// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
-#define VG_STEAM
+//#define VG_CAPTURE_MODE
+//#define VG_STEAM
#define VG_STEAM_APPID 1218140U
#include "vg/vg.h"
-#include "fishladder_resources.h"
-/*
- Todo for release:
- Tutorial levels:
- 1. Transport
- 2. Split
- 3. Merge (and explode)
- 4. Principle 1 (divide colours)
- 5. Principle 2 (combine colours)
-
- Trainee levels:
- Simple maths (x3)
- Colour ordering (x2)
- Routing problems (x2)
-
- Medium levels:
- Reverse order
-
- New things to program:
- UI text element renderer (SDF) DONE(sorta)
- Particle system thing for ball collision
- Level descriptions / titles HALF
- Row Gridlines for I/O
- Play button / Speed controller
-
-
- After release:
-
-*/
+enum world_button_mode
+{
+ k_world_button_mode_once,
+ k_world_button_mode_toggle
+};
+
+struct world_button
+{
+ v2i position;
+
+ float light_target, light, extra_light;
+ int state;
-const char *level_pack_1[] = {
- "level0",
- "level1",
- "level2",
- "level3",
- "level4",
- "level5",
- "level6",
- "level7_combine",
- "xor_small",
- "sort",
- "thirds"
+ enum world_button_mode mode;
};
-#pragma pack(push,1)
-struct career_state
+enum world_button_status
{
- u32 version;
+ k_world_button_on_enable,
+ k_world_button_on_disable
+};
- struct career_level
- {
- u32 score;
- u32 time;
- u32 completed;
- }
- levels[ vg_list_size( level_pack_1 ) ];
-}
-career = { .version = 1 };
-#pragma pack(pop)
+#include "fishladder_resources.h"
-static void career_serialize(void)
+// #define STEAM_LEADERBOARDS
+
+// CONSTANTS
+// ===========================================================================================================
+
+enum cell_type
{
- vg_asset_write( "sav/game.sav", &career, sizeof( struct career_state ) );
-}
+ k_cell_type_stub = 0,
+ k_cell_type_ramp_right = 3,
+ k_cell_type_ramp_left = 6,
+ k_cell_type_split = 7,
+ k_cell_type_merge = 13,
+ k_cell_type_con_r = 1,
+ k_cell_type_con_u = 2,
+ k_cell_type_con_l = 4,
+ k_cell_type_con_d = 8
+};
-static void career_load(void)
+enum e_fish_state
{
- i64 sz;
- struct career_state *cr = vg_asset_read_s( "sav/game.sav", &sz );
-
- memset( (void*)career.levels, 0, vg_list_size(level_pack_1) * sizeof(struct career_level) );
-
- if( cr )
- {
- if( sz > sizeof( struct career_state ) )
- vg_warn( "This save file is too big! Some levels will be lost\n" );
-
- if( sz <= offsetof( struct career_state, levels ) )
- {
- vg_error( "This save file is too small to have a header\n" );
- free( cr );
- return;
- }
-
- u32 const size_header = offsetof(struct career_state, levels);
- u32 const size_levels = sizeof(struct career_state)-size_header;
- u32 const size_levels_input = sz - size_header;
-
- memcpy( (void*)career.levels, (void*)cr->levels, size_levels_input );
-
- if( sz < sizeof( struct career_state ) )
- {
- memset( ((void*)career.levels) + size_levels_input, 0, size_levels-size_levels_input );
- }
-
- free( cr );
- vg_success( "Loaded save file... Info:\n" );
-
- for( int i = 0; i < vg_list_size( career.levels ); i ++ )
- {
- struct career_level *lvl = &career.levels[i];
- vg_info( "Score: %u, Time: %u, Completed: %u\n", lvl->score, lvl->time, lvl->completed );
- }
- }
- else
- {
- vg_info( "No save file... Using blank one\n" );
- }
-}
+ k_fish_state_soon_dead = -1,
+ k_fish_state_dead = 0,
+ k_fish_state_alive,
+ k_fish_state_bg,
+ k_fish_state_soon_alive
+};
-m3x3f m_projection;
-m3x3f m_view;
-m3x3f m_mdl;
+enum e_world_button
+{
+ k_world_button_none = -1,
+ k_world_button_sim = 0,
+ k_world_button_pause = 1,
+ k_world_button_speedy = 2,
+ k_world_button_settings = 3
+};
+
+enum e_game_state
+{
+ k_game_state_main,
+ k_game_state_settings
+};
#define FLAG_CANAL 0x1
#define FLAG_IS_TRIGGER 0x2
#define FLAG_RESERVED0 0x4
#define FLAG_RESERVED1 0x8
-#define FLAG_INPUT 0x10
-#define FLAG_OUTPUT 0x20
-#define FLAG_WALL 0x40
+#define FLAG_INPUT 0x10
+#define FLAG_OUTPUT 0x20
+#define FLAG_WALL 0x40
+#define FLAG_EMITTER 0x80
-#define FLAG_FLIP_FLOP 0x100
-#define FLAG_TRIGGERED 0x200
+#define FLAG_FLIP_FLOP 0x100
+#define FLAG_TRIGGERED 0x200
#define FLAG_FLIP_ROTATING 0x400
-#define FLAG_TARGETED 0x800
+#define FLAG_TARGETED 0x800
/*
0000 0 | 0001 1 | 0010 2 | 0011 3
| | | | | | |
*/
-struct cell_description
+static struct cell_description
{
v2i start;
v2i end;
int is_special;
int is_linear;
+
+ v2f trigger_pos;
}
cell_descriptions[] =
{
// 0-3
{},
- { .start = { 1, 0 }, .end = { -1, 0 } },
- { .start = { 0, 1 }, .end = { 0, -1 } },
- { .start = { 0, 1 }, .end = { 1, 0 } },
+ { .start = { 1, 0 }, .end = { -1, 0 }, .trigger_pos = { 0.5f, 0.25f } },
+ { .start = { 0, 1 }, .end = { 0, -1 }, .trigger_pos = { 0.25f, 0.5f } },
+ { .start = { 0, 1 }, .end = { 1, 0 }, .trigger_pos = { 0.25f, 0.25f } },
// 4-7
- { .start = { -1, 0 }, .end = { 1, 0 } },
- { .start = { -1, 0 }, .end = { 1, 0 }, .is_linear = 1 },
- { .start = { 0, 1 }, .end = { -1, 0 } },
+ { .start = { -1, 0 }, .end = { 1, 0 }, .trigger_pos = { 0.5f, 0.25f } },
+ { .start = { -1, 0 }, .end = { 1, 0 }, .trigger_pos = { 0.5f, 0.25f }, .is_linear = 1 },
+ { .start = { 0, 1 }, .end = { -1, 0 }, .trigger_pos = { 0.5f, 0.25f } },
{ .start = { 0, 1 }, .is_special = 1 },
// 8-11
- { .start = { 0, -1 }, .end = { 0, 1 } },
- { .start = { 1, 0 }, .end = { 0, -1 } },
- { .start = { 0, 1 }, .end = { 0, -1 }, .is_linear = 1 },
+ { .start = { 0, -1 }, .end = { 0, 1 }, .trigger_pos = { 0.25f, 0.5f } },
+ { .start = { 1, 0 }, .end = { 0, -1 }, .trigger_pos = { 0.25f, 0.75f } },
+ { .start = { 0, 1 }, .end = { 0, -1 }, .trigger_pos = { 0.25f, 0.5f }, .is_linear = 1 },
{ },
// 12-15
- { .start = { -1, 0 }, .end = { 0, -1 } },
- { .end = { 0, -1 }, .is_special = 1 },
+ { .start = { -1, 0 }, .end = { 0, -1 }, .trigger_pos = { 0.75f, 0.75f } },
+ { .end = { 0, -1 }, .is_special = 1, .trigger_pos = { 0.5f, 0.75f } },
{ },
{ }
};
-enum cell_type
-{
- k_cell_type_stub = 0,
- k_cell_type_ramp_right = 3,
- k_cell_type_ramp_left = 6,
- k_cell_type_split = 7,
- k_cell_type_merge = 13,
- k_cell_type_con_r = 1,
- k_cell_type_con_u = 2,
- k_cell_type_con_l = 4,
- k_cell_type_con_d = 8
-};
-
v2f const curve_3[] = {{0.5f,1.0f},{0.5f,0.625f},{0.625f,0.5f},{1.0f,0.5f}};
v2f const curve_6[] = {{0.5f,1.0f},{0.5f,0.625f},{0.375f,0.5f},{0.0f,0.5f}};
v2f const curve_9[] = {{1.0f,0.5f},{0.625f,0.5f},{0.5f,0.375f},{0.5f,0.0f}};
float const curve_7_linear_section = 0.1562f;
-v3f colour_sets[] =
-{ { 1.0f, 0.9f, 0.3f },
- { 0.2f, 0.9f, 0.14f },
- { 0.4f, 0.8f, 1.00f } };
-
-static void colour_code_v3( char cc, v3f target )
-{
- if( cc >= 'a' && cc <= 'z' )
- {
- int id = cc - 'a';
-
- if( id < vg_list_size( colour_sets ) )
- {
- v3_copy( colour_sets[ id ], target );
- return;
- }
- }
-
- v3_copy( (v3f){0.0f,0.0f,0.0f}, target );
-}
+// Types
+// ===========================================================================================================
struct mesh
{
u32 elements;
};
-static void init_mesh( struct mesh *m, float const *tris, u32 length )
+struct
{
- m->elements = length/3;
- glGenVertexArrays( 1, &m->vao );
- glGenBuffers( 1, &m->vbo );
-
- glBindVertexArray( m->vao );
- glBindBuffer( GL_ARRAY_BUFFER, m->vbo );
- glBufferData( GL_ARRAY_BUFFER, length*sizeof(float), tris, GL_STATIC_DRAW );
-
- glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0 );
- glEnableVertexAttribArray( 0 );
+ GLuint vao;
+ GLuint vbo;
+ GLuint ebo;
+
+ u32
+ title_start, title_count,
+ desc_start, desc_count,
+ score_start, score_count,
+ time_start, time_count,
+ grid_start, grid_count
+ ;
+
+ #pragma pack(push,1)
+ struct vector_glyph_vert
+ {
+ v2f co;
+ v2f uv;
+
+ u32 colour;
+ }
+ *buffer;
+ #pragma pack(pop)
- VG_CHECK_GL();
-}
-
-static void free_mesh( struct mesh *m )
-{
- glDeleteVertexArrays( 1, &m->vao );
- glDeleteBuffers( 1, &m->vbo );
+ u16 *indices;
}
+text_buffers;
-static void draw_mesh( int const start, int const count )
+static struct world
{
- glDrawArrays( GL_TRIANGLES, start*3, count*3 );
-}
+ // Things that are 'static', aka, initialized once
+ struct
+ {
+ struct world_button buttons[4];
+ float zoom;
+ enum e_game_state state;
-static void use_mesh( struct mesh *m )
-{
- glBindVertexArray( m->vao );
-}
+ struct cmp_level *lvl_to_load;
+ float lvl_load_time;
-enum e_fish_state
-{
- k_fish_state_soon_dead = -1,
- k_fish_state_dead = 0,
- k_fish_state_alive,
- k_fish_state_bg,
- k_fish_state_soon_alive
-};
+ float world_transition;
+ }
+ st;
-struct world
-{
#pragma pack(push,1)
struct cell
{
u16 state;
u16 links[2];
u8 config;
- u8 pad0;
+ char cc;
}
*data;
#pragma pack(pop)
- int frame;
-
int initialzed;
-
- int sim_frame;
- float sim_start;
- int simulating;
int sim_run, max_runs;
-
- float sim_speed;
- float frame_lerp;
+
+ int sim_frame, sim_target;
+ float sim_internal_time, // current tick-time
+ sim_internal_delta, // time delta
+ sim_internal_ref, // Reference point of internal time
+ sim_delta_ref, // Reference point of vg_time when we started at current sim_speed
+ sim_delta_speed, // Rate to apply time delta
+ frame_lerp, // Fractional part of sim_internal_time
+ pause_offset_target; //
struct cell_terminal
{
- //char *conditions;
- //char recv[12];
-
struct terminal_run
{
char conditions[8];
runs[8];
int run_count;
-
- int id;
+ v2i pos;
+ //int id;
}
- *io;
+ *io;
int w, h;
- struct mesh tile, circle, numbers;
+ struct mesh shapes;
struct mesh_wire
{
GLuint vao, vbo, ebo;
int num_fishes;
char map_name[64];
- struct career_level *ptr_career_level;
+ struct cmp_level *pCmpLevel;
u32 score;
u32 completed;
u32 time;
-} world = {};
+
+ u16 id_drag_from;
+ v2f drag_from_co;
+ v2f drag_to_co;
+}
+world =
+{
+ .st =
+ {
+ .buttons = { { .mode = k_world_button_mode_toggle },
+ { .mode = k_world_button_mode_toggle },
+ { .mode = k_world_button_mode_toggle },
+ { .mode = k_world_button_mode_toggle } }
+ }
+};
+
+// Forward declerations
+// --------------------
+
+// Utility functions
+// -----------------
+
+static void colour_code_v3( char const cc, v3f target );
+static int hash21i( v2i p, u32 umod );
+
+// Mesh functions
+// --------------
+static void init_mesh( struct mesh *m, float const *tris, u32 length );
+static void free_mesh( struct mesh *m );
+static void use_mesh( struct mesh *m );
+static void draw_mesh( int const start, int const count );
+
+// World buttons
+// -------------
+static void level_selection_buttons(void);
+
+// Map/world interface
+// -------------------
+static void map_free(void);
+static void io_reset(void);
+static struct cell *pcell( v2i pos );
+static void lcell( int id, v2i pos );
+static void map_reclassify( v2i start, v2i end, int update_texbuffer );
+static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, float size, u32 start );
+static void gen_level_text( struct cmp_level *pLevel );
+static int map_load( const char *str, const char *name );
+static void map_serialize( FILE *stream );
+
+// Career
+// ------
+static void career_serialize(void);
+static void career_unlock_level( struct cmp_level *lvl );
+static void career_unlock_level( struct cmp_level *lvl );
+static void career_pass_level( struct cmp_level *lvl, int score, int upload );
+static void career_reset_level( struct cmp_level *lvl );
+static void career_load(void);
+static void clear_animation_flags(void);
+
+// Gameplay main
+// -------------
+static void simulation_stop(void);
+static void simulation_start(void);
+static int world_check_pos_ok( v2i co, int dist );
+static int cell_interactive( v2i co );
+
+void vg_update(void);
+static void render_tiles( v2i start, v2i end, v4f const regular_colour, v4f const selected_colour );
+
+void vg_render(void);
+void vg_ui(void);
+
+// Leaderboard stuff
+// -----------------
+#ifdef STEAM_LEADERBOARDS
+void leaderboard_set_score( struct cmp_level *cmp_level, u32 score );
+void leaderboard_dispatch_score(void);
+void leaderboard_found( LeaderboardFindResult_t *pCallback );
+void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback );
+void leaderboard_set_score( struct cmp_level *cmp_level, u32 score );
+#endif
+
+// Console commands
+// ----------------
+static int console_credits( int argc, char const *argv[] );
+static int console_save_map( int argc, char const *argv[] );
+static int console_load_map( int argc, char const *argv[] );
+static int console_changelevel( int argc, char const *argv[] );
+
+void vg_start(void);
+void vg_free(void);
+
+int main( int argc, char *argv[] );
+
+// GLOBALS
+// ===========================================================================================================
+
+m3x3f m_projection;
+m3x3f m_view;
+m3x3f m_mdl;
+
+// UTILITY
+// ===========================================================================================================
+
+static int colour_set_id = 0;
+
+static v3f colour_sets[][4] =
+{
+ { { 1.0f, 0.9f, 0.3f }, // Yellow
+ { 0.4f, 0.8f, 1.00f }, // Blue
+ { 0.2f, 0.9f, 0.14f }, // Green
+ { 0.882f, 0.204f, 0.922f } // Pink
+ },
+ { { 1.0f, 0.9f, 0.3f }, // Yellow
