1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
3 //#define VG_CAPTURE_MODE
5 #define VG_STEAM_APPID 1218140U
7 #include "fishladder_resources.h"
9 // #define STEAM_LEADERBOARDS
12 // ===========================================================================================================
17 k_cell_type_ramp_right
= 3,
18 k_cell_type_ramp_left
= 6,
19 k_cell_type_split
= 7,
20 k_cell_type_merge
= 13,
21 k_cell_type_con_r
= 1,
22 k_cell_type_con_u
= 2,
23 k_cell_type_con_l
= 4,
29 k_fish_state_soon_dead
= -1,
30 k_fish_state_dead
= 0,
33 k_fish_state_soon_alive
38 k_world_button_none
= -1,
39 k_world_button_sim
= 0,
40 k_world_button_pause
= 1,
41 k_world_button_speedy
= 2
44 #define FLAG_CANAL 0x1
45 #define FLAG_IS_TRIGGER 0x2
46 #define FLAG_RESERVED0 0x4
47 #define FLAG_RESERVED1 0x8
49 #define FLAG_INPUT 0x10
50 #define FLAG_OUTPUT 0x20
51 #define FLAG_WALL 0x40
53 #define FLAG_FLIP_FLOP 0x100
54 #define FLAG_TRIGGERED 0x200
55 #define FLAG_FLIP_ROTATING 0x400
56 #define FLAG_TARGETED 0x800
59 0000 0 | 0001 1 | 0010 2 | 0011 3
63 0100 4 | 0101 5 | 0110 6 | 0111 7
67 1000 8 | 1001 9 | 1010 10 | 1011 11
71 1100 12 | 1101 13 | 1110 14 | 1111 15
77 static struct cell_description
91 { .start
= { 1, 0 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
92 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
93 { .start
= { 0, 1 }, .end
= { 1, 0 }, .trigger_pos
= { 0.25f
, 0.25f
} },
95 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
96 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .is_linear
= 1 },
97 { .start
= { 0, 1 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
98 { .start
= { 0, 1 }, .is_special
= 1 },
100 { .start
= { 0, -1 }, .end
= { 0, 1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
101 { .start
= { 1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.75f
} },
102 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .is_linear
= 1 },
105 { .start
= { -1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.75f
, 0.75f
} },
106 { .end
= { 0, -1 }, .is_special
= 1, .trigger_pos
= { 0.5f
, 0.75f
} },
111 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
112 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
113 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
114 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
116 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
117 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
118 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
119 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
121 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
122 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
124 float const curve_7_linear_section
= 0.1562f
;
127 // ===========================================================================================================
142 title_start
, title_count
,
143 desc_start
, desc_count
,
144 score_start
, score_count
,
145 time_start
, time_count
149 struct vector_glyph_vert
178 int sim_run
, max_runs
;
180 int sim_frame
, sim_target
;
181 float sim_internal_time
, // current tick-time
182 sim_internal_delta
, // time delta
183 sim_internal_ref
, // Reference point of internal time
184 sim_delta_ref
, // Reference point of vg_time when we started at current sim_speed
185 sim_delta_speed
, // Rate to apply time delta
186 frame_lerp
, // Fractional part of sim_internal_time
187 pause_offset_target
; //
196 int condition_count
, recv_count
;
208 float light_target
, light
;
218 GLuint vao
, vbo
, ebo
;
223 GLuint background_data
;
224 GLuint random_samples
;
226 int selected
, tile_x
, tile_y
;
233 enum e_fish_state state
;
245 //struct career_level *ptr_career_level;
246 struct cmp_level
*pCmpLevel
;
257 // Forward declerations
258 // --------------------
260 static int console_credits( int argc
, char const *argv
[] );
261 static int console_save_map( int argc
, char const *argv
[] );
262 static int console_load_map( int argc
, char const *argv
[] );
263 static int console_changelevel( int argc
, char const *argv
[] );
266 // ===========================================================================================================
275 // ===========================================================================================================
277 static void colour_code_v3( char const cc
, v3f target
)
279 static v3f colour_sets
[] =
280 { { 1.0f
, 0.9f
, 0.3f
},
281 { 0.2f
, 0.9f
, 0.14f
},
282 { 0.4f
, 0.8f
, 1.00f
},
283 { 0.882f
, 0.204f
, 0.922f
}
286 if( cc
>= 'a' && cc
<= 'z' )
290 if( id
< vg_list_size( colour_sets
) )
292 v3_copy( colour_sets
[ id
], target
);
297 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
300 static int hash21i( v2i p
, u32 umod
)
302 static const int random_noise
[] =
304 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
305 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
306 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
307 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
308 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
309 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
310 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
311 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
312 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
313 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
314 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
315 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
316 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
317 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
318 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
319 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
320 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
321 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
322 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
323 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
324 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
325 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
326 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
327 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
328 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
329 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
330 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
331 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
332 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
333 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
334 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
335 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
338 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
342 // ===========================================================================================================
344 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
346 m
->elements
= length
/3;
347 glGenVertexArrays( 1, &m
->vao
);
348 glGenBuffers( 1, &m
->vbo
);
350 glBindVertexArray( m
->vao
);
351 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
352 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
354 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
355 glEnableVertexAttribArray( 0 );
360 static void free_mesh( struct mesh
*m
)
362 glDeleteVertexArrays( 1, &m
->vao
);
363 glDeleteBuffers( 1, &m
->vbo
);
366 static void draw_mesh( int const start
, int const count
)
368 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
371 static void use_mesh( struct mesh
*m
)
373 glBindVertexArray( m
->vao
);
376 static struct cell_button
*get_wbutton( enum e_world_button btn
)
378 return &world
.buttons
[ btn
];
381 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
384 // ===========================================================================================================
386 static void map_free(void)
388 arrfree( world
.data
);
399 world
.initialzed
= 0;
402 static void io_reset(void)
404 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
406 struct cell_terminal
*term
= &world
.io
[i
];
408 for( int j
= 0; j
< term
->run_count
; j
++ )
409 term
->runs
[j
].recv_count
= 0;
413 static struct cell
*pcell( v2i pos
)
415 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
418 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
420 v2i full_start
= { 1,1 };
421 v2i full_end
= { world
.w
-1, world
.h
-1 };
430 u8 info_buffer
[64*64*4];
433 int px0
= vg_max( start
[0], full_start
[0] ),
434 px1
= vg_min( end
[0], full_end
[0] ),
435 py0
= vg_max( start
[1], full_start
[1] ),
436 py1
= vg_min( end
[1], full_end
[1] );
438 for( int y
= py0
; y
< py1
; y
++ )
440 for( int x
= px0
; x
< px1
; x
++ )
442 struct cell
*cell
= pcell((v2i
){x
,y
});
444 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
449 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
451 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
453 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
454 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
462 if( cell
->state
& FLAG_WALL
)
463 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
468 pcell((v2i
){x
,y
})->config
= config
;
470 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
472 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
478 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
479 ((cell
->state
& FLAG_TARGETED
) && (cell
->config
!= k_cell_type_split
))
480 ) && update_texbuffer
482 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
483 for( u32 i
= 0; i
< 2; i
++ )
487 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
488 other_ptr
->links
[ i
] = 0;
489 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
491 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
492 other_ptr
->state
&= ~FLAG_TARGETED
;
502 if( update_texbuffer
)
504 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
505 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
