1 import bpy
, blf
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
7 from bpy_extras
import view3d_utils
10 "name":"Skaterift .mdl exporter",
11 "author": "Harry Godden (hgn)",
18 "category":"Import/Export",
22 ('none', 'None', '', 0 ),
23 ('ent_gate', 'Gate', '', 1 ),
24 ('ent_spawn', 'Spawn Point', '', 2 ),
25 ('ent_route_node', 'Routing Path', '', 3 ),
26 ('ent_route', 'Skate Course', '', 4 ),
27 ('ent_water', 'Water Surface', '', 5 ),
28 ('ent_volume', 'Volume/Trigger', '', 6 ),
29 ('ent_audio', 'Audio', '', 7 ),
30 ('ent_marker', 'Marker', '', 8 ),
31 ('ent_font', 'Font', '', 9 ),
32 ('ent_font_variant', 'Font:Variant', '', 10 ),
33 ('ent_traffic', 'Traffic Model', '', 11 ),
34 ('ent_skateshop', 'Skate Shop', '', 12 ),
35 ('ent_camera', 'Camera', '', 13 ),
36 ('ent_swspreview', 'Workshop Preview', '', 14 ),
37 ('ent_menuitem', 'Menu Item', '', 15 ),
38 ('ent_worldinfo', 'World Info', '', 16 ),
39 ('ent_ccmd', 'CCmd', '', 17 ),
40 ('ent_objective', 'Objective', '', 18 ),
41 ('ent_challenge', 'Challenge', '', 19 ),
42 ('ent_relay', 'Relay', '', 20 ),
43 ('ent_miniworld', 'Mini World', '', 22 )
47 SR_TRIGGERABLE
= [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \
48 'ent_relay', 'ent_skateshop', 'ent_objective', 'ent_route',\
51 def get_entity_enum_id( alias
):
53 for et
in sr_entity_list
:#{
59 if alias
== 'ent_cubemap': return 21
64 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
65 #{ # the normals and uvs to i16s. Not an
66 _pack_
= 1 # real issue, yet.
67 _fields_
= [("co",c_float
*3),
71 ("weights",c_uint16
*4),
75 class mdl_transform(Structure
):
77 _fields_
= [("co",c_float
*3),
82 class mdl_submesh(Structure
):
84 _fields_
= [("indice_start",c_uint32
),
85 ("indice_count",c_uint32
),
86 ("vertex_start",c_uint32
),
87 ("vertex_count",c_uint32
),
88 ("bbx",(c_float
*3)*2),
89 ("material_id",c_uint16
), # index into the material array
93 class mdl_material(Structure
):
95 _fields_
= [("pstr_name",c_uint32
),
98 ("surface_prop",c_uint32
),
100 ("colour1",c_float
*4),
101 ("tex_diffuse",c_uint32
),
102 ("tex_none0",c_uint32
),
103 ("tex_none1",c_uint32
)]
106 class mdl_bone(Structure
):
108 _fields_
= [("co",c_float
*3),("end",c_float
*3),
110 ("collider",c_uint32
),
111 ("ik_target",c_uint32
),
112 ("ik_pole",c_uint32
),
114 ("pstr_name",c_uint32
),
115 ("hitbox",(c_float
*3)*2),
116 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
120 class mdl_armature(Structure
):
122 _fields_
= [("transform",mdl_transform
),
123 ("bone_start",c_uint32
),
124 ("bone_count",c_uint32
),
125 ("anim_start",c_uint32
),
126 ("anim_count",c_uint32
)]
129 class mdl_animation(Structure
):
131 _fields_
= [("pstr_name",c_uint32
),
134 ("keyframe_start",c_uint32
)]
137 class mdl_mesh(Structure
):
139 _fields_
= [("transform",mdl_transform
),
140 ("submesh_start",c_uint32
),
141 ("submesh_count",c_uint32
),
142 ("pstr_name",c_uint32
),
143 ("entity_id",c_uint32
),
144 ("armature_id",c_uint32
)]
147 class mdl_file(Structure
):
149 _fields_
= [("path",c_uint32
),
150 ("pack_offset",c_uint32
),
151 ("pack_size",c_uint32
)]
154 class mdl_texture(Structure
):
156 _fields_
= [("file",mdl_file
),
160 class mdl_array(Structure
):
162 _fields_
= [("file_offset",c_uint32
),
163 ("item_count",c_uint32
),
164 ("item_size",c_uint32
),
168 class mdl_header(Structure
):
170 _fields_
= [("version",c_uint32
),
171 ("arrays",mdl_array
)]
174 class ent_spawn(Structure
):
176 _fields_
= [("transform",mdl_transform
),
177 ("pstr_name",c_uint32
)]
180 class ent_light(Structure
):
182 _fields_
= [("transform",mdl_transform
),
183 ("daytime",c_uint32
),
185 ("colour",c_float
*4),
188 ("inverse_world",(c_float
*3)*4), # Runtime
189 ("angle_sin_cos",(c_float
*2))] # Runtime
192 class version_refcount_union(Union
):
194 _fields_
= [("timing_version",c_uint32
),
195 ("ref_count",c_uint8
)]
198 class ent_gate(Structure
):
200 _fields_
= [("flags",c_uint32
),
201 ("target", c_uint32
),
203 ("dimensions", c_float
*3),
204 ("co", (c_float
*3)*2),
205 ("q", (c_float
*4)*2),
206 ("to_world",(c_float
*3)*4),
207 ("transport",(c_float
*3)*4),
208 ("_anonymous_union",version_refcount_union
),
209 ("timing_time",c_double
),
210 ("routes",c_uint16
*4),
211 ("route_count",c_uint8
),
212 ("submesh_start",c_uint32
), # v102+
213 ("submesh_count",c_uint32
), # v102+ (can be 0)
215 sr_functions
= { 0: 'unlock' }
218 class ent_route_node(Structure
):
220 _fields_
= [("co",c_float
*3),
221 ("ref_count",c_uint8
),
222 ("ref_total",c_uint8
)]
225 class ent_path_index(Structure
):
227 _fields_
= [("index",c_uint16
)]
230 class vg_audio_clip(Structure
):
232 _fields_
= [("path",c_uint64
),
238 class union_file_audio_clip(Union
):
240 _fields_
= [("file",mdl_file
),
241 ("reserved",vg_audio_clip
)]
244 class ent_audio_clip(Structure
):
246 _fields_
= [("_anon",union_file_audio_clip
),
247 ("probability",c_float
)]
250 class ent_checkpoint(Structure
):
252 _fields_
= [("gate_index",c_uint16
),
253 ("path_start",c_uint16
),
254 ("path_count",c_uint16
)]
257 class ent_route(Structure
):
259 _fields_
= [("transform",mdl_transform
),
260 ("pstr_name",c_uint32
),
261 ("checkpoints_start",c_uint16
),
262 ("checkpoints_count",c_uint16
),
263 ("colour",c_float
*4),
264 ("active",c_uint32
), #runtime
266 ("board_transform",(c_float
*3)*4),
268 ("latest_pass",c_double
),
269 ("id_camera",c_uint32
), # v103+
272 sr_functions
= { 0: 'view' }
275 class ent_water(Structure
):
277 _fields_
= [("transform",mdl_transform
),
278 ("max_dist",c_float
),
279 ("reserved0",c_uint32
),
280 ("reserved1",c_uint32
)]
283 class volume_trigger(Structure
):
285 _fields_
= [("event",c_uint32
),
289 class volume_particles(Structure
):
291 _fields_
= [("blank",c_uint32
),
295 class volume_union(Union
):
297 _fields_
= [("trigger",volume_trigger
),
298 ("particles",volume_particles
)]
301 class ent_volume(Structure
):
303 _fields_
= [("transform",mdl_transform
),
304 ("to_world",(c_float
*3)*4),
305 ("to_local",(c_float
*3)*4),
308 ("_anon",volume_union
)]
311 class ent_audio(Structure
):
313 _fields_
= [("transform",mdl_transform
),
315 ("clip_start",c_uint32
),
316 ("clip_count",c_uint32
),
318 ("crossfade",c_float
),
319 ("channel_behaviour",c_uint32
),
321 ("probability_curve",c_uint32
),
322 ("max_channels",c_uint32
)]
325 class ent_marker(Structure
):
327 _fields_
= [("transform",mdl_transform
),
331 class ent_glyph(Structure
):
333 _fields_
= [("size",c_float
*2),
334 ("indice_start",c_uint32
),
335 ("indice_count",c_uint32
)]
338 class ent_font_variant(Structure
):
340 _fields_
= [("name",c_uint32
),
341 ("material_id",c_uint32
)]
344 class ent_font(Structure
):
346 _fields_
= [("alias",c_uint32
),
347 ("variant_start",c_uint32
),
348 ("variant_count",c_uint32
),
349 ("glyph_start",c_uint32
),
350 ("glyph_count",c_uint32
),
