1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
3 //#define VG_CAPTURE_MODE
5 #define VG_STEAM_APPID 1218140U
10 k_world_button_mode_once
,
11 k_world_button_mode_toggle
18 float light_target
, light
, extra_light
;
21 enum world_button_mode mode
;
24 enum world_button_status
26 k_world_button_on_enable
,
27 k_world_button_on_disable
30 #include "fishladder_resources.h"
32 // #define STEAM_LEADERBOARDS
35 // ===========================================================================================================
40 k_cell_type_ramp_right
= 3,
41 k_cell_type_ramp_left
= 6,
42 k_cell_type_split
= 7,
43 k_cell_type_merge
= 13,
44 k_cell_type_con_r
= 1,
45 k_cell_type_con_u
= 2,
46 k_cell_type_con_l
= 4,
52 k_fish_state_soon_dead
= -1,
53 k_fish_state_dead
= 0,
56 k_fish_state_soon_alive
61 k_world_button_none
= -1,
62 k_world_button_sim
= 0,
63 k_world_button_pause
= 1,
64 k_world_button_speedy
= 2,
65 k_world_button_settings
= 3
74 #define FLAG_CANAL 0x1
75 #define FLAG_IS_TRIGGER 0x2
76 #define FLAG_RESERVED0 0x4
77 #define FLAG_RESERVED1 0x8
79 #define FLAG_INPUT 0x10
80 #define FLAG_OUTPUT 0x20
81 #define FLAG_WALL 0x40
82 #define FLAG_EMITTER 0x80
84 #define FLAG_FLIP_FLOP 0x100
85 #define FLAG_TRIGGERED 0x200
86 #define FLAG_FLIP_ROTATING 0x400
87 #define FLAG_TARGETED 0x800
90 0000 0 | 0001 1 | 0010 2 | 0011 3
94 0100 4 | 0101 5 | 0110 6 | 0111 7
98 1000 8 | 1001 9 | 1010 10 | 1011 11
102 1100 12 | 1101 13 | 1110 14 | 1111 15
108 static struct cell_description
118 cell_descriptions
[] =
122 { .start
= { 1, 0 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
123 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
124 { .start
= { 0, 1 }, .end
= { 1, 0 }, .trigger_pos
= { 0.25f
, 0.25f
} },
126 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
127 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .is_linear
= 1 },
128 { .start
= { 0, 1 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
129 { .start
= { 0, 1 }, .is_special
= 1 },
131 { .start
= { 0, -1 }, .end
= { 0, 1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
132 { .start
= { 1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.75f
} },
133 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .is_linear
= 1 },
136 { .start
= { -1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.75f
, 0.75f
} },
137 { .end
= { 0, -1 }, .is_special
= 1, .trigger_pos
= { 0.5f
, 0.75f
} },
142 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
143 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
144 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
145 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
147 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
148 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
149 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
150 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
152 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
153 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
155 float const curve_7_linear_section
= 0.1562f
;
158 // ===========================================================================================================
173 title_start
, title_count
,
174 desc_start
, desc_count
,
175 score_start
, score_count
,
176 time_start
, time_count
,
177 grid_start
, grid_count
181 struct vector_glyph_vert
197 // Things that are 'static', aka, initialized once
200 struct world_button buttons
[4];
202 enum e_game_state state
;
204 struct cmp_level
*lvl_to_load
;
207 float world_transition
;
227 *cmd_buf_tiles
, *cmd_buf_specials
;
229 u32 tile_count
, tile_special_count
, max_commands
;
232 int sim_run
, max_runs
;
234 int sim_frame
, sim_target
;
235 float sim_internal_time
, // current tick-time
236 sim_internal_delta
, // time delta
237 sim_internal_ref
, // Reference point of internal time
238 sim_delta_ref
, // Reference point of vg_time when we started at current sim_speed
239 sim_delta_speed
, // Rate to apply time delta
240 frame_lerp
, // Fractional part of sim_internal_time
241 pause_offset_target
; //
250 int condition_count
, recv_count
;
265 GLuint vao
, vbo
, ebo
;
270 GLuint background_data
;
271 GLuint random_samples
;
273 int selected
, tile_x
, tile_y
;
280 enum e_fish_state state
;
292 struct cmp_level
*pCmpLevel
;
306 .buttons
= { { .mode
= k_world_button_mode_toggle
},
307 { .mode
= k_world_button_mode_toggle
},
308 { .mode
= k_world_button_mode_toggle
},
309 { .mode
= k_world_button_mode_toggle
} }
313 // Forward declerations
314 // --------------------
319 static void colour_code_v3( char const cc
, v3f target
);
320 static int hash21i( v2i p
, u32 umod
);
324 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
);
325 static void free_mesh( struct mesh
*m
);
326 static void use_mesh( struct mesh
*m
);
327 static void draw_mesh( int const start
, int const count
);
331 static void level_selection_buttons(void);
333 // Map/world interface
334 // -------------------
335 static void map_free(void);
336 static void io_reset(void);
337 static struct cell
*pcell( v2i pos
);
338 static void lcell( int id
, v2i pos
);
339 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
);
340 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
);
341 static void gen_level_text( struct cmp_level
*pLevel
);
342 static int map_load( const char *str
, const char *name
);
343 static void map_serialize( FILE *stream
);
347 static void career_serialize(void);
348 static void career_unlock_level( struct cmp_level
*lvl
);
349 static void career_unlock_level( struct cmp_level
*lvl
);
350 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
);
351 static void career_reset_level( struct cmp_level
*lvl
);
352 static void career_load(void);
353 static void clear_animation_flags(void);
357 static void simulation_stop(void);
358 static void simulation_start(void);
359 static int world_check_pos_ok( v2i co
, int dist
);
360 static int cell_interactive( v2i co
);
362 void vg_update(void);
363 static void render_tiles( v4f
const regular_colour
, v4f
const selected_colour
);
364 static void render_tile_block( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
);
366 void vg_render(void);
371 #ifdef STEAM_LEADERBOARDS
372 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
373 void leaderboard_dispatch_score(void);
374 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
375 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
376 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
381 static int console_credits( int argc
, char const *argv
[] );
382 static int console_save_map( int argc
, char const *argv
[] );
383 static int console_load_map( int argc
, char const *argv
[] );
384 static int console_changelevel( int argc
, char const *argv
[] );
389 int main( int argc
, char *argv
[] );
392 // ===========================================================================================================
399 // ===========================================================================================================
401 static int colour_set_id
= 0;
403 static v3f colour_sets
[][4] =
405 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
406 { 0.4f
, 0.8f
, 1.00f
}, // Blue
407 { 0.2f
, 0.9f
, 0.14f
}, // Green
408 { 0.882f
, 0.204f
, 0.922f
} // Pink
410 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
411 { 0.4f
, 0.8f
, 1.00f
}, // Blue
412 { 0.85f
, 0.85f
, 0.85f
}, // Weiss
413 { 0.2f
, 0.2f
, 0.2f
} // Black/Gray
415 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
416 { 0.827f
, 0.373f
, 0.718f
}, // Pink
417 { 0.0f
, 0.353f
, 0.71f
}, // Blue
418 { 0.863f
, 0.196f
, 0.125f
} // Red
422 static void colour_code_v3( char const cc
, v3f target
)
424 if( cc
>= 'a' && cc
<= 'z' )
428 if( id
< vg_list_size( colour_sets
[0] ) )
430 v3_copy( colour_sets
[colour_set_id
][ id
], target
);
435 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
438 static int hash21i( v2i p
, u32 umod
)
440 static const int random_noise
[] =
442 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
443 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
444 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
445 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
446 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
447 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
448 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
449 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
450 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
451 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
452 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
453 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
454 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
455 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
456 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
457 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
458 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
459 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
460 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
461 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
462 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
463 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
464 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
465 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
466 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
467 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
468 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
469 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
470 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
471 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
472 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
473 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
476 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
480 // ===========================================================================================================
482 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
484 m
->elements
= length
/3;
485 glGenVertexArrays( 1, &m
->vao
);
486 glGenBuffers( 1, &m
->vbo
);
488 glBindVertexArray( m
->vao
);
489 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
490 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
492 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
493 glEnableVertexAttribArray( 0 );
498 static void free_mesh( struct mesh
*m
)
500 glDeleteVertexArrays( 1, &m
->vao
);
501 glDeleteBuffers( 1, &m
->vbo
);
504 static void draw_mesh( int const start
, int const count
)
