update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / world_audio.h
1 #pragma once
2 #include "world.h"
3
4 void world_fadeout_audio( world_instance *world );
5 void world_audio_sample_distances( v3f co, int *index, float *value );
6 enum audio_sprite_type
7 world_audio_sample_sprite_random( v3f origin, v3f output );