update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gen.c
2024-03-29 hgnwater fog material prop; ragdoll float only on drowned
2024-03-26 hgnchange shader properties to be vg_msg based
2024-02-24 hgnbasic npc
2024-02-23 hgnrevision 2
2024-02-08 hgnMerge all features from glider feature branch rigidbody
2024-01-30 hgnfix quality profile water/shadows
2024-01-24 hgnseperation of body initialization, glider model
2024-01-22 hgnrigidbody math corrections & ragdoll tweaks for stability
2023-12-10 hgnMerge branch 'master' of harrygodden.com:/home/carveJwl...
2023-12-10 hgnseperate rand instances for each thread
2023-12-08 hgnperformance wins!
2023-12-05 hgnrefactor world rendering code
2023-12-04 hgnstuff for demo
2023-11-27 hgnfix vertex blend data
2023-11-25 hgnworld regions
2023-11-19 hgnproxy models
2023-11-18 hgnchaos pt 1
2023-09-29 hgnrefactor (reduction)
2023-08-22 hgnminor performance stuff
2023-08-11 hgnpreview for challenges and new system
2023-08-07 hgncollision layers
2023-08-04 hgncubemaps
2023-07-23 hgnyet again more world load revision
2023-07-22 hgnmore sensible world loading stuff (wip)
2023-07-21 hgnsome gate improvements
2023-07-19 hgnswitch to entity list
2023-05-28 hgnmusic player, credits
2023-05-27 hgnachievements
2023-05-23 hgnthe luxuries of a modern C compiler