509 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
)
515 v2_copy( origin
, cursor
);
517 float invScale
= (size
/ (float)font
->size
);
518 invUv
[0] = 1.0f
/ (float)font
->width
;
519 invUv
[1] = 1.0f
/ (float)font
->height
;
521 const char *_c
= str
;
523 while( (c
= *(_c
++)) )
527 cursor
[1] += size
* 1.25f
;
528 cursor
[0] = origin
[0];
530 else if( c
>= 32 && c
<= 126 )
532 struct sdf_char
*pch
= &font
->characters
[ c
- ' ' ];
533 struct vector_glyph_vert
*vt
= &text_buffers
.buffer
[ count
* 4 ];
534 u16
*ind
= &text_buffers
.indices
[ count
* 6 ];
540 v2_muladds( cursor
, (v2f
){ pch
->originX
, -pch
->originY
}, -invScale
, p0
);
541 v2_muladds( p0
, (v2f
){ pch
->w
, -pch
->h
}, invScale
, p1
);
543 v2_mul( (v2f
){ pch
->uvx
, pch
->uvy
}, invUv
, uv0
);
544 v2_muladd( uv0
, (v2f
){ pch
->w
, pch
->h
}, invUv
, uv1
);
546 v2_copy( p0
, vt
[0].co
);
547 v2_copy( uv0
, vt
[0].uv
);
548 vt
[0].colour
= 0xffffffff;
550 v2_copy( (v2f
){ p0
[0], p1
[1] }, vt
[1].co
);
551 v2_copy( (v2f
){ uv0
[0], uv1
[1] }, vt
[1].uv
);
552 vt
[1].colour
= 0xffffffff;
554 v2_copy( p1
, vt
[2].co
);
555 v2_copy( uv1
, vt
[2].uv
);
556 vt
[2].colour
= 0xffffffff;
558 v2_copy( (v2f
){ p1
[0], p0
[1] }, vt
[3].co
);
559 v2_copy( (v2f
){ uv1
[0], uv0
[1] }, vt
[3].uv
);
560 vt
[3].colour
= 0xffffffff;
570 cursor
[0] += (float)pch
->advance
* invScale
;
575 glBindVertexArray( text_buffers
.vao
);
577 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
578 glBufferSubData( GL_ARRAY_BUFFER
,
579 start
*4*sizeof( struct vector_glyph_vert
),
580 count
*4*sizeof( struct vector_glyph_vert
),
584 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
585 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, start
*6*sizeof(u16
), count
*6*sizeof( u16
), text_buffers
.indices
);
590 static void gen_level_text( struct cmp_level
*pLevel
)
592 text_buffers
.title_count
= gen_text_buffer( pLevel
->title
, &font_Ubuntu
, (v2f
){ 0.0f
, 0.0f
}, 1.0f
, text_buffers
.title_start
);
593 text_buffers
.desc_count
= gen_text_buffer( pLevel
->description
, &font_Ubuntu
, (v2f
){ 0.0f
, 0.0f
}, 0.5f
, text_buffers
.desc_start
);
594 text_buffers
.desc_count
= 0;
597 static int map_load( const char *str
, const char *name
)
599 //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
608 if( c
[world
.w
] == ';' )
610 else if( !c
[world
.w
] )
612 vg_error( "Unexpected EOF when parsing level\n" );
617 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
619 int reg_start
= 0, reg_end
= 0;
621 u32
*links_to_make
= NULL
;
622 int links_satisfied
= 0;
624 char link_id_buffer
[32];
632 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
638 if( *c
== '\r' ) c
++;
645 if( *c
== '\r' ) { c
++; continue; }
647 if( reg_start
< reg_end
)
649 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
650 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
652 if( (*c
>= 'a' && *c
<= 'z') || *c
== ' ' )
654 run
->conditions
[ run
->condition_count
++ ] = *c
;
658 if( *c
== ',' || *c
== '\n' )
667 terminal
->runs
[ terminal
->run_count
].condition_count
= 0;
668 terminal
->run_count
++;
669 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
673 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
680 if( links_satisfied
< arrlen( links_to_make
) )
682 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
684 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
686 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
688 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
692 link_id_buffer
[ link_id_n
++ ] = *c
;
694 else if( *c
== ',' || *c
== '\n' )
696 link_id_buffer
[ link_id_n
] = 0x00;
697 int value
= atoi( link_id_buffer
);
699 target
->links
[value
>= 0? 1:0] = abs(value
);
708 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
714 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
723 // Registry length-error checks
724 if( reg_start
!= reg_end
)
726 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
730 if( links_satisfied
!= arrlen( links_to_make
) )
732 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
738 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
742 row
= arraddnptr( world
.data
, world
.w
);
745 reg_end
= reg_start
= arrlen( world
.io
);
747 arrsetlen( links_to_make
, 0 );
754 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
758 // Tile initialization
760 struct cell
*cell
= &row
[ cx
];
763 if( *c
== '+' || *c
== '-' )
765 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
767 term
->pos
[1] = world
.h
;
770 term
->runs
[0].condition_count
= 0;
772 cell
->state
= *c
== '+'? FLAG_INPUT
: FLAG_OUTPUT
;
775 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
776 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
778 // Canal flag bits (4bit/16 value):
784 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
786 if( cell
->state
& FLAG_IS_TRIGGER
)
787 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
793 else cell
->state
= 0x00;
801 // Update data texture to fill out the background
803 u8 info_buffer
[64*64*4];
804 for( int x
= 0; x
< 64; x
++ )
806 for( int y
= 0; y
< 64; y
++ )
808 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
810 px
[0] = 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
817 // Level selection area
820 for( int y
= 16+2; y
< 16+2+4; y
++ )
822 u8
*px
= &info_buffer
[((y
*64)+16-1)*4];
827 for( int y
= 16+2; y
< 16+2+6; y
++ )
829 for( int x
= 0; x
< 3; x
++ )
831 u8
*px
= &info_buffer
[((y
*64)+16-5+x
)*4];
837 for( int x
= 1; x
< 5; x
++ )
839 u8
*px
= &info_buffer
[((16*64)+16-5+x
)*4];
843 info_buffer
[(((16+world
.h
-3)*64)+world
.w
+16-1)*4] = 0x30;
844 info_buffer
[(((16+world
.h
-2)*64)+world
.w
+16-1)*4] = 0x30;
846 // Random walks.. kinda
847 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
849 struct cell_terminal
*term
= &world
.io
[ i
];
855 turtle
[0] = 16+term
->pos
[0];
856 turtle
[1] = 16+term
->pos
[1];
859 turtle_dir
[1] = pcell(term
->pos
)->state
& FLAG_INPUT
? 1: -1;
860 original_y
= turtle_dir
[1];
862 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
863 v2i_add( turtle_dir
, turtle
, turtle
);
865 for( int i
= 0; i
< 100; i
++ )
867 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
869 v2i_add( turtle_dir
, turtle
, turtle
);
871 if( turtle
[0] == 0 ) break;
872 if( turtle
[0] == 63 ) break;
873 if( turtle
[1] == 0 ) break;
874 if( turtle
[1] == 63 ) break;
876 int random_value
= hash21i( turtle
, 0xFF );
877 if( random_value
> 255-40 && !turtle_dir
[0] )
882 else if( random_value
> 255-80 && !turtle_dir
[0] )
887 else if( random_value
> 255-100 )
890 turtle_dir
[1] = original_y
;
895 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
896 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
899 arrfree( links_to_make
);
901 map_reclassify( NULL
, NULL
, 1 );
904 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
906 struct cell
*src
= &world
.data
[i
];
907 if( src
->state
& FLAG_IS_TRIGGER
)
909 int link_id
= src
->links
[0]?0:1;
910 if( src
->links
[link_id
] <= world
.h
*world
.w
)
912 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
913 if( (target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
) )
915 if( target
->links
[ link_id
] )
917 vg_error( "Link target was already targeted\n" );
923 target
->links
[ link_id
] = i
;
924 target
->state
|= FLAG_TARGETED
;
929 vg_error( "Link target was invalid\n" );
935 vg_error( "Link target out of bounds\n" );
941 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
945 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
946 world
.initialzed
= 1;
950 arrfree( links_to_make
);
955 static void map_serialize( FILE *stream
)
957 for( int y
= 0; y
< world
.h
; y
++ )
959 for( int x
= 0; x
< world
.w
; x
++ )
961 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
963 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
964 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
965 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
966 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
968 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
970 else fputc( ' ', stream
);
973 fputc( ';', stream
);
975 int terminal_write_count
= 0;
977 for( int x
= 0; x
< world
.w
; x
++ )
979 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
981 struct cell_terminal
*term
= &world
.io
[i
];
982 if( v2i_eq( term
->pos
, (v2i
){x
,y
} ) )
984 if( terminal_write_count
)
985 fputc( ',', stream
);
986 terminal_write_count
++;
988 for( int j
= 0; j
< term
->run_count
; j
++ )
990 struct terminal_run
*run
= &term
->runs
[j
];
992 for( int k
= 0; k
< run
->condition_count
; k
++ )
993 fputc( run
->conditions
[k
], stream
);
995 if( j
< term
->run_count
-1 )
996 fputc( ':', stream
);
1002 for( int x
= 0; x
< world
.w
; x
++ )
1004 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
1005 if( cell
->state
& FLAG_IS_TRIGGER
)
1007 if( terminal_write_count
)
1008 fputc( ',', stream
);
1009 terminal_write_count
++;
1011 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
1015 fputc( '\n', stream
);
1020 // ===========================================================================================================
1022 #pragma pack(push,1)
1023 struct dcareer_state
1036 levels
[ NUM_CAMPAIGN_LEVELS
];
1040 static int career_load_success
= 0;
1042 static void career_serialize(void)
1044 if( !career_load_success
)
1047 struct dcareer_state encoded
;
1048 encoded
.version
= 2;
1049 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
1051 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
1053 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1055 struct serializable_set
*set
= &career_serializable
[i
];
1057 for( int j
= 0; j
< set
->count
; j
++ )
1059 struct cmp_level
*lvl
= &set
->pack
[j
];
1060 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
1062 dest
->score
= lvl
->completed_score
;
1063 dest
->unlocked
= lvl
->unlocked
