cleaned up wires
[fishladder.git] / fishladder_resources.h
index c06c17de94edf307c635bb00ea0134c4dc3662b8..f5b392a898648b6fd43eac60af963ce490decbd8 100644 (file)
@@ -8,8 +8,9 @@ vg_tex2d tex_background =       { .path = "textures/background.qoi" };
 vg_tex2d tex_ball_noise =  { .path = "textures/bnoise.qoi" };
 vg_tex2d tex_monofur   =  { .path = "textures/ascii.qoi", .flags = VG_TEXTURE_NO_MIP };
 vg_tex2d tex_unkown            =  { .path = "textures/unkown.qoi" };
+vg_tex2d tex_buttons           =  { .path = "textures/buttons.qoi" };
 
-vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_background, &tex_ball_noise, &tex_monofur, &tex_unkown };
+vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_background, &tex_ball_noise, &tex_monofur, &tex_unkown, &tex_buttons };
 
 // AUDIO
 // ===========================================================================================================
@@ -379,6 +380,43 @@ SHADER_DEFINE( shader_wire,
        UNIFORMS({ "uPv", "uColour", "uTexMain", "uStart", "uEnd", "uCurve" })
 )
 
+SHADER_DEFINE( shader_buttons,
+       // VERTEX
+       "layout (location=0) in vec2 a_co;"
+       "uniform vec4 uOffset;" // Tile x/y, uv x/y
+       "uniform mat3 uPv;"
+       ""
+       "out vec2 aTexCoords;"
+       ""
+       "void main()"
+       "{"
+               // Vertex transform
+               "vec3 worldpos = vec3( a_co + uOffset.xy, 1.0 );"
+               "gl_Position = vec4( uPv * worldpos, 1.0 );"
+
+               // Create texture coords
+               "vec2 edge_safe_coords = a_co * 0.98 + 0.01;"
+               "aTexCoords = (edge_safe_coords + uOffset.zw) * 0.25;"  
+       "}",
+       
+       // FRAGMENT
+       "out vec4 FragColor;"
+       ""
+       "uniform sampler2D uTexMain;"
+       "uniform vec4 uColour;" // rgb, light amount
+       ""
+       "in vec2 aTexCoords;"
+       ""
+       "void main()"
+       "{"
+               "vec4 glyph = texture( uTexMain, aTexCoords.xy );"
+               
+               "FragColor = vec4( uColour.rgb * (mix(glyph.r, glyph.g, uColour.a)+0.02)*2.6 + glyph.b * 0.4, glyph.a );"
+       "}"
+       ,
+       UNIFORMS({ "uPv", "uOffset", "uTexMain", "uColour" })
+)
+
 
 void vg_register(void)
 {
@@ -387,6 +425,7 @@ void vg_register(void)
        SHADER_INIT( shader_ball );
        SHADER_INIT( shader_background );
        SHADER_INIT( shader_wire );
+       SHADER_INIT( shader_buttons );
 }
 
 /*
@@ -566,153 +605,175 @@ struct cmp_level
        const char *title;
        const char *description;
        
+       int unlocked;
        int completed_score;
        
-       int unlocks;                    // When completed, unlock this many levels
-       int linked_unlocks;     // When unlocked, unlock this many levels additionally
+       int _unlock, _linked;   // When completed, unlock this level
+       struct cmp_level *unlock, *linked;
        
        int serial_id;
+       int is_tutorial;
        
        SteamLeaderboard_t steam_leaderboard;
 };
 
-struct cmp_level cmp_levels_tutorials[] = 
+static struct cmp_level cmp_levels_tutorials[] = 
 {
+       // r1
        {
+               .serial_id = 0,
                .title = "PRINCIPLE 1",
                .map_name = "cmp_t01",
                .description = "Utilize basic transport methods",
                
-               .serial_id = 0,
-               .unlocks = 1
+               ._unlock = 1,
+               .is_tutorial = 1
        },
+       // r1
        {
+               .serial_id = 1,
                .title = "PRINCIPLE 2",
                .map_name = "cmp_t02",
                .description = "Utilize the twisty turny(TM) piece to split\n"
                                                        "the marble stream into two",
                
-               .serial_id = 1,
-               .unlocks = 1
+               ._unlock = 2,
+               .is_tutorial = 1,
        },
+       // r1
        {
+               .serial_id = 2,
                .title = "PRINCIPLE 3",
                .map_name = "cmp_t03",
                .description = "Merge transport into one",
                
