1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
3 //#define VG_CAPTURE_MODE
5 #define VG_STEAM_APPID 1218140U
10 k_world_button_mode_once
,
11 k_world_button_mode_toggle
18 float light_target
, light
, extra_light
;
21 enum world_button_mode mode
;
24 enum world_button_status
26 k_world_button_on_enable
,
27 k_world_button_on_disable
30 #include "fishladder_resources.h"
32 // #define STEAM_LEADERBOARDS
35 // ===========================================================================================================
40 k_cell_type_ramp_right
= 3,
41 k_cell_type_ramp_left
= 6,
42 k_cell_type_split
= 7,
43 k_cell_type_merge
= 13,
44 k_cell_type_con_r
= 1,
45 k_cell_type_con_u
= 2,
46 k_cell_type_con_l
= 4,
52 k_fish_state_soon_dead
= -1,
53 k_fish_state_dead
= 0,
56 k_fish_state_soon_alive
61 k_world_button_none
= -1,
62 k_world_button_sim
= 0,
63 k_world_button_pause
= 1,
64 k_world_button_speedy
= 2,
65 k_world_button_settings
= 3
74 #define FLAG_CANAL 0x1
75 #define FLAG_IS_TRIGGER 0x2
76 #define FLAG_RESERVED0 0x4
77 #define FLAG_RESERVED1 0x8
79 #define FLAG_INPUT 0x10
80 #define FLAG_OUTPUT 0x20
81 #define FLAG_WALL 0x40
82 #define FLAG_EMITTER 0x80
84 #define FLAG_FLIP_FLOP 0x100
85 #define FLAG_TRIGGERED 0x200
86 #define FLAG_FLIP_ROTATING 0x400
87 #define FLAG_TARGETED 0x800
90 0000 0 | 0001 1 | 0010 2 | 0011 3
94 0100 4 | 0101 5 | 0110 6 | 0111 7
98 1000 8 | 1001 9 | 1010 10 | 1011 11
102 1100 12 | 1101 13 | 1110 14 | 1111 15
108 static struct cell_description
117 enum sprites_auto_combine_index trigger_sprite
;
119 cell_descriptions
[] =
123 { .start
= { 1, 0 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .trigger_sprite
= k_sprite_brk_d
},
124 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .trigger_sprite
= k_sprite_brk_l
},
125 { .start
= { 0, 1 }, .end
= { 1, 0 }, .trigger_pos
= { 0.25f
, 0.5f
}, .trigger_sprite
= k_sprite_brk_l
},
127 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .trigger_sprite
= k_sprite_brk_d
},
128 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .trigger_sprite
= k_sprite_brk_d
, .is_linear
= 1 },
129 { .start
= { 0, 1 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .trigger_sprite
= k_sprite_brk_d
},
130 { .start
= { 0, 1 }, .is_special
= 1 },
132 { .start
= { 0, -1 }, .end
= { 0, 1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .trigger_sprite
= k_sprite_brk_l
},
133 { .start
= { 1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .trigger_sprite
= k_sprite_brk_l
},
134 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .trigger_sprite
= k_sprite_brk_l
, .is_linear
= 1 },
137 { .start
= { -1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.5f
, 0.75f
}, .trigger_sprite
= k_sprite_brk_u
},
138 { .end
= { 0, -1 }, .is_special
= 1, .trigger_pos
= { 0.5f
, 0.75f
}, .trigger_sprite
= k_sprite_brk_u
},
143 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
144 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
145 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
146 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
148 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
149 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
150 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
151 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
153 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
154 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
156 float const curve_7_linear_section
= 0.1562f
;
159 // ===========================================================================================================
174 title_start
, title_count
,
175 desc_start
, desc_count
,
176 score_start
, score_count
,
177 time_start
, time_count
,
178 grid_start
, grid_count
182 struct vector_glyph_vert
198 // Things that are 'static', aka, initialized once
201 struct world_button buttons
[4];
203 enum e_game_state state
;
205 struct cmp_level
*lvl_to_load
;
208 float world_transition
;
226 *cmd_buf_tiles
, *cmd_buf_specials
;
228 u32 tile_count
, tile_special_count
, max_commands
;
231 int sim_run
, max_runs
;
233 int sim_frame
, sim_target
;
234 float sim_internal_time
, // current tick-time
235 sim_internal_delta
, // time delta
236 sim_internal_ref
, // Reference point of internal time
237 sim_delta_ref
, // Reference point of vg_time when we started at current sim_speed
238 sim_delta_speed
, // Rate to apply time delta
239 frame_lerp
, // Fractional part of sim_internal_time
240 pause_offset_target
; //
249 int step_count
, recv_count
;
264 GLuint vao
, vbo
, ebo
;
269 GLuint background_data
;
270 GLuint random_samples
;
272 int selected
, tile_x
, tile_y
;
279 enum e_fish_state state
;
291 struct cmp_level
*pCmpLevel
;
305 .buttons
= { { .mode
= k_world_button_mode_toggle
},
306 { .mode
= k_world_button_mode_toggle
},
307 { .mode
= k_world_button_mode_toggle
},
308 { .mode
= k_world_button_mode_toggle
} }
312 // Forward declerations
313 // --------------------
318 static void colour_code_v3( i8 cc
, v3f target
);
319 static int hash21i( v2i p
, u32 umod
);
323 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
);
324 static void free_mesh( struct mesh
*m
);
325 static void use_mesh( struct mesh
*m
);
326 static void draw_mesh( int const start
, int const count
);
330 static void level_selection_buttons(void);
332 // Map/world interface
333 // -------------------
334 static void map_free(void);
335 static void io_reset(void);
336 static struct cell
*pcell( v2i pos
);
337 static void lcell( int id
, v2i pos
);
338 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
);
339 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
);
340 static void gen_level_text( struct cmp_level
*pLevel
);
341 static int map_load( const char *str
, const char *name
);
342 static void map_serialize( FILE *stream
);
346 static void career_serialize(void);
347 static void career_unlock_level( struct cmp_level
*lvl
);
348 static void career_unlock_level( struct cmp_level
*lvl
);
349 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
);
350 static void career_reset_level( struct cmp_level
*lvl
);
351 static void career_load(void);
352 static void clear_animation_flags(void);
356 static void simulation_stop(void);
357 static void simulation_start(void);
358 static int world_check_pos_ok( v2i co
, int dist
);
359 static int cell_interactive( v2i co
);
361 void vg_update(void);
362 static void render_tiles( v4f
const regular_colour
, v4f
const selected_colour
);
363 static void render_tile_block( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
);
365 void vg_render(void);
370 #ifdef STEAM_LEADERBOARDS
371 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
372 void leaderboard_dispatch_score(void);
373 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
374 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
375 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
380 static int console_credits( int argc
, char const *argv
[] );
381 static int console_save_map( int argc
, char const *argv
[] );
382 static int console_load_map( int argc
, char const *argv
[] );
383 static int console_changelevel( int argc
, char const *argv
[] );
388 int main( int argc
, char *argv
[] );
391 // ===========================================================================================================
398 // ===========================================================================================================
400 static int colour_set_id
= 0;
401 static int world_theme_id
= 0;
403 static v3f colour_sets
[][4] =
405 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
406 { 0.4f
, 0.8f
, 1.00f
}, // Blue
407 { 0.2f
, 0.9f
, 0.14f
}, // Green
408 { 0.882f
, 0.204f
, 0.922f
} // Pink
410 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
411 { 0.4f
, 0.8f
, 1.00f
}, // Blue
412 { 0.85f
, 0.85f
, 0.85f
}, // Weiss
413 { 0.2f
, 0.2f
, 0.2f
} // Black/Gray
415 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
416 { 0.827f
, 0.373f
, 0.718f
}, // Pink
417 { 0.0f
, 0.353f
, 0.71f
}, // Blue
418 { 0.863f
, 0.196f
, 0.125f
} // Red
422 static struct world_theme
433 { 0.89f
, 0.8f
, 0.7f
},
438 { 0.8f
, 0.8f
, 0.8f
},
443 { 0.7f
, 0.7f
, 0.7f
},
448 static void colour_code_v3( i8 cc
, v3f target
)
450 if( (cc
>= 0) && (cc
< vg_list_size( colour_sets
[0] )) )
452 v3_copy( colour_sets
[colour_set_id
][ cc
], target
);
456 vg_error( "Invalid colour code used '%d'\n", (int)cc
);
457 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
460 static int hash21i( v2i p
, u32 umod
)
462 static const int random_noise
[] =
464 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
465 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
466 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
467 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
468 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
469 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
470 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
471 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
472 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
473 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
474 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
475 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
476 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
477 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
478 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
479 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
480 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
481 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
482 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
483 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
484 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
485 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
486 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
487 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
488 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
489 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
490 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
491 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
492 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
493 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
494 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
495 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
498 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
502 // ===========================================================================================================
504 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
506 m
->elements
= length
/3;
507 glGenVertexArrays( 1, &m
->vao
);
508 glGenBuffers( 1, &m
->vbo
);
510 glBindVertexArray( m
->vao
);
511 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
512 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
514 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
515 glEnableVertexAttribArray( 0 );
520 static void free_mesh( struct mesh
*m
)
522 glDeleteVertexArrays( 1, &m
->vao
);
523 glDeleteBuffers( 1, &m
->vbo
);
526 static void draw_mesh( int const start
, int const count
)
528 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
531 static void use_mesh( struct mesh
*m
)
533 glBindVertexArray( m
->vao
);
536 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
539 // ===========================================================================================================
541 static void map_free(void)
543 arrfree( world
.data
);
546 free( world
.cmd_buf_tiles
);
547 world
.cmd_buf_tiles
= NULL
;
557 world
.initialzed
= 0;
560 static void io_reset(void)
562 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
564 struct cell_terminal
*term
= &world
.io
[i
];
566 for( int j
= 0; j
< term
->run_count
; j
++ )
567 term
->runs
[j
].recv_count
= 0;
571 static struct cell
*pcell( v2i pos
)
573 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
576 static void lcell( int id
, v2i pos
)
578 pos
[0] = id
% world
.w
;
579 pos
[1] = (id
- pos
[0]) / world
.w
;
582 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
584 v2i full_start
= { 1,1 };