351 ("glyph_utf32_base",c_uint32
)]
354 class ent_traffic(Structure
):
356 _fields_
= [("transform",mdl_transform
),
357 ("submesh_start",c_uint32
),
358 ("submesh_count",c_uint32
),
359 ("start_node",c_uint32
),
360 ("node_count",c_uint32
),
367 # ---------------------------------------------------------------
368 class ent_skateshop_characters(Structure
):
370 _fields_
= [("id_display",c_uint32
),
371 ("id_info",c_uint32
)]
373 class ent_skateshop_boards(Structure
):
375 _fields_
= [("id_display",c_uint32
),
376 ("id_info",c_uint32
),
377 ("id_rack",c_uint32
)]
379 class ent_skateshop_worlds(Structure
):
381 _fields_
= [("id_display",c_uint32
),
382 ("id_info",c_uint32
)]
384 class ent_skateshop_anon_union(Union
):
386 _fields_
= [("boards",ent_skateshop_boards
),
387 ("character",ent_skateshop_characters
),
388 ("worlds",ent_skateshop_worlds
)]
390 class ent_skateshop(Structure
):
392 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
393 ("id_camera",c_uint32
),
394 ("_anonymous_union",ent_skateshop_anon_union
)]
397 class ent_swspreview(Structure
):
399 _fields_
= [("id_camera",c_uint32
),
400 ("id_display",c_uint32
),
401 ("id_display1",c_uint32
)]
405 # -----------------------------------------------------------------
406 class ent_menuitem_visual(Structure
):
408 _fields_
= [("pstr_name",c_uint32
)]
410 class ent_menuitem_slider(Structure
):
412 _fields_
= [("id_min",c_uint32
),
414 ("id_handle",c_uint32
),
415 ("pstr_data",c_uint32
)]
417 class ent_menuitem_button(Structure
):
419 _fields_
= [("pstr",c_uint32
),
420 ("stack_behaviour",c_uint32
)]
422 class ent_menuitem_checkmark(Structure
):
424 _fields_
= [("id_check",c_uint32
),
425 ("pstr_data",c_uint32
),
426 ("offset",c_float
*3)]
428 class ent_menuitem_page(Structure
):
430 _fields_
= [("pstr_name",c_uint32
),
431 ("id_entrypoint",c_uint32
),
432 ("id_viewpoint",c_uint32
)]
434 class ent_menuitem_binding(Structure
):
436 _fields_
= [("pstr_bind",c_uint32
),
437 ("font_variant",c_uint32
)]
439 class ent_menuitem_anon_union(Union
):
441 _fields_
= [("slider",ent_menuitem_slider
),
442 ("button",ent_menuitem_button
),
443 ("checkmark",ent_menuitem_checkmark
),
444 ("page",ent_menuitem_page
),
445 ("visual",ent_menuitem_visual
),
446 ("binding",ent_menuitem_binding
)]
448 class ent_menuitem(Structure
):
450 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
451 ("id_links",c_uint32
*4),
452 ("factive",c_float
), ("fvisible",c_float
),
453 #-- TODO: Refactor this into a simple mesh structure
454 ("transform",mdl_transform
),
455 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
458 ("_anonymous_union", ent_menuitem_anon_union
)]
461 class ent_camera(Structure
):
463 _fields_
= [("transform",mdl_transform
),
467 class ent_worldinfo(Structure
):
469 _fields_
= [("pstr_name",c_uint32
),
470 ("pstr_author",c_uint32
), # unused
471 ("pstr_desc",c_uint32
), # unused
472 ("timezone",c_float
),
473 ("pstr_skybox",c_uint32
)]
476 class ent_ccmd(Structure
):
478 _fields_
= [("pstr_command",c_uint32
)]
481 class ent_objective(Structure
):#{
482 _fields_
= [("transform",mdl_transform
),
483 ("submesh_start",c_uint32
), ("submesh_count",c_uint32
),
485 ("id_next",c_uint32
),
486 ("filter",c_uint32
),("filter2",c_uint32
),
488 ("win_event",c_uint32
),
489 ("time_limit",c_float
)]
491 sr_functions
= { 0: 'trigger',
496 class ent_challenge(Structure
):#{
497 _fields_
= [("transform",mdl_transform
),
498 ("pstr_alias",c_uint32
),
501 ("target_event",c_uint32
),
503 ("reset_event",c_uint32
),
506 ("status",c_uint32
)] #runtime
507 sr_functions
= { 0: 'unlock',
511 class ent_relay(Structure
):#{
512 _fields_
= [("targets",(c_uint32
*2)*4),
513 ("targets_events",c_uint32
*4)]
514 sr_functions
= { 0: 'trigger' }
517 class ent_cubemap(Structure
):#{
518 _fields_
= [("co",c_float
*3),
519 ("resolution",c_uint32
), #placeholder
520 ("live",c_uint32
), #placeholder
521 ("texture_id",c_uint32
), #engine
522 ("framebuffer_id",c_uint32
),#engine
523 ("renderbuffer_id",c_uint32
),#engine
524 ("placeholder",c_uint32
*2)]
527 class ent_miniworld(Structure
):#{
528 _fields_
= [("transform",mdl_transform
),
529 ("pstr_world",c_uint32
),
532 sr_functions
= { 0: 'zone' }
535 def obj_ent_type( obj
):
537 if obj
.type == 'ARMATURE': return 'mdl_armature'
538 elif obj
.type == 'LIGHT': return 'ent_light'
539 elif obj
.type == 'CAMERA': return 'ent_camera'
540 elif obj
.type == 'LIGHT_PROBE' and obj
.data
.type == 'CUBEMAP':
542 else: return obj
.SR_data
.ent_type
545 def sr_filter_ent_type( obj
, ent_types
):
547 if obj
== bpy
.context
.active_object
: return False
549 for c0
in obj
.users_collection
:#{
550 for c1
in bpy
.context
.active_object
.users_collection
:#{
552 return obj_ent_type( obj
) in ent_types
560 def v4_dot( a
, b
):#{
561 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2] + a
[3]*b
[3]
564 def q_identity( q
):#{
571 def q_normalize( q
):#{
573 if( l2
< 0.00001 ):#{
577 s
= 1.0/math
.sqrt(l2
)
585 def compile_obj_transform( obj
, transform
):
587 co
= obj
.matrix_world
@ Vector((0,0,0))
589 # This was changed from matrix_local on 09.05.23
590 q
= obj
.matrix_world
.to_quaternion()
596 transform
.co
[0] = co
[0]
597 transform
.co
[1] = co
[2]
598 transform
.co
[2] = -co
[1]
599 transform
.q
[0] = q
[1]
600 transform
.q
[1] = q
[3]
601 transform
.q
[2] = -q
[2]
602 transform
.q
[3] = q
[0]
603 transform
.s
[0] = s
[0]
604 transform
.s
[1] = s
[2]
605 transform
.s
[2] = s
[1]
608 def int_align_to( v
, align
):
610 while(v
%align
)!=0: v
+= 1
614 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
616 while (len(buffer) % align
) != 0: buffer.extend(w
)
620 def bytearray_print_hex( s
, w
=16 ):
622 for r
in range((len(s
)+(w
-1))//w
):#{
624 i1
=min((r
+1)*w
,len(s
))
625 print( F
'{r*w:06x}| \x1B[31m', end
='')
626 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
627 print( "\x1B[0m", end
='')
628 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
632 def sr_compile_string( s
):
634 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
636 index
= len( sr_compile
.string_data
)
637 sr_compile
.string_cache
[s
] = index
638 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
639 sr_compile
.string_data
.extend( s
.encode('utf-8') )
640 sr_compile
.string_data
.extend( b
'\0' )
642 bytearray_align_to( sr_compile
.string_data
, 4 )
646 def material_tex_image(v
):
656 cxr_graph_mapping
= \
658 # Default shader setup
665 "image": "tex_diffuse"
669 "A": material_tex_image("tex_diffuse"),
670 "B": material_tex_image("tex_decal")
677 "Color": material_tex_image("tex_normal")
683 "Color": material_tex_image("tex_diffuse")
687 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
689 def material_info(mat
):
693 # Using the cxr_graph_mapping as a reference, go through the shader
694 # graph and gather all $props from it.
