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mini world rendering adjustments
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player.c
diff --git
a/player.c
b/player.c
index b1788c626e8a410d148849144afa4bed296592ed..348bb744d540b8ec4d0c3814a72c864a86c5b208 100644
(file)
--- a/
player.c
+++ b/
player.c
@@
-11,6
+11,7
@@
#include "network.h"
#include "network_common.h"
#include "world_routes.h"
#include "network.h"
#include "network_common.h"
#include "world_routes.h"
+#include "ent_miniworld.h"
static int localplayer_cmd_respawn( int argc, const char *argv[] ){
ent_spawn *rp = NULL, *r;
static int localplayer_cmd_respawn( int argc, const char *argv[] ){
ent_spawn *rp = NULL, *r;
@@
-250,6
+251,7
@@
static void player__reset(void){
world_static.focused_entity = 0;
world_static.active_trigger_volume_count = 0;
world_static.last_use = 0.0;
world_static.focused_entity = 0;
world_static.active_trigger_volume_count = 0;
world_static.last_use = 0.0;
+ global_miniworld.active_id = 0;
world_entity_unfocus();
localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;
world_entity_unfocus();
localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;