585 v2i full_end
= { world
.w
-1, world
.h
-1 };
594 u8 info_buffer
[64*64*4];
597 int px0
= vg_max( start
[0], full_start
[0] ),
598 px1
= vg_min( end
[0], full_end
[0] ),
599 py0
= vg_max( start
[1], full_start
[1] ),
600 py1
= vg_min( end
[1], full_end
[1] );
602 for( int y
= py0
; y
< py1
; y
++ )
604 for( int x
= px0
; x
< px1
; x
++ )
606 struct cell
*cell
= pcell((v2i
){x
,y
});
608 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
613 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
615 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
617 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
618 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
626 if( cell
->state
& FLAG_WALL
)
627 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
632 pcell((v2i
){x
,y
})->config
= config
;
634 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
636 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
642 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
643 ((cell
->state
& FLAG_TARGETED
) && ((cell
->config
!= k_cell_type_split
) && !(cell
->state
& FLAG_EMITTER
)))
644 ) && update_texbuffer
646 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
647 for( u32 i
= 0; i
< 2; i
++ )
651 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
652 other_ptr
->links
[ i
] = 0;
653 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
655 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
656 other_ptr
->state
&= ~FLAG_TARGETED
;
666 if( update_texbuffer
)
668 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
669 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
673 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
)
679 v2_copy( origin
, cursor
);
681 float invScale
= (size
/ (float)font
->size
);
682 invUv
[0] = 1.0f
/ (float)font
->width
;
683 invUv
[1] = 1.0f
/ (float)font
->height
;
685 u16 base_idx
= start
* 4;
687 const char *_c
= str
;
689 while( (c
= *(_c
++)) )
693 cursor
[1] -= size
* 1.25f
;
694 cursor
[0] = origin
[0];
696 else if( c
>= 32 && c
<= 126 )
698 struct sdf_char
*pch
= &font
->characters
[ c
- ' ' ];
699 struct vector_glyph_vert
*vt
= &text_buffers
.buffer
[ count
* 4 ];
700 u16
*ind
= &text_buffers
.indices
[ count
* 6 ];
706 v2_muladds( cursor
, (v2f
){ pch
->originX
, -pch
->originY
}, -invScale
, p0
);
707 v2_muladds( p0
, (v2f
){ pch
->w
, -pch
->h
}, invScale
, p1
);
709 v2_mul( (v2f
){ pch
->uvx
, pch
->uvy
}, invUv
, uv0
);
710 v2_muladd( uv0
, (v2f
){ pch
->w
, pch
->h
}, invUv
, uv1
);
712 v2_copy( p0
, vt
[0].co
);
713 v2_copy( uv0
, vt
[0].uv
);
714 vt
[0].colour
= 0xffffffff;
716 v2_copy( (v2f
){ p0
[0], p1
[1] }, vt
[1].co
);
717 v2_copy( (v2f
){ uv0
[0], uv1
[1] }, vt
[1].uv
);
718 vt
[1].colour
= 0xffffffff;
720 v2_copy( p1
, vt
[2].co
);
721 v2_copy( uv1
, vt
[2].uv
);
722 vt
[2].colour
= 0xffffffff;
724 v2_copy( (v2f
){ p1
[0], p0
[1] }, vt
[3].co
);
725 v2_copy( (v2f
){ uv1
[0], uv0
[1] }, vt
[3].uv
);
726 vt
[3].colour
= 0xffffffff;
729 ind
[0] = base_idx
+count
*4;
730 ind
[1] = base_idx
+count
*4+1;
731 ind
[2] = base_idx
+count
*4+2;
732 ind
[3] = base_idx
+count
*4;
733 ind
[4] = base_idx
+count
*4+2;
734 ind
[5] = base_idx
+count
*4+3;
736 cursor
[0] += (float)pch
->advance
* invScale
;
741 glBindVertexArray( text_buffers
.vao
);
743 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
744 glBufferSubData( GL_ARRAY_BUFFER
,
745 start
*4*sizeof( struct vector_glyph_vert
),
746 count
*4*sizeof( struct vector_glyph_vert
),
750 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
751 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, start
*6*sizeof(u16
), count
*6*sizeof(u16
), text_buffers
.indices
);
756 static void gen_level_text( struct cmp_level
*pLevel
)
758 text_buffers
.title_count
= gen_text_buffer( pLevel
->title
, &font_Ubuntu
, (v2f
){ -5.0f
, -0.6f
}, 0.6f
, text_buffers
.title_start
);
759 text_buffers
.desc_count
= gen_text_buffer( pLevel
->description
, &font_Ubuntu
, (v2f
){ -5.0, -0.9f
}, 0.25f
, text_buffers
.desc_start
);
762 static int map_load( const char *str
, const char *name
)
771 if( c
[world
.w
] == ';' )
773 else if( !c
[world
.w
] )
775 vg_error( "Unexpected EOF when parsing level\n" );
780 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
782 int reg_start
= 0, reg_end
= 0;
784 u32
*links_to_make
= NULL
;
785 int links_satisfied
= 0;
787 char link_id_buffer
[32];
795 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
801 if( *c
== '\r' ) c
++;
808 if( *c
== '\r' ) { c
++; continue; }
810 if( reg_start
< reg_end
)
812 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
813 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
815 if( (*c
>= 'a' && *c
<= 'z') || *c
== ' ' )
821 run
->steps
[ run
->step_count
++ ] = code
;
825 if( *c
== ',' || *c
== '\n' )
834 terminal
->runs
[ terminal
->run_count
].step_count
= 0;
835 terminal
->run_count
++;
836 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
840 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
847 if( links_satisfied
< arrlen( links_to_make
) )
849 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
851 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
853 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
855 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
859 link_id_buffer
[ link_id_n
++ ] = *c
;
861 else if( *c
== ',' || *c
== '\n' )
863 link_id_buffer
[ link_id_n
] = 0x00;
864 int value
= atoi( link_id_buffer
);
866 target
->links
[value
>= 0? 1:0] = abs(value
);
875 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
881 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
890 // Registry length-error checks
891 if( reg_start
!= reg_end
)
893 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
897 if( links_satisfied
!= arrlen( links_to_make
) )
899 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
905 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
909 row
= arraddnptr( world
.data
, world
.w
);
912 reg_end
= reg_start
= arrlen( world
.io
);
914 arrsetlen( links_to_make
, 0 );
921 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
925 // Tile initialization
927 struct cell
*cell
= &row
[ cx
];
933 if( *c
== '+' || *c
== '-' || *c
== '*' )
935 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
937 term
->pos
[1] = world
.h
;
940 term
->runs
[0].step_count
= 0;
944 case '+': cell
->state
= FLAG_INPUT
; break;
945 case '-': cell
->state
= FLAG_OUTPUT
; break;
946 case '*': cell
->state
= FLAG_EMITTER
; break;
951 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
952 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
954 // Canal flag bits (4bit/16 value):
960 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
962 if( cell
->state
& FLAG_IS_TRIGGER
)
963 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
967 else cell
->state
= 0x00;
975 // Assign emitter codes
976 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
978 struct cell_terminal
*term
= &world
.io
[i
];
979 struct cell
*cell
= pcell( term
->pos
);
981 if( cell
->state
& FLAG_EMITTER
)
983 if( (term
->run_count
> 0) && (term
->runs
[0].step_count
>= 2) )
985 cell
->emit
[0] = term
->runs
[0].steps
[0];
986 cell
->emit
[1] = term
->runs
[0].steps
[1];
990 vg_error( "Emitter was not assigned emit values\n" );
996 // Update data texture to fill out the background
998 u8 info_buffer
[64*64*4];
999 for( int x
= 0; x
< 64; x
++ )
1001 for( int y
= 0; y
< 64; y
++ )
1003 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
1005 // Fade out edges of world so that there isnt an obvious line
1006 int dist_x
= 16 - VG_MIN( VG_MIN( x
, 16 ), 16-VG_MAX( x
-16-world
.w
, 0 ) );
1007 int dist_y
= 16 - VG_MIN( VG_MIN( y
, 16 ), 16-VG_MAX( y
-16-world
.h
, 0 ) );
1008 int dist
= VG_MAX( dist_x
, dist_y
) * 16;
1010 int value
= VG_MAX( 0, 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F ) - dist
);
1019 // Level selection area
1021 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1023 struct career_level_pack
*grid
= &career_packs
[ i
];
1027 for( int y
= 0; y
< grid
->dims
[1]; y
++ )
1029 for( int x
= 0; x
< grid
->dims
[0]; x
++ )
1031 u8
*px
= &info_buffer
[((y
+16+grid
->origin
[1])*64+16+x
+grid
->origin
[0])*4];
1034 if( j
< grid
->count
)
1036 struct cmp_level
*lvl
= &grid
->pack
[ j
++ ];
1037 v2i_add( grid
->origin
, (v2i
){x
,y
}, lvl
->btn
.position
);
1043 info_buffer
[(((16+world
.h
-3)*64)+world
.w
+16-1)*4] = 0x30;
1044 info_buffer
[(((16+world
.h
-2)*64)+world
.w
+16-1)*4] = 0x30;
1046 // Random walks.. kinda
1047 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
1049 struct cell_terminal
*term
= &world
.io
[ i
];
1055 // Only make breakouts for terminals on the edge
1056 if( !(term
->pos
[1] == 1 || term
->pos
[1] == world
.h
-2) )
1059 turtle
[0] = 16+term
->pos
[0];
1060 turtle
[1] = 16+term
->pos
[1];
1063 turtle_dir
[1] = pcell(term
->pos
)->state
& (FLAG_INPUT
|FLAG_EMITTER
)? 1: -1;
1064 original_y
= turtle_dir
[1];
1066 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
1067 v2i_add( turtle_dir
, turtle
, turtle
);
1069 for( int i
= 0; i
< 100; i
++ )
1071 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
1073 v2i_add( turtle_dir
, turtle
, turtle
);
1075 if( turtle
[0] == 0 ) break;
1076 if( turtle
[0] == 63 ) break;
1077 if( turtle
[1] == 0 ) break;
1078 if( turtle
[1] == 63 ) break;
1080 int random_value
= hash21i( turtle
, 0xFF );
1081 if( random_value
> 255-40 && !turtle_dir
[0] )
1086 else if( random_value
> 255-80 && !turtle_dir
[0] )
1091 else if( random_value
> 255-100 )
1094 turtle_dir
[1] = original_y
;
1099 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
1100 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
1103 arrfree( links_to_make
);
1105 map_reclassify( NULL
, NULL
, 1 );
1108 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1110 struct cell
*src
= &world
.data
[i
];
1111 if( src
->state
& FLAG_IS_TRIGGER
)
1113 int link_id
= src
->links
[0]?0:1;
1114 if( src
->links
[link_id
] <= world
.h
*world
.w
)
1116 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
1117 if( ((target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
))
1118 || (target
->state
& FLAG_EMITTER
) )
1120 if( target
->links
[ link_id
] )
1122 vg_error( "Link target was already targeted\n" );
1128 target
->links
[ link_id
] = i
;
1129 target
->state
|= FLAG_TARGETED
;
1134 vg_error( "Link target was invalid\n" );
1140 vg_error( "Link target out of bounds\n" );
1146 // ==========================================================
1149 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
1153 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
1154 world
.initialzed
= 1;
1156 // Setup world button locations
1157 for( int i
= 0; i
< vg_list_size( world
.st
.buttons
); i
++ )
1159 struct world_button
*btn
= &world
.st
.buttons
[i
];
1160 btn
->position
[0] = world
.w
-1;
1161 btn
->position
[1] = world
.h
-i
-2;
1164 // Allocate buffers for render commands
1165 world
.cmd_buf_tiles
= malloc( world
.w
*world
.h
* sizeof( struct render_cmd
) );
1166 world
.max_commands
= world
.w
*world
.h
;
1171 arrfree( links_to_make
);
1176 static void map_serialize( FILE *stream
)
1178 for( int y
= 0; y
< world
.h
; y
++ )
1180 for( int x
= 0; x
< world
.w
; x
++ )
1182 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
1184 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
1185 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
1186 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
1187 else if( cell
->state
& FLAG_EMITTER
) fputc( '*', stream
);
1188 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
1190 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
1192 else fputc( ' ', stream
);
1195 fputc( ';', stream
);
1197 int terminal_write_count
= 0;
1199 for( int x
= 0; x
< world
.w
; x
++ )
1201 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1203 struct cell_terminal
*term
= &world
.io
[i
];
1204 if( v2i_eq( term
->pos
, (v2i
){x
,y
} ) )
1206 if( terminal_write_count
)
1207 fputc( ',', stream
);
1208 terminal_write_count
++;
1210 for( int j
= 0; j
< term
->run_count
; j
++ )
1212 struct terminal_run
*run
= &term
->runs
[j
];
1214 for( int k
= 0; k
< run
->step_count
; k
