1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
3 //#define VG_CAPTURE_MODE
5 #define VG_STEAM_APPID 1218140U
10 k_world_button_mode_once
,
11 k_world_button_mode_toggle
18 float light_target
, light
, extra_light
;
21 enum world_button_mode mode
;
24 enum world_button_status
26 k_world_button_on_enable
,
27 k_world_button_on_disable
30 #include "fishladder_resources.h"
32 // #define STEAM_LEADERBOARDS
35 // ===========================================================================================================
40 k_cell_type_ramp_right
= 3,
41 k_cell_type_ramp_left
= 6,
42 k_cell_type_split
= 7,
43 k_cell_type_merge
= 13,
44 k_cell_type_con_r
= 1,
45 k_cell_type_con_u
= 2,
46 k_cell_type_con_l
= 4,
52 k_fish_state_soon_dead
= -1,
53 k_fish_state_dead
= 0,
56 k_fish_state_soon_alive
61 k_world_button_none
= -1,
62 k_world_button_sim
= 0,
63 k_world_button_pause
= 1,
64 k_world_button_speedy
= 2,
65 k_world_button_settings
= 3
74 #define FLAG_CANAL 0x1
75 #define FLAG_IS_TRIGGER 0x2
76 #define FLAG_RESERVED0 0x4
77 #define FLAG_RESERVED1 0x8
79 #define FLAG_INPUT 0x10
80 #define FLAG_OUTPUT 0x20
81 #define FLAG_WALL 0x40
82 #define FLAG_EMITTER 0x80
84 #define FLAG_FLIP_FLOP 0x100
85 #define FLAG_TRIGGERED 0x200
86 #define FLAG_FLIP_ROTATING 0x400
87 #define FLAG_TARGETED 0x800
90 0000 0 | 0001 1 | 0010 2 | 0011 3
94 0100 4 | 0101 5 | 0110 6 | 0111 7
98 1000 8 | 1001 9 | 1010 10 | 1011 11
102 1100 12 | 1101 13 | 1110 14 | 1111 15
108 static struct cell_description
118 cell_descriptions
[] =
122 { .start
= { 1, 0 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
123 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
124 { .start
= { 0, 1 }, .end
= { 1, 0 }, .trigger_pos
= { 0.25f
, 0.25f
} },
126 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
127 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .is_linear
= 1 },
128 { .start
= { 0, 1 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
129 { .start
= { 0, 1 }, .is_special
= 1 },
131 { .start
= { 0, -1 }, .end
= { 0, 1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
132 { .start
= { 1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.75f
} },
133 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .is_linear
= 1 },
136 { .start
= { -1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.75f
, 0.75f
} },
137 { .end
= { 0, -1 }, .is_special
= 1, .trigger_pos
= { 0.5f
, 0.75f
} },
142 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
143 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
144 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
145 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
147 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
148 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
149 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
150 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
152 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
153 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
155 float const curve_7_linear_section
= 0.1562f
;
158 // ===========================================================================================================
173 title_start
, title_count
,
174 desc_start
, desc_count
,
175 score_start
, score_count
,
176 time_start
, time_count
,
177 grid_start
, grid_count
181 struct vector_glyph_vert
197 // Things that are 'static', aka, initialized once
200 struct world_button buttons
[4];
202 enum e_game_state state
;
204 struct cmp_level
*lvl_to_load
;
207 float world_transition
;
223 int sim_run
, max_runs
;
225 int sim_frame
, sim_target
;
226 float sim_internal_time
, // current tick-time
227 sim_internal_delta
, // time delta
228 sim_internal_ref
, // Reference point of internal time
229 sim_delta_ref
, // Reference point of vg_time when we started at current sim_speed
230 sim_delta_speed
, // Rate to apply time delta
231 frame_lerp
, // Fractional part of sim_internal_time
232 pause_offset_target
; //
241 int condition_count
, recv_count
;
256 GLuint vao
, vbo
, ebo
;
261 GLuint background_data
;
262 GLuint random_samples
;
264 int selected
, tile_x
, tile_y
;
271 enum e_fish_state state
;
283 struct cmp_level
*pCmpLevel
;
297 .buttons
= { { .mode
= k_world_button_mode_toggle
},
298 { .mode
= k_world_button_mode_toggle
},
299 { .mode
= k_world_button_mode_toggle
},
300 { .mode
= k_world_button_mode_toggle
} }
304 // Forward declerations
305 // --------------------
310 static void colour_code_v3( char const cc
, v3f target
);
311 static int hash21i( v2i p
, u32 umod
);
315 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
);
316 static void free_mesh( struct mesh
*m
);
317 static void use_mesh( struct mesh
*m
);
318 static void draw_mesh( int const start
, int const count
);
322 static void level_selection_buttons(void);
324 // Map/world interface
325 // -------------------
326 static void map_free(void);
327 static void io_reset(void);
328 static struct cell
*pcell( v2i pos
);
329 static void lcell( int id
, v2i pos
);
330 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
);
331 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
);
332 static void gen_level_text( struct cmp_level
*pLevel
);
333 static int map_load( const char *str
, const char *name
);
334 static void map_serialize( FILE *stream
);
338 static void career_serialize(void);
339 static void career_unlock_level( struct cmp_level
*lvl
);
340 static void career_unlock_level( struct cmp_level
*lvl
);
341 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
);
342 static void career_reset_level( struct cmp_level
*lvl
);
343 static void career_load(void);
344 static void clear_animation_flags(void);
348 static void simulation_stop(void);
349 static void simulation_start(void);
350 static int world_check_pos_ok( v2i co
, int dist
);
351 static int cell_interactive( v2i co
);
353 void vg_update(void);
354 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
);
356 void vg_render(void);
361 #ifdef STEAM_LEADERBOARDS
362 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
363 void leaderboard_dispatch_score(void);
364 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
365 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
366 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
371 static int console_credits( int argc
, char const *argv
[] );
372 static int console_save_map( int argc
, char const *argv
[] );
373 static int console_load_map( int argc
, char const *argv
[] );
374 static int console_changelevel( int argc
, char const *argv
[] );
379 int main( int argc
, char *argv
[] );
382 // ===========================================================================================================
389 // ===========================================================================================================
391 static int colour_set_id
= 0;
393 static v3f colour_sets
[][4] =
395 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
396 { 0.4f
, 0.8f
, 1.00f
}, // Blue
397 { 0.2f
, 0.9f
, 0.14f
}, // Green
398 { 0.882f
, 0.204f
, 0.922f
} // Pink
400 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
401 { 0.4f
, 0.8f
, 1.00f
}, // Blue
402 { 0.85f
, 0.85f
, 0.85f
}, // Weiss
403 { 0.2f
, 0.2f
, 0.2f
} // Black/Gray
405 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
406 { 0.827f
, 0.373f
, 0.718f
}, // Pink
407 { 0.0f
, 0.353f
, 0.71f
}, // Blue
408 { 0.863f
, 0.196f
, 0.125f
} // Red
412 static void colour_code_v3( char const cc
, v3f target
)
414 if( cc
>= 'a' && cc
<= 'z' )
418 if( id
< vg_list_size( colour_sets
[0] ) )
420 v3_copy( colour_sets
[colour_set_id
][ id
], target
);
425 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
428 static int hash21i( v2i p
, u32 umod
)
430 static const int random_noise
[] =
432 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
433 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
434 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
435 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
436 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
437 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
438 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
439 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
440 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
441 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
442 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
443 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
444 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
445 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
446 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
447 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
448 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
449 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
450 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
451 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
452 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
453 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
454 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
455 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
456 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
457 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
458 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
459 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
460 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
461 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
462 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
463 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
466 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
470 // ===========================================================================================================
472 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
474 m
->elements
= length
/3;
475 glGenVertexArrays( 1, &m
->vao
);
476 glGenBuffers( 1, &m
->vbo
);
478 glBindVertexArray( m
->vao
);
479 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
480 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
482 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
483 glEnableVertexAttribArray( 0 );
488 static void free_mesh( struct mesh
*m
)
490 glDeleteVertexArrays( 1, &m
->vao
);
491 glDeleteBuffers( 1, &m
->vbo
);
494 static void draw_mesh( int const start
