update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / gui.h
1 #pragma once
2 #include "font.h"
3 #include "input.h"
4 #include "player.h"
5 #include "vg/vg_imgui.h"
6
7 enum gui_icon {
8 k_gui_icon_tick = 0,
9 k_gui_icon_tick_2d,
10 k_gui_icon_exclaim,
11 k_gui_icon_exclaim_2d,
12 k_gui_icon_board,
13 k_gui_icon_world,
14 k_gui_icon_rift,
15 k_gui_icon_rift_run,
16 k_gui_icon_rift_run_2d,
17 k_gui_icon_friend,
18 k_gui_icon_player,
19 k_gui_icon_rift_run_gold,
20 k_gui_icon_rift_run_silver,
21 k_gui_icon_glider,
22
23 k_gui_icon_count,
24 };
25
26 #define GUI_HELPER_TEXT_LENGTH 32
27
28 struct{
29 struct gui_helper{
30 vg_input_op *binding;
31 char text[GUI_HELPER_TEXT_LENGTH];
32 int greyed;
33 }
34 helpers[4];
35 u32 helper_count;
36
37 int active_positional_helper;
38
39 struct icon_call {
40 enum gui_icon icon;
41 v4f location;
42 v4f colour;
43 int colour_changed;
44 }
45 icon_draw_buffer[32];
46 u32 icon_draw_count;
47 v4f cur_icon_colour;
48 int colour_changed;
49
50 char location[64];
51 f64 location_time;
52
53 f32 factive;
54 font3d font;
55
56 v3f trick_co;
57
58 mdl_context model_icons;
59 GLuint icons_texture;
60 glmesh icons_mesh;
61
62 mdl_submesh *icons[ k_gui_icon_count ];
63 }
64 static gui = {.cur_icon_colour = {1.0f,1.0f,1.0f,1.0f},.colour_changed=1};
65
66 static void gui_helper_clear(void){
67 gui.helper_count = 0;
68 gui.active_positional_helper = 0;
69 }
70
71 static struct gui_helper *gui_new_helper( vg_input_op *bind, vg_str *out_text ){
72 if( gui.helper_count >= vg_list_size(gui.helpers) ){
73 vg_error( "Too many helpers\n" );
74 return NULL;
75 }
76
77 struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
78 helper->greyed = 0;
79 helper->binding = bind;
80 vg_strnull( out_text, helper->text, sizeof(helper->text) );
81 return helper;
82 }
83
84 static void gui_render_icons(void)
85 {
86 vg_camera ortho;
87
88 float fl = 0.0f,
89 fr = vg.window_x,
90 fb = 0.0f,
91 ft = vg.window_y,
92 rl = 1.0f / (fr-fl),
93 tb = 1.0f / (ft-fb);
94
95 m4x4_zero( ortho.mtx.p );
96 ortho.mtx.p[0][0] = 2.0f * rl;
97 ortho.mtx.p[1][1] = 2.0f * tb;
98 ortho.mtx.p[3][0] = (fr + fl) * -rl;
99 ortho.mtx.p[3][1] = (ft + fb) * -tb;
100 ortho.mtx.p[3][3] = 1.0f;
101 m4x3_identity( ortho.transform );
102 vg_camera_update_view( &ortho );
103 m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */
104 vg_camera_finalize( &ortho );
105
106 /* icons */
107 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
108 mesh_bind( &gui.icons_mesh );
109
110 m4x3f mmdl;
111 m4x3_identity( mmdl );
112 shader_model_font_uMdl( mmdl );
113
114 glActiveTexture( GL_TEXTURE0 );
115 glBindTexture( GL_TEXTURE_2D, gui.icons_texture );
116 shader_model_font_uTexMain( 0 );
117
118 for( u32 i=0; i<gui.icon_draw_count; i++ ){
119 struct icon_call *call = &gui.icon_draw_buffer[i];
120
121 if( call->colour_changed )
122 shader_model_font_uColour( call->colour );
123
124 shader_model_font_uOffset( call->location );
125
126 mdl_submesh *sm = gui.icons[ call->icon ];
127 if( sm )
128 mdl_draw_submesh( sm );
129 }
130
131 gui.icon_draw_count = 0;
132 }
133
134 static void gui_draw(void)
135 {
136 if( gui.active_positional_helper &&
137 (v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f) )
138 gui_helper_clear();
139
140 /* helpers
141 * ----------------------------------------------------------------- */
142
143 gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f,