++ )
1216 i8 step
= run
->steps
[k
];
1217 fputc( step
== -1? ' ': ('a' + run
->steps
[k
]), stream
);
1220 if( j
< term
->run_count
-1 )
1221 fputc( ':', stream
);
1227 for( int x
= 0; x
< world
.w
; x
++ )
1229 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
1230 if( cell
->state
& FLAG_IS_TRIGGER
)
1232 if( terminal_write_count
)
1233 fputc( ',', stream
);
1234 terminal_write_count
++;
1236 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
1240 fputc( '\n', stream
);
1245 // ===========================================================================================================
1247 #pragma pack(push,1)
1248 struct dcareer_state
1261 levels
[ NUM_CAMPAIGN_LEVELS
];
1265 static int career_load_success
= 0;
1267 static void career_serialize(void)
1269 if( !career_load_success
)
1272 struct dcareer_state encoded
;
1273 encoded
.version
= 2;
1274 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
1276 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
1278 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1280 struct career_level_pack
*set
= &career_packs
[i
];
1282 for( int j
= 0; j
< set
->count
; j
++ )
1284 struct cmp_level
*lvl
= &set
->pack
[j
];
1285 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
1287 dest
->score
= lvl
->completed_score
;
1288 dest
->unlocked
= lvl
->unlocked
;
1289 dest
->reserved
[0] = 0;
1290 dest
->reserved
[1] = 0;
1294 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
1297 static void career_unlock_level( struct cmp_level
*lvl
);
1298 static void career_unlock_level( struct cmp_level
*lvl
)
1303 career_unlock_level( lvl
->linked
);
1306 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
1310 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
1313 if( !lvl
->is_tutorial
&& upload
)
1314 leaderboard_set_score( lvl
, score
);
1317 lvl
->completed_score
= score
;
1320 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
1323 if( lvl
->achievement
)
1325 sw_set_achievement( lvl
->achievement
);
1328 // Check ALL maps to trigger master engineer
1329 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1331 struct career_level_pack
*set
= &career_packs
[i
];
1333 for( int j
= 0; j
< set
->count
; j
++ )
1335 if( set
->pack
[j
].completed_score
== 0 )
1340 sw_set_achievement( "MASTER_ENGINEER" );
1345 static void career_reset_level( struct cmp_level
*lvl
)
1348 lvl
->completed_score
= 0;
1351 static void career_load(void)
1354 struct dcareer_state encoded
;
1357 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
1359 encoded
.levels
[0].unlocked
= 1;
1361 // Load and copy data into encoded
1362 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
1366 if( sz
> sizeof( struct dcareer_state
) )
1367 vg_warn( "This save file is too big! Some levels will be lost\n" );
1369 if( sz
<= offsetof( struct dcareer_state
, levels
) )
1371 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
1375 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
1379 vg_info( "No save file... Using blank one\n" );
1382 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1384 struct career_level_pack
*set
= &career_packs
[i
];
1386 for( int j
= 0; j
< set
->count
; j
++ )
1387 career_reset_level( &set
->pack
[j
] );
1390 // Header information
1391 // =================================
1393 struct cmp_level
*lvl_to_load
= &career_packs
[0].pack
[0];
1395 // Decode everything from dstate
1396 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1398 struct career_level_pack
*set
= &career_packs
[i
];
1400 for( int j
= 0; j
< set
->count
; j
++ )
1402 struct cmp_level
*lvl
= &set
->pack
[j
];
1403 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1405 if( src
->unlocked
) career_unlock_level( lvl
);
1406 if( src
->score
) lvl
->completed_score
= src
->score
;
1408 if( lvl
->serial_id
== encoded
.in_map
)
1413 if( console_changelevel( 1, &lvl_to_load
->map_name
) )
1415 world
.pCmpLevel
= lvl_to_load
;
1416 gen_level_text( world
.pCmpLevel
);
1419 career_load_success
= 1;
1423 // ===========================================================================================================
1424 static int is_simulation_running(void)
1426 return world
.st
.buttons
[ k_world_button_sim
].state
;
1429 static void clear_animation_flags(void)
1431 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1432 world
.data
[ i
].state
&= ~(FLAG_FLIP_FLOP
|FLAG_FLIP_ROTATING
);
1435 static void simulation_stop(void)
1437 world
.st
.buttons
[ k_world_button_sim
].state
= 0;
1438 world
.st
.buttons
[ k_world_button_pause
].state
= 0;
1440 world
.num_fishes
= 0;
1441 world
.sim_frame
= 0;
1443 world
.frame_lerp
= 0.0f
;
1447 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
1449 clear_animation_flags();
1451 vg_info( "Stopping simulation!\n" );
1454 static void simulation_start(void)
1456 vg_success( "Starting simulation!\n" );
1458 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
1460 world
.num_fishes
= 0;
1461 world
.sim_frame
= 0;
1464 world
.sim_delta_speed
= world
.st
.buttons
[ k_world_button_speedy
].state
? 10.0f
: 2.5f
;
1465 world
.sim_delta_ref
= vg_time
;
1466 world
.sim_internal_ref
= 0.0f
;
1467 world
.sim_internal_time
= 0.0f
;
1468 world
.pause_offset_target
= 0.0f
;
1470 world
.sim_target
= 0;
1472 clear_animation_flags();
1476 if( world
.pCmpLevel
)
1478 world
.pCmpLevel
->completed_score
= 0;
1482 static int world_check_pos_ok( v2i co
, int dist
)
1484 return (co
[0] < dist
|| co
[0] >= world
.w
-dist
|| co
[1] < dist
|| co
[1] >= world
.h
-dist
)? 0: 1;
1487 static int cell_interactive( v2i co
)
1492 if( world_check_pos_ok( co
, 1 ) )
1495 if( cell
->state
& FLAG_EMITTER
)
1499 if( !world_check_pos_ok( co
, 2 ) )
1503 if( cell
->state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1506 // List of 3x3 configurations that we do not allow
1507 static u32 invalid_src
[][9] =
1539 // Statically compile invalid configurations into bitmasks
1540 static u32 invalid
[ vg_list_size(invalid_src
) ];
1542 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1546 for( int j
= 0; j
< 3; j
++ )
1547 for( int k
= 0; k
< 3; k
++ )
1548 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1550 invalid
[i
] = comped
;
1553 // Extract 5x5 grid surrounding tile
1555 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1556 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1558 struct cell
*cell
= pcell((v2i
){x
,y
});
1560 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
)) )
1561 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1564 // Run filter over center 3x3 grid to check for invalid configurations
1565 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1566 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1568 if( blob
& (0x1 << (6+kernel
[i
])) )
1570 u32 window
= blob
>> kernel
[i
];
1572 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1573 if((window
& invalid
[j
]) == invalid
[j
])
1581 static void vg_update(void)
1584 if( world
.st
.lvl_to_load
)
1586 world
.st
.world_transition
= (world
.st
.lvl_load_time
-vg_time
) * 4.0f
;
1588 if( vg_time
> world
.st
.lvl_load_time
)
1590 if( console_changelevel( 1, &world
.st
.lvl_to_load
->map_name
) )
1592 world
.pCmpLevel
= world
.st
.lvl_to_load
;
1593 gen_level_text( world
.pCmpLevel
);
1596 world
.st
.lvl_to_load
= NULL
;
1601 world
.st
.world_transition
= vg_minf( 1.0f
, (vg_time
-world
.st
.lvl_load_time
) * 4.0f
);
1605 // ========================================================================================================
1607 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1608 r2
= (float)world
.h
/ (float)world
.w
,
1611 static float size_current
= 2.0f
;
1612 static v3f origin_current
= { 0.0f
, 0.0f
, 0.0f
};
1613 static v2f drag_offset
= { 0.0f
, 0.0f
};
1614 static v2f view_point
= { 0.0f
, 0.0f
};
1617 size
= ( r2
< r1
? (float)(world
.w
+5) * 0.5f
: ((float)(world
.h
+5) * 0.5f
) / r1
) + 0.5f
;
1622 origin
[0] = floorf( -0.5f
* ((float)world
.w
-4.5f
) );
1623 origin
[1] = floorf( -0.5f
* world
.h
);
1625 // Create and clamp result view
1626 v2_add( view_point
, drag_offset
, result_view
);
1627 result_view
[0] = vg_clampf( result_view
[0], -world
.st
.zoom
, world
.st
.zoom
);
1628 result_view
[1] = vg_clampf( result_view
[1], -world
.st
.zoom
*r1
, world
.st
.zoom
*r1
);
1630 v2_add( origin
, result_view
, vt_target
);
1632 // Lerp towards target
1633 size_current
= vg_lerpf( size_current
, size
- world
.st
.zoom
, vg_time_delta
* 6.0f
);
1634 v2_lerp( origin_current
, vt_target
, vg_time_delta
* 6.0f
, origin_current
);
1636 m3x3_projection( m_projection
, -size_current
, size_current
, -size_current
*r1
, size_current
*r1
);
1637 m3x3_identity( m_view
);
1638 m3x3_translate( m_view
, origin_current
);
1639 m3x3_mul( m_projection
, m_view
, vg_pv
);
1640 vg_projection_update();
1643 // ========================================================================================================
1644 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1646 world
.tile_x
= floorf( world
.tile_pos
[0] );
1647 world
.tile_y
= floorf( world
.tile_pos
[1] );
1651 static v2f drag_origin
; // x/y pixel
1653 if( vg_get_button_down( "tertiary" ) )
1654 v2_copy( vg_mouse
, drag_origin
);
1655 else if( vg_get_button( "tertiary" ) )
1658 v2_sub( vg_mouse
, drag_origin
, drag_offset
);
1659 v2_div( drag_offset
, (v2f
){ vg_window_x
, vg_window_y
}, drag_offset
);
1660 v2_mul( drag_offset
, (v2f
){ size_current
*2.0f
, -size_current
*r1
*2.0f
}, drag_offset
);
1664 v2_copy( result_view
, view_point
);
1665 v2_copy( (v2f
){0.0f
,0.0f
}, drag_offset
);
1677 rsize
= size
-world
.st
.zoom
;
1679 v2_div( vg_mouse
, (v2f
){ vg_window_x
*0.5f
, vg_window_y
*0.5f
}, mview_local
);
1680 v2_add( (v2f
){ -rsize
, -rsize
*r1
}, (v2f
){ mview_local
[0]*rsize
, (2.0f
-mview_local
[1])*rsize
*r1
}, mview_cur
);
1682 world
.st
.zoom
= vg_clampf( world
.st
.zoom
+ vg_mouse_wheel
[1], 0.0f
, size
- 4.0f
);
1684 // Recalculate new position
1685 rsize
= size
-world
.st
.zoom
;
1686 v2_add( (v2f
){ -rsize
, -rsize
*r1
}, (v2f
){ mview_local
[0]*rsize
, (2.0f
-mview_local
[1])*rsize
*r1
}, mview_new
);
1689 v2_sub( mview_new
, mview_cur
, mview_delta
);
1690 v2_add( mview_delta
, view_point
, view_point
);
1694 // ========================================================================================================
1695 if( !is_simulation_running() && !gui_want_mouse() )
1697 v2_copy( vg_mouse_ws
, world
.drag_to_co
);
1699 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1701 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1703 static u32 modify_state
= 0;
1704 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1706 if( !(cell_ptr
->state
& FLAG_EMITTER
) )
1708 if( vg_get_button_down("primary") )
1709 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1711 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1713 cell_ptr
->state
&= ~FLAG_CANAL
;
1714 cell_ptr
->state
|= modify_state
;
1716 if( cell_ptr
->state
& FLAG_CANAL
)
1718 cell_ptr
->links
[0] = 0;
1719 cell_ptr
->links
[1] = 0;
1721 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1726 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1730 map_reclassify((v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1731 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1734 if( vg_get_button_down("secondary") && (cell_ptr
->state
& FLAG_CANAL
) && !(cell_ptr
->config
== k_cell_type_split
) )
1736 world
.id_drag_from
= world
.selected
;
1738 struct cell_description
*desc
= &cell_descriptions
[ world
.data
[world
.id_drag_from
].config
];
1739 v2_add( desc
->trigger_pos
, (v2f
){ world
.tile_x
, world
.tile_y
}, world
.drag_from_co
);
1743 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1745 if( vg_get_button_up("secondary") && world
.id_drag_from
== world
.selected
)
1747 u32 link_id
= cell_ptr
->links
[ 0 ]? 0: 1;
1749 // break existing connection off
1750 if( cell_ptr
->links
[ link_id
] )
1752 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1754 if( !current_connection
->links
[ link_id
^ 0x1 ] )
1755 current_connection
->state
&= ~FLAG_TARGETED
;
1757 current_connection
->links
[ link_id
] = 0;
1758 cell_ptr
->links
[ link_id