506 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
509 static void use_mesh( struct mesh
*m
)
511 glBindVertexArray( m
->vao
);
514 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
517 // ===========================================================================================================
519 static void map_free(void)
521 arrfree( world
.data
);
524 free( world
.cmd_buf_tiles
);
534 world
.initialzed
= 0;
537 static void io_reset(void)
539 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
541 struct cell_terminal
*term
= &world
.io
[i
];
543 for( int j
= 0; j
< term
->run_count
; j
++ )
544 term
->runs
[j
].recv_count
= 0;
548 static struct cell
*pcell( v2i pos
)
550 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
553 static void lcell( int id
, v2i pos
)
555 pos
[0] = id
% world
.w
;
556 pos
[1] = (id
- pos
[0]) / world
.w
;
559 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
561 v2i full_start
= { 1,1 };
562 v2i full_end
= { world
.w
-1, world
.h
-1 };
571 u8 info_buffer
[64*64*4];
574 int px0
= vg_max( start
[0], full_start
[0] ),
575 px1
= vg_min( end
[0], full_end
[0] ),
576 py0
= vg_max( start
[1], full_start
[1] ),
577 py1
= vg_min( end
[1], full_end
[1] );
579 for( int y
= py0
; y
< py1
; y
++ )
581 for( int x
= px0
; x
< px1
; x
++ )
583 struct cell
*cell
= pcell((v2i
){x
,y
});
585 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
590 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
592 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
594 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
595 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
603 if( cell
->state
& FLAG_WALL
)
604 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
609 pcell((v2i
){x
,y
})->config
= config
;
611 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
613 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
619 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
620 ((cell
->state
& FLAG_TARGETED
) && ((cell
->config
!= k_cell_type_split
) && !(cell
->state
& FLAG_EMITTER
)))
621 ) && update_texbuffer
623 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
624 for( u32 i
= 0; i
< 2; i
++ )
628 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
629 other_ptr
->links
[ i
] = 0;
630 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
632 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
633 other_ptr
->state
&= ~FLAG_TARGETED
;
643 if( update_texbuffer
)
645 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
646 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
650 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
)
656 v2_copy( origin
, cursor
);
658 float invScale
= (size
/ (float)font
->size
);
659 invUv
[0] = 1.0f
/ (float)font
->width
;
660 invUv
[1] = 1.0f
/ (float)font
->height
;
662 u16 base_idx
= start
* 4;
664 const char *_c
= str
;
666 while( (c
= *(_c
++)) )
670 cursor
[1] -= size
* 1.25f
;
671 cursor
[0] = origin
[0];
673 else if( c
>= 32 && c
<= 126 )
675 struct sdf_char
*pch
= &font
->characters
[ c
- ' ' ];
676 struct vector_glyph_vert
*vt
= &text_buffers
.buffer
[ count
* 4 ];
677 u16
*ind
= &text_buffers
.indices
[ count
* 6 ];
683 v2_muladds( cursor
, (v2f
){ pch
->originX
, -pch
->originY
}, -invScale
, p0
);
684 v2_muladds( p0
, (v2f
){ pch
->w
, -pch
->h
}, invScale
, p1
);
686 v2_mul( (v2f
){ pch
->uvx
, pch
->uvy
}, invUv
, uv0
);
687 v2_muladd( uv0
, (v2f
){ pch
->w
, pch
->h
}, invUv
, uv1
);
689 v2_copy( p0
, vt
[0].co
);
690 v2_copy( uv0
, vt
[0].uv
);
691 vt
[0].colour
= 0xffffffff;
693 v2_copy( (v2f
){ p0
[0], p1
[1] }, vt
[1].co
);
694 v2_copy( (v2f
){ uv0
[0], uv1
[1] }, vt
[1].uv
);
695 vt
[1].colour
= 0xffffffff;
697 v2_copy( p1
, vt
[2].co
);
698 v2_copy( uv1
, vt
[2].uv
);
699 vt
[2].colour
= 0xffffffff;
701 v2_copy( (v2f
){ p1
[0], p0
[1] }, vt
[3].co
);
702 v2_copy( (v2f
){ uv1
[0], uv0
[1] }, vt
[3].uv
);
703 vt
[3].colour
= 0xffffffff;
706 ind
[0] = base_idx
+count
*4;
707 ind
[1] = base_idx
+count
*4+1;
708 ind
[2] = base_idx
+count
*4+2;
709 ind
[3] = base_idx
+count
*4;
710 ind
[4] = base_idx
+count
*4+2;
711 ind
[5] = base_idx
+count
*4+3;
713 cursor
[0] += (float)pch
->advance
* invScale
;
718 glBindVertexArray( text_buffers
.vao
);
720 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
721 glBufferSubData( GL_ARRAY_BUFFER
,
722 start
*4*sizeof( struct vector_glyph_vert
),
723 count
*4*sizeof( struct vector_glyph_vert
),
727 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
728 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, start
*6*sizeof(u16
), count
*6*sizeof(u16
), text_buffers
.indices
);
733 static void gen_level_text( struct cmp_level
*pLevel
)
735 text_buffers
.title_count
= gen_text_buffer( pLevel
->title
, &font_Ubuntu
, (v2f
){ -5.0f
, -0.6f
}, 0.6f
, text_buffers
.title_start
);
736 text_buffers
.desc_count
= gen_text_buffer( pLevel
->description
, &font_Ubuntu
, (v2f
){ -5.0, -0.9f
}, 0.25f
, text_buffers
.desc_start
);
739 static int map_load( const char *str
, const char *name
)
741 //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
750 if( c
[world
.w
] == ';' )
752 else if( !c
[world
.w
] )
754 vg_error( "Unexpected EOF when parsing level\n" );
759 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
761 int reg_start
= 0, reg_end
= 0;
763 u32
*links_to_make
= NULL
;
764 int links_satisfied
= 0;
766 char link_id_buffer
[32];
774 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
780 if( *c
== '\r' ) c
++;
787 if( *c
== '\r' ) { c
++; continue; }
789 if( reg_start
< reg_end
)
791 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
792 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
794 if( (*c
>= 'a' && *c
<= 'z') || *c
== ' ' )
796 run
->conditions
[ run
->condition_count
++ ] = *c
;
800 if( *c
== ',' || *c
== '\n' )
809 terminal
->runs
[ terminal
->run_count
].condition_count
= 0;
810 terminal
->run_count
++;
811 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
815 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
822 if( links_satisfied
< arrlen( links_to_make
) )
824 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
826 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
828 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
830 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
834 link_id_buffer
[ link_id_n
++ ] = *c
;
836 else if( *c
== ',' || *c
== '\n' )
838 link_id_buffer
[ link_id_n
] = 0x00;
839 int value
= atoi( link_id_buffer
);
841 target
->links
[value
>= 0? 1:0] = abs(value
);
850 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
856 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
865 // Registry length-error checks
866 if( reg_start
!= reg_end
)
868 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
872 if( links_satisfied
!= arrlen( links_to_make
) )
874 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
880 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
884 row
= arraddnptr( world
.data
, world
.w
);
887 reg_end
= reg_start
= arrlen( world
.io
);
889 arrsetlen( links_to_make
, 0 );
896 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
900 // Tile initialization
902 struct cell
*cell
= &row
[ cx
];
908 if( *c
== '+' || *c
== '-' || *c
== '*' )
910 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
912 term
->pos
[1] = world
.h
;
915 term
->runs
[0].condition_count
= 0;
919 case '+': cell
->state
= FLAG_INPUT
; break;
920 case '-': cell
->state
= FLAG_OUTPUT
; break;
921 case '*': cell
->state
= FLAG_EMITTER
; break;
926 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
927 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
929 // Canal flag bits (4bit/16 value):
935 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
937 if( cell
->state
& FLAG_IS_TRIGGER
)
938 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
942 else cell
->state
= 0x00;
950 // Fix emitter CC code
951 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
953 struct cell_terminal
*term
= &world
.io
[i
];
954 struct cell
*cell
= pcell( term
->pos
);
956 if( cell
->state
& FLAG_EMITTER
)
958 cell
->cc
= term
->runs
[0].conditions
[0];
962 // Update data texture to fill out the background
964 u8 info_buffer
[64*64*4];
965 for( int x
= 0; x
< 64; x
++ )
967 for( int y
= 0; y
< 64; y
++ )
969 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
971 // Fade out edges of world so that there isnt an obvious line
972 int dist_x
= 16 - VG_MIN( VG_MIN( x
, 16 ), 16-VG_MAX( x
-16-world
.w
, 0 ) );
973 int dist_y
= 16 - VG_MIN( VG_MIN( y
, 16 ), 16-VG_MAX( y
-16-world
.h
, 0 ) );
974 int dist
= VG_MAX( dist_x
, dist_y
) * 16;
976 int value
= VG_MAX( 0, 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F ) - dist
);
985 // Level selection area
987 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
989 struct career_level_pack
*grid
= &career_packs
[ i
];
993 for( int y
= 0; y
< grid
->dims
[1]; y
++ )
995 for( int x
= 0; x
< grid
->dims
[0]; x
++ )
997 u8
*px
= &info_buffer
[((y
+16+grid
->origin
[1])*64+16+x
+grid
->origin
[0])*4];
1000 if( j
< grid
->count
)
1002 struct cmp_level
*lvl
= &grid
->pack
[ j
++ ];
1003 v2i_add( grid
->origin
, (v2i
){x
,y
}, lvl
->btn
.position
);
1009 info_buffer
[(((16+world
.h
-3)*64)+world
.w
+16-1)*4] = 0x30;
1010 info_buffer
[(((16+world
.h
-2)*64)+world
.w
+16-1)*4] = 0x30;
1012 // Random walks.. kinda
1013 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
1015 struct cell_terminal
*term
= &world
.io
[ i
];
1021 // Only make breakouts for terminals on the edge
1022 if( !(term
->pos
[1] == 1 || term
->pos
[1] == world
.h
-2) )
1025 turtle
[0] = 16+term
->pos
[0];
1026 turtle
[1] = 16+term
->pos
[1];
1029 turtle_dir
[1] = pcell(term
->pos
)->state
& (FLAG_INPUT
|FLAG_EMITTER
)? 1: -1;
1030 original_y
= turtle_dir
[1];
1032 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
1033 v2i_add( turtle_dir
, turtle
, turtle
);
1035 for( int i
= 0; i
< 100; i
++ )
1037 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
1039 v2i_add( turtle_dir
, turtle
, turtle
);
1041 if( turtle
[0] == 0 ) break;
1042 if( turtle
[0] == 63 ) break;
1043 if( turtle
[1] == 0 ) break;
1044 if( turtle
[1] == 63 ) break;
1046 int random_value
= hash21i( turtle
, 0xFF );
1047 if( random_value
> 255-40 && !turtle_dir
[0] )
1052 else if( random_value
> 255-80 && !turtle_dir
[0] )
1057 else if( random_value
> 255-100 )
1060 turtle_dir
[1] = original_y
;
1065 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
1066 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
1069 arrfree( links_to_make
);
1071 map_reclassify( NULL
, NULL
, 1 );