;
1064 dest
->reserved
[0] = 0;
1065 dest
->reserved
[1] = 0;
1069 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
1072 static void career_unlock_level( struct cmp_level
*lvl
);
1073 static void career_unlock_level( struct cmp_level
*lvl
)
1078 career_unlock_level( lvl
->linked
);
1081 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
1085 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
1087 if( !lvl
->is_tutorial
&& upload
)
1088 leaderboard_set_score( lvl
, score
);
1090 lvl
->completed_score
= score
;
1093 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
1097 static void career_reset_level( struct cmp_level
*lvl
)
1100 lvl
->completed_score
= 0;
1103 static void career_load(void)
1106 struct dcareer_state encoded
;
1109 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
1110 encoded
.in_map
= -1;
1111 encoded
.levels
[0].unlocked
= 1;
1113 // Load and copy data into encoded
1114 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
1118 if( sz
> sizeof( struct dcareer_state
) )
1119 vg_warn( "This save file is too big! Some levels will be lost\n" );
1121 if( sz
<= offsetof( struct dcareer_state
, levels
) )
1123 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
1127 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
1131 vg_info( "No save file... Using blank one\n" );
1134 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1136 struct serializable_set
*set
= &career_serializable
[i
];
1138 for( int j
= 0; j
< set
->count
; j
++ )
1139 career_reset_level( &set
->pack
[j
] );
1142 // Header information
1143 // =================================
1145 // Decode everything from dstate
1146 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1148 struct serializable_set
*set
= &career_serializable
[i
];
1150 for( int j
= 0; j
< set
->count
; j
++ )
1152 struct cmp_level
*lvl
= &set
->pack
[j
];
1153 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1155 if( src
->unlocked
) career_unlock_level( lvl
);
1156 if( src
->score
) lvl
->completed_score
= src
->score
;
1159 if( lvl
->serial_id
== encoded
.in_map
)
1161 if( console_changelevel( 1, &lvl
->map_name
) )
1163 world
.pCmpLevel
= lvl
;
1164 gen_level_text( world
.pCmpLevel
);
1170 career_load_success
= 1;
1174 // ===========================================================================================================
1175 static int is_simulation_running(void)
1177 return world
.buttons
[ k_world_button_sim
].pressed
;
1180 static void clear_animation_flags(void)
1182 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1183 world
.data
[ i
].state
&= ~(FLAG_FLIP_FLOP
|FLAG_FLIP_ROTATING
);
1186 static void simulation_stop(void)
1188 world
.buttons
[ k_world_button_sim
].pressed
= 0;
1189 world
.buttons
[ k_world_button_pause
].pressed
= 0;
1191 world
.num_fishes
= 0;
1192 world
.sim_frame
= 0;
1194 world
.frame_lerp
= 0.0f
;
1198 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
1200 clear_animation_flags();
1202 vg_info( "Stopping simulation!\n" );
1205 static void simulation_start(void)
1207 vg_success( "Starting simulation!\n" );
1209 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
1211 world
.num_fishes
= 0;
1212 world
.sim_frame
= 0;
1215 world
.sim_delta_speed
= world
.buttons
[ k_world_button_speedy
].pressed
? 10.0f
: 2.5f
;
1216 world
.sim_delta_ref
= vg_time
;
1217 world
.sim_internal_ref
= 0.0f
;
1218 world
.sim_internal_time
= 0.0f
;
1219 world
.pause_offset_target
= 0.0f
;
1221 world
.sim_target
= 0;
1223 clear_animation_flags();
1227 if( world
.pCmpLevel
)
1229 world
.pCmpLevel
->completed_score
= 0;
1233 static int world_check_pos_ok( v2i co
)
1235 return (co
[0] < 2 || co
[0] >= world
.w
-2 || co
[1] < 2 || co
[1] >= world
.h
-2)? 0: 1;
1238 static int cell_interactive( v2i co
)
1241 if( !world_check_pos_ok( co
) )
1245 if( world
.data
[ world
.w
*co
[1] + co
[0] ].state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1248 // List of 3x3 configurations that we do not allow
1249 static u32 invalid_src
[][9] =
1281 // Statically compile invalid configurations into bitmasks
1282 static u32 invalid
[ vg_list_size(invalid_src
) ];
1284 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1288 for( int j
= 0; j
< 3; j
++ )
1289 for( int k
= 0; k
< 3; k
++ )
1290 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1292 invalid
[i
] = comped
;
1295 // Extract 5x5 grid surrounding tile
1297 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1298 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1300 struct cell
*cell
= pcell((v2i
){x
,y
});
1302 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
)) )
1303 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1306 // Run filter over center 3x3 grid to check for invalid configurations
1307 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1308 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1310 if( blob
& (0x1 << (6+kernel
[i
])) )
1312 u32 window
= blob
>> kernel
[i
];
1314 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1315 if((window
& invalid
[j
]) == invalid
[j
])
1323 void vg_update(void)
1326 // ========================================================================================================
1328 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1329 r2
= (float)world
.h
/ (float)world
.w
,
1332 static float size_current
= 2.0f
;
1333 static v3f origin_current
= { 0.0f
, 0.0f
, 0.0f
};
1335 size
= ( r2
< r1
? (float)(world
.w
+5) * 0.5f
: ((float)(world
.h
+5) * 0.5f
) / r1
) + 0.5f
;
1338 origin
[0] = floorf( -0.5f
* ((float)world
.w
-4.5f
) );
1339 origin
[1] = floorf( -0.5f
* world
.h
);
1342 // Lerp towards target
1343 size_current
= vg_lerpf( size_current
, size
, vg_time_delta
* 6.0f
);
1344 v2_lerp( origin_current
, origin
, vg_time_delta
* 6.0f
, origin_current
);
1346 m3x3_projection( m_projection
, -size_current
, size_current
, -size_current
*r1
, size_current
*r1
);
1347 m3x3_identity( m_view
);
1348 m3x3_translate( m_view
, origin_current
);
1349 m3x3_mul( m_projection
, m_view
, vg_pv
);
1350 vg_projection_update();
1353 // ========================================================================================================
1354 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1356 world
.tile_x
= floorf( world
.tile_pos
[0] );
1357 world
.tile_y
= floorf( world
.tile_pos
[1] );
1360 // ========================================================================================================
1361 if( !is_simulation_running() && !gui_want_mouse() )
1363 v2_copy( vg_mouse_ws
, world
.drag_to_co
);
1365 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1367 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1369 static u32 modify_state
= 0;
1371 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1373 if( vg_get_button_down("primary") )
1374 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1376 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1378 cell_ptr
->state
&= ~FLAG_CANAL
;
1379 cell_ptr
->state
|= modify_state
;
1381 if( cell_ptr
->state
& FLAG_CANAL
)
1383 cell_ptr
->links
[0] = 0;
1384 cell_ptr
->links
[1] = 0;
1386 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1391 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1395 map_reclassify( (v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1396 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1399 if( vg_get_button_down("secondary") && (cell_ptr
->state
& FLAG_CANAL
) && !(cell_ptr
->config
== k_cell_type_split
) )
1401 world
.id_drag_from
= world
.selected
;
1403 struct cell_description
*desc
= &cell_descriptions
[ world
.data
[world
.id_drag_from
].config
];
1404 v2_add( desc
->trigger_pos
, (v2f
){ world
.tile_x
, world
.tile_y
}, world
.drag_from_co
);
1407 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1409 if( vg_get_button_up("secondary") && world
.id_drag_from
== world
.selected
)
1411 u32 link_id
= cell_ptr
->links
[ 0 ]? 0: 1;
1413 // break existing connection off
1414 if( cell_ptr
->links
[ link_id
] )
1416 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1418 if( !current_connection
->links
[ link_id
^ 0x1 ] )
1419 current_connection
->state
&= ~FLAG_TARGETED
;
1421 current_connection
->links
[ link_id
] = 0;
1422 cell_ptr
->links
[ link_id
] = 0;
1425 cell_ptr
->state
&= ~FLAG_IS_TRIGGER
;
1426 world
.id_drag_from
= 0;
1429 else if( world
.id_drag_from
&& (cell_ptr
->state
& FLAG_CANAL
) && (cell_ptr
->config
== k_cell_type_split
) )
1431 world
.drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1432 world
.drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1434 if( vg_get_button_up("secondary") )
1436 struct cell
*drag_ptr
= &world
.data
[world
.id_drag_from
];
1437 u32 link_id
= local_x
> 0.5f
? 1: 0;
1439 // Cleanup existing connections
1440 if( cell_ptr
->links
[ link_id
] )
1442 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1444 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1445 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1446 current_connection
->links
[ link_id
] = 0;
1449 if( drag_ptr
->links
[ link_id
^ 0x1 ] )
1451 vg_warn( "Destroying alternate link %u (%hu)\n", link_id
^ 0x1, drag_ptr
->links
[ link_id
^ 0x1 ] );
1453 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ link_id
^ 0x1 ]];
1454 if( !current_connection
->links
[ link_id
] )
1455 current_connection
->state
&= ~FLAG_TARGETED
;
1457 current_connection
->links
[ link_id
^ 0x1 ] = 0;
1458 drag_ptr
->links
[ link_id
^ 0x1 ] = 0;
1461 // Create the new connection
1462 vg_success( "Creating connection on link %u (%hu)\n", link_id
, world
.id_drag_from
);
1464 cell_ptr
->links
[ link_id
] = world
.id_drag_from
;
1465 drag_ptr
->links
[ link_id
] = world
.selected
;
1467 cell_ptr
->state
|= FLAG_TARGETED
;
1468 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1469 world
.id_drag_from
= 0;
1475 world
.selected
= -1;
1478 if( !(vg_get_button("secondary") && world
