vg_add_controller_database( proj );
}
+void build_crash_reporter( struct vg_project *proj, struct vg_compiler_env *env )
+{
+ struct vg_compiler_conf conf = {0};
+ vg_strcat( &conf.link, "-lgdi32 -lcomctl32 -lwininet -ldbghelp " );
+ vg_strcat( &conf.include, "-I. -I./vg -I./vg/dep " );
+
+ vg_str sources = {0};
+ vg_strcat( &sources, "vg/src/vgcrashreport.c \\\n " );
+ vg_compiler_run( proj, env, &conf, sources.buffer, "vgcrashreport", k_obj_type_exe );
+}
+
#if 0
struct compile_result
build_sqlite_for_env( struct vg_compiler_env *env )
env.platform = k_platform_windows;
vg_project_init( &windows_proj, "bin", "skaterift", &env, 1 );
build_game_bin( &windows_proj, &env );
+ build_crash_reporter( &windows_proj, &env );
/* binaries for linux */
env = vg_release_env;