1074 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1076 struct cell
*src
= &world
.data
[i
];
1077 if( src
->state
& FLAG_IS_TRIGGER
)
1079 int link_id
= src
->links
[0]?0:1;
1080 if( src
->links
[link_id
] <= world
.h
*world
.w
)
1082 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
1083 if( ((target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
))
1084 || (target
->state
& FLAG_EMITTER
) )
1086 if( target
->links
[ link_id
] )
1088 vg_error( "Link target was already targeted\n" );
1094 target
->links
[ link_id
] = i
;
1095 target
->state
|= FLAG_TARGETED
;
1100 vg_error( "Link target was invalid\n" );
1106 vg_error( "Link target out of bounds\n" );
1112 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
1116 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
1117 world
.initialzed
= 1;
1119 // Setup world button locations
1120 for( int i
= 0; i
< vg_list_size( world
.st
.buttons
); i
++ )
1122 struct world_button
*btn
= &world
.st
.buttons
[i
];
1123 btn
->position
[0] = world
.w
-1;
1124 btn
->position
[1] = world
.h
-i
-2;
1127 // Allocate buffers for render commands
1128 world
.cmd_buf_tiles
= malloc( world
.w
*world
.h
* sizeof( struct render_cmd
) );
1129 world
.max_commands
= world
.w
*world
.h
;
1134 arrfree( links_to_make
);
1139 static void map_serialize( FILE *stream
)
1141 for( int y
= 0; y
< world
.h
; y
++ )
1143 for( int x
= 0; x
< world
.w
; x
++ )
1145 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
1147 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
1148 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
1149 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
1150 else if( cell
->state
& FLAG_EMITTER
) fputc( '*', stream
);
1151 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
1153 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
1155 else fputc( ' ', stream
);
1158 fputc( ';', stream
);
1160 int terminal_write_count
= 0;
1162 for( int x
= 0; x
< world
.w
; x
++ )
1164 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1166 struct cell_terminal
*term
= &world
.io
[i
];
1167 if( v2i_eq( term
->pos
, (v2i
){x
,y
} ) )
1169 if( terminal_write_count
)
1170 fputc( ',', stream
);
1171 terminal_write_count
++;
1173 for( int j
= 0; j
< term
->run_count
; j
++ )
1175 struct terminal_run
*run
= &term
->runs
[j
];
1177 for( int k
= 0; k
< run
->condition_count
; k
++ )
1178 fputc( run
->conditions
[k
], stream
);
1180 if( j
< term
->run_count
-1 )
1181 fputc( ':', stream
);
1187 for( int x
= 0; x
< world
.w
; x
++ )
1189 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
1190 if( cell
->state
& FLAG_IS_TRIGGER
)
1192 if( terminal_write_count
)
1193 fputc( ',', stream
);
1194 terminal_write_count
++;
1196 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
1200 fputc( '\n', stream
);
1205 // ===========================================================================================================
1207 #pragma pack(push,1)
1208 struct dcareer_state
1221 levels
[ NUM_CAMPAIGN_LEVELS
];
1225 static int career_load_success
= 0;
1227 static void career_serialize(void)
1229 if( !career_load_success
)
1232 struct dcareer_state encoded
;
1233 encoded
.version
= 2;
1234 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
1236 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
1238 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1240 struct career_level_pack
*set
= &career_packs
[i
];
1242 for( int j
= 0; j
< set
->count
; j
++ )
1244 struct cmp_level
*lvl
= &set
->pack
[j
];
1245 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
1247 dest
->score
= lvl
->completed_score
;
1248 dest
->unlocked
= lvl
->unlocked
;
1249 dest
->reserved
[0] = 0;
1250 dest
->reserved
[1] = 0;
1254 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
1257 static void career_unlock_level( struct cmp_level
*lvl
);
1258 static void career_unlock_level( struct cmp_level
*lvl
)
1263 career_unlock_level( lvl
->linked
);
1266 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
1270 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
1273 if( !lvl
->is_tutorial
&& upload
)
1274 leaderboard_set_score( lvl
, score
);
1277 lvl
->completed_score
= score
;
1280 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
1283 if( lvl
->achievement
)
1285 sw_set_achievement( lvl
->achievement
);
1288 // Check ALL maps to trigger master engineer
1289 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1291 struct career_level_pack
*set
= &career_packs
[i
];
1293 for( int j
= 0; j
< set
->count
; j
++ )
1295 if( set
->pack
[j
].completed_score
== 0 )
1300 sw_set_achievement( "MASTER_ENGINEER" );
1305 static void career_reset_level( struct cmp_level
*lvl
)
1308 lvl
->completed_score
= 0;
1311 static void career_load(void)
1314 struct dcareer_state encoded
;
1317 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
1319 encoded
.levels
[0].unlocked
= 1;
1321 // Load and copy data into encoded
1322 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
1326 if( sz
> sizeof( struct dcareer_state
) )
1327 vg_warn( "This save file is too big! Some levels will be lost\n" );
1329 if( sz
<= offsetof( struct dcareer_state
, levels
) )
1331 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
1335 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
1339 vg_info( "No save file... Using blank one\n" );
1342 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1344 struct career_level_pack
*set
= &career_packs
[i
];
1346 for( int j
= 0; j
< set
->count
; j
++ )
1347 career_reset_level( &set
->pack
[j
] );
1350 // Header information
1351 // =================================
1353 struct cmp_level
*lvl_to_load
= &career_packs
[0].pack
[0];
1355 // Decode everything from dstate
1356 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1358 struct career_level_pack
*set
= &career_packs
[i
];
1360 for( int j
= 0; j
< set
->count
; j
++ )
1362 struct cmp_level
*lvl
= &set
->pack
[j
];
1363 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1365 if( src
->unlocked
) career_unlock_level( lvl
);
1366 if( src
->score
) lvl
->completed_score
= src
->score
;
1368 if( lvl
->serial_id
== encoded
.in_map
)
1373 if( console_changelevel( 1, &lvl_to_load
->map_name
) )
1375 world
.pCmpLevel
= lvl_to_load
;
1376 gen_level_text( world
.pCmpLevel
);
1379 career_load_success
= 1;
1383 // ===========================================================================================================
1384 static int is_simulation_running(void)
1386 return world
.st
.buttons
[ k_world_button_sim
].state
;
1389 static void clear_animation_flags(void)
1391 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1392 world
.data
[ i
].state
&= ~(FLAG_FLIP_FLOP
|FLAG_FLIP_ROTATING
);
1395 static void simulation_stop(void)
1397 world
.st
.buttons
[ k_world_button_sim
].state
= 0;
1398 world
.st
.buttons
[ k_world_button_pause
].state
= 0;
1400 world
.num_fishes
= 0;
1401 world
.sim_frame
= 0;
1403 world
.frame_lerp
= 0.0f
;
1407 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
1409 clear_animation_flags();
1411 vg_info( "Stopping simulation!\n" );
1414 static void simulation_start(void)
1416 vg_success( "Starting simulation!\n" );
1418 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
1420 world
.num_fishes
= 0;
1421 world
.sim_frame
= 0;
1424 world
.sim_delta_speed
= world
.st
.buttons
[ k_world_button_speedy
].state
? 10.0f
: 2.5f
;
1425 world
.sim_delta_ref
= vg_time
;
1426 world
.sim_internal_ref
= 0.0f
;
1427 world
.sim_internal_time
= 0.0f
;
1428 world
.pause_offset_target
= 0.0f
;
1430 world
.sim_target
= 0;
1432 clear_animation_flags();
1436 if( world
.pCmpLevel
)
1438 world
.pCmpLevel
->completed_score
= 0;
1442 static int world_check_pos_ok( v2i co
, int dist
)
1444 return (co
[0] < dist
|| co
[0] >= world
.w
-dist
|| co
[1] < dist
|| co
[1] >= world
.h
-dist
)? 0: 1;
1447 static int cell_interactive( v2i co
)
1452 if( world_check_pos_ok( co
, 1 ) )
1455 if( cell
->state
& FLAG_EMITTER
)
1459 if( !world_check_pos_ok( co
, 2 ) )
1463 if( cell
->state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1466 // List of 3x3 configurations that we do not allow
1467 static u32 invalid_src
[][9] =
1499 // Statically compile invalid configurations into bitmasks
1500 static u32 invalid
[ vg_list_size(invalid_src
) ];
1502 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1506 for( int j
= 0; j
< 3; j
++ )
1507 for( int k
= 0; k
< 3; k
++ )
1508 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1510 invalid
[i
] = comped
;
1513 // Extract 5x5 grid surrounding tile
1515 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1516 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1518 struct cell
*cell
= pcell((v2i
){x
,y
});
1520 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
)) )
1521 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1524 // Run filter over center 3x3 grid to check for invalid configurations
1525 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1526 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1528 if( blob
& (0x1 << (6+kernel
[i
])) )
1530 u32 window
= blob
>> kernel
[i
];
1532 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1533 if((window
& invalid
[j
]) == invalid
[j
])
1541 static void vg_update(void)
1544 if( world
.st
.lvl_to_load
)
1546 world
.st
.world_transition
= (world
.st
.lvl_load_time
-vg_time
) * 4.0f
;
1548 if( vg_time
> world
.st
.lvl_load_time
)
1550 if( console_changelevel( 1, &world
.st
.lvl_to_load
->map_name
) )
1552 world
.pCmpLevel
= world
.st
.lvl_to_load
;
1553 gen_level_text( world
.pCmpLevel
);
1556 world
.st
.lvl_to_load
= NULL
;
1561 world
.st
.world_transition
= vg_minf( 1.0f
, (vg_time
-world
.st
.lvl_load_time
) * 4.0f
);
1565 // ========================================================================================================
1567 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1568 r2
= (float)world
.h
/ (float)world
.w
,
1571 static float size_current
= 2.0f
;
1572 static v3f origin_current
= { 0.0f
, 0.0f
, 0.0f
};
1573 static v2f drag_offset
= { 0.0f
, 0.0f
};
1574 static v2f view_point
= { 0.0f
, 0.0f
};
1577 size
= ( r2
< r1
? (float)(world
.w
+5) * 0.5f
: ((float)(world
.h
+5) * 0.5f
) / r1
) + 0.5f
;
1582 origin
[0] = floorf( -0.5f
* ((float)world
.w
-4.5f
) );
1583 origin
[1] = floorf( -0.5f
* world
.h
);
1585 // Create and clamp result view
1586 v2_add( view_point
, drag_offset
, result_view
);
1587 result_view
[0] = vg_clampf( result_view
[0], -world
.st
.zoom
, world
.st
.zoom
);
1588 result_view
[1] = vg_clampf( result_view
[1], -world
.st
.zoom
*r1
, world
.st
.zoom
*r1
);
1590 v2_add( origin
