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small refactor of model loading
[carveJwlIkooP6JGAAIwe30JlM.git]
/
scene.h
2024-03-03
hgn
small refactor of model loading
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2024-02-23
hgn
revision 2
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2023-12-11
hgn
ragdoll quality improvements
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2023-12-10
hgn
Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-08
hgn
performance wins!
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2023-11-27
hgn
fix vertex blend data
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2023-09-29
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refactor (reduction)
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2023-08-07
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remove dead code
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2023-08-07
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collision layers
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2023-08-04
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tone down triangle complainers
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2023-07-24
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SOME REGRESSIONS
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2023-07-21
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patch level to not have zero areas
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2023-07-19
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switch to entity list
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2023-04-24
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chaos caused by async
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2023-04-05
hgn
wowwww
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2023-04-02
hgn
right hand yellow
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2023-03-27
hgn
sfd
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2023-03-26
hgn
i hope your hapy
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2023-03-05
hgn
baby lock the door and turn the lights down low
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2023-02-25
hgn
now we're doing a bunch of them
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2023-02-25
hgn
fix da bugs
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2023-02-24
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longjump gates
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2023-02-23
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isolate world code
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2023-02-23
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fuckin hell
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2023-02-22
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added scene_vert struct, result is good
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2023-02-22
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random
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2023-01-15
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a fairly major physics update
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2022-11-23
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assorted crap
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2022-11-06
hgn
better low qual mode
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2022-10-27
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model fmt & heisenbug
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2022-10-26
hgn
yabadabadooo
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2022-10-25
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well yeah i guess
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2022-10-07
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dont remember
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2022-10-07
hgn
Fix major overstep with last commit
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2022-10-06
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medium sized dollop
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2022-09-06
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update model format
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2022-08-01
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routes
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2022-07-30
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routes
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2022-07-13
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rework scene format
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2022-07-08
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reworked lighting uniforms
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2022-07-01
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stuff
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2022-06-30
hgn
move scene bh to bvh.h
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2022-06-30
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bvh interface and high perf gate
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2022-06-26
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new model modes
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2022-06-26
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the better walkgrid
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2022-06-24
hgn
the walk manifold is alive
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2022-06-23
hgn
walk manifold clipping
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2022-06-20
hgn
CHGICKEN
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2022-06-20
hgn
update to new shader system
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2022-06-16
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i forgo
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2022-06-12
hgn
ragdoll
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2022-06-11
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switch to raycast & bvh
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2022-06-07
hgn
new characters and anim blending
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2022-06-06
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new model loader
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2022-06-02
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new animations
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2022-06-02
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refactor physsics steps
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2022-05-30
hgn
latest
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2022-05-28
hgn
init
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