] = 0;
1761 cell_ptr
->state
&= ~FLAG_IS_TRIGGER
;
1762 world
.id_drag_from
= 0;
1765 else if( world
.id_drag_from
&& (cell_ptr
->state
& (FLAG_CANAL
|FLAG_EMITTER
)) &&
1766 ((cell_ptr
->config
== k_cell_type_split
) || (cell_ptr
->state
& FLAG_EMITTER
)) )
1768 world
.drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1769 world
.drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1771 if( vg_get_button_up("secondary") )
1773 struct cell
*drag_ptr
= &world
.data
[world
.id_drag_from
];
1774 u32 link_id
= local_x
> 0.5f
? 1: 0;
1776 // Cleanup existing connections
1777 if( cell_ptr
->links
[ link_id
] )
1779 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1781 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1782 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1783 current_connection
->links
[ link_id
] = 0;
1786 for( u32 i
= 0; i
< 2; i
++ )
1788 if( drag_ptr
->links
[ i
] )
1790 vg_warn( "Destroying link %u (%hu)\n", i
, drag_ptr
->links
[ i
] );
1792 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ i
]];
1793 if( current_connection
->links
[ i
^ 0x1 ] == 0 )
1794 current_connection
->state
&= ~FLAG_TARGETED
;
1796 current_connection
->links
[ i
] = 0;
1797 drag_ptr
->links
[ i
] = 0;
1801 // Create the new connection
1802 vg_success( "Creating connection on link %u (%hu)\n", link_id
, world
.id_drag_from
);
1804 cell_ptr
->links
[ link_id
] = world
.id_drag_from
;
1805 drag_ptr
->links
[ link_id
] = world
.selected
;
1807 cell_ptr
->state
|= FLAG_TARGETED
;
1808 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1809 world
.id_drag_from
= 0;
1815 world
.selected
= -1;
1818 if( !(vg_get_button("secondary") && world
.id_drag_from
) )
1819 world
.id_drag_from
= 0;
1823 world
.selected
= -1;
1824 world
.id_drag_from
= 0;
1827 // Marble state updates
1828 // ========================================================================================================
1829 if( is_simulation_running() )
1831 float old_time
= world
.sim_internal_time
;
1833 if( !world
.st
.buttons
[ k_world_button_pause
].state
)
1834 world
.sim_internal_time
= world
.sim_internal_ref
+ (vg_time
-world
.sim_delta_ref
) * world
.sim_delta_speed
;
1836 world
.sim_internal_time
= vg_lerpf( world
.sim_internal_time
, world
.sim_internal_ref
+ world
.pause_offset_target
, vg_time_delta
*15.0f
);
1837 world
.sim_internal_delta
= world
.sim_internal_time
-old_time
;
1839 world
.sim_target
= (int)floorf(world
.sim_internal_time
);
1841 int success_this_frame
= 0;
1842 int failure_this_frame
= 0;
1844 while( world
.sim_frame
< world
.sim_target
)
1846 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 8 );
1848 // Update splitter deltas
1849 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1851 struct cell
*cell
= &world
.data
[i
];
1852 if( cell
->config
== k_cell_type_split
)
1854 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1856 if( cell
->state
& (FLAG_IS_TRIGGER
|FLAG_EMITTER
) )
1857 cell
->state
&= ~FLAG_TRIGGERED
;
1860 int alive_count
= 0;
1862 // Update fish positions
1863 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1865 struct fish
*fish
= &world
.fishes
[i
];
1867 if( fish
->state
== k_fish_state_soon_dead
)
1868 fish
->state
= k_fish_state_dead
;
1870 if( fish
->state
== k_fish_state_soon_alive
)
1871 fish
->state
= k_fish_state_alive
;
1873 if( fish
->state
< k_fish_state_alive
)
1876 struct cell
*cell_current
= pcell( fish
->pos
);
1878 if( fish
->state
== k_fish_state_alive
)
1881 if( cell_current
->state
& FLAG_OUTPUT
)
1883 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1885 struct cell_terminal
*term
= &world
.io
[j
];
1887 if( v2i_eq( term
->pos
, fish
->pos
) )
1889 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1890 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1892 if( fish
->colour
== run
->steps
[ run
->recv_count
] )
1893 success_this_frame
= 1;
1895 failure_this_frame
= 1;
1897 run
->recieved
[ run
->recv_count
++ ] = fish
->colour
;
1900 failure_this_frame
= 1;
1906 fish
->state
= k_fish_state_dead
;
1907 fish
->death_time
= -1000.0f
;
1912 if( cell_current
->config
== k_cell_type_merge
)
1917 fish
->flow_reversed
= 0;
1921 if( cell_current
->config
== k_cell_type_split
)
1924 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1927 if( !(cell_current
->state
& FLAG_TARGETED
) )
1928 cell_current
->state
^= FLAG_FLIP_FLOP
;
1932 // Apply cell out-flow
1933 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1935 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1939 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1941 struct cell
*cell_next
= pcell( pos_next
);
1943 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1945 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1947 if( cell_next
->config
== k_cell_type_merge
)
1949 if( fish
->dir
[0] == 0 )
1951 fish
->state
= k_fish_state_dead
;
1952 fish
->death_time
= world
.sim_internal_time
;
1955 fish
->flow_reversed
= 0;
1959 if( cell_next
->config
== k_cell_type_split
)
1961 if( fish
->dir
[0] == 0 )
1963 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1964 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1966 fish
->flow_reversed
= 0;
1970 fish
->state
= k_fish_state_dead
;
1971 fish
->death_time
= world
.sim_internal_time
;
1975 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
1976 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
1981 if( world_check_pos_ok( fish
->pos
, 2 ) )
1982 fish
->state
= k_fish_state_bg
;
1985 fish
->state
= k_fish_state_dead
;
1986 fish
->death_time
= world
.sim_internal_time
;
1991 //v2i_add( fish->pos, fish->dir, fish->pos );
1993 else if( fish
->state
== k_fish_state_bg
)
1995 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1997 if( !world_check_pos_ok( fish
->pos
, 2 ) )
1999 fish
->state
= k_fish_state_dead
;
2000 fish
->death_time
= -1000.0f
;
2004 struct cell
*cell_entry
= pcell( fish
->pos
);
2006 if( cell_entry
->state
& FLAG_CANAL
)
2008 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
2009 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
2012 sw_set_achievement( "CAN_DO_THAT" );
2015 fish
->state
= k_fish_state_soon_alive
;
2019 fish
->flow_reversed
= 1;
2021 switch( cell_entry
->config
)
2023 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
2024 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
2025 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
2026 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
2032 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
2034 if( fish
->state
>= k_fish_state_alive
)
2038 // Second pass (triggers)
2039 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2041 struct fish
*fish
= &world
.fishes
[i
];
2044 if( fish
->state
== k_fish_state_alive
)
2045 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
2047 if( fish
->state
== k_fish_state_alive
|| fish
->state
== k_fish_state_soon_alive
)
2049 struct cell
*cell_current
= pcell( fish
->pos
);
2051 if( cell_current
->state
& FLAG_IS_TRIGGER
)
2053 int trigger_id
= cell_current
->links
[0]?0:1;
2055 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
2058 if( (target_peice
->state
& FLAG_EMITTER
) && !(target_peice
->state
& FLAG_TRIGGERED
))
2060 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
2061 lcell( cell_current
->links
[trigger_id
], fish
->pos
);
2063 fish
->state
= k_fish_state_soon_alive
;
2064 fish
->colour
= target_peice
->emit
[ trigger_id
];
2066 if( target_peice
->config
!= k_cell_type_stub
)
2068 struct cell_description
*desc
= &cell_descriptions
[ target_peice
->config
];
2069 v2i_copy( desc
->start
, fish
->dir
);
2070 fish
->flow_reversed
= 1;
2072 world
.num_fishes
++;
2079 target_peice
->state
|= FLAG_FLIP_FLOP
;
2081 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
2084 cell_current
->state
|= FLAG_TRIGGERED
;
2089 // Third pass (collisions)
2090 struct fish
*fi
, *fj
;
2092 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2094 fi
= &world
.fishes
[i
];
2096 if( fi
->state
== k_fish_state_alive
)
2098 int continue_again
= 0;
2100 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
2102 fj
= &world
.fishes
[j
];
2104 if( fj
->state
== k_fish_state_alive
)
2109 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
2110 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
2113 collide_next_frame
= (
2114 (fi
->pos
[0] == fj
->pos
[0]) &&
2115 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
2116 collide_this_frame
= (
2117 (fi_prev
[0] == fj
->pos
[0]) &&
2118 (fi_prev
[1] == fj
->pos
[1]) &&
2119 (fj_prev
[0] == fi
->pos
[0]) &&
2120 (fj_prev
[1] == fi
->pos
[1])
2123 if( collide_next_frame
|| collide_this_frame
)
2126 sw_set_achievement( "BANG" );
2129 // Shatter death (+0.5s)
2130 float death_time
= world
.sim_internal_time
+ ( collide_this_frame
? 0.0f
: 0.5f
);
2132 fi
->state
= k_fish_state_soon_dead
;
2133 fj
->state
= k_fish_state_soon_dead
;
2134 fi
->death_time
= death_time
;
2135 fj
->death_time
= death_time
;
2142 if( continue_again
)
2148 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2150 struct cell_terminal
*term
= &world
.io
[ i
];
2151 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2155 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].step_count
)
2157 i8 emit
= term
->runs
[ world
.sim_run
].steps
[ world
.sim_frame
];
2161 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
2162 v2i_copy( term
->pos
, fish
->pos
);
2164 fish
->state
= k_fish_state_alive
;
2165 fish
->colour
= emit
;
2167 struct cell
*cell_ptr
= pcell( fish
->pos
);
2169 if( cell_ptr
->config
!= k_cell_type_stub
)
2171 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
2173 v2i_copy( desc
->start
, fish
->dir
);
2174 fish
->flow_reversed
= 1;
2176 world
.num_fishes
++;
2183 if( alive_count
== 0 )
2185 world
.completed
= 1;
2187 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2189 struct cell_terminal
*term
= &world
.io
[ i
];
2191 if( pcell(term
->pos
)->state
& FLAG_OUTPUT
)
2193 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
2195 if( run
->recv_count
== run
->step_count
)
2197 for( int j
= 0; j
< run
->step_count
; j
++ )
2199 if( run
->recieved
[j
] != run
->steps
[j
] )
2201 world
.completed
= 0;
2208 world
.completed
= 0;
2214 if( world
.completed
)
2216 if( world
.sim_run
< world
.max_runs
-1 )
2218 vg_success( "Run passed, starting next\n" );
2220 world
.sim_frame
= 0;
2221 world
.sim_target
= 0;
2222 world
.num_fishes
= 0;
2224 // Reset timing reference points
2225 world
.sim_delta_ref
= vg_time
;
2226 world
.sim_internal_ref
= 0.0f
;
2228 if( world
.st
.buttons
[ k_world_button_pause
].state
)
2229 world
.pause_offset_target
= 0.5f
;
2231 world
.pause_offset_target
= 0.0f
;
2233 world
.sim_internal_time
= 0.0f
;
2235 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
2236 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
2242 vg_success( "Level passed!\n" );
2245 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
2246 if( world
.data
[ i
].state
& FLAG_CANAL
)
2249 world
.score
= score
;
2250 world
.time
= world
.sim_frame
;
2252 // Copy into career data
2253 if( world
.pCmpLevel
)
2255 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
2258 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 9 );
2259 failure_this_frame
= 0;
2260 success_this_frame
= 0;
2266 if( world
.sim_run
> 0 )
2267 sw_set_achievement( "GOOD_ENOUGH" );
2270 vg_error( "Level failed :(\n" );
2281 if( failure_this_frame
)
2283 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 0 );
2285 else if( success_this_frame
)
2287 static int succes_counter
= 0;
2289 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 1+(succes_counter
++) );
2291 if( succes_counter
== 7 )
2296 // =====================================================================================================
2298 world
.frame_lerp
= world
.sim_internal_time
- floorf( world
.sim_internal_time
);
2300 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2302 struct fish
*fish
= &world
.fishes
[i
];
2304 if( fish
->state
== k_fish_state_dead
)
2307 if( fish
->state
== k_fish_state_soon_dead
&& (world
.sim_internal_time
> fish
->death_time
) )
2308 continue; // Todo: particle thing?