+ { 0.4f, 0.8f, 1.00f }, // Blue
+ { 0.85f, 0.85f, 0.85f }, // Weiss
+ { 0.2f, 0.2f, 0.2f } // Black/Gray
+ },
+ { { 1.0f, 0.9f, 0.3f }, // Yellow
+ { 0.827f, 0.373f, 0.718f }, // Pink
+ { 0.0f, 0.353f, 0.71f }, // Blue
+ { 0.863f, 0.196f, 0.125f } // Red
+ },
+};
+
+static void colour_code_v3( char const cc, v3f target )
+{
+ if( cc >= 'a' && cc <= 'z' )
+ {
+ int id = cc - 'a';
+
+ if( id < vg_list_size( colour_sets[0] ) )
+ {
+ v3_copy( colour_sets[colour_set_id][ id ], target );
+ return;
+ }
+ }
+
+ v3_copy( (v3f){0.0f,0.0f,0.0f}, target );
+}
+
+static int hash21i( v2i p, u32 umod )
+{
+ static const int random_noise[] =
+ {
+ 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
+ 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
+ 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
+ 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
+ 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
+ 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
+ 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
+ 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
+ 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
+ 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
+ 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
+ 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
+ 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
+ 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
+ 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
+ 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
+ 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
+ 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
+ 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
+ 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
+ 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
+ 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
+ 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
+ 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
+ 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
+ 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
+ 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
+ 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
+ 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
+ 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
+ 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
+ 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
+ };
+
+ return random_noise[ (random_noise[p[1] & 1023] + p[0]) & 1023 ] & umod;
+}
+
+// MESH
+// ===========================================================================================================
+
+static void init_mesh( struct mesh *m, float const *tris, u32 length )
+{
+ m->elements = length/3;
+ glGenVertexArrays( 1, &m->vao );
+ glGenBuffers( 1, &m->vbo );
+
+ glBindVertexArray( m->vao );
+ glBindBuffer( GL_ARRAY_BUFFER, m->vbo );
+ glBufferData( GL_ARRAY_BUFFER, length*sizeof(float), tris, GL_STATIC_DRAW );
+
+ glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0 );
+ glEnableVertexAttribArray( 0 );
+
+ VG_CHECK_GL();
+}
+
+static void free_mesh( struct mesh *m )
+{
+ glDeleteVertexArrays( 1, &m->vao );
+ glDeleteBuffers( 1, &m->vbo );
+}
+
+static void draw_mesh( int const start, int const count )
+{
+ glDrawArrays( GL_TRIANGLES, start*3, count*3 );
+}
+
+static void use_mesh( struct mesh *m )
+{
+ glBindVertexArray( m->vao );
+}
+
+void leaderboard_set_score( struct cmp_level *cmp_level, u32 score );
+
+// WORLD/MAP
+// ===========================================================================================================
static void map_free(void)
{
}
}
-static void map_reclassify( v2i start, v2i end, int update_texbuffer );
-static int map_load( const char *str, const char *name )
+static struct cell *pcell( v2i pos )
{
- //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
-
- map_free();
+ return &world.data[ pos[1]*world.w + pos[0] ];
+}
- char const *c = str;
+static void lcell( int id, v2i pos )
+{
+ pos[0] = id % world.w;
+ pos[1] = (id - pos[0]) / world.w;
+}
+
+static void map_reclassify( v2i start, v2i end, int update_texbuffer )
+{
+ v2i full_start = { 1,1 };
+ v2i full_end = { world.w-1, world.h-1 };
- // Scan for width
- for(;; world.w ++)
+ if( !start || !end )
{
- if( c[world.w] == ';' )
- break;
- else if( !c[world.w] )
- {
- vg_error( "Unexpected EOF when parsing level\n" );
- return 0;
- }
- }
+ start = full_start;
+ end = full_end;
+ }
+
+ // Texture data
+ u8 info_buffer[64*64*4];
+ u32 pixel_id = 0;
+
+ int px0 = vg_max( start[0], full_start[0] ),
+ px1 = vg_min( end[0], full_end[0] ),
+ py0 = vg_max( start[1], full_start[1] ),
+ py1 = vg_min( end[1], full_end[1] );
+
+ for( int y = py0; y < py1; y ++ )
+ {
+ for( int x = px0; x < px1; x ++ )
+ {
+ struct cell *cell = pcell((v2i){x,y});
+
+ v2i dirs[] = {{1,0},{0,1},{-1,0},{0,-1}};
+
+ u8 height = 0;
+ u8 config = 0x00;
+
+ if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT|FLAG_EMITTER) )
+ {
+ for( int i = 0; i < vg_list_size( dirs ); i ++ )
+ {
+ struct cell *neighbour = pcell((v2i){x+dirs[i][0], y+dirs[i][1]});
+ if( neighbour->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT|FLAG_EMITTER) )
+ config |= 0x1 << i;
+ }
+
+ height = 128;
+ }
+ else
+ {
+ if( cell->state & FLAG_WALL )
+ height = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F );
+
+ config = 0xF;
+ }
+
+ pcell((v2i){x,y})->config = config;
+
+ u8 *info_px = &info_buffer[ (pixel_id ++)*4 ];
+ info_px[0] = height;
+ info_px[1] = cell->state & FLAG_WALL? 0: 255;
+ info_px[2] = 0;
+ info_px[3] = 0;
+
+ if(
+ (
+ ((cell->state & FLAG_IS_TRIGGER) && (cell->config == 0xF || cell->config == k_cell_type_split)) ||
+ ((cell->state & FLAG_TARGETED) && ((cell->config != k_cell_type_split) && !(cell->state & FLAG_EMITTER)))
+ ) && update_texbuffer
+ ){
+ cell->state &= ~(FLAG_TARGETED|FLAG_IS_TRIGGER);
+ for( u32 i = 0; i < 2; i ++ )
+ {
+ if( cell->links[i] )
+ {
+ struct cell *other_ptr = &world.data[ cell->links[i] ];
+ other_ptr->links[ i ] = 0;
+ other_ptr->state &= ~FLAG_IS_TRIGGER;
+
+ if( other_ptr->links[ i ^ 0x1 ] == 0 )
+ other_ptr->state &= ~FLAG_TARGETED;
+ }
+ }
+
+ cell->links[0] = 0;
+ cell->links[1] = 0;
+ }
+ }
+ }
+
+ if( update_texbuffer )
+ {
+ glBindTexture( GL_TEXTURE_2D, world.background_data );
+ glTexSubImage2D( GL_TEXTURE_2D, 0, px0 + 16, py0 + 16, px1-px0, py1-py0, GL_RGBA, GL_UNSIGNED_BYTE, info_buffer );
+ }
+}
+
+static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, float size, u32 start )
+{
+ u32 count = 0;
+
+ v2f cursor;
+ v2f invUv;
+ v2_copy( origin, cursor );
+
+ float invScale = (size / (float)font->size);
+ invUv[0] = 1.0f / (float)font->width;
+ invUv[1] = 1.0f / (float)font->height;
+
+ u16 base_idx = start * 4;
+
+ const char *_c = str;
+ char c;
+ while( (c = *(_c ++)) )
+ {
+ if( c == '\n' )
+ {
+ cursor[1] -= size * 1.25f;
+ cursor[0] = origin[0];
+ }
+ else if( c >= 32 && c <= 126 )
+ {
+ struct sdf_char *pch = &font->characters[ c - ' ' ];
+ struct vector_glyph_vert *vt = &text_buffers.buffer[ count * 4 ];
+ u16 *ind = &text_buffers.indices[ count * 6 ];
+
+ // Emit quad
+ v2f p0; v2f uv0;
+ v2f p1; v2f uv1;
+
+ v2_muladds( cursor, (v2f){ pch->originX, -pch->originY }, -invScale, p0 );
+ v2_muladds( p0, (v2f){ pch->w, -pch->h }, invScale, p1 );
+
+ v2_mul( (v2f){ pch->uvx, pch->uvy }, invUv, uv0 );
+ v2_muladd( uv0, (v2f){ pch->w, pch->h }, invUv, uv1 );
+
+ v2_copy( p0, vt[0].co );
+ v2_copy( uv0, vt[0].uv );
+ vt[0].colour = 0xffffffff;
+
+ v2_copy( (v2f){ p0[0], p1[1] }, vt[1].co );
+ v2_copy( (v2f){ uv0[0], uv1[1] }, vt[1].uv );
+ vt[1].colour = 0xffffffff;
+
+ v2_copy( p1, vt[2].co );
+ v2_copy( uv1, vt[2].uv );
+ vt[2].colour = 0xffffffff;
+
+ v2_copy( (v2f){ p1[0], p0[1] }, vt[3].co );
+ v2_copy( (v2f){ uv1[0], uv0[1] }, vt[3].uv );
+ vt[3].colour = 0xffffffff;
+
+ // Emit indices
+ ind[0] = base_idx+count*4;
+ ind[1] = base_idx+count*4+1;
+ ind[2] = base_idx+count*4+2;
+ ind[3] = base_idx+count*4;
+ ind[4] = base_idx+count*4+2;
+ ind[5] = base_idx+count*4+3;
+
+ cursor[0] += (float)pch->advance * invScale;
+ count ++;
+ }
+ }
+
+ glBindVertexArray( text_buffers.vao );
+
+ glBindBuffer( GL_ARRAY_BUFFER, text_buffers.vbo );
+ glBufferSubData( GL_ARRAY_BUFFER,
+ start*4*sizeof( struct vector_glyph_vert ),
+ count*4*sizeof( struct vector_glyph_vert ),
+ text_buffers.buffer
+ );
+
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo );
+ glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, start*6*sizeof(u16), count*6*sizeof(u16), text_buffers.indices );
+
+ return count;
+}
+
+static void gen_level_text( struct cmp_level *pLevel )
+{
+ text_buffers.title_count = gen_text_buffer( pLevel->title, &font_Ubuntu, (v2f){ -5.0f, -0.6f }, 0.6f, text_buffers.title_start );
+ text_buffers.desc_count = gen_text_buffer( pLevel->description, &font_Ubuntu, (v2f){ -5.0, -0.9f }, 0.25f, text_buffers.desc_start );
+}
+
+static int map_load( const char *str, const char *name )
+{
+ //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
+
+ map_free();
+
+ char const *c = str;
+
+ // Scan for width
+ for(;; world.w ++)
+ {
+ if( c[world.w] == ';' )
+ break;
+ else if( !c[world.w] )
+ {
+ vg_error( "Unexpected EOF when parsing level\n" );
+ return 0;
+ }
+ }
struct cell *row = arraddnptr( world.data, world.w );
int cx = 0;
char link_id_buffer[32];
int link_id_n = 0;
-
+
for(;;)
{
if( !*c )
struct cell_terminal *terminal = &world.io[ reg_start ];
struct terminal_run *run = &terminal->runs[ terminal->run_count-1 ];
- if( *c >= 'a' && *c <= 'z' )
+ if( (*c >= 'a' && *c <= 'z') || *c == ' ' )
{
run->conditions[ run->condition_count ++ ] = *c;
}
struct cell *cell = &row[ cx ];
cell->config = 0xF;
- if( *c == '+' || *c == '-' )
+ cell->links[0] = 0;
+ cell->links[1] = 0;
+
+ if( *c == '+' || *c == '-' || *c == '*' )
{
struct cell_terminal *term = arraddnptr( world.io, 1 );
- term->id = cx + world.h*world.w;
+ term->pos[0] = cx;
+ term->pos[1] = world.h;
+
term->run_count = 1;
term->runs[0].condition_count = 0;
+
+ switch( *c )
+ {
+ case '+': cell->state = FLAG_INPUT; break;
+ case '-': cell->state = FLAG_OUTPUT; break;
+ case '*': cell->state = FLAG_EMITTER; break;
+ }
- cell->state = *c == '+'? FLAG_INPUT: FLAG_OUTPUT;
reg_end ++;
}
else if( *c == '#' ) cell->state = FLAG_WALL;
if( cell->state & FLAG_IS_TRIGGER )
arrpush( links_to_make, cx + world.h*world.w );
- cell->links[0] = 0;
- cell->links[1] = 0;
world.score ++;
}
else cell->state = 0x00;
c ++;
}
+
+ // Fix emitter CC code
+ for( int i = 0; i < arrlen( world.io ); i ++ )
+ {
+ struct cell_terminal *term = &world.io[i];
+ struct cell *cell = pcell( term->pos );
+
+ if( cell->state & FLAG_EMITTER )
+ {
+ cell->cc = term->runs[0].conditions[0];
+ }
+ }
// Update data texture to fill out the background
{
u8 info_buffer[64*64*4];
- for( int i = 0; i < 64*64; i ++ )
+ for( int x = 0; x < 64; x ++ )
+ {
+ for( int y = 0; y < 64; y ++ )
+ {
+ u8 *px = &info_buffer[((x*64)+y)*4];
+
+ // Fade out edges of world so that there isnt an obvious line
+ int dist_x = 16 - VG_MIN( VG_MIN( x, 16 ), 16-VG_MAX( x-16-world.w, 0 ) );
+ int dist_y = 16 - VG_MIN( VG_MIN( y, 16 ), 16-VG_MAX( y-16-world.h, 0 ) );
+ int dist = VG_MAX( dist_x, dist_y ) * 16;
+
+ int value = VG_MAX( 0, 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F ) - dist );
+
+ px[0] = value;
+ px[1] = 0;
+ px[2] = 0;
+ px[3] = 0;
+ }
+ }
+
+ // Level selection area
+
+ for( int i = 0; i < vg_list_size( career_packs ); i ++ )
+ {
+ struct career_level_pack *grid = &career_packs[ i ];
+
+ int j = 0;
+
+ for( int y = 0; y < grid->dims[1]; y ++ )
+ {
+ for( int x = 0; x < grid->dims[0]; x ++ )
+ {
+ u8 *px = &info_buffer[((y+16+grid->origin[1])*64+16+x+grid->origin[0])*4];
+ px[0] = 0x10;
+
+ if( j < grid->count )
+ {
+ struct cmp_level *lvl = &grid->pack[ j ++ ];
+ v2i_add( grid->origin, (v2i){x,y}, lvl->btn.position );
+ }
+ }
+ }
+ }
+
+ info_buffer[(((16+world.h-3)*64)+world.w+16-1)*4] = 0x30;
+ info_buffer[(((16+world.h-2)*64)+world.w+16-1)*4] = 0x30;
+
+ // Random walks.. kinda
+ for( int i = 0; i < arrlen(world.io); i ++ )
{
- u8 *px = &info_buffer[i*4];
- px[0] = 255;
- px[1] = 0;
- px[2] = 0;
- px[3] = 0;
+ struct cell_terminal *term = &world.io[ i ];
+
+ v2i turtle;
+ v2i turtle_dir;
+ int original_y;
+
+ // Only make breakouts for terminals on the edge
+ if( !(term->pos[1] == 1 || term->pos[1] == world.h-2) )
+ continue;
+
+ turtle[0] = 16+term->pos[0];
+ turtle[1] = 16+term->pos[1];
+
+ turtle_dir[0] = 0;
+ turtle_dir[1] = pcell(term->pos)->state & (FLAG_INPUT|FLAG_EMITTER)? 1: -1;
+ original_y = turtle_dir[1];
+
+ info_buffer[((turtle[1]*64)+turtle[0])*4] = 0;
+ v2i_add( turtle_dir, turtle, turtle );
+
+ for( int i = 0; i < 100; i ++ )
+ {
+ info_buffer[((turtle[1]*64)+turtle[0])*4] = 0;
+
+ v2i_add( turtle_dir, turtle, turtle );
+
+ if( turtle[0] == 0 ) break;
+ if( turtle[0] == 63 ) break;
+ if( turtle[1] == 0 ) break;
+ if( turtle[1] == 63 ) break;
+