, result_view
, vt_target
);
1592 // Lerp towards target
1593 size_current
= vg_lerpf( size_current
, size
- world
.st
.zoom
, vg_time_delta
* 6.0f
);
1594 v2_lerp( origin_current
, vt_target
, vg_time_delta
* 6.0f
, origin_current
);
1596 m3x3_projection( m_projection
, -size_current
, size_current
, -size_current
*r1
, size_current
*r1
);
1597 m3x3_identity( m_view
);
1598 m3x3_translate( m_view
, origin_current
);
1599 m3x3_mul( m_projection
, m_view
, vg_pv
);
1600 vg_projection_update();
1603 // ========================================================================================================
1604 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1606 world
.tile_x
= floorf( world
.tile_pos
[0] );
1607 world
.tile_y
= floorf( world
.tile_pos
[1] );
1611 static v2f drag_origin
; // x/y pixel
1613 if( vg_get_button_down( "tertiary" ) )
1614 v2_copy( vg_mouse
, drag_origin
);
1615 else if( vg_get_button( "tertiary" ) )
1618 v2_sub( vg_mouse
, drag_origin
, drag_offset
);
1619 v2_div( drag_offset
, (v2f
){ vg_window_x
, vg_window_y
}, drag_offset
);
1620 v2_mul( drag_offset
, (v2f
){ size_current
*2.0f
, -size_current
*r1
*2.0f
}, drag_offset
);
1624 v2_copy( result_view
, view_point
);
1625 v2_copy( (v2f
){0.0f
,0.0f
}, drag_offset
);
1637 rsize
= size
-world
.st
.zoom
;
1639 v2_div( vg_mouse
, (v2f
){ vg_window_x
*0.5f
, vg_window_y
*0.5f
}, mview_local
);
1640 v2_add( (v2f
){ -rsize
, -rsize
*r1
}, (v2f
){ mview_local
[0]*rsize
, (2.0f
-mview_local
[1])*rsize
*r1
}, mview_cur
);
1642 world
.st
.zoom
= vg_clampf( world
.st
.zoom
+ vg_mouse_wheel
[1], 0.0f
, size
- 4.0f
);
1644 // Recalculate new position
1645 rsize
= size
-world
.st
.zoom
;
1646 v2_add( (v2f
){ -rsize
, -rsize
*r1
}, (v2f
){ mview_local
[0]*rsize
, (2.0f
-mview_local
[1])*rsize
*r1
}, mview_new
);
1649 v2_sub( mview_new
, mview_cur
, mview_delta
);
1650 v2_add( mview_delta
, view_point
, view_point
);
1654 // ========================================================================================================
1655 if( !is_simulation_running() && !gui_want_mouse() )
1657 v2_copy( vg_mouse_ws
, world
.drag_to_co
);
1659 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1661 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1663 static u32 modify_state
= 0;
1664 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1666 if( !(cell_ptr
->state
& FLAG_EMITTER
) )
1668 if( vg_get_button_down("primary") )
1669 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1671 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1673 cell_ptr
->state
&= ~FLAG_CANAL
;
1674 cell_ptr
->state
|= modify_state
;
1676 if( cell_ptr
->state
& FLAG_CANAL
)
1678 cell_ptr
->links
[0] = 0;
1679 cell_ptr
->links
[1] = 0;
1681 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1686 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1690 map_reclassify((v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1691 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1694 if( vg_get_button_down("secondary") && (cell_ptr
->state
& FLAG_CANAL
) && !(cell_ptr
->config
== k_cell_type_split
) )
1696 world
.id_drag_from
= world
.selected
;
1698 struct cell_description
*desc
= &cell_descriptions
[ world
.data
[world
.id_drag_from
].config
];
1699 v2_add( desc
->trigger_pos
, (v2f
){ world
.tile_x
, world
.tile_y
}, world
.drag_from_co
);
1703 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1705 if( vg_get_button_up("secondary") && world
.id_drag_from
== world
.selected
)
1707 u32 link_id
= cell_ptr
->links
[ 0 ]? 0: 1;
1709 // break existing connection off
1710 if( cell_ptr
->links
[ link_id
] )
1712 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1714 if( !current_connection
->links
[ link_id
^ 0x1 ] )
1715 current_connection
->state
&= ~FLAG_TARGETED
;
1717 current_connection
->links
[ link_id
] = 0;
1718 cell_ptr
->links
[ link_id
] = 0;
1721 cell_ptr
->state
&= ~FLAG_IS_TRIGGER
;
1722 world
.id_drag_from
= 0;
1725 else if( world
.id_drag_from
&& (cell_ptr
->state
& (FLAG_CANAL
|FLAG_EMITTER
)) &&
1726 ((cell_ptr
->config
== k_cell_type_split
) || (cell_ptr
->state
& FLAG_EMITTER
)) )
1728 world
.drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1729 world
.drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1731 if( vg_get_button_up("secondary") )
1733 struct cell
*drag_ptr
= &world
.data
[world
.id_drag_from
];
1734 u32 link_id
= local_x
> 0.5f
? 1: 0;
1736 // Cleanup existing connections
1737 if( cell_ptr
->links
[ link_id
] )
1739 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1741 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1742 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1743 current_connection
->links
[ link_id
] = 0;
1746 for( u32 i
= 0; i
< 2; i
++ )
1748 if( drag_ptr
->links
[ i
] )
1750 vg_warn( "Destroying link %u (%hu)\n", i
, drag_ptr
->links
[ i
] );
1752 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ i
]];
1753 if( current_connection
->links
[ i
^ 0x1 ] == 0 )
1754 current_connection
->state
&= ~FLAG_TARGETED
;
1756 current_connection
->links
[ i
] = 0;
1757 drag_ptr
->links
[ i
] = 0;
1761 // Create the new connection
1762 vg_success( "Creating connection on link %u (%hu)\n", link_id
, world
.id_drag_from
);
1764 cell_ptr
->links
[ link_id
] = world
.id_drag_from
;
1765 drag_ptr
->links
[ link_id
] = world
.selected
;
1767 cell_ptr
->state
|= FLAG_TARGETED
;
1768 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1769 world
.id_drag_from
= 0;
1775 world
.selected
= -1;
1778 if( !(vg_get_button("secondary") && world
.id_drag_from
) )
1779 world
.id_drag_from
= 0;
1783 world
.selected
= -1;
1784 world
.id_drag_from
= 0;
1787 // Marble state updates
1788 // ========================================================================================================
1789 if( is_simulation_running() )
1791 float old_time
= world
.sim_internal_time
;
1793 if( !world
.st
.buttons
[ k_world_button_pause
].state
)
1794 world
.sim_internal_time
= world
.sim_internal_ref
+ (vg_time
-world
.sim_delta_ref
) * world
.sim_delta_speed
;
1796 world
.sim_internal_time
= vg_lerpf( world
.sim_internal_time
, world
.sim_internal_ref
+ world
.pause_offset_target
, vg_time_delta
*15.0f
);
1797 world
.sim_internal_delta
= world
.sim_internal_time
-old_time
;
1799 world
.sim_target
= (int)floorf(world
.sim_internal_time
);
1801 int success_this_frame
= 0;
1802 int failure_this_frame
= 0;
1804 while( world
.sim_frame
< world
.sim_target
)
1806 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 8 );
1808 // Update splitter deltas
1809 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1811 struct cell
*cell
= &world
.data
[i
];
1812 if( cell
->config
== k_cell_type_split
)
1814 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1816 if( cell
->state
& (FLAG_IS_TRIGGER
|FLAG_EMITTER
) )
1817 cell
->state
&= ~FLAG_TRIGGERED
;
1820 int alive_count
= 0;
1822 // Update fish positions
1823 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1825 struct fish
*fish
= &world
.fishes
[i
];
1827 if( fish
->state
== k_fish_state_soon_dead
)
1828 fish
->state
= k_fish_state_dead
;
1830 if( fish
->state
== k_fish_state_soon_alive
)
1831 fish
->state
= k_fish_state_alive
;
1833 if( fish
->state
< k_fish_state_alive
)
1836 struct cell
*cell_current
= pcell( fish
->pos
);
1838 if( fish
->state
== k_fish_state_alive
)
1841 if( cell_current
->state
& FLAG_OUTPUT
)
1843 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1845 struct cell_terminal
*term
= &world
.io
[j
];
1847 if( v2i_eq( term
->pos
, fish
->pos
) )
1849 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1850 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1852 if( fish
->payload
== run
->conditions
[ run
->recv_count
] )
1853 success_this_frame
= 1;
1855 failure_this_frame
= 1;
1857 run
->recieved
[ run
->recv_count
++ ] = fish
->payload
;
1860 failure_this_frame
= 1;
1866 fish
->state
= k_fish_state_dead
;
1867 fish
->death_time
= -1000.0f
;
1872 if( cell_current
->config
== k_cell_type_merge
)
1877 fish
->flow_reversed
= 0;
1881 if( cell_current
->config
== k_cell_type_split
)
1884 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1887 if( !(cell_current
->state
& FLAG_TARGETED
) )
1888 cell_current
->state
^= FLAG_FLIP_FLOP
;
1892 // Apply cell out-flow
1893 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1895 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1899 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1901 struct cell
*cell_next
= pcell( pos_next
);
1903 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1905 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1907 if( cell_next
->config
== k_cell_type_merge
)
1909 if( fish
->dir
[0] == 0 )
1911 fish
->state
= k_fish_state_dead
;
1912 fish
->death_time
= world
.sim_internal_time
;
1915 fish
->flow_reversed
= 0;
1919 if( cell_next
->config
== k_cell_type_split
)
1921 if( fish
->dir
[0] == 0 )
1923 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1924 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1926 fish
->flow_reversed
= 0;
1930 fish
->state
= k_fish_state_dead
;
1931 fish
->death_time
= world
.sim_internal_time
;
1935 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
1936 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
1941 if( world_check_pos_ok( fish
->pos
, 2 ) )
1942 fish
->state
= k_fish_state_bg
;
1945 fish
->state
= k_fish_state_dead
;
1946 fish
->death_time
= world
.sim_internal_time
;
1951 //v2i_add( fish->pos, fish->dir, fish->pos );
1953 else if( fish
->state
== k_fish_state_bg
)
1955 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1957 if( !world_check_pos_ok( fish
->pos
, 2 ) )
1959 fish
->state
= k_fish_state_dead
;
1960 fish
->death_time
= -1000.0f
;
1964 struct cell
*cell_entry
= pcell( fish
->pos
);
1966 if( cell_entry
->state
& FLAG_CANAL
)
1968 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
1969 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
1972 sw_set_achievement( "CAN_DO_THAT" );
1975 fish
->state
= k_fish_state_soon_alive
;
1979 fish
->flow_reversed
= 1;
1981 switch( cell_entry
->config
)
1983 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
1984 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
1985 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
1986 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
1992 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
1994 if( fish
->state
>= k_fish_state_alive
)
1998 // Second pass (triggers)
1999 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2001 struct fish
*fish
= &world
.fishes
[i
];
2004 if( fish
->state
