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accommodate inspector change
[carveJwlIkooP6JGAAIwe30JlM.git]
/ world_gen.c
2024-09-08
hgn
move files to src folder
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2024-09-06
hgn
change list_size to ARRAY_LEN
menu2
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2024-06-11
hgn
framebuffer change
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2024-03-29
hgn
water fog material prop; ragdoll float only on drowned
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2024-03-26
hgn
change shader properties to be vg_msg based
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2024-02-24
hgn
basic npc
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2024-02-23
hgn
revision 2
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2024-02-08
hgn
Merge all features from glider feature branch
rigidbody
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2024-01-30
hgn
fix quality profile water/shadows
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2024-01-24
hgn
seperation of body initialization, glider model
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2024-01-22
hgn
rigidbody math corrections & ragdoll tweaks for stability
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2023-12-10
hgn
Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-10
hgn
seperate rand instances for each thread
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2023-12-08
hgn
performance wins!
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2023-12-05
hgn
refactor world rendering code
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2023-12-04
hgn
stuff for demo
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2023-11-27
hgn
fix vertex blend data
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2023-11-25
hgn
world regions
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2023-11-19
hgn
proxy models
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2023-11-18
hgn
chaos pt 1
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2023-09-29
hgn
refactor (reduction)
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2023-08-22
hgn
minor performance stuff
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2023-08-11
hgn
preview for challenges and new system
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2023-08-07
hgn
collision layers
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2023-08-04
hgn
cubemaps
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2023-07-23
hgn
yet again more world load revision
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2023-07-22
hgn
more sensible world loading stuff (wip)
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2023-07-21
hgn
some gate improvements
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2023-07-19
hgn
switch to entity list
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2023-05-28
hgn
music player, credits
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2023-05-27
hgn
achievements
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2023-05-23
hgn
the luxuries of a modern C compiler
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