added scroll bar ui
[fishladder.git] / fishladder.c
index 842bb64846d0af9facf5900e45aa24ad58841134..7cda200bd7727d537cc849e214f27d7c3c3e5ec1 100644 (file)
@@ -1266,7 +1266,7 @@ void vg_update(void)
        world.tile_y = floorf( world.tile_pos[1] );
 
        // Tilemap editing
-       if( !world.simulating )
+       if( !world.simulating && !gui_want_mouse() )
        {
                v2_copy( vg_mouse_ws, drag_to_co );
        
@@ -2340,41 +2340,55 @@ void vg_ui(void)
        ui_global_ctx.cursor[1] = 0;
        ui_global_ctx.cursor[2] = 256;
 
-       ui_fill_y( &ui_global_ctx );
+       gui_fill_y();
        
-       ui_new_node( &ui_global_ctx );
+       ui_global_ctx.id_base = 4 << 16;
+       
+       gui_new_node();
        {
-               ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0xff5577ff );
+               gui_fill_rect( ui_global_ctx.cursor, 0xff5577ff );
                
-               ui_text( &ui_global_ctx, "MARBLE COMPUTING", 4, 0 );
+               gui_text( "MARBLE COMPUTING", 4, 0 );
                
                ui_global_ctx.cursor[1] += 45;
                ui_global_ctx.cursor[3] = 709;
                
                // Level scroll view
-               ui_new_node( &ui_global_ctx );
+               gui_new_node();
                {
-                       ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0xffff7729 );
-                       ui_set_clip( &ui_global_ctx, ui_global_ctx.cursor );
+                       gui_fill_rect( ui_global_ctx.cursor, 0xffff7729 );
+                       gui_set_clip( ui_global_ctx.cursor );
+                       
+                       ui_global_ctx.cursor[2] = 16;
+                       gui_align_right();
+                       
+                       static struct ui_scrollbar sb = {
+                               .bar_height = 400
+                       };
+                       ui_scrollbar( &ui_global_ctx, &sb, 0 );
                        
-                       ui_global_ctx.cursor[3] = 50;
                        ui_global_ctx.cursor[2] = 240;
+                       ui_global_ctx.cursor[3] = 50;
+                       gui_align_left();
+                       
+                       ui_px content_height = vg_list_size(cmp_levels_basic)*ui_global_ctx.cursor[3];
+                       ui_global_ctx.cursor[1] -= ui_calculate_content_scroll( &sb, content_height );
                        
                        for( int i = 0; i < vg_list_size(cmp_levels_basic); i ++ )
                        {
                                struct cmp_level *lvl_info = &cmp_levels_basic[i];
                        
-                               ui_new_node( &ui_global_ctx );
+                               gui_new_node();
                                {
-                                       ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, i&0x1?0xff23fce45:0xff8722f8 );
-                                       ui_text( &ui_global_ctx, lvl_info->title, 3, 0 );
+                                       gui_fill_rect( ui_global_ctx.cursor, i&0x1?0xff23fce45:0xff8722f8 );
+                                       gui_text( lvl_info->title, 3, 0 );
                                }
-                               ui_end_down( &ui_global_ctx );
+                               gui_end_down();
                        }
                        
-                       ui_release_clip( &ui_global_ctx );
+                       gui_release_clip();
                }
-               ui_end_down( &ui_global_ctx );
+               gui_end_down();
        }
-       ui_end( &ui_global_ctx );
+       gui_end();
 }