== k_fish_state_alive
)
2005 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
2007 if( fish
->state
== k_fish_state_alive
|| fish
->state
== k_fish_state_soon_alive
)
2009 struct cell
*cell_current
= pcell( fish
->pos
);
2011 if( cell_current
->state
& FLAG_IS_TRIGGER
)
2013 int trigger_id
= cell_current
->links
[0]?0:1;
2015 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
2018 if( (target_peice
->state
& FLAG_EMITTER
) && !(target_peice
->state
& FLAG_TRIGGERED
))
2020 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
2021 lcell( cell_current
->links
[trigger_id
], fish
->pos
);
2023 fish
->state
= k_fish_state_soon_alive
;
2024 fish
->payload
= target_peice
->cc
;
2026 if( target_peice
->config
!= k_cell_type_stub
)
2028 struct cell_description
*desc
= &cell_descriptions
[ target_peice
->config
];
2029 v2i_copy( desc
->start
, fish
->dir
);
2030 fish
->flow_reversed
= 1;
2032 world
.num_fishes
++;
2039 target_peice
->state
|= FLAG_FLIP_FLOP
;
2041 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
2044 cell_current
->state
|= FLAG_TRIGGERED
;
2049 // Third pass (collisions)
2050 struct fish
*fi
, *fj
;
2052 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2054 fi
= &world
.fishes
[i
];
2056 if( fi
->state
== k_fish_state_alive
)
2058 int continue_again
= 0;
2060 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
2062 fj
= &world
.fishes
[j
];
2064 if( fj
->state
== k_fish_state_alive
)
2069 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
2070 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
2073 collide_next_frame
= (
2074 (fi
->pos
[0] == fj
->pos
[0]) &&
2075 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
2076 collide_this_frame
= (
2077 (fi_prev
[0] == fj
->pos
[0]) &&
2078 (fi_prev
[1] == fj
->pos
[1]) &&
2079 (fj_prev
[0] == fi
->pos
[0]) &&
2080 (fj_prev
[1] == fi
->pos
[1])
2083 if( collide_next_frame
|| collide_this_frame
)
2086 sw_set_achievement( "BANG" );
2089 // Shatter death (+0.5s)
2090 float death_time
= world
.sim_internal_time
+ ( collide_this_frame
? 0.0f
: 0.5f
);
2092 fi
->state
= k_fish_state_soon_dead
;
2093 fj
->state
= k_fish_state_soon_dead
;
2094 fi
->death_time
= death_time
;
2095 fj
->death_time
= death_time
;
2102 if( continue_again
)
2108 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2110 struct cell_terminal
*term
= &world
.io
[ i
];
2111 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2115 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].condition_count
)
2117 char emit
= term
->runs
[ world
.sim_run
].conditions
[ world
.sim_frame
];
2121 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
2122 v2i_copy( term
->pos
, fish
->pos
);
2124 fish
->state
= k_fish_state_alive
;
2125 fish
->payload
= emit
;
2127 struct cell
*cell_ptr
= pcell( fish
->pos
);
2129 if( cell_ptr
->config
!= k_cell_type_stub
)
2131 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
2133 v2i_copy( desc
->start
, fish
->dir
);
2134 fish
->flow_reversed
= 1;
2136 world
.num_fishes
++;
2143 if( alive_count
== 0 )
2145 world
.completed
= 1;
2147 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2149 struct cell_terminal
*term
= &world
.io
[ i
];
2151 if( pcell(term
->pos
)->state
& FLAG_OUTPUT
)
2153 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
2155 if( run
->recv_count
== run
->condition_count
)
2157 for( int j
= 0; j
< run
->condition_count
; j
++ )
2159 if( run
->recieved
[j
] != run
->conditions
[j
] )
2161 world
.completed
= 0;
2168 world
.completed
= 0;
2174 if( world
.completed
)
2176 if( world
.sim_run
< world
.max_runs
-1 )
2178 vg_success( "Run passed, starting next\n" );
2180 world
.sim_frame
= 0;
2181 world
.sim_target
= 0;
2182 world
.num_fishes
= 0;
2184 // Reset timing reference points
2185 world
.sim_delta_ref
= vg_time
;
2186 world
.sim_internal_ref
= 0.0f
;
2188 if( world
.st
.buttons
[ k_world_button_pause
].state
)
2189 world
.pause_offset_target
= 0.5f
;
2191 world
.pause_offset_target
= 0.0f
;
2193 world
.sim_internal_time
= 0.0f
;
2195 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
2196 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
2202 vg_success( "Level passed!\n" );
2205 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
2206 if( world
.data
[ i
].state
& FLAG_CANAL
)
2209 world
.score
= score
;
2210 world
.time
= world
.sim_frame
;
2212 // Copy into career data
2213 if( world
.pCmpLevel
)
2215 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
2218 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 9 );
2219 failure_this_frame
= 0;
2220 success_this_frame
= 0;
2226 if( world
.sim_run
> 0 )
2227 sw_set_achievement( "GOOD_ENOUGH" );
2230 vg_error( "Level failed :(\n" );
2241 if( failure_this_frame
)
2243 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 0 );
2245 else if( success_this_frame
)
2247 static int succes_counter
= 0;
2249 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 1+(succes_counter
++) );
2251 if( succes_counter
== 7 )
2256 // =====================================================================================================
2258 world
.frame_lerp
= world
.sim_internal_time
- floorf( world
.sim_internal_time
);
2260 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2262 struct fish
*fish
= &world
.fishes
[i
];
2264 if( fish
->state
== k_fish_state_dead
)
2267 if( fish
->state
== k_fish_state_soon_dead
&& (world
.sim_internal_time
> fish
->death_time
) )
2268 continue; // Todo: particle thing?
2270 struct cell
*cell
= pcell(fish
->pos
);
2271 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2275 float t
= world
.frame_lerp
;
2276 if( fish
->flow_reversed
&& !desc
->is_linear
)
2279 v2_copy( fish
->physics_co
, fish
->physics_v
);
2281 switch( cell
->config
)
2283 case k_cell_type_merge
:
2284 if( fish
->dir
[0] == 1 )
2289 case k_cell_type_con_r
: curve
= curve_1
; break;
2290 case k_cell_type_con_l
: curve
= curve_4
; break;
2291 case k_cell_type_con_u
: curve
= curve_2
; break;
2292 case k_cell_type_con_d
: curve
= curve_8
; break;
2293 case 3: curve
= curve_3
; break;
2294 case 6: curve
= curve_6
; break;
2295 case 9: curve
= curve_9
; break;
2296 case 12: curve
= curve_12
; break;
2298 if( t
> curve_7_linear_section
)
2300 t
-= curve_7_linear_section
;
2301 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
2303 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
2307 default: curve
= NULL
; break;
2313 float t3
= t
* t
* t
;
2315 float cA
= 3.0f
*t2
- 3.0f
*t3
;
2316 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
2317 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
2319 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
2320 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
2321 fish
->physics_co
[0] += (float)fish
->pos
[0];
2322 fish
->physics_co
[1] += (float)fish
->pos
[1];
2327 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
2328 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
2330 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
2331 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
2334 v2_sub( fish
->physics_co
, fish
->physics_v
, fish
->physics_v
);
2335 v2_divs( fish
->physics_v
, world
.sim_internal_delta
, fish
->physics_v
);
2340 static void render_tile( v2i pos
, struct cell
*ptr
, v4f
const regular_colour
, v4f
const selected_colour
)
2342 int selected
= world
.selected
== pos
[1]*world
.w
+ pos
[0];
2344 int tile_offsets
[][2] =
2346 {2, 0}, {0, 3}, {0, 2}, {2, 2},
2347 {1, 0}, {2, 3}, {3, 2}, {1, 3},
2348 {3, 1}, {0, 1}, {1, 2}, {2, 1},
2349 {1, 1}, {3, 3}, {2, 1}, {2, 1}
2354 uv
[0] = tile_offsets
[ ptr
->config
][0];
2355 uv
[1] = tile_offsets
[ ptr
->config
][1];
2357 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2366 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
2368 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2374 // Renders specific chunk of tiles
2375 static void render_tile_block( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
2377 v2i full_start
= { 0,0 };
2378 v2i full_end
= { world
.w
, world
.h
};
2380 if( !start
|| !end
)
2386 for( int y
= start
[1]; y
< end
[1]; y
++ )
2388 for( int x
= start
[0]; x
< end
[0]; x
++ )
2391 struct cell
*cell
= pcell( pos
);
2393 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
2394 render_tile( pos
, cell
, regular_colour
, selected_colour
);
2399 // Renders all tiles in the command list
2400 static void render_tiles( v4f
const regular_colour
, v4f
const selected_colour
)
2402 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2406 struct render_cmd
*arr
;
2410 { world
.cmd_buf_tiles
, world
.tile_count
},
2411 { world
.cmd_buf_specials
, world
.tile_special_count
}
2414 for( int i
= 0; i
< vg_list_size( render_lists
); i
++ )
2416 struct render_list
*list
= &render_lists
[i
];
2417 for( int j
= 0; j
< list
->count
; j
++ )
2419 struct render_cmd
*cmd
= &list
->arr
[j
];
2420 struct cell
*cell
= cmd
->ptr
;
2422 render_tile( cmd
->pos
, cell
, regular_colour
, selected_colour
);
2427 static int world_button_exec( struct world_button
*btn
, v2f texture
, v3f colour
, enum world_button_status
*status
)
2429 static v2i click_grab
= { -9999, -9999 };
2434 click_grab
[0] = -9999;
2435 click_grab
[1] = -9999;
2439 v2i click_tile
= { world
.tile_x
, world
.tile_y
};
2442 int is_hovering
= v2i_eq( click_tile
, btn
->position
);
2444 // Set up light targets before logic runs
2446 btn
->light_target
= is_hovering
? 0.9f
: 0.8f
;
2448 btn
->light_target
= is_hovering
? 0.2f
: 0.0f
;
2450 if( vg_get_button( "primary" ) && is_hovering
)
2451 btn
->light_target
= 1.0f
;
2453 // Process click action
2456 if( vg_get_button_down( "primary" ) && is_hovering
)
2457 v2i_copy( click_tile
, click_grab
);
2458 else if( v2i_eq( click_grab
, click_tile
) && vg_get_button_up( "primary" ) )
2461 *status
= btn
->state
? k_world_button_on_disable
: k_world_button_on_enable
;
2463 if( btn
->mode
== k_world_button_mode_toggle
)
2466 sfx_set_play( &audio_clicks
, &audio_system_ui
, btn
->state
? 1:0 );
2474 btn
->light
= vg_lerpf( btn
->light
, btn
->light_target
+ btn
->extra_light
, vg_time_delta
*26.0f
);
2476 v3_copy( colour
, final_colour
);
2477 final_colour
[3] = btn
->light
;
2479 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
2485 glUniform4fv( SHADER_UNIFORM( shader_buttons
, "uColour" ), 1, final_colour
);
2491 static void level_selection_buttons(void)
2493 v3f tutorial_colour
= { 0.204f
, 0.345f
, 0.553f
};
2494 v3f locked_colour
= { 0.2f
, 0.2f
, 0.2f
};
2496 struct cmp_level
*switch_level_to
= NULL
;
2498 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
2500 struct career_level_pack