.id_drag_from
) )
1479 world
.id_drag_from
= 0;
1483 world
.selected
= -1;
1484 world
.id_drag_from
= 0;
1487 // Marble state updates
1488 // ========================================================================================================
1489 if( is_simulation_running() )
1491 float old_time
= world
.sim_internal_time
;
1493 if( !world
.buttons
[ k_world_button_pause
].pressed
)
1494 world
.sim_internal_time
= world
.sim_internal_ref
+ (vg_time
-world
.sim_delta_ref
) * world
.sim_delta_speed
;
1496 world
.sim_internal_time
= vg_lerpf( world
.sim_internal_time
, world
.sim_internal_ref
+ world
.pause_offset_target
, vg_time_delta
*15.0f
);
1497 world
.sim_internal_delta
= world
.sim_internal_time
-old_time
;
1499 world
.sim_target
= (int)floorf(world
.sim_internal_time
);
1501 int success_this_frame
= 0;
1502 int failure_this_frame
= 0;
1504 while( world
.sim_frame
< world
.sim_target
)
1506 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 8 );
1508 // Update splitter deltas
1509 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1511 struct cell
*cell
= &world
.data
[i
];
1512 if( cell
->config
== k_cell_type_split
)
1514 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1516 if( cell
->state
& FLAG_IS_TRIGGER
)
1517 cell
->state
&= ~FLAG_TRIGGERED
;
1520 int alive_count
= 0;
1522 // Update fish positions
1523 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1525 struct fish
*fish
= &world
.fishes
[i
];
1527 if( fish
->state
== k_fish_state_soon_dead
)
1528 fish
->state
= k_fish_state_dead
;
1530 if( fish
->state
== k_fish_state_soon_alive
)
1531 fish
->state
= k_fish_state_alive
;
1533 if( fish
->state
< k_fish_state_alive
)
1536 struct cell
*cell_current
= pcell( fish
->pos
);
1538 if( fish
->state
== k_fish_state_alive
)
1541 if( cell_current
->state
& FLAG_OUTPUT
)
1543 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1545 struct cell_terminal
*term
= &world
.io
[j
];
1547 if( v2i_eq( term
->pos
, fish
->pos
) )
1549 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1550 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1552 if( fish
->payload
== run
->conditions
[ run
->recv_count
] )
1553 success_this_frame
= 1;
1555 failure_this_frame
= 1;
1557 run
->recieved
[ run
->recv_count
++ ] = fish
->payload
;
1560 failure_this_frame
= 1;
1566 fish
->state
= k_fish_state_dead
;
1567 fish
->death_time
= -1000.0f
;
1572 if( cell_current
->config
== k_cell_type_merge
)
1577 fish
->flow_reversed
= 0;
1581 if( cell_current
->config
== k_cell_type_split
)
1584 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1587 if( !(cell_current
->state
& FLAG_TARGETED
) )
1588 cell_current
->state
^= FLAG_FLIP_FLOP
;
1592 // Apply cell out-flow
1593 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1595 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1599 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1601 struct cell
*cell_next
= pcell( pos_next
);
1603 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1605 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1607 if( cell_next
->config
== k_cell_type_merge
)
1609 if( fish
->dir
[0] == 0 )
1611 fish
->state
= k_fish_state_dead
;
1612 fish
->death_time
= world
.sim_internal_time
;
1615 fish
->flow_reversed
= 0;
1619 if( cell_next
->config
== k_cell_type_split
)
1621 if( fish
->dir
[0] == 0 )
1623 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1624 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1626 fish
->flow_reversed
= 0;
1630 fish
->state
= k_fish_state_dead
;
1631 fish
->death_time
= world
.sim_internal_time
;
1635 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
1636 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
1641 if( world_check_pos_ok( fish
->pos
) )
1642 fish
->state
= k_fish_state_bg
;
1645 fish
->state
= k_fish_state_dead
;
1646 fish
->death_time
= world
.sim_internal_time
;
1651 //v2i_add( fish->pos, fish->dir, fish->pos );
1653 else if( fish
->state
== k_fish_state_bg
)
1655 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1657 if( !world_check_pos_ok( fish
->pos
) )
1659 fish
->state
= k_fish_state_dead
;
1660 fish
->death_time
= -1000.0f
;
1664 struct cell
*cell_entry
= pcell( fish
->pos
);
1666 if( cell_entry
->state
& FLAG_CANAL
)
1668 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
1669 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
1671 sw_set_achievement( "CAN_DO_THAT" );
1673 fish
->state
= k_fish_state_soon_alive
;
1677 fish
->flow_reversed
= 1;
1679 switch( cell_entry
->config
)
1681 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
1682 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
1683 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
1684 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
1690 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
1692 if( fish
->state
>= k_fish_state_alive
)
1696 // Second pass (triggers)
1697 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1699 struct fish
*fish
= &world
.fishes
[i
];
1701 if( fish
->state
== k_fish_state_alive
)
1703 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1704 struct cell
*cell_current
= pcell( fish
->pos
);
1706 if( cell_current
->state
& FLAG_IS_TRIGGER
)
1708 int trigger_id
= cell_current
->links
[0]?0:1;
1710 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
1712 cell_current
->state
|= FLAG_TRIGGERED
;
1715 target_peice
->state
|= FLAG_FLIP_FLOP
;
1717 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
1722 // Third pass (collisions)
1723 struct fish
*fi
, *fj
;
1725 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1727 fi
= &world
.fishes
[i
];
1729 if( fi
->state
== k_fish_state_alive
)
1731 int continue_again
= 0;
1733 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
1735 fj
= &world
.fishes
[j
];
1737 if( (fj
->state
== k_fish_state_alive
) )
1742 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
1743 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
1746 collide_next_frame
= (
1747 (fi
->pos
[0] == fj
->pos
[0]) &&
1748 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
1749 collide_this_frame
= (
1750 (fi_prev
[0] == fj
->pos
[0]) &&
1751 (fi_prev
[1] == fj
->pos
[1]) &&
1752 (fj_prev
[0] == fi
->pos
[0]) &&
1753 (fj_prev
[1] == fi
->pos
[1])
1756 if( collide_next_frame
|| collide_this_frame
)
1758 sw_set_achievement( "BANG" );
1760 // Shatter death (+0.5s)
1761 float death_time
= world
.sim_internal_time
+ ( collide_this_frame
? 0.0f
: 0.5f
);
1763 fi
->state
= k_fish_state_soon_dead
;
1764 fj
->state
= k_fish_state_soon_dead
;
1765 fi
->death_time
= death_time
;
1766 fj
->death_time
= death_time
;
1773 if( continue_again
)
1779 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1781 struct cell_terminal
*term
= &world
.io
[ i
];
1782 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
1786 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].condition_count
)
1788 char emit
= term
->runs
[ world
.sim_run
].conditions
[ world
.sim_frame
];
1792 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
1793 v2i_copy( term
->pos
, fish
->pos
);
1795 fish
->state
= k_fish_state_alive
;
1796 fish
->payload
= emit
;
1798 struct cell
*cell_ptr
= pcell( fish
->pos
);
1800 if( cell_ptr
->config
!= k_cell_type_stub
)
1802 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
1804 v2i_copy( desc
->start
, fish
->dir
);
1805 fish
->flow_reversed
= 1;
1807 world
.num_fishes
++;
1814 if( alive_count
== 0 )
1816 world
.completed
= 1;
1818 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1820 struct cell_terminal
*term
= &world
.io
[ i
];
1821 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
1825 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1827 if( run
->recv_count
== run
->condition_count
)
1829 for( int j
= 0; j
< run
->condition_count
; j
++ )
1831 if( run
->recieved
[j
] != run
->conditions
[j
] )
1833 world
.completed
= 0;
1840 world
.completed
= 0;
1846 if( world
.completed
)
1848 if( world
.sim_run
< world
.max_runs
-1 )
1850 vg_success( "Run passed, starting next\n" );
1852 world
.sim_frame
= 0;
1853 world
.sim_target
= 0;
1854 world
.num_fishes
= 0;
1856 // Reset timing reference points
1857 world
.sim_delta_ref
= vg_time
;
1858 world
.sim_internal_ref
= 0.0f
;
1860 if( world
.buttons
[ k_world_button_pause
].pressed
)
1861 world
.pause_offset_target
= 0.5f
;
1863 world
.pause_offset_target
= 0.0f
;
1865 world
.sim_internal_time
= 0.0f
;
1867 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1868 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
1874 vg_success( "Level passed!\n" );
1877 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1878 if( world
.data
[ i
].state
& FLAG_CANAL
)
1881 world
.score
= score
;
1882 world
.time
= world
.sim_frame
;
1884 // Copy into career data
1885 if( world
.pCmpLevel
)
1887 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
1890 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 9 );
1891 failure_this_frame
= 0;
1892 success_this_frame
= 0;
1897 if( world
.sim_run
> 0 )
1898 sw_set_achievement( "GOOD_ENOUGH" );
1900 vg_error( "Level failed :(\n" );
1911 if( failure_this_frame
)
1913 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 0 );
1915 else if( success_this_frame
)
1917 static int succes_counter
= 0;
1919 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 1+(succes_counter
++) );
1921 if( succes_counter
== 7 )
1926 // =====================================================================================================
1928 world
.frame_lerp
= world
.sim_internal_time
- floorf( world
.sim_internal_time
);
1930 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1932 struct fish
*fish
= &world
.fishes
[i
];
1934 if( fish
->state
== k_fish_state_dead
)
1937 if( fish
->state
== k_fish_state_soon_dead
&& (world
.sim_internal_time
> fish
->death_time
) )
1938 continue; // Todo: particle thing?