2310 struct cell
*cell
= pcell(fish
->pos
);
2311 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2315 float t
= world
.frame_lerp
;
2316 if( fish
->flow_reversed
&& !desc
->is_linear
)
2319 v2_copy( fish
->physics_co
, fish
->physics_v
);
2321 switch( cell
->config
)
2323 case k_cell_type_merge
:
2324 if( fish
->dir
[0] == 1 )
2329 case k_cell_type_con_r
: curve
= curve_1
; break;
2330 case k_cell_type_con_l
: curve
= curve_4
; break;
2331 case k_cell_type_con_u
: curve
= curve_2
; break;
2332 case k_cell_type_con_d
: curve
= curve_8
; break;
2333 case 3: curve
= curve_3
; break;
2334 case 6: curve
= curve_6
; break;
2335 case 9: curve
= curve_9
; break;
2336 case 12: curve
= curve_12
; break;
2338 if( t
> curve_7_linear_section
)
2340 t
-= curve_7_linear_section
;
2341 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
2343 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
2347 default: curve
= NULL
; break;
2353 float t3
= t
* t
* t
;
2355 float cA
= 3.0f
*t2
- 3.0f
*t3
;
2356 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
2357 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
2359 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
2360 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
2361 fish
->physics_co
[0] += (float)fish
->pos
[0];
2362 fish
->physics_co
[1] += (float)fish
->pos
[1];
2367 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
2368 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
2370 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
2371 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
2374 v2_sub( fish
->physics_co
, fish
->physics_v
, fish
->physics_v
);
2375 v2_divs( fish
->physics_v
, world
.sim_internal_delta
, fish
->physics_v
);
2380 static void render_tile( v2i pos
, struct cell
*ptr
, v4f
const regular_colour
, v4f
const selected_colour
)
2382 int selected
= world
.selected
== pos
[1]*world
.w
+ pos
[0];
2384 int tile_offsets
[][2] =
2386 {2, 0}, {0, 3}, {0, 2}, {2, 2},
2387 {1, 0}, {2, 3}, {3, 2}, {1, 3},
2388 {3, 1}, {0, 1}, {1, 2}, {2, 1},
2389 {1, 1}, {3, 3}, {2, 1}, {2, 1}
2394 uv
[0] = tile_offsets
[ ptr
->config
][0];
2395 uv
[1] = tile_offsets
[ ptr
->config
][1];
2397 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2406 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
2408 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2414 // Renders specific chunk of tiles
2415 static void render_tile_block( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
2417 v2i full_start
= { 0,0 };
2418 v2i full_end
= { world
.w
, world
.h
};
2420 if( !start
|| !end
)
2426 for( int y
= start
[1]; y
< end
[1]; y
++ )
2428 for( int x
= start
[0]; x
< end
[0]; x
++ )
2431 struct cell
*cell
= pcell( pos
);
2433 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
2434 render_tile( pos
, cell
, regular_colour
, selected_colour
);
2439 // Renders all tiles in the command list
2440 static void render_tiles( v4f
const regular_colour
, v4f
const selected_colour
)
2442 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2446 struct render_cmd
*arr
;
2450 { world
.cmd_buf_tiles
, world
.tile_count
},
2451 { world
.cmd_buf_specials
, world
.tile_special_count
}
2454 for( int i
= 0; i
< vg_list_size( render_lists
); i
++ )
2456 struct render_list
*list
= &render_lists
[i
];
2457 for( int j
= 0; j
< list
->count
; j
++ )
2459 struct render_cmd
*cmd
= &list
->arr
[j
];
2460 struct cell
*cell
= cmd
->ptr
;
2462 render_tile( cmd
->pos
, cell
, regular_colour
, selected_colour
);
2467 static int world_button_exec( struct world_button
*btn
, v2f texture
, v3f colour
, enum world_button_status
*status
)
2469 static v2i click_grab
= { -9999, -9999 };
2474 click_grab
[0] = -9999;
2475 click_grab
[1] = -9999;
2479 v2i click_tile
= { world
.tile_x
, world
.tile_y
};
2482 int is_hovering
= v2i_eq( click_tile
, btn
->position
);
2484 // Set up light targets before logic runs
2486 btn
->light_target
= is_hovering
? 0.9f
: 0.8f
;
2488 btn
->light_target
= is_hovering
? 0.2f
: 0.0f
;
2490 if( vg_get_button( "primary" ) && is_hovering
)
2491 btn
->light_target
= 1.0f
;
2493 // Process click action
2496 if( vg_get_button_down( "primary" ) && is_hovering
)
2497 v2i_copy( click_tile
, click_grab
);
2498 else if( v2i_eq( click_grab
, click_tile
) && vg_get_button_up( "primary" ) )
2501 *status
= btn
->state
? k_world_button_on_disable
: k_world_button_on_enable
;
2503 if( btn
->mode
== k_world_button_mode_toggle
)
2506 sfx_set_play( &audio_clicks
, &audio_system_ui
, btn
->state
? 1:0 );
2514 btn
->light
= vg_lerpf( btn
->light
, btn
->light_target
+ btn
->extra_light
, vg_time_delta
*26.0f
);
2516 v3_copy( colour
, final_colour
);
2517 final_colour
[3] = btn
->light
;
2519 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
2525 glUniform4fv( SHADER_UNIFORM( shader_buttons
, "uColour" ), 1, final_colour
);
2531 static void level_selection_buttons(void)
2533 v3f tutorial_colour
= { 0.204f
, 0.345f
, 0.553f
};
2534 v3f locked_colour
= { 0.2f
, 0.2f
, 0.2f
};
2536 struct cmp_level
*switch_level_to
= NULL
;
2538 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
2540 struct career_level_pack
*grid
= &career_packs
[i
];
2542 for( int j
= 0; j
< grid
->count
; j
++ )
2544 struct cmp_level
*lvl
= &grid
->pack
[ j
];
2546 if( world
.pCmpLevel
== lvl
)
2547 lvl
->btn
.extra_light
= 0.35f
+ fabsf(sinf( vg_time
* 2.0f
)) * 0.05f
;
2548 else lvl
->btn
.extra_light
= 0.2f
;
2550 if( lvl
->completed_score
)
2551 lvl
->btn
.extra_light
+= 0.8f
;
2553 enum world_button_status status
;
2554 if( world_button_exec(
2557 lvl
->unlocked
? (lvl
->is_tutorial
? tutorial_colour
: grid
->primary_colour
): locked_colour
,
2561 if( status
== k_world_button_on_enable
&& lvl
->unlocked
)
2562 switch_level_to
= lvl
;
2567 if( switch_level_to
)
2569 world
.st
.lvl_to_load
= switch_level_to
;
2570 world
.st
.lvl_load_time
= vg_time
+ 0.25f
;
2571 world
.st
.world_transition
= 1.0f
;
2574 if( console_changelevel( 1, &switch_level_to->map_name ) )
2576 world.pCmpLevel = switch_level_to;
2577 gen_level_text( world.pCmpLevel );
2583 static void render_sprite( enum sprites_auto_combine_index id
, v3f pos
)
2585 struct vg_sprite
*sp
= &sprites_auto_combine
[ id
];
2587 glUniform4fv( SHADER_UNIFORM( shader_sprite
, "uUv" ), 1, sp
->uv_xywh
);
2588 glUniform3f( SHADER_UNIFORM( shader_sprite
, "uPos" ), pos
[0], pos
[1], pos
[2] * world
.st
.world_transition
);
2593 void vg_render(void)
2595 glViewport( 0,0, vg_window_x
, vg_window_y
);
2597 glDisable( GL_DEPTH_TEST
);
2598 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
2599 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
2601 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2602 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
2604 int const circle_base
= 6;
2605 int const filled_start
= circle_base
+0;
2606 int const filled_count
= circle_base
+32;
2607 int const empty_start
= circle_base
+32;
2608 int const empty_count
= circle_base
+32*2;
2610 struct world_theme
*theme
= &world_themes
[ world_theme_id
];
2612 if( !world
.initialzed
)
2615 // Extract render commands
2616 world
.tile_count
= 0;
2617 world
.tile_special_count
= 0;
2619 for( int y
= 1; y
< world
.h
-1; y
++ )
2621 for( int x
= 1; x
< world
.w
-1; x
++ )
2623 struct cell
*cell
= pcell((v2i
){x
,y
});
2625 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
2627 struct render_cmd
*cmd
;
2629 if( cell
->config
== k_cell_type_split
|| (cell
->state
& FLAG_EMITTER
|| cell
->state
& FLAG_IS_TRIGGER
) )
2630 cmd
= &world
.cmd_buf_tiles
[ world
.max_commands
- (++ world
.tile_special_count
) ];
2632 cmd
= &world
.cmd_buf_tiles
[ world
.tile_count
++ ];
2641 world
.cmd_buf_specials
= &world
.cmd_buf_tiles
[ world
.max_commands
- world
.tile_special_count
];
2644 // ========================================================================================================
2645 use_mesh( &world
.shapes
);
2647 SHADER_USE( shader_background
);
2648 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2650 glActiveTexture( GL_TEXTURE0
);
2651 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2652 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
2654 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
2655 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
2657 glActiveTexture( GL_TEXTURE1
);
2658 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2659 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
2660 glUniform1f( SHADER_UNIFORM( shader_background
, "uVisibility" ), 1.0f
); //world.st.world_transition );
2664 // TILESET BACKGROUND LAYER
2665 // ========================================================================================================
2666 use_mesh( &world
.shapes
);
2667 SHADER_USE( shader_tile_main
);
2670 m2x2_identity( subtransform
);
2671 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2672 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2673 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
2674 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
2675 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uVisibility" ), world
.st
.world_transition
* 2.0f
);
2678 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2679 glBlendEquation(GL_FUNC_ADD
);
2682 vg_tex2d_bind( &tex_tile_data
, 0 );
2683 vg_tex2d_bind( theme
->tex_tiles
, 1 );
2685 glUniform3fv( SHADER_UNIFORM( shader_tile_main
, "uShadowing" ), 1, theme
->col_shadow
);
2687 render_tiles( colour_default
, colour_default
);
2690 // ========================================================================================================
2691 SHADER_USE( shader_ball
);
2692 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2694 vg_tex2d_bind( &tex_ball_noise
, 0 );
2695 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
2697 if( world
.st
.buttons
[ k_world_button_sim
].state
)
2699 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2701 struct fish
*fish
= &world
.fishes
[i
];
2703 render_pos
[2] = 1.0f
;
2705 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_soon_dead
)
2707 float death_anim_time
= world
.sim_internal_time
- fish
->death_time
;
2710 if( death_anim_time
> 0.0f
&& death_anim_time
< 1.0f
)
2712 float amt
= 1.0f
-death_anim_time
*death_anim_time
;
2714 v2_muladds( fish
->physics_co
, fish
->physics_v
, -1.0f
* world
.sim_internal_delta
* amt
, fish
->physics_co
);
2715 render_pos
[2] = amt
;
2717 else if( world
.sim_internal_time
> fish
->death_time
)
2720 else if( fish
->state
== k_fish_state_bg
)
2723 v2_copy( fish
->physics_co
, render_pos
);
2725 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2726 colour_code_v3( fish
->colour
, dot_colour
);
2728 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
2729 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, render_pos
);
2730 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
2735 // TILESET FOREGROUND LAYER
2736 // ========================================================================================================
2737 SHADER_USE( shader_tile_main
);
2740 vg_tex2d_bind( &tex_tile_data
, 0 );
2741 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2743 // TODO: is this needed to be rebinded?