*grid
= &career_packs
[i
];
2502 for( int j
= 0; j
< grid
->count
; j
++ )
2504 struct cmp_level
*lvl
= &grid
->pack
[ j
];
2506 if( world
.pCmpLevel
== lvl
)
2507 lvl
->btn
.extra_light
= 0.35f
+ fabsf(sinf( vg_time
* 2.0f
)) * 0.05f
;
2508 else lvl
->btn
.extra_light
= 0.2f
;
2510 if( lvl
->completed_score
)
2511 lvl
->btn
.extra_light
+= 0.8f
;
2513 enum world_button_status status
;
2514 if( world_button_exec(
2517 lvl
->unlocked
? (lvl
->is_tutorial
? tutorial_colour
: grid
->primary_colour
): locked_colour
,
2521 if( status
== k_world_button_on_enable
&& lvl
->unlocked
)
2522 switch_level_to
= lvl
;
2527 if( switch_level_to
)
2529 world
.st
.lvl_to_load
= switch_level_to
;
2530 world
.st
.lvl_load_time
= vg_time
+ 0.25f
;
2531 world
.st
.world_transition
= 1.0f
;
2534 if( console_changelevel( 1, &switch_level_to->map_name ) )
2536 world.pCmpLevel = switch_level_to;
2537 gen_level_text( world.pCmpLevel );
2543 void vg_render(void)
2545 glViewport( 0,0, vg_window_x
, vg_window_y
);
2547 glDisable( GL_DEPTH_TEST
);
2548 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
2549 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
2551 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2552 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
2554 int const circle_base
= 6;
2555 int const filled_start
= circle_base
+0;
2556 int const filled_count
= circle_base
+32;
2557 int const empty_start
= circle_base
+32;
2558 int const empty_count
= circle_base
+32*2;
2560 if( !world
.initialzed
)
2563 // Extract render commands
2564 world
.tile_count
= 0;
2565 world
.tile_special_count
= 0;
2567 for( int y
= 1; y
< world
.h
-1; y
++ )
2569 for( int x
= 1; x
< world
.w
-1; x
++ )
2571 struct cell
*cell
= pcell((v2i
){x
,y
});
2573 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
2575 struct render_cmd
*cmd
;
2577 if( cell
->config
== k_cell_type_split
|| (cell
->state
& FLAG_EMITTER
) )
2578 cmd
= &world
.cmd_buf_tiles
[ world
.max_commands
- (++ world
.tile_special_count
) ];
2580 cmd
= &world
.cmd_buf_tiles
[ world
.tile_count
++ ];
2589 world
.cmd_buf_specials
= &world
.cmd_buf_tiles
[ world
.max_commands
- world
.tile_special_count
];
2592 // ========================================================================================================
2593 use_mesh( &world
.shapes
);
2595 SHADER_USE( shader_background
);
2596 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2598 glActiveTexture( GL_TEXTURE0
);
2599 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2600 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
2602 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
2603 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
2605 glActiveTexture( GL_TEXTURE1
);
2606 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2607 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
2608 glUniform1f( SHADER_UNIFORM( shader_background
, "uVisibility" ), 1.0f
); //world.st.world_transition );
2612 // TILESET BACKGROUND LAYER
2613 // ========================================================================================================
2614 use_mesh( &world
.shapes
);
2615 SHADER_USE( shader_tile_main
);
2618 m2x2_identity( subtransform
);
2619 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2620 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2621 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
2622 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
2623 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uVisibility" ), world
.st
.world_transition
* 2.0f
);
2626 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2627 glBlendEquation(GL_FUNC_ADD
);
2630 vg_tex2d_bind( &tex_tile_data
, 0 );
2631 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2633 vg_tex2d_bind( &tex_wood
, 1 );
2634 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2636 render_tiles( colour_default
, colour_default
);
2639 // ========================================================================================================
2640 SHADER_USE( shader_ball
);
2641 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2643 vg_tex2d_bind( &tex_ball_noise
, 0 );
2644 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
2646 if( world
.st
.buttons
[ k_world_button_sim
].state
)
2648 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2650 struct fish
*fish
= &world
.fishes
[i
];
2652 render_pos
[2] = 1.0f
;
2654 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_soon_dead
)
2656 float death_anim_time
= world
.sim_internal_time
- fish
->death_time
;
2659 if( death_anim_time
> 0.0f
&& death_anim_time
< 1.0f
)
2661 float amt
= 1.0f
-death_anim_time
*death_anim_time
;
2663 v2_muladds( fish
->physics_co
, fish
->physics_v
, -1.0f
* world
.sim_internal_delta
* amt
, fish
->physics_co
);
2664 render_pos
[2] = amt
;
2666 else if( world
.sim_internal_time
> fish
->death_time
)
2669 else if( fish
->state
== k_fish_state_bg
)
2672 v2_copy( fish
->physics_co
, render_pos
);
2674 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2675 colour_code_v3( fish
->payload
, dot_colour
);
2677 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
2678 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, render_pos
);
2679 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
2684 // TILESET FOREGROUND LAYER
2685 // ========================================================================================================
2686 SHADER_USE( shader_tile_main
);
2689 vg_tex2d_bind( &tex_tile_data
, 0 );
2690 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2692 vg_tex2d_bind( &tex_wood
, 1 );
2693 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2695 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
2696 render_tiles( colour_default
, colour_selected
);
2699 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
2701 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
2702 struct cell
*cell
= cmd
->ptr
;
2704 if( cell
->config
== k_cell_type_split
)
2706 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
2708 if( cell
->state
& FLAG_FLIP_ROTATING
)
2710 if( (world
.frame_lerp
> curve_7_linear_section
) )
2712 float const rotation_speed
= 0.4f
;
2713 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
2715 float t
= world
.frame_lerp
- curve_7_linear_section
;
2716 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2726 m2x2_create_rotation( subtransform
, rotation
);
2728 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2729 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2731 (float)cmd
->pos
[1] + 0.125f
,
2732 cell
->state
& FLAG_TARGETED
? 3.0f
: 0.0f
,
2740 // ========================================================================================================
2741 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !world
.id_drag_from
)
2743 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2744 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2746 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2747 map_reclassify( new_begin
, new_end
, 0 );
2749 m2x2_identity( subtransform
);
2750 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2751 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2752 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2754 render_tile_block( new_begin
, new_end
, colour_default
, colour_default
);
2756 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2757 map_reclassify( new_begin
, new_end
, 0 );
2761 // ========================================================================================================
2762 SHADER_USE( shader_buttons
);
2763 glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2765 vg_tex2d_bind( &tex_buttons
, 0 );
2766 glUniform1i( SHADER_UNIFORM( shader_buttons
, "uTexMain" ), 0 );
2768 enum world_button_status stat
;
2769 int world_paused
= world
.st
.buttons
[k_world_button_pause
].state
;
2770 int world_running
= world
.st
.buttons
[k_world_button_sim
].state
;
2772 float sim_icon_x
= world_paused
? 3.0f
: (world_running
? 2.0f
: 0.0f
);
2774 v3f btn_dark_blue
= { 0.204f
, 0.345f
, 0.553f
};
2775 v3f btn_orange
= { 0.553f
, 0.345f
, 0.204f
};
2777 if( world_button_exec( &world
.st
.buttons
[k_world_button_sim
], (v2f
){ sim_icon_x
, 3.0f
}, btn_dark_blue
, &stat
))
2779 if( stat
== k_world_button_on_enable
)
2784 world
.pause_offset_target
= 0.5f
;
2790 // Trigger single step
2791 world
.pause_offset_target
+= 1.0f
;
2792 world
.st
.buttons
[k_world_button_sim
].state
= 1;
2801 if( world_button_exec( &world
.st
.buttons
[k_world_button_pause
], (v2f
){ 1.0f
, 3.0f
}, btn_dark_blue
, &stat
))
2803 world
.sim_internal_ref
= world
.sim_internal_time
;
2804 world
.sim_delta_ref
= vg_time
;
2806 if( stat
== k_world_button_on_enable
)
2808 float time_frac
= world
.sim_internal_time
-floorf(world
.sim_internal_time
);
2809 world
.pause_offset_target
= 0.5f
- time_frac
;
2812 world
.pause_offset_target
= 0.0f
;
2815 if( world_button_exec( &world
.st
.buttons
[k_world_button_speedy
], (v2f
){ 0.0f
, 2.0f
}, btn_orange
, &stat
))
2817 world
.sim_delta_speed
= stat
== k_world_button_on_enable
? 10.0f
: 2.5f
;
2821 world
.sim_delta_ref
= vg_time
;
2822 world
.sim_internal_ref
= world
.sim_internal_time
;
2826 if( world_button_exec( &world
.st
.buttons
[k_world_button_settings
], (v2f
){ 1.0f
, 2.0f
}, btn_orange
, &stat
))
2828 world
.st
.state
= stat
== k_world_button_on_enable
? k_game_state_settings
: k_game_state_main
;
2831 level_selection_buttons();
2833 if( vg_get_button_up( "primary" ) )
2834 world_button_exec( NULL
, NULL
, NULL
, NULL
);
2837 // ========================================================================================================
2838 SHADER_USE( shader_sdf
);
2839 glBindVertexArray( text_buffers
.vao
);
2840 glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2842 vg_tex2d_bind( &tex_ubuntu
, 0 );
2843 glUniform1i( SHADER_UNIFORM( shader_sdf
, "uTexGlyphs" ), 0 );
2845 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 1.0f
);
2846 glDrawElements( GL_TRIANGLES
, text_buffers
.title_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.title_start
*6*sizeof(u16
) ) );
2847 glDrawElements( GL_TRIANGLES
, text_buffers
.desc_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.desc_start
*6*sizeof(u16
) ) );
2849 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 0.17f
);
2850 glDrawElements( GL_TRIANGLES
, text_buffers
.grid_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.grid_start
*6*sizeof(u16
) ) );
2853 // ========================================================================================================
2854 //glDisable(GL_BLEND);
