cmd
){
3687 .function
= console_changelevel
3690 vg_function_push( (struct vg_cmd
){
3692 .function
= console_credits
3695 vg_convar_push( (struct vg_convar
){
3697 .data
= &colour_set_id
,
3698 .data_type
= k_convar_dtype_i32
,
3699 .opt_i32
= { .min
= 0, .max
= 2, .clamp
= 1 },
3703 vg_convar_push( (struct vg_convar
){
3705 .data
= &world_theme_id
,
3706 .data_type
= k_convar_dtype_i32
,
3707 .opt_i32
= { .min
= 0, .max
= vg_list_size( world_themes
)-1, .clamp
= 1 },
3711 // Combined quad, long quad / empty circle / filled circle mesh
3713 float combined_mesh
[6*6 + 32*6*3] = {
3714 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
3715 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
3717 0.0f
, 0.0f
, 0.0f
, 0.2f
, 1.0f
, 0.2f
,
3718 0.0f
, 0.0f
, 1.0f
, 0.2f
, 1.0f
, 0.0f
,
3720 TRANSFORM_TRI_2D( 0.15f
,0.05f
,0.4f
, 0.0f
, 1.0f
, 1.0f
, 2.0f
, 1.0f
, 0.0f
),
3721 TRANSFORM_TRI_2D( 0.15f
,0.80f
,0.4f
, 0.0f
, 0.0f
, 0.0f
, 2.0f
, 1.0f
, 1.0f
)
3724 float *circle_mesh
= combined_mesh
+ 6*6;
3727 for( int i
= 0; i
< res
; i
++ )
3729 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
3730 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
3732 circle_mesh
[ i
*6+0 ] = 0.0f
;
3733 circle_mesh
[ i
*6+1 ] = 0.0f
;
3735 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
3736 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
3737 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
3739 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
3740 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
3741 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
3743 v2_copy( v0
, circle_mesh
+ i
*6+4 );
3744 v2_copy( v1
, circle_mesh
+ i
*6+2 );
3745 v2_copy( v0
, circle_mesh
+i
*6+4 );
3746 v2_copy( v1
, circle_mesh
+i
*6+2 );
3749 init_mesh( &world
.shapes
, combined_mesh
, vg_list_size( combined_mesh
) );
3754 int const num_segments
= 64;
3756 struct mesh_wire
*mw
= &world
.wire
;
3758 v2f wire_points
[ num_segments
* 2 ];
3759 u16 wire_indices
[ 6*(num_segments
-1) ];
3761 for( int i
= 0; i
< num_segments
; i
++ )
3763 float l
= (float)i
/ (float)(num_segments
-1);
3765 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
3766 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
3768 if( i
< num_segments
-1 )
3770 wire_indices
[ i
*6+0 ] = i
*2 + 0;
3771 wire_indices
[ i
*6+1 ] = i
*2 + 1;
3772 wire_indices
[ i
*6+2 ] = i
*2 + 3;
3773 wire_indices
[ i
*6+3 ] = i
*2 + 0;
3774 wire_indices
[ i
*6+4 ] = i
*2 + 3;
3775 wire_indices
[ i
*6+5 ] = i
*2 + 2;
3779 glGenVertexArrays( 1, &mw
->vao
);
3780 glGenBuffers( 1, &mw
->vbo
);
3781 glGenBuffers( 1, &mw
->ebo
);
3782 glBindVertexArray( mw
->vao
);
3784 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
3786 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
3787 glBindVertexArray( mw
->vao
);
3789 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
3790 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
3793 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
3794 glEnableVertexAttribArray( 0 );
3798 mw
->em
= vg_list_size( wire_indices
);
3801 // Create info data texture
3803 glGenTextures( 1, &world
.background_data
);
3804 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
3805 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
3809 // Create random smaples texture
3811 u8
*data
= malloc(512*512*2);
3812 for( int i
= 0; i
< 512*512*2; i
++ )
3813 data
[ i
] = rand()/(RAND_MAX
/255);
3815 glGenTextures( 1, &world
.random_samples
);
3816 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
3817 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
3824 resource_load_main();
3828 ui_init_context( &world
.st
.world_text
, 15000 );
3831 // Create text buffers
3833 // Work out the counts for each 'segment'
