#include "network.h"
#include "network_common.h"
#include "world_routes.h"
+#include "ent_miniworld.h"
static int localplayer_cmd_respawn( int argc, const char *argv[] ){
ent_spawn *rp = NULL, *r;
world_static.focused_entity = 0;
world_static.active_trigger_volume_count = 0;
world_static.last_use = 0.0;
+ global_miniworld.active_id = 0;
world_entity_unfocus();
localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;