+ int random_value = hash21i( turtle, 0xFF );
+ if( random_value > 255-40 && !turtle_dir[0] )
+ {
+ turtle_dir[0] = -1;
+ turtle_dir[1] = 0;
+ }
+ else if( random_value > 255-80 && !turtle_dir[0] )
+ {
+ turtle_dir[0] = 1;
+ turtle_dir[1] = 0;
+ }
+ else if( random_value > 255-100 )
+ {
+ turtle_dir[0] = 0;
+ turtle_dir[1] = original_y;
+ }
+ }
}
glBindTexture( GL_TEXTURE_2D, world.background_data );
if( src->links[link_id] <= world.h*world.w )
{
struct cell *target = &world.data[ src->links[link_id] ];
- if( (target->state & FLAG_CANAL) && (target->config == k_cell_type_split) )
+ if( ((target->state & FLAG_CANAL) && (target->config == k_cell_type_split))
+ || (target->state & FLAG_EMITTER) )
{
if( target->links[ link_id ] )
{
strncpy( world.map_name, name, vg_list_size( world.map_name )-1 );
world.initialzed = 1;
+
+ // Setup world button locations
+ for( int i = 0; i < vg_list_size( world.st.buttons ); i ++ )
+ {
+ struct world_button *btn = &world.st.buttons[i];
+ btn->position[0] = world.w -1;
+ btn->position[1] = world.h -i -2;
+ }
+
return 1;
IL_REG_ERROR:
return 0;
}
-static struct cell *pcell( v2i pos )
-{
- return &world.data[ pos[1]*world.w + pos[0] ];
-}
-
static void map_serialize( FILE *stream )
{
for( int y = 0; y < world.h; y ++ )
if( cell->state & FLAG_WALL ) fputc( '#', stream );
else if( cell->state & FLAG_INPUT ) fputc( '+', stream );
else if( cell->state & FLAG_OUTPUT ) fputc( '-', stream );
+ else if( cell->state & FLAG_EMITTER ) fputc( '*', stream );
else if( cell->state & (FLAG_CANAL|FLAG_IS_TRIGGER|FLAG_RESERVED0|FLAG_RESERVED1) )
{
fputc( (cell->state & (FLAG_CANAL|FLAG_IS_TRIGGER|FLAG_RESERVED0|FLAG_RESERVED1)) + (u32)'A', stream );
for( int i = 0; i < arrlen( world.io ); i ++ )
{
struct cell_terminal *term = &world.io[i];
- if( term->id == y*world.w+x )
+ if( v2i_eq( term->pos, (v2i){x,y} ) )
{
if( terminal_write_count )
fputc( ',', stream );
}
}
-int main( int argc, char *argv[] )
-{
- vg_init( argc, argv, "Marble Computing | SPACE: Test | LeftClick: Toggle tile | RightClick: Drag wire" );
- return 0;
-}
+// CAREER STATE
+// ===========================================================================================================
-static int console_credits( int argc, char const *argv[] )
+#pragma pack(push,1)
+struct dcareer_state
{
- vg_info( "Aknowledgements:\n" );
- vg_info( " GLFW zlib/libpng glfw.org\n" );
- vg_info( " miniaudio MIT0 miniaud.io\n" );
- vg_info( " QOI MIT phoboslab.org\n" );
- vg_info( " STB library MIT nothings.org\n" );
- vg_info( " Weiholmir font justfredrik.itch.io\n" );
- return 0;
-}
+ u32 version;
+ i32 in_map;
+
+ u32 reserved[14];
-static int console_save_map( int argc, char const *argv[] )
-{
- if( !world.initialzed )
+ struct dlevel_state
{
- vg_error( "Tried to save uninitialized map!\n" );
- return 0;
+ i32 score;
+ i32 unlocked;
+ i32 reserved[2];
}
+ levels[ NUM_CAMPAIGN_LEVELS ];
+};
+#pragma pack(pop)
- char map_path[ 256 ];
+static int career_load_success = 0;
- strcpy( map_path, "sav/" );
- strcat( map_path, world.map_name );
- strcat( map_path, ".map" );
+static void career_serialize(void)
+{
+ if( !career_load_success )
+ return;
- FILE *test_writer = fopen( map_path, "wb" );
- if( test_writer )
+ struct dcareer_state encoded;
+ encoded.version = 2;
+ encoded.in_map = world.pCmpLevel? world.pCmpLevel->serial_id: -1;
+
+ memset( encoded.reserved, 0, sizeof( encoded.reserved ) );
+
+ for( int i = 0; i < vg_list_size( career_packs ); i ++ )
{
- vg_info( "Saving map to '%s'\n", map_path );
- map_serialize( test_writer );
+ struct career_level_pack *set = &career_packs[i];
- fclose( test_writer );
- return 1;
- }
- else
- {
- vg_error( "Unable to open stream for writing\n" );
- return 0;
+ for( int j = 0; j < set->count; j ++ )
+ {
+ struct cmp_level *lvl = &set->pack[j];
+ struct dlevel_state *dest = &encoded.levels[lvl->serial_id];
+
+ dest->score = lvl->completed_score;
+ dest->unlocked = lvl->unlocked;
+ dest->reserved[0] = 0;
+ dest->reserved[1] = 0;
+ }
}
+
+ vg_asset_write( "sav/game.sv2", &encoded, sizeof( struct dcareer_state ) );
}
-static int console_load_map( int argc, char const *argv[] )
+static void career_unlock_level( struct cmp_level *lvl );
+static void career_unlock_level( struct cmp_level *lvl )
{
- char map_path[ 256 ];
+ lvl->unlocked = 1;
+
+ if( lvl->linked )
+ career_unlock_level( lvl->linked );
+}
- if( argc >= 1 )
+static void career_pass_level( struct cmp_level *lvl, int score, int upload )
+{
+ if( score > 0 )
{
- // try from saves
- strcpy( map_path, "sav/" );
- strcat( map_path, argv[0] );
- strcat( map_path, ".map" );
-
- char *text_source = vg_textasset_read( map_path );
-
- if( !text_source )
+ if( score < lvl->completed_score || lvl->completed_score == 0 )
{
- strcpy( map_path, "maps/" );
- strcat( map_path, argv[0] );
- strcat( map_path, ".map" );
-
- text_source = vg_textasset_read( map_path );
+ #ifdef VG_STEAM
+ if( !lvl->is_tutorial && upload )
+ leaderboard_set_score( lvl, score );
+ #endif
+
+ lvl->completed_score = score;
}
- if( text_source )
+ if( lvl->unlock ) career_unlock_level( lvl->unlock );
+
+ #ifdef VG_STEAM
+ if( lvl->achievement )
{
- vg_info( "Loading map: '%s'\n", map_path );
- world.ptr_career_level = NULL;
+ sw_set_achievement( lvl->achievement );
+ }
+
+ // Check ALL maps to trigger master engineer
+ for( int i = 0; i < vg_list_size( career_packs ); i ++ )
+ {
+ struct career_level_pack *set = &career_packs[i];
- if( !map_load( text_source, argv[0] ) )
- {
- free( text_source );
- return 0;
- }
-
- free( text_source );
-
- for( int i = 0; i < vg_list_size( level_pack_1 ); i ++ )
+ for( int j = 0; j < set->count; j ++ )
{
- if( !strcmp( level_pack_1[i], argv[0] ) )
- {
- world.ptr_career_level = career.levels + i;
- break;
- }
+ if( set->pack[j].completed_score == 0 )
+ return;
}
-
- return 1;
- }
- else
- {
- vg_error( "Missing maps '%s'\n", argv[0] );
- return 0;
}
- }
- else
- {
- vg_error( "Missing argument <map_path>\n" );
- return 0;
+
+ sw_set_achievement( "MASTER_ENGINEER" );
+ #endif
}
}
-static void simulation_stop(void)
+static void career_reset_level( struct cmp_level *lvl )
{
- world.simulating = 0;
- world.num_fishes = 0;
- world.sim_frame = 0;
- world.sim_run = 0;
-
- io_reset();
-
- sfx_system_fadeout( &audio_system_balls_rolling, 44100 );
-
- vg_info( "Stopping simulation!\n" );
+ lvl->unlocked = 0;
+ lvl->completed_score = 0;
}
-static int console_changelevel( int argc, char const *argv[] )
+static void career_load(void)
{
- if( argc >= 1 )
- {
- // Save current level
- console_save_map( 0, NULL );
- if( console_load_map( argc, argv ) )
- {
- simulation_stop();
- return 1;
- }
- }
- else
- {
- vg_error( "Missing argument <map_path>\n" );
- }
-
- return 0;
-}
+ i64 sz;
+ struct dcareer_state encoded;
-void vg_start(void)
-{
- vg_function_push( (struct vg_cmd){
- .name = "_map_write",
- .function = console_save_map
- });
-
- vg_function_push( (struct vg_cmd){
- .name = "_map_load",
- .function = console_load_map
- });
+ // Blank save state
+ memset( (void*)&encoded, 0, sizeof( struct dcareer_state ) );
+ encoded.in_map = 0;
+ encoded.levels[0].unlocked = 1;
- vg_function_push( (struct vg_cmd){
- .name = "map",
- .function = console_changelevel
- });
+ // Load and copy data into encoded
+ void *cr = vg_asset_read_s( "sav/game.sv2", &sz );
- vg_function_push( (struct vg_cmd){
- .name = "credits",
- .function = console_credits
- });
-
- // Quad mesh
+ if( cr )
{
- float quad_mesh[] =
- {
- 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
- 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f,
-
- 0.0f, 0.0f, 0.0f, 1.0f, 4.0f, 1.0f,
- 0.0f, 0.0f, 4.0f, 1.0f, 4.0f, 0.0f
- };
+ if( sz > sizeof( struct dcareer_state ) )
+ vg_warn( "This save file is too big! Some levels will be lost\n" );
- init_mesh( &world.tile, quad_mesh, vg_list_size(quad_mesh) );
- }
-
- // Circle mesh
- {
- float circle_mesh[32*6*3];
- int res = vg_list_size( circle_mesh ) / (6*3);
-
- for( int i = 0; i < res; i ++ )
+ if( sz <= offsetof( struct dcareer_state, levels ) )
{
- v2f v0 = { sinf( ((float)i/(float)res)*VG_TAUf ), cosf( ((float)i/(float)res)*VG_TAUf ) };
- v2f v1 = { sinf( ((float)(i+1)/(float)res)*VG_TAUf ), cosf( ((float)(i+1)/(float)res)*VG_TAUf ) };
-
- circle_mesh[ i*6+0 ] = 0.0f;
- circle_mesh[ i*6+1 ] = 0.0f;
-
- v2_copy( v0, circle_mesh + 32*6 + i*12 );
- v2_muls( v0, 0.8f, circle_mesh + 32*6 + i*12+2 );
- v2_copy( v1, circle_mesh + 32*6 + i*12+4 );
-
- v2_copy( v1, circle_mesh + 32*6 + i*12+6 );
- v2_muls( v1, 0.8f, circle_mesh + 32*6 + i*12+8 );
- v2_muls( v0, 0.8f, circle_mesh + 32*6 + i*12+10 );
-
- v2_copy( v0, circle_mesh + i*6+4 );
- v2_copy( v1, circle_mesh + i*6+2 );
- v2_copy( v0, circle_mesh+i*6+4 );
- v2_copy( v1, circle_mesh+i*6+2 );
+ vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
+ free( cr );
}
- init_mesh( &world.circle, circle_mesh, vg_list_size( circle_mesh ) );
+ memcpy( (void*)&encoded, cr, VG_MIN( sizeof( struct dcareer_state ), sz ) );
+ free( cr );
}
+ else
+ vg_info( "No save file... Using blank one\n" );
- // Numbers mesh
+ // Reset memory
+ for( int i = 0; i < vg_list_size( career_packs ); i ++ )
{
- init_mesh( &world.numbers,
- MESH_NUMBERS_BUFFER,
- vg_list_size( MESH_NUMBERS_BUFFER )
- );
+ struct career_level_pack *set = &career_packs[i];
- for( int i = 0; i < 10; i ++ )
- {
- vg_info( "offset: %u, length: %u\n", MESH_NUMBERS_OFFSETS[i][0], MESH_NUMBERS_OFFSETS[i][1] );
- }
+ for( int j = 0; j < set->count; j ++ )
+ career_reset_level( &set->pack[j] );
}
- // Create wire mesh
- {
- int const num_segments = 64;
-
- struct mesh_wire *mw = &world.wire;
+ // Header information
+ // =================================
- v2f wire_points[ num_segments * 2 ];
- u16 wire_indices[ 6*(num_segments-1) ];
+ struct cmp_level *lvl_to_load = &career_packs[0].pack[0];
+
+ // Decode everything from dstate
+ for( int i = 0; i < vg_list_size( career_packs ); i ++ )
+ {
+ struct career_level_pack *set = &career_packs[i];
- for( int i = 0; i < num_segments; i ++ )
+ for( int j = 0; j < set->count; j ++ )
{
- float l = (float)i / (float)(num_segments-1);
+ struct cmp_level *lvl = &set->pack[j];
+ struct dlevel_state *src = &encoded.levels[lvl->serial_id];
- v2_copy( (v2f){ l, -0.5f }, wire_points[i*2+0] );
- v2_copy( (v2f){ l, 0.5f }, wire_points[i*2+1] );
+ if( src->unlocked ) career_unlock_level( lvl );
+ if( src->score ) lvl->completed_score = src->score;
- if( i < num_segments-1 )
- {
- wire_indices[ i*6+0 ] = i*2 + 0;
- wire_indices[ i*6+1 ] = i*2 + 1;
- wire_indices[ i*6+2 ] = i*2 + 3;
- wire_indices[ i*6+3 ] = i*2 + 0;
- wire_indices[ i*6+4 ] = i*2 + 3;
- wire_indices[ i*6+5 ] = i*2 + 2;
- }
+ if( lvl->serial_id == encoded.in_map )
+ lvl_to_load = lvl;
}
-
- glGenVertexArrays( 1, &mw->vao );
- glGenBuffers( 1, &mw->vbo );
- glGenBuffers( 1, &mw->ebo );
- glBindVertexArray( mw->vao );
-
- glBindBuffer( GL_ARRAY_BUFFER, mw->vbo );
-
- glBufferData( GL_ARRAY_BUFFER, sizeof( wire_points ), wire_points, GL_STATIC_DRAW );
- glBindVertexArray( mw->vao );
-
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, mw->ebo );
- glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof( wire_indices ), wire_indices, GL_STATIC_DRAW );
-
- // XY
- glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), (void*)0 );
- glEnableVertexAttribArray( 0 );
-
- VG_CHECK_GL();
-
- mw->em = vg_list_size( wire_indices );
- }
-
- // Create info data texture
- {
- glGenTextures( 1, &world.background_data );
- glBindTexture( GL_TEXTURE_2D, world.background_data );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
- vg_tex2d_nearest();
}
- // Create random smaples texture
+ if( console_changelevel( 1, &lvl_to_load->map_name ) )
{
- u8 *data = malloc(512*512*2);
- for( int i = 0; i < 512*512*2; i ++ )
- data[ i ] = rand()/(RAND_MAX/255);
-
- glGenTextures( 1, &world.random_samples );
- glBindTexture( GL_TEXTURE_2D, world.random_samples );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RG, 512, 512, 0, GL_RG, GL_UNSIGNED_BYTE, data );
- vg_tex2d_linear();
- vg_tex2d_repeat();
-
- free( data );
+ world.pCmpLevel = lvl_to_load;
+ gen_level_text( world.pCmpLevel );
}
-
- resource_load_main();
-
- // Restore gamestate
- career_load();
- console_load_map( 1, level_pack_1 );
+
+ career_load_success = 1;
}
-void vg_free(void)
+// MAIN GAMEPLAY
+// ===========================================================================================================
+static int is_simulation_running(void)
{
- console_save_map( 0, NULL );
- career_serialize();
-
- resource_free_main();
+ return world.st.buttons[ k_world_button_sim ].state;
+}
- glDeleteTextures( 1, &world.background_data );
- glDeleteTextures( 1, &world.random_samples );
+static void clear_animation_flags(void)
+{
+ for( int i = 0; i < world.w*world.h; i ++ )
+ world.data[ i ].state &= ~(FLAG_FLIP_FLOP|FLAG_FLIP_ROTATING);
+}
- glDeleteVertexArrays( 1, &world.wire.vao );
- glDeleteBuffers( 1, &world.wire.vbo );