2744 vg_tex2d_bind( theme
->tex_tiles
, 1 );
2745 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2747 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
2748 render_tiles( colour_default
, colour_selected
);
2751 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
2753 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
2754 struct cell
*cell
= cmd
->ptr
;
2756 if( cell
->config
== k_cell_type_split
)
2758 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
2760 if( cell
->state
& FLAG_FLIP_ROTATING
)
2762 if( (world
.frame_lerp
> curve_7_linear_section
) )
2764 float const rotation_speed
= 0.4f
;
2765 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
2767 float t
= world
.frame_lerp
- curve_7_linear_section
;
2768 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2778 m2x2_create_rotation( subtransform
, rotation
);
2780 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2781 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2783 (float)cmd
->pos
[1] + 0.125f
,
2784 cell
->state
& FLAG_TARGETED
? 3.0f
: 0.0f
,
2792 // ========================================================================================================
2793 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !world
.id_drag_from
)
2795 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2796 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2798 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2799 map_reclassify( new_begin
, new_end
, 0 );
2801 m2x2_identity( subtransform
);
2802 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2803 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2804 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2806 render_tile_block( new_begin
, new_end
, colour_default
, colour_default
);
2808 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2809 map_reclassify( new_begin
, new_end
, 0 );
2813 // ========================================================================================================
2814 SHADER_USE( shader_buttons
);
2815 glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2817 vg_tex2d_bind( &tex_buttons
, 0 );
2818 glUniform1i( SHADER_UNIFORM( shader_buttons
, "uTexMain" ), 0 );
2820 enum world_button_status stat
;
2821 int world_paused
= world
.st
.buttons
[k_world_button_pause
].state
;
2822 int world_running
= world
.st
.buttons
[k_world_button_sim
].state
;
2824 float sim_icon_x
= world_paused
? 3.0f
: (world_running
? 2.0f
: 0.0f
);
2826 v3f btn_dark_blue
= { 0.204f
, 0.345f
, 0.553f
};
2827 v3f btn_orange
= { 0.553f
, 0.345f
, 0.204f
};
2829 if( world_button_exec( &world
.st
.buttons
[k_world_button_sim
], (v2f
){ sim_icon_x
, 3.0f
}, btn_dark_blue
, &stat
))
2831 if( stat
== k_world_button_on_enable
)
2836 world
.pause_offset_target
= 0.5f
;
2842 // Trigger single step
2843 world
.pause_offset_target
+= 1.0f
;
2844 world
.st
.buttons
[k_world_button_sim
].state
= 1;
2853 if( world_button_exec( &world
.st
.buttons
[k_world_button_pause
], (v2f
){ 1.0f
, 3.0f
}, btn_dark_blue
, &stat
))
2855 world
.sim_internal_ref
= world
.sim_internal_time
;
2856 world
.sim_delta_ref
= vg_time
;
2858 if( stat
== k_world_button_on_enable
)
2860 float time_frac
= world
.sim_internal_time
-floorf(world
.sim_internal_time
);
2861 world
.pause_offset_target
= 0.5f
- time_frac
;
2864 world
.pause_offset_target
= 0.0f
;
2867 if( world_button_exec( &world
.st
.buttons
[k_world_button_speedy
], (v2f
){ 0.0f
, 2.0f
}, btn_orange
, &stat
))
2869 world
.sim_delta_speed
= stat
== k_world_button_on_enable
? 10.0f
: 2.5f
;
2873 world
.sim_delta_ref
= vg_time
;
2874 world
.sim_internal_ref
= world
.sim_internal_time
;
2878 if( world_button_exec( &world
.st
.buttons
[k_world_button_settings
], (v2f
){ 1.0f
, 2.0f
}, btn_orange
, &stat
))
2880 world
.st
.state
= stat
== k_world_button_on_enable
? k_game_state_settings
: k_game_state_main
;
2883 level_selection_buttons();
2885 if( vg_get_button_up( "primary" ) )
2886 world_button_exec( NULL
, NULL
, NULL
, NULL
);
2889 // ========================================================================================================
2891 //glEnable(GL_BLEND);
2892 SHADER_USE( shader_tile_colour
);
2893 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2895 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2897 struct cell_terminal
*term
= &world
.io
[ i
];
2898 struct cell
*cell
= pcell(term
->pos
);
2900 int is_input
= cell
->state
& FLAG_INPUT
;
2901 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2903 if( cell
->state
& FLAG_EMITTER
)
2905 for( int j
= 0; j
< 2; j
++ )
2907 if( cell
->emit
[j
] != -1 )
2909 colour_code_v3( cell
->emit
[j
], dot_colour
);
2911 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2912 term
->pos
[0] + 0.25f
+ (float)j
* 0.5f
,
2913 term
->pos
[1] + 0.25f
,
2917 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2918 draw_mesh( filled_start
, filled_count
);
2924 for( int k
= 0; k
< term
->run_count
; k
++ )
2926 float arr_base
= is_input
? 1.2f
: -0.2f
,
2927 run_offset
= (is_input
? 0.2f
: -0.2f
) * (float)k
,
2928 y_position
= is_input
?
2929 (arr_base
+ (float)term
->pos
[1] + (float)(term
->run_count
-1)*0.2f
) - run_offset
:
2930 (float)term
->pos
[1] + arr_base
+ run_offset
;
2935 if( is_simulation_running() )
2937 if( k
== world
.sim_run
)
2939 float a
= fabsf(sinf( vg_time
* 2.0f
)) * 0.075f
+ 0.075f
;
2941 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, a
}, bar_colour
);
2944 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2948 else if( 1 || k
& 0x1 )
2951 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, 0.07f
}, bar_colour
);
2953 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2960 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, bar_colour
);
2961 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2962 (float)term
->pos
[0], y_position
- 0.1f
, 1.0f
);
2967 for( int j
= 0; j
< term
->runs
[k
].step_count
; j
++ )
2969 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2970 (float)term
->pos
[0] + 0.2f
+ 0.2f
* (float)j
,
2977 i8 colour
= term
->runs
[k
].steps
[j
];
2980 colour_code_v3( colour
, dot_colour
);
2981 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2983 // Draw filled if tick not passed, draw empty if empty
2984 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
2985 draw_mesh( empty_start
, empty_count
);
2987 draw_mesh( filled_start
, filled_count
);
2993 if( term
->runs
[k
].recv_count
> j
)
2995 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
2996 v3_muls( dot_colour
, 0.8f
, dot_colour
);
2997 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2999 draw_mesh( filled_start
, filled_count
);
3002 colour_code_v3( term
->runs
[k
].steps
[j
], dot_colour
);
3003 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3005 draw_mesh( empty_start
, empty_count
);
3012 // ========================================================================================================
3013 SHADER_USE( shader_sprite
);
3014 glUniformMatrix3fv( SHADER_UNIFORM( shader_sprite
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
3016 vg_tex2d_bind( &tex_sprites
, 0 );
3017 glUniform1i( SHADER_UNIFORM( shader_sprite
, "uTexMain" ), 0 );
3019 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
3021 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
3022 struct cell
*cell
= cmd
->ptr
;
3024 if( (cell
->config
== k_cell_type_split
) || (cell
->state
& FLAG_EMITTER
) )
3026 v2f center
= { cmd
->pos
[0] + 0.5f
, cmd
->pos
[1] + 0.5f
};
3028 v3f p0
= { 0.0f
, 0.0f
, 4.0f
};
3029 v3f p1
= { 0.0f
, 0.0f
, 4.0f
};
3031 v2_add( center
, (v2f
){ -0.25f
, -0.25f
}, p0
);
3032 v2_add( center
, (v2f
){ 0.25f
, -0.25f
}, p1
);
3034 render_sprite( k_sprite_jack_1
, p0
);
3035 render_sprite( k_sprite_jack_2
, p1
);
3037 else if( cell
->state
& FLAG_IS_TRIGGER
)
3039 v3f p0
= { 0.0f
, 0.0f
, 4.0f
};
3041 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
3043 v2_add( (v2f
){ cmd
->pos
[0], cmd
->pos
[1] }, desc
->trigger_pos
, p0
);
3044 render_sprite( desc
->trigger_sprite
, p0
);
3049 // ========================================================================================================
3050 SHADER_USE( shader_sdf
);
3051 glBindVertexArray( text_buffers
.vao
);
3052 glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
3054 vg_tex2d_bind( &tex_ubuntu
, 0 );
3055 glUniform1i( SHADER_UNIFORM( shader_sdf
, "uTexGlyphs" ), 0 );
3057 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 1.0f
);
3058 glDrawElements( GL_TRIANGLES
, text_buffers
.title_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.title_start
*6*sizeof(u16
) ) );
3059 glDrawElements( GL_TRIANGLES
, text_buffers
.desc_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.desc_start
*6*sizeof(u16
) ) );
3061 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 0.17f
);
3062 glDrawElements( GL_TRIANGLES
, text_buffers
.grid_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.grid_start
*6*sizeof(u16
) ) );
3065 // ========================================================================================================
3066 //glDisable(GL_BLEND);
3068 SHADER_USE( shader_wire
);
3069 glBindVertexArray( world
.wire
.vao
);
3071 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
3073 v4f
const wire_left_colour
= { 0.5f
, 0.5f
, 0.5f
, 1.0f
};
3074 v4f
const wire_right_colour
= { 0.2f
, 0.2f
, 0.2f
, 1.0f
};
3075 v4f
const wire_drag_colour
= { 0.2f
, 0.2f
, 0.2f
, 0.6f
};
3077 glUniform1f( SHADER_UNIFORM( shader_wire
, "uTime" ), world
.frame_lerp
);
3078 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), 0.0f
);
3080 if( world
.id_drag_from
)
3082 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_drag_colour
);
3083 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
3084 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), world
.drag_from_co
[0], world
.drag_from_co
[1], 0.20f
*world
.st
.world_transition
);
3085 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), world
.drag_to_co
[0], world
.drag_to_co
[1], 0.20f
*world
.st
.world_transition
);
3086 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
3089 // Pulling animation
3090 float rp_x1