696 def _graph_read( node_def
, node
=None, depth
=0 ):#{
703 _graph_read
.extracted
= []
705 for node_idname
in node_def
:#{
706 for n
in mat
.node_tree
.nodes
:#{
707 if n
.name
== node_idname
:#{
708 node_def
= node_def
[node_idname
]
716 for link
in node_def
:#{
717 link_def
= node_def
[link
]
719 if isinstance( link_def
, dict ):#{
721 for x
in node
.inputs
:#{
722 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
730 if node_link
and node_link
.is_linked
:#{
731 # look for definitions for the connected node type
733 from_node
= node_link
.links
[0].from_node
735 node_name
= from_node
.name
.split('.')[0]
736 if node_name
in link_def
:#{
737 from_node_def
= link_def
[ node_name
]
739 _graph_read( from_node_def
, from_node
, depth
+1 )
743 if "default" in link_def
:#{
744 prop
= link_def
['default']
745 info
[prop
] = node_link
.default_value
751 info
[prop
] = getattr( node
, link
)
756 _graph_read( cxr_graph_mapping
)
762 decoded
= bytearray()
763 for i
in range(len(s
)//2):#{
764 c
= (ord(s
[i
*2+0])-0x41)
765 c |
= (ord(s
[i
*2+1])-0x41)<<4
766 decoded
.extend(bytearray(c_uint8(c
))) #??
771 def sr_pack_file( file, path
, data
):
773 file.path
= sr_compile_string( path
)
774 file.pack_offset
= len( sr_compile
.pack_data
)
775 file.pack_size
= len( data
)
777 sr_compile
.pack_data
.extend( data
)
778 bytearray_align_to( sr_compile
.pack_data
, 16 )
781 def sr_compile_texture( img
):
786 name
= os
.path
.splitext( img
.name
)[0]
788 if name
in sr_compile
.texture_cache
:
789 return sr_compile
.texture_cache
[name
]
791 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
796 if sr_compile
.pack_textures
:#{
797 filedata
= qoi_encode( img
)
798 sr_pack_file( tex
.file, name
, filedata
)
801 sr_compile
.texture_cache
[name
] = texture_index
802 sr_compile
.texture_data
.extend( bytearray(tex
) )
806 def sr_compile_material( mat
):#{
809 if mat
.name
in sr_compile
.material_cache
:
810 return sr_compile
.material_cache
[mat
.name
]
812 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
813 sr_compile
.material_cache
[mat
.name
] = index
816 m
.pstr_name
= sr_compile_string( mat
.name
)
819 if mat
.SR_data
.collision
:#{
820 flags |
= 0x2 # collision flag
821 if (mat
.SR_data
.shader
!= 'invisible') and \
822 (mat
.SR_data
.shader
!= 'boundary'):#{
823 if mat
.SR_data
.skate_surface
: flags |
= 0x1
824 if mat
.SR_data
.grow_grass
: flags |
= 0x4
825 if mat
.SR_data
.grind_surface
: flags |
= 0x8
826 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
828 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
829 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
830 if mat
.SR_data
.shader
== 'walking': flags |
= (0x10|
0x80)
835 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
836 inf
= material_info( mat
)
838 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
839 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
840 if mat
.SR_data
.shader
== 'terrain_blend':#{
843 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
844 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
845 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
848 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
849 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
852 if mat
.SR_data
.shader
== 'vertex_blend':#{
855 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
856 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
859 if mat
.SR_data
.shader
== 'water':#{
862 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
863 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
864 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
866 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
867 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
868 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
872 if mat
.SR_data
.shader
== 'invisible':#{
876 if mat
.SR_data
.shader
== 'boundary':#{
880 if mat
.SR_data
.shader
== 'fxglow':#{
884 if mat
.SR_data
.shader
== 'cubemap':#{
886 m
.tex_none0
= sr_entity_id( mat
.SR_data
.cubemap
)
888 m
.colour
[0] = pow( mat
.SR_data
.tint
[0], 1.0/2.2 )
889 m
.colour
[1] = pow( mat
.SR_data
.tint
[1], 1.0/2.2 )
890 m
.colour
[2] = pow( mat
.SR_data
.tint
[2], 1.0/2.2 )
891 m
.colour
[3] = pow( mat
.SR_data
.tint
[3], 1.0/2.2 )
894 if mat
.SR_data
.shader
== 'walking':#{
898 if mat
.SR_data
.shader
in ['standard', 'standard_cutout', 'terrain_blend', \
899 'vertex_blend', 'fxglow', 'cubemap' ]: #{
900 if 'tex_diffuse' in inf
:
901 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
904 sr_compile
.material_data
.extend( bytearray(m
) )
908 def sr_armature_bones( armature
):
910 def _recurse_bone( b
):
913 for c
in b
.children
: yield from _recurse_bone( c
)
916 for b
in armature
.data
.bones
:
918 yield from _recurse_bone( b
)
921 def sr_entity_id( obj
):#{
924 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
925 index
= sr_compile
.entity_ids
[ obj
.name
]
927 return (tipo
&0xffff)<<16 |
(index
&0xffff)
930 # Returns submesh_start,count and armature_id
931 def sr_compile_mesh_internal( obj
):
940 for mod
in obj
.modifiers
:#{
941 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
942 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
945 can_use_cache
= False
948 if mod
.type == 'ARMATURE': #{
949 armature
= mod
.object
950 rig_weight_groups
= \
951 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
952 armature_id
= sr_compile
.entity_ids
[armature
.name
]
954 POSE_OR_REST_CACHE
= armature
.data
.pose_position
955 armature
.data
.pose_position
= 'REST'
959 # Check the cache first
961 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
962 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
963 submesh_start
= ref
[0]
964 submesh_count
= ref
[1]
965 return (submesh_start
,submesh_count
,armature_id
)
968 # Compile a whole new mesh
970 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
973 dgraph
= bpy
.context
.evaluated_depsgraph_get()
974 data
= obj
.evaluated_get(dgraph
).data
975 data
.calc_loop_triangles()
976 data
.calc_normals_split()
978 # Mesh is split into submeshes based on their material
980 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
981 for material_id
, mat
in enumerate(mat_list
): #{
985 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
986 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
989 sm
.material_id
= sr_compile_material( mat
)
991 INF
=99999999.99999999
997 # Keep a reference to very very very similar vertices
998 # i have no idea how to speed it up.