- glDeleteBuffers( 1, &world.wire.ebo );
+static void simulation_stop(void)
+{
+ world.st.buttons[ k_world_button_sim ].state = 0;
+ world.st.buttons[ k_world_button_pause ].state = 0;
+
+ world.num_fishes = 0;
+ world.sim_frame = 0;
+ world.sim_run = 0;
+ world.frame_lerp = 0.0f;
+
+ io_reset();
+
+ sfx_system_fadeout( &audio_system_balls_rolling, 44100 );
+
+ clear_animation_flags();
+
+ vg_info( "Stopping simulation!\n" );
+}
- free_mesh( &world.tile );
- free_mesh( &world.circle );
- free_mesh( &world.numbers );
+static void simulation_start(void)
+{
+ vg_success( "Starting simulation!\n" );
+
+ sfx_set_playrnd( &audio_rolls, &audio_system_balls_rolling, 0, 1 );
- map_free();
+ world.num_fishes = 0;
+ world.sim_frame = 0;
+ world.sim_run = 0;
+
+ world.sim_delta_speed = world.st.buttons[ k_world_button_speedy ].state? 10.0f: 2.5f;
+ world.sim_delta_ref = vg_time;
+ world.sim_internal_ref = 0.0f;
+ world.sim_internal_time = 0.0f;
+ world.pause_offset_target = 0.0f;
+
+ world.sim_target = 0;
+
+ clear_animation_flags();
+
+ io_reset();
+
+ if( world.pCmpLevel )
+ {
+ world.pCmpLevel->completed_score = 0;
+ }
}
-static int world_check_pos_ok( v2i co )
+static int world_check_pos_ok( v2i co, int dist )
{
- return (co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2)? 0: 1;
+ return (co[0] < dist || co[0] >= world.w-dist || co[1] < dist || co[1] >= world.h-dist)? 0: 1;
}
static int cell_interactive( v2i co )
{
+ struct cell *cell;
+
// Bounds check
- if( !world_check_pos_ok( co ) )
+ if( world_check_pos_ok( co, 1 ) )
+ {
+ cell = pcell( co );
+ if( cell->state & FLAG_EMITTER )
+ return 1;
+ }
+
+ if( !world_check_pos_ok( co, 2 ) )
return 0;
// Flags check
- if( world.data[ world.w*co[1] + co[0] ].state & (FLAG_WALL|FLAG_INPUT|FLAG_OUTPUT) )
+ if( cell->state & (FLAG_WALL|FLAG_INPUT|FLAG_OUTPUT) )
return 0;
// List of 3x3 configurations that we do not allow
{
struct cell *cell = pcell((v2i){x,y});
- if( cell && (cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT)) )
+ if( cell && (cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT|FLAG_EMITTER)) )
blob |= 0x1 << ((y-(co[1]-2))*5 + x-(co[0]-2));
}
return 1;
}
-static void map_reclassify( v2i start, v2i end, int update_texbuffer )
+static void vg_update(void)
{
- v2i full_start = { 1,1 };
- v2i full_end = { world.w-1, world.h-1 };
-
- if( !start || !end )
+ // Async events
+ if( world.st.lvl_to_load )
{
- start = full_start;
- end = full_end;
+ world.st.world_transition = (world.st.lvl_load_time-vg_time) * 4.0f;
+
+ if( vg_time > world.st.lvl_load_time )
+ {
+ if( console_changelevel( 1, &world.st.lvl_to_load->map_name ) )
+ {
+ world.pCmpLevel = world.st.lvl_to_load;
+ gen_level_text( world.pCmpLevel );
+ }
+
+ world.st.lvl_to_load = NULL;
+ }
+ }
+ else
+ {
+ world.st.world_transition = vg_minf( 1.0f, (vg_time-world.st.lvl_load_time) * 4.0f );
}
+
+ // Camera
+ // ========================================================================================================
- // Texture data
- u8 info_buffer[64*64*4];
- u32 pixel_id = 0;
+ float r1 = (float)vg_window_y / (float)vg_window_x,
+ r2 = (float)world.h / (float)world.w,
+ size;
- int px0 = vg_max( start[0], full_start[0] ),
- px1 = vg_min( end[0], full_end[0] ),
- py0 = vg_max( start[1], full_start[1] ),
- py1 = vg_min( end[1], full_end[1] );
+ static float size_current = 2.0f;
+ static v3f origin_current = { 0.0f, 0.0f, 0.0f };
+ static v2f drag_offset = { 0.0f, 0.0f };
+ static v2f view_point = { 0.0f, 0.0f };
+ v2f result_view;
- for( int y = py0; y < py1; y ++ )
- {
- for( int x = px0; x < px1; x ++ )
- {
- struct cell *cell = pcell((v2i){x,y});
+ size = ( r2 < r1? (float)(world.w+5) * 0.5f: ((float)(world.h+5) * 0.5f) / r1 ) + 0.5f;
+
+ v2f origin;
+ v2f vt_target;
- v2i dirs[] = {{1,0},{0,1},{-1,0},{0,-1}};
-
- u8 height = 0;
- u8 config = 0x00;
-
- if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT) )
- {
- for( int i = 0; i < vg_list_size( dirs ); i ++ )
- {
- struct cell *neighbour = pcell((v2i){x+dirs[i][0], y+dirs[i][1]});
- if( neighbour->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT) )
- config |= 0x1 << i;
- }
-
- height = 128;
- }
- else
- {
- if( cell->state & FLAG_WALL )
- height = 255;
-
- config = 0xF;
- }
-
- pcell((v2i){x,y})->config = config;
-
- u8 *info_px = &info_buffer[ (pixel_id ++)*4 ];
- info_px[0] = height;
- info_px[1] = cell->state & FLAG_WALL? 0: 255;
- info_px[2] = 0;
- info_px[3] = 0;
-
- if(
- (
- ((cell->state & FLAG_IS_TRIGGER) && (cell->config == 0xF || cell->config == k_cell_type_split)) ||
- ((cell->state & FLAG_TARGETED) && (cell->config != k_cell_type_split))
- ) && update_texbuffer
- ){
- cell->state &= ~(FLAG_TARGETED|FLAG_IS_TRIGGER);
- for( u32 i = 0; i < 2; i ++ )
- {
- if( cell->links[i] )
- {
- struct cell *other_ptr = &world.data[ cell->links[i] ];
- other_ptr->links[ i ] = 0;
- other_ptr->state &= ~FLAG_IS_TRIGGER;
-
- if( other_ptr->links[ i ^ 0x1 ] == 0 )
- other_ptr->state &= ~FLAG_TARGETED;
- }
- }
-
- cell->links[0] = 0;
- cell->links[1] = 0;
- }
- }
- }
-
- if( update_texbuffer )
- {
- glBindTexture( GL_TEXTURE_2D, world.background_data );
- glTexSubImage2D( GL_TEXTURE_2D, 0, px0 + 16, py0 + 16, px1-px0, py1-py0, GL_RGBA, GL_UNSIGNED_BYTE, info_buffer );
- }
-}
-
-u16 id_drag_from = 0;
-v2f drag_from_co;
-v2f drag_to_co;
-
-void vg_update(void)
-{
- // Fit within screen
-
- float r1 = (float)vg_window_y / (float)vg_window_x,
- r2 = (float)world.h / (float)world.w,
- size;
+ origin[0] = floorf( -0.5f * ((float)world.w-4.5f) );
+ origin[1] = floorf( -0.5f * world.h );
- size = ( r2 < r1? (float)world.w * 0.5f: ((float)world.h * 0.5f) / r1 ) + 2.5f;
- m3x3_projection( m_projection, -size, size, -size*r1, size*r1 );
+ // Create and clamp result view
+ v2_add( view_point, drag_offset, result_view );
+ result_view[0] = vg_clampf( result_view[0], -world.st.zoom, world.st.zoom );
+ result_view[1] = vg_clampf( result_view[1], -world.st.zoom*r1, world.st.zoom*r1 );
- v3f origin;
- origin[0] = floorf( -0.5f * world.w );
- origin[1] = floorf( -0.5f * world.h );
- origin[2] = 0.0f;
+ v2_add( origin, result_view, vt_target );
+
+ // Lerp towards target
+ size_current = vg_lerpf( size_current, size - world.st.zoom, vg_time_delta * 6.0f );
+ v2_lerp( origin_current, vt_target, vg_time_delta * 6.0f, origin_current );
+ m3x3_projection( m_projection, -size_current, size_current, -size_current*r1, size_current*r1 );
m3x3_identity( m_view );
- m3x3_translate( m_view, origin );
+ m3x3_translate( m_view, origin_current );
m3x3_mul( m_projection, m_view, vg_pv );
vg_projection_update();
- // Input stuff
+ // Mouse input
+ // ========================================================================================================
v2_copy( vg_mouse_ws, world.tile_pos );
world.tile_x = floorf( world.tile_pos[0] );
world.tile_y = floorf( world.tile_pos[1] );
- // Tilemap editing
- if( !world.simulating && !gui_want_mouse() )
+ // Camera dragging
+ {
+ static v2f drag_origin; // x/y pixel
+
+ if( vg_get_button_down( "tertiary" ) )
+ v2_copy( vg_mouse, drag_origin );
+ else if( vg_get_button( "tertiary" ) )
+ {
+ // get offset
+ v2_sub( vg_mouse, drag_origin, drag_offset );
+ v2_div( drag_offset, (v2f){ vg_window_x, vg_window_y }, drag_offset );
+ v2_mul( drag_offset, (v2f){ size_current*2.0f, -size_current*r1*2.0f }, drag_offset );
+ }
+ else
+ {
+ v2_copy( result_view, view_point );
+ v2_copy( (v2f){0.0f,0.0f}, drag_offset );
+ }
+ }
+
+ // Zooming
{
- v2_copy( vg_mouse_ws, drag_to_co );
+ v2f mview_local;
+ v2f mview_new;
+ v2f mview_cur;
+ v2f mview_delta;
+ float rsize;
+
+ rsize = size-world.st.zoom;
+
+ v2_div( vg_mouse, (v2f){ vg_window_x*0.5f, vg_window_y*0.5f }, mview_local );
+ v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_cur );
+
+ world.st.zoom = vg_clampf( world.st.zoom + vg_mouse_wheel[1], 0.0f, size - 4.0f );
+
+ // Recalculate new position
+ rsize = size-world.st.zoom;
+ v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_new );
+
+ // Apply offset
+ v2_sub( mview_new, mview_cur, mview_delta );
+ v2_add( mview_delta, view_point, view_point );
+ }
+ // Tilemap
+ // ========================================================================================================
+ if( !is_simulation_running() && !gui_want_mouse() )
+ {
+ v2_copy( vg_mouse_ws, world.drag_to_co );
+
if( cell_interactive( (v2i){ world.tile_x, world.tile_y } ))
{
world.selected = world.tile_y * world.w + world.tile_x;
static u32 modify_state = 0;
-
struct cell *cell_ptr = &world.data[world.selected];
-
- if( vg_get_button_down("primary") )
- {
- modify_state = (cell_ptr->state & FLAG_CANAL) ^ FLAG_CANAL;
- }
-
- if( vg_get_button("primary") && ((cell_ptr->state & FLAG_CANAL) != modify_state) )
+
+ if( !(cell_ptr->state & FLAG_EMITTER) )
{
- cell_ptr->state &= ~FLAG_CANAL;
- cell_ptr->state |= modify_state;
+ if( vg_get_button_down("primary") )
+ modify_state = (cell_ptr->state & FLAG_CANAL) ^ FLAG_CANAL;
- if( cell_ptr->state & FLAG_CANAL )
+ if( vg_get_button("primary") && ((cell_ptr->state & FLAG_CANAL) != modify_state) )
{
- cell_ptr->links[0] = 0;
- cell_ptr->links[1] = 0;
+ cell_ptr->state &= ~FLAG_CANAL;
+ cell_ptr->state |= modify_state;
- sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 3, 6 );
- world.score ++;
- }
- else
- {
- sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 0, 3 );
- world.score --;
- }
+ if( cell_ptr->state & FLAG_CANAL )
+ {
+ cell_ptr->links[0] = 0;
+ cell_ptr->links[1] = 0;
+
+ sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 3, 6 );
+ world.score ++;
+ }
+ else
+ {
+ sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 0, 3 );
+ world.score --;
+ }
- map_reclassify( (v2i){ world.tile_x -2, world.tile_y -2 },
+ map_reclassify((v2i){ world.tile_x -2, world.tile_y -2 },
(v2i){ world.tile_x +2, world.tile_y +2 }, 1 );
+ }
+
+ if( vg_get_button_down("secondary") && (cell_ptr->state & FLAG_CANAL) && !(cell_ptr->config == k_cell_type_split) )
+ {
+ world.id_drag_from = world.selected;
+
+ struct cell_description *desc = &cell_descriptions[ world.data[world.id_drag_from].config ];
+ v2_add( desc->trigger_pos, (v2f){ world.tile_x, world.tile_y }, world.drag_from_co );
+ }
}
- if( vg_get_button_down("secondary") && !(cell_ptr->config == k_cell_type_split) )
+ float local_x = vg_mouse_ws[0] - (float)world.tile_x;
+
+ if( vg_get_button_up("secondary") && world.id_drag_from == world.selected )
{
- id_drag_from = world.selected;
- drag_from_co[0] = world.tile_x + 0.5f;
- drag_from_co[1] = world.tile_y + 0.5f;
+ u32 link_id = cell_ptr->links[ 0 ]? 0: 1;
+
+ // break existing connection off
+ if( cell_ptr->links[ link_id ] )
+ {
+ struct cell *current_connection = &world.data[ cell_ptr->links[ link_id ]];
+
+ if( !current_connection->links[ link_id ^ 0x1 ] )
+ current_connection->state &= ~FLAG_TARGETED;
+
+ current_connection->links[ link_id ] = 0;
+ cell_ptr->links[ link_id ] = 0;
+ }
+
+ cell_ptr->state &= ~FLAG_IS_TRIGGER;
+ world.id_drag_from = 0;
}
- if( id_drag_from && (cell_ptr->config == k_cell_type_split) )
+ else if( world.id_drag_from && (cell_ptr->state & (FLAG_CANAL|FLAG_EMITTER)) &&
+ ((cell_ptr->config == k_cell_type_split) || (cell_ptr->state & FLAG_EMITTER)) )
{
- float local_x = vg_mouse_ws[0] - (float)world.tile_x;
- drag_to_co[0] = (float)world.tile_x + (local_x > 0.5f? 0.75f: 0.25f);
- drag_to_co[1] = (float)world.tile_y + 0.25f;
+ world.drag_to_co[0] = (float)world.tile_x + (local_x > 0.5f? 0.75f: 0.25f);
+ world.drag_to_co[1] = (float)world.tile_y + 0.25f;
if( vg_get_button_up("secondary") )
{
- struct cell *drag_ptr = &world.data[id_drag_from];
+ struct cell *drag_ptr = &world.data[world.id_drag_from];
u32 link_id = local_x > 0.5f? 1: 0;
// Cleanup existing connections
current_connection->state &= ~FLAG_IS_TRIGGER;
current_connection->links[ link_id ] = 0;
}
-
- if( drag_ptr->links[ link_id ^ 0x1 ] )
+
+ for( u32 i = 0; i < 2; i ++ )
{
- vg_warn( "Destroying alternate link %u (%hu)\n", link_id ^ 0x1, drag_ptr->links[ link_id ^ 0x1 ] );
-
- struct cell *current_connection = &world.data[ drag_ptr->links[ link_id ^ 0x1 ]];
- if( !current_connection->links[ link_id ] )
- current_connection->state &= ~FLAG_TARGETED;
-
- current_connection->links[ link_id ^ 0x1 ] = 0;
- drag_ptr->links[ link_id ^ 0x1 ] = 0;
+ if( drag_ptr->links[ i ] )
+ {
+ vg_warn( "Destroying link %u (%hu)\n", i, drag_ptr->links[ i ] );
+
+ struct cell *current_connection = &world.data[ drag_ptr->links[ i ]];
+ if( current_connection->links[ i ^ 0x1 ] == 0 )
+ current_connection->state &= ~FLAG_TARGETED;
+
+ current_connection->links[ i ] = 0;
+ drag_ptr->links[ i ] = 0;
+ }
}
// Create the new connection
- vg_success( "Creating connection on link %u (%hu)\n", link_id, id_drag_from );
+ vg_success( "Creating connection on link %u (%hu)\n", link_id, world.id_drag_from );
- cell_ptr->links[ link_id ] = id_drag_from;
+ cell_ptr->links[ link_id ] = world.id_drag_from;
