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option between water plane / water trigger
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_render.c
2024-02-28
hgn
npcs and tutorial stuff
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2024-02-23
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revision 2
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2024-02-22
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build system revision
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2024-02-08
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Merge all features from glider feature branch
rigidbody
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2024-02-05
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make glider look nice
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2024-01-31
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add network view for glider
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2024-01-30
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add glider&orphan data to replay
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2024-01-28
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backpack glider
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2024-01-27
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glider stuff
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2023-12-19
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add one shots to replay buffer
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2023-12-19
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move audio comp to its own thing
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2023-12-17
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animation and transition adjustments
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2023-12-15
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handplants
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2023-12-13
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hand slides
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2023-12-11
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ragdoll quality improvements
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2023-11-27
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sparks for player and remote blinking
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2023-11-26
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3 new characters
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2023-11-25
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allow armature fixups on model load
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2023-11-24
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force model array alignment
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2023-11-24
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fallback board
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2023-11-11
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remove avatar concept
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2023-11-02
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sitting down
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2023-11-02
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minor changes
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2023-10-06
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reduced shader bind code dupe & adjust skate uprighter...
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2023-10-06
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nametag rendering
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2023-10-01
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refactor network packets
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2023-09-30
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test network 5
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2023-09-29
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refactor (reduction)
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2023-07-25
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lerp root_q in holdout
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2023-07-19
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animator bugs
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2023-07-18
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move everything to animator based
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2023-07-18
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seperate gamestate and animator memory (BREAKS: SMOOTHE...
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2023-07-13
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workshop patch
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2023-07-10
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cleanup frame saving
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2023-07-09
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switch to dynamic sizes
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2023-07-09
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replay system reasonable
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2023-07-08
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review activity switching
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2023-07-08
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refactor rewind tape 1
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2023-07-07
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basic replayable replays
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2023-07-07
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start of a replay system
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2023-07-04
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animation board tweaks
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2023-06-20
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quite a lot of changes
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2023-06-17
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refactor(1)
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2023-06-14
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more refactors..
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2023-05-23
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the luxuries of a modern C compiler
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2023-05-04
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my fucking fingers
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2023-04-29
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boards now pickable
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2023-04-25
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clean boardshop idea
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2023-04-25
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skateshop basics
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2023-04-24
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chaos caused by async
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2023-04-22
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modular stuffs
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