2856 SHADER_USE( shader_wire
);
2857 glBindVertexArray( world
.wire
.vao
);
2859 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2861 v4f
const wire_left_colour
= { 0.5f
, 0.5f
, 0.5f
, 1.0f
};
2862 v4f
const wire_right_colour
= { 0.2f
, 0.2f
, 0.2f
, 1.0f
};
2863 v4f
const wire_drag_colour
= { 0.2f
, 0.2f
, 0.2f
, 0.6f
};
2865 glUniform1f( SHADER_UNIFORM( shader_wire
, "uTime" ), world
.frame_lerp
);
2866 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), 0.0f
);
2868 if( world
.id_drag_from
)
2870 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_drag_colour
);
2871 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
2872 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), world
.drag_from_co
[0], world
.drag_from_co
[1], 0.20f
);
2873 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), world
.drag_to_co
[0], world
.drag_to_co
[1], 0.20f
);
2874 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2877 // Pulling animation
2878 float rp_x1
= world
.frame_lerp
*9.0f
;
2879 float rp_xa
= rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
2880 float rp_x2
= 1.0f
-rp_xa
;
2882 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
2884 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
2885 struct cell
*cell
= cmd
->ptr
;
2887 if( cell
->state
& FLAG_TARGETED
)
2889 for( int j
= 0; j
< 2; j
++ )
2891 if( !cell
->links
[j
] )
2894 struct cell
*other_cell
= &world
.data
[ cell
->links
[ j
]];
2895 struct cell_description
*desc
= &cell_descriptions
[ other_cell
->config
];
2897 int x2
= cell
->links
[j
] % world
.w
;
2898 int y2
= (cell
->links
[j
] - x2
) / world
.w
;
2903 endpoint
[0] = (float)cmd
->pos
[0] + (j
? 0.75f
: 0.25f
);
2904 endpoint
[1] = (float)cmd
->pos
[1] + 0.25f
;
2909 v2_add( desc
->trigger_pos
, startpoint
, startpoint
);
2911 if( cmd
->ptr
->state
& FLAG_EMITTER
)
2914 colour_code_v3( other_cell
->cc
, wire_colour
);
2915 wire_colour
[3] = 1.0f
;
2917 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_colour
);
2921 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, j
? wire_right_colour
: wire_left_colour
);
2924 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), other_cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
2925 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), other_cell
->state
& FLAG_TRIGGERED
? rp_xa
: 0.0f
);
2926 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), startpoint
[0], startpoint
[1], 0.18f
);
2927 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), endpoint
[0], endpoint
[1], 0.18f
);
2928 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2934 // ========================================================================================================
2936 SHADER_USE( shader_tile_colour
);
2937 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2938 use_mesh( &world
.shapes
);
2940 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
2942 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
2943 struct cell
*cell
= cmd
->ptr
;
2945 if( cell
->state
& FLAG_TARGETED
)
2947 for( int j
= 0; j
< 2; j
++ )
2949 if( !cell
->links
[j
] )
2952 struct cell
*other_cell
= &world
.data
[ cell
->links
[ j
]];
2954 struct cell_description
*desc
= &cell_descriptions
[ other_cell
->config
];
2956 int x2
= cell
->links
[j
] % world
.w
;
2957 int y2
= (cell
->links
[j
] - x2
) / world
.w
;
2961 pts
[0][0] = (float)cmd
->pos
[0] + (j
? 0.75f
: 0.25f
);
2962 pts
[0][1] = (float)cmd
->pos
[1] + 0.25f
;
2967 v2_add( desc
->trigger_pos
, pts
[1], pts
[1] );
2969 if( other_cell
->state
& FLAG_EMITTER
)
2972 colour_code_v3( other_cell
->cc
, wire_colour
);
2974 v3_muls( wire_colour
, 0.8f
, wire_colour
);
2975 wire_colour
[3] = 1.0f
;
2977 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_colour
);
2981 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, j
? wire_right_colour
: wire_left_colour
);
2984 for( int i
= 0; i
< 2; i
++ )
2986 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2991 draw_mesh( filled_start
, filled_count
);
2997 // SUB SPLITTER DIRECTION
2998 // ========================================================================================================
2999 // TODO: Make this sprites probably
3001 glUniform4f( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 0.9f
, 0.35f
, 0.1f
, 0.75f
);
3003 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
3005 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
3006 struct cell
*cell
= cmd
->ptr
;
3008 if( cell
->state
& FLAG_TARGETED
&& cell
->config
== k_cell_type_split
)
3010 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), cmd
->pos
[0], cmd
->pos
[1], 1.0f
);
3011 draw_mesh( cell
->state
& FLAG_FLIP_FLOP
? 5: 4, 1 );
3016 // ========================================================================================================
3018 //glEnable(GL_BLEND);
3020 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
3022 struct cell_terminal
*term
= &world
.io
[ i
];
3024 if( pcell(term
->pos
)->state
& FLAG_EMITTER
)
3027 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
3029 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
3031 for( int k
= 0; k
< term
->run_count
; k
++ )
3033 float arr_base
= is_input
? 1.2f
: -0.2f
,
3034 run_offset
= (is_input
? 0.2f
: -0.2f
) * (float)k
,
3035 y_position
= is_input
?
3036 (arr_base
+ (float)term
->pos
[1] + (float)(term
->run_count
-1)*0.2f
) - run_offset
:
3037 (float)term
->pos
[1] + arr_base
+ run_offset
;
3042 if( is_simulation_running() )
3044 if( k
== world
.sim_run
)
3046 float a
= fabsf(sinf( vg_time
* 2.0f
)) * 0.075f
+ 0.075f
;
3048 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, a
}, bar_colour
);
3051 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
3055 else if( 1 || k
& 0x1 )
3058 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, 0.07f
}, bar_colour
);
3060 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
3067 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, bar_colour
);
3068 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)term
->pos
[0], y_position
- 0.1f
, 1.0f
);
3072 for( int j
= 0; j
< term
->runs
[k
].condition_count
; j
++ )
3074 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
3075 (float)term
->pos
[0] + 0.2f
+ 0.2f
* (float)j
,
3082 char cc
= term
->runs
[k
].conditions
[j
];
3085 colour_code_v3( cc
, dot_colour
);
3086 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3088 // Draw filled if tick not passed, draw empty if empty
3089 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
3090 draw_mesh( empty_start
, empty_count
);
3092 draw_mesh( filled_start
, filled_count
);
3098 if( term
->runs
[k
].recv_count
> j
)
3100 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
3101 v3_muls( dot_colour
, 0.8f
, dot_colour
);
3102 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3104 draw_mesh( filled_start
, filled_count
);
3107 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
3108 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3110 draw_mesh( empty_start
, empty_count
);
3116 glDisable(GL_BLEND
);
3120 float const score_bright = 1.25f;
3121 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
3122 0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
3124 use_mesh( &world.numbers );
3125 draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
3131 if( world
.st
.state
== k_game_state_settings
)
3135 ui_global_ctx
.cursor
[2] = 225;
3141 gui_capture_mouse( 200 );
3143 gui_fill_rect( ui_global_ctx
.cursor
, 0xC0202020 );
3144 ui_rect_pad( ui_global_ctx
.cursor
, 8 );
3146 ui_global_ctx
.cursor
[3] = 25;
3150 gui_text( "Settings", 3 );
3154 // Colour scheme selection
3155 ui_global_ctx
.cursor
[1] += 30;
3157 gui_text( "Colour Scheme", 2 );
3158 ui_global_ctx
.cursor
[1] += 25;
3162 ui_global_ctx
.cursor
[2] = 50;
3164 for( int i
= 0; i
< 4; i
++ )
3169 u32 rgb
= 0xff000000;
3171 for( int j
= 0; j
< 3; j
++ )
3172 rgb
|= (u32
)(colour_sets
[ colour_set_id
][i
][j
]*255.0f
) << j
* 8;
3174 gui_fill_rect( ui_global_ctx
.cursor
, rgb
);
3183 ui_global_ctx
.cursor
[2] = 25;
3184 if( gui_button( 0 ) == k_button_click
)
3186 if( colour_set_id
> 0 )
3192 ui_global_ctx
.cursor
[2] = 150;
3195 ui_global_ctx
.cursor
[0] += 45;
3196 ui_global_ctx
.cursor
[1] += 6;
3197 gui_text( (const char *[]){ "Normal", "Extra1", "Extra2" }[ colour_set_id
], 2 );
3201 ui_global_ctx
.cursor
[2] = 25;
3202 if( gui_button( 1 ) == k_button_click
)
3204 if( colour_set_id
< vg_list_size( colour_sets
)-1 )
3216 #if STEAM_LEADERBOARDS
3217 void leaderboard_dispatch_score(void)
3220 sw_upload_leaderboard_score(
3221 ui_data
.upload_request
.level
->steam_leaderboard
,
3222 k_ELeaderboardUploadScoreMethodKeepBest
,
3223 ui_data
.upload_request
.score
,
3228 ui_data
.upload_request
.is_waiting
= 0;
3230 vg_success( "Dispatched leaderboard score\n" );
3233 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
3235 if( !pCallback
->m_bLeaderboardFound
)
3237 vg_error( "Leaderboard could not be found\n" );
3238 ui_data
.steam_leaderboard
= 0;
3242 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
3244 // Update UI state and request entries if this callback found the current UI level
3245 if( ui_data
.level_selected
)
3247 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
3249 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
3250 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3254 // Dispatch the waiting request if there was one
3255 if( ui_data
.upload_request
.is_waiting
)
3257 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
3259 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3260 leaderboard_dispatch_score();
3266 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
3268 // Update UI if this leaderboard matches what we currently have in view
3269 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
3271 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
3272 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
3274 u64_steamid local_player
= sw_get_steamid();
3276 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
3278 LeaderboardEntry_t entry
;
3279 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
3281 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
3283 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
3284 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
3285 player
->score
= entry
.m_nScore
;
3287 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
3288 player
->texture
= sw_get_player_image( player
->id
);
3290 if( player
->texture
== 0 )
3291 player
->texture
= tex_unkown
.name
;
3293 player
->is_local_player
= local_player