drag_ptr->links[ link_id ] = world.selected;
cell_ptr->state |= FLAG_TARGETED;
drag_ptr->state |= FLAG_IS_TRIGGER;
- id_drag_from = 0;
+ world.id_drag_from = 0;
}
}
}
else
+ {
world.selected = -1;
+ }
- if( !(vg_get_button("secondary") && id_drag_from) )
- id_drag_from = 0;
+ if( !(vg_get_button("secondary") && world.id_drag_from) )
+ world.id_drag_from = 0;
}
else
{
world.selected = -1;
- id_drag_from = 0;
+ world.id_drag_from = 0;
}
- // Simulation stop/start
- if( vg_get_button_down("go") )
- {
- if( world.simulating )
- {
- simulation_stop();
- }
- else
- {
- vg_success( "Starting simulation!\n" );
-
- sfx_set_playrnd( &audio_rolls, &audio_system_balls_rolling, 0, 1 );
-
- world.simulating = 1;
- world.num_fishes = 0;
- world.sim_frame = 0;
- world.sim_start = vg_time;
- world.sim_run = 0;
- world.sim_speed = 2.5f;
-
- for( int i = 0; i < world.w*world.h; i ++ )
- world.data[ i ].state &= ~FLAG_FLIP_FLOP;
-
- io_reset();
- }
- }
-
- // Fish ticks
- if( world.simulating )
+ // Marble state updates
+ // ========================================================================================================
+ if( is_simulation_running() )
{
- while( world.sim_frame < (int)((vg_time-world.sim_start)*world.sim_speed) )
+ float old_time = world.sim_internal_time;
+
+ if( !world.st.buttons[ k_world_button_pause ].state )
+ world.sim_internal_time = world.sim_internal_ref + (vg_time-world.sim_delta_ref) * world.sim_delta_speed;
+ else
+ world.sim_internal_time = vg_lerpf( world.sim_internal_time, world.sim_internal_ref + world.pause_offset_target, vg_time_delta*15.0f );
+ world.sim_internal_delta = world.sim_internal_time-old_time;
+
+ world.sim_target = (int)floorf(world.sim_internal_time);
+
+ int success_this_frame = 0;
+ int failure_this_frame = 0;
+
+ while( world.sim_frame < world.sim_target )
{
- //vg_info( "frame: %u\n", world.sim_frame );
- sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 9 );
+ sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 8 );
// Update splitter deltas
for( int i = 0; i < world.h*world.w; i ++ )
{
struct cell_terminal *term = &world.io[j];
- if( term->id == fish->pos[1]*world.w + fish->pos[0] )
+ if( v2i_eq( term->pos, fish->pos ) )
{
struct terminal_run *run = &term->runs[ world.sim_run ];
if( run->recv_count < vg_list_size( run->recieved ) )
+ {
+ if( fish->payload == run->conditions[ run->recv_count ] )
+ success_this_frame = 1;
+ else
+ failure_this_frame = 1;
+
run->recieved[ run->recv_count ++ ] = fish->payload;
+ }
+ else
+ failure_this_frame = 1;
break;
}
}
fish->state = k_fish_state_dead;
+ fish->death_time = -1000.0f;
continue;
}
if( cell_next->config == k_cell_type_merge )
{
if( fish->dir[0] == 0 )
+ {
fish->state = k_fish_state_dead;
+ fish->death_time = world.sim_internal_time;
+ }
else
fish->flow_reversed = 0;
}
fish->flow_reversed = 0;
}
else
+ {
fish->state = k_fish_state_dead;
+ fish->death_time = world.sim_internal_time;
+ }
}
else
fish->flow_reversed = ( fish->dir[0] != -desc->start[0] ||
}
}
else
- fish->state = world_check_pos_ok( fish->pos )? k_fish_state_bg: k_fish_state_dead;
+ {
+ if( world_check_pos_ok( fish->pos, 2 ) )
+ fish->state = k_fish_state_bg;
+ else
+ {
+ fish->state = k_fish_state_dead;
+ fish->death_time = world.sim_internal_time;
+ }
+ }
}
//v2i_add( fish->pos, fish->dir, fish->pos );
{
v2i_add( fish->pos, fish->dir, fish->pos );
- if( !world_check_pos_ok( fish->pos ) )
+ if( !world_check_pos_ok( fish->pos, 2 ) )
+ {
fish->state = k_fish_state_dead;
+ fish->death_time = -1000.0f;
+ }
else
{
struct cell *cell_entry = pcell( fish->pos );
if( cell_entry->config == k_cell_type_con_r || cell_entry->config == k_cell_type_con_u
|| cell_entry->config == k_cell_type_con_l || cell_entry->config == k_cell_type_con_d )
{
+ #ifdef VG_STEAM
sw_set_achievement( "CAN_DO_THAT" );
-
+ #endif
+
fish->state = k_fish_state_soon_alive;
fish->dir[0] = 0;
if( cell_current->state & FLAG_IS_TRIGGER )
{
int trigger_id = cell_current->links[0]?0:1;
- int connection_id = cell_current->links[trigger_id];
- int target_px = connection_id % world.w;
- int target_py = (connection_id - target_px)/world.w;
-
- vg_line2( (v2f){ fish->pos[0], fish->pos[1] }, (v2f){ target_px, target_py }, 0xffffffff, 0xffffffff );
struct cell *target_peice = &world.data[ cell_current->links[trigger_id] ];
- cell_current->state |= FLAG_TRIGGERED;
-
- if( trigger_id )
- target_peice->state |= FLAG_FLIP_FLOP;
+ if( target_peice->state & FLAG_EMITTER )
+ {
+ struct fish *fish = &world.fishes[ world.num_fishes ];
+ lcell( cell_current->links[trigger_id], fish->pos );
+
+ fish->state = k_fish_state_soon_alive;
+ fish->payload = target_peice->cc;
+
+ if( target_peice->config != k_cell_type_stub )
+ {
+ struct cell_description *desc = &cell_descriptions[ target_peice->config ];
+ v2i_copy( desc->start, fish->dir );
+ fish->flow_reversed = 1;
+
+ world.num_fishes ++;
+ alive_count ++;
+ }
+ }
else
- target_peice->state &= ~FLAG_FLIP_FLOP;
+ {
+ if( trigger_id )
+ target_peice->state |= FLAG_FLIP_FLOP;
+ else
+ target_peice->state &= ~FLAG_FLIP_FLOP;
+ }
+
+ cell_current->state |= FLAG_TRIGGERED;
}
}
}
{
fj = &world.fishes[j];
- if( (fj->state == k_fish_state_alive) )
+ if( fj->state == k_fish_state_alive )
{
v2i fi_prev;
v2i fj_prev;
if( collide_next_frame || collide_this_frame )
{
+ #ifdef VG_STEAM
sw_set_achievement( "BANG" );
-
+ #endif
+
// Shatter death (+0.5s)
- float death_time = collide_this_frame? 0.0f: 0.5f;
+ float death_time = world.sim_internal_time + ( collide_this_frame? 0.0f: 0.5f );
fi->state = k_fish_state_soon_dead;
fj->state = k_fish_state_soon_dead;
for( int i = 0; i < arrlen( world.io ); i ++ )
{
struct cell_terminal *term = &world.io[ i ];
- int posx = term->id % world.w;
- int posy = (term->id - posx)/world.w;
- int is_input = world.data[ term->id ].state & FLAG_INPUT;
+ int is_input = pcell(term->pos)->state & FLAG_INPUT;
if( is_input )
{
if( world.sim_frame < term->runs[ world.sim_run ].condition_count )
{
+ char emit = term->runs[ world.sim_run ].conditions[ world.sim_frame ];
+ if( emit == ' ' )
+ continue;
+
struct fish *fish = &world.fishes[ world.num_fishes ];
- fish->pos[0] = posx;
- fish->pos[1] = posy;
+ v2i_copy( term->pos, fish->pos );
+
fish->state = k_fish_state_alive;
- fish->payload = term->runs[ world.sim_run ].conditions[ world.sim_frame ];
+ fish->payload = emit;
struct cell *cell_ptr = pcell( fish->pos );
for( int i = 0; i < arrlen( world.io ); i ++ )
{
struct cell_terminal *term = &world.io[ i ];
- int is_input = world.data[ term->id ].state & FLAG_INPUT;
- if( !is_input )
+ if( pcell(term->pos)->state & FLAG_OUTPUT )
{
struct terminal_run *run = &term->runs[ world.sim_run ];
vg_success( "Run passed, starting next\n" );
world.sim_run ++;
world.sim_frame = 0;
- world.sim_start = vg_time;
+ world.sim_target = 0;
world.num_fishes = 0;
+ // Reset timing reference points
+ world.sim_delta_ref = vg_time;
+ world.sim_internal_ref = 0.0f;
+
+ if( world.st.buttons[ k_world_button_pause ].state )
+ world.pause_offset_target = 0.5f;
+ else
+ world.pause_offset_target = 0.0f;
+
+ world.sim_internal_time = 0.0f;
+
for( int i = 0; i < world.w*world.h; i ++ )
world.data[ i ].state &= ~FLAG_FLIP_FLOP;
world.score = score;
world.time = world.sim_frame;
+
+ // Copy into career data
+ if( world.pCmpLevel )
+ {
+ career_pass_level( world.pCmpLevel, world.score, 1 );
+ }
+
+ sfx_set_play( &audio_tones, &audio_system_balls_extra, 9 );
+ failure_this_frame = 0;
+ success_this_frame = 0;
}
}
else
{
+ #ifdef VG_STEAM
if( world.sim_run > 0 )
sw_set_achievement( "GOOD_ENOUGH" );
-
+ #endif
+
vg_error( "Level failed :(\n" );
}
- // Copy into career data
- if( world.ptr_career_level )
- {
- world.ptr_career_level->score = world.score;
- world.ptr_career_level->time = world.time;
- world.ptr_career_level->completed = world.completed;
- }
-
- simulation_stop(); // TODO: Async?
+ simulation_stop();
break;
}
world.sim_frame ++;
}
- float scaled_time = 0.0f;
- scaled_time = (vg_time-world.sim_start)*world.sim_speed;
- world.frame_lerp = scaled_time - (float)world.sim_frame;
+ // Sounds
+ if( failure_this_frame )
+ {
+ sfx_set_play( &audio_tones, &audio_system_balls_extra, 0 );
+ }
+ else if( success_this_frame )
+ {
+ static int succes_counter = 0;
+
+ sfx_set_play( &audio_tones, &audio_system_balls_extra, 1+(succes_counter++) );
+
+ if( succes_counter == 7 )
+ succes_counter = 0;
+ }
+
+ // Position update
+ // =====================================================================================================
+
+ world.frame_lerp = world.sim_internal_time - floorf( world.sim_internal_time );
- // Update positions
for( int i = 0; i < world.num_fishes; i ++ )
{
struct fish *fish = &world.fishes[i];
if( fish->state == k_fish_state_dead )
continue;
- if( fish->state == k_fish_state_soon_dead && (world.frame_lerp > fish->death_time) )
+ if( fish->state == k_fish_state_soon_dead && (world.sim_internal_time > fish->death_time) )
continue; // Todo: particle thing?
struct cell *cell = pcell(fish->pos);
fish->physics_co[0] = origin[0] + (float)fish->dir[0]*t;
fish->physics_co[1] = origin[1] + (float)fish->dir[1]*t;
}
+
+ v2_sub( fish->physics_co, fish->physics_v, fish->physics_v );
+ v2_divs( fish->physics_v, world.sim_internal_delta, fish->physics_v );
}
}
}
int uv[2] = { 3, 0 };
- if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT) )
+ if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT|FLAG_EMITTER) )
{
uv[0] = tile_offsets[ cell->config ][0];
uv[1] = tile_offsets[ cell->config ][1];
}
}
-static void draw_numbers( v3f coord, int number )
+static int world_button_exec( struct world_button *btn, v2f texture, v3f colour, enum world_button_status *status )
{
- v3f pos;
- v3_copy( coord, pos );
- int digits[8]; int i = 0;
+ static v2i click_grab = { -9999, -9999 };
+
+ // Reset click_grab
+ if( !btn )
+ {
+ click_grab[0] = -9999;
+ click_grab[1] = -9999;
+ return 0;
+ }
+
+ v2i click_tile = { world.tile_x, world.tile_y };
+
+ int triggered = 0;
+ int is_hovering = v2i_eq( click_tile, btn->position );
+
+ // Set up light targets before logic runs
+ if( btn->state )
+ btn->light_target = is_hovering? 0.9f: 0.8f;
+ else
+ btn->light_target = is_hovering? 0.2f: 0.0f;
+
+ if( vg_get_button( "primary" ) && is_hovering )
+ btn->light_target = 1.0f;
+
+ // Process click action
+ if( is_hovering )
+ {
+ if( vg_get_button_down( "primary" ) && is_hovering )
+ v2i_copy( click_tile, click_grab );
+ else if( v2i_eq( click_grab, click_tile ) && vg_get_button_up( "primary" ) )
+ {
+ // Click event
+ *status = btn->state? k_world_button_on_disable: k_world_button_on_enable;
+
+ if( btn->mode == k_world_button_mode_toggle )
+ btn->state ^= 0x1;
+
+ sfx_set_play( &audio_clicks, &audio_system_ui, btn->state? 1:0 );
+ triggered = 1;
+ }
+ }
+
+ // Drawing stage
+ v4f final_colour;
- while( number > 0 && i < 8 )
- {
- digits[i ++] = number % 10;
- number = number / 10;
+ btn->light = vg_lerpf( btn->light, btn->light_target + btn->extra_light, vg_time_delta*26.0f );
+
+ v3_copy( colour, final_colour );
+ final_colour[3] = btn->light;
+
+ glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ),
+ btn->position[0],
+ btn->position[1],
+ texture[0],
+ texture[1]
+ );
+ glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, final_colour );
+ draw_mesh( 0, 2 );
+
+ return triggered;
+}
+
+static void level_selection_buttons(void)
+{
+ v3f tutorial_colour = { 0.204f, 0.345f, 0.553f };
+ v3f locked_colour = { 0.2f, 0.2f, 0.2f };
+
+ struct cmp_level *switch_level_to = NULL;
+
+ for( int i = 0; i < vg_list_size( career_packs ); i ++ )
+ {
+ struct career_level_pack *grid = &career_packs[i];
+
+ for( int j = 0; j < grid->count; j ++ )
+ {
+ struct cmp_level *lvl = &grid->pack[ j ];
+
+ if( world.pCmpLevel == lvl )
+ lvl->btn.extra_light = 0.35f + fabsf(sinf( vg_time * 2.0f )) * 0.05f;
+ else lvl->btn.extra_light = 0.2f;
+
+ if( lvl->completed_score )
+ lvl->btn.extra_light += 0.8f;
+
+ enum world_button_status status;
+ if( world_button_exec(
+ &lvl->btn,
+ (v2f){0.0f,0.0f},
+ lvl->unlocked? (lvl->is_tutorial? tutorial_colour: grid->primary_colour): locked_colour,
+ &status
+ ))
+ {
+ if( status == k_world_button_on_enable && lvl->unlocked )
+ switch_level_to = lvl;
+ }
+ }
}
- for( int j = 0; j < i; j ++ )
+ if( switch_level_to )
{
- glUniform3fv( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), 1, pos );
- draw_mesh( MESH_NUMBERS_OFFSETS[digits[i-j-1]][0], MESH_NUMBERS_OFFSETS[digits[i-j-1]][1] );
- pos[0] += pos[2] * 0.75f;
+ world.st.lvl_to_load = switch_level_to;
+ world.st.lvl_load_time = vg_time + 0.25f;
+ world.st.world_transition = 1.0f;
+
+ /*
+ if( console_changelevel( 1, &switch_level_to->map_name ) )
+ {
+ world.pCmpLevel = switch_level_to;
+ gen_level_text( world.pCmpLevel );
+ }
+ */
}
}
v4f const colour_default = {1.0f, 1.0f, 1.0f, 1.0f};
v4f const colour_selected = {0.90f, 0.92f, 1.0f, 1.0f};
- // TILE SET RENDERING
- // todo: just slam everything into a mesh...
