small refactor of model loading
[carveJwlIkooP6JGAAIwe30JlM.git] / world_map.h
1 #pragma once
2 #include "vg/vg_platform.h"
3 #include "vg/vg_camera.h"
4 #include "world_entity.h"
5
6 struct world_map
7 {
8 v2f plane_pos;
9 f32 boom_dist;
10 u32 world_id;
11 u32 home_select;
12
13 ent_spawn *spawn;
14 vg_camera cam;
15 }
16 extern world_map;
17 void world_map_enter(void);
18 void world_map_pre_update(void);