, int const count
)
496 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
499 static void use_mesh( struct mesh
*m
)
501 glBindVertexArray( m
->vao
);
504 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
507 // ===========================================================================================================
509 static void map_free(void)
511 arrfree( world
.data
);
522 world
.initialzed
= 0;
525 static void io_reset(void)
527 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
529 struct cell_terminal
*term
= &world
.io
[i
];
531 for( int j
= 0; j
< term
->run_count
; j
++ )
532 term
->runs
[j
].recv_count
= 0;
536 static struct cell
*pcell( v2i pos
)
538 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
541 static void lcell( int id
, v2i pos
)
543 pos
[0] = id
% world
.w
;
544 pos
[1] = (id
- pos
[0]) / world
.w
;
547 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
549 v2i full_start
= { 1,1 };
550 v2i full_end
= { world
.w
-1, world
.h
-1 };
559 u8 info_buffer
[64*64*4];
562 int px0
= vg_max( start
[0], full_start
[0] ),
563 px1
= vg_min( end
[0], full_end
[0] ),
564 py0
= vg_max( start
[1], full_start
[1] ),
565 py1
= vg_min( end
[1], full_end
[1] );
567 for( int y
= py0
; y
< py1
; y
++ )
569 for( int x
= px0
; x
< px1
; x
++ )
571 struct cell
*cell
= pcell((v2i
){x
,y
});
573 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
578 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
580 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
582 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
583 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
591 if( cell
->state
& FLAG_WALL
)
592 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
597 pcell((v2i
){x
,y
})->config
= config
;
599 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
601 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
607 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
608 ((cell
->state
& FLAG_TARGETED
) && ((cell
->config
!= k_cell_type_split
) && !(cell
->state
& FLAG_EMITTER
)))
609 ) && update_texbuffer
611 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
612 for( u32 i
= 0; i
< 2; i
++ )
616 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
617 other_ptr
->links
[ i
] = 0;
618 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
620 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
621 other_ptr
->state
&= ~FLAG_TARGETED
;
631 if( update_texbuffer
)
633 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
634 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
638 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
)
644 v2_copy( origin
, cursor
);
646 float invScale
= (size
/ (float)font
->size
);
647 invUv
[0] = 1.0f
/ (float)font
->width
;
648 invUv
[1] = 1.0f
/ (float)font
->height
;
650 u16 base_idx
= start
* 4;
652 const char *_c
= str
;
654 while( (c
= *(_c
++)) )
658 cursor
[1] -= size
* 1.25f
;
659 cursor
[0] = origin
[0];
661 else if( c
>= 32 && c
<= 126 )
663 struct sdf_char
*pch
= &font
->characters
[ c
- ' ' ];
664 struct vector_glyph_vert
*vt
= &text_buffers
.buffer
[ count
* 4 ];
665 u16
*ind
= &text_buffers
.indices
[ count
* 6 ];
671 v2_muladds( cursor
, (v2f
){ pch
->originX
, -pch
->originY
}, -invScale
, p0
);
672 v2_muladds( p0
, (v2f
){ pch
->w
, -pch
->h
}, invScale
, p1
);
674 v2_mul( (v2f
){ pch
->uvx
, pch
->uvy
}, invUv
, uv0
);
675 v2_muladd( uv0
, (v2f
){ pch
->w
, pch
->h
}, invUv
, uv1
);
677 v2_copy( p0
, vt
[0].co
);
678 v2_copy( uv0
, vt
[0].uv
);
679 vt
[0].colour
= 0xffffffff;
681 v2_copy( (v2f
){ p0
[0], p1
[1] }, vt
[1].co
);
682 v2_copy( (v2f
){ uv0
[0], uv1
[1] }, vt
[1].uv
);
683 vt
[1].colour
= 0xffffffff;
685 v2_copy( p1
, vt
[2].co
);
686 v2_copy( uv1
, vt
[2].uv
);
687 vt
[2].colour
= 0xffffffff;
689 v2_copy( (v2f
){ p1
[0], p0
[1] }, vt
[3].co
);
690 v2_copy( (v2f
){ uv1
[0], uv0
[1] }, vt
[3].uv
);
691 vt
[3].colour
= 0xffffffff;
694 ind
[0] = base_idx
+count
*4;
695 ind
[1] = base_idx
+count
*4+1;
696 ind
[2] = base_idx
+count
*4+2;
697 ind
[3] = base_idx
+count
*4;
698 ind
[4] = base_idx
+count
*4+2;
699 ind
[5] = base_idx
+count
*4+3;
701 cursor
[0] += (float)pch
->advance
* invScale
;
706 glBindVertexArray( text_buffers
.vao
);
708 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
709 glBufferSubData( GL_ARRAY_BUFFER
,
710 start
*4*sizeof( struct vector_glyph_vert
),
711 count
*4*sizeof( struct vector_glyph_vert
),
715 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
716 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, start
*6*sizeof(u16
), count
*6*sizeof(u16
), text_buffers
.indices
);
721 static void gen_level_text( struct cmp_level
*pLevel
)
723 text_buffers
.title_count
= gen_text_buffer( pLevel
->title
, &font_Ubuntu
, (v2f
){ -5.0f
, -0.6f
}, 0.6f
, text_buffers
.title_start
);
724 text_buffers
.desc_count
= gen_text_buffer( pLevel
->description
, &font_Ubuntu
, (v2f
){ -5.0, -0.9f
}, 0.25f
, text_buffers
.desc_start
);
727 static int map_load( const char *str
, const char *name
)
729 //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
738 if( c
[world
.w
] == ';' )
740 else if( !c
[world
.w
] )
742 vg_error( "Unexpected EOF when parsing level\n" );
747 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
749 int reg_start
= 0, reg_end
= 0;
751 u32
*links_to_make
= NULL
;
752 int links_satisfied
= 0;
754 char link_id_buffer
[32];
762 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
768 if( *c
== '\r' ) c
++;
775 if( *c
== '\r' ) { c
++; continue; }
777 if( reg_start
< reg_end
)
779 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
780 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
782 if( (*c
>= 'a' && *c
<= 'z') || *c
== ' ' )
784 run
->conditions
[ run
->condition_count
++ ] = *c
;
788 if( *c
== ',' || *c
== '\n' )
797 terminal
->runs
[ terminal
->run_count
].condition_count
= 0;
798 terminal
->run_count
++;
799 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
803 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
810 if( links_satisfied
< arrlen( links_to_make
) )
812 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
814 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
816 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
818 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
822 link_id_buffer
[ link_id_n
++ ] = *c
;
824 else if( *c
== ',' || *c
== '\n' )
826 link_id_buffer
[ link_id_n
] = 0x00;
827 int value
= atoi( link_id_buffer
);
829 target
->links
[value
>= 0? 1:0] = abs(value
);
838 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
844 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
853 // Registry length-error checks
854 if( reg_start
!= reg_end
)
856 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
860 if( links_satisfied
!= arrlen( links_to_make
) )
862 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
868 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
872 row
= arraddnptr( world
.data
, world
.w
);
875 reg_end
= reg_start
= arrlen( world
.io
);
877 arrsetlen( links_to_make
, 0 );
884 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
888 // Tile initialization
890 struct cell
*cell
= &row
[ cx
];
896 if( *c
== '+' || *c
== '-' || *c
== '*' )
898 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
900 term
->pos
[1] = world
.h
;
903 term
->runs
[0].condition_count
= 0;
907 case '+': cell
->state
= FLAG_INPUT
; break;
908 case '-': cell
->state
= FLAG_OUTPUT
; break;
909 case '*': cell
->state
= FLAG_EMITTER
; break;
914 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
915 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
917 // Canal flag bits (4bit/16 value):
923 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
925 if( cell
->state
& FLAG_IS_TRIGGER
)
926 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
930 else cell
->state
= 0x00;
938 // Fix emitter CC code
939 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
941 struct cell_terminal
*term
= &world
.io
[i
];
942 struct cell
*cell
= pcell( term
->pos
);
944 if( cell
->state
& FLAG_EMITTER
)
946 cell
->cc
= term
->runs
[0].conditions
[0];
950 // Update data texture to fill out the background
952 u8 info_buffer
[64*64*4];
953 for( int x
= 0; x
< 64; x
++ )
955 for( int y
= 0; y
< 64; y
++ )
957 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
959 // Fade out edges of world so that there isnt an obvious line
960 int dist_x
= 16 - VG_MIN( VG_MIN( x
, 16 ), 16-VG_MAX( x
-16-world
.w
, 0 ) );
961 int dist_y
= 16 - VG_MIN( VG_MIN( y
, 16 ), 16-VG_MAX( y
-16-world
.h
, 0 ) );
962 int dist
= VG_MAX( dist_x
, dist_y
) * 16;
964 int value
= VG_MAX( 0, 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F ) - dist
);
973 // Level selection area
975 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
977 struct career_level_pack
*grid
= &career_packs
[ i
];
981 for( int y
= 0; y
< grid
->dims
[1]; y
++ )
983 for( int x
= 0; x
< grid
->dims
[0]; x
++ )
985 u8
*px
= &info_buffer
[((y
+16+grid
->origin
[1])*64+16+x
+grid
->origin
[0])*4];
988 if( j
< grid
->count
)
990 struct cmp_level
*lvl
= &grid
->pack
[ j
++ ];
991 v2i_add( grid
->origin
, (v2i
){x
,y
}, lvl
->btn
.position
);
997 info_buffer
[(((16+world
.h
-3)*64)+world
.w
+16-1)*4] = 0x30;
998 info_buffer
[(((16+world
.h
-2)*64)+world
.w
+16-1)*4] = 0x30;
1000 // Random walks.. kinda
1001 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
1003 struct cell_terminal
*term
= &world
.io
[ i
];
1009 // Only make breakouts for terminals on the edge
1010 if( !(term
->pos
[1] == 1 || term
->pos
[1] == world
.h
-2) )
1013 turtle
[0] = 16+term
->pos
[0];
1014 turtle
[1] = 16+term
->pos
[1];
1017 turtle_dir
[1] = pcell(term
->pos
)->state
& (FLAG_INPUT
|FLAG_EMITTER
)? 1: -1;
1018 original_y
= turtle_dir
[1];
1020 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
1021 v2i_add( turtle_dir
, turtle
, turtle
);
1023 for( int i
= 0; i
< 100; i
++ )
1025 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
1027 v2i_add( turtle_dir
, turtle
, turtle
);
1029 if( turtle
[0] == 0 ) break;
1030 if( turtle
[0] == 63 ) break;
1031 if( turtle
[1] == 0 ) break;
1032 if( turtle
[1] == 63 ) break;
1034 int random_value
= hash21i( turtle
, 0xFF );
1035 if( random_value
> 255-40 && !turtle_dir
[0] )
1040 else if( random_value
> 255-80 && !turtle_dir
[0] )
1045 else if( random_value
> 255-100 )
1048 turtle_dir