-               .serial_id = 2,
-               .unlocks = 1,
+               ._unlock = 12,
+               .is_tutorial = 1
        },
+       // r1
        {
+               .serial_id = 12,
                .title = "PRINCIPLE 4",
                .map_name = "cmp_t04",
                .description = "Some stages require multiple runs to succeed\n" 
                                                        "in order to pass",
                
-               .serial_id = 12,
-               .unlocks = 3
+               ._unlock = 3,
+               .is_tutorial = 1
        }
 };
 
-struct cmp_level cmp_levels_basic[] =
+static struct cmp_level cmp_levels_basic[] =
 {
+       // r1
        {
+               .serial_id = 3,
                .title = "SUBDIVISION 1",
                .map_name = "cmp_b01",
-               .description = "Simple maths, branching required.",
+               .description = "Sometimes getting the desired amount takes\n"
+                                                       "dividing up the input and recombining it.",
                
-               .serial_id = 3,
-               .unlocks = 1
+               ._linked = 4,
+               ._unlock = 6
        },
+       // r1
        {
+               .serial_id = 4,
                .title = "SUBDIVISION 2",
                .map_name = "cmp_b02",
-               .description = "Simple maths, except more.",
-
-               .serial_id = 4,
-               .unlocks = 1
+               .description = "",
+               
+               ._linked = 5,
+               ._unlock = 7
        },
+       // r1
        {
+               .serial_id = 5,
                .title = "RESTRUCTURE",
                .map_name = "cmp_b03",
-               .description = "Not so simple swap",
+               .description = "It is possible to swap these values using\n"
+                                                       "simple division and addition.",
                
-               .serial_id = 5,
-               .unlocks = 1
+               ._unlock = 8
        },
        {
+               .serial_id = 6,
                .title = "SERIALIZE",
                .map_name = "cmp_b04",
                .description = "Merge and sort",
                
-               .serial_id = 6,
-               .unlocks = 1
+               ._unlock = 7
        },
        {
+               .serial_id = 7,
                .title = "PATTERNS 1",
                .map_name = "cmp_b05",
                .description = "Replicate",
                
-               .serial_id = 7,
-               .unlocks = 1
+               ._linked = 8
        },
        {
+               .serial_id = 8,
                .title = "PATTERNS 2",
                .map_name = "cmp_b06",
                .description = "Replicate MORE",
                
-               .serial_id = 8,
-               .unlocks = 1
+               ._unlock = 9
        },
        {
+               .serial_id = 9,
                .title = "MIGHTY CONSUMER",
                .map_name = "cmp_b07",
                .description = "Build a greedy system",
                
-               .serial_id = 9,
-               .unlocks = 1
+               ._linked = 10,
+               ._unlock = 11
        },
        {
+               .serial_id = 10,
                .title = "ENCRYPTED 1",
                .map_name = "cmp_b08",
                .description = "Some configurations may not be valid",
 
-               .serial_id = 10,
-               .unlocks = 1
+               ._unlock = 15
        },
        {
+               .serial_id = 11,
                .title = "REVERSE",
                .map_name = "cmp_b09",
                .description = "Reverse the incoming order. Always length 4",
                
-               .serial_id = 11,
-               .unlocks = 1
+               ._unlock = 15
        },
+       // r2
        {
+               .serial_id = 15,
                .title = "PRINCIPLE 5",
                .map_name = "cmp_b10",
                .description = 
-                       "The competent engineers among you may have already\n" 
-                       "spotted and utilized these parts of the system\n"
+                       "The eager engineers among you may have already spotted\n" 
+                       "and utilized these parts of the system\n"
                        "\n"
                        "We forgot to include the relevant principle tasks as\n"
                        "of your training package, you will now be tasked to\n"
                        "complete them",
 
-               .serial_id = 15,
-               .linked_unlocks = 1
+               ._unlock = 16,
+               .is_tutorial = 1
        },
+       // r2
        {
+               .serial_id = 16,
                .title = "ROUTING PROBLEM",
                .map_name = "cmp_routing",
                .description = 
                        "Things can get a little chaotic on tight boards, do your\n"
                        "best to utilize principle 5 to get the job done\n",
                
