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HEAD
small refactor of model loading
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_map.h
1
#pragma once
2
#include
"vg/vg_platform.h"
3
#include
"vg/vg_camera.h"
4
#include
"world_entity.h"
5
6
struct
world_map
7
{
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v2f plane_pos
;
9
f32 boom_dist
;
10
u32 world_id
;
11
u32 home_select
;
12
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ent_spawn
*
spawn
;
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vg_camera cam
;
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}
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extern
world_map
;
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void
world_map_enter
(
void
);
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void
world_map_pre_update
(
void
);