revision to walk animation/system
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
index 72c20966bb051fa8ea919d33871001aa78e45e52..708125c632f51679b30121536923f9205c174270 100644 (file)
@@ -1284,7 +1284,8 @@ static void player__skate_post_update(void){
 
    audio_lock();
 
-   float air   = state->activity <= k_skate_activity_air_to_grind? 1.0f: 0.0f,
+   float air   = ((state->activity <= k_skate_activity_air_to_grind) ||
+                  (state->activity == k_skate_activity_handplant))? 1.0f: 0.0f,
          speed = v3_length( localplayer.rb.v ),
          attn  = vg_minf( 1.0f, speed*0.1f ),
          slide = vg_clampf( fabsf(state->slip), 0.0f, 1.0f );