1000 vertex_reference
= {}
1002 # Write the vertex / indice data
1004 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
1005 if tri
.material_index
!= material_id
: continue
1007 for j
in range(3):#{
1008 vert
= data
.vertices
[tri
.vertices
[j
]]
1010 vi
= data
.loops
[li
].vertex_index
1012 # Gather vertex information
1015 norm
= data
.loops
[li
].normal
1017 colour
= (255,255,255,255)
1024 uv
= data
.uv_layers
.active
.data
[li
].uv
1028 if data
.vertex_colors
:#{
1029 colour
= data
.vertex_colors
.active
.data
[li
].color
1030 colour
= (int(colour
[0]*255.0),\
1031 int(colour
[1]*255.0),\
1032 int(colour
[2]*255.0),\
1033 int(colour
[3]*255.0))
1036 # Weight groups: truncates to the 3 with the most influence. The
1037 # fourth bone ID is never used by the shader so it
1041 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
1042 if obj
.vertex_groups
[_
.group
].name
in \
1045 weight_groups
= sorted( src_groups
, key
= \
1046 lambda a
: a
.weight
, reverse
=True )
1048 for ml
in range(3):#{
1049 if len(weight_groups
) > ml
:#{
1050 g
= weight_groups
[ml
]
1051 name
= obj
.vertex_groups
[g
.group
].name
1053 weights
[ml
] = weight
1054 groups
[ml
] = rig_weight_groups
.index(name
)
1059 if len(weight_groups
) > 0:#{
1060 inv_norm
= (1.0/tot
) * 65535.0
1061 for ml
in range(3):#{
1062 weights
[ml
] = int( weights
[ml
] * inv_norm
)
1063 weights
[ml
] = min( weights
[ml
], 65535 )
1064 weights
[ml
] = max( weights
[ml
], 0 )
1069 li1
= tri
.loops
[(j
+1)%3]
1070 vi1
= data
.loops
[li1
].vertex_index
1071 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
1073 if e0
.use_freestyle_mark
and \
1074 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
1075 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
1081 TOLERENCE
= float(10**4)
1082 key
= (int(co
[0]*TOLERENCE
+0.5),
1083 int(co
[1]*TOLERENCE
+0.5),
1084 int(co
[2]*TOLERENCE
+0.5),
1085 int(norm
[0]*TOLERENCE
+0.5),
1086 int(norm
[1]*TOLERENCE
+0.5),
1087 int(norm
[2]*TOLERENCE
+0.5),
1088 int(uv
[0]*TOLERENCE
+0.5),
1089 int(uv
[1]*TOLERENCE
+0.5),
1090 colour
[0], # these guys are already quantized
1103 if key
in vertex_reference
:
1104 index
= vertex_reference
[key
]
1106 index
= bytearray(c_uint32(sm
.vertex_count
))
1109 vertex_reference
[key
] = index
1116 v
.norm
[2] = -norm
[1]
1119 v
.colour
[0] = colour
[0]
1120 v
.colour
[1] = colour
[1]
1121 v
.colour
[2] = colour
[2]
1122 v
.colour
[3] = colour
[3]
1123 v
.weights
[0] = weights
[0]
1124 v
.weights
[1] = weights
[1]
1125 v
.weights
[2] = weights
[2]
1126 v
.weights
[3] = weights
[3]
1127 v
.groups
[0] = groups
[0]
1128 v
.groups
[1] = groups
[1]
1129 v
.groups
[2] = groups
[2]
1130 v
.groups
[3] = groups
[3]
1132 for i
in range(3):#{
1133 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
1134 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1137 sr_compile
.vertex_data
.extend(bytearray(v
))
1140 sm
.indice_count
+= 1
1141 sr_compile
.indice_data
.extend( index
)
1145 # Make sure bounding box isn't -inf -> inf if no vertices
1147 if sm
.vertex_count
== 0:
1152 # Add submesh to encoder
1154 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1159 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1162 # Save a reference to this mesh since we want to reuse the submesh indices
1164 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1165 return (submesh_start
,submesh_count
,armature_id
)
1168 def sr_compile_mesh( obj
):
1171 compile_obj_transform(obj
, node
.transform
)
1172 node
.pstr_name
= sr_compile_string(obj
.name
)
1173 ent_type
= obj_ent_type( obj
)
1177 if ent_type
!= 'none':#{
1178 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1179 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1180 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1183 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1184 sr_compile_mesh_internal( obj
)
1186 sr_compile
.mesh_data
.extend(bytearray(node
))
1189 def sr_compile_fonts( collection
):
1191 print( F
"[SR] Compiling fonts" )
1196 for obj
in collection
.all_objects
:#{
1197 if obj_ent_type(obj
) != 'ent_font': continue
1199 data
= obj
.SR_data
.ent_font
[0]
1202 font
.alias
= sr_compile_string( data
.alias
)
1203 font
.variant_start
= variant_count
1204 font
.variant_count
= 0
1205 font
.glyph_start
= glyph_count
1207 glyph_base
= data
.glyphs
[0].utf32
1208 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1210 font
.glyph_utf32_base
= glyph_base
1211 font
.glyph_count
= glyph_range
1213 for i
in range(len(data
.variants
)):#{
1214 data_var
= data
.variants
[i
]
1215 if not data_var
.mesh
: continue
1217 mesh
= data_var
.mesh
.data
1219 variant
= ent_font_variant()
1220 variant
.name
= sr_compile_string( data_var
.tipo
)
1222 # fonts (variants) only support one material each
1224 if len(mesh
.materials
) != 0:
1225 mat
= mesh
.materials
[0]
1226 variant
.material_id
= sr_compile_material( mat
)
1228 font
.variant_count
+= 1
1230 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1231 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1233 for j
in range(len(islands
)):#{
1234 for tri
in islands
[j
]:#{
1235 centroids
[j
].x
+= tri
.center
[0]
1236 centroids
[j
].y
+= tri
.center
[2]
1239 centroids
[j
] /= len(islands
[j
])
1242 for j
in range(glyph_range
):#{
1243 data_glyph
= data
.glyphs
[j
]
1245 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1246 glyph
.indice_count
= 0
1247 glyph
.size
[0] = data_glyph
.bounds
[2]
1248 glyph
.size
[1] = data_glyph
.bounds
[3]
1250 vertex_reference
= {}
1252 for k
in range(len(islands
)):#{
1253 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1254 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1255 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1256 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1261 for l
in range(len(islands
[k
])):#{
1263 for m
in range(3):#{
1264 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1266 vi
= mesh
.loops
[li
].vertex_index
1268 # Gather vertex information
1270 co
= [vert
.co
[_
] for _
in range(3)]
1271 co
[0] -= data_glyph
.bounds
[0]
1272 co
[2] -= data_glyph
.bounds
[1]
1273 norm
= mesh
.loops
[li
].normal
1275 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1277 TOLERENCE
= float(10**4)
1278 key
= (int(co
[0]*TOLERENCE
+0.5),
1279 int(co
[1]*TOLERENCE
+0.5),
1280 int(co
[2]*TOLERENCE
+0.5),
1281 int(norm
[0]*TOLERENCE
+0.5),
1282 int(norm
[1]*TOLERENCE
+0.5),
1283 int(norm
[2]*TOLERENCE
+0.5),
1284 int(uv
[0]*TOLERENCE
+0.5),
1285 int(uv
[1]*TOLERENCE
+0.5))
1287 if key
in vertex_reference
:
1288 index
= vertex_reference
[key
]
1290 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1291 index
= bytearray(c_uint32(vindex
))
1292 vertex_reference
[key
] = index
1299 v
.norm
[2] = -norm
[1]
1303 sr_compile
.vertex_data
.extend(bytearray(v
))
1306 glyph
.indice_count
+= 1
1307 sr_compile
.indice_data
.extend( index
)
1311 sr_ent_push( glyph
)
1313 sr_ent_push( variant
)
1319 def sr_compile_menus( collection
):
1321 print( "[SR1] Compiling menus" )
1324 for obj
in collection
.all_objects
:#{
1325 if obj_ent_type(obj
) != 'ent_menuitem': continue
1326 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1328 bitmask
= 0x00000000
1330 for col
in obj
.users_collection
:#{
1332 if name
not in groups
: groups
.append( name
)
1333 bitmask |
= (0x1 << groups
.index(name
))
1336 item
= ent_menuitem()
1337 item
.type = int( obj_data
.tipo
)
1338 item
.groups
= bitmask
1340 compile_obj_transform( obj
, item
.transform
)
1341 if obj
.type == 'MESH':#{
1342 item
.submesh_start
, item
.submesh_count
, _
= \
1343 sr_compile_mesh_internal( obj
)
1346 if item
.type == 1 or item
.type == 2 or item
.type == 7:#{
1347 item_button
= item
._anonymous
_union
.button
1348 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1349 item_button
.stack_behaviour
= int( obj_data
.stack_behaviour
)
1351 elif item
.type == 0:#{
1352 item_visual
= item
._anonymous
_union
.visual
1353 item_visual
.pstr_name
= sr_compile_string( obj_data
.string
)
1355 elif item
.type == 3:#{
1356 item_checkmark
= item
._anonymous
_union
.checkmark
