2 #include "vg/vg_engine.h"
3 extern struct vg_shader _shader_scene_water
;
4 extern GLuint _uniform_scene_water_uMdl
;
5 extern GLuint _uniform_scene_water_uPv
;
6 extern GLuint _uniform_scene_water_uPvmPrev
;
7 extern GLuint _uniform_scene_water_uTexMain
;
8 extern GLuint _uniform_scene_water_uTexDudv
;
9 extern GLuint _uniform_scene_water_uTexBack
;
10 extern GLuint _uniform_scene_water_uInvRes
;
11 extern GLuint _uniform_scene_water_uTime
;
12 extern GLuint _uniform_scene_water_uCamera
;
13 extern GLuint _uniform_scene_water_uSurfaceY
;
14 extern GLuint _uniform_scene_water_uBoard0
;
15 extern GLuint _uniform_scene_water_uBoard1
;
16 extern GLuint _uniform_scene_water_uShoreColour
;
17 extern GLuint _uniform_scene_water_uOceanColour
;
18 extern GLuint _uniform_scene_water_uFresnel
;
19 extern GLuint _uniform_scene_water_uWaterScale
;
20 extern GLuint _uniform_scene_water_uWaveSpeed
;
21 extern GLuint _uniform_scene_water_g_world_depth
;
22 extern GLuint _uniform_scene_water_uLightsArray
;
23 extern GLuint _uniform_scene_water_uLightsIndex
;
24 static inline void shader_scene_water_uMdl(m4x3f m
)
26 glUniformMatrix4x3fv(_uniform_scene_water_uMdl
,1,GL_FALSE
,(f32
*)m
);
28 static inline void shader_scene_water_uPv(m4x4f m
)
30 glUniformMatrix4fv(_uniform_scene_water_uPv
,1,GL_FALSE
,(f32
*)m
);
32 static inline void shader_scene_water_uPvmPrev(m4x4f m
)
34 glUniformMatrix4fv(_uniform_scene_water_uPvmPrev
,1,GL_FALSE
,(f32
*)m
);
36 static inline void shader_scene_water_uTexMain(int i
)
38 glUniform1i(_uniform_scene_water_uTexMain
,i
);
40 static inline void shader_scene_water_uTexDudv(int i
)
42 glUniform1i(_uniform_scene_water_uTexDudv
,i
);
44 static inline void shader_scene_water_uTexBack(int i
)
46 glUniform1i(_uniform_scene_water_uTexBack
,i
);
48 static inline void shader_scene_water_uInvRes(v2f v
)
50 glUniform2fv(_uniform_scene_water_uInvRes
,1,v
);
52 static inline void shader_scene_water_uTime(f32 f
)
54 glUniform1f(_uniform_scene_water_uTime
,f
);
56 static inline void shader_scene_water_uCamera(v3f v
)
58 glUniform3fv(_uniform_scene_water_uCamera
,1,v
);
60 static inline void shader_scene_water_uSurfaceY(f32 f
)
62 glUniform1f(_uniform_scene_water_uSurfaceY
,f
);
64 static inline void shader_scene_water_uBoard0(v3f v
)
66 glUniform3fv(_uniform_scene_water_uBoard0
,1,v
);
68 static inline void shader_scene_water_uBoard1(v3f v
)
70 glUniform3fv(_uniform_scene_water_uBoard1
,1,v
);
72 static inline void shader_scene_water_uShoreColour(v3f v
)
74 glUniform3fv(_uniform_scene_water_uShoreColour
,1,v
);
76 static inline void shader_scene_water_uOceanColour(v3f v
)
78 glUniform3fv(_uniform_scene_water_uOceanColour
,1,v
);
80 static inline void shader_scene_water_uFresnel(f32 f
)
82 glUniform1f(_uniform_scene_water_uFresnel
,f
);
84 static inline void shader_scene_water_uWaterScale(f32 f
)
86 glUniform1f(_uniform_scene_water_uWaterScale
,f
);
88 static inline void shader_scene_water_uWaveSpeed(v4f v
)
90 glUniform4fv(_uniform_scene_water_uWaveSpeed
,1,v
);
92 static inline void shader_scene_water_g_world_depth(int i
)
94 glUniform1i(_uniform_scene_water_g_world_depth
,i
);
96 static inline void shader_scene_water_use(void);
97 static inline void shader_scene_water_use(void)
99 glUseProgram(_shader_scene_water
.id
);