1940 struct cell
*cell
= pcell(fish
->pos
);
1941 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
1945 float t
= world
.frame_lerp
;
1946 if( fish
->flow_reversed
&& !desc
->is_linear
)
1949 v2_copy( fish
->physics_co
, fish
->physics_v
);
1951 switch( cell
->config
)
1953 case k_cell_type_merge
:
1954 if( fish
->dir
[0] == 1 )
1959 case k_cell_type_con_r
: curve
= curve_1
; break;
1960 case k_cell_type_con_l
: curve
= curve_4
; break;
1961 case k_cell_type_con_u
: curve
= curve_2
; break;
1962 case k_cell_type_con_d
: curve
= curve_8
; break;
1963 case 3: curve
= curve_3
; break;
1964 case 6: curve
= curve_6
; break;
1965 case 9: curve
= curve_9
; break;
1966 case 12: curve
= curve_12
; break;
1968 if( t
> curve_7_linear_section
)
1970 t
-= curve_7_linear_section
;
1971 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
1973 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
1977 default: curve
= NULL
; break;
1983 float t3
= t
* t
* t
;
1985 float cA
= 3.0f
*t2
- 3.0f
*t3
;
1986 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
1987 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
1989 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
1990 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
1991 fish
->physics_co
[0] += (float)fish
->pos
[0];
1992 fish
->physics_co
[1] += (float)fish
->pos
[1];
1997 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
1998 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
2000 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
2001 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
2004 v2_sub( fish
->physics_co
, fish
->physics_v
, fish
->physics_v
);
2005 v2_divs( fish
->physics_v
, world
.sim_internal_delta
, fish
->physics_v
);
2010 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
2011 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
2013 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
2015 v2i full_start
= { 0,0 };
2016 v2i full_end
= { world
.w
, world
.h
};
2018 if( !start
|| !end
)
2024 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2026 for( int y
= start
[1]; y
< end
[1]; y
++ )
2028 for( int x
= start
[0]; x
< end
[0]; x
++ )
2030 struct cell
*cell
= pcell((v2i
){x
,y
});
2031 int selected
= world
.selected
== y
*world
.w
+ x
;
2033 int tile_offsets
[][2] =
2035 {2, 0}, {0, 3}, {0, 2}, {2, 2},
2036 {1, 0}, {2, 3}, {3, 2}, {1, 3},
2037 {3, 1}, {0, 1}, {1, 2}, {2, 1},
2038 {1, 1}, {3, 3}, {2, 1}, {2, 1}
2041 int uv
[2] = { 3, 0 };
2043 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
2045 uv
[0] = tile_offsets
[ cell
->config
][0];
2046 uv
[1] = tile_offsets
[ cell
->config
][1];
2049 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ), (float)x
, (float)y
, uv
[0], uv
[1] );
2052 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
2054 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2062 static void wbutton_run( enum e_world_button btn_name
, v2f btn_tex
)
2064 static v3f button_colours
[] = {
2065 {0.204f
, 0.345f
, 0.553f
},
2066 {0.204f
, 0.345f
, 0.553f
},
2067 {0.553f
, 0.345f
, 0.204f
},
2071 struct cell_button
*btn
= &world
.buttons
[btn_name
];
2076 int is_hovering
= (world
.tile_x
== world
.w
-1 && world
.tile_y
== world
.h
-btn_name
-2)?1:0;
2077 if( vg_get_button_up( "primary" ) && is_hovering
)
2080 if( btn_name
== k_world_button_sim
)
2082 if( world
.buttons
[ k_world_button_pause
].pressed
)
2089 world
.pause_offset_target
= 0.5f
;
2092 world
.pause_offset_target
+= 1.0f
;
2096 btn
->pressed
^= 0x1;
2104 else if( btn_name
== k_world_button_pause
)
2106 btn
->pressed
^= 0x1;
2108 world
.sim_internal_ref
= world
.sim_internal_time
;
2109 world
.sim_delta_ref
= vg_time
;
2113 float time_frac
= world
.sim_internal_time
-floorf(world
.sim_internal_time
);
2114 world
.pause_offset_target
= 0.5f
- time_frac
;
2117 world
.pause_offset_target
= 0.0f
;
2119 else if( btn_name
== k_world_button_speedy
)
2121 btn
->pressed
^= 0x1;
2123 world
.sim_delta_speed
= btn
->pressed
? 10.0f
: 2.5f
;
2124 world
.sim_delta_ref
= vg_time
;
2125 world
.sim_internal_ref
= world
.sim_internal_time
;
2129 btn
->pressed
^= 0x1;
2132 sfx_set_play( &audio_clicks
, &audio_system_ui
, btn
->pressed
?1:0 );
2140 btn
->light_target
= 0.9f
;
2144 if( btn_name
== k_world_button_sim
&& world
.buttons
[ k_world_button_pause
].pressed
)
2145 btn
->light_target
= fabsf(sinf( vg_time
* 2.0f
)) * 0.3f
+ 0.3f
;
2147 btn
->light_target
= 0.8f
;
2152 btn
->light_target
= is_hovering
? 0.2f
: 0.0f
;
2155 if( vg_get_button( "primary" ) && is_hovering
)
2156 btn
->light_target
= 1.0f
;
2158 btn
->light
= vg_lerpf( btn
->light
, btn
->light_target
, vg_time_delta
*26.0f
);
2161 if( btn_name
== k_world_button_sim
&& world
.buttons
[ k_world_button_sim
].pressed
)
2163 if( world
.buttons
[ k_world_button_pause
].pressed
)
2170 v3_copy( button_colours
[ btn_name
], final_colour
);
2171 final_colour
[3] = btn
->light
;
2173 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
2176 (float)(btn_tex
[0]+tex_offset
),
2179 glUniform4fv( SHADER_UNIFORM( shader_buttons
, "uColour" ), 1, final_colour
);
2184 static void wbutton_draw( v2i pos
, v2f tex
, v4f colour
)
2186 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
2192 glUniform4fv( SHADER_UNIFORM( shader_buttons
, "uColour" ), 1, colour
);
2196 static void level_selection_buttons(void)
2198 v3f tutorial_colour
= { 0.204f
, 0.345f
, 0.553f
};
2199 v3f locked_colour
= { 0.2f
, 0.2f
, 0.2f
};
2206 struct cmp_level
*levels
;
2212 .primary_colour
= { 0.204f
, 0.345f
, 0.553f
},
2213 .origin
= { -1, 2 },
2215 .levels
= cmp_levels_tutorials
,
2216 .count
= vg_list_size( cmp_levels_tutorials
)
2219 .primary_colour
= { 0.304f
, 0.245f
, 0.553f
},
2220 .origin
= { -5, 2 },
2222 .levels
= cmp_levels_basic
,
2223 .count
= vg_list_size( cmp_levels_basic
)
2226 .primary_colour
= { 0.553f
, 0.345f
, 0.204f
},
2227 .origin
= { -4, 0 },
2229 .levels
= cmp_levels_grad
,
2230 .count
= vg_list_size( cmp_levels_grad
)
2234 v2f tex_coord
= { 0.0f
, 0.0f
};
2235 v4f final_colour
= { 0.0f
, 0.0f
, 0.0f
, 0.2f
};
2237 static struct cmp_level
*select_from
= NULL
;
2238 struct cmp_level
*switch_level_to
= NULL
;
2240 if( vg_get_button_down( "primary" ) )
2243 for( int i
= 0; i
< vg_list_size( grids
); i
++ )
2245 struct button_grid
*grid
= &grids
[i
];
2249 for( int x
= 0; x
< grid
->dims
[0]; x
++ )
2251 for( int y
= 0; y
< grid
->dims
[1]; y
++ )
2253 if( j
< grid
->count
)
2255 struct cmp_level
*lvl
= &grid
->levels
[ j
];
2260 if( lvl
->is_tutorial
)
2261 v3_copy( tutorial_colour
, final_colour
);
2263 v3_copy( grid
->primary_colour
, final_colour
);
2265 if( lvl
->completed_score
)
2266 final_colour
[3] = 0.8f
;
2268 final_colour
[3] = 0.2f
;
2270 else v3_copy( locked_colour
, final_colour
);
2272 v2i_add( grid
->origin
, (v2i
){ x
,y
}, button_pos
);
2273 int is_hovering
= v2i_eq( (v2i
){world
.tile_x
, world
.tile_y
}, button_pos
);
2277 final_colour
[3] += 0.1f
;
2280 if( vg_get_button_up( "primary" ) )
2281 if( select_from
== lvl
&& lvl
->unlocked
)
2283 switch_level_to
= lvl
;
2284 sfx_set_play( &audio_clicks
, &audio_system_ui
, 1 );
2288 if( vg_get_button_down( "primary" ) )
2291 if( vg_get_button( "primary" ) )
2292 final_colour
[3] += 0.2f
;
2295 if( world
.pCmpLevel
== lvl
)
2296 final_colour
[3] += fabsf(sinf( vg_time
* 2.0f
)) * 0.2f
;
2298 wbutton_draw( (v2i
){ grid
->origin
[0] + x
, grid
->origin
[1] + y
}, tex_coord
, final_colour
);
2307 if( switch_level_to
)
2309 if( console_changelevel( 1, &switch_level_to
->map_name
) )
2311 world
.pCmpLevel
= switch_level_to
;
2312 gen_level_text( world
.pCmpLevel
);
2317 void vg_render(void)
2319 glViewport( 0,0, vg_window_x
, vg_window_y
);
2321 glDisable( GL_DEPTH_TEST
);
2322 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
2323 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
2325 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2326 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
2328 int const circle_base
= 6;
2329 int const filled_start
= circle_base
+0;
2330 int const filled_count
= circle_base
+32;
2331 int const empty_start
= circle_base
+32;
2332 int const empty_count
= circle_base
+32*2;
2334 if( !world
.initialzed
)
2338 // ========================================================================================================
2339 use_mesh( &world
.shapes
);
2341 SHADER_USE( shader_background
);
2342 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2344 glActiveTexture( GL_TEXTURE0
);
2345 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2346 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
2348 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
2349 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
2351 glActiveTexture( GL_TEXTURE1
);
2352 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2353 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
2357 // TILESET BACKGROUND LAYER
2358 // ========================================================================================================
2359 use_mesh( &world
.shapes
);
2360 SHADER_USE( shader_tile_main
);
2363 m2x2_identity( subtransform
);
2364 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2365 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2366 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
2367 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
2370 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2371 glBlendEquation(GL_FUNC_ADD
);
2374 vg_tex2d_bind( &tex_tile_data
, 0 );
2375 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2377 vg_tex2d_bind( &tex_wood
, 1 );
2378 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2380 render_tiles( NULL
, NULL
, colour_default
, colour_default
);
2383 // ========================================================================================================
2384 SHADER_USE( shader_ball
);
2385 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2387 vg_tex2d_bind( &tex_ball_noise
, 0 );
2388 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