- // when user modifies a tile the neighbours can be easily uploaded to gpu mem
- // in ~3 subBuffers
- // Currently we're uploading a fair amount of data every frame anyway.
- // NOTE: this is for final optimisations ONLY!
- // ======================================================================
-
- use_mesh( &world.tile );
+ int const circle_base = 6;
+ int const filled_start = circle_base+0;
+ int const filled_count = circle_base+32;
+ int const empty_start = circle_base+32;
+ int const empty_count = circle_base+32*2;
- // Draw background
+ if( !world.initialzed )
+ return;
- if(1){
+ // BACKGROUND
+ // ========================================================================================================
+ use_mesh( &world.shapes );
SHADER_USE( shader_background );
glUniformMatrix3fv( SHADER_UNIFORM( shader_background, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
glActiveTexture( GL_TEXTURE1 );
glBindTexture( GL_TEXTURE_2D, world.random_samples );
glUniform1i( SHADER_UNIFORM( shader_background, "uSamplerNoise" ), 1 );
-
- draw_mesh( 0, 2 );
+ glUniform1f( SHADER_UNIFORM( shader_background, "uVisibility" ), 1.0f ); //world.st.world_transition );
- }
-
-
- // Level title
- ui_begin( &ui_global_ctx, 512, 256 );
-
- ui_global_ctx.override_colour = 0xff9a8a89;
- //ui_text( &ui_global_ctx, world.map_title, 6, 0 );
- ui_global_ctx.override_colour = 0xffffffff;
-
- ui_resolve( &ui_global_ctx );
-
- m3x3f world_text;
- m3x3_copy( vg_pv, world_text );
- m3x3_translate( world_text, (v3f){ 1.55f, 1.9f, 0.0f } );
- m3x3_rotate( world_text, VG_PIf*0.5f );
- m3x3_scale( world_text, (v3f){0.01f,-0.01f,0.01f} );
-
- ui_draw( &ui_global_ctx, world_text );
-
- // Main
- // =========================================================================================
+ draw_mesh( 0, 2 );
- use_mesh( &world.tile );
+ // TILESET BACKGROUND LAYER
+ // ========================================================================================================
+ use_mesh( &world.shapes );
SHADER_USE( shader_tile_main );
m2x2f subtransform;
glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
glUniform1f( SHADER_UNIFORM( shader_tile_main, "uGhost" ), 0.0f );
glUniform1f( SHADER_UNIFORM( shader_tile_main, "uForeground" ), 0.0f );
+ glUniform1f( SHADER_UNIFORM( shader_tile_main, "uVisibility" ), world.st.world_transition * 2.0f );
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
render_tiles( NULL, NULL, colour_default, colour_default );
-
-
+ // MARBLES
+ // ========================================================================================================
SHADER_USE( shader_ball );
glUniformMatrix3fv( SHADER_UNIFORM( shader_ball, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
vg_tex2d_bind( &tex_ball_noise, 0 );
glUniform1i( SHADER_UNIFORM( shader_ball, "uTexMain" ), 0 );
- // Draw 'fish'
- if( world.simulating )
+ if( world.st.buttons[ k_world_button_sim ].state )
{
for( int i = 0; i < world.num_fishes; i ++ )
{
struct fish *fish = &world.fishes[i];
+ v3f render_pos;
+ render_pos[2] = 1.0f;
- if( fish->state == k_fish_state_dead || fish->state == k_fish_state_bg )
- continue;
-
- if( fish->state == k_fish_state_soon_dead && (world.frame_lerp > fish->death_time) )
- continue;
-
- v4f dot_colour = { 0.0f, 0.0f, 0.0f, 1.0f };
+ if( fish->state == k_fish_state_dead || fish->state == k_fish_state_soon_dead )
+ {
+ float death_anim_time = world.sim_internal_time - fish->death_time;
+
+ // Death animation
+ if( death_anim_time > 0.0f && death_anim_time < 1.0f )
+ {
+ float amt = 1.0f-death_anim_time*death_anim_time;
+
+ v2_muladds( fish->physics_co, fish->physics_v, -1.0f * world.sim_internal_delta * amt, fish->physics_co );
+ render_pos[2] = amt;
+ }
+ else if( world.sim_internal_time > fish->death_time )
+ continue;
+ }
+ else if( fish->state == k_fish_state_bg )
+ continue;
+
+ v2_copy( fish->physics_co, render_pos );
+
+ v4f dot_colour = { 0.0f, 0.0f, 0.0f, 1.0f };
colour_code_v3( fish->payload, dot_colour );
glUniform3fv( SHADER_UNIFORM( shader_ball, "uColour" ), 1, dot_colour );
- glUniform2fv( SHADER_UNIFORM( shader_ball, "uOffset" ), 1, fish->physics_co );
+ glUniform3fv( SHADER_UNIFORM( shader_ball, "uOffset" ), 1, render_pos );
glUniform2f( SHADER_UNIFORM( shader_ball, "uTexOffset" ), (float)i * 1.2334, (float)i * -0.3579f );
draw_mesh( 0, 2 );
}
}
+ // TILESET FOREGROUND LAYER
+ // ========================================================================================================
SHADER_USE( shader_tile_main );
// Bind textures
m2x2_create_rotation( subtransform, rotation );
glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main, "uSubTransform" ), 1, GL_FALSE, (float *)subtransform );
- glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ), (float)x, (float)y + 0.125f, cell->state & FLAG_TARGETED? 3.0f: 0.0f, 0.0f );
+ glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ),
+ (float)x,
+ (float)y + 0.125f,
+ cell->state & FLAG_TARGETED? 3.0f: 0.0f,
+ 0.0f
+ );
draw_mesh( 0, 2 );
}
}
}
}
- // Edit overlay
- if( world.selected != -1 && !(world.data[ world.selected ].state & FLAG_CANAL) && !id_drag_from )
+ // EDIT OVERLAY
+ // ========================================================================================================
+ if( world.selected != -1 && !(world.data[ world.selected ].state & FLAG_CANAL) && !world.id_drag_from )
{
v2i new_begin = { world.tile_x - 2, world.tile_y - 2 };
v2i new_end = { world.tile_x + 2, world.tile_y + 2 };
map_reclassify( new_begin, new_end, 0 );
}
- //glDisable(GL_BLEND);
+ // BUTTONS
+ // ========================================================================================================
+ SHADER_USE( shader_buttons );
+ glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
- // Draw connecting wires
- glDisable(GL_BLEND);
+ vg_tex2d_bind( &tex_buttons, 0 );
+ glUniform1i( SHADER_UNIFORM( shader_buttons, "uTexMain" ), 0 );
+
+ enum world_button_status stat;
+ int world_paused = world.st.buttons[k_world_button_pause].state;
+ int world_running = world.st.buttons[k_world_button_sim].state;
+
+ float sim_icon_x = world_paused? 3.0f: (world_running? 2.0f: 0.0f);
+
+ v3f btn_dark_blue = { 0.204f, 0.345f, 0.553f };
+ v3f btn_orange = { 0.553f, 0.345f, 0.204f };
+
+ if( world_button_exec( &world.st.buttons[k_world_button_sim], (v2f){ sim_icon_x, 3.0f }, btn_dark_blue, &stat ))
+ {
+ if( stat == k_world_button_on_enable )
+ {
+ simulation_start();
+
+ if( world_paused )
+ world.pause_offset_target = 0.5f;
+ }
+ else
+ {
+ if( world_paused )
+ {
+ // Trigger single step
+ world.pause_offset_target += 1.0f;
+ world.st.buttons[k_world_button_sim].state = 1;
+ }
+ else
+ {
+ simulation_stop();
+ }
+ }
+ }
+
+ if( world_button_exec( &world.st.buttons[k_world_button_pause], (v2f){ 1.0f, 3.0f }, btn_dark_blue, &stat ))
+ {
+ world.sim_internal_ref = world.sim_internal_time;
+ world.sim_delta_ref = vg_time;
+
+ if( stat == k_world_button_on_enable )
+ {
+ float time_frac = world.sim_internal_time-floorf(world.sim_internal_time);
+ world.pause_offset_target = 0.5f - time_frac;
+ }
+ else
+ world.pause_offset_target = 0.0f;
+ }
+
+ if( world_button_exec( &world.st.buttons[k_world_button_speedy], (v2f){ 0.0f, 2.0f }, btn_orange, &stat ))
+ {
+ world.sim_delta_speed = stat == k_world_button_on_enable? 10.0f: 2.5f;
+
+ if( !world_paused )
+ {
+ world.sim_delta_ref = vg_time;
+ world.sim_internal_ref = world.sim_internal_time;
+ }
+ }
+
+ if( world_button_exec( &world.st.buttons[k_world_button_settings], (v2f){ 1.0f, 2.0f }, btn_orange, &stat ))
+ {
+ world.st.state = stat == k_world_button_on_enable? k_game_state_settings: k_game_state_main;
+ }
+
+ level_selection_buttons();
+
+ if( vg_get_button_up( "primary" ) )
+ world_button_exec( NULL, NULL, NULL, NULL );
+
+ // TEXT ELEMENTS
+ // ========================================================================================================
+ SHADER_USE( shader_sdf );
+ glBindVertexArray( text_buffers.vao );
+ glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
+
+ vg_tex2d_bind( &tex_ubuntu, 0 );
+ glUniform1i( SHADER_UNIFORM( shader_sdf, "uTexGlyphs" ), 0 );
+
+ glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 1.0f );
+ glDrawElements( GL_TRIANGLES, text_buffers.title_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.title_start*6*sizeof(u16) ) );
+ glDrawElements( GL_TRIANGLES, text_buffers.desc_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.desc_start*6*sizeof(u16) ) );
+
+ glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 0.17f );
+ glDrawElements( GL_TRIANGLES, text_buffers.grid_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.grid_start*6*sizeof(u16) ) );
+
+ // WIRES
+ // ========================================================================================================
+ //glDisable(GL_BLEND);
SHADER_USE( shader_wire );
glBindVertexArray( world.wire.vao );
glUniformMatrix3fv( SHADER_UNIFORM( shader_wire, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
- glUniform4f( SHADER_UNIFORM( shader_wire, "uColour" ), 0.2f, 0.2f, 0.2f, 1.0f );
- if( id_drag_from )
+ v4f const wire_left_colour = { 0.5f, 0.5f, 0.5f, 1.0f };
+ v4f const wire_right_colour = { 0.2f, 0.2f, 0.2f, 1.0f };
+ v4f const wire_drag_colour = { 0.2f, 0.2f, 0.2f, 0.6f };
+
+ glUniform1f( SHADER_UNIFORM( shader_wire, "uTime" ), world.frame_lerp );
+ glUniform1f( SHADER_UNIFORM( shader_wire, "uGlow" ), 0.0f );
+
+ if( world.id_drag_from )
{
+ glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, wire_drag_colour );
glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), 0.4f );
- glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), drag_from_co[0], drag_from_co[1], 0.06f );
- glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), drag_to_co[0], drag_to_co[1], 0.06f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), world.drag_from_co[0], world.drag_from_co[1], 0.20f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), world.drag_to_co[0], world.drag_to_co[1], 0.20f );
glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) );
}
+ // Pulling animation
float rp_x1 = world.frame_lerp*9.0f;
- float rp_x2 = 1.0f-rp_x1*expf(1.0f-rp_x1)* 0.36f;
+ float rp_xa = rp_x1*expf(1.0f-rp_x1)* 0.36f;
+ float rp_x2 = 1.0f-rp_xa;
for( int y = 2; y < world.h-2; y ++ )
{
if( cell->state & FLAG_IS_TRIGGER )
{
int trigger_id = cell->links[0]?0:1;
+ struct cell *other_cell = &world.data[ cell->links[ trigger_id ]];
+
+ struct cell_description *desc = &cell_descriptions[ cell->config ];
int x2 = cell->links[trigger_id] % world.w;
int y2 = (cell->links[trigger_id] - x2) / world.w;
startpoint[0] = (float)x2 + (trigger_id? 0.75f: 0.25f);
startpoint[1] = (float)y2 + 0.25f;
- endpoint[0] = x+0.5f;
- endpoint[1] = y+0.5f;
+ endpoint[0] = x;
+ endpoint[1] = y;
+
+ v2_add( desc->trigger_pos, endpoint, endpoint );
+ if( other_cell->state & FLAG_EMITTER )
+ {
+ v4f wire_colour;
+ colour_code_v3( other_cell->cc, wire_colour );
+ wire_colour[3] = 1.0f;
+
+ glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, wire_colour );
+ }
+ else
+ {
+ glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, trigger_id? wire_right_colour: wire_left_colour );
+ }
+
glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), cell->state & FLAG_TRIGGERED? rp_x2 * 0.4f: 0.4f );
- glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), startpoint[0], startpoint[1], 0.04f );
- glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), endpoint[0], endpoint[1], 0.04f );
+ glUniform1f( SHADER_UNIFORM( shader_wire, "uGlow" ), cell->state & FLAG_TRIGGERED? rp_xa: 0.0f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), startpoint[0], startpoint[1], 0.18f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), endpoint[0], endpoint[1], 0.18f );
glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) );
}
}
}
}
-
+
+ // WIRE ENDPOINTS
+ // ========================================================================================================
+
SHADER_USE( shader_tile_colour );
glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
- use_mesh( &world.circle );
+ use_mesh( &world.shapes );
+
+ for( int y = 2; y < world.h-2; y ++ )
+ {
+ for( int x = 2; x < world.w-2; x ++ )
+ {
+ struct cell *cell = pcell((v2i){x,y});
+
+ if( cell->state & FLAG_CANAL )
+ {
+ if( cell->state & FLAG_IS_TRIGGER )
+ {
+ int trigger_id = cell->links[0]?0:1;
+ struct cell *other_cell = &world.data[ cell->links[ trigger_id ]];
+
+ struct cell_description *desc = &cell_descriptions[ cell->config ];
+
+ int x2 = cell->links[trigger_id] % world.w;
+ int y2 = (cell->links[trigger_id] - x2) / world.w;
+
+ v2f pts[2];
+
+ pts[0][0] = (float)x2 + (trigger_id? 0.75f: 0.25f);
+ pts[0][1] = (float)y2 + 0.25f;
+
+ pts[1][0] = x;
+ pts[1][1] = y;
+
+ v2_add( desc->trigger_pos, pts[1], pts[1] );
+
+ if( other_cell->state & FLAG_EMITTER )
+ {
+ v4f wire_colour;
+ colour_code_v3( other_cell->cc, wire_colour );
+
+ v3_muls( wire_colour, 0.8f, wire_colour );
+ wire_colour[3] = 1.0f;
+
+ glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, wire_colour );
+ }
+ else
+ {
+ glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, trigger_id? wire_right_colour: wire_left_colour );
+ }
+ //glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
+ // 1, trigger_id? wire_right_colour: wire_left_colour );
+
+ for( int i = 0; i < 2; i ++ )
+ {
+ glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ),
+ pts[i][0],
+ pts[i][1],
+ 0.08f
+ );
+ draw_mesh( filled_start, filled_count );
+ }
+ }
+ }
+ }
+ }
+
+ // SUB SPLITTER DIRECTION
+ // ========================================================================================================
+
+ glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.9f, 0.35f, 0.1f, 0.75f );
+
+ for( int y = 2; y < world.h-2; y ++ )
+ {
+ for( int x = 2; x < world.w-2; x ++ )
+ {
+ struct cell *cell = pcell((v2i){x,y});
- int const filled_start = 0;
- int const filled_count = 32;
- int const empty_start = 32;
- int const empty_count = 32*2;
+ if( cell->state & FLAG_CANAL && cell->state & FLAG_TARGETED && cell->config == k_cell_type_split )
+ {
+ glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), x, y, 1.0f );
+ draw_mesh( cell->state & FLAG_FLIP_FLOP? 5: 4, 1 );
+ }
+ }
+ }
+
+ // I/O ARRAYS
+ // ========================================================================================================
+
+ //glEnable(GL_BLEND);
- // Draw i/o arrays
for( int i = 0; i < arrlen( world.io ); i ++ )
{
struct cell_terminal *term = &world.io[ i ];
- int posx = term->id % world.w;
- int posy = (term->id - posx)/world.w;
- int is_input = world.data[ term->id ].state & FLAG_INPUT;
+
+ if( pcell(term->pos)->state & FLAG_EMITTER )
+ continue;
+
+ int is_input = pcell(term->pos)->state & FLAG_INPUT;
v4f dot_colour = { 0.0f, 0.0f, 0.0f, 1.0f };
for( int k = 0; k < term->run_count; k ++ )
{
- for( int j = 0; j < term->runs[k].condition_count; j ++ )
+ float arr_base = is_input? 1.2f: -0.2f,
+ run_offset = (is_input? 0.2f: -0.2f) * (float)k,
+ y_position = is_input?