1357 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1358 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1359 delta
= obj_data
.checkmark
.location
- obj
.location
1360 item_checkmark
.offset
[0] = delta
[0]
1361 item_checkmark
.offset
[1] = delta
[2]
1362 item_checkmark
.offset
[2] = -delta
[1]
1364 elif item
.type == 4:#{
1365 item_slider
= item
._anonymous
_union
.slider
1366 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1367 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1368 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1369 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1371 elif item
.type == 5:#{
1372 item_page
= item
._anonymous
_union
.page
1373 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1374 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1375 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1377 elif item
.type == 6:#{
1378 item_binding
= item
._anonymous
_union
.binding
1379 item_binding
.pstr_bind
= sr_compile_string( obj_data
.string
)
1380 item_binding
.font_variant
= obj_data
.font_variant
1384 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1386 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1387 if item
.type != 4:#{
1389 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1391 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1398 def sr_compile_armature( obj
):
1400 node
= mdl_armature()
1401 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1403 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1406 bones
= [_
for _
in sr_armature_bones(obj
)]
1407 bones_names
= [None]+[_
.name
for _
in bones
]
1411 if b
.use_deform
: bone
.flags
= 0x1
1412 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1414 bone
.collider
= int(b
.SR_data
.collider
)
1416 if bone
.collider
>0:#{
1417 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1418 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1419 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1420 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1421 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1422 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1425 if b
.SR_data
.cone_constraint
:#{
1427 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1428 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1429 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1430 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1431 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1432 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1433 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1434 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1435 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1436 bone
.conet
= b
.SR_data
.conet
1439 bone
.co
[0] = b
.head_local
[0]
1440 bone
.co
[1] = b
.head_local
[2]
1441 bone
.co
[2] = -b
.head_local
[1]
1442 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1443 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1444 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1445 bone
.pstr_name
= sr_compile_string( b
.name
)
1447 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1448 if c
.type == 'IK':#{
1450 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1451 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1455 node
.bone_count
+= 1
1456 sr_compile
.bone_data
.extend(bytearray(bone
))
1461 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1462 # So we can restore later
1464 previous_frame
= bpy
.context
.scene
.frame_current
1465 previous_action
= obj
.animation_data
.action
1466 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1467 obj
.data
.pose_position
= 'POSE'
1469 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1470 for NLAStrip
in NLALayer
.strips
:#{
1473 for a
in bpy
.data
.actions
:#{
1474 if a
.name
== NLAStrip
.name
:#{
1475 obj
.animation_data
.action
= a
1480 # Clip to NLA settings
1482 anim_start
= int(NLAStrip
.action_frame_start
)
1483 anim_end
= int(NLAStrip
.action_frame_end
)
1487 anim
= mdl_animation()
1488 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1490 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1491 sizeof(mdl_transform
)
1492 anim
.length
= anim_end
-anim_start
1495 # Export the keyframes
1496 for frame
in range(anim_start
,anim_end
):#{
1497 bpy
.context
.scene
.frame_set(frame
)
1500 pb
= obj
.pose
.bones
[rb
.name
]
1502 # relative bone matrix
1503 if rb
.parent
is not None:#{
1504 offset_mtx
= rb
.parent
.matrix_local
1505 offset_mtx
= offset_mtx
.inverted_safe() @ \
1508 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1509 inv_parent
.invert_safe()
1510 fpm
= inv_parent
@ pb
.matrix
1513 bone_mtx
= rb
.matrix
.to_4x4()
1514 local_inv
= rb
.matrix_local
.inverted_safe()
1515 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1518 loc
, rot
, sca
= fpm
.decompose()
1521 lc_m
= pb
.matrix_channel
.to_3x3()
1522 if pb
.parent
is not None:#{
1523 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1524 lc_m
= smtx
.inverted() @ lc_m
1526 rq
= lc_m
.to_quaternion()
1529 kf
= mdl_transform()
1540 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1546 # Add to animation buffer
1548 sr_compile
.anim_data
.extend(bytearray(anim
))
1549 node
.anim_count
+= 1
1553 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1557 # Restore context to how it was before
1559 bpy
.context
.scene
.frame_set( previous_frame
)
1560 obj
.animation_data
.action
= previous_action
1561 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1564 sr_compile
.armature_data
.extend(bytearray(node
))
1567 def sr_ent_push( struct
):
1569 clase
= type(struct
).__name
__
1571 if clase
not in sr_compile
.entity_data
:#{
1572 sr_compile
.entity_data
[ clase
] = bytearray()
1573 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1576 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1577 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1581 def sr_array_title( arr
, name
, count
, size
, offset
):
1583 for i
in range(len(name
)):#{
1584 arr
.name
[i
] = ord(name
[i
])
1586 arr
.file_offset
= offset
1587 arr
.item_count
= count
1588 arr
.item_size
= size
1595 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1600 def sr_compile( collection
):
1602 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1605 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1606 sr_compile
.pack_animations
= collection
.SR_data
.animations
1609 sr_compile
.string_cache
= {}
1610 sr_compile
.mesh_cache
= {}
1611 sr_compile
.material_cache
= {}
1612 sr_compile
.texture_cache
= {}
1615 sr_compile
.mesh_data
= bytearray()
1616 sr_compile
.submesh_data
= bytearray()
1617 sr_compile
.vertex_data
= bytearray()
1618 sr_compile
.indice_data
= bytearray()
1619 sr_compile
.bone_data
= bytearray()
1620 sr_compile
.material_data
= bytearray()
1621 sr_compile
.armature_data
= bytearray()
1622 sr_compile
.anim_data
= bytearray()
1623 sr_compile
.keyframe_data
= bytearray()
1624 sr_compile
.texture_data
= bytearray()
1626 # just bytes not structures
1627 sr_compile
.string_data
= bytearray()
1628 sr_compile
.pack_data
= bytearray()
1631 sr_compile
.entity_data
= {}
1632 sr_compile
.entity_info
= {}
1634 print( F
"[SR] assign entity ID's" )
1635 sr_compile
.entities
= {}
1636 sr_compile
.entity_ids
= {}
1639 # -------------------------------------------------------
1641 sr_compile_string( "null" )
1644 for obj
in collection
.all_objects
: #{
1645 if obj
.type == 'MESH':#{
1649 ent_type
= obj_ent_type( obj
)
1650 if ent_type
== 'none': continue
1652 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1653 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1654 sr_compile
.entities
[ent_type
] += [obj
]
1657 print( F
"[SR] Compiling geometry" )
1659 for obj
in collection
.all_objects
:#{
1660 if obj
.type == 'MESH':#{
1663 ent_type
= obj_ent_type( obj
)
1665 # entity ignore mesh list
1667 if ent_type
== 'ent_traffic': continue
1668 if ent_type
== 'ent_font': continue
1669 if ent_type
== 'ent_font_variant': continue
1670 if ent_type
== 'ent_menuitem': continue
1671 if ent_type
== 'ent_objective': continue
1673 #TODO: This is messy.
