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fix regression with gate flipping
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player.h
2024-02-23
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revision 2
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2024-02-22
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build system revision
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2024-02-08
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Merge all features from glider feature branch
rigidbody
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2024-01-29
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glider orphan / entity normals with scale
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2024-01-28
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backpack glider
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2024-01-27
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glider stuff
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2024-01-22
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remove references to glide in master
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2024-01-21
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sandsurf/glide basics
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2023-12-19
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add one shots to replay buffer
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2023-12-19
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move audio comp to its own thing
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2023-12-19
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allow replays to pass through rifts
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2023-12-15
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handplants
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2023-12-13
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hand slides
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2023-12-11
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ragdoll quality improvements
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2023-11-27
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sparks for player and remote blinking
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2023-11-25
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allow armature fixups on model load
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2023-11-24
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add medals to miniworld display
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2023-11-24
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fallback board
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2023-11-23
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gameserver optimisations
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2023-11-22
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re-add non-local gates
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2023-11-20
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chaos pt 2
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2023-11-19
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code is no longer based :(
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2023-11-18
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chaos pt 1
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2023-11-11
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remove avatar concept
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2023-11-02
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minor changes
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2023-10-04
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network oneshots
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2023-10-03
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network compression test
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2023-10-02
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network items, interp boundaries
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2023-09-30
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test network 5
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2023-09-29
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test network 1
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2023-09-29
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refactor (reduction)
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2023-07-18
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move everything to animator based
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2023-07-18
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seperate gamestate and animator memory (BREAKS: SMOOTHE...
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2023-07-10
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cleanup frame saving
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2023-07-08
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review activity switching
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2023-07-07
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basic replayable replays
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2023-07-07
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start of a replay system
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2023-07-04
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animation board tweaks
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2023-06-30
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review: player_common.h
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2023-06-23
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minor final stuff
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2023-06-20
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quite a lot of changes
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2023-06-17
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refactor(1)
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2023-06-14
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more refactors..
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2023-06-11
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upgrade to vg_msgv2
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2023-05-28
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camera shake
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2023-05-27
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st
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2023-05-23
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the luxuries of a modern C compiler
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2023-05-08
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threading fixes for skateshop
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2023-04-29
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boards now pickable
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2023-04-28
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input update 1
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2023-04-26
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font works
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2023-04-25
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clean boardshop idea
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2023-04-25
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skateshop basics
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2023-04-22
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modular stuffs
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2023-04-14
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fnugz's idea
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2023-04-13
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dusting
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2023-04-13
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sat
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2023-04-05
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wowwww
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2023-04-02
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TurboFisto
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2023-03-31
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stepping
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2023-03-31
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fixe
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2023-03-26
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i hope your hapy
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2023-02-24
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longjump gates
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2023-02-23
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small clean
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2023-02-22
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added scene_vert struct, result is good
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2023-02-06
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dead
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2023-02-05
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holdout poses
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2023-02-05
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remove some scrap code
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2023-02-05
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plish
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2023-02-03
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cam rework
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2023-02-02
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the never ending refactor
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2023-01-28
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third person better camera
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2023-01-25
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LPR - Walking
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2023-01-22
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vehicle stuff
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2023-01-20
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D'oh
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2023-01-20
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latest
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2023-01-16
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poll functions
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2023-01-15
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a fairly major physics update
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2022-12-31
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update compiler for blender 3.4.1
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2022-12-10
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spherecast predictions
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2022-12-03
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allow reset on death
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2022-12-03
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freecam
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2022-12-02
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target normal for rails
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2022-12-01
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add motion vectors to all shaders
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2022-11-28
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grind sound
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2022-11-27
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rail targeting
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2022-11-26
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grind phys
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2022-11-15
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refactor
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2022-11-10
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physics adjustments
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2022-11-08
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fov slider input maps menu stuff
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2022-11-08
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ADWAIJDWAJ
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2022-11-08
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stuff
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2022-11-08
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numerous input and physics
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2022-11-07
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better physics
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2022-11-06
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keyboard
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2022-10-30
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couple fixes
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2022-10-29
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surface props
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2022-10-28
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refactor model things
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2022-10-26
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yabadabadooo
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2022-10-25
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well yeah i guess
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