update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / render.h
2024-04-05 hgnclean up overlay init code
2024-03-26 hgnchange shader properties to be vg_msg based
2024-02-23 hgnrevision 2
2024-02-22 hgnbuild system revision
2023-11-24 hgnserver status lever and display
2023-11-20 hgnchaos pt 2
2023-09-29 hgnrefactor (reduction)
2023-08-13 hgncam height
2023-06-11 hgnupgrade to vg_msgv2
2023-05-28 hgnlocation gui
2023-05-23 hgnthe luxuries of a modern C compiler
2023-05-15 hgnits a menu, fuck off
2023-05-06 hgnits finally done
2023-05-04 hgnmy fucking fingers
2023-04-30 hgnimgui stuff
2023-04-26 hgnfont works
2023-04-24 hgnsimplify
2023-04-24 hgnchaos caused by async
2023-04-16 hgnupdate vg
2023-04-14 hgnfnugz's idea
2023-04-13 hgndusting
2023-04-06 hgnvariable scale menu
2023-03-31 hgnfixe
2023-03-27 hgnmarker improvement
2023-02-25 hgnshader vacuuming
2023-02-23 hgnisolate world code
2023-02-23 hgnfuckin hell
2023-01-16 hgnpoll functions
2022-12-03 hgnframebuffer viewer
2022-12-02 hgnfix motion vectors going through gate
2022-12-02 hgnremove junk
2022-12-02 hgnframebuffer formalitites
2022-12-01 hgnadd motion vectors to all shaders
2022-11-28 hgngrind sound
2022-11-06 hgnbetter low qual mode
2022-10-25 hgnwell yeah i guess
2022-10-19 hgnMENY
2022-10-09 hgnframe rate independence
2022-10-08 hgnNotices & clean
2022-10-07 hgndont remember
2022-10-07 hgnFix major overstep with last commit
2022-10-06 hgnmedium sized dollop
2022-07-23 hgnlatest
2022-07-10 hgncheckin
2022-07-08 hgnreworked lighting uniforms
2022-07-01 hgnstuff
2022-06-22 hgncleanup+walgrid init
2022-06-20 hgnCHGICKEN
2022-06-20 hgnupdate to new shader system