targets, recompile op, sun ent
authorhgn <hgodden00@gmail.com>
Fri, 15 Apr 2022 09:58:25 +0000 (10:58 +0100)
committerhgn <hgodden00@gmail.com>
Fri, 15 Apr 2022 09:58:25 +0000 (10:58 +0100)
__init__.py
config.py

index 4fc3eed6250ca5afcc3c616a86d83ed40d42ff64..06abec08bd453a79936d117129a203d42d6e153f 100644 (file)
@@ -561,26 +561,31 @@ def ent_lights(context):
    kvs = cxr_baseclass([ent_origin],\
    {
       "_distance": (0.0 if obj.data.cxr_data.realtime else -1.0),
-      "_light": [int(pow(obj.data.color[i],1.0/2.2)*255.0) for i in range(3)] +\
-                [int(obj.data.energy * bpy.context.scene.cxr_data.light_scale)],
       "_lightHDR": '-1 -1 -1 1',
       "_lightscaleHDR": 1
    })
-
-   if obj.data.type == 'SPOT':
-      kvs['_cone'] = obj.data.spot_size*(57.295779513/2.0)
-      kvs['_inner_cone'] = (1.0-obj.data.spot_blend)*kvs['_cone']
       
-      # Blenders spotlights are -z forward
+   light_base = [(pow(obj.data.color[i],1.0/2.2)*255.0) for i in range(3)] +\
+                [obj.data.energy * bpy.context.scene.cxr_data.light_scale]
+
+   if obj.data.type == 'SPOT' or obj.data.type == 'SUN':
+      # Blenders directional lights are -z forward
       # Source is +x, however, it seems to use a completely different system.
       # Since we dont care about roll for spotlights, we just take the
       # pitch and yaw via trig
 
       _,mtx_rot,_ = obj.matrix_world.decompose()
       fwd = mtx_rot @ mathutils.Vector((0,0,-1))
+      dir_pitch = math.asin(fwd[2]) * 57.295779513
+      dir_yaw = math.atan2(fwd[1],fwd[0]) * 57.295779513
+
+   if obj.data.type == 'SPOT':
+      kvs['_light'] = [ int(x) for x in light_base ]
+      kvs['_cone'] = obj.data.spot_size*(57.295779513/2.0)
+      kvs['_inner_cone'] = (1.0-obj.data.spot_blend)*kvs['_cone']
       
-      kvs['pitch'] = math.asin(fwd[2]) * 57.295779513
-      kvs['angles'] = [ 0.0, math.atan2(fwd[1],fwd[0]) * 57.295779513, 0.0 ]
+      kvs['pitch'] = dir_pitch
+      kvs['angles'] = [ 0, dir_yaw, 0 ]
       kvs['_quadratic_attn'] = 0.0  # Source spotlights + quadratic falloff look
                                     # Really bad...
                                     #
@@ -589,11 +594,22 @@ def ent_lights(context):
       kvs['_linear_attn'] = 1.0
    
    elif obj.data.type == 'POINT':
+      kvs['_light'] = [ int(x) for x in light_base]
       kvs['_quadratic_attn'] = 1.0
       kvs['_linear_attn'] = 0.0
    
    elif obj.data.type == 'SUN':
-      pass # TODO
+      light_base[3] *= 300.0 * 5
+      kvs['_light'] = [ int(x) for x in light_base ]
+
+      ambient = bpy.context.scene.world.color
+      kvs['_ambient'] = [int(pow(ambient[i],1.0/2.2)*255.0) for i in range(3)] +\
+                        [80 * 5]
+      kvs['_ambientHDR'] = [-1,-1,-1,1]
+      kvs['_AmbientScaleHDR'] = 1
+      kvs['pitch'] = dir_pitch
+      kvs['angles'] = [ dir_pitch, dir_yaw, 0.0 ]
+      kvs['SunSpreadAngle'] = 0
 
    return kvs
 
@@ -619,6 +635,24 @@ def ent_prop(context):
 