1674 if ent_type
== 'ent_gate':#{
1675 obj_data
= obj
.SR_data
.ent_gate
[0]
1676 if obj_data
.custom
: continue
1678 #--------------------------
1680 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1681 sr_compile_mesh( obj
)
1685 audio_clip_count
= 0
1687 for ent_type
, arr
in sr_compile
.entities
.items():#{
1688 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1690 for i
in range(len(arr
)):#{
1693 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1695 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1696 elif ent_type
== 'ent_light': #{
1698 compile_obj_transform( obj
, light
.transform
)
1699 light
.daytime
= obj
.data
.SR_data
.daytime
1700 if obj
.data
.type == 'POINT':#{
1703 elif obj
.data
.type == 'SPOT':#{
1705 light
.angle
= obj
.data
.spot_size
*0.5
1707 light
.range = obj
.data
.cutoff_distance
1708 light
.colour
[0] = obj
.data
.color
[0]
1709 light
.colour
[1] = obj
.data
.color
[1]
1710 light
.colour
[2] = obj
.data
.color
[2]
1711 light
.colour
[3] = obj
.data
.energy
1712 sr_ent_push( light
)
1714 elif ent_type
== 'ent_camera': #{
1716 compile_obj_transform( obj
, cam
.transform
)
1717 cam
.fov
= obj
.data
.angle
* 45.0
1720 elif ent_type
== 'ent_gate': #{
1722 obj_data
= obj
.SR_data
.ent_gate
[0]
1723 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1727 if obj_data
.tipo
== 'default':#{
1728 if obj_data
.target
:#{
1729 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1733 elif obj_data
.tipo
== 'nonlocal':#{
1735 gate
.key
= sr_compile_string(obj_data
.key
)
1739 if obj_data
.flip
: flags |
= 0x0004
1740 if obj_data
.custom
:#{
1742 gate
.submesh_start
, gate
.submesh_count
, _
= \
1743 sr_compile_mesh_internal( obj
)
1745 if obj_data
.locked
: flags |
= 0x0010
1748 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1749 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1750 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1752 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1753 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1755 if obj_data
.target
:#{
1756 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1757 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1762 for x
in range(2):#{
1763 gate
.co
[x
][0] = co
[x
][0]
1764 gate
.co
[x
][1] = co
[x
][2]
1765 gate
.co
[x
][2] = -co
[x
][1]
1766 gate
.q
[x
][0] = q
[x
][1]
1767 gate
.q
[x
][1] = q
[x
][3]
1768 gate
.q
[x
][2] = -q
[x
][2]
1769 gate
.q
[x
][3] = q
[x
][0]
1774 elif ent_type
== 'ent_spawn': #{
1776 compile_obj_transform( obj
, spawn
.transform
)
1777 obj_data
= obj
.SR_data
.ent_spawn
[0]
1778 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1779 sr_ent_push( spawn
)
1781 elif ent_type
== 'ent_water':#{
1783 compile_obj_transform( obj
, water
.transform
)
1784 water
.max_dist
= 0.0
1785 sr_ent_push( water
)
1787 elif ent_type
== 'ent_audio':#{
1788 obj_data
= obj
.SR_data
.ent_audio
[0]
1790 compile_obj_transform( obj
, audio
.transform
)
1791 audio
.clip_start
= audio_clip_count
1792 audio
.clip_count
= len(obj_data
.files
)
1793 audio_clip_count
+= audio
.clip_count
1794 audio
.max_channels
= obj_data
.max_channels
1795 audio
.volume
= obj_data
.volume
1798 # - allow/disable doppler
1799 # - channel group tags with random colours
1800 # - transition properties
1802 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1803 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1804 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1805 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1806 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1807 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1808 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1810 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1811 if audio
.channel_behaviour
>= 1:#{
1812 audio
.group
= obj_data
.group
1814 if audio
.channel_behaviour
== 2:#{
1815 audio
.crossfade
= obj_data
.transition_duration
1817 audio
.probability_curve
= int(obj_data
.probability_curve
)
1819 for ci
in range(audio
.clip_count
):#{
1820 entry
= obj_data
.files
[ci
]
1821 clip
= ent_audio_clip()
1822 clip
.probability
= entry
.probability
1823 if obj_data
.formato
== '2':#{
1824 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1827 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1828 clip
._anon
.file.pack_offset
= 0
1829 clip
._anon
.file.pack_size
= 0
1833 sr_ent_push( audio
)
1835 elif ent_type
== 'ent_volume':#{
1836 obj_data
= obj
.SR_data
.ent_volume
[0]
1837 volume
= ent_volume()
1838 volume
.type = int(obj_data
.subtype
)
1839 compile_obj_transform( obj
, volume
.transform
)
1841 if obj_data
.target
:#{
1842 volume
.target
= sr_entity_id( obj_data
.target
)
1843 volume
._anon
.trigger
.event
= obj_data
.target_event
1848 elif ent_type
== 'ent_marker':#{
1849 marker
= ent_marker()
1850 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1851 compile_obj_transform( obj
, marker
.transform
)
1854 elif ent_type
== 'ent_skateshop':#{
1855 skateshop
= ent_skateshop()
1856 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1857 skateshop
.type = int(obj_data
.tipo
)
1858 if skateshop
.type == 0:#{
1859 boardshop
= skateshop
._anonymous
_union
.boards
1860 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1861 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1862 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1864 elif skateshop
.type == 1:#{
1865 charshop
= skateshop
._anonymous
_union
.character
1866 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1867 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1869 elif skateshop
.type == 2:#{
1870 worldshop
= skateshop
._anonymous
_union
.worlds
1871 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1872 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1874 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1875 compile_obj_transform( obj
, skateshop
.transform
)
1876 sr_ent_push(skateshop
)
1878 elif ent_type
== 'ent_swspreview':#{
1879 workshop_preview
= ent_swspreview()
1880 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1881 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1882 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1883 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1884 sr_ent_push( workshop_preview
)
1886 elif ent_type
== 'ent_worldinfo':#{
1887 worldinfo
= ent_worldinfo()
1888 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1889 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1890 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1891 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1892 worldinfo
.timezone
= obj_data
.timezone
1893 worldinfo
.pstr_skybox
= sr_compile_string( obj_data
.skybox
)
1894 sr_ent_push( worldinfo
)
1896 elif ent_type
== 'ent_ccmd':#{
1898 obj_data
= obj
.SR_data
.ent_ccmd
[0]
1899 ccmd
.pstr_command
= sr_compile_string( obj_data
.command
)
1902 elif ent_type
== 'ent_objective':#{
1903 objective
= ent_objective()
1904 obj_data
= obj
.SR_data
.ent_objective
[0]
1905 objective
.id_next
= sr_entity_id( obj_data
.proxima
)
1906 objective
.id_win
= sr_entity_id( obj_data
.target
)
1907 objective
.win_event
= obj_data
.target_event
1908 objective
.filter = int(obj_data
.filtrar
)
1909 objective
.filter2
= 0
1910 objective
.time_limit
= obj_data
.time_limit
1912 compile_obj_transform( obj
, objective
.transform
)
1913 objective
.submesh_start
, objective
.submesh_count
, _
= \
1914 sr_compile_mesh_internal( obj
)
1916 sr_ent_push( objective
)
1918 elif ent_type
== 'ent_challenge':#{
1919 challenge
= ent_challenge()
1920 obj_data
= obj
.SR_data
.ent_challenge
[0]
1921 compile_obj_transform( obj
, challenge
.transform
)
1922 challenge
.pstr_alias
= sr_compile_string( obj_data
.alias
)
1923 challenge
.target
= sr_entity_id( obj_data
.target
)
1924 challenge
.target_event
= obj_data
.target_event
1925 challenge
.reset
= sr_entity_id( obj_data
.reset
)
1926 challenge
.reset_event
= obj_data
.reset_event
1927 challenge
.first
= sr_entity_id( obj_data
.first
)
1928 challenge
.flags
= 0x00
1929 challenge
.camera
= sr_entity_id( obj_data
.camera
)
1930 if obj_data
.time_limit
: challenge
.flags |
= 0x01
1931 challenge
.status
= 0
1932 sr_ent_push( challenge
)
1934 elif ent_type
== 'ent_relay':#{
1936 obj_data
= obj
.SR_data
.ent_relay
[0]
1937 relay
.targets
[0][0] = sr_entity_id( obj_data
.target0
)
1938 relay
.targets
[1][0] = sr_entity_id( obj_data
.target1
)
1939 relay
.targets
[2][0] = sr_entity_id( obj_data
.target2
)
1940 relay
.targets
[3][0] = sr_entity_id( obj_data
.target3
)
1941 relay
.targets
[0][1] = obj_data
.target0_event
1942 relay
.targets
[1][1] = obj_data
.target1_event
1943 relay
.targets
[2][1] = obj_data
.target2_event
1944 relay
.targets
[3][1] = obj_data
.target3_event
1945 sr_ent_push( relay
)
1947 elif ent_type
== 'ent_cubemap':#{
1948 cubemap
= ent_cubemap()
1949 co
= obj
.matrix_world
@ Vector((0,0,0))
1950 cubemap
.co
[0] = co
[0]
1951 cubemap
.co
[1] = co
[2]
1952 cubemap
.co
[2] = -co
[1]
1953 cubemap
.resolution
= 0
1955 sr_ent_push( cubemap
)
1957 elif ent_type
== 'ent_miniworld':#{
1958 miniworld
= ent_miniworld()
1959 obj_data
= obj
.SR_data
.ent_miniworld
[0]
1961 compile_obj_transform( obj
, miniworld
.transform
)
1962 miniworld
.pstr_world
= sr_compile_string( obj_data
.world
)
1963 sr_ent_push( miniworld
)
1968 sr_compile_menus( collection
)
1969 sr_compile_fonts( collection
)
1971 def _children( col
):#{
1973 for c
in col
.children
:#{
1974 yield from _children(c
)
1978 checkpoint_count
= 0
1979 pathindice_count
= 0
1982 for col
in _children(collection
):#{
1983 print( F
"Adding routes for subcollection: {col.name}" )
1989 for obj
in col
.objects
:#{
1990 if obj
.type == 'ARMATURE': pass
1992 ent_type
= obj_ent_type( obj
)
1994 if ent_type
== 'ent_gate':
1995 route_gates
+= [obj
]
1996 elif ent_type
== 'ent_route_node':#{
1997 if obj
.type == 'CURVE':#{
1998 route_curves
+= [obj
]
2001 elif ent_type
== 'ent_route':
2003 elif ent_type
== 'ent_traffic':
2008 dij
= create_node_graph( route_curves
, route_gates
)
2010 for obj
in routes
:#{
2011 obj_data
= obj
.SR_data
.ent_route
[0]
2013 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
2014 route
.checkpoints_start
= checkpoint_count
2015 route
.checkpoints_count
= 0
2016 route
.id_camera
= sr_entity_id( obj_data
.cam
)
2019 route
.colour
[ci
] = obj_data
.colour
[ci
]
2020 route
.colour
[3] = 1.0
2022 compile_obj_transform( obj
, route
.transform
)
2023 checkpoints
= obj_data
.gates
2025 for i
in range(len(checkpoints
)):#{
2026 gi
= checkpoints
[i
].target
2027 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
2031 dest
= gi
.SR_data
.ent_gate
[0].target
2035 if gi
==gj
: continue # error?
