r1
[fishladder.git] / fishladder_resources.h
index 4cdd8943018ab2b2c33c8dc662e2a9d36a914508..d5a9a6eaa566b86008a0ab82f171e39564988315 100644 (file)
@@ -198,7 +198,8 @@ sound/y4.ogg\0\
 sound/y5.ogg\0\
 sound/y6.ogg\0\
 sound/y7.ogg\0\
-sound/y8.ogg\0"
+sound/y8.ogg\0\
+sound/win.ogg\0"
 };
 
 // One two or three layers of rolling noise
@@ -360,6 +361,7 @@ SHADER_DEFINE( shader_tile_main,
        "uniform vec4 uOffset;" // Tile x/y, uv x/y
        "uniform mat3 uPv;"
        "uniform mat2 uSubTransform;"
+       //"uniform float uVisibility;"
        ""
        "out vec4 aTexCoords;"
        "out vec2 aWorldCoords;"
@@ -373,13 +375,16 @@ SHADER_DEFINE( shader_tile_main,
        ""
        "void main()"
        "{"
+               "vec2 hash_val = hash22(uOffset.xy);"
+               //"float scaling_factor = smoothstep( hash_val.x, hash_val.x+1.0, uVisibility );"
+
                // Vertex transform
                "vec2 subtransform = uSubTransform * (a_co-0.5) + 0.5;"
                "vec3 worldpos = vec3( subtransform + uOffset.xy, 1.0 );"
                "gl_Position = vec4( uPv * worldpos, 1.0 );"
 
                // Create texture coords
-               "vec2 random_offset = floor(hash22(uOffset.xy) * 4.0) * 0.25;"
+               "vec2 random_offset = floor(hash_val * 4.0) * 0.25;"
                "vec2 edge_safe_coords = a_co * 0.98 + 0.01;"
                "aTexCoords = vec4((edge_safe_coords + uOffset.zw) * 0.25, edge_safe_coords * 0.25 + random_offset );"
                "aWorldCoords = worldpos.xy;"           
@@ -416,7 +421,7 @@ SHADER_DEFINE( shader_tile_main,
                "FragColor = mix( output_regular, output_ghost, uGhost ) * uColour;"
        "}"
        ,
-       UNIFORMS({ "uPv", "uOffset", "uTexGlyphs", "uTexWood", "uSubTransform", "uGhost", "uMousePos", "uColour", "uForeground" })
+       UNIFORMS({ "uPv", "uOffset", "uTexGlyphs", "uTexWood", "uSubTransform", "uGhost", "uMousePos", "uColour", "uForeground", "uVisibility" })
 )
 
 SHADER_DEFINE( shader_background,
@@ -572,6 +577,38 @@ SHADER_DEFINE( shader_buttons,
        UNIFORMS({ "uPv", "uOffset", "uTexMain", "uColour" })
 )
 
+SHADER_DEFINE( shader_sdf,
+
+       // VERTEX
+       "layout (location=0) in vec2 a_co;"
+       "layout (location=1) in vec2 a_uv;"
+       "uniform mat3 uPv;"
+       ""
+       "out vec2 aTexCoords;"
+       ""
+       "void main()"
+       "{"
+               "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
+               "aTexCoords = a_uv;"
+       "}",
+       
+       // FRAGMENT
+       "uniform sampler2D uTexGlyphs;"
+       "uniform vec4 uColour;"
+       "out vec4 FragColor;"
+       ""
+       "in vec2 aTexCoords;"
+       "in vec4 aColour;"
+       ""
+       "void main()"
+       "{"
+               "vec4 glyph = texture( uTexGlyphs, aTexCoords );"
+               "FragColor = vec4( uColour.rgb, smoothstep( 0.46, 0.54, glyph.r ) * uColour.a );"
+               //"FragColor = glyph;"
+       "}"
+       ,
+       UNIFORMS({ "uPv", "uTexGlyphs", "uColour" })
+)
 
 void vg_register(void)
 {
@@ -581,6 +618,7 @@ void vg_register(void)
        SHADER_INIT( shader_background );
        SHADER_INIT( shader_wire );
        SHADER_INIT( shader_buttons );
+       SHADER_INIT( shader_sdf );
 }
 
 /*
@@ -607,6 +645,7 @@ struct cmp_level
        const char *map_name;
        const char *title;
        const char *description;
+       const char *achievement;
        
        int unlocked;
        int completed_score;
@@ -616,8 +655,12 @@ struct cmp_level
        
        int serial_id;
        int is_tutorial;
-       
+
+       v2i world_pos;
+
+       #ifdef VG_STEAM
        SteamLeaderboard_t steam_leaderboard;
+       #endif
 };
 
 static struct cmp_level cmp_levels_tutorials[] = 
@@ -628,7 +671,7 @@ static struct cmp_level cmp_levels_tutorials[] =
                .title = "PRINCIPLE 1",
                .map_name = "cmp_t01",
                .description = 
-                       "Utilize basic transport methods",
+                       "",
                
                ._unlock = 1,
                .is_tutorial = 1
@@ -639,8 +682,7 @@ static struct cmp_level cmp_levels_tutorials[] =
                .title = "PRINCIPLE 2",
                .map_name = "cmp_t02",
                .description = 
-                       "Utilize the twisty turny(TM) piece to split the marble\n"
-                       "stream into two",
+                       "",
                
                ._unlock = 2,
                .is_tutorial = 1,
@@ -651,7 +693,7 @@ static struct cmp_level cmp_levels_tutorials[] =
                .title = "PRINCIPLE 3",
                .map_name = "cmp_t03",
                .description = 
-                       "Merge transport into one path",
+                       "",
                
                ._unlock = 12,
                .is_tutorial = 1
@@ -662,11 +704,11 @@ static struct cmp_level cmp_levels_tutorials[] =
                .title = "PRINCIPLE 4",
                .map_name = "cmp_t04",
                .description = 
-                       "Some stages require multiple runs to succeed in order to\n" 
-                       "pass",
+                       "",
                
                ._unlock = 6,
-               .is_tutorial = 1
+               .is_tutorial = 1,
+               .achievement = "TUTORIALS"
        }
 };
 
@@ -678,9 +720,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "PATCH",
                .map_name = "cmp_b04",
                .description = 
-                       "For some reason, the division module our intern built\n"
-                       "for us is sending twice as many yellows as needed. Send\n"
-                       "the excess to be recycled!",
+                       "",
                
                ._unlock = 7,
                ._linked = 3
@@ -691,8 +731,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "SUBDIVISION 1",
                .map_name = "cmp_b01",
                .description = 
-                       "Sometimes getting the desired amount takes dividing up\n"
-                       "the input and recombining it.",
+                       "",
                
                ._linked = 4,
                ._unlock = 5
@@ -713,8 +752,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "RESTRUCTURE",
                .map_name = "cmp_b03",
                .description = 
-                       "It is possible to swap these values using simple\n"
-                       "division and addition.",
+                       "",
                
                ._unlock = 8
        },
@@ -724,8 +762,9 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "PATTERNS 1",
                .map_name = "cmp_b05",
                .description = 
-                       "Replicate the pattern",
+                       "",
                
+               ._unlock = 15,
                ._linked = 8
        },
        // r2 GM
@@ -734,7 +773,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "PATTERNS 2",
                .map_name = "cmp_b06",
                .description = 
-                       "Replicate MORE",
+                       "",
                
                ._unlock = 15
        },
@@ -744,12 +783,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "PRINCIPLE 5",
                .map_name = "cmp_b10",
                .description = 
-                       "The sharp engineers among you may have already spotted\n" 
-                       "and utilized this part of the system\n"
-                       "\n"
-                       "We forgot to include the relevant principle tasks as\n"
-                       "of your training package, you will now be tasked to\n"
-                       "complete them",
+                       "",
 
                ._unlock = 16,
                .is_tutorial = 1
@@ -760,8 +794,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "ROUTING PROBLEM",
                .map_name = "cmp_routing",
                .description = 
-                       "Things can get a little chaotic on tight boards, do your\n"
-                       "best to utilize principle 5 to get the job done\n",
+                       "",
                
                ._linked = 9
        },
@@ -771,10 +804,11 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "MIGHTY CONSUMER",
                .map_name = "cmp_b07",
                .description = 
-                       "Build a greedy system",
+                       "",
                
                ._linked = 10,
-               ._unlock = 11
+               ._unlock = 11,
+               .achievement = "MIGHTY_CONSUMER"
        },
        {
                .serial_id = 10,
@@ -791,7 +825,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "REVERSE",
                .map_name = "cmp_b09",
                .description = 
-                       "Reverse the incoming order. Always length 4",
+                       "",
                
                ._unlock = 17
        },
@@ -801,14 +835,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "PRINCIPLE 6",
                .map_name = "cmp_b11",
                .description =
-                       "Usually the splitter piece will flip flop between left\n"
-                       "and right, however it can be forced to only rotate in\n"
-                       "one direction if trigger wires are attached.\n"
-                       "\n"
-                       "Right click and drag from a regular block, and attach it\n"
-                       "to a splitter. This creates a trigger.\n"
-                       "The default state is left, and once a marble hits the\n"
-                       "trigger it will switch to rotating that direction.",
+                       "(Right click)",
 
                ._unlock = 18,
                .is_tutorial = 1
@@ -818,9 +845,7 @@ static struct cmp_level cmp_levels_basic[] =
                .serial_id = 18,
                .title = "NOT GATE",
                .map_name = "cmp_not",
-               .description = 
-                       "Test your knowledge of triggers, build an 'NOT GATE'\n"
-                       "emulated by marble logic.",
+               .description = "",
                
                ._linked = 19,
                ._unlock = 20
@@ -830,9 +855,7 @@ static struct cmp_level cmp_levels_basic[] =
                .serial_id = 19,
                .title = "AND GATE",
                .map_name = "cmp_and",
-               .description = 
-                       "A slightly more complicated gate, but shouldn't be\n"
-                       "too difficult for your skillset.",
+               .description = "",
                
                ._unlock = 20
        },
@@ -841,11 +864,10 @@ static struct cmp_level cmp_levels_basic[] =
                .serial_id = 20,
                .title = "QUALIFICATION PROJECT",
                .map_name = "cmp_xor",
-               .description =  
-                       "Significantly more complicated than an AND or NOT gate,\n"
-                       "but possible.",
+               .description =  "",
 
-               ._unlock = 13
+               ._unlock = 13,
+               .achievement = "GRADUATE"
        }
 };
 
@@ -856,10 +878,7 @@ static struct cmp_level cmp_levels_grad[] =
                .serial_id = 13,
                .title = "SORT",
                .map_name = "cmp_i01",
-               .description = 
-                       "Devise a scheme to filter and sort the inputs. If you\n"
-                       "believe you lack the tools required to solve this one,\n"
-                       "take a harder look at the inputs.",
+               .description = "",
                ._linked = 14
                
        },
@@ -868,10 +887,7 @@ static struct cmp_level cmp_levels_grad[] =
                .serial_id = 14,
                .title = "THIRDS",
                .map_name = "cmp_i02",
-               .description = 
-                       "Split the inputs up into a third of their values\n"
-                       "\n"
-                       "Is this possible? -HG",
+               .description = "",
                ._linked = 21
                
        },
@@ -880,9 +896,7 @@ static struct cmp_level cmp_levels_grad[] =
                .serial_id = 21,
                .title = "SIMPLE ADDITION",
                .map_name = "cmp_grad",
-               .description = 
-                       "Take the amount of yellows coming in, and add them\n"
-                       "together. Send your result using the stream of blues.",
+               .description = "",
 
                ._linked = 22
        },
@@ -891,31 +905,43 @@ static struct cmp_level cmp_levels_grad[] =
                .serial_id = 22,
                .title = "SECRET CODE",
                .map_name = "cmp_secret",
-               .description = 
-                       ""
+               .description = ""
        }
 };
 
 #define NUM_CAMPAIGN_LEVELS (vg_list_size( cmp_levels_tutorials ) + vg_list_size( cmp_levels_basic ) + vg_list_size( cmp_levels_grad ))
 
-static struct serializable_set 
+static struct career_level_pack 
 {
        struct cmp_level *pack;
        int count;
+
+       v3f primary_colour;
+       v2i origin;
+       v2i dims;
 } 
-career_serializable[] =
+career_packs[] =
 {
        {
                .pack = cmp_levels_tutorials,
-               .count = vg_list_size( cmp_levels_tutorials )
+               .count = vg_list_size( cmp_levels_tutorials ),
+               .primary_colour = { 0.204f, 0.345f, 0.553f },
+               .origin = { -5, 0 },
+               .dims = { 1, 4 }
        },
        {
                .pack = cmp_levels_basic,
-               .count = vg_list_size( cmp_levels_basic )
+               .count = vg_list_size( cmp_levels_basic ),
+               .primary_colour = { 0.304f, 0.245f, 0.553f },
+               .origin = { -3, 0 },
+               .dims = { 3, 6 }
        },
        {
                .pack = cmp_levels_grad,
-               .count = vg_list_size( cmp_levels_grad )
+               .count = vg_list_size( cmp_levels_grad ),
+               .primary_colour = { 0.553f, 0.345f, 0.204f },
+               .origin = { -5, 7 },
+               .dims = { 4, 1 }
        }
 };
 
@@ -925,18 +951,18 @@ static void career_local_data_init(void)
        struct cmp_level *level_ptrs[ NUM_CAMPAIGN_LEVELS ];
        
        // COllect pointers
-       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       for( int i = 0; i < vg_list_size( career_packs ); i ++ )
        {
-               struct serializable_set *set = &career_serializable[i];
+               struct career_level_pack *set = &career_packs[i];
                
                for( int j = 0; j < set->count; j ++ )
                        level_ptrs[ set->pack[j].serial_id ] = &set->pack[j];
        }
        
        // Apply
-       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       for( int i = 0; i < vg_list_size( career_packs ); i ++ )
        {
-               struct serializable_set *set = &career_serializable[i];
+               struct career_level_pack *set = &career_packs[i];
                
                for( int j = 0; j < set->count; j ++ )
                {