// Engine globals
GLFWwindow* vg_window;
-int vg_window_x = 1280;
-int vg_window_y = 720;
+
+// 1366, 768
+// 1920, 1080
+
+int vg_window_x = 1366;
+int vg_window_y = 768;
v2f vg_mouse;
v3f vg_mouse_ws;
glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 3 );
glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE );
+ glfwWindowHint( GLFW_RESIZABLE, GLFW_FALSE );
glfwWindowHint( GLFW_SAMPLES, 4 );
vg_debugtools_draw();
ui_resolve( &ui_global_ctx );
- ui_draw( &ui_global_ctx );
+ ui_draw( &ui_global_ctx, NULL );
}
glfwSwapBuffers( vg_window );