== player
->id
? 1: 0;
3296 if( ui_data
.leaderboard_count
)
3297 ui_data
.leaderboard_show
= 1;
3299 ui_data
.leaderboard_show
= 0;
3301 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
3304 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
3306 if( ui_data
.upload_request
.is_waiting
)
3307 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
3309 ui_data
.upload_request
.level
= cmp_level
;
3310 ui_data
.upload_request
.score
= score
;
3311 ui_data
.upload_request
.is_waiting
= 1;
3313 // If leaderboard ID has been downloaded already then just immediately dispatch this
3314 if( cmp_level
->steam_leaderboard
)
3315 leaderboard_dispatch_score();
3317 sw_find_leaderboard( cmp_level
->map_name
);
3322 // ===========================================================================================================
3324 static int console_credits( int argc
, char const *argv
[] )
3326 vg_info( "Aknowledgements:\n" );
3327 vg_info( " GLFW zlib/libpng glfw.org\n" );
3328 vg_info( " miniaudio MIT0 miniaud.io\n" );
3329 vg_info( " QOI MIT phoboslab.org\n" );
3330 vg_info( " STB library MIT nothings.org\n" );
3331 vg_info( " Weiholmir JustFredrik\n" );
3332 vg_info( " Ubuntu Regular ubuntu.com\n" );
3336 static int console_save_map( int argc
, char const *argv
[] )
3338 if( !world
.initialzed
)
3340 vg_error( "Tried to save uninitialized map!\n" );
3344 char map_path
[ 256 ];
3346 strcpy( map_path
, "sav/" );
3347 strcat( map_path
, world
.map_name
);
3348 strcat( map_path
, ".map" );
3350 FILE *test_writer
= fopen( map_path
, "wb" );
3353 vg_info( "Saving map to '%s'\n", map_path
);
3354 map_serialize( test_writer
);
3356 fclose( test_writer
);
3361 vg_error( "Unable to open stream for writing\n" );
3366 static int console_load_map( int argc
, char const *argv
[] )
3368 char map_path
[ 256 ];
3373 strcpy( map_path
, "sav/" );
3374 strcat( map_path
, argv
[0] );
3375 strcat( map_path
, ".map" );
3377 char *text_source
= vg_textasset_read( map_path
);
3381 strcpy( map_path
, "maps/" );
3382 strcat( map_path
, argv
[0] );
3383 strcat( map_path
, ".map" );
3385 text_source
= vg_textasset_read( map_path
);
3390 vg_info( "Loading map: '%s'\n", map_path
);
3391 world
.pCmpLevel
= NULL
;
3393 if( !map_load( text_source
, argv
[0] ) )
3395 free( text_source
);
3399 free( text_source
);
3404 vg_error( "Missing maps '%s'\n", argv
[0] );
3410 vg_error( "Missing argument <map_path>\n" );
3415 static int console_changelevel( int argc
, char const *argv
[] )
3419 // Save current level
3420 console_save_map( 0, NULL
);
3422 if( console_load_map( argc
, argv
) )
3424 world
.st
.zoom
= 0.0f
;
3431 vg_error( "Missing argument <map_path>\n" );
3437 // START UP / SHUTDOWN
3438 // ===========================================================================================================
3440 #define TRANSFORM_TRI_2D( S, OX, OY, X1, Y1, X2, Y2, X3, Y3 ) \
3441 X1*S+OX, Y1*S+OY, X2*S+OX, Y2*S+OY, X3*S+OX, Y3*S+OY
3445 // Steamworks callbacks
3446 #ifdef STEAM_LEADERBOARDS
3447 sw_leaderboard_found
= &leaderboard_found
;
3448 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
3451 vg_function_push( (struct vg_cmd
){
3452 .name
= "_map_write",
3453 .function
= console_save_map
3456 vg_function_push( (struct vg_cmd
){
3457 .name
= "_map_load",
3458 .function
= console_load_map
3461 vg_function_push( (struct vg_cmd
){
3463 .function
= console_changelevel
3466 vg_function_push( (struct vg_cmd
){
3468 .function
= console_credits
3471 vg_convar_push( (struct vg_convar
){
3473 .data
= &colour_set_id
,
3474 .data_type
= k_convar_dtype_i32
,
3475 .opt_i32
= { .min
= 0, .max
= 2, .clamp
= 1 },
3479 // Combined quad, long quad / empty circle / filled circle mesh
3481 float combined_mesh
[6*6 + 32*6*3] = {
3482 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
3483 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
3485 0.0f
, 0.0f
, 0.0f
, 0.2f
, 1.0f
, 0.2f
,
3486 0.0f
, 0.0f
, 1.0f
, 0.2f
, 1.0f
, 0.0f
,
3488 TRANSFORM_TRI_2D( 0.15f
,0.05f
,0.4f
, 0.0f
, 1.0f
, 1.0f
, 2.0f
, 1.0f
, 0.0f
),
3489 TRANSFORM_TRI_2D( 0.15f
,0.80f
,0.4f
, 0.0f
, 0.0f
, 0.0f
, 2.0f
, 1.0f
, 1.0f
)
3492 float *circle_mesh
= combined_mesh
+ 6*6;
3495 for( int i
= 0; i
< res
; i
++ )
3497 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
3498 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
3500 circle_mesh
[ i
*6+0 ] = 0.0f
;
3501 circle_mesh
[ i
*6+1 ] = 0.0f
;
3503 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
3504 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
3505 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
3507 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
3508 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
3509 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
3511 v2_copy( v0
, circle_mesh
+ i
*6+4 );
3512 v2_copy( v1
, circle_mesh
+ i
*6+2 );
3513 v2_copy( v0
, circle_mesh
+i
*6+4 );
3514 v2_copy( v1
, circle_mesh
+i
*6+2 );
3517 init_mesh( &world
.shapes
, combined_mesh
, vg_list_size( combined_mesh
) );
3522 int const num_segments
= 64;
3524 struct mesh_wire
*mw
= &world
.wire
;
3526 v2f wire_points
[ num_segments
* 2 ];
3527 u16 wire_indices
[ 6*(num_segments
-1) ];
3529 for( int i
= 0; i
< num_segments
; i
++ )
3531 float l
= (float)i
/ (float)(num_segments
-1);
3533 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
3534 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
3536 if( i
< num_segments
-1 )
3538 wire_indices
[ i
*6+0 ] = i
*2 + 0;
3539 wire_indices
[ i
*6+1 ] = i
*2 + 1;
3540 wire_indices
[ i
*6+2 ] = i
*2 + 3;
3541 wire_indices
[ i
*6+3 ] = i
*2 + 0;
3542 wire_indices
[ i
*6+4 ] = i
*2 + 3;
3543 wire_indices
[ i
*6+5 ] = i
*2 + 2;
3547 glGenVertexArrays( 1, &mw
->vao
);
3548 glGenBuffers( 1, &mw
->vbo
);
3549 glGenBuffers( 1, &mw
->ebo
);
3550 glBindVertexArray( mw
->vao
);
3552 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
3554 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
3555 glBindVertexArray( mw
->vao
);
3557 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
3558 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
3561 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
3562 glEnableVertexAttribArray( 0 );
3566 mw
->em
= vg_list_size( wire_indices
);
3569 // Create info data texture
3571 glGenTextures( 1, &world
.background_data
);
3572 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
3573 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
3577 // Create random smaples texture
3579 u8
*data
= malloc(512*512*2);
3580 for( int i
= 0; i
< 512*512*2; i
++ )
3581 data
[ i
] = rand()/(RAND_MAX
/255);
3583 glGenTextures( 1, &world
.random_samples
);
3584 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
3585 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
3592 resource_load_main();
3594 // Create text buffers
3596 // Work out the counts for each 'segment'
3597 u32 desc_max_size
= 0, title_max_size
= 0,
3598 score_max_size
= 10,
3601 size_level_texts
= 6*9*7
3604 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
3606 struct career_level_pack
*set
= &career_packs
[i
];
3607 for( int j
= 0; j
< set
->count
; j
++ )
3609 struct cmp_level
*lvl
= &set
->pack
[j
];
3611 desc_max_size
= VG_MAX( desc_max_size
, strlen( lvl
->description
) );
3612 title_max_size
= VG_MAX( title_max_size
, strlen( lvl
->title
) );
3617 u32 total_characters
=
3624 u32 total_faces
= total_characters
* 2,
3625 total_vertices
= total_characters
* 4,
3626 total_indices
= total_faces
* 3;
3629 u32 work_buffer_total_chars
=
3630 VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size
, title_max_size
), VG_MAX( score_max_size
, time_max_size
) ) );
3632 u32 total_work_faces
= work_buffer_total_chars
* 2,
3633 total_work_vertices
= work_buffer_total_chars
* 4,
3634 total_work_indices
= total_work_faces
* 3;
3636 text_buffers
.title_count
= 0;
3637 text_buffers
.desc_count
= 0;
3638 text_buffers
.score_count
= 0;
3639 text_buffers
.time_count
= 0;
3640 text_buffers
.grid_count
= size_level_texts
;
3642 // Calculate offsets
3643 text_buffers
.title_start
= 0;
3644 text_buffers
.desc_start
= text_buffers
.title_start
+ title_max_size
;
3645 text_buffers
.score_start
= text_buffers
.desc_start
+ desc_max_size
;
3646 text_buffers
.time_start
= text_buffers
.score_start
+ score_max_size
;
3647 text_buffers
.grid_start
= text_buffers
.time_start
+ time_max_size
;
3650 glGenVertexArrays(1, &text_buffers
.vao
);
3651 glGenBuffers( 1, &text_buffers
.vbo
);
3652 glGenBuffers( 1, &text_buffers
.ebo
);
3653 glBindVertexArray( text_buffers
.vao
);
3655 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
3656 glBufferData( GL_ARRAY_BUFFER
, total_vertices
* sizeof( struct vector_glyph_vert
), NULL
, GL_DYNAMIC_DRAW
);
3658 glBindVertexArray( text_buffers
.vao
);
3660 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
3661 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, total_indices
* sizeof( u16
), NULL
, GL_DYNAMIC_DRAW
);
3663 u32
const stride
= sizeof( struct vector_glyph_vert
);
3666 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, co
) );
3667 glEnableVertexAttribArray( 0 );
3670 glVertexAttribPointer( 1, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, uv
) );
3671 glEnableVertexAttribArray( 1 );
3674 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE
, GL_TRUE
, stride
, (void *)offsetof( struct vector_glyph_vert
, colour
) );
3675 glEnableVertexAttribArray( 2 );
3678 text_buffers
.buffer
= (struct vector_glyph_vert
*)malloc( total_work_vertices
* sizeof(struct vector_glyph_vert
) );
3679 text_buffers
.indices
= (u16
*)malloc( total_work_indices
* sizeof(u16
) );
3682 for( int i
= 1; i
< 7; i
++ )
3687 for( int x
= 0; x
< 6; x
++ )
3689 for( int y
= 0; y
< 9; y
++ )
3703 gen_text_buffer( label
, &font_Ubuntu
, (v2f
){ -6.0f
+ x
+ (x
== 0? 0.6f
: 0.2f
), y
+ 0.2f
}, 0.35f
, text_buffers
.grid_start
+(y
*6+x
)*7 );
3708 // Restore gamestate
3709 career_local_data_init();
3719 console_save_map( 0, NULL
);
3722 glDeleteVertexArrays( 1, &text_buffers
.vao
);
3723 glDeleteBuffers( 1, &text_buffers
.vbo
);
3724 glDeleteBuffers( 1, &text_buffers
.ebo
);
3726 free( text_buffers
.buffer
);
3727 free( text_buffers
.indices
);
3729 resource_free_main();
3731 glDeleteTextures( 1, &world
.background_data
);
3732 glDeleteTextures( 1, &world
.random_samples
);
3734 glDeleteVertexArrays( 1, &world
.wire
.vao
);
3735 glDeleteBuffers( 1, &world
.wire
.vbo
);
3736 glDeleteBuffers( 1, &world
.wire
.ebo
);
3738 free_mesh( &world
.shapes
);
3743 int main( int argc
, char *argv
[] )
3745 vg_init( argc
, argv
, "Marble Computing" );