update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / player_drive.h
1 #pragma once
2 #include "player.h"
3 #include "vehicle.h"
4
5 struct player_drive
6 {
7 drivable_vehicle *vehicle;
8 struct skeleton_anim *anim_drive;
9 }
10 extern player_drive;
11 extern struct player_subsystem_interface player_subsystem_drive;
12
13 void player__drive_pre_update(void);
14 void player__drive_update(void);
15 void player__drive_post_update(void);
16 void player__drive_animate(void);
17 void player__drive_pose( void *animator, player_pose *pose );
18
19 void player__drive_post_animate(void);
20 void player__drive_im_gui(void);
21 void player__drive_bind(void);