-               .serial_id = 16,
-               .unlocks = 1
+               ._unlock = 17
        },
        {
+               .serial_id = 17,
                .title = "PRINCIPLE 6",
                .map_name = "cmp_b11",
                .description =
@@ -733,93 +794,96 @@ struct cmp_level cmp_levels_basic[] =
                        "this results in no operation being performed, and no\n"
                        "state changes take place in the Twisty Turny(TM)\n",
 
-                       .serial_id = 17,
-                       .linked_unlocks = 1
+               ._unlock = 18,
+               .is_tutorial = 1
        },
        {
+               .serial_id = 18,
                .title = "NOT GATE",
                .map_name = "cmp_not",
                .description = 
                        "Test your knowledge of triggers, build an 'NOT GATE'\n"
                        "emulated by marble logic.",
                
-               .serial_id = 18,
-               .unlocks = 1
+               ._linked = 19,
+               ._unlock = 20
        },
        {
+               .serial_id = 19,
                .title = "AND GATE",
                .map_name = "cmp_and",
                .description = 
                        "A slightly more complicated gate, but shouldn't be\n"
                        "too difficult for your skillset.",
                
-               .serial_id = 19,
-               .unlocks = 1
+               ._unlock = 20
        },
        {
+               .serial_id = 20,
                .title = "QUALIFICATION PROJECT",
                .map_name = "cmp_grad",
                .description =
                        "There's no instructions here, resolve and complete this\n"
                        "task to qualify yourself as an official marble engineer",
-               .serial_id = 20,
-               .unlocks = 3
+               ._unlock = 13
        }
 };
 
-struct cmp_level cmp_levels_grad[] =
+static struct cmp_level cmp_levels_grad[] =
 {
        {
+               .serial_id = 13,
                .title = "SORT",
                .map_name = "cmp_i01",
                .description = 
                        "Device a scheme to filter and sort the inputs. If you\n"
                        "believe you lack the tools required to solve this one,\n"
                        "take a harder look at the inputs.",
+               ._linked = 14
                
-               .serial_id = 13
        },
        {
+               .serial_id = 14,
                .title = "THIRDS",
                .map_name = "cmp_i02",
                .description = 
                        "Split the inputs up into a third of their values\n"
                        "\n"
                        "Is this possible? -HG",
+               ._linked = 21
                
-               .serial_id = 14
        },
        {
+               .serial_id = 21,
                .title = "XOR CHIP",
                .map_name = "cmp_xor",
                .description = 
                        "Significantly more complicated than an AND or NOT gate,\n"
                        "but possible.",
-               .serial_id = 21
+               ._linked = 22
        },
        {
+               .serial_id = 22,
                .title = "SECRET CODE",
                .map_name = "cmp_secret",
                .description = 
                        "Only one input should send an unlock signal marble to\n"
                        "the output.\n"
-                       "The code: 100110",
-               .serial_id = 22
+                       "The code: 100110"
        }
 };
 
 #define NUM_CAMPAIGN_LEVELS (vg_list_size( cmp_levels_tutorials ) + vg_list_size( cmp_levels_basic ) + vg_list_size( cmp_levels_grad ))
 
-struct
+/*
+static struct
 {
-       int total_unlocked;
 }
 career_local = 
 {
-       .total_unlocked = 1
-};
+};*/
 
-struct serializable_set 
+static struct serializable_set 
 {
        struct cmp_level *pack;
        int count;
@@ -839,3 +903,31 @@ career_serializable[] =
                .count = vg_list_size( cmp_levels_grad )
        }
 };
+
+// Setup pointers and that
+static void career_local_data_init(void)
+{
+       struct cmp_level *level_ptrs[ NUM_CAMPAIGN_LEVELS ];
+       
+       // COllect pointers
+       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       {
+               struct serializable_set *set = &career_serializable[i];
+               
+               for( int j = 0; j < set->count; j ++ )
+                       level_ptrs[ set->pack[j].serial_id ] = &set->pack[j];
+       }
+       
+       // Apply
+       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       {
+               struct serializable_set *set = &career_serializable[i];
+               
+               for( int j = 0; j < set->count; j ++ )
+               {
+                       struct cmp_level *lvl = &set->pack[j];
+                       lvl->unlock = lvl->_unlock? level_ptrs[ lvl->_unlock ]: NULL;
+                       lvl->linked = lvl->_linked? level_ptrs[ lvl->_linked ]: NULL;
+               }
+       }
+}