    return kvs
 
+def ent_sky_camera(context):
+   settings = bpy.context.scene.cxr_data
+   scale = settings.scale_factor / settings.skybox_scale_factor
+
+   kvs = {
+      "origin": [_ for _ in context['transform']['offset']],
+      "angles": [ 0, 0, 0 ],
+      "fogcolor": [255, 255, 255],
+      "fogcolor2": [255, 255, 255],
+      "fogdir": [1,0,0],
+      "fogend": 2000.0,
+      "fogmaxdensity": 1,
+      "fogstart": 500.0,
+      "HDRColorScale": 1.0,
+      "scale": scale
+   }
+   return kvs
+
 def ent_cubemap(context):
    obj = context['object']
    return cxr_baseclass([ent_origin], {"cubemapsize": obj.data.cxr_data.size})
@@ -697,7 +731,7 @@ def cxr_intrinsic_classname(obj):
       return {
          'SPOT': "light_spot",
          'POINT': "light",
-         'SUN': "light_directional" }[ obj.data.type ]
+         'SUN': "light_environment" }[ obj.data.type ]
    
    elif obj.type == 'LIGHT_PROBE':
       return "env_cubemap"
@@ -952,6 +986,12 @@ def cxr_scene_collect():
    if 'skybox' in bpy.data.collections:
       _collect( bpy.data.collections['skybox'], transform_sky )
 
+      sceneinfo['entities'] += [{
+         "object": None,
+         "transform": transform_sky,
+         "classname": "sky_camera"
+      }]
+
    return sceneinfo
 
 # Write VMF out to file (JOB HANDLER)
@@ -966,7 +1006,7 @@ def cxr_export_vmf(sceneinfo, output_vmf):
       vmfinfo.mapversion = 4
       
       #TODO: These need to be in options...
-      vmfinfo.skyname = b"sky_csgo_night02b"
+      vmfinfo.skyname = bpy.context.scene.cxr_data.skyname.encode('utf-8')
       vmfinfo.detailvbsp = b"detail.vbsp"
       vmfinfo.detailmaterial = b"detail/detailsprites"
       vmfinfo.lightmap_scale = 12
@@ -1025,7 +1065,9 @@ def cxr_export_vmf(sceneinfo, output_vmf):
                m.kv( kv[0], ' '.join([str(_) for _ in kv[2]]) )
             else: m.kv( kv[0], str(kv[2]) )
          
-         if not isinstance( obj, bpy.types.Collection ):
+         if obj == None:
+            pass
+         elif not isinstance( obj, bpy.types.Collection ):
             if obj.type == 'MESH':
                if not _buildsolid( ent ):
                   cxr_batch_lines()
@@ -1595,6 +1637,7 @@ class CXR_COMPILER_CHAIN(bpy.types.Operator):
                   return {'CANCELLED'}
          
          for ent in sceneinfo['entities']:
+            if ent['object'] == None: continue
             if isinstance(ent['object'],bpy.types.Collection): continue
 
             if ent['object'].type == 'MESH':
@@ -1748,6 +1791,40 @@ class CXR_RESET_HASHES(bpy.types.Operator):
 
       return {'FINISHED'}
 
+class CXR_COMPILE_MATERIAL(bpy.types.Operator):
+   bl_idname="convexer.matcomp"
+   bl_label="Recompile Material"
+
+   def execute(_,context):
+      active_obj = bpy.context.active_object
+      active_mat = active_obj.active_material
+      
+      #TODO: reduce code dupe (L1663)
+      for pair in compile_material(active_mat):
+         decl = pair[0]
+         pdef = pair[1]
+         prop = pair[2]
+
+         if isinstance(prop,bpy.types.Image):
+            flags = 0
+            if 'flags' in pdef: flags = pdef['flags']
+            prop.cxr_data.flags = flags
+
+            compile_image( prop )
+
+      settings = bpy.context.scene.cxr_data
+      with open(F'{settings.subdir}/cfg/convexer_mat_update.cfg','w') as o:
+         o.write(F'mat_reloadmaterial {asset_name(active_mat)}')
+
+      # TODO: Move this
+      with open(F'{settings.subdir}/cfg/convexer.cfg','w') as o:
+         o.write('sv_cheats 1\n')
+         o.write('mp_warmup_pausetimer 1\n')
+         o.write('bot_kick\n')
+         o.write('alias cxr_reload "exec convexer_mat_update"\n')
+
+      return {'FINISHED'}
+
 # Convexer panels 
 # ------------------------------------------------------------------------------
 
@@ -1793,6 +1870,8 @@ class CXR_INTERFACE(bpy.types.Panel):
 
       _.layout.prop(settings, "debug")
       _.layout.prop(settings, "scale_factor")
+      _.layout.prop(settings, "skybox_scale_factor")
+      _.layout.prop(settings, "skyname" )
       _.layout.prop(settings, "lightmap_scale")
       _.layout.prop(settings, "light_scale" )
       _.layout.prop(settings, "image_quality" )
@@ -1841,10 +1920,11 @@ class CXR_MATERIAL_PANEL(bpy.types.Panel):
       info = material_info( active_material )
 
       _.layout.label(text=F"{info['name']} @{info['res'][0]}x{info['res'][1]}")
-      _.layout.prop( properties, "shader" )
+      row = _.layout.row()
+      row.prop( properties, "shader" )
+      row.operator( "convexer.matcomp" )
 
-      for xk in info:
-         _.layout.label(text=F"{xk}:={info[xk]}")
+      #for xk in info: _.layout.label(text=F"{xk}:={info[xk]}")
       
       def _mtex( name, img, uiParent ):
          nonlocal properties
@@ -2108,14 +2188,15 @@ class CXR_SCENE_SETTINGS(bpy.types.PropertyGroup):
    exe_vvis: bpy.props.StringProperty( name="vvis" )
    opt_vvis: bpy.props.StringProperty( name="args" )
    exe_vrad: bpy.props.StringProperty( name="vrad" )
-   opt_vrad: bpy.props.StringProperty( name="args" )
+   opt_vrad: bpy.props.StringProperty( name="args", \
+         default="-reflectivityScale 0.35 -aoscale 1.4 -final -textureshadows -hdr -StaticPropLighting -StaticPropPolys" )
 
    debug: bpy.props.BoolProperty(name="Debug",default=False)
    scale_factor: bpy.props.FloatProperty( name="VMF Scale factor", \
          default=32.0,min=1.0)
    skybox_scale_factor: bpy.props.FloatProperty( name="Sky Scale factor", \
          default=1.0,min=0.01)
-
+   skyname: bpy.props.StringProperty(name="Skyname",default="sky_csgo_night02b")
    skybox_offset: bpy.props.FloatProperty(name="Sky offset",default=-4096.0)
    light_scale: bpy.props.FloatProperty(name="Light Scale",default=1.0/5.0)
    include_names: bpy.props.BoolProperty(name="Append original file names",\
@@ -2135,7 +2216,8 @@ classes = [ CXR_RELOAD, CXR_DEV_OPERATOR, CXR_INTERFACE, \
             CXR_MODEL_SETTINGS, CXR_ENTITY_SETTINGS, CXR_CUBEMAP_SETTINGS,\
             CXR_LIGHT_SETTINGS, CXR_SCENE_SETTINGS, CXR_DETECT_COMPILERS,\
             CXR_ENTITY_PANEL, CXR_LIGHT_PANEL, CXR_PREVIEW_OPERATOR,\
-            CXR_VIEW3D, CXR_COMPILER_CHAIN, CXR_RESET_HASHES ]
+            CXR_VIEW3D, CXR_COMPILER_CHAIN, CXR_RESET_HASHES,\
+            CXR_COMPILE_MATERIAL]
 
 vmt_param_dynamic_class = None
 
index 438c044eab08ef246bd0c4c3363b373d95b716e7..9ac6b9f323cc01c08b1a063c6d023053076599e6 100644 (file)
--- a/config.py
+++ b/config.py
@@ -216,8 +216,10 @@ cxr_entities = \
    # Builtin/intrinsic entities, you probably dont want to modify these
    "light": { "keyvalues": ent_lights },
    "light_spot": { "keyvalues": ent_lights },
+   "light_environment": { "keyvalues": ent_lights },
    "env_cubemap": { "keyvalues": ent_cubemap },
    "prop_static": { "keyvalues": ent_prop },
+   "sky_camera": { "keyvalues": ent_sky_camera },
    
    # CSGO.fgd
    # --------
@@ -252,6 +254,11 @@ cxr_entities = \
          "TeamNum": {"type": "int", "default": 0 }
       }
    },
+   "func_bomb_target":
+   {
+      "allow": ('MESH',),
+      "keyvalues": {}
+   },
    "func_detail":
    {
       "allow": ('MESH',),