144 vg.time_frame_delta*2.0f );
145
146 ui_font_face( &vgf_default_title );
147 ui_px height = vg_ui.font->ch + 16;
148 ui_rect lwr = { 0, vg.window_y - height, vg.window_x, height };
149
150 if( gui.factive > 0.01f )
151 {
152 //ui_fill( lwr, ui_opacity( 0xff000000, gui.factive*0.8f ) );
153 }
154
155 ui_px x = 0;
156 for( u32 i=0; i<gui.helper_count; i++ )
157 {
158 struct gui_helper *helper = &gui.helpers[i];
159
160 char buf[128];
161 vg_str str;
162 vg_strnull( &str, buf, sizeof(buf) );
163 vg_input_string( &str, helper->binding, 1 );
164
165 ui_rect box = { x, lwr[1], 1000, lwr[3] };
166
167 u32 fg = 0;
168 f32 opacity = 0.4f;
169 if( helper->greyed )
170 {
171 fg = ui_colour(k_ui_fg+2);
172 opacity = 0.1f;
173 }
174
175 struct ui_vert *bg = ui_fill( box, ui_opacity( 0x00000000, opacity ) );
176
177 u32 w;
178 box[0] += 16;
179 w = ui_text( box, buf, 1, k_ui_align_middle_left, fg );
180 w *= vg_ui.font->sx;
181 bg[1].co[0] = x + w + 32;
182 bg[2].co[0] = x + w + 32;
183 x += w + 32;
184
185 box[0] = x;
186 bg = ui_fill( box, ui_opacity( 0x00101010, opacity*0.7f ) );
187 box[0] += 8;
188 w = ui_text( box, helper->text, 1, k_ui_align_middle_left, fg );
189 w *= vg_ui.font->sx;
190 bg[1].co[0] = box[0] + w + 16;
191 bg[2].co[0] = box[0] + w + 16;
192 x += w + 32;
193 }
194
195 vg_ui.frosting = gui.factive*0.015f;
196 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
197 vg_ui.frosting = 0.0f;
198
199
200 f64 loc_t = (vg.time_real - gui.location_time) / 5.0;
201 if( (loc_t < 1.0) && (gui.location_time != 0.0) )
202 {
203 f32 t = 1.0f-vg_minf(1.0f,vg_minf(loc_t*20.0f,2.0f-loc_t*2.0f)),
204 o = 1.0f-t*t*(2.0f-t);
205
206 ui_rect box = { 0, (vg.window_y*2)/3 - height/2, vg.window_x, height };
207 ui_fill( box, ui_opacity( 0x00101010, 0.5f ) );
208 ui_text( box, gui.location, 1, k_ui_align_middle_center, 0 );
209
210 vg_ui.colour[3] = o;
211 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
212 }
213
214 vg_ui.colour[3] = 1.0f;
215 ui_font_face( &vgf_default_small );
216 }
217
218 static int gui_location_print_ccmd( int argc, const char *argv[] )
219 {
220 if( argc > 0 ){
221 char new_loc[64];
222 vg_str str;
223 vg_strnull( &str, new_loc, 64 );
224 for( int i=0; i<argc; i++ ){
225 vg_strcat( &str, argv[i] );
226 vg_strcat( &str, " " );
227 }
228 if( !strcmp(gui.location,new_loc) ) return 0;
229 vg_strncpy( new_loc, gui.location, 64, k_strncpy_always_add_null );
230 gui.location_time = vg.time_real;
231 }
232 return 0;
233 }
234
235 static int gui_showtrick_ccmd( int argc, const char *argv[] ){
236 if( argc == 1 ){
237 gui_helper_clear();
238 vg_str text;
239
240 if( !strcmp( argv[0], "pump" ) ){
241 if( gui_new_helper( input_axis_list[k_sraxis_grab], &text ) )
242 vg_strcat( &text, "Pump" );
243 }
244 else if( !strcmp( argv[0], "flip" ) ){
245 if( gui_new_helper( input_joy_list[k_srjoystick_steer], &text ) )
246 vg_strcat( &text, "Flip" );
247 }
248 else if( !strcmp( argv[0], "ollie" ) ){
249 if( gui_new_helper( input_button_list[k_srbind_jump], &text ) )
250 vg_strcat( &text, "Ollie" );
251 }
252 else if( !strcmp( argv[0], "trick" ) ){
253 if( gui_new_helper( input_button_list[k_srbind_trick0], &text ) )
254 vg_strcat( &text, "Shuvit" );
255 if( gui_new_helper( input_button_list[k_srbind_trick1], &text ) )
256 vg_strcat( &text, "Kickflip" );
257 if( gui_new_helper( input_button_list[k_srbind_trick2], &text ) )
258 vg_strcat( &text, "Tre-Flip" );
