update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / ent_miniworld.h
1 #pragma once
2 #include "entity.h"
3
4 struct global_miniworld
5 {
6 ent_miniworld *active;
7 int transition;
8 f32 t;
9
10 m4x3f mmdl;
11 vg_camera cam;
12 }
13 extern global_miniworld;
14
15 entity_call_result ent_miniworld_call( world_instance *world, ent_call *call );
16 void ent_miniworld_render( world_instance *host_world, vg_camera *cam );
17 void ent_miniworld_goback(void);
18 void ent_miniworld_preupdate(void);