2390 if( get_wbutton( k_world_button_sim
)->pressed
)
2392 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2394 struct fish
*fish
= &world
.fishes
[i
];
2396 render_pos
[2] = 1.0f
;
2398 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_soon_dead
)
2400 float death_anim_time
= world
.sim_internal_time
- fish
->death_time
;
2403 if( death_anim_time
> 0.0f
&& death_anim_time
< 1.0f
)
2405 float amt
= 1.0f
-death_anim_time
*death_anim_time
;
2407 v2_muladds( fish
->physics_co
, fish
->physics_v
, -1.0f
* world
.sim_internal_delta
* amt
, fish
->physics_co
);
2408 render_pos
[2] = amt
;
2410 else if( world
.sim_internal_time
> fish
->death_time
)
2413 else if( fish
->state
== k_fish_state_bg
)
2416 v2_copy( fish
->physics_co
, render_pos
);
2418 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2419 colour_code_v3( fish
->payload
, dot_colour
);
2421 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
2422 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, render_pos
);
2423 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
2428 // TILESET FOREGROUND LAYER
2429 // ========================================================================================================
2430 SHADER_USE( shader_tile_main
);
2433 vg_tex2d_bind( &tex_tile_data
, 0 );
2434 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2436 vg_tex2d_bind( &tex_wood
, 1 );
2437 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2439 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
2440 render_tiles( NULL
, NULL
, colour_default
, colour_selected
);
2443 for( int y
= 2; y
< world
.h
-2; y
++ )
2445 for( int x
= 2; x
< world
.w
-2; x
++ )
2447 struct cell
*cell
= pcell((v2i
){x
,y
});
2449 if( cell
->state
& FLAG_CANAL
)
2451 if( cell
->config
== k_cell_type_split
)
2453 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
2455 if( cell
->state
& FLAG_FLIP_ROTATING
)
2457 if( (world
.frame_lerp
> curve_7_linear_section
) )
2459 float const rotation_speed
= 0.4f
;
2460 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
2462 float t
= world
.frame_lerp
- curve_7_linear_section
;
2463 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2473 m2x2_create_rotation( subtransform
, rotation
);
2475 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2476 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2479 cell
->state
& FLAG_TARGETED
? 3.0f
: 0.0f
,
2489 // ========================================================================================================
2490 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !world
.id_drag_from
)
2492 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2493 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2495 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2496 map_reclassify( new_begin
, new_end
, 0 );
2498 m2x2_identity( subtransform
);
2499 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2500 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2501 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2503 render_tiles( new_begin
, new_end
, colour_default
, colour_default
);
2505 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2506 map_reclassify( new_begin
, new_end
, 0 );
2510 // ========================================================================================================
2511 SHADER_USE( shader_buttons
);
2512 glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2514 vg_tex2d_bind( &tex_buttons
, 0 );
2515 glUniform1i( SHADER_UNIFORM( shader_buttons
, "uTexMain" ), 0 );
2517 wbutton_run( k_world_button_sim
, (v2f
){ 0.0f
, 3.0f
} );
2518 wbutton_run( k_world_button_pause
, (v2f
){ 1.0f
, 3.0f
} );
2519 wbutton_run( k_world_button_speedy
, (v2f
){ 0.0f
, 2.0f
} );
2521 level_selection_buttons();
2524 // ========================================================================================================
2525 SHADER_USE( shader_sdf
);
2526 glBindVertexArray( text_buffers
.vao
);
2527 glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2529 vg_tex2d_bind( &tex_ubuntu
, 0 );
2530 glUniform1i( SHADER_UNIFORM( shader_sdf
, "uTexGlyphs" ), 0 );
2532 glDrawElements( GL_TRIANGLES
, text_buffers
.title_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.title_start
*6*sizeof(u16
) ) );
2533 glDrawElements( GL_TRIANGLES
, text_buffers
.desc_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.desc_start
*6*sizeof(u16
) ) );
2536 // ========================================================================================================
2537 //glDisable(GL_BLEND);
2539 SHADER_USE( shader_wire
);
2540 glBindVertexArray( world
.wire
.vao
);
2542 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2544 v4f
const wire_left_colour
= { 0.5f
, 0.5f
, 0.5f
, 1.0f
};
2545 v4f
const wire_right_colour
= { 0.2f
, 0.2f
, 0.2f
, 1.0f
};
2546 v4f
const wire_drag_colour
= { 0.2f
, 0.2f
, 0.2f
, 0.6f
};
2548 glUniform1f( SHADER_UNIFORM( shader_wire
, "uTime" ), world
.frame_lerp
);
2549 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), 0.0f
);
2551 if( world
.id_drag_from
)
2553 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_drag_colour
);
2554 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
2555 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), world
.drag_from_co
[0], world
.drag_from_co
[1], 0.20f
);
2556 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), world
.drag_to_co
[0], world
.drag_to_co
[1], 0.20f
);
2557 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2560 // Pulling animation
2561 float rp_x1
= world
.frame_lerp
*9.0f
;
2562 float rp_xa
= rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
2563 float rp_x2
= 1.0f
-rp_xa
;
2565 for( int y
= 2; y
< world
.h
-2; y
++ )
2567 for( int x
= 2; x
< world
.w
-2; x
++ )
2569 struct cell
*cell
= pcell((v2i
){x
,y
});
2571 if( cell
->state
& FLAG_CANAL
)
2573 if( cell
->state
& FLAG_IS_TRIGGER
)
2575 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2577 int trigger_id
= cell
->links
[0]?0:1;
2579 int x2
= cell
->links
[trigger_id
] % world
.w
;
2580 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2585 startpoint
[0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2586 startpoint
[1] = (float)y2
+ 0.25f
;
2591 v2_add( desc
->trigger_pos
, endpoint
, endpoint
);
2593 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, trigger_id
? wire_right_colour
: wire_left_colour
);
2594 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
2595 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), cell
->state
& FLAG_TRIGGERED
? rp_xa
: 0.0f
);
2596 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), startpoint
[0], startpoint
[1], 0.18f
);
2597 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), endpoint
[0], endpoint
[1], 0.18f
);
2598 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2605 // ========================================================================================================
2607 SHADER_USE( shader_tile_colour
);
2608 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2609 use_mesh( &world
.shapes
);
2611 for( int y
= 2; y
< world
.h
-2; y
++ )
2613 for( int x
= 2; x
< world
.w
-2; x
++ )
2615 struct cell
*cell
= pcell((v2i
){x
,y
});
2617 if( cell
->state
& FLAG_CANAL
)
2619 if( cell
->state
& FLAG_IS_TRIGGER
)
2621 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2623 int trigger_id
= cell
->links
[0]?0:1;
2625 int x2
= cell
->links
[trigger_id
] % world
.w
;
2626 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2630 pts
[0][0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2631 pts
[0][1] = (float)y2
+ 0.25f
;
2636 v2_add( desc
->trigger_pos
, pts
[1], pts
[1] );
2638 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ),
2639 1, trigger_id
? wire_right_colour
: wire_left_colour
);
2641 for( int i
= 0; i
< 2; i
++ )
2643 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2648 draw_mesh( filled_start
, filled_count
);
2655 // SUB SPLITTER DIRECTION
2656 // ========================================================================================================
2658 glUniform4f( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 0.9f
, 0.35f
, 0.1f
, 0.75f
);
2660 for( int y
= 2; y
< world
.h
-2; y
++ )
2662 for( int x
= 2; x
< world
.w
-2; x
++ )
2664 struct cell
*cell
= pcell((v2i
){x
,y
});
2666 if( cell
->state
& FLAG_CANAL
&& cell
->state
& FLAG_TARGETED
&& cell
->config
== k_cell_type_split
)
2668 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), x
, y
, 1.0f
);
2669 draw_mesh( cell
->state
& FLAG_FLIP_FLOP
? 5: 4, 1 );
2675 // ========================================================================================================
2677 //glEnable(GL_BLEND);
2679 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2681 struct cell_terminal
*term
= &world
.io
[ i
];
2682 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2684 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2686 for( int k
= 0; k
< term
->run_count
; k
++ )
2688 float arr_base
= is_input
? 1.2f
: -0.2f
,
2689 run_offset
= (is_input
? 0.2f
: -0.2f
) * (float)k
,
2690 y_position
= is_input
?
2691 (arr_base
+ (float)term
->pos
[1] + (float)(term
->run_count
-1)*0.2f
) - run_offset
:
2692 (float)term
->pos
[1] + arr_base
+ run_offset
;
2697 if( is_simulation_running() )
2699 if( k
== world
.sim_run
)
2701 float a
= fabsf(sinf( vg_time
* 2.0f
)) * 0.075f
+ 0.075f
;
2703 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, a
}, bar_colour
);
2706 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2710 else if( 1 || k
& 0x1 )
2713 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, 0.07f
}, bar_colour
);
2715 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2722 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, bar_colour
);
2723 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)term
->pos
[0], y_position
- 0.1f
, 1.0f
);
2727 for( int j
= 0; j
< term
->runs
[k
].condition_count
; j
++ )
2729 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2730 (float)term
->pos
[0] + 0.2f
+ 0.2f
* (float)j