[1] = original_y
;
1053 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
1054 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
1057 arrfree( links_to_make
);
1059 map_reclassify( NULL
, NULL
, 1 );
1062 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1064 struct cell
*src
= &world
.data
[i
];
1065 if( src
->state
& FLAG_IS_TRIGGER
)
1067 int link_id
= src
->links
[0]?0:1;
1068 if( src
->links
[link_id
] <= world
.h
*world
.w
)
1070 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
1071 if( ((target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
))
1072 || (target
->state
& FLAG_EMITTER
) )
1074 if( target
->links
[ link_id
] )
1076 vg_error( "Link target was already targeted\n" );
1082 target
->links
[ link_id
] = i
;
1083 target
->state
|= FLAG_TARGETED
;
1088 vg_error( "Link target was invalid\n" );
1094 vg_error( "Link target out of bounds\n" );
1100 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
1104 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
1105 world
.initialzed
= 1;
1107 // Setup world button locations
1108 for( int i
= 0; i
< vg_list_size( world
.st
.buttons
); i
++ )
1110 struct world_button
*btn
= &world
.st
.buttons
[i
];
1111 btn
->position
[0] = world
.w
-1;
1112 btn
->position
[1] = world
.h
-i
-2;
1118 arrfree( links_to_make
);
1123 static void map_serialize( FILE *stream
)
1125 for( int y
= 0; y
< world
.h
; y
++ )
1127 for( int x
= 0; x
< world
.w
; x
++ )
1129 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
1131 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
1132 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
1133 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
1134 else if( cell
->state
& FLAG_EMITTER
) fputc( '*', stream
);
1135 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
1137 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
1139 else fputc( ' ', stream
);
1142 fputc( ';', stream
);
1144 int terminal_write_count
= 0;
1146 for( int x
= 0; x
< world
.w
; x
++ )
1148 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1150 struct cell_terminal
*term
= &world
.io
[i
];
1151 if( v2i_eq( term
->pos
, (v2i
){x
,y
} ) )
1153 if( terminal_write_count
)
1154 fputc( ',', stream
);
1155 terminal_write_count
++;
1157 for( int j
= 0; j
< term
->run_count
; j
++ )
1159 struct terminal_run
*run
= &term
->runs
[j
];
1161 for( int k
= 0; k
< run
->condition_count
; k
++ )
1162 fputc( run
->conditions
[k
], stream
);
1164 if( j
< term
->run_count
-1 )
1165 fputc( ':', stream
);
1171 for( int x
= 0; x
< world
.w
; x
++ )
1173 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
1174 if( cell
->state
& FLAG_IS_TRIGGER
)
1176 if( terminal_write_count
)
1177 fputc( ',', stream
);
1178 terminal_write_count
++;
1180 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
1184 fputc( '\n', stream
);
1189 // ===========================================================================================================
1191 #pragma pack(push,1)
1192 struct dcareer_state
1205 levels
[ NUM_CAMPAIGN_LEVELS
];
1209 static int career_load_success
= 0;
1211 static void career_serialize(void)
1213 if( !career_load_success
)
1216 struct dcareer_state encoded
;
1217 encoded
.version
= 2;
1218 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
1220 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
1222 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1224 struct career_level_pack
*set
= &career_packs
[i
];
1226 for( int j
= 0; j
< set
->count
; j
++ )
1228 struct cmp_level
*lvl
= &set
->pack
[j
];
1229 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
1231 dest
->score
= lvl
->completed_score
;
1232 dest
->unlocked
= lvl
->unlocked
;
1233 dest
->reserved
[0] = 0;
1234 dest
->reserved
[1] = 0;
1238 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
1241 static void career_unlock_level( struct cmp_level
*lvl
);
1242 static void career_unlock_level( struct cmp_level
*lvl
)
1247 career_unlock_level( lvl
->linked
);
1250 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
1254 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
1257 if( !lvl
->is_tutorial
&& upload
)
1258 leaderboard_set_score( lvl
, score
);
1261 lvl
->completed_score
= score
;
1264 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
1267 if( lvl
->achievement
)
1269 sw_set_achievement( lvl
->achievement
);
1272 // Check ALL maps to trigger master engineer
1273 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1275 struct career_level_pack
*set
= &career_packs
[i
];
1277 for( int j
= 0; j
< set
->count
; j
++ )
1279 if( set
->pack
[j
].completed_score
== 0 )
1284 sw_set_achievement( "MASTER_ENGINEER" );
1289 static void career_reset_level( struct cmp_level
*lvl
)
1292 lvl
->completed_score
= 0;
1295 static void career_load(void)
1298 struct dcareer_state encoded
;
1301 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
1303 encoded
.levels
[0].unlocked
= 1;
1305 // Load and copy data into encoded
1306 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
1310 if( sz
> sizeof( struct dcareer_state
) )
1311 vg_warn( "This save file is too big! Some levels will be lost\n" );
1313 if( sz
<= offsetof( struct dcareer_state
, levels
) )
1315 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
1319 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
1323 vg_info( "No save file... Using blank one\n" );
1326 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1328 struct career_level_pack
*set
= &career_packs
[i
];
1330 for( int j
= 0; j
< set
->count
; j
++ )
1331 career_reset_level( &set
->pack
[j
] );
1334 // Header information
1335 // =================================
1337 struct cmp_level
*lvl_to_load
= &career_packs
[0].pack
[0];
1339 // Decode everything from dstate
1340 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1342 struct career_level_pack
*set
= &career_packs
[i
];
1344 for( int j
= 0; j
< set
->count
; j
++ )
1346 struct cmp_level
*lvl
= &set
->pack
[j
];
1347 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1349 if( src
->unlocked
) career_unlock_level( lvl
);
1350 if( src
->score
) lvl
->completed_score
= src
->score
;
1352 if( lvl
->serial_id
== encoded
.in_map
)
1357 if( console_changelevel( 1, &lvl_to_load
->map_name
) )
1359 world
.pCmpLevel
= lvl_to_load
;
1360 gen_level_text( world
.pCmpLevel
);
1363 career_load_success
= 1;
1367 // ===========================================================================================================
1368 static int is_simulation_running(void)
1370 return world
.st
.buttons
[ k_world_button_sim
].state
;
1373 static void clear_animation_flags(void)
1375 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1376 world
.data
[ i
].state
&= ~(FLAG_FLIP_FLOP
|FLAG_FLIP_ROTATING
);
1379 static void simulation_stop(void)
1381 world
.st
.buttons
[ k_world_button_sim
].state
= 0;
1382 world
.st
.buttons
[ k_world_button_pause
].state
= 0;
1384 world
.num_fishes
= 0;
1385 world
.sim_frame
= 0;
1387 world
.frame_lerp
= 0.0f
;
1391 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
1393 clear_animation_flags();
1395 vg_info( "Stopping simulation!\n" );
1398 static void simulation_start(void)
1400 vg_success( "Starting simulation!\n" );
1402 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
1404 world
.num_fishes
= 0;
1405 world
.sim_frame
= 0;
1408 world
.sim_delta_speed
= world
.st
.buttons
[ k_world_button_speedy
].state
? 10.0f
: 2.5f
;
1409 world
.sim_delta_ref
= vg_time
;
1410 world
.sim_internal_ref
= 0.0f
;
1411 world
.sim_internal_time
= 0.0f
;
1412 world
.pause_offset_target
= 0.0f
;
1414 world
.sim_target
= 0;
1416 clear_animation_flags();
1420 if( world
.pCmpLevel
)
1422 world
.pCmpLevel
->completed_score
= 0;
1426 static int world_check_pos_ok( v2i co
, int dist
)
1428 return (co
[0] < dist
|| co
[0] >= world
.w
-dist
|| co
[1] < dist
|| co
[1] >= world
.h
-dist
)? 0: 1;
1431 static int cell_interactive( v2i co
)
1436 if( world_check_pos_ok( co
, 1 ) )
1439 if( cell
->state
& FLAG_EMITTER
)
1443 if( !world_check_pos_ok( co
, 2 ) )
1447 if( cell
->state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1450 // List of 3x3 configurations that we do not allow
1451 static u32 invalid_src
[][9] =
1483 // Statically compile invalid configurations into bitmasks
1484 static u32 invalid
[ vg_list_size(invalid_src
) ];
1486 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1490 for( int j
= 0; j
< 3; j
++ )
1491 for( int k
= 0; k
< 3; k
++ )
1492 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1494 invalid
[i
] = comped
;
1497 // Extract 5x5 grid surrounding tile
1499 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1500 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1502 struct cell
*cell
= pcell((v2i
){x
,y
});
1504 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
)) )
1505 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1508 // Run filter over center 3x3 grid to check for invalid configurations
1509 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1510 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1512 if( blob
& (0x1 << (6+kernel
[i
])) )
1514 u32 window
= blob
>> kernel
[i
];
1516 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1517 if((window
& invalid
[j
]) == invalid
[j
])
1525 static void vg_update(void)
1528 if( world
.st
.lvl_to_load
)
1530 world
.st
.world_transition
= (world
.st
.lvl_load_time
-vg_time
) * 4.0f
;
1532 if( vg_time
> world
.st
.lvl_load_time
)
1534 if( console_changelevel( 1, &world
.st
.lvl_to_load
->map_name
) )
1536 world
.pCmpLevel
= world
.st
.lvl_to_load
;
1537 gen_level_text( world
.pCmpLevel
);
1540 world
.st
.lvl_to_load
= NULL
;
1545 world
.st
.world_transition
= vg_minf( 1.0f
, (vg_time
-world
.st
.lvl_load_time
) * 4.0f
);
1549 // ========================================================================================================
1551 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1552 r2
= (float)world
.h
/ (float)world
.w
,
1555 static float size_current
= 2.0f
;
1556 static v3f origin_current
= { 0.0f
, 0.0f
, 0.0f
};
1557 static v2f drag_offset
= { 0.0f
, 0.0f
};
1558 static v2f view_point
= { 0.0f
, 0.0f
};
1561 size
= ( r2
< r1
? (float)(world
.w
+5) * 0.5f
: ((float)(world
.h
+5) * 0.5f
) / r1
) + 0.5f
;
1566 origin
[0] = floorf( -0.5f
* ((float)world
.w
-4.5f
) );
1567 origin
[1] = floorf( -0.5f
* world
.h
);
1569 // Create and clamp result view
1570 v2_add( view_point
, drag_offset
, result_view
);
1571 result_view
[0] = vg_clampf( result_view
[0], -world
.st
.zoom
, world
.st
.zoom
);
1572 result_view
[1] = vg_clampf( result_view
[1], -world
.st
.zoom
*r1
, world
.st
.zoom
*r1
);
1574 v2_add( origin
, result_view
, vt_target
);
1576 // Lerp towards target
1577 size_current
= vg_lerpf( size_current
, size
- world
.st
.zoom
, vg_time_delta
* 6.0f
);
1578 v2_lerp( origin_current
, vt_target
, vg_time_delta
* 6.0f
, origin_current
);
1580 m3x3_projection( m_projection
, -size_current
, size_current
, -size_current
*r1
, size_current
*r1
);
1581 m3x3_identity( m_view
);
1582 m3x3_translate( m_view
, origin_current
);
1583 m3x3_mul( m_projection
, m_view
, vg_pv
);
1584 vg_projection_update();
1587 // ========================================================================================================
1588 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1590 world
.tile_x
= floorf( world
.tile_pos
[0] );
1591 world
.tile_y
= floorf( world
.tile_pos
[1] );
1595 static v2f drag_origin
; // x/y pixel
1597 if( vg_get_button_down( "tertiary" ) )
1598 v2_copy( vg_mouse
, drag_origin
);
1599 else if( vg_get_button( "tertiary" ) )
1602 v2_sub( vg_mouse
, drag_origin
, drag_offset
);
1603 v2_div( drag_offset
, (v2f
){ vg_window_x
, vg_window_y
}, drag_offset
);
1604 v2_mul( drag_offset
, (v2f
){ size_current
*2.0f
, -size_current
*r1
*2.0f
}, drag_offset
);
1608 v2_copy( result_view
, view_point
);
1609 v2_copy( (v2f
){0.0f
,0.0f
}, drag_offset
);
1621 rsize
= size
-world
.st
.zoom
;
1623 v2_div( vg_mouse
, (v2f
){ vg_window_x
*0.5f
, vg_window_y
*0.5f
}, mview_local
);
1624 v2_add( (v2f
){ -rsize
, -rsize
*r1
}, (v2f
){ mview_local
[0]*rsize
, (2.0f
-mview_local
[1])*rsize
*r1
}, mview_cur
);
1626 world
.st
.zoom
= vg_clampf( world
.st
.zoom
+ vg_mouse_wheel
[1], 0.0f
, size
- 4.0f
);
1628 // Recalculate new position
1629 rsize
= size
-world
.st
.zoom
;
1630 v2_add( (v2f
){ -rsize
, -rsize
*r1
}, (v2f
){ mview_local
[0]*rsize
, (2.0f
-mview_local
[1])*rsize
*r1
}, mview_new
);
1633 v2_sub( mview_new
, mview_cur
, mview_delta
);
1634 v2_add( mview_delta
, view_point
, view_point
);
1638 // ========================================================================================================
1639 if( !is_simulation_running() && !gui_want_mouse() )
1641 v2_copy( vg_mouse_ws
, world
.drag_to_co
);
1643 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1645 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1647 static u32 modify_state
= 0;
1648 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1650 if( !(cell_ptr
->state
& FLAG_EMITTER
) )
1652 if( vg_get_button_down("primary") )
1653 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1655 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1657 cell_ptr
->state
&= ~FLAG_CANAL
;
1658 cell_ptr
->state
|= modify_state
;
1660 if( cell_ptr
->state
& FLAG_CANAL
)
1662 cell_ptr
->links
[0] = 0;
1663 cell_ptr
->links
[1] = 0;
1665 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1670 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1674 map_reclassify((v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1675 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1678 if( vg_get_button_down("secondary") && (cell_ptr
->state
& FLAG_CANAL
) && !(cell_ptr
->config
== k_cell_type_split
) )
1680 world
.id_drag_from
= world
.selected
;
1682 struct cell_description
*desc
= &cell_descriptions
[ world
.data
[world
.id_drag_from
].config
];
1683 v2_add( desc
->trigger_pos
, (v2f
){ world
.tile_x
, world
.tile_y
}, world
.drag_from_co
);
1687 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1689 if( vg_get_button_up("secondary") && world
.id_drag_from
== world
.selected
)
1691 u32 link_id
= cell_ptr
->links
[ 0 ]? 0: 1;
1693 // break existing connection off
1694 if( cell_ptr
->links
[ link_id
] )
1696 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1698 if( !current_connection
->links
[ link_id
^ 0x1 ] )
1699 current_connection
->state
&= ~FLAG_TARGETED
;
1701 current_connection
->links
[ link_id
] = 0;
1702 cell_ptr
->links
[ link_id
] = 0;
1705 cell_ptr
->state
&= ~FLAG_IS_TRIGGER
;
1706 world
.id_drag_from
= 0;
1709 else if( world
.id_drag_from
&& (cell_ptr
->state
& (FLAG_CANAL
|FLAG_EMITTER
)) &&
1710 ((cell_ptr
->config
== k_cell_type_split
) || (cell_ptr
->state
& FLAG_EMITTER
)) )
1712 world
.drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1713 world
.drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1715 if( vg_get_button_up("secondary") )
1717 struct cell
*drag_ptr
= &world
.data
[world
.id_drag_from
];
1718 u32 link_id
= local_x
> 0.5f
? 1: 0;
1720 // Cleanup existing connections
1721 if( cell_ptr
->links
[ link_id
] )
1723 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1725 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1726 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1727 current_connection
->links
[ link_id
] = 0;
1730 for( u32 i
= 0; i
< 2; i
++ )
1732 if( drag_ptr
->links
[ i
] )
1734 vg_warn( "Destroying link %u (%hu)\n", i
, drag_ptr
->links
[ i
] );
1736 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ i
]];
1737 if( current_connection
->links
[ i
^ 0x1 ] == 0 )
1738 current_connection
->state
&= ~FLAG_TARGETED
;
1740 current_connection
->links
[ i
] = 0;
1741 drag_ptr
->links
[ i
] = 0;
1745 // Create the new connection
1746 vg_success( "Creating connection on link %u (%hu)\n", link_id
, world
.id_drag_from
);
1748 cell_ptr
->links
[ link_id
] = world
.id_drag_from
;
1749 drag_ptr
->links
[ link_id
] = world
.selected
;
1751 cell_ptr
->state
|= FLAG_TARGETED
;
1752 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1753 world
.id_drag_from
= 0;
1759 world
.selected
= -1;
1762 if( !(vg_get_button("secondary") && world
.id_drag_from
) )
1763 world
.id_drag_from
= 0;
1767 world
.selected
= -1;
1768 world
.id_drag_from
= 0;
1771 // Marble state updates
1772 // ========================================================================================================
1773 if( is_simulation_running() )
1775 float old_time
= world
.sim_internal_time
;
1777 if( !world
.st
.buttons
[ k_world_button_pause
].state
)
1778 world
.sim_internal_time
= world
.sim_internal_ref
+ (vg_time
-world
.sim_delta_ref
) * world
.sim_delta_speed
;
1780 world
.sim_internal_time
= vg_lerpf( world
.sim_internal_time
, world
.sim_internal_ref
+ world
.pause_offset_target
, vg_time_delta
*15.0f
);
1781 world
.sim_internal_delta
= world
.sim_internal_time
-old_time
;
1783 world
.sim_target
= (int)floorf(world
.sim_internal_time
);
1785 int success_this_frame
= 0;
1786 int failure_this_frame
= 0;
1788 while( world
.sim_frame
< world
.sim_target
)
1790 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 8 );
1792 // Update splitter deltas
1793 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1795 struct cell
*cell
= &world
.data
[i
];
1796 if( cell
->config
== k_cell_type_split
)
1798 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1800 if( cell
->state
& FLAG_IS_TRIGGER
)
1801 cell
->state
&= ~FLAG_TRIGGERED
;
1804 int alive_count
= 0;
1806 // Update fish positions
1807 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1809 struct fish
*fish
= &world
.fishes
[i
];
1811 if( fish
->state
== k_fish_state_soon_dead
)
1812 fish
->state
= k_fish_state_dead
;
1814 if( fish
->state
== k_fish_state_soon_alive
)
1815 fish
->state
= k_fish_state_alive
;
1817 if( fish
->state
< k_fish_state_alive
)
1820 struct cell
*cell_current
= pcell( fish
->pos
);
1822 if( fish
->state
== k_fish_state_alive
)
1825 if( cell_current
->state
& FLAG_OUTPUT
)
1827 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1829 struct cell_terminal
*term
= &world
.io
[j
];
1831 if( v2i_eq( term
->pos
, fish
->pos
) )
1833 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1834 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1836 if( fish
->payload
== run
->conditions
[ run
->recv_count
] )
1837 success_this_frame
= 1;
1839 failure_this_frame
= 1;
1841 run
->recieved
[ run
->recv_count
++ ] = fish
->payload
;
1844 failure_this_frame
= 1;
1850 fish
->state
= k_fish_state_dead
;
1851 fish
->death_time
= -1000.0f
;
1856 if( cell_current
->config
== k_cell_type_merge
)
1861 fish
->flow_reversed
= 0;
1865 if( cell_current
->config
== k_cell_type_split
)
1868 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1871 if( !(cell_current
->state
& FLAG_TARGETED
) )
1872 cell_current
->state
^= FLAG_FLIP_FLOP
;
1876 // Apply cell out-flow
1877 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1879 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1883 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1885 struct cell
*cell_next
= pcell( pos_next
);
1887 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1889 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1891 if( cell_next
->config
== k_cell_type_merge
)
1893 if( fish
->dir
[0] == 0 )
1895 fish
->state
= k_fish_state_dead
;
1896 fish
->death_time
= world
.sim_internal_time
;
1899 fish
->flow_reversed
= 0;
1903 if( cell_next
->config
== k_cell_type_split
)
1905 if( fish
->dir
[0] == 0 )
1907 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1908 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1910 fish
->flow_reversed
= 0;
1914 fish
->state
= k_fish_state_dead
;
1915 fish
->death_time
= world
.sim_internal_time
;
1919 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
1920 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
1925 if( world_check_pos_ok( fish
->pos
, 2 ) )
1926 fish
->state
= k_fish_state_bg
;
1929 fish
->state
= k_fish_state_dead
;
1930 fish
->death_time
= world
.sim_internal_time
;
1935 //v2i_add( fish->pos, fish->dir, fish->pos );
1937 else if( fish
->state
== k_fish_state_bg
)
1939 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1941 if( !world_check_pos_ok( fish
->pos
, 2 ) )
1943 fish
->state
= k_fish_state_dead
;
1944 fish
->death_time
= -1000.0f
;
1948 struct cell
*cell_entry
= pcell( fish
->pos
);
1950 if( cell_entry
->state
& FLAG_CANAL
)
1952 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
1953 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
1956 sw_set_achievement( "CAN_DO_THAT" );
1959 fish
->state
= k_fish_state_soon_alive
;
1963 fish
->flow_reversed
= 1;
1965 switch( cell_entry
->config
)
1967 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
1968 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
1969 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
1970 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
1976 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
1978 if( fish
->state
>= k_fish_state_alive
)
1982 // Second pass (triggers)
1983 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1985 struct fish
*fish
= &world
.fishes
[i
];
1987 if( fish
->state
== k_fish_state_alive
)
1989 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1990 struct cell
*cell_current
= pcell( fish
->pos
);
1992 if( cell_current
->state
& FLAG_IS_TRIGGER
)
1994 int trigger_id
= cell_current
->links
[0]?0:1;
1996 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
1998 if( target_peice
->state
& FLAG_EMITTER
)
2000 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
2001 lcell( cell_current
->links
[trigger_id
], fish
->pos
);
2003 fish
->state
= k_fish_state_soon_alive
;
2004 fish
->payload
= target_peice
->cc
;
2006 if( target_peice
->config
!= k_cell_type_stub
)
2008 struct cell_description
*desc
= &cell_descriptions
[ target_peice
->config
];
2009 v2i_copy( desc
->start
, fish
->dir
);
2010 fish
->flow_reversed
= 1;
2012 world
.num_fishes
++;
2019 target_peice
->state
|= FLAG_FLIP_FLOP
;
2021 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
2024 cell_current
->state
|= FLAG_TRIGGERED
;
2029 // Third pass (collisions)
2030 struct fish
*fi
, *fj
;
2032 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2034 fi
= &world
.fishes
[i
];
2036 if( fi
->state
== k_fish_state_alive
)
2038 int continue_again
= 0;
2040 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
2042 fj
= &world
.fishes
[j
];
2044 if( fj
->state
== k_fish_state_alive
)
2049 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
2050 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
2053 collide_next_frame
= (
2054 (fi
->pos
[0] == fj
->pos
[0]) &&
2055 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
2056 collide_this_frame
= (
2057 (fi_prev
[0] == fj
->pos
[0]) &&
2058 (fi_prev
[1] == fj
->pos
[1]) &&
2059 (fj_prev
[0] == fi
->pos
[0]) &&
2060 (fj_prev
[1] == fi
->pos
[1])
2063 if( collide_next_frame
|| collide_this_frame
)
2066 sw_set_achievement( "BANG" );
2069 // Shatter death (+0.5s)
2070 float death_time
= world
.sim_internal_time
+ ( collide_this_frame
? 0.0f
: 0.5f
);
2072 fi
->state
= k_fish_state_soon_dead
;
2073 fj
->state
= k_fish_state_soon_dead
;
2074 fi
->death_time
= death_time
;
2075 fj
->death_time
= death_time
;
2082 if( continue_again
)
2088 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2090 struct cell_terminal
*term
= &world
.io
[ i
];
2091 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2095 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].condition_count
)
2097 char emit
= term
->runs
[ world
.sim_run
].conditions
[ world
.sim_frame
];
2101 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
2102 v2i_copy( term
->pos
, fish
->pos
);
2104 fish
->state
= k_fish_state_alive
;
2105 fish
->payload
= emit
;
2107 struct cell
*cell_ptr
= pcell( fish
->pos
);
2109 if( cell_ptr
->config
!= k_cell_type_stub
)
2111 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
2113 v2i_copy( desc
->start
, fish
->dir
);
2114 fish
->flow_reversed
= 1;
2116 world
.num_fishes
++;
2123 if( alive_count
== 0 )
2125 world
.completed
= 1;
2127 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2129 struct cell_terminal
*term
= &world
.io
[ i
];
2131 if( pcell(term
->pos
)->state
& FLAG_OUTPUT
)
2133 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
2135 if( run
->recv_count
== run
->condition_count
)
2137 for( int j
= 0; j
< run
->condition_count
; j
++ )
2139 if( run
->recieved
[j
] != run
->conditions
[j
] )
2141 world
.completed
= 0;
2148 world
.completed
= 0;
2154 if( world
.completed
)
2156 if( world
.sim_run
< world
.max_runs
-1 )
2158 vg_success( "Run passed, starting next\n" );
2160 world
.sim_frame
= 0;
2161 world
.sim_target
= 0;
2162 world
.num_fishes
= 0;
2164 // Reset timing reference points
2165 world
.sim_delta_ref
= vg_time
;
2166 world
.sim_internal_ref
= 0.0f
;
2168 if( world
.st
.buttons
[ k_world_button_pause
].state
)
2169 world
.pause_offset_target
= 0.5f
;
2171 world
.pause_offset_target
= 0.0f
;
2173 world
.sim_internal_time
= 0.0f
;
2175 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
2176 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
2182 vg_success( "Level passed!\n" );
2185 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
2186 if( world
.data
[ i
].state
& FLAG_CANAL
)
2189 world
.score
= score
;
2190 world
.time
= world
.sim_frame
;
2192 // Copy into career data
2193 if( world
.pCmpLevel
)
2195 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
2198 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 9 );
2199 failure_this_frame
= 0;
2200 success_this_frame
= 0;
2206 if( world
.sim_run
> 0 )
2207 sw_set_achievement( "GOOD_ENOUGH" );
2210 vg_error( "Level failed :(\n" );
2221 if( failure_this_frame
)
2223 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 0 );
2225 else if( success_this_frame
)
2227 static int succes_counter
= 0;
2229 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 1+(succes_counter
++) );
2231 if( succes_counter
== 7 )
2236 // =====================================================================================================
2238 world
.frame_lerp
= world
.sim_internal_time
- floorf( world
.sim_internal_time
);
2240 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2242 struct fish
*fish
= &world
.fishes
[i
];
2244 if( fish
->state
== k_fish_state_dead
)
2247 if( fish
->state
== k_fish_state_soon_dead
&& (world
.sim_internal_time
> fish
->death_time
) )
2248 continue; // Todo: particle thing?
2250 struct cell
*cell
= pcell(fish
->pos
);
2251 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2255 float t
= world
.frame_lerp
;
2256 if( fish
->flow_reversed
&& !desc
->is_linear
)
2259 v2_copy( fish
->physics_co
, fish
->physics_v
);
2261 switch( cell
->config
)
2263 case k_cell_type_merge
:
2264 if( fish
->dir
[0] == 1 )
2269 case k_cell_type_con_r
: curve
= curve_1
; break;
2270 case k_cell_type_con_l
: curve
= curve_4
; break;
2271 case k_cell_type_con_u
: curve
= curve_2
; break;
2272 case k_cell_type_con_d
: curve
= curve_8
; break;
2273 case 3: curve
= curve_3
; break;
2274 case 6: curve
= curve_6
; break;
2275 case 9: curve
= curve_9
; break;
2276 case 12: curve
= curve_12
; break;
2278 if( t
> curve_7_linear_section
)
2280 t
-= curve_7_linear_section
;
2281 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
2283 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
2287 default: curve
= NULL
; break;
2293 float t3
= t
* t
* t
;
2295 float cA
= 3.0f
*t2
- 3.0f
*t3
;
2296 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
2297 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
2299 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
2300 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
2301 fish
->physics_co
[0] += (float)fish
->pos
[0];
2302 fish
->physics_co
[1] += (float)fish
->pos
[1];
2307 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
2308 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
2310 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
2311 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
2314 v2_sub( fish
->physics_co
, fish
->physics_v
, fish
->physics_v
);
2315 v2_divs( fish
->physics_v
, world
.sim_internal_delta
, fish
->physics_v
);
2320 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
2322 v2i full_start
= { 0,0 };
2323 v2i full_end
= { world
.w
, world
.h
};
2325 if( !start
|| !end
)
2331 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2333 for( int y
= start
[1]; y
< end
[1]; y
++ )
2335 for( int x
= start
[0]; x
< end
[0]; x
++ )
2337 struct cell
*cell
= pcell((v2i
){x
,y
});
2338 int selected
= world
.selected
== y
*world
.w
+ x
;
2340 int tile_offsets
[][2] =
2342 {2, 0}, {0, 3}, {0, 2}, {2, 2},
2343 {1, 0}, {2, 3}, {3, 2}, {1, 3},
2344 {3, 1}, {0, 1}, {1, 2}, {2, 1},
2345 {1, 1}, {3, 3}, {2, 1}, {2, 1}
2348 int uv
[2] = { 3, 0 };
2350 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
|FLAG_EMITTER
) )
2352 uv
[0] = tile_offsets
[ cell
->config
][0];
2353 uv
[1] = tile_offsets
[ cell
->config
][1];
2356 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ), (float)x
, (float)y
, uv
[0], uv
[1] );
2359 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
2361 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2369 static int world_button_exec( struct world_button
*btn
, v2f texture
, v3f colour
, enum world_button_status
*status
)
2371 static v2i click_grab
= { -9999, -9999 };
2376 click_grab
[0] = -9999;
2377 click_grab
[1] = -9999;
2381 v2i click_tile
= { world
.tile_x
, world
.tile_y
};
2384 int is_hovering
= v2i_eq( click_tile
, btn
->position
);
2386 // Set up light targets before logic runs
2388 btn
->light_target
= is_hovering
? 0.9f
: 0.8f
;
2390 btn
->light_target
= is_hovering
? 0.2f
: 0.0f
;
2392 if( vg_get_button( "primary" ) && is_hovering
)
2393 btn
->light_target
= 1.0f
;
2395 // Process click action
2398 if( vg_get_button_down( "primary" ) && is_hovering
)
2399 v2i_copy( click_tile
, click_grab
);
2400 else if( v2i_eq( click_grab
, click_tile
) && vg_get_button_up( "primary" ) )
2403 *status
= btn
->state
? k_world_button_on_disable
: k_world_button_on_enable
;
2405 if( btn
->mode
== k_world_button_mode_toggle
)
2408 sfx_set_play( &audio_clicks
, &audio_system_ui
, btn
->state
? 1:0 );
2416 btn
->light
= vg_lerpf( btn
->light
, btn
->light_target
+ btn
->extra_light
, vg_time_delta
*26.0f
);
2418 v3_copy( colour
, final_colour
);
2419 final_colour
[3] = btn
->light
;
2421 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
2427 glUniform4fv( SHADER_UNIFORM( shader_buttons
, "uColour" ), 1, final_colour
);
2433 static void level_selection_buttons(void)
2435 v3f tutorial_colour
= { 0.204f
, 0.345f
, 0.553f
};
2436 v3f locked_colour
= { 0.2f
, 0.2f
, 0.2f
};
2438 struct cmp_level
*switch_level_to
= NULL
;
2440 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
2442 struct career_level_pack
*grid
= &career_packs
[i
];
2444 for( int j
= 0; j
< grid
->count
; j
++ )
2446 struct cmp_level
*lvl
= &grid
->pack
[ j
];
2448 if( world
.pCmpLevel
== lvl
)
2449 lvl
->btn
.extra_light
= 0.35f
+ fabsf(sinf( vg_time
* 2.0f
)) * 0.05f
;
2450 else lvl
->btn
.extra_light
= 0.2f
;
2452 if( lvl
->completed_score
)
2453 lvl
->btn
.extra_light
+= 0.8f
;
2455 enum world_button_status status
;
2456 if( world_button_exec(
2459 lvl
->unlocked
? (lvl
->is_tutorial
? tutorial_colour
: grid
->primary_colour
): locked_colour
,
2463 if( status
== k_world_button_on_enable
&& lvl
->unlocked
)
2464 switch_level_to
= lvl
;
2469 if( switch_level_to
)
2471 world
.st
.lvl_to_load
= switch_level_to
;
2472 world
.st
.lvl_load_time
= vg_time
+ 0.25f
;
2473 world
.st
.world_transition
= 1.0f
;
2476 if( console_changelevel( 1, &switch_level_to->map_name ) )
2478 world.pCmpLevel = switch_level_to;
2479 gen_level_text( world.pCmpLevel );
2485 void vg_render(void)
2487 glViewport( 0,0, vg_window_x
, vg_window_y
);
2489 glDisable( GL_DEPTH_TEST
);
2490 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
2491 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
2493 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2494 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
2496 int const circle_base
= 6;
2497 int const filled_start
= circle_base
+0;
2498 int const filled_count
= circle_base
+32;
2499 int const empty_start
= circle_base
+32;
2500 int const empty_count
= circle_base
+32*2;
2502 if( !world
.initialzed
)
2506 // ========================================================================================================
2507 use_mesh( &world
.shapes
);
2509 SHADER_USE( shader_background
);
2510 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2512 glActiveTexture( GL_TEXTURE0
);
2513 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2514 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
2516 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
2517 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
2519 glActiveTexture( GL_TEXTURE1
);
2520 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2521 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
2522 glUniform1f( SHADER_UNIFORM( shader_background
, "uVisibility" ), 1.0f
); //world.st.world_transition );
2526 // TILESET BACKGROUND LAYER
2527 // ========================================================================================================
2528 use_mesh( &world
.shapes
);
2529 SHADER_USE( shader_tile_main
);
2532 m2x2_identity( subtransform
);
2533 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2534 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2535 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
2536 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
2537 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uVisibility" ), world
.st
.world_transition
* 2.0f
);
2540 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2541 glBlendEquation(GL_FUNC_ADD
);
2544 vg_tex2d_bind( &tex_tile_data
, 0 );
2545 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2547 vg_tex2d_bind( &tex_wood
, 1 );
2548 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2550 render_tiles( NULL
, NULL
, colour_default
, colour_default
);
2553 // ========================================================================================================
2554 SHADER_USE( shader_ball
);
2555 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2557 vg_tex2d_bind( &tex_ball_noise
, 0 );
2558 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
2560 if( world
.st
.buttons
[ k_world_button_sim
].state
)
2562 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2564 struct fish
*fish
= &world
.fishes
[i
];
2566 render_pos
[2] = 1.0f
;
2568 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_soon_dead
)
2570 float death_anim_time
= world
.sim_internal_time
- fish
->death_time
;
2573 if( death_anim_time
> 0.0f
&& death_anim_time
< 1.0f
)
2575 float amt
= 1.0f
-death_anim_time
*death_anim_time
;
2577 v2_muladds( fish
->physics_co
, fish
->physics_v
, -1.0f
* world
.sim_internal_delta
* amt
, fish
->physics_co
);
2578 render_pos
[2] = amt
;
2580 else if( world
.sim_internal_time
> fish
->death_time
)
2583 else if( fish
->state
== k_fish_state_bg
)
2586 v2_copy( fish
->physics_co
, render_pos
);
2588 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2589 colour_code_v3( fish
->payload
, dot_colour
);
2591 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
2592 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, render_pos
);
2593 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
2598 // TILESET FOREGROUND LAYER
2599 // ========================================================================================================
2600 SHADER_USE( shader_tile_main
);
2603 vg_tex2d_bind( &tex_tile_data
, 0 );
2604 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2606 vg_tex2d_bind( &tex_wood
, 1 );
2607 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2609 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
2610 render_tiles( NULL
, NULL
, colour_default
, colour_selected
);
2613 for( int y
= 2; y
< world
.h
-2; y
++ )
2615 for( int x
= 2; x
< world
.w
-2; x
++ )
2617 struct cell
*cell
= pcell((v2i
){x
,y
});
2619 if( cell
->state
& FLAG_CANAL
)
2621 if( cell
->config
== k_cell_type_split
)
2623 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
2625 if( cell
->state
& FLAG_FLIP_ROTATING
)
2627 if( (world
.frame_lerp
> curve_7_linear_section
) )
2629 float const rotation_speed
= 0.4f
;
2630 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
2632 float t
= world
.frame_lerp
- curve_7_linear_section
;
2633 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2643 m2x2_create_rotation( subtransform
, rotation
);
2645 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2646 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2649 cell
->state
& FLAG_TARGETED
? 3.0f
: 0.0f
,
2659 // ========================================================================================================
2660 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !world
.id_drag_from
)
2662 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2663 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2665 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2666 map_reclassify( new_begin
, new_end
, 0 );
2668 m2x2_identity( subtransform
);
2669 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2670 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2671 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2673 render_tiles( new_begin
, new_end
, colour_default
, colour_default
);
2675 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2676 map_reclassify( new_begin
, new_end
, 0 );
2680 // ========================================================================================================
2681 SHADER_USE( shader_buttons
);
2682 glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2684 vg_tex2d_bind( &tex_buttons
, 0 );
2685 glUniform1i( SHADER_UNIFORM( shader_buttons
, "uTexMain" ), 0 );
2687 enum world_button_status stat
;
2688 int world_paused
= world
.st
.buttons
[k_world_button_pause
].state
;
2689 int world_running
= world
.st
.buttons
[k_world_button_sim
].state
;
2691 float sim_icon_x
= world_paused
? 3.0f
: (world_running
? 2.0f
: 0.0f
);
2693 v3f btn_dark_blue
= { 0.204f
, 0.345f
, 0.553f
};
2694 v3f btn_orange
= { 0.553f
, 0.345f
, 0.204f
};
2696 if( world_button_exec( &world
.st
.buttons
[k_world_button_sim
], (v2f
){ sim_icon_x
, 3.0f
}, btn_dark_blue
, &stat
))
2698 if( stat
== k_world_button_on_enable
)
2703 world
.pause_offset_target
= 0.5f
;
2709 // Trigger single step
2710 world
.pause_offset_target
+= 1.0f
;
2711 world
.st
.buttons
[k_world_button_sim
].state
= 1;
2720 if( world_button_exec( &world
.st
.buttons
[k_world_button_pause
], (v2f
){ 1.0f
, 3.0f
}, btn_dark_blue
, &stat
))
2722 world
.sim_internal_ref
= world
.sim_internal_time
;
2723 world
.sim_delta_ref
= vg_time
;
2725 if( stat
== k_world_button_on_enable
)
2727 float time_frac
= world
.sim_internal_time
-floorf(world
.sim_internal_time
);
2728 world
.pause_offset_target
= 0.5f
- time_frac
;
2731 world
.pause_offset_target
= 0.0f
;
2734 if( world_button_exec( &world
.st
.buttons
[k_world_button_speedy
], (v2f
){ 0.0f
, 2.0f
}, btn_orange
, &stat
))
2736 world
.sim_delta_speed
= stat
== k_world_button_on_enable
? 10.0f
: 2.5f
;
2740 world
.sim_delta_ref
= vg_time
;
2741 world
.sim_internal_ref
= world
.sim_internal_time
;
2745 if( world_button_exec( &world
.st
.buttons
[k_world_button_settings
], (v2f
){ 1.0f
, 2.0f
}, btn_orange
, &stat
))
2747 world
.st
.state
= stat
== k_world_button_on_enable
? k_game_state_settings
: k_game_state_main
;
2750 level_selection_buttons();
2752 if( vg_get_button_up( "primary" ) )
2753 world_button_exec( NULL
, NULL
, NULL
, NULL
);
2756 // ========================================================================================================
2757 SHADER_USE( shader_sdf
);
2758 glBindVertexArray( text_buffers
.vao
);
2759 glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2761 vg_tex2d_bind( &tex_ubuntu
, 0 );
2762 glUniform1i( SHADER_UNIFORM( shader_sdf
, "uTexGlyphs" ), 0 );
2764 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 1.0f
);
2765 glDrawElements( GL_TRIANGLES
, text_buffers
.title_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.title_start
*6*sizeof(u16
) ) );
2766 glDrawElements( GL_TRIANGLES
, text_buffers
.desc_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.desc_start
*6*sizeof(u16
) ) );
2768 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 0.17f
);
2769 glDrawElements( GL_TRIANGLES
, text_buffers
.grid_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.grid_start
*6*sizeof(u16
) ) );
2772 // ========================================================================================================
2773 //glDisable(GL_BLEND);
2775 SHADER_USE( shader_wire
);
2776 glBindVertexArray( world
.wire
.vao
);
2778 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2780 v4f
const wire_left_colour
= { 0.5f
, 0.5f
, 0.5f
, 1.0f
};
2781 v4f
const wire_right_colour
= { 0.2f
, 0.2f
, 0.2f
, 1.0f
};
2782 v4f
const wire_drag_colour
= { 0.2f
, 0.2f
, 0.2f
, 0.6f
};
2784 glUniform1f( SHADER_UNIFORM( shader_wire
, "uTime" ), world
.frame_lerp
);
2785 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), 0.0f
);
2787 if( world
.id_drag_from
)
2789 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_drag_colour
);
2790 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
2791 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), world
.drag_from_co
[0], world
.drag_from_co
[1], 0.20f
);
2792 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), world
.drag_to_co
[0], world
.drag_to_co
[1], 0.20f
);
2793 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2796 // Pulling animation
2797 float rp_x1
= world
.frame_lerp
*9.0f
;
2798 float rp_xa
= rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
2799 float rp_x2
= 1.0f
-rp_xa
;
2801 for( int y
= 2; y
< world
.h
-2; y
++ )
2803 for( int x
= 2; x
< world
.w
-2; x
++ )
2805 struct cell
*cell
= pcell((v2i
){x
,y
});
2807 if( cell
->state
& FLAG_CANAL
)
2809 if( cell
->state
& FLAG_IS_TRIGGER
)
2811 int trigger_id
= cell
->links
[0]?0:1;
2812 struct cell
*other_cell
= &world
.data
[ cell
->links
[ trigger_id
]];
2814 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2816 int x2
= cell
->links
[trigger_id
] % world
.w
;
2817 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2822 startpoint
[0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2823 startpoint
[1] = (float)y2
+ 0.25f
;
2828 v2_add( desc
->trigger_pos
, endpoint
, endpoint
);
2830 if( other_cell
->state
& FLAG_EMITTER
)
2833 colour_code_v3( other_cell
->cc
, wire_colour
);
2834 wire_colour
[3] = 1.0f
;
2836 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_colour
);
2840 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, trigger_id
? wire_right_colour
: wire_left_colour
);
2843 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
2844 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), cell
->state
& FLAG_TRIGGERED
? rp_xa
: 0.0f
);
2845 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), startpoint
[0], startpoint
[1], 0.18f
);
2846 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), endpoint
[0], endpoint
[1], 0.18f
);
2847 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2854 // ========================================================================================================
2856 SHADER_USE( shader_tile_colour
);
2857 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2858 use_mesh( &world
.shapes
);
2860 for( int y
= 2; y
< world
.h
-2; y
++ )
2862 for( int x
= 2; x
< world
.w
-2; x
++ )
2864 struct cell
*cell
= pcell((v2i
){x
,y
});
2866 if( cell
->state
& FLAG_CANAL
)
2868 if( cell
->state
& FLAG_IS_TRIGGER
)
2870 int trigger_id
= cell
->links
[0]?0:1;
2871 struct cell
*other_cell
= &world
.data
[ cell
->links
[ trigger_id
]];
2873 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2875 int x2
= cell
->links
[trigger_id
] % world
.w
;
2876 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2880 pts
[0][0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2881 pts
[0][1] = (float)y2
+ 0.25f
;
2886 v2_add( desc
->trigger_pos
, pts
[1], pts
[1] );
2888 if( other_cell
->state
& FLAG_EMITTER
)
2891 colour_code_v3( other_cell
->cc
, wire_colour
);
2893 v3_muls( wire_colour
, 0.8f
, wire_colour
);
2894 wire_colour
[3] = 1.0f
;
2896 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_colour
);
2900 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, trigger_id
? wire_right_colour
: wire_left_colour
);
2902 //glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
2903 // 1, trigger_id? wire_right_colour: wire_left_colour );
2905 for( int i
= 0; i
< 2; i
++ )
2907 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2912 draw_mesh( filled_start
, filled_count
);
2919 // SUB SPLITTER DIRECTION
2920 // ========================================================================================================
2922 glUniform4f( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 0.9f
, 0.35f
, 0.1f
, 0.75f
);
2924 for( int y
= 2; y
< world
.h
-2; y
++ )
2926 for( int x
= 2; x
< world
.w
-2; x
++ )
2928 struct cell
*cell
= pcell((v2i
){x
,y
});
2930 if( cell
->state
& FLAG_CANAL
&& cell
->state
& FLAG_TARGETED
&& cell
->config
== k_cell_type_split
)
2932 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), x
, y
, 1.0f
);
2933 draw_mesh( cell
->state
& FLAG_FLIP_FLOP
? 5: 4, 1 );
2939 // ========================================================================================================
2941 //glEnable(GL_BLEND);
2943 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2945 struct cell_terminal
*term
= &world
.io
[ i
];
2947 if( pcell(term
->pos
)->state
& FLAG_EMITTER
)
2950 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2952 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2954 for( int k
= 0; k
< term
->run_count
; k
++ )
2956 float arr_base
= is_input
? 1.2f
: -0.2f
,
2957 run_offset
= (is_input
? 0.2f
: -0.2f
) * (float)k
,
2958 y_position
= is_input
?
2959 (arr_base
+ (float)term
->pos
[1] + (float)(term
->run_count
-1)*0.2f
) - run_offset
:
2960 (float)term
->pos
[1] + arr_base
+ run_offset
;
2965 if( is_simulation_running() )
2967 if( k
== world
.sim_run
)
2969 float a
= fabsf(sinf( vg_time
* 2.0f
)) * 0.075f
+ 0.075f
;
2971 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, a
}, bar_colour
);
2974 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2978 else if( 1 || k
& 0x1 )
2981 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, 0.07f
}, bar_colour
);
2983 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2990 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, bar_colour
);
2991 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)term
->pos
[0], y_position
- 0.1f
, 1.0f
);
2995 for( int j
= 0; j
< term
->runs
[k
].condition_count
; j
++ )
2997 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2998 (float)term
->pos
[0] + 0.2f
+ 0.2f
* (float)j
,
3005 char cc
= term
->runs
[k
].conditions
[j
];
3008 colour_code_v3( cc
, dot_colour
);
3009 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3011 // Draw filled if tick not passed, draw empty if empty
3012 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
3013 draw_mesh( empty_start
, empty_count
);
3015 draw_mesh( filled_start
, filled_count
);
3021 if( term
->runs
[k
].recv_count
> j
)
3023 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
3024 v3_muls( dot_colour
, 0.8f
, dot_colour
);
3025 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3027 draw_mesh( filled_start
, filled_count
);
3030 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
3031 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3033 draw_mesh( empty_start
, empty_count
);
3039 glDisable(GL_BLEND
);
3043 float const score_bright = 1.25f;
3044 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
3045 0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
3047 use_mesh( &world.numbers );
3048 draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
3054 if( world
.st
.state
== k_game_state_settings
)
3058 ui_global_ctx
.cursor
[2] = 225;
3064 gui_capture_mouse( 200 );
3066 gui_fill_rect( ui_global_ctx
.cursor
, 0xC0202020 );
3067 ui_rect_pad( ui_global_ctx
.cursor
, 8 );
3069 ui_global_ctx
.cursor
[3] = 25;
3073 gui_text( "Settings", 3 );
3077 // Colour scheme selection
3078 ui_global_ctx
.cursor
[1] += 30;
3080 gui_text( "Colour Scheme", 2 );
3081 ui_global_ctx
.cursor
[1] += 25;
3085 ui_global_ctx
.cursor
[2] = 50;
3087 for( int i
= 0; i
< 4; i
++ )
3092 u32 rgb
= 0xff000000;
3094 for( int j
= 0; j
< 3; j
++ )
3095 rgb
|= (u32
)(colour_sets
[ colour_set_id
][i
][j
]*255.0f
) << j
* 8;
3097 gui_fill_rect( ui_global_ctx
.cursor
, rgb
);
3106 ui_global_ctx
.cursor
[2] = 25;
3107 if( gui_button( 0 ) == k_button_click
)
3109 if( colour_set_id
> 0 )
3115 ui_global_ctx
.cursor
[2] = 150;
3118 ui_global_ctx
.cursor
[0] += 45;
3119 ui_global_ctx
.cursor
[1] += 6;
3120 gui_text( (const char *[]){ "Normal", "Extra1", "Extra2" }[ colour_set_id
], 2 );
3124 ui_global_ctx
.cursor
[2] = 25;
3125 if( gui_button( 1 ) == k_button_click
)
3127 if( colour_set_id
< vg_list_size( colour_sets
)-1 )
3139 #if STEAM_LEADERBOARDS
3140 void leaderboard_dispatch_score(void)
3143 sw_upload_leaderboard_score(
3144 ui_data
.upload_request
.level
->steam_leaderboard
,
3145 k_ELeaderboardUploadScoreMethodKeepBest
,
3146 ui_data
.upload_request
.score
,
3151 ui_data
.upload_request
.is_waiting
= 0;
3153 vg_success( "Dispatched leaderboard score\n" );
3156 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
3158 if( !pCallback
->m_bLeaderboardFound
)
3160 vg_error( "Leaderboard could not be found\n" );
3161 ui_data
.steam_leaderboard
= 0;
3165 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
3167 // Update UI state and request entries if this callback found the current UI level
3168 if( ui_data
.level_selected
)
3170 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
3172 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
3173 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3177 // Dispatch the waiting request if there was one
3178 if( ui_data
.upload_request
.is_waiting
)
3180 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
3182 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3183 leaderboard_dispatch_score();
3189 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
3191 // Update UI if this leaderboard matches what we currently have in view
3192 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
3194 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
3195 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
3197 u64_steamid local_player
= sw_get_steamid();
3199 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
3201 LeaderboardEntry_t entry
;
3202 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
3204 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
3206 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
3207 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
3208 player
->score
= entry
.m_nScore
;
3210 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
3211 player
->texture
= sw_get_player_image( player
->id
);
3213 if( player
->texture
== 0 )
3214 player
->texture
= tex_unkown
.name
;
3216 player
->is_local_player
= local_player
== player
->id
? 1: 0;
3219 if( ui_data
.leaderboard_count
)
3220 ui_data
.leaderboard_show
= 1;
3222 ui_data
.leaderboard_show
= 0;
3224 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
3227 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