+ (arr_base + (float)term->pos[1] + (float)(term->run_count-1)*0.2f) - run_offset:
+ (float)term->pos[1] + arr_base + run_offset;
+
+ v4f bar_colour;
+ int bar_draw = 0;
+
+ if( is_simulation_running() )
{
- float y_offset = is_input? 1.2f: -0.2f;
- y_offset += (is_input? 0.2f: -0.2f) * (float)k;
-
- glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx + 0.2f + 0.2f * (float)j, (float)posy + y_offset, 0.1f );
+ if( k == world.sim_run )
+ {
+ float a = fabsf(sinf( vg_time * 2.0f )) * 0.075f + 0.075f;
+
+ v4_copy( (v4f){ 1.0f, 1.0f, 1.0f, a }, bar_colour );
+ }
+ else
+ v4_copy( (v4f){ 0.0f, 0.0f, 0.0f, 0.13f }, bar_colour );
+ bar_draw = 1;
+ }
+ else if( 1 || k & 0x1 )
+ {
+ if( k & 0x1 )
+ v4_copy( (v4f){ 1.0f, 1.0f, 1.0f, 0.07f }, bar_colour );
+ else
+ v4_copy( (v4f){ 0.0f, 0.0f, 0.0f, 0.13f }, bar_colour );
+
+ bar_draw = 1;
+ }
+
+ if( bar_draw )
+ {
+ glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, bar_colour );
+ glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)term->pos[0], y_position - 0.1f, 1.0f );
+ draw_mesh( 2, 2 );
+ }
+
+ for( int j = 0; j < term->runs[k].condition_count; j ++ )
+ {
+ glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ),
+ (float)term->pos[0] + 0.2f + 0.2f * (float)j,
+ y_position,
+ 0.1f
+ );
+
if( is_input )
{
- colour_code_v3( term->runs[k].conditions[j], dot_colour );
- glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour );
-
- // Draw filled if tick not passed, draw empty if empty
- if( (world.sim_frame > j && world.sim_run >= k) || world.sim_run > k )
- draw_mesh( empty_start, empty_count );
- else
- draw_mesh( filled_start, filled_count );
+ char cc = term->runs[k].conditions[j];
+ if( cc != ' ' )
+ {
+ colour_code_v3( cc, dot_colour );
+ glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour );
+
+ // Draw filled if tick not passed, draw empty if empty
+ if( (world.sim_frame > j && world.sim_run >= k) || world.sim_run > k )
+ draw_mesh( empty_start, empty_count );
+ else
+ draw_mesh( filled_start, filled_count );
+ }
}
else
{
+
if( term->runs[k].recv_count > j )
{
colour_code_v3( term->runs[k].recieved[j], dot_colour );
}
}
- if( world.simulating )
- {
- glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.0f, 0.0f, 0.0f, 1.0f );
- glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), -0.5f + cosf( vg_time * 4.0f ) * 0.2f, sinf( vg_time * 4.0f ) * 0.2f + (float)world.h * 0.5f, 0.05f );
- draw_mesh( filled_start, filled_count );
- }
+ glDisable(GL_BLEND);
// Draw score
+ /*
float const score_bright = 1.25f;
glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
use_mesh( &world.numbers );
draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
+ */
}
-static ui_colourset flcol_list_a = {
- .main = 0xff877979,
- .hover = 0xffa09393,
- .active = 0xffbfb1b0
-};
-static ui_colourset flcol_list_b = {
- .main = 0xff7c6e6e,
- .hover = 0xffa09393,
- .active = 0xffbfb1b0
-};
+void vg_ui(void)
+{
+ if( world.st.state == k_game_state_settings )
+ {
+ gui_group_id( 35 );
-static ui_colourset flcol_list_complete_a = {
- .main = 0xff62a064,
- .hover = 0xff8dc18f,
- .active = 0xffb2ddb3
-};
+ ui_global_ctx.cursor[2] = 225;
+ gui_fill_y();
+ gui_align_right();
-static ui_colourset flcol_list_complete_b = {
- .main = 0xff79b37b,
- .hover = 0xff8dc18f,
- .active = 0xffb2ddb3
-};
+ gui_new_node();
+ {
+ gui_capture_mouse( 200 );
-static ui_colourset flcol_list_locked = {
- .main = 0xff655959,
- .hover = 0xff655959,
- .active = 0xff655959
-};
+ gui_fill_rect( ui_global_ctx.cursor, 0xC0202020 );
+ ui_rect_pad( ui_global_ctx.cursor, 8 );
+
+ ui_global_ctx.cursor[3] = 25;
+
+ gui_new_node();
+ {
+ gui_text( "Settings", 3 );
+ }
+ gui_end();
+ // Colour scheme selection
+ ui_global_ctx.cursor[1] += 30;
-
-static void draw_levels_list( struct cmp_level *levels, int count, int unlocked )
-{
- static struct ui_scrollbar sb = {
- .bar_height = 400
- };
-
- ui_px view_height = ui_global_ctx.cursor[3];
- ui_px level_height = 50;
+ gui_text( "Colour Scheme", 2 );
+ ui_global_ctx.cursor[1] += 25;
- // Level scroll view
- gui_new_node();
- {
- gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
- gui_set_clip( ui_global_ctx.cursor );
-
- ui_global_ctx.cursor[2] = 14;
- gui_align_right();
-
- ui_px content_height = count*level_height;
- if( content_height > view_height )
- {
- ui_scrollbar( &ui_global_ctx, &sb, 1 );
- ui_global_ctx.cursor[1] -= ui_calculate_content_scroll( &sb, content_height );
- }
- else
- {
- gui_fill_rect( ui_global_ctx.cursor, 0xff807373 );
- }
-
- ui_global_ctx.cursor[2] = 240;
- ui_global_ctx.cursor[3] = level_height;
- gui_align_left();
-
- for( int i = 0; i < count; i ++ )
- {
- struct cmp_level *lvl_info = &levels[i];
-
- if( i < unlocked )
+ gui_new_node();
{
- if( lvl_info->completed_score != 0 )
- gui_override_colours( i&0x1? &flcol_list_complete_a: &flcol_list_complete_b );
- else
- gui_override_colours( i&0x1? &flcol_list_a: &flcol_list_b );
+ ui_global_ctx.cursor[2] = 50;
+
+ for( int i = 0; i < 4; i ++ )
+ {
+ gui_new_node();
+ {
+ // Convert to RGB
+ u32 rgb = 0xff000000;
+
+ for( int j = 0; j < 3; j ++ )
+ rgb |= (u32)(colour_sets[ colour_set_id ][i][j]*255.0f) << j * 8;
+
+ gui_fill_rect( ui_global_ctx.cursor, rgb );
+ }
+ gui_end_right();
+ }
}
- else
- gui_override_colours( &flcol_list_locked );
+ gui_end_down();
- if( i < unlocked )
+ gui_new_node();
{
- if( gui_button( 2 + i ) == k_button_click )
+ ui_global_ctx.cursor[2] = 25;
+ if( gui_button( 0 ) == k_button_click )
{
- console_changelevel( 1, &lvl_info->map_name );
+ if( colour_set_id > 0 )
+ colour_set_id --;
}
-
- ui_global_ctx.override_colour = 0xffffffff;
- gui_text( lvl_info->title, 3, 0 );
- ui_global_ctx.cursor[1] += 18;
- gui_text( "incomplete", 2, 0 );
- }
- else
- {
- gui_button( 2 + i );
+ gui_text( "<", 2 );
+ gui_end_right();
- ui_global_ctx.override_colour = 0xff786f6f;
- gui_text( "???", 3, 0 );
- ui_global_ctx.cursor[1] += 18;
- gui_text( "locked", 2, 0 );
+ ui_global_ctx.cursor[2] = 150;
+ gui_new_node();
+ {
+ ui_global_ctx.cursor[0] += 45;
+ ui_global_ctx.cursor[1] += 6;
+ gui_text( (const char *[]){ "Normal", "Extra1", "Extra2" }[ colour_set_id ], 2 );
+ }
+ gui_end_right();
+
+ ui_global_ctx.cursor[2] = 25;
+ if( gui_button( 1 ) == k_button_click )
+ {
+ if( colour_set_id < vg_list_size( colour_sets )-1 )
+ colour_set_id ++;
+ }
+ gui_text( ">", 2 );
+ gui_end_down();
}
-
gui_end_down();
}
-
- gui_reset_colours();
- gui_release_clip();
+ gui_end();
}
- gui_end_down();
}
-void vg_ui(void)
+#if STEAM_LEADERBOARDS
+void leaderboard_dispatch_score(void)
{
- ui_global_ctx.cursor[0] = 0;
- ui_global_ctx.cursor[1] = 0;
- ui_global_ctx.cursor[2] = 256;
- gui_fill_y();
+ sw_upload_leaderboard_score(
+ ui_data.upload_request.level->steam_leaderboard,
+ k_ELeaderboardUploadScoreMethodKeepBest,
+ ui_data.upload_request.score,
+ NULL,
+ 0
+ );
- ui_global_ctx.id_base = 4 << 16;
+ ui_data.upload_request.is_waiting = 0;
- static int pack_selection = 0;
- static struct pack_info
+ vg_success( "Dispatched leaderboard score\n" );
+}
+
+void leaderboard_found( LeaderboardFindResult_t *pCallback )
+{
+ if( !pCallback->m_bLeaderboardFound )
{
- struct cmp_level *levels;
- u32 level_count;
- const char *name;
+ vg_error( "Leaderboard could not be found\n" );
+ ui_data.steam_leaderboard = 0;
}
- pack_infos[] =
+ else
{
+ const char *recieved_name = sw_get_leaderboard_name( pCallback->m_hSteamLeaderboard );
+
+ // Update UI state and request entries if this callback found the current UI level
+ if( ui_data.level_selected )
{
- .levels = cmp_levels_tutorials,
- .level_count = vg_list_size(cmp_levels_tutorials),
- .name = "Training"
- },
- {
- .levels = cmp_levels_basic,
- .level_count = vg_list_size(cmp_levels_basic),
- .name = "Main"
- },
+ if( !strcmp( recieved_name, ui_data.level_selected->map_name ) )
+ {
+ sw_download_leaderboard_entries( pCallback->m_hSteamLeaderboard, k_ELeaderboardDataRequestFriends, 0, 8 );
+ ui_data.level_selected->steam_leaderboard = pCallback->m_hSteamLeaderboard;
+ }
+ }
+
+ // Dispatch the waiting request if there was one
+ if( ui_data.upload_request.is_waiting )
{
- .levels = cmp_levels_grad,
- .level_count = vg_list_size(cmp_levels_tutorials),
- .name = "Expert"
+ if( !strcmp( recieved_name, ui_data.upload_request.level->map_name ) )
+ {
+ ui_data.upload_request.level->steam_leaderboard = pCallback->m_hSteamLeaderboard;
+ leaderboard_dispatch_score();
+ }
}
- };
-
- gui_new_node();
+ }
+}
+
+void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback )
+{
+ // Update UI if this leaderboard matches what we currently have in view
+ if( ui_data.level_selected->steam_leaderboard == pCallback->m_hSteamLeaderboard )
{
- gui_fill_rect( ui_global_ctx.cursor, 0xff5577ff );
+ vg_info( "Recieved %d entries\n", pCallback->m_cEntryCount );
+ ui_data.leaderboard_count = VG_MIN( pCallback->m_cEntryCount, 8 );
- gui_text( "ASSIGNMENTS", 4, 0 );
+ u64_steamid local_player = sw_get_steamid();
- ui_global_ctx.cursor[1] += 30;
- ui_global_ctx.cursor[3] = 25;
-
- gui_new_node();
+ for( int i = 0; i < ui_data.leaderboard_count; i ++ )
{
- ui_rect_pad( ui_global_ctx.cursor, 2 );
- ui_global_ctx.cursor[2] = 84;
+ LeaderboardEntry_t entry;
+ sw_get_downloaded_entry( pCallback->m_hSteamLeaderboardEntries, i, &entry, NULL, 0 );
- for( int i = 0; i < 3; i ++ )
- {
- if( i == pack_selection )
- gui_override_colours( &flcol_list_locked );
+ struct leaderboard_player *player = &ui_data.leaderboard_players[i];
- if( gui_button( 2000 + i ) == k_button_click )
- pack_selection = i;
-
- ui_global_ctx.cursor[1] += 2;
- gui_text( pack_infos[i].name, 2, 0 );
- gui_end_right();
+ player->id = entry.m_steamIDUser.m_unAll64Bits;
+ strncpy( player->player_name, sw_get_friend_persona_name( player->id ), vg_list_size( player->player_name )-1 );
+ player->score = entry.m_nScore;
+
+ snprintf( player->score_text, vg_list_size(player->score_text), "%d", player->score );
+ player->texture = sw_get_player_image( player->id );
+
+ if( player->texture == 0 )
+ player->texture = tex_unkown.name;
- gui_reset_colours();
- }
+ player->is_local_player = local_player == player->id? 1: 0;
}
- gui_end_down();
- ui_global_ctx.cursor[3] = 500;
-
- draw_levels_list( pack_infos[ pack_selection ].levels, pack_infos[ pack_selection ].level_count, 3 );
+ if( ui_data.leaderboard_count )
+ ui_data.leaderboard_show = 1;
+ else
+ ui_data.leaderboard_show = 0;
}
- gui_end();
+ else vg_warn( "Downloaded leaderboard does not match requested!\n" );
+}
+
+void leaderboard_set_score( struct cmp_level *cmp_level, u32 score )
+{
+ if( ui_data.upload_request.is_waiting )
+ vg_warn( "You are uploading leaderboard entries too quickly!\n" );
+
+ ui_data.upload_request.level = cmp_level;
+ ui_data.upload_request.score = score;
+ ui_data.upload_request.is_waiting = 1;
+
+ // If leaderboard ID has been downloaded already then just immediately dispatch this