2036 if not gi
or not gj
: continue
2038 checkpoint
= ent_checkpoint()
2039 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
2040 checkpoint
.path_start
= pathindice_count
2041 checkpoint
.path_count
= 0
2043 path
= solve_graph( dij
, gi
.name
, gj
.name
)
2046 for pi
in range(len(path
)):#{
2047 pathindice
= ent_path_index()
2048 pathindice
.index
= routenode_count
+ path
[pi
]
2049 sr_ent_push( pathindice
)
2051 checkpoint
.path_count
+= 1
2052 pathindice_count
+= 1
2056 sr_ent_push( checkpoint
)
2057 route
.checkpoints_count
+= 1
2058 checkpoint_count
+= 1
2061 sr_ent_push( route
)
2064 for obj
in traffics
:#{
2065 traffic
= ent_traffic()
2066 compile_obj_transform( obj
, traffic
.transform
)
2067 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
2068 sr_compile_mesh_internal( obj
)
2070 # find best subsection
2072 graph_keys
= list(dij
.graph
)
2076 for j
in range(len(dij
.points
)):#{
2077 point
= dij
.points
[j
]
2078 dist
= (point
-obj
.location
).magnitude
2080 if dist
< min_dist
:#{
2087 best_begin
= best_point
2088 best_end
= best_point
2091 map0
= dij
.subsections
[best_begin
]
2092 if map0
[1] == -1: break
2093 best_begin
= map0
[1]
2096 map1
= dij
.subsections
[best_end
]
2097 if map1
[2] == -1: break
2101 traffic
.start_node
= routenode_count
+ best_begin
2102 traffic
.node_count
= best_end
- best_begin
2103 traffic
.index
= best_point
- best_begin
2104 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
2107 sr_ent_push(traffic
)
2110 for point
in dij
.points
:#{
2111 rn
= ent_route_node()
2114 rn
.co
[2] = -point
[1]
2118 routenode_count
+= len(dij
.points
)
2121 print( F
"[SR] Writing file" )
2123 file_array_instructions
= {}
2126 def _write_array( name
, item_size
, data
):#{
2127 nonlocal file_array_instructions
, file_offset
2129 count
= len(data
)//item_size
2130 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
2131 'data':data
, 'offset': file_offset
}
2132 file_offset
+= len(data
)
2133 file_offset
= int_align_to( file_offset
, 8 )
2136 _write_array( 'strings', 1, sr_compile
.string_data
)
2137 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
2138 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
2139 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
2140 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
2141 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
2142 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
2144 for name
, buffer in sr_compile
.entity_data
.items():#{
2145 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
2148 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
2149 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
2150 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
2151 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
2152 _write_array( 'pack', 1, sr_compile
.pack_data
)
2154 header_size
= int_align_to( sizeof(mdl_header
), 8 )
2155 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
2157 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
2158 path
= F
"{folder}{collection.name}.mdl"
2161 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
2162 fp
= open( path
, "wb" )
2163 header
= mdl_header()
2164 header
.version
= MDL_VERSION_NR
2165 sr_array_title( header
.arrays
, \
2166 'index', len(file_array_instructions
), \
2167 sizeof(mdl_array
), header_size
)
2169 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
2171 print( F
'[SR] {"name":>16}| count | offset' )
2173 for name
,info
in file_array_instructions
.items():#{
2175 offset
= info
['offset'] + header_size
+ index_size
2176 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
2177 index
.extend( bytearray(arr
) )
2179 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
2180 F
' 0x{info["offset"]:02x}' )
2182 fp
.write( bytearray_align_to( index
, 8 ) )
2183 #bytearray_print_hex( index )
2185 for name
,info
in file_array_instructions
.items():#{
2186 fp
.write( bytearray_align_to( info
['data'], 8 ) )
2191 print( '[SR] done' )
2194 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
2196 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
2197 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
2198 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=False )
2200 panel
: bpy
.props
.EnumProperty(
2204 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
2205 ('ENTITY', 'Entity', '', 'MONKEY',1),
2206 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
2211 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
2213 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
2214 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
2217 def sr_get_mirror_bone( bones
):
2219 side
= bones
.active
.name
[-1:]
2220 other_name
= bones
.active
.name
[:-1]
2221 if side
== 'L': other_name
+= 'R'
2222 elif side
== 'R': other_name
+= 'L'
2226 if b
.name
== other_name
:
2233 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
2235 bl_idname
="skaterift.mirror_bone"
2236 bl_label
="Mirror bone attributes - SkateRift"
2238 def execute(_
,context
):
2240 active_object
= context
.active_object
2241 bones
= active_object
.data
.bones
2243 b
= sr_get_mirror_bone( bones
)
2245 if not b
: return {'FINISHED'}
2247 b
.SR_data
.collider
= a
.SR_data
.collider
2249 def _v3copyflipy( a
, b
):#{
2255 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2256 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2257 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2258 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2260 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2262 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2263 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2264 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2266 b
.SR_data
.conet
= a
.SR_data
.conet
2269 ob
= bpy
.context
.scene
.objects
[0]
2270 ob
.hide_render
= ob
.hide_render
2275 class SR_COMPILE(bpy
.types
.Operator
):
2277 bl_idname
="skaterift.compile_all"
2278 bl_label
="Compile All"
2280 def execute(_
,context
):
2282 view_layer
= bpy
.context
.view_layer
2283 for col
in view_layer
.layer_collection
.children
["export"].children
:
2284 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2285 sr_compile( bpy
.data
.collections
[col
.name
] )
2291 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2293 bl_idname
="skaterift.compile_this"
2294 bl_label
="Compile This collection"
2296 def execute(_
,context
):
2298 col
= bpy
.context
.collection
2305 class SR_INTERFACE(bpy
.types
.Panel
):
2307 bl_idname
= "VIEW3D_PT_skate_rift"
2308 bl_label
= "Skate Rift"
2309 bl_space_type
= 'VIEW_3D'
2310 bl_region_type
= 'UI'
2311 bl_category
= "Skate Rift"
2313 def draw(_
, context
):
2317 row
= _
.layout
.row()
2319 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2321 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2322 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2324 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2325 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2326 col
= bpy
.context
.collection
2328 found_in_export
= False
2330 view_layer
= bpy
.context
.view_layer
2331 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2332 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2335 if c1
.name
== col
.name
: #{
2336 found_in_export
= True
2340 box
= _
.layout
.box()
2342 row
.alignment
= 'CENTER'
2345 if found_in_export
: #{
2346 row
.label( text
=col
.name
+ ".mdl" )
2347 box
.prop( col
.SR_data
, "pack_textures" )
2348 box
.prop( col
.SR_data
, "animations" )
2349 box
.operator( "skaterift.compile_this" )
2353 row
.label( text
=col
.name
)
2357 row
.alignment
= 'CENTER'
2359 row
.label( text
="This collection is not in the export group" )
2362 box
= _
.layout
.box()
2365 split
= row
.split( factor
=0.3, align