3834 u32 desc_max_size
= 0, title_max_size
= 0,
3835 score_max_size
= 10,
3838 size_level_texts
= 6*9*7
3841 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
3843 struct career_level_pack
*set
= &career_packs
[i
];
3844 for( int j
= 0; j
< set
->count
; j
++ )
3846 struct cmp_level
*lvl
= &set
->pack
[j
];
3848 desc_max_size
= VG_MAX( desc_max_size
, strlen( lvl
->description
) );
3849 title_max_size
= VG_MAX( title_max_size
, strlen( lvl
->title
) );
3854 u32 total_characters
=
3861 u32 total_faces
= total_characters
* 2,
3862 total_vertices
= total_characters
* 4,
3863 total_indices
= total_faces
* 3;
3866 u32 work_buffer_total_chars
=
3867 VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size
, title_max_size
), VG_MAX( score_max_size
, time_max_size
) ) );
3869 u32 total_work_faces
= work_buffer_total_chars
* 2,
3870 total_work_vertices
= work_buffer_total_chars
* 4,
3871 total_work_indices
= total_work_faces
* 3;
3873 text_buffers
.title_count
= 0;
3874 text_buffers
.desc_count
= 0;
3875 text_buffers
.score_count
= 0;
3876 text_buffers
.time_count
= 0;
3877 text_buffers
.grid_count
= size_level_texts
;
3879 // Calculate offsets
3880 text_buffers
.title_start
= 0;
3881 text_buffers
.desc_start
= text_buffers
.title_start
+ title_max_size
;
3882 text_buffers
.score_start
= text_buffers
.desc_start
+ desc_max_size
;
3883 text_buffers
.time_start
= text_buffers
.score_start
+ score_max_size
;
3884 text_buffers
.grid_start
= text_buffers
.time_start
+ time_max_size
;
3887 glGenVertexArrays(1, &text_buffers
.vao
);
3888 glGenBuffers( 1, &text_buffers
.vbo
);
3889 glGenBuffers( 1, &text_buffers
.ebo
);
3890 glBindVertexArray( text_buffers
.vao
);
3892 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
3893 glBufferData( GL_ARRAY_BUFFER
, total_vertices
* sizeof( struct vector_glyph_vert
), NULL
, GL_DYNAMIC_DRAW
);
3895 glBindVertexArray( text_buffers
.vao
);
3897 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
3898 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, total_indices
* sizeof( u16
), NULL
, GL_DYNAMIC_DRAW
);
3900 u32
const stride
= sizeof( struct vector_glyph_vert
);
3903 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, co
) );
3904 glEnableVertexAttribArray( 0 );
3907 glVertexAttribPointer( 1, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, uv
) );
3908 glEnableVertexAttribArray( 1 );
3911 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE
, GL_TRUE
, stride
, (void *)offsetof( struct vector_glyph_vert
, colour
) );
3912 glEnableVertexAttribArray( 2 );
3915 text_buffers
.buffer
= (struct vector_glyph_vert
*)malloc( total_work_vertices
* sizeof(struct vector_glyph_vert
) );
3916 text_buffers
.indices
= (u16
*)malloc( total_work_indices
* sizeof(u16
) );
3919 for( int i
= 1; i
< 7; i
++ )
3924 for( int x
= 0; x
< 6; x
++ )
3926 for( int y
= 0; y
< 9; y
++ )
3940 gen_text_buffer( label
, &font_Ubuntu
, (v2f
){ -6.0f
+ x
+ (x
== 0? 0.6f
: 0.2f
), y
+ 0.2f
}, 0.35f
, text_buffers
.grid_start
+(y
*6+x
)*7 );
3945 // Restore gamestate
3946 career_local_data_init();
3956 console_save_map( 0, NULL
);
3959 glDeleteVertexArrays( 1, &text_buffers
.vao
);
3960 glDeleteBuffers( 1, &text_buffers
.vbo
);
3961 glDeleteBuffers( 1, &text_buffers
.ebo
);
3963 free( text_buffers
.buffer
);
3964 free( text_buffers
.indices
);
3966 resource_free_main();
3968 glDeleteTextures( 1, &world
.background_data
);
3969 glDeleteTextures( 1, &world
.random_samples
);
3971 glDeleteVertexArrays( 1, &world
.wire
.vao
);
3972 glDeleteBuffers( 1, &world
.wire
.vbo
);
3973 glDeleteBuffers( 1, &world
.wire
.ebo
);
3975 free_mesh( &world
.shapes
);
3977 ui_context_free( &world
.st
.world_text
);
3982 int main( int argc
, char *argv
[] )
3984 vg_init( argc
, argv
, "Marble Computing" );