revision to walk animation/system
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
2023-12-16 hgnrevision to walk animation/system
2023-12-15 hgnhandplants
2023-12-14 hgnadjust input filtering
2023-12-14 hgnPC controls for skids
2023-12-13 hgnhand slides
2023-12-11 hgnragdoll quality improvements
2023-12-11 hgnMerge branch 'master' of harrygodden.com:/home/carveJwl...
2023-12-11 hgnbetter lateflip filtering
2023-12-10 hgnMerge branch 'master' of harrygodden.com:/home/carveJwl...
2023-12-10 hgnseperate rand instances for each thread
2023-12-10 hgnadd late flips
2023-11-28 hgnadjust grind dir epsilon
2023-11-28 hgnan arbitrary way to fix grind velocity leaks
2023-11-28 hgnimprove board stability by scaling inertia tensor
2023-11-27 hgnsparks for player and remote blinking
2023-11-22 hgnre-add non-local gates
2023-11-19 hgncode is no longer based :(
2023-11-18 hgnchaos pt 1
2023-11-11 hgnremove avatar concept
2023-11-08 hgnDonkeyKong64 grind crash
2023-11-02 hgnminor changes
2023-10-06 hgnreduced shader bind code dupe & adjust skate uprighter...
2023-10-04 hgnnetwork oneshots
2023-10-04 hgnquantized positions
2023-10-04 hgnwalk exchange
2023-10-03 hgnnetwork compression test
2023-10-02 hgnnetwork items, interp boundaries
2023-09-30 hgntest network 5
2023-09-29 hgnrefactor (reduction)
2023-08-12 hgnfix wishlist item
2023-08-07 hgncollision layers
2023-08-06 hgnent_challenge extra features
2023-07-22 hgnmore sensible world loading stuff (wip)
2023-07-21 hgnsome gate improvements
2023-07-19 hgnfix rendering bugs
2023-07-18 hgnfix username bug, fix animator spin bug
2023-07-18 hgnmove everything to animator based
2023-07-18 hgnseperate gamestate and animator memory (BREAKS: SMOOTHE...
2023-07-11 hgnfinalize shaders and replay
2023-07-07 hgnbasic replayable replays
2023-07-04 hgnanimation board tweaks
2023-07-04 hgnfoot animation for ticks
2023-06-30 hgnreview: player_common.h
2023-06-30 hgnreview: pointcloud.h
2023-06-30 hgnreview: rigidbody.h
2023-06-23 hgnminor final stuff
2023-06-21 hgnreverts
2023-06-20 hgnquite a lot of changes
2023-06-17 hgnrefactor(1)
2023-05-27 hgnst
2023-05-27 hgnwater trigger
2023-05-27 hgnfix long standing grind bug
2023-05-23 hgnthe luxuries of a modern C compiler
2023-05-22 hgnloader stuff
2023-05-15 hgnmaths api changes
2023-05-13 hgnnew menu start
2023-04-29 hgnboards now pickable
2023-04-28 hgnthe pain is gone
2023-04-28 hgninput update 1
2023-04-25 hgnskateshop basics
2023-04-24 hgnchaos caused by async
2023-04-22 hgnmodular stuffs
2023-04-16 hgninterpolation problems
2023-04-16 hgnupdate vg
2023-04-15 hgnnonlocal stuff again
2023-04-14 hgnfnugz's idea
2023-04-11 hgnmore tweaks
2023-04-06 hgnscraped a small amount of crap
2023-04-05 hgnwowwww
2023-04-02 hgnTurboFisto
2023-04-02 hgnright hand yellow
2023-04-01 hgnentities zones
2023-03-31 hgnfixe
2023-03-31 hgn0
2023-03-31 hgnto the workers of the world
2023-03-31 hgnfuck you, you cant put your couch there
2023-03-30 hgna good point with grinds
2023-03-29 hgnYEAH
2023-03-29 hgndont remember
2023-03-28 hgnforsenRun
2023-03-27 hgnminor improvements to jump/grind
2023-03-27 hgngate passthrough jump
2023-03-26 hgnskate audio fadeout
2023-03-26 hgni hope your hapy
2023-03-12 hgnlogic
2023-03-06 hgnsome audio things
2023-03-05 hgnfixles
2023-03-05 hgnfixed BBBZZZT
2023-02-24 hgnlongjump gates
2023-02-23 hgnisolate world code
2023-02-23 hgnsmall clean
2023-02-22 hgnadded scene_vert struct, result is good
2023-02-22 hgnfix
2023-02-22 hgnrandom
2023-02-17 hgnfreds suggestion
2023-02-17 hgnrun to skate animation
2023-02-17 hgnend of an era
2023-02-16 hgnenwauhwduwa
2023-02-15 hgnbut this is not a perfect work
2023-02-15 hgnim making a note here, huge success
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