3229 if( ui_data
.upload_request
.is_waiting
)
3230 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
3232 ui_data
.upload_request
.level
= cmp_level
;
3233 ui_data
.upload_request
.score
= score
;
3234 ui_data
.upload_request
.is_waiting
= 1;
3236 // If leaderboard ID has been downloaded already then just immediately dispatch this
3237 if( cmp_level
->steam_leaderboard
)
3238 leaderboard_dispatch_score();
3240 sw_find_leaderboard( cmp_level
->map_name
);
3245 // ===========================================================================================================
3247 static int console_credits( int argc
, char const *argv
[] )
3249 vg_info( "Aknowledgements:\n" );
3250 vg_info( " GLFW zlib/libpng glfw.org\n" );
3251 vg_info( " miniaudio MIT0 miniaud.io\n" );
3252 vg_info( " QOI MIT phoboslab.org\n" );
3253 vg_info( " STB library MIT nothings.org\n" );
3254 vg_info( " Weiholmir JustFredrik\n" );
3255 vg_info( " Ubuntu Regular ubuntu.com\n" );
3259 static int console_save_map( int argc
, char const *argv
[] )
3261 if( !world
.initialzed
)
3263 vg_error( "Tried to save uninitialized map!\n" );
3267 char map_path
[ 256 ];
3269 strcpy( map_path
, "sav/" );
3270 strcat( map_path
, world
.map_name
);
3271 strcat( map_path
, ".map" );
3273 FILE *test_writer
= fopen( map_path
, "wb" );
3276 vg_info( "Saving map to '%s'\n", map_path
);
3277 map_serialize( test_writer
);
3279 fclose( test_writer
);
3284 vg_error( "Unable to open stream for writing\n" );
3289 static int console_load_map( int argc
, char const *argv
[] )
3291 char map_path
[ 256 ];
3296 strcpy( map_path
, "sav/" );
3297 strcat( map_path
, argv
[0] );
3298 strcat( map_path
, ".map" );
3300 char *text_source
= vg_textasset_read( map_path
);
3304 strcpy( map_path
, "maps/" );
3305 strcat( map_path
, argv
[0] );
3306 strcat( map_path
, ".map" );
3308 text_source
= vg_textasset_read( map_path
);
3313 vg_info( "Loading map: '%s'\n", map_path
);
3314 world
.pCmpLevel
= NULL
;
3316 if( !map_load( text_source
, argv
[0] ) )
3318 free( text_source
);
3322 free( text_source
);
3327 vg_error( "Missing maps '%s'\n", argv
[0] );
3333 vg_error( "Missing argument <map_path>\n" );
3338 static int console_changelevel( int argc
, char const *argv
[] )
3342 // Save current level
3343 console_save_map( 0, NULL
);
3345 if( console_load_map( argc
, argv
) )
3347 world
.st
.zoom
= 0.0f
;
3354 vg_error( "Missing argument <map_path>\n" );
3360 // START UP / SHUTDOWN
3361 // ===========================================================================================================
3363 #define TRANSFORM_TRI_2D( S, OX, OY, X1, Y1, X2, Y2, X3, Y3 ) \
3364 X1*S+OX, Y1*S+OY, X2*S+OX, Y2*S+OY, X3*S+OX, Y3*S+OY
3368 // Steamworks callbacks
3369 #ifdef STEAM_LEADERBOARDS
3370 sw_leaderboard_found
= &leaderboard_found
;
3371 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
3374 vg_function_push( (struct vg_cmd
){
3375 .name
= "_map_write",
3376 .function
= console_save_map
3379 vg_function_push( (struct vg_cmd
){
3380 .name
= "_map_load",
3381 .function
= console_load_map
3384 vg_function_push( (struct vg_cmd
){
3386 .function
= console_changelevel
3389 vg_function_push( (struct vg_cmd
){
3391 .function
= console_credits
3394 vg_convar_push( (struct vg_convar
){
3396 .data
= &colour_set_id
,
3397 .data_type
= k_convar_dtype_i32
,
3398 .opt_i32
= { .min
= 0, .max
= 2, .clamp
= 1 },
3402 // Combined quad, long quad / empty circle / filled circle mesh
3404 float combined_mesh
[6*6 + 32*6*3] = {
3405 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
3406 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
3408 0.0f
, 0.0f
, 0.0f
, 0.2f
, 1.0f
, 0.2f
,
3409 0.0f
, 0.0f
, 1.0f
, 0.2f
, 1.0f
, 0.0f
,
3411 TRANSFORM_TRI_2D( 0.15f
,0.05f
,0.4f
, 0.0f
, 1.0f
, 1.0f
, 2.0f
, 1.0f
, 0.0f
),
3412 TRANSFORM_TRI_2D( 0.15f
,0.80f
,0.4f
, 0.0f
, 0.0f
, 0.0f
, 2.0f
, 1.0f
, 1.0f
)
3415 float *circle_mesh
= combined_mesh
+ 6*6;
3418 for( int i
= 0; i
< res
; i
++ )
3420 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
3421 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
3423 circle_mesh
[ i
*6+0 ] = 0.0f
;
3424 circle_mesh
[ i
*6+1 ] = 0.0f
;
3426 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
3427 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
3428 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
3430 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
3431 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
3432 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
3434 v2_copy( v0
, circle_mesh
+ i
*6+4 );
3435 v2_copy( v1
, circle_mesh
+ i
*6+2 );
3436 v2_copy( v0
, circle_mesh
+i
*6+4 );
3437 v2_copy( v1
, circle_mesh
+i
*6+2 );
3440 init_mesh( &world
.shapes
, combined_mesh
, vg_list_size( combined_mesh
) );
3445 int const num_segments
= 64;
3447 struct mesh_wire
*mw
= &world
.wire
;
3449 v2f wire_points
[ num_segments
* 2 ];
3450 u16 wire_indices
[ 6*(num_segments
-1) ];
3452 for( int i
= 0; i
< num_segments
; i
++ )
3454 float l
= (float)i
/ (float)(num_segments
-1);
3456 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
3457 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
3459 if( i
< num_segments
-1 )
3461 wire_indices
[ i
*6+0 ] = i
*2 + 0;
3462 wire_indices
[ i
*6+1 ] = i
*2 + 1;
3463 wire_indices
[ i
*6+2 ] = i
*2 + 3;
3464 wire_indices
[ i
*6+3 ] = i
*2 + 0;
3465 wire_indices
[ i
*6+4 ] = i
*2 + 3;
3466 wire_indices
[ i
*6+5 ] = i
*2 + 2;
3470 glGenVertexArrays( 1, &mw
->vao
);
3471 glGenBuffers( 1, &mw
->vbo
);
3472 glGenBuffers( 1, &mw
->ebo
);
3473 glBindVertexArray( mw
->vao
);
3475 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
3477 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
3478 glBindVertexArray( mw
->vao
);
3480 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
3481 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
3484 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
3485 glEnableVertexAttribArray( 0 );
3489 mw
->em
= vg_list_size( wire_indices
);
3492 // Create info data texture
3494 glGenTextures( 1, &world
.background_data
);
3495 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
3496 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
3500 // Create random smaples texture
3502 u8
*data
= malloc(512*512*2);
3503 for( int i
= 0; i
< 512*512*2; i
++ )
3504 data
[ i
] = rand()/(RAND_MAX
/255);
3506 glGenTextures( 1, &world
.random_samples
);
3507 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
3508 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
3515 resource_load_main();
3517 // Create text buffers
3519 // Work out the counts for each 'segment'
3520 u32 desc_max_size
= 0, title_max_size
= 0,
3521 score_max_size
= 10,
3524 size_level_texts
= 6*9*7
3527 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
3529 struct career_level_pack
*set
= &career_packs
[i
];
3530 for( int j
= 0; j
< set
->count
; j
++ )
3532 struct cmp_level
*lvl
= &set
->pack
[j
];
3534 desc_max_size
= VG_MAX( desc_max_size
, strlen( lvl
->description
) );
3535 title_max_size
= VG_MAX( title_max_size
, strlen( lvl
->title
) );
3540 u32 total_characters
=
3547 u32 total_faces
= total_characters
* 2,
3548 total_vertices
= total_characters
* 4,
3549 total_indices
= total_faces
* 3;
3552 u32 work_buffer_total_chars
=
3553 VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size
, title_max_size
), VG_MAX( score_max_size
, time_max_size
) ) );
3555 u32 total_work_faces
= work_buffer_total_chars
* 2,
3556 total_work_vertices
= work_buffer_total_chars
* 4,
3557 total_work_indices
= total_work_faces
* 3;
3559 text_buffers
.title_count
= 0;
3560 text_buffers
.desc_count
= 0;
3561 text_buffers
.score_count
= 0;
3562 text_buffers
.time_count
= 0;
3563 text_buffers
.grid_count
= size_level_texts
;
3565 // Calculate offsets
3566 text_buffers
.title_start
= 0;
3567 text_buffers
.desc_start
= text_buffers
.title_start
+ title_max_size
;
3568 text_buffers
.score_start
= text_buffers
.desc_start
+ desc_max_size
;
3569 text_buffers
.time_start
= text_buffers
.score_start
+ score_max_size
;
3570 text_buffers
.grid_start
= text_buffers
.time_start
+ time_max_size
;
3573 glGenVertexArrays(1, &text_buffers
.vao
);
3574 glGenBuffers( 1, &text_buffers
.vbo
);
3575 glGenBuffers( 1, &text_buffers
.ebo
);
3576 glBindVertexArray( text_buffers
.vao
);
3578 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
3579 glBufferData( GL_ARRAY_BUFFER
, total_vertices
* sizeof( struct vector_glyph_vert
), NULL
, GL_DYNAMIC_DRAW
);
3581 glBindVertexArray( text_buffers
.vao
);
3583 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
3584 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, total_indices
* sizeof( u16
), NULL
, GL_DYNAMIC_DRAW
);
3586 u32
const stride
= sizeof( struct vector_glyph_vert
);
3589 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, co
) );
3590 glEnableVertexAttribArray( 0 );
3593 glVertexAttribPointer( 1, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, uv
) );
3594 glEnableVertexAttribArray( 1 );
3597 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE
, GL_TRUE
, stride
, (void *)offsetof( struct vector_glyph_vert
, colour
) );
3598 glEnableVertexAttribArray( 2 );
3601 text_buffers
.buffer
= (struct vector_glyph_vert
*)malloc( total_work_vertices
* sizeof(struct vector_glyph_vert
) );
3602 text_buffers
.indices
= (u16
*)malloc( total_work_indices
* sizeof(u16
) );
3605 for( int i
= 1; i
< 7; i
++ )
3610 for( int x
= 0; x
< 6; x
++ )
3612 for( int y
= 0; y
< 9; y
++ )
3626 gen_text_buffer( label
, &font_Ubuntu
, (v2f
){ -6.0f
+ x
+ (x
== 0? 0.6f
: 0.2f
), y
+ 0.2f
}, 0.35f
, text_buffers
.grid_start
+(y
*6+x
)*7 );
3631 // Restore gamestate
3632 career_local_data_init();
3642 console_save_map( 0, NULL
);
3645 glDeleteVertexArrays( 1, &text_buffers
.vao
);
3646 glDeleteBuffers( 1, &text_buffers
.vbo
);
3647 glDeleteBuffers( 1, &text_buffers
.ebo
);
3649 free( text_buffers
.buffer
);
3650 free( text_buffers
.indices
);
3652 resource_free_main();
3654 glDeleteTextures( 1, &world
.background_data
);
3655 glDeleteTextures( 1, &world
.random_samples
);
3657 glDeleteVertexArrays( 1, &world
.wire
.vao
);
3658 glDeleteBuffers( 1, &world
.wire
.vbo
);
3659 glDeleteBuffers( 1, &world
.wire
.ebo
);
3661 free_mesh( &world
.shapes
);
3666 int main( int argc
, char *argv
[] )
3668 vg_init( argc
, argv
, "Marble Computing" );