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option between water plane / water trigger
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_entity.c
2024-03-26
hgn
change shader properties to be vg_msg based
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2024-03-20
hgn
TODO about preupdate call style
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2024-03-19
hgn
(50c0271)
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2024-03-04
hgn
fix regression with gate flipping
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2024-02-28
hgn
npcs and tutorial stuff
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2024-02-24
hgn
basic npc
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2024-02-23
hgn
revision 2
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2024-02-22
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build system revision
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2024-02-08
hgn
Merge all features from glider feature branch
rigidbody
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2024-02-08
hgn
completed all glider stuff
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2024-01-13
hgn
non-meaningful cleanup
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2024-01-04
hgn
add engine settings
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2023-12-10
hgn
Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-10
hgn
seperate rand instances for each thread
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2023-12-05
hgn
some refactors before the storm
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2023-11-27
hgn
extremely hacky achievement models lol
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2023-11-27
hgn
render placeholder boards at store
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2023-11-25
hgn
restore achivements from steam
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2023-11-25
hgn
checkpoint diffs
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2023-11-25
hgn
world regions
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2023-11-24
hgn
add medals to miniworld display
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2023-11-23
hgn
shader overrides
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2023-11-22
hgn
remove assertion
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2023-11-22
hgn
re-add non-local gates
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2023-11-21
hgn
world save position
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2023-11-20
hgn
chaos pt 3
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2023-11-20
hgn
chaos pt 2
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2023-11-19
hgn
code is no longer based :(
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2023-11-19
hgn
proxy models
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2023-11-18
hgn
chaos pt 1
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2023-11-15
hgn
scuffed input compression pt1
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2023-10-29
hgn
vg_msg api change
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2023-10-12
hgn
add basic controls to ent_routes
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2023-09-29
hgn
refactor (reduction)
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2023-08-13
hgn
deactivate challenge on max dist
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2023-08-11
hgn
preview for challenges and new system
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2023-08-08
hgn
cool font shader and entity bvh fix
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2023-08-07
hgn
unlock rendering
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2023-07-24
hgn
revision of savedata
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2023-07-23
hgn
yet again more world load revision
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2023-07-22
hgn
more sensible world loading stuff (wip)
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2023-07-21
hgn
some gate improvements
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2023-07-19
hgn
simple challenge system done
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2023-07-19
hgn
switch to entity list
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2023-05-28
hgn
music player, credits
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2023-05-27
hgn
achievements
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2023-05-23
hgn
the luxuries of a modern C compiler
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