=True )
2366 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2369 if export_count
== 0:
2371 row1
.operator( "skaterift.compile_all", \
2372 text
=F
"Compile all ({export_count} collections)" )
2374 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2375 active_object
= context
.active_object
2376 if not active_object
: return
2378 amount
= max( 0, len(context
.selected_objects
)-1 )
2380 row
= _
.layout
.row()
2381 row
.operator( 'skaterift.copy_entity_data', \
2382 text
=F
'Copy entity data to {amount} other objects' )
2383 if amount
== 0: row
.enabled
=False
2385 box
= _
.layout
.box()
2387 row
.alignment
= 'CENTER'
2388 row
.label( text
=active_object
.name
)
2391 def _draw_prop_collection( source
, data
): #{
2394 row
.alignment
= 'CENTER'
2397 row
.label( text
=F
'{source}' )
2399 if hasattr(type(data
[0]),'sr_inspector'):#{
2400 type(data
[0]).sr_inspector( box
, data
)
2403 for a
in data
[0].__annotations
__:
2404 box
.prop( data
[0], a
)
2408 if active_object
.type == 'ARMATURE': #{
2409 if active_object
.mode
== 'POSE': #{
2410 bones
= active_object
.data
.bones
2411 mb
= sr_get_mirror_bone( bones
)
2413 box
.operator( "skaterift.mirror_bone", \
2414 text
=F
'Mirror attributes to {mb.name}' )
2417 _draw_prop_collection( \
2418 F
'bpy.types.Bone["{bones.active.name}"].SR_data',\
2419 [bones
.active
.SR_data
] )
2423 row
.alignment
='CENTER'
2426 row
.label( text
="Enter pose mode to modify bone properties" )
2429 elif active_object
.type == 'LIGHT': #{
2430 _draw_prop_collection( \
2431 F
'bpy.types.Light["{active_object.data.name}"].SR_data', \
2432 [active_object
.data
.SR_data
] )
2434 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2435 box
.prop( active_object
.SR_data
, "ent_type" )
2436 ent_type
= active_object
.SR_data
.ent_type
2438 col
= getattr( active_object
.SR_data
, ent_type
, None )
2439 if col
!= None and len(col
)!=0:
2440 _draw_prop_collection( \
2441 F
'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
2444 if active_object
.type == 'MESH':#{
2445 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2446 if col
!= None and len(col
)!=0:
2447 _draw_prop_collection( \
2448 F
'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
2456 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2458 bl_label
="Skate Rift material"
2459 bl_idname
="MATERIAL_PT_sr_material"
2460 bl_space_type
='PROPERTIES'
2461 bl_region_type
='WINDOW'
2462 bl_context
="material"
2464 def draw(_
,context
):
2466 active_object
= bpy
.context
.active_object
2467 if active_object
== None: return
2468 active_mat
= active_object
.active_material
2469 if active_mat
== None: return
2471 info
= material_info( active_mat
)
2473 if 'tex_diffuse' in info
:#{
2474 _
.layout
.label( icon
='INFO', \
2475 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2478 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2479 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2480 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2482 if active_mat
.SR_data
.collision
:#{
2483 box
= _
.layout
.box()
2486 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2487 (active_mat
.SR_data
.shader
!= 'boundary') and \
2488 (active_mat
.SR_data
.shader
!= 'walking'):#{
2489 row
.prop( active_mat
.SR_data
, "skate_surface" )
2490 row
.prop( active_mat
.SR_data
, "grind_surface" )
2491 row
.prop( active_mat
.SR_data
, "grow_grass" )
2492 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2496 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2497 box
= _
.layout
.box()
2498 box
.prop( active_mat
.SR_data
, "blend_offset" )
2499 box
.prop( active_mat
.SR_data
, "sand_colour" )
2501 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2502 box
= _
.layout
.box()
2503 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2504 box
.prop( active_mat
.SR_data
, "blend_offset" )
2506 elif active_mat
.SR_data
.shader
== "water":#{
2507 box
= _
.layout
.box()
2508 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2509 box
.prop( active_mat
.SR_data
, "shore_colour" )
2510 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2512 elif active_mat
.SR_data
.shader
== "cubemap":#{
2513 box
= _
.layout
.box()
2514 box
.prop( active_mat
.SR_data
, "cubemap" )
2515 box
.prop( active_mat
.SR_data
, "tint" )
2520 def sr_get_type_enum( scene
, context
):
2522 items
= [('none','None',"")]
2523 mesh_entities
=['ent_gate','ent_water']
2524 point_entities
=['ent_spawn','ent_route_node','ent_route']
2526 for e
in point_entities
: items
+= [(e
,e
,'')]
2528 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2529 if context
.active_object
.type == 'MESH': #{
2530 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2534 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2540 def sr_on_type_change( _
, context
):
2542 obj
= context
.active_object
2543 ent_type
= obj
.SR_data
.ent_type
2544 if ent_type
== 'none': return
2545 if obj
.type == 'MESH':#{
2546 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2547 if col
!= None and len(col
)==0: col
.add()
2550 col
= getattr( obj
.SR_data
, ent_type
, None )
2551 if col
!= None and len(col
)==0: col
.add()
2554 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2556 alias
: bpy
.props
.StringProperty( name
='alias' )
2559 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2561 target
: bpy
.props
.PointerProperty( \
2562 type=bpy
.types
.Object
, name
="destination", \
2563 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2565 key
: bpy
.props
.StringProperty()
2566 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2567 ('nonlocal', 'Non-Local', "")))
2569 flip
: bpy
.props
.BoolProperty( name
="Flip exit", default
=False )
2570 custom
: bpy
.props
.BoolProperty( name
="Mesh is surface", default
=False )
2571 locked
: bpy
.props
.BoolProperty( name
="Start Locked", default
=False )
2574 def sr_inspector( layout
, data
):
2577 box
.prop( data
[0], 'tipo', text
="subtype" )
2579 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2580 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2583 flags
.prop( data
[0], 'flip' )
2584 flags
.prop( data
[0], 'custom' )
2585 flags
.prop( data
[0], 'locked' )
2589 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2591 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2594 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2596 target
: bpy
.props
.PointerProperty( \
2597 type=bpy
.types
.Object
, name
='target', \
2598 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2601 class SR_OBJECT_ENT_MINIWORLD(bpy
.types
.PropertyGroup
):
2603 world
: bpy
.props
.StringProperty( name
='world UID' )
2606 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2608 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2610 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2612 layout
.prop( item
, 'target', text
='', emboss
=False )
2616 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2618 active_object
= context
.active_object
2619 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2620 lista
= getattr(data
,collection_name
)
2621 index
= getattr(data
,F
'{collection_name}_index')
2625 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2629 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2631 active_object
= context
.active_object
2632 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2636 def copy_propgroup( de
, to
):
2638 for a
in de
.__annotations
__:#{
2639 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2643 while len(cb
) != len(ca
):#{
2644 if len(cb
) < len(ca
): cb
.add()
2647 for i
in range(len(ca
)):#{
2648 copy_propgroup(ca
[i
],cb
[i
])
2652 setattr(to
,a
,getattr(de
,a
))
2657 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2659 bl_idname
= "skaterift.copy_entity_data"
2660 bl_label
= "Copