"thirds"
};
-#pragma pack(push,1)
-struct dcareer_state
-{
- u32 version;
- i32 total_unlocked;
-
- u32 reserved[14];
-
- struct dlevel_state
- {
- i32 score;
- i32 reserved[3];
- }
- levels[ NUM_CAMPAIGN_LEVELS ];
-};
-#pragma pack(pop)
-
-static void career_serialize(void)
-{
- struct dcareer_state encoded;
- encoded.version = 2;
- encoded.total_unlocked = career_local.total_unlocked;
-
- for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
- {
- struct serializable_set *set = &career_serializable[i];
-
- for( int j = 0; j < set->count; j ++ )
- {
- struct cmp_level *lvl = &set->pack[j];
- struct dlevel_state *dest = &encoded.levels[lvl->serial_id];
-
- dest->score = lvl->completed_score;
- dest->reserved[0] = 0;
- dest->reserved[1] = 0;
- dest->reserved[2] = 0;
- }
- }
-
- vg_asset_write( "sav/game.sv2", &encoded, sizeof( struct dcareer_state ) );
-}
-
-static void career_load(void)
-{
- i64 sz;
- struct dcareer_state encoded;
- memset( (void*)&encoded, 0, sizeof( struct dcareer_state ) );
-
- // Load and copy data into encoded
- void *cr = vg_asset_read_s( "sav/game.sv2", &sz );
-
- if( cr )
- {
- if( sz > sizeof( struct dcareer_state ) )
- vg_warn( "This save file is too big! Some levels will be lost\n" );
-
- if( sz <= offsetof( struct dcareer_state, levels ) )
- {
- vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
- free( cr );
- return;
- }
-
- memcpy( (void*)&encoded, cr, VG_MIN( sizeof( struct dcareer_state ), sz ) );
- free( cr );
- }
- else
- vg_info( "No save file... Using blank one\n" );
-
- // Decode everything from dstate
- for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
- {
- struct serializable_set *set = &career_serializable[i];
-
- for( int j = 0; j < set->count; j ++ )
- {
- struct cmp_level *lvl = &set->pack[j];
- struct dlevel_state *src = &encoded.levels[lvl->serial_id];
-
- lvl->completed_score = src->score;
- // ...
- }
- }
-}
-
m3x3f m_projection;
m3x3f m_view;
m3x3f m_mdl;
u32 score;
u32 completed;
u32 time;
-} world = {};
+} world;
void leaderboard_set_score( struct cmp_level *cmp_level, u32 score );
return 0;
}
+#pragma pack(push,1)
+struct dcareer_state
+{
+ u32 version;
+ i32 in_map;
+
+ u32 reserved[14];
+
+ struct dlevel_state
+ {
+ i32 score;
+ i32 unlocked;
+ i32 reserved[2];
+ }
+ levels[ NUM_CAMPAIGN_LEVELS ];
+};
+#pragma pack(pop)
+
+static void career_serialize(void)
+{
+ struct dcareer_state encoded;
+ encoded.version = 2;
+ encoded.in_map = world.pCmpLevel? world.pCmpLevel->serial_id: -1;
+
+ memset( encoded.reserved, 0, sizeof( encoded.reserved ) );
+
+ for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+ {
+ struct serializable_set *set = &career_serializable[i];
+
+ for( int j = 0; j < set->count; j ++ )
+ {
+ struct cmp_level *lvl = &set->pack[j];
+ struct dlevel_state *dest = &encoded.levels[lvl->serial_id];
+
+ dest->score = lvl->completed_score;
+ dest->unlocked = lvl->unlocked;
+ dest->reserved[0] = 0;
+ dest->reserved[1] = 0;
+ }
+ }
+
+ vg_asset_write( "sav/game.sv2", &encoded, sizeof( struct dcareer_state ) );
+}
+
+static void career_unlock_level( struct cmp_level *lvl );
+static void career_unlock_level( struct cmp_level *lvl )
+{
+ lvl->unlocked = 1;
+
+ if( lvl->linked )
+ career_unlock_level( lvl->linked );
+}
+
+static void career_pass_level( struct cmp_level *lvl, int score, int upload )
+{
+ if( score > 0 )
+ {
+ if( score < lvl->completed_score || lvl->completed_score == 0 )
+ {
+ if( !lvl->is_tutorial && upload )
+ leaderboard_set_score( lvl, score );
+
+ lvl->completed_score = score;
+ }
+
+ if( lvl->unlock ) career_unlock_level( lvl->unlock );
+ }
+}
+
+static void career_reset_level( struct cmp_level *lvl )
+{
+ lvl->unlocked = 0;
+ lvl->completed_score = 0;
+}
+
+static void career_load(void)
+{
+ i64 sz;
+ struct dcareer_state encoded;
+
+ // Blank save state
+ memset( (void*)&encoded, 0, sizeof( struct dcareer_state ) );
+ encoded.in_map = -1;
+ encoded.levels[0].unlocked = 1;
+
+ // Load and copy data into encoded
+ void *cr = vg_asset_read_s( "sav/game.sv2", &sz );
+
+ if( cr )
+ {
+ if( sz > sizeof( struct dcareer_state ) )
+ vg_warn( "This save file is too big! Some levels will be lost\n" );
+
+ if( sz <= offsetof( struct dcareer_state, levels ) )
+ {
+ vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
+ free( cr );
+ return;
+ }
+
+ memcpy( (void*)&encoded, cr, VG_MIN( sizeof( struct dcareer_state ), sz ) );
+ free( cr );
+ }
+ else
+ vg_info( "No save file... Using blank one\n" );
+
+ // Reset memory
+ for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+ {
+ struct serializable_set *set = &career_serializable[i];
+
+ for( int j = 0; j < set->count; j ++ )
+ career_reset_level( &set->pack[j] );
+ }
+
+ // Header information
+ // =================================
+
+ // Decode everything from dstate
+ for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+ {
+ struct serializable_set *set = &career_serializable[i];
+
+ for( int j = 0; j < set->count; j ++ )
+ {
+ struct cmp_level *lvl = &set->pack[j];
+ struct dlevel_state *src = &encoded.levels[lvl->serial_id];
+
+ if( src->unlocked ) career_unlock_level( lvl );
+ if( src->score ) lvl->completed_score = src->score;
+
+ // ...
+ if( lvl->serial_id == encoded.in_map )
+ {
+ if( console_changelevel( 1, &lvl->map_name ) )
+ world.pCmpLevel = lvl;
+ }
+ }
+ }
+}
+
void leaderboard_found( LeaderboardFindResult_t *pCallback );
void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback );
resource_load_main();
// Restore gamestate
+ career_local_data_init();
career_load();
- console_load_map( 1, level_pack_1 );
}
void vg_free(void)
world.score = score;
world.time = world.sim_frame;
+
+ // Copy into career data
+ if( world.pCmpLevel )
+ {
+ career_pass_level( world.pCmpLevel, world.score, 1 );
+ }
}
}
else
vg_error( "Level failed :(\n" );
}
- // Copy into career data
- if( world.pCmpLevel )
- {
- if( world.score < world.pCmpLevel->completed_score || world.pCmpLevel->completed_score == 0 )
- leaderboard_set_score( world.pCmpLevel, world.score );
-
- world.pCmpLevel->completed_score = world.score;
- }
simulation_stop(); // TODO: Async?
break;
// Level title
+ // TODO: Fix this?
+ /*
ui_begin( &ui_global_ctx, 512, 256 );
ui_global_ctx.override_colour = 0xff9a8a89;
m3x3_scale( world_text, (v3f){0.01f,-0.01f,0.01f} );
ui_draw( &ui_global_ctx, world_text );
+ */
// Main
// =========================================================================================
for( int j = 0; j < term->runs[k].condition_count; j ++ )
{
float y_offset = is_input? 1.2f: -0.2f;
- y_offset += (is_input? 0.2f: -0.2f) * (float)k;
-
- glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx + 0.2f + 0.2f * (float)j, (float)posy + y_offset, 0.1f );
+ float y_h = (is_input? 0.2f: -0.2f) * (float)k;
if( is_input )
{
+ glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx + 0.2f + 0.2f * (float)j,
+ (y_offset + (float)posy + (float)(term->run_count-1)*0.2f) - y_h, 0.1f );
+
colour_code_v3( term->runs[k].conditions[j], dot_colour );
glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour );
}
else
{
+ glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx + 0.2f + 0.2f * (float)j, (float)posy + y_offset + y_h, 0.1f );
+
if( term->runs[k].recv_count > j )
{
colour_code_v3( term->runs[k].recieved[j], dot_colour );
{
struct cmp_level *levels = pack_infos[ pack_selection ].levels;
int count = pack_infos[ pack_selection ].level_count;
- int unlocked = 3000;
-
+
static struct ui_scrollbar sb = {
.bar_height = 400
};
{
struct cmp_level *lvl_info = &levels[i];
- if( i < unlocked )
+ if( lvl_info->unlocked )
{
if( lvl_info->completed_score != 0 )
gui_override_colours( i&0x1? &flcol_list_complete_a: &flcol_list_complete_b );
else
gui_override_colours( &flcol_list_locked );
- if( i < unlocked )
+ if( lvl_info->unlocked )
{
if( gui_button( 2 + i ) == k_button_click )
{
gui_override_colours( &flcol_list_complete_a );
if( gui_button( 3002 ) == k_button_click )
{
- console_changelevel( 1, &ui_data.level_selected->map_name );
- world.pCmpLevel = ui_data.level_selected;
+ if( console_changelevel( 1, &ui_data.level_selected->map_name ) )
+ {
+ world.pCmpLevel = ui_data.level_selected;
- ui_data.level_selected = NULL;
- ui_data.leaderboard_show = 0;
+ ui_data.level_selected = NULL;
+ ui_data.leaderboard_show = 0;
+ }
}
gui_text( "PLAY", 6, k_text_alignment_center );
gui_end();