update build script
[carveJwlIkooP6JGAAIwe30JlM.git] / ent_portal.c
1 #if 0
2 #include "ent_portal.h"
3 #include "addon.h"
4 #include "pointcloud.h"
5
6 static void ent_portal_pointcloud_load_thread(void *_){
7 char path_buf[4096];
8 vg_str path;
9 vg_strnull( &path, path_buf, 4096 );
10 addon_get_content_folder( global_portal.display_world, &path );
11 vg_strcat( &path, "/preview.bin" );
12
13 vg_linear_clear(vg_mem.scratch);
14 u32 size;
15
16 void *data = vg_file_read( vg_mem.scratch, path_buf, &size );
17 if( data ){
18 if( size < sizeof(pointcloud_buffer) ){
19 vg_async_call( pointcloud_clear_async, NULL, 0 );
20 return;
21 }
22
23 vg_async_item *call = vg_async_alloc(size);
24 pointcloud_buffer *pcbuf = call->payload;
25 memcpy( pcbuf, data, size );
26
27 u32 point_count = (size-sizeof(pointcloud_buffer)) /
28 sizeof(struct pointcloud_vert);
29 pcbuf->max = point_count;
30 pcbuf->count = point_count;
31 pcbuf->op = k_pointcloud_op_clear;
32
33 vg_async_dispatch( call, async_pointcloud_sub );
34 vg_async_call( pointcloud_async_end, NULL, 0 );
35 }
36 else{
37 vg_async_call( pointcloud_clear_async, NULL, 0 );
38 }
39 }
40
41 /*
42 * Set new world to be loaded into portal
43 */
44 static void ent_portal_set_world( addon_reg *reg ){
45 global_portal.display_world = reg;
46 global_portal.dirty = 1;
47 }
48
49 /* VG Events */
50
51 static void ent_portal_preupdate(void){
52 if( global_portal.dirty && vg_loader_availible() ){
53 global_portal.dirty = 0;
54 vg_loader_start( ent_portal_pointcloud_load_thread, NULL );
55 }
56 }
57
58 static void ent_portal_render(void){
59 if( !global_portal.active )
60 return;
61
62 m4x3f mmdl;
63 #if 0
64 mdl_transform_m4x3( &mark_display->transform, mmdl );
65 m4x3_rotate_y( mmdl, vg.time * 0.2 );
66 #endif
67 m3x3_identity( mmdl );
68 m3x3_diagonal( mmdl, 20.0f );
69 v3_copy( global_portal.display_co, mmdl[3] );
70 mmdl[3][1] += 2.0f;
71
72 glEnable(GL_BLEND);
73 glBlendFunc(GL_ONE, GL_ONE);
74 glDisable(GL_DEPTH_TEST);
75 pointcloud_render( &skaterift.cam, mmdl );
76 glDisable(GL_BLEND);
77 glEnable(GL_DEPTH_TEST);
78 }
79
80 #endif