+ if( cmp_level->steam_leaderboard )
+ leaderboard_dispatch_score();
+ else
+ sw_find_leaderboard( cmp_level->map_name );
+}
+#endif
+
+// CONSOLE COMMANDS
+// ===========================================================================================================
+
+static int console_credits( int argc, char const *argv[] )
+{
+ vg_info( "Aknowledgements:\n" );
+ vg_info( " GLFW zlib/libpng glfw.org\n" );
+ vg_info( " miniaudio MIT0 miniaud.io\n" );
+ vg_info( " QOI MIT phoboslab.org\n" );
+ vg_info( " STB library MIT nothings.org\n" );
+ vg_info( " Weiholmir JustFredrik\n" );
+ vg_info( " Ubuntu Regular ubuntu.com\n" );
+ return 0;
+}
+
+static int console_save_map( int argc, char const *argv[] )
+{
+ if( !world.initialzed )
+ {
+ vg_error( "Tried to save uninitialized map!\n" );
+ return 0;
+ }
+
+ char map_path[ 256 ];
+
+ strcpy( map_path, "sav/" );
+ strcat( map_path, world.map_name );
+ strcat( map_path, ".map" );
+
+ FILE *test_writer = fopen( map_path, "wb" );
+ if( test_writer )
+ {
+ vg_info( "Saving map to '%s'\n", map_path );
+ map_serialize( test_writer );
+
+ fclose( test_writer );
+ return 1;
+ }
+ else
+ {
+ vg_error( "Unable to open stream for writing\n" );
+ return 0;
+ }
+}
+
+static int console_load_map( int argc, char const *argv[] )
+{
+ char map_path[ 256 ];
+
+ if( argc >= 1 )
+ {
+ // try from saves
+ strcpy( map_path, "sav/" );
+ strcat( map_path, argv[0] );
+ strcat( map_path, ".map" );
+
+ char *text_source = vg_textasset_read( map_path );
+
+ if( !text_source )
+ {
+ strcpy( map_path, "maps/" );
+ strcat( map_path, argv[0] );
+ strcat( map_path, ".map" );
+
+ text_source = vg_textasset_read( map_path );
+ }
+
+ if( text_source )
+ {
+ vg_info( "Loading map: '%s'\n", map_path );
+ world.pCmpLevel = NULL;
+
+ if( !map_load( text_source, argv[0] ) )
+ {
+ free( text_source );
+ return 0;
+ }
+
+ free( text_source );
+ return 1;
+ }
+ else
+ {
+ vg_error( "Missing maps '%s'\n", argv[0] );
+ return 0;
+ }
+ }
+ else
+ {
+ vg_error( "Missing argument <map_path>\n" );
+ return 0;
+ }
+}
+
+static int console_changelevel( int argc, char const *argv[] )
+{
+ if( argc >= 1 )
+ {
+ // Save current level
+ console_save_map( 0, NULL );
+
+ if( console_load_map( argc, argv ) )
+ {
+ world.st.zoom = 0.0f;
+ simulation_stop();
+ return 1;
+ }
+ }
+ else
+ {
+ vg_error( "Missing argument <map_path>\n" );
+ }
+
+ return 0;
+}
+
+// START UP / SHUTDOWN
+// ===========================================================================================================
+
+#define TRANSFORM_TRI_2D( S, OX, OY, X1, Y1, X2, Y2, X3, Y3 ) \
+ X1*S+OX, Y1*S+OY, X2*S+OX, Y2*S+OY, X3*S+OX, Y3*S+OY
+
+void vg_start(void)
+{
+ // Steamworks callbacks
+ #ifdef STEAM_LEADERBOARDS
+ sw_leaderboard_found = &leaderboard_found;
+ sw_leaderboard_downloaded = &leaderboard_downloaded;
+ #endif
+
+ vg_function_push( (struct vg_cmd){
+ .name = "_map_write",
+ .function = console_save_map
+ });
+
+ vg_function_push( (struct vg_cmd){
+ .name = "_map_load",
+ .function = console_load_map
+ });
+
+ vg_function_push( (struct vg_cmd){
+ .name = "map",
+ .function = console_changelevel
+ });
+
+ vg_function_push( (struct vg_cmd){
+ .name = "credits",
+ .function = console_credits
+ });
+
+ vg_convar_push( (struct vg_convar){
+ .name = "colours",
+ .data = &colour_set_id,
+ .data_type = k_convar_dtype_i32,
+ .opt_i32 = { .min = 0, .max = 2, .clamp = 1 },
+ .persistent = 1
+ });
+
+ // Combined quad, long quad / empty circle / filled circle mesh
+ {
+ float combined_mesh[6*6 + 32*6*3] = {
+ 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f,
+
+ 0.0f, 0.0f, 0.0f, 0.2f, 1.0f, 0.2f,
+ 0.0f, 0.0f, 1.0f, 0.2f, 1.0f, 0.0f,
+
+ TRANSFORM_TRI_2D( 0.15f,0.05f,0.4f, 0.0f, 1.0f, 1.0f, 2.0f, 1.0f, 0.0f ),
+ TRANSFORM_TRI_2D( 0.15f,0.80f,0.4f, 0.0f, 0.0f, 0.0f, 2.0f, 1.0f, 1.0f )
+ };
+
+ float *circle_mesh = combined_mesh + 6*6;
+ int const res = 32;
+
+ for( int i = 0; i < res; i ++ )
+ {
+ v2f v0 = { sinf( ((float)i/(float)res)*VG_TAUf ), cosf( ((float)i/(float)res)*VG_TAUf ) };
+ v2f v1 = { sinf( ((float)(i+1)/(float)res)*VG_TAUf ), cosf( ((float)(i+1)/(float)res)*VG_TAUf ) };
+
+ circle_mesh[ i*6+0 ] = 0.0f;
+ circle_mesh[ i*6+1 ] = 0.0f;
+
+ v2_copy( v0, circle_mesh + 32*6 + i*12 );
+ v2_muls( v0, 0.8f, circle_mesh + 32*6 + i*12+2 );
+ v2_copy( v1, circle_mesh + 32*6 + i*12+4 );
+
+ v2_copy( v1, circle_mesh + 32*6 + i*12+6 );
+ v2_muls( v1, 0.8f, circle_mesh + 32*6 + i*12+8 );
+ v2_muls( v0, 0.8f, circle_mesh + 32*6 + i*12+10 );
+
+ v2_copy( v0, circle_mesh + i*6+4 );
+ v2_copy( v1, circle_mesh + i*6+2 );
+ v2_copy( v0, circle_mesh+i*6+4 );
+ v2_copy( v1, circle_mesh+i*6+2 );
+ }
+
+ init_mesh( &world.shapes, combined_mesh, vg_list_size( combined_mesh ) );
+ }
+
+ // Create wire mesh
+ {
+ int const num_segments = 64;
+
+ struct mesh_wire *mw = &world.wire;
+
+ v2f wire_points[ num_segments * 2 ];
+ u16 wire_indices[ 6*(num_segments-1) ];
+
+ for( int i = 0; i < num_segments; i ++ )
+ {
+ float l = (float)i / (float)(num_segments-1);
+
+ v2_copy( (v2f){ l, -0.5f }, wire_points[i*2+0] );
+ v2_copy( (v2f){ l, 0.5f }, wire_points[i*2+1] );
+
+ if( i < num_segments-1 )
+ {
+ wire_indices[ i*6+0 ] = i*2 + 0;
+ wire_indices[ i*6+1 ] = i*2 + 1;
+ wire_indices[ i*6+2 ] = i*2 + 3;
+ wire_indices[ i*6+3 ] = i*2 + 0;
+ wire_indices[ i*6+4 ] = i*2 + 3;
+ wire_indices[ i*6+5 ] = i*2 + 2;
+ }
+ }
+
+ glGenVertexArrays( 1, &mw->vao );
+ glGenBuffers( 1, &mw->vbo );
+ glGenBuffers( 1, &mw->ebo );
+ glBindVertexArray( mw->vao );
+
+ glBindBuffer( GL_ARRAY_BUFFER, mw->vbo );
+
+ glBufferData( GL_ARRAY_BUFFER, sizeof( wire_points ), wire_points, GL_STATIC_DRAW );
+ glBindVertexArray( mw->vao );
+
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, mw->ebo );
+ glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof( wire_indices ), wire_indices, GL_STATIC_DRAW );
+
+ // XY
+ glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), (void*)0 );
+ glEnableVertexAttribArray( 0 );
+
+ VG_CHECK_GL();
+
+ mw->em = vg_list_size( wire_indices );
+ }
+
+ // Create info data texture
+ {
+ glGenTextures( 1, &world.background_data );
+ glBindTexture( GL_TEXTURE_2D, world.background_data );
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
+ vg_tex2d_nearest();
+ }
+
+ // Create random smaples texture
+ {
+ u8 *data = malloc(512*512*2);
+ for( int i = 0; i < 512*512*2; i ++ )
+ data[ i ] = rand()/(RAND_MAX/255);
+
+ glGenTextures( 1, &world.random_samples );
+ glBindTexture( GL_TEXTURE_2D, world.random_samples );
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RG, 512, 512, 0, GL_RG, GL_UNSIGNED_BYTE, data );
+ vg_tex2d_linear();
+ vg_tex2d_repeat();
+
+ free( data );
+ }
+
+ resource_load_main();
+
+ // Create text buffers
+ {
+ // Work out the counts for each 'segment'
+ u32 desc_max_size = 0, title_max_size = 0,
+ score_max_size = 10,
+ time_max_size = 10,
+
+ size_level_texts = 6*9*7
+ ;
+
+ for( int i = 0; i < vg_list_size( career_packs ); i ++ )
+ {
+ struct career_level_pack *set = &career_packs[i];
+ for( int j = 0; j < set->count; j ++ )
+ {
+ struct cmp_level *lvl = &set->pack[j];
+
+ desc_max_size = VG_MAX( desc_max_size, strlen( lvl->description ) );
+ title_max_size = VG_MAX( title_max_size, strlen( lvl->title ) );
+ }
+ }
+
+ // Full buffer
+ u32 total_characters =
+ title_max_size +
+ desc_max_size +
+ score_max_size +
+ time_max_size +
+ size_level_texts;
+
+ u32 total_faces = total_characters * 2,
+ total_vertices = total_characters * 4,
+ total_indices = total_faces * 3;
+
+ // Working buffer
+ u32 work_buffer_total_chars =
+ VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size, title_max_size ), VG_MAX( score_max_size, time_max_size ) ) );
+
+ u32 total_work_faces = work_buffer_total_chars * 2,
+ total_work_vertices = work_buffer_total_chars * 4,
+ total_work_indices = total_work_faces * 3;
+
+ text_buffers.title_count = 0;
+ text_buffers.desc_count = 0;
+ text_buffers.score_count = 0;
+ text_buffers.time_count = 0;
+ text_buffers.grid_count = size_level_texts;
+
+ // Calculate offsets
+ text_buffers.title_start = 0;
+ text_buffers.desc_start = text_buffers.title_start + title_max_size;
+ text_buffers.score_start = text_buffers.desc_start + desc_max_size;
+ text_buffers.time_start = text_buffers.score_start + score_max_size;
+ text_buffers.grid_start = text_buffers.time_start + time_max_size;
+
+ // Opengl
+ glGenVertexArrays(1, &text_buffers.vao);
+ glGenBuffers( 1, &text_buffers.vbo );
+ glGenBuffers( 1, &text_buffers.ebo );
+ glBindVertexArray( text_buffers.vao );
+
+ glBindBuffer( GL_ARRAY_BUFFER, text_buffers.vbo );
+ glBufferData( GL_ARRAY_BUFFER, total_vertices * sizeof( struct vector_glyph_vert ), NULL, GL_DYNAMIC_DRAW );
+
+ glBindVertexArray( text_buffers.vao );
+
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo );
+ glBufferData( GL_ELEMENT_ARRAY_BUFFER, total_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
+
+ u32 const stride = sizeof( struct vector_glyph_vert );
+
+ // XY
+ glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)offsetof( struct vector_glyph_vert, co ) );
+ glEnableVertexAttribArray( 0 );
+
+ // UV
+ glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, stride, (void *)offsetof( struct vector_glyph_vert, uv ) );
+ glEnableVertexAttribArray( 1 );
+
+ // COLOUR
+ glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, (void *)offsetof( struct vector_glyph_vert, colour ) );
+ glEnableVertexAttribArray( 2 );
+
+ // Offline memory
+ text_buffers.buffer = (struct vector_glyph_vert *)malloc( total_work_vertices * sizeof(struct vector_glyph_vert) );
+ text_buffers.indices = (u16*)malloc( total_work_indices * sizeof(u16) );
+
+ char label[8];
+ for( int i = 1; i < 7; i ++ )
+ label[i] = ' ';
+ label[7] = 0x00;
+
+ // Reset grid
+ for( int x = 0; x < 6; x ++ )
+ {
+ for( int y = 0; y < 9; y ++ )
+ {
+ label[0] = ' ';
+
+ if( x == 0 )
+ {
+ if( y != 8 )
+ label[0] = 'A' + y;
+ }
+ else if( y == 8 )
+ {
+ label[0] = '0' + x;
+ }
+
+ gen_text_buffer( label, &font_Ubuntu, (v2f){ -6.0f + x + (x == 0? 0.6f: 0.2f), y + 0.2f }, 0.35f, text_buffers.grid_start+(y*6+x)*7 );
+ }
+ }
+ }
+
+ // Restore gamestate
+ career_local_data_init();
+ career_load();
+}
+
+void vg_free(void)
+{
+#ifdef VG_STEAM
+ sw_free_opengl();
+#endif
+
+ console_save_map( 0, NULL );
+ career_serialize();
+
+ glDeleteVertexArrays( 1, &text_buffers.vao );
+ glDeleteBuffers( 1, &text_buffers.vbo );
+ glDeleteBuffers( 1, &text_buffers.ebo );
+
+ free( text_buffers.buffer );
+ free( text_buffers.indices );
+
+ resource_free_main();
+
+ glDeleteTextures( 1, &world.background_data );
+ glDeleteTextures( 1, &world.random_samples );
+
+ glDeleteVertexArrays( 1, &world.wire.vao );
+ glDeleteBuffers( 1, &world.wire.vbo );
+ glDeleteBuffers( 1, &world.wire.ebo );
+
+ free_mesh( &world.shapes );
+
+ map_free();
+}
+
+int main( int argc, char *argv[] )
+{
+ vg_init( argc, argv, "Marble Computing" );
+ return 0;
}