= world
.frame_lerp
*9.0f
;
3091 float rp_xa
= rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
3092 float rp_x2
= 1.0f
-rp_xa
;
3094 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
3096 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
3097 struct cell
*cell
= cmd
->ptr
;
3099 if( cell
->state
& FLAG_TARGETED
)
3101 for( int j
= 0; j
< 2; j
++ )
3103 if( !cell
->links
[j
] )
3106 struct cell
*other_cell
= &world
.data
[ cell
->links
[ j
]];
3107 struct cell_description
*desc
= &cell_descriptions
[ other_cell
->config
];
3109 int x2
= cell
->links
[j
] % world
.w
;
3110 int y2
= (cell
->links
[j
] - x2
) / world
.w
;
3115 endpoint
[0] = (float)cmd
->pos
[0] + (j
? 0.75f
: 0.25f
);
3116 endpoint
[1] = (float)cmd
->pos
[1] + 0.25f
;
3121 v2_add( desc
->trigger_pos
, startpoint
, startpoint
);
3123 if( cmd
->ptr
->state
& FLAG_EMITTER
)
3126 colour_code_v3( cmd
->ptr
->emit
[j
], wire_colour
);
3127 wire_colour
[3] = 1.0f
;
3129 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_colour
);
3132 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, j
? wire_right_colour
: wire_left_colour
);
3134 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), other_cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
3135 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), other_cell
->state
& FLAG_TRIGGERED
? rp_xa
: 0.0f
);
3136 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), startpoint
[0], startpoint
[1], 0.18f
*world
.st
.world_transition
);
3137 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), endpoint
[0], endpoint
[1], 0.18f
*world
.st
.world_transition
);
3138 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
3144 // ========================================================================================================
3146 SHADER_USE( shader_tile_colour
);
3147 use_mesh( &world
.shapes
);
3149 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
3151 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
3152 struct cell
*cell
= cmd
->ptr
;
3154 if( cell
->state
& FLAG_TARGETED
)
3156 for( int j
= 0; j
< 2; j
++ )
3158 if( !cell
->links
[j
] )
3161 struct cell
*other_cell
= &world
.data
[ cell
->links
[ j
]];
3162 struct cell_description
*desc
= &cell_descriptions
[ other_cell
->config
];
3164 int x2
= cell
->links
[j
] % world
.w
;
3165 int y2
= (cell
->links
[j
] - x2
) / world
.w
;
3169 pts
[0][0] = (float)cmd
->pos
[0] + (j
? 0.75f
: 0.25f
);
3170 pts
[0][1] = (float)cmd
->pos
[1] + 0.25f
;
3175 v2_add( desc
->trigger_pos
, pts
[1], pts
[1] );
3177 if( cell
->state
& FLAG_EMITTER
)
3180 colour_code_v3( cell
->emit
[j
], wire_colour
);
3182 v3_muls( wire_colour
, 0.8f
, wire_colour
);
3183 wire_colour
[3] = 1.0f
;
3185 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, wire_colour
);
3188 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1,j
?wire_right_colour
: wire_left_colour
);
3190 for( int i
= 0; i
< 2; i
++ )
3192 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
3195 0.08f
* world
.st
.world_transition
3197 draw_mesh( filled_start
, filled_count
);
3203 // SUB SPLITTER DIRECTION
3204 // ========================================================================================================
3207 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.9f, 0.35f, 0.1f, 0.75f );
3209 for( int i = 0; i < world.tile_special_count; i ++ )
3211 struct render_cmd *cmd = &world.cmd_buf_specials[i];
3212 struct cell *cell = cmd->ptr;
3214 if( cell->state & FLAG_TARGETED && cell->config == k_cell_type_split )
3216 glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), cmd->pos[0], cmd->pos[1], 1.0f );
3217 draw_mesh( cell->state & FLAG_FLIP_FLOP? 5: 4, 1 );
3223 // ========================================================================================================
3224 glBlendFunc(GL_ONE
, GL_ONE
);
3225 glBlendEquation(GL_FUNC_ADD
);
3227 SHADER_USE( shader_sprite
);
3229 vg_tex2d_bind( &tex_sprites
, 0 );
3230 glUniform1i( SHADER_UNIFORM( shader_sprite
, "uTexMain" ), 0 );
3232 for( int i
= 0; i
< world
.tile_special_count
; i
++ )
3234 struct render_cmd
*cmd
= &world
.cmd_buf_specials
[i
];
3235 struct cell
*cell
= cmd
->ptr
;
3237 if( cell
->config
== k_cell_type_split
)
3239 v2f center
= { cmd
->pos
[0] + 0.5f
, cmd
->pos
[1] + 0.5f
};
3241 v3f p0
= { 0.0f
, 0.0f
, 12.0f
};
3242 v3f p1
= { 0.0f
, 0.0f
, 12.0f
};
3244 v2_add( center
, (v2f
){ -0.25f
, -0.25f
}, p0
);
3245 v2_add( center
, (v2f
){ 0.25f
, -0.25f
}, p1
);
3247 if( cell
->state
& FLAG_FLIP_FLOP
)
3248 render_sprite( k_sprite_flare_y
, p1
);
3250 render_sprite( k_sprite_flare_b
, p0
);
3254 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3255 glBlendEquation(GL_FUNC_ADD
);
3258 glDisable(GL_BLEND
);
3262 float const score_bright = 1.25f;
3263 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
3264 0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
3266 use_mesh( &world.numbers );
3267 draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
3273 // Drawing world name
3274 gui_text( (ui_px
[2]){ vg_window_x
/ 2, 4 }, "THIS IS A WORLD NAME", 2, k_text_align_center
);
3275 gui_text( (ui_px
[2]){ vg_window_x
/ 2, 28 }, "And here is its cool description yo", 1, k_text_align_center
);
3277 if( world
.st
.state
== k_game_state_settings
)
3281 ui_global_ctx
.cursor
[2] = 225;
3287 gui_capture_mouse( 200 );
3289 gui_fill_rect( ui_global_ctx
.cursor
, 0xC0202020 );
3290 ui_rect_pad( ui_global_ctx
.cursor
, 8 );
3292 ui_global_ctx
.cursor
[3] = 25;
3296 gui_text( ui_global_ctx
.cursor
, "SETTINGS", 2, 0 );
3300 // Colour scheme selection
3301 ui_global_ctx
.cursor
[1] += 30;
3303 gui_text( ui_global_ctx
.cursor
, "Colour Scheme", 1, 0 );
3304 ui_global_ctx
.cursor
[1] += 25;
3308 ui_global_ctx
.cursor
[2] = 50;
3310 for( int i
= 0; i
< 4; i
++ )
3315 u32 rgb
= 0xff000000;
3317 for( int j
= 0; j
< 3; j
++ )
3318 rgb
|= (u32
)(colour_sets
[ colour_set_id
][i
][j
]*255.0f
) << j
* 8;
3320 gui_fill_rect( ui_global_ctx
.cursor
, rgb
);
3329 ui_global_ctx
.cursor
[2] = 25;
3330 if( gui_button( 0 ) == k_button_click
)
3332 if( colour_set_id
> 0 )
3335 gui_text( ui_global_ctx
.cursor
, "<", 1, 0 );
3338 ui_global_ctx
.cursor
[2] = 150;
3341 gui_fill_rect( ui_global_ctx
.cursor
, 0x33ffffff );
3343 (ui_px
[2]){ ui_global_ctx
.cursor
[0] + 75, ui_global_ctx
.cursor
[1] + 6 },
3344 (const char *[]){ "Normal", "Extra1", "Extra2" }[ colour_set_id
],
3345 1, k_text_align_center
3350 ui_global_ctx
.cursor
[2] = 25;
3351 if( gui_button( 1 ) == k_button_click
)
3353 if( colour_set_id
< vg_list_size( colour_sets
)-1 )
3356 gui_text( ui_global_ctx
.cursor
, ">", 1, 0 );
3362 // TODO: remove code dupe
3363 ui_global_ctx
.cursor
[1] += 16;
3365 gui_text( ui_global_ctx
.cursor
, "Tile Theme", 1, 0 );
3366 ui_global_ctx
.cursor
[1] += 20;
3370 ui_global_ctx
.cursor
[2] = 25;
3371 if( gui_button( 0 ) == k_button_click
)
3373 if( world_theme_id
> 0 )
3376 gui_text( ui_global_ctx
.cursor
, "<", 1, 0 );
3379 ui_global_ctx
.cursor
[2] = 150;
3382 gui_fill_rect( ui_global_ctx
.cursor
, 0x33ffffff );
3384 (ui_px
[2]){ ui_global_ctx
.cursor
[0] + 75, ui_global_ctx
.cursor
[1] + 6 },
3385 world_themes
[ world_theme_id
].name
, 1, k_text_align_center
3390 ui_global_ctx
.cursor
[2] = 25;
3391 if( gui_button( 1 ) == k_button_click
)
3393 if( world_theme_id
< vg_list_size( world_themes
)-1 )
3396 gui_text( ui_global_ctx
.cursor
, ">", 1, 0 );
3405 #if STEAM_LEADERBOARDS
3406 void leaderboard_dispatch_score(void)
3409 sw_upload_leaderboard_score(
3410 ui_data
.upload_request
.level
->steam_leaderboard
,
3411 k_ELeaderboardUploadScoreMethodKeepBest
,
3412 ui_data
.upload_request
.score
,
3417 ui_data
.upload_request
.is_waiting
= 0;
3419 vg_success( "Dispatched leaderboard score\n" );
3422 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
3424 if( !pCallback
->m_bLeaderboardFound
)
3426 vg_error( "Leaderboard could not be found\n" );
3427 ui_data
.steam_leaderboard
= 0;
3431 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
3433 // Update UI state and request entries if this callback found the current UI level
3434 if( ui_data
.level_selected
)
3436 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
3438 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
3439 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3443 // Dispatch the waiting request if there was one
3444 if( ui_data
.upload_request
.is_waiting
)
3446 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
3448 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3449 leaderboard_dispatch_score();
3455 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
3457 // Update UI if this leaderboard matches what we currently have in view
3458 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
3460 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
3461 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
3463 u64_steamid local_player
= sw_get_steamid();
3465 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
3467 LeaderboardEntry_t entry
;
3468 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
3470 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
3472 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
3473 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
3474 player
->score
= entry
.m_nScore
;
3476 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
3477 player
->texture
= sw_get_player_image( player
->id
);
3479 if( player
->texture
== 0 )
3480 player
->texture
= tex_unkown
.name
;
3482 player
->is_local_player
= local_player
== player
->id
? 1: 0;
3485 if( ui_data
.leaderboard_count
)
3486 ui_data
.leaderboard_show
= 1;
3488 ui_data
.leaderboard_show
= 0;
3490 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
3493 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
3495 if( ui_data
.upload_request
.is_waiting
)
3496 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
3498 ui_data
.upload_request
.level
= cmp_level
;
3499 ui_data
.upload_request
.score
= score
;
3500 ui_data
.upload_request
.is_waiting
= 1;
3502 // If leaderboard ID has been downloaded already then just immediately dispatch this
3503 if( cmp_level