,
2737 char cc
= term
->runs
[k
].conditions
[j
];
2740 colour_code_v3( cc
, dot_colour
);
2741 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2743 // Draw filled if tick not passed, draw empty if empty
2744 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
2745 draw_mesh( empty_start
, empty_count
);
2747 draw_mesh( filled_start
, filled_count
);
2753 if( term
->runs
[k
].recv_count
> j
)
2755 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
2756 v3_muls( dot_colour
, 0.8f
, dot_colour
);
2757 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2759 draw_mesh( filled_start
, filled_count
);
2762 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
2763 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2765 draw_mesh( empty_start
, empty_count
);
2771 glDisable(GL_BLEND
);
2775 float const score_bright = 1.25f;
2776 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
2777 0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
2779 use_mesh( &world.numbers );
2780 draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
2784 static ui_colourset flcol_list_a
= {
2786 .hover
= 0xffa09393,
2787 .active
= 0xffbfb1b0
2789 static ui_colourset flcol_list_b
= {
2791 .hover
= 0xffa09393,
2792 .active
= 0xffbfb1b0
2795 static ui_colourset flcol_list_complete_a
= {
2797 .hover
= 0xff8dc18f,
2798 .active
= 0xffb2ddb3
2801 static ui_colourset flcol_list_complete_b
= {
2803 .hover
= 0xff8dc18f,
2804 .active
= 0xffb2ddb3
2807 static ui_colourset flcol_list_locked
= {
2809 .hover
= 0xff655959,
2810 .active
= 0xff655959
2815 SteamLeaderboard_t steam_leaderboard
;
2816 int leaderboard_show
;
2818 struct leaderboard_player
2823 int is_local_player
;
2826 char score_text
[ 16 ];
2827 char player_name
[ 48 ];
2828 GLuint texture
; // Not dynamic
2830 leaderboard_players
[10];
2831 int leaderboard_count
;
2835 struct cmp_level
*level
;
2842 struct cmp_level
*level_selected
;
2850 static int pack_selection = 0;
2851 static struct pack_info
2853 struct cmp_level *levels;
2860 .levels = cmp_levels_tutorials,
2861 .level_count = vg_list_size(cmp_levels_tutorials),
2865 .levels = cmp_levels_basic,
2866 .level_count = vg_list_size(cmp_levels_basic),
2870 .levels = cmp_levels_grad,
2871 .level_count = vg_list_size(cmp_levels_tutorials),
2877 ui_global_ctx.cursor[0] = 0;
2878 ui_global_ctx.cursor[1] = 0;
2879 ui_global_ctx.cursor[2] = 256;
2883 ui_global_ctx.id_base = 4 << 16;
2887 gui_capture_mouse( 9999 );
2888 gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
2890 gui_text( "ASSIGNMENTS", 32, 0 );
2892 ui_global_ctx.cursor[1] += 30;
2893 ui_global_ctx.cursor[3] = 25;
2897 ui_rect_pad( ui_global_ctx.cursor, 2 );
2898 ui_global_ctx.cursor[2] = 84;
2900 for( int i = 0; i < 3; i ++ )
2902 int pack_is_unlocked = pack_infos[i].levels[0].unlocked;
2904 if( i == pack_selection || !pack_is_unlocked )
2905 gui_override_colours( &flcol_list_locked );
2907 if( gui_button( 2000 + i ) == k_button_click && pack_is_unlocked )
2910 ui_global_ctx.cursor[1] += 2;
2911 gui_text( pack_is_unlocked? pack_infos[i].name: "???", 24, 0 );
2914 gui_reset_colours();
2919 ui_global_ctx.cursor[3] = 500;
2921 // DRAW LEVEL SELECTION LIST
2923 struct cmp_level *levels = pack_infos[ pack_selection ].levels;
2924 int count = pack_infos[ pack_selection ].level_count;
2926 static struct ui_scrollbar sb = {
2930 ui_px view_height = ui_global_ctx.cursor[3];
2931 ui_px level_height = 50;
2933 // Level scroll view
2936 gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
2937 gui_set_clip( ui_global_ctx.cursor );
2939 ui_global_ctx.cursor[2] = 14;
2942 ui_px content_height = count*level_height;
2943 if( content_height > view_height )
2945 ui_scrollbar( &ui_global_ctx, &sb, 1 );
2946 ui_global_ctx.cursor[1] -= ui_calculate_content_scroll( &sb, content_height );
2950 gui_fill_rect( ui_global_ctx.cursor, 0xff807373 );
2953 ui_global_ctx.cursor[2] = 240;
2954 ui_global_ctx.cursor[3] = level_height;
2957 for( int i = 0; i < count; i ++ )
2959 struct cmp_level *lvl_info = &levels[i];
2961 if( lvl_info->unlocked )
2963 if( lvl_info->completed_score != 0 )
2964 gui_override_colours( i&0x1? &flcol_list_complete_a: &flcol_list_complete_b );
2966 gui_override_colours( i&0x1? &flcol_list_a: &flcol_list_b );
2969 gui_override_colours( &flcol_list_locked );
2971 if( lvl_info->unlocked )
2973 if( gui_button( 2 + i ) == k_button_click )
2975 ui_data.level_selected = &levels[i];
2976 ui_data.leaderboard_show = 0;
2978 if( pack_selection >= 1 )
2979 sw_find_leaderboard( ui_data.level_selected->map_name );
2982 ui_global_ctx.override_colour = 0xffffffff;
2983 gui_text( lvl_info->title, 24, 0 );
2984 ui_global_ctx.cursor[1] += 18;
2985 gui_text( lvl_info->completed_score>0? "passed": "incomplete", 24, 0 );
2989 gui_button( 2 + i );
2991 ui_global_ctx.override_colour = 0xff786f6f;
2992 gui_text( "???", 24, 0 );
2993 ui_global_ctx.cursor[1] += 18;
2994 gui_text( "locked", 24, 0 );
3000 gui_reset_colours();
3008 // Selected level UI
3009 // ============================================================
3011 if( ui_data.level_selected )
3013 ui_global_ctx.cursor[0] += 16;
3014 ui_global_ctx.cursor[1] += 16;
3015 ui_global_ctx.cursor[2] = 512-40;
3016 ui_global_ctx.cursor[3] = 560-16;
3020 gui_capture_mouse( 9999 );
3022 gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
3023 ui_global_ctx.cursor[1] += 4;
3024 gui_text( ui_data.level_selected->title, 24, 0 );
3026 ui_global_ctx.cursor[1] += 30;
3027 ui_rect_pad( ui_global_ctx.cursor, 8 );
3028 ui_global_ctx.cursor[3] = 300;
3032 gui_fill_rect( ui_global_ctx.cursor, 0xff655959 );
3036 //ui_text_use_paragraph( &ui_global_ctx );
3037 ui_global_ctx.cursor[1] += 2;
3039 gui_text( ui_data.level_selected->description, 16, 0 );
3040 //ui_text_use_title( &ui_global_ctx );
3042 // Buttons at the bottom
3043 ui_global_ctx.cursor[3] = 25;
3044 ui_global_ctx.cursor[2] = 80;
3047 ui_global_ctx.cursor[1] -= 8;
3049 if( gui_button( 3000 ) == k_button_click )
3051 ui_data.level_selected = NULL;
3053 gui_text( "BACK", 24, k_text_alignment_center );
3057 ui_global_ctx.cursor[2] = 170;
3058 ui_global_ctx.cursor[0] -= 8 + 170 + 2;
3061 gui_override_colours( &flcol_list_locked );
3062 if( gui_button( 3001 ) == k_button_click )
3063 vg_error( "UNIMPLEMENTED\n" );
3065 ui_global_ctx.override_colour = 0xff888888;
3067 gui_text( "RESTORE SOLUTION", 24, k_text_alignment_center );
3069 ui_global_ctx.override_colour = 0xffffffff;
3072 ui_global_ctx.cursor[0] += 2;
3073 ui_global_ctx.cursor[2] = 80;
3076 gui_override_colours( &flcol_list_complete_a );
3077 if( gui_button( 3002 ) == k_button_click )
3079 if( console_changelevel( 1, &ui_data.level_selected->map_name ) )
3081 world.pCmpLevel = ui_data.level_selected;
3083 ui_data.level_selected = NULL;
3084 ui_data.leaderboard_show = 0;
3087 gui_text( "PLAY", 24, k_text_alignment_center );
3091 gui_reset_colours();
3095 if( ui_data.leaderboard_show )
3097 ui_global_ctx.cursor[0] += 16;
3098 ui_global_ctx.cursor[2] = 350;
3099 ui_global_ctx.cursor[3] = 25;
3104 gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
3105 gui_text( "FRIEND LEADERBOARD", 24, 0 );
3109 ui_global_ctx.cursor[1] += 2;
3113 ui_global_ctx.cursor[3] = 32+8;
3115 for( int i = 0; i < ui_data.leaderboard_count; i ++ )
3119 gui_fill_rect( ui_global_ctx.cursor, i&0x1? flcol_list_a.main: flcol_list_b.main );
3121 ui_global_ctx.cursor[0] += 4;
3122 ui_global_ctx.cursor[1] += 4;
3125 static const char *places[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
3126 gui_text( places[i], 24, 0 );
3127 ui_global_ctx.cursor[0] += 32;
3129 struct leaderboard_player *player = &ui_data.leaderboard_players[i];
3132 ui_global_ctx.cursor[2] = 32;
3133 ui_global_ctx.cursor[3] = 32;
3137 gui_push_image( ui_global_ctx.cursor, player->texture );
3142 gui_text( player->player_name, 24, 0 );
3144 ui_global_ctx.cursor[2] = 50;
3147 gui_text( player->score_text, 24, k_text_alignment_right );
3151 ui_global_ctx.cursor[1] += 2;
3160 void leaderboard_dispatch_score(void)
3162 #if STEAM_LEADERBOARDS
3163 sw_upload_leaderboard_score(
3164 ui_data
.upload_request
.level
->steam_leaderboard
,
3165 k_ELeaderboardUploadScoreMethodKeepBest
,
3166 ui_data
.upload_request
.score
,
3171 ui_data
.upload_request
.is_waiting
= 0;
3173 vg_success( "Dispatched leaderboard score\n" );
3177 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
3179 #ifdef STEAM_LEADERBOARDS
3180 if( !pCallback
->m_bLeaderboardFound
)
3182 vg_error( "Leaderboard could not be found\n" );
3183 ui_data
.steam_leaderboard
= 0;
3187 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
3189 // Update UI state and request entries if this callback found the current UI level
3190 if( ui_data
.level_selected
)
3192 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
3194 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
3195 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3199 // Dispatch the waiting request if there was one
3200 if( ui_data
.upload_request
.is_waiting
)
3202 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
3204 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3205 leaderboard_dispatch_score();
3212 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
3214 #ifdef STEAM_LEADERBOARDS
3215 // Update UI if this leaderboard matches what we currently have in view
3216 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
3218 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
3219 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
3221 u64_steamid local_player
= sw_get_steamid();
3223 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
3225 LeaderboardEntry_t entry
;
3226 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
3228 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
3230 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
3231 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
3232 player
->score
= entry
.m_nScore
;
3234 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
3235 player
->texture
= sw_get_player_image( player