259 }
260 else if( !strcmp( argv[0], "misc" ) ){
261 if( gui_new_helper( input_button_list[k_srbind_camera], &text ) )
262 vg_strcat( &text, "Camera" );
263 if( gui_new_helper( input_button_list[k_srbind_use], &text ) )
264 vg_strcat( &text, "Skate/Walk" );
265 }
266 else return 1;
267
268 v3_copy( localplayer.rb.co, gui.trick_co );
269 gui.active_positional_helper = 1;
270 return 0;
271 }
272 return 1;
273 }
274
275 static void gui_draw_icon( enum gui_icon icon, v2f co, f32 size ){
276 if( gui.icon_draw_count == vg_list_size(gui.icon_draw_buffer) )
277 return;
278
279 struct icon_call *call = &gui.icon_draw_buffer[ gui.icon_draw_count ++ ];
280
281 call->icon = icon;
282 call->location[0] = co[0] * (f32)vg.window_x;
283 call->location[1] = co[1] * (f32)vg.window_y;
284 call->location[2] = 0.0f;
285 call->location[3] = size * (f32)vg.window_x;
286
287 v4_copy( gui.cur_icon_colour, call->colour );
288 call->colour_changed = gui.colour_changed;
289 gui.colour_changed = 0;
290 }
291
292 static void gui_icon_setcolour( v4f colour ){
293 gui.colour_changed = 1;
294 v4_copy( colour, gui.cur_icon_colour );
295 }
296
297 static mdl_submesh *gui_find_icon( const char *name ){
298 mdl_mesh *mesh = mdl_find_mesh( &gui.model_icons, name );
299 if( mesh ){
300 if( mesh->submesh_count ){
301 return mdl_arritm( &gui.model_icons.submeshs, mesh->submesh_start );
302 }
303 }
304
305 return NULL;
306 }
307
308 static void gui_init(void){
309 font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory );
310 vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL );
311 vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL );
312
313 /* load icons */
314 void *alloc = vg_mem.rtmemory;
315 mdl_open( &gui.model_icons, "models/rs_icons.mdl", alloc );
316 mdl_load_metadata_block( &gui.model_icons, alloc );
317
318 gui.icons[ k_gui_icon_tick ] = gui_find_icon( "icon_tick" );
319 gui.icons[ k_gui_icon_tick_2d ] = gui_find_icon( "icon_tick2d" );
320 gui.icons[ k_gui_icon_exclaim ] = gui_find_icon( "icon_exclaim" );
321 gui.icons[ k_gui_icon_exclaim_2d ] = gui_find_icon( "icon_exclaim2d" );
322 gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" );
323 gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" );
324 gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" );
325 gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" );
326 gui.icons[ k_gui_icon_rift_run_2d ] = gui_find_icon( "icon_rift_run2d" );
327 gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" );
328 gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" );
329 gui.icons[ k_gui_icon_glider ] = gui_find_icon( "icon_glider" );
330 gui.icons[ k_gui_icon_rift_run_gold ] =
331 gui_find_icon("icon_rift_run_medal_gold");
332 gui.icons[ k_gui_icon_rift_run_silver]=
333 gui_find_icon("icon_rift_run_medal_silver");
334
335 vg_linear_clear( vg_mem.scratch );
336 if( !mdl_arrcount( &gui.model_icons.textures ) )
337 vg_fatal_error( "No texture in menu file" );
338 mdl_texture *tex0 = mdl_arritm( &gui.model_icons.textures, 0 );
339 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
340 mdl_fread_pack_file( &gui.model_icons, &tex0->file, data );
341 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
342 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
343 &gui.icons_texture );
344
345 mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh, NULL );
346 mdl_close( &gui.model_icons );
347 }