->steam_leaderboard
)
3504 leaderboard_dispatch_score();
3506 sw_find_leaderboard( cmp_level
->map_name
);
3511 // ===========================================================================================================
3513 static int console_credits( int argc
, char const *argv
[] )
3515 vg_info( "Aknowledgements:\n" );
3516 vg_info( " GLFW zlib/libpng glfw.org\n" );
3517 vg_info( " miniaudio MIT0 miniaud.io\n" );
3518 vg_info( " QOI MIT phoboslab.org\n" );
3519 vg_info( " STB library MIT nothings.org\n" );
3520 vg_info( " Ubuntu Regular ubuntu.com\n" );
3524 static int console_save_map( int argc
, char const *argv
[] )
3526 if( !world
.initialzed
)
3528 vg_error( "Tried to save uninitialized map!\n" );
3532 char map_path
[ 256 ];
3534 strcpy( map_path
, "sav/" );
3535 strcat( map_path
, world
.map_name
);
3536 strcat( map_path
, ".map" );
3538 FILE *test_writer
= fopen( map_path
, "wb" );
3541 vg_info( "Saving map to '%s'\n", map_path
);
3542 map_serialize( test_writer
);
3544 fclose( test_writer
);
3549 vg_error( "Unable to open stream for writing\n" );
3554 static int console_load_map( int argc
, char const *argv
[] )
3556 char map_path
[ 256 ];
3561 strcpy( map_path
, "sav/" );
3562 strcat( map_path
, argv
[0] );
3563 strcat( map_path
, ".map" );
3565 char *text_source
= vg_textasset_read( map_path
);
3569 strcpy( map_path
, "maps/" );
3570 strcat( map_path
, argv
[0] );
3571 strcat( map_path
, ".map" );
3573 text_source
= vg_textasset_read( map_path
);
3578 vg_info( "Loading map: '%s'\n", map_path
);
3579 world
.pCmpLevel
= NULL
;
3581 if( !map_load( text_source
, argv
[0] ) )
3583 free( text_source
);
3587 free( text_source
);
3592 vg_error( "Missing maps '%s'\n", argv
[0] );
3598 vg_error( "Missing argument <map_path>\n" );
3603 static int console_changelevel( int argc
, char const *argv
[] )
3607 // Save current level
3608 console_save_map( 0, NULL
);
3610 if( console_load_map( argc
, argv
) )
3612 world
.st
.zoom
= 0.0f
;
3619 vg_error( "Missing argument <map_path>\n" );
3625 // START UP / SHUTDOWN
3626 // ===========================================================================================================
3628 #define TRANSFORM_TRI_2D( S, OX, OY, X1, Y1, X2, Y2, X3, Y3 ) \
3629 X1*S+OX, Y1*S+OY, X2*S+OX, Y2*S+OY, X3*S+OX, Y3*S+OY
3633 // Steamworks callbacks
3634 #ifdef STEAM_LEADERBOARDS
3635 sw_leaderboard_found
= &leaderboard_found
;
3636 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
3639 vg_function_push( (struct vg_cmd
){
3640 .name
= "_map_write",
3641 .function
= console_save_map
3644 vg_function_push( (struct vg_cmd
){
3645 .name
= "_map_load",
3646 .function
= console_load_map
3649 vg_function_push( (struct vg_cmd
){
3651 .function
= console_changelevel
3654 vg_function_push( (struct vg_cmd
){
3656 .function
= console_credits
3659 vg_convar_push( (struct vg_convar
){
3661 .data
= &colour_set_id
,
3662 .data_type
= k_convar_dtype_i32
,
3663 .opt_i32
= { .min
= 0, .max
= 2, .clamp
= 1 },
3667 vg_convar_push( (struct vg_convar
){
3669 .data
= &world_theme_id
,
3670 .data_type
= k_convar_dtype_i32
,
3671 .opt_i32
= { .min
= 0, .max
= vg_list_size( world_themes
)-1, .clamp
= 1 },
3675 // Combined quad, long quad / empty circle / filled circle mesh
3677 float combined_mesh
[6*6 + 32*6*3] = {
3678 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
3679 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
3681 0.0f
, 0.0f
, 0.0f
, 0.2f
, 1.0f
, 0.2f
,
3682 0.0f
, 0.0f
, 1.0f
, 0.2f
, 1.0f
, 0.0f
,
3684 TRANSFORM_TRI_2D( 0.15f
,0.05f
,0.4f
, 0.0f
, 1.0f
, 1.0f
, 2.0f
, 1.0f
, 0.0f
),
3685 TRANSFORM_TRI_2D( 0.15f
,0.80f
,0.4f
, 0.0f
, 0.0f
, 0.0f
, 2.0f
, 1.0f
, 1.0f
)
3688 float *circle_mesh
= combined_mesh
+ 6*6;
3691 for( int i
= 0; i
< res
; i
++ )
3693 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
3694 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
3696 circle_mesh
[ i
*6+0 ] = 0.0f
;
3697 circle_mesh
[ i
*6+1 ] = 0.0f
;
3699 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
3700 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
3701 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
3703 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
3704 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
3705 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
3707 v2_copy( v0
, circle_mesh
+ i
*6+4 );
3708 v2_copy( v1
, circle_mesh
+ i
*6+2 );
3709 v2_copy( v0
, circle_mesh
+i
*6+4 );
3710 v2_copy( v1
, circle_mesh
+i
*6+2 );
3713 init_mesh( &world
.shapes
, combined_mesh
, vg_list_size( combined_mesh
) );
3718 int const num_segments
= 64;
3720 struct mesh_wire
*mw
= &world
.wire
;
3722 v2f wire_points
[ num_segments
* 2 ];
3723 u16 wire_indices
[ 6*(num_segments
-1) ];
3725 for( int i
= 0; i
< num_segments
; i
++ )
3727 float l
= (float)i
/ (float)(num_segments
-1);
3729 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
3730 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
3732 if( i
< num_segments
-1 )
3734 wire_indices
[ i
*6+0 ] = i
*2 + 0;
3735 wire_indices
[ i
*6+1 ] = i
*2 + 1;
3736 wire_indices
[ i
*6+2 ] = i
*2 + 3;
3737 wire_indices
[ i
*6+3 ] = i
*2 + 0;
3738 wire_indices
[ i
*6+4 ] = i
*2 + 3;
3739 wire_indices
[ i
*6+5 ] = i
*2 + 2;
3743 glGenVertexArrays( 1, &mw
->vao
);
3744 glGenBuffers( 1, &mw
->vbo
);
3745 glGenBuffers( 1, &mw
->ebo
);
3746 glBindVertexArray( mw
->vao
);
3748 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
3750 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
3751 glBindVertexArray( mw
->vao
);
3753 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
3754 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
3757 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
3758 glEnableVertexAttribArray( 0 );
3762 mw
->em
= vg_list_size( wire_indices
);
3765 // Create info data texture
3767 glGenTextures( 1, &world
.background_data
);
3768 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
3769 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
3773 // Create random smaples texture
3775 u8
*data
= malloc(512*512*2);
3776 for( int i
= 0; i
< 512*512*2; i
++ )
3777 data
[ i
] = rand()/(RAND_MAX
/255);
3779 glGenTextures( 1, &world
.random_samples
);
3780 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
3781 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
3788 resource_load_main();
3790 // Create text buffers
3792 // Work out the counts for each 'segment'
3793 u32 desc_max_size
= 0, title_max_size
= 0,
3794 score_max_size
= 10,
3797 size_level_texts
= 6*9*7
3800 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
3802 struct career_level_pack
*set
= &career_packs
[i
];
3803 for( int j
= 0; j
< set
->count
; j
++ )
3805 struct cmp_level
*lvl
= &set
->pack
[j
];
3807 desc_max_size
= VG_MAX( desc_max_size
, strlen( lvl
->description
) );
3808 title_max_size
= VG_MAX( title_max_size
, strlen( lvl
->title
) );
3813 u32 total_characters
=
3820 u32 total_faces
= total_characters
* 2,
3821 total_vertices
= total_characters
* 4,
3822 total_indices
= total_faces
* 3;
3825 u32 work_buffer_total_chars
=
3826 VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size
, title_max_size
), VG_MAX( score_max_size
, time_max_size
) ) );
3828 u32 total_work_faces
= work_buffer_total_chars
* 2,
3829 total_work_vertices
= work_buffer_total_chars
* 4,
3830 total_work_indices
= total_work_faces
* 3;
3832 text_buffers
.title_count
= 0;
3833 text_buffers
.desc_count
= 0;
3834 text_buffers
.score_count
= 0;
3835 text_buffers
.time_count
= 0;
3836 text_buffers
.grid_count
= size_level_texts
;
3838 // Calculate offsets
3839 text_buffers
.title_start
= 0;
3840 text_buffers
.desc_start
= text_buffers
.title_start
+ title_max_size
;
3841 text_buffers
.score_start
= text_buffers
.desc_start
+ desc_max_size
;
3842 text_buffers
.time_start
= text_buffers
.score_start
+ score_max_size
;
3843 text_buffers
.grid_start
= text_buffers
.time_start
+ time_max_size
;
3846 glGenVertexArrays(1, &text_buffers
.vao
);
3847 glGenBuffers( 1, &text_buffers
.vbo
);
3848 glGenBuffers( 1, &text_buffers
.ebo
);
3849 glBindVertexArray( text_buffers
.vao
);
3851 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
3852 glBufferData( GL_ARRAY_BUFFER
, total_vertices
* sizeof( struct vector_glyph_vert
), NULL
, GL_DYNAMIC_DRAW
);
3854 glBindVertexArray( text_buffers
.vao
);
3856 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
3857 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, total_indices
* sizeof( u16
), NULL
, GL_DYNAMIC_DRAW
);
3859 u32
const stride
= sizeof( struct vector_glyph_vert
);
3862 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, co
) );
3863 glEnableVertexAttribArray( 0 );
3866 glVertexAttribPointer( 1, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, uv
) );
3867 glEnableVertexAttribArray( 1 );
3870 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE
, GL_TRUE
, stride
, (void *)offsetof( struct vector_glyph_vert
, colour
) );
3871 glEnableVertexAttribArray( 2 );
3874 text_buffers
.buffer
= (struct vector_glyph_vert
*)malloc( total_work_vertices
* sizeof(struct vector_glyph_vert
) );
3875 text_buffers
.indices
= (u16
*)malloc( total_work_indices
* sizeof(u16
) );
3878 for( int i
= 1; i
< 7; i
++ )
3883 for( int x
= 0; x
< 6; x
++ )
3885 for( int y
= 0; y
< 9; y
++ )
3899 gen_text_buffer( label
, &font_Ubuntu
, (v2f
){ -6.0f
+ x
+ (x
== 0? 0.6f
: 0.2f
), y
+ 0.2f
}, 0.35f
, text_buffers
.grid_start
+(y
*6+x
)*7 );
3904 // Restore gamestate
3905 career_local_data_init();
3915 console_save_map( 0, NULL
);
3918 glDeleteVertexArrays( 1, &text_buffers
.vao
);
3919 glDeleteBuffers( 1, &text_buffers
.vbo
);
3920 glDeleteBuffers( 1, &text_buffers
.ebo
);
3922 free( text_buffers
.buffer
);
3923 free( text_buffers
.indices
);
3925 resource_free_main();
3927 glDeleteTextures( 1, &world
.background_data
);
3928 glDeleteTextures( 1, &world
.random_samples
);
3930 glDeleteVertexArrays( 1, &world
.wire
.vao
);
3931 glDeleteBuffers( 1, &world
.wire
.vbo
);
3932 glDeleteBuffers( 1, &world
.wire
.ebo
);
3934 free_mesh( &world
.shapes
);
3939 int main( int argc
, char *argv
[] )
3941 vg_init( argc
, argv
, "Marble Computing" );