->id
);
3237 if( player
->texture
== 0 )
3238 player
->texture
= tex_unkown
.name
;
3240 player
->is_local_player
= local_player
== player
->id
? 1: 0;
3243 if( ui_data
.leaderboard_count
)
3244 ui_data
.leaderboard_show
= 1;
3246 ui_data
.leaderboard_show
= 0;
3248 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
3252 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
3254 #ifdef STEAM_LEADERBOARDS
3255 if( ui_data
.upload_request
.is_waiting
)
3256 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
3258 ui_data
.upload_request
.level
= cmp_level
;
3259 ui_data
.upload_request
.score
= score
;
3260 ui_data
.upload_request
.is_waiting
= 1;
3262 // If leaderboard ID has been downloaded already then just immediately dispatch this
3263 if( cmp_level
->steam_leaderboard
)
3264 leaderboard_dispatch_score();
3266 sw_find_leaderboard( cmp_level
->map_name
);
3271 // ===========================================================================================================
3273 static int console_credits( int argc
, char const *argv
[] )
3275 vg_info( "Aknowledgements:\n" );
3276 vg_info( " GLFW zlib/libpng glfw.org\n" );
3277 vg_info( " miniaudio MIT0 miniaud.io\n" );
3278 vg_info( " QOI MIT phoboslab.org\n" );
3279 vg_info( " STB library MIT nothings.org\n" );
3283 static int console_save_map( int argc
, char const *argv
[] )
3285 if( !world
.initialzed
)
3287 vg_error( "Tried to save uninitialized map!\n" );
3291 char map_path
[ 256 ];
3293 strcpy( map_path
, "sav/" );
3294 strcat( map_path
, world
.map_name
);
3295 strcat( map_path
, ".map" );
3297 FILE *test_writer
= fopen( map_path
, "wb" );
3300 vg_info( "Saving map to '%s'\n", map_path
);
3301 map_serialize( test_writer
);
3303 fclose( test_writer
);
3308 vg_error( "Unable to open stream for writing\n" );
3313 static int console_load_map( int argc
, char const *argv
[] )
3315 char map_path
[ 256 ];
3320 strcpy( map_path
, "sav/" );
3321 strcat( map_path
, argv
[0] );
3322 strcat( map_path
, ".map" );
3324 char *text_source
= vg_textasset_read( map_path
);
3328 strcpy( map_path
, "maps/" );
3329 strcat( map_path
, argv
[0] );
3330 strcat( map_path
, ".map" );
3332 text_source
= vg_textasset_read( map_path
);
3337 vg_info( "Loading map: '%s'\n", map_path
);
3338 world
.pCmpLevel
= NULL
;
3340 if( !map_load( text_source
, argv
[0] ) )
3342 free( text_source
);
3346 free( text_source
);
3351 vg_error( "Missing maps '%s'\n", argv
[0] );
3357 vg_error( "Missing argument <map_path>\n" );
3362 static int console_changelevel( int argc
, char const *argv
[] )
3366 // Save current level
3367 console_save_map( 0, NULL
);
3368 if( console_load_map( argc
, argv
) )
3376 vg_error( "Missing argument <map_path>\n" );
3382 // START UP / SHUTDOWN
3383 // ===========================================================================================================
3385 #define TRANSFORM_TRI_2D( S, OX, OY, X1, Y1, X2, Y2, X3, Y3 ) \
3386 X1*S+OX, Y1*S+OY, X2*S+OX, Y2*S+OY, X3*S+OX, Y3*S+OY
3390 // Steamworks callbacks
3391 #ifdef STEAM_LEADERBOARDS
3392 sw_leaderboard_found
= &leaderboard_found
;
3393 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
3396 vg_function_push( (struct vg_cmd
){
3397 .name
= "_map_write",
3398 .function
= console_save_map
3401 vg_function_push( (struct vg_cmd
){
3402 .name
= "_map_load",
3403 .function
= console_load_map
3406 vg_function_push( (struct vg_cmd
){
3408 .function
= console_changelevel
3411 vg_function_push( (struct vg_cmd
){
3413 .function
= console_credits
3416 // Combined quad, long quad / empty circle / filled circle mesh
3418 float combined_mesh
[6*6 + 32*6*3] = {
3419 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
3420 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
3422 0.0f
, 0.0f
, 0.0f
, 0.2f
, 1.0f
, 0.2f
,
3423 0.0f
, 0.0f
, 1.0f
, 0.2f
, 1.0f
, 0.0f
,
3425 TRANSFORM_TRI_2D( 0.15f
,0.05f
,0.4f
, 0.0f
, 1.0f
, 1.0f
, 2.0f
, 1.0f
, 0.0f
),
3426 TRANSFORM_TRI_2D( 0.15f
,0.80f
,0.4f
, 0.0f
, 0.0f
, 0.0f
, 2.0f
, 1.0f
, 1.0f
)
3429 float *circle_mesh
= combined_mesh
+ 6*6;
3432 for( int i
= 0; i
< res
; i
++ )
3434 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
3435 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
3437 circle_mesh
[ i
*6+0 ] = 0.0f
;
3438 circle_mesh
[ i
*6+1 ] = 0.0f
;
3440 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
3441 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
3442 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
3444 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
3445 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
3446 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
3448 v2_copy( v0
, circle_mesh
+ i
*6+4 );
3449 v2_copy( v1
, circle_mesh
+ i
*6+2 );
3450 v2_copy( v0
, circle_mesh
+i
*6+4 );
3451 v2_copy( v1
, circle_mesh
+i
*6+2 );
3454 init_mesh( &world
.shapes
, combined_mesh
, vg_list_size( combined_mesh
) );
3459 int const num_segments
= 64;
3461 struct mesh_wire
*mw
= &world
.wire
;
3463 v2f wire_points
[ num_segments
* 2 ];
3464 u16 wire_indices
[ 6*(num_segments
-1) ];
3466 for( int i
= 0; i
< num_segments
; i
++ )
3468 float l
= (float)i
/ (float)(num_segments
-1);
3470 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
3471 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
3473 if( i
< num_segments
-1 )
3475 wire_indices
[ i
*6+0 ] = i
*2 + 0;
3476 wire_indices
[ i
*6+1 ] = i
*2 + 1;
3477 wire_indices
[ i
*6+2 ] = i
*2 + 3;
3478 wire_indices
[ i
*6+3 ] = i
*2 + 0;
3479 wire_indices
[ i
*6+4 ] = i
*2 + 3;
3480 wire_indices
[ i
*6+5 ] = i
*2 + 2;
3484 glGenVertexArrays( 1, &mw
->vao
);
3485 glGenBuffers( 1, &mw
->vbo
);
3486 glGenBuffers( 1, &mw
->ebo
);
3487 glBindVertexArray( mw
->vao
);
3489 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
3491 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
3492 glBindVertexArray( mw
->vao
);
3494 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
3495 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
3498 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
3499 glEnableVertexAttribArray( 0 );
3503 mw
->em
= vg_list_size( wire_indices
);
3506 // Create info data texture
3508 glGenTextures( 1, &world
.background_data
);
3509 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
3510 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
3514 // Create random smaples texture
3516 u8
*data
= malloc(512*512*2);
3517 for( int i
= 0; i
< 512*512*2; i
++ )
3518 data
[ i
] = rand()/(RAND_MAX
/255);
3520 glGenTextures( 1, &world
.random_samples
);
3521 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
3522 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
3529 resource_load_main();
3531 // Create text buffers
3533 // Work out the counts for each 'segment'
3534 u32 desc_max_size
= 0, title_max_size
= 0,
3535 score_max_size
= 10,
3539 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
3541 struct serializable_set
*set
= &career_serializable
[i
];
3542 for( int j
= 0; j
< set
->count
; j
++ )
3544 struct cmp_level
*lvl
= &set
->pack
[j
];
3546 desc_max_size
= VG_MAX( desc_max_size
, strlen( lvl
->description
) );
3547 title_max_size
= VG_MAX( title_max_size
, strlen( lvl
->title
) );
3552 u32 total_characters
=
3558 u32 total_faces
= total_characters
* 2,
3559 total_vertices
= total_characters
* 4,
3560 total_indices
= total_faces
* 3;
3563 u32 work_buffer_total_chars
=
3564 VG_MAX( VG_MAX( desc_max_size
, title_max_size
), VG_MAX( score_max_size
, time_max_size
) );
3565 u32 total_work_faces
= work_buffer_total_chars
* 2,
3566 total_work_vertices
= work_buffer_total_chars
* 4,
3567 total_work_indices
= total_work_faces
* 3;
3569 text_buffers
.title_count
= 0;
3570 text_buffers
.desc_count
= 0;
3571 text_buffers
.score_count
= 0;
3572 text_buffers
.time_count
= 0;
3574 // Calculate offsets
3575 text_buffers
.title_start
= 0;
3576 text_buffers
.desc_start
= title_max_size
;
3577 text_buffers
.score_start
= text_buffers
.desc_start
+ desc_max_size
;
3578 text_buffers
.time_start
= text_buffers
.score_start
+ score_max_size
;
3581 glGenVertexArrays(1, &text_buffers
.vao
);
3582 glGenBuffers( 1, &text_buffers
.vbo
);
3583 glGenBuffers( 1, &text_buffers
.ebo
);
3584 glBindVertexArray( text_buffers
.vao
);
3586 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
3587 glBufferData( GL_ARRAY_BUFFER
, total_vertices
* sizeof( struct vector_glyph_vert
), NULL
, GL_DYNAMIC_DRAW
);
3589 glBindVertexArray( text_buffers
.vao
);
3591 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
3592 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, total_indices
* sizeof( u16
), NULL
, GL_DYNAMIC_DRAW
);
3594 u32
const stride
= sizeof( struct vector_glyph_vert
);
3597 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, co
) );
3598 glEnableVertexAttribArray( 0 );
3601 glVertexAttribPointer( 1, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, uv
) );
3602 glEnableVertexAttribArray( 1 );
3605 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE
, GL_TRUE
, stride
, (void *)offsetof( struct vector_glyph_vert
, colour
) );
3606 glEnableVertexAttribArray( 2 );
3609 text_buffers
.buffer
= (struct vector_glyph_vert
*)malloc( total_work_vertices
* sizeof(struct vector_glyph_vert
) );
3610 text_buffers
.indices
= (u16
*)malloc( total_work_indices
* sizeof(u16
) );
3613 // Restore gamestate
3614 career_local_data_init();
3621 console_save_map( 0, NULL
);
3624 glDeleteVertexArrays( 1, &text_buffers
.vao
);
3625 glDeleteBuffers( 1, &text_buffers
.vbo
);
3626 glDeleteBuffers( 1, &text_buffers
.ebo
);
3628 free( text_buffers
.buffer
);
3629 free( text_buffers
.indices
);
3631 resource_free_main();
3633 glDeleteTextures( 1, &world
.background_data
);
3634 glDeleteTextures( 1, &world
.random_samples
);
3636 glDeleteVertexArrays( 1, &world
.wire
.vao
);
3637 glDeleteBuffers( 1, &world
.wire
.vbo
);
3638 glDeleteBuffers( 1, &world
.wire
.ebo
);
3640 free_mesh( &world
.shapes
);
3645 int main( int argc
, char *argv
[] )
3647 vg_init( argc
, argv
, "Marble Computing" );