+class CXR_COMPILE_MATERIAL(bpy.types.Operator):
+ bl_idname="convexer.matcomp"
+ bl_label="Recompile Material"
+
+ def execute(_,context):
+ active_obj = bpy.context.active_object
+ active_mat = active_obj.active_material
+
+ #TODO: reduce code dupe (L1663)
+ for pair in compile_material(active_mat):
+ decl = pair[0]
+ pdef = pair[1]
+ prop = pair[2]
+
+ if isinstance(prop,bpy.types.Image):
+ flags = 0
+ if 'flags' in pdef: flags = pdef['flags']
+ prop.cxr_data.flags = flags
+
+ compile_image( prop )
+
+ settings = bpy.context.scene.cxr_data
+ with open(F'{settings.subdir}/cfg/convexer_mat_update.cfg','w') as o:
+ o.write(F'mat_reloadmaterial {asset_name(active_mat)}')
+
+ # TODO: Move this
+ with open(F'{settings.subdir}/cfg/convexer.cfg','w') as o:
+ o.write('sv_cheats 1\n')
+ o.write('mp_warmup_pausetimer 1\n')
+ o.write('bot_kick\n')
+ o.write('alias cxr_reload "exec convexer_mat_update"\n')
+
+ return {'FINISHED'}
+