2 #include "vg/vg_engine.h"
3 extern struct vg_shader _shader_model_font
;
4 extern GLuint _uniform_model_font_uMdl
;
5 extern GLuint _uniform_model_font_uPv
;
6 extern GLuint _uniform_model_font_uPvmPrev
;
7 extern GLuint _uniform_model_font_uOffset
;
8 extern GLuint _uniform_model_font_uTexMain
;
9 extern GLuint _uniform_model_font_uColour
;
10 extern GLuint _uniform_model_font_uTexSceneDepth
;
11 extern GLuint _uniform_model_font_uInverseRatioDepth
;
12 extern GLuint _uniform_model_font_uInverseRatioMain
;
13 extern GLuint _uniform_model_font_uDepthCompare
;
14 static inline void shader_model_font_uMdl(m4x3f m
)
16 glUniformMatrix4x3fv(_uniform_model_font_uMdl
,1,GL_FALSE
,(f32
*)m
);
18 static inline void shader_model_font_uPv(m4x4f m
)
20 glUniformMatrix4fv(_uniform_model_font_uPv
,1,GL_FALSE
,(f32
*)m
);
22 static inline void shader_model_font_uPvmPrev(m4x4f m
)
24 glUniformMatrix4fv(_uniform_model_font_uPvmPrev
,1,GL_FALSE
,(f32
*)m
);
26 static inline void shader_model_font_uOffset(v4f v
)
28 glUniform4fv(_uniform_model_font_uOffset
,1,v
);
30 static inline void shader_model_font_uTexMain(int i
)
32 glUniform1i(_uniform_model_font_uTexMain
,i
);
34 static inline void shader_model_font_uColour(v4f v
)
36 glUniform4fv(_uniform_model_font_uColour
,1,v
);
38 static inline void shader_model_font_uTexSceneDepth(int i
)
40 glUniform1i(_uniform_model_font_uTexSceneDepth
,i
);
42 static inline void shader_model_font_uInverseRatioDepth(v3f v
)
44 glUniform3fv(_uniform_model_font_uInverseRatioDepth
,1,v
);
46 static inline void shader_model_font_uInverseRatioMain(v3f v
)
48 glUniform3fv(_uniform_model_font_uInverseRatioMain
,1,v
);
50 static inline void shader_model_font_uDepthCompare(int b
)
52 glUniform1i(_uniform_model_font_uDepthCompare
,b
);
54 static inline void shader_model_font_use(void);
55 static inline void shader_model_font_use(void)
57 glUseProgram(_shader_model_font
.id
);