forgot to lock!
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.c
2023-11-20 hgnchaos pt 3
2023-11-20 hgnrender routes in mini-world
2023-11-20 hgnchaos pt 2
2023-11-19 hgnproxy models
2023-11-19 hgnmini world rendering adjustments
2023-11-18 hgnchaos pt 1
2023-11-04 hgnsync time between clients to utc
2023-10-30 hgnremove sub-world concept
2023-10-06 hgnreduced shader bind code dupe & adjust skate uprighter...
2023-10-06 hgnnametag rendering
2023-09-29 hgnrefactor (reduction)
2023-09-19 hgnabsolutely SHIT bug
2023-08-23 hgnoptimisations
2023-08-23 hgnrespawn UI
2023-08-12 hgnchallenge effects
2023-08-11 hgnpreview for challenges and new system
2023-08-08 hgncool font shader and entity bvh fix
2023-08-07 hgnscene font rendering
2023-08-07 hgnunlock rendering
2023-08-06 hgnent_challenge extra features
2023-08-04 hgnchill out cubemaps
2023-08-04 hgncubemaps
2023-07-22 hgnmore sensible world loading stuff (wip)
2023-07-21 hgnunlockables basics
2023-07-21 hgnsome gate improvements
2023-07-19 hgnsimple challenge system done
2023-07-19 hgnswitch to entity list
2023-07-19 hgnfix rendering bugs
2023-07-13 hgnchallange entitites
2023-06-30 hgnreview: rigidbody.h
2023-06-23 hgnglow effect
2023-06-20 hgnsave location & map, lighting qol
2023-06-11 hgnorganize world modules
2023-05-23 hgnthe luxuries of a modern C compiler