mini world rendering adjustments
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 417c3193429eca9fac6e202e41e06253d559eff7..4cf3b34c3e017dc07701bd133e99a56a82ac43c6 100644 (file)
--- a/build.c
+++ b/build.c
@@ -260,6 +260,7 @@ void build_shaders(void){
 
    /* Models */
    _S( "model_sky",            "model.vs",         "model_sky.fs" );
+   _S( "model_sky_space",      "model.vs",         "model_sky_space.fs" );
    _S( "model_menu",           "model.vs",         "model_menu.fs" );
    _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
    _S( "model_board_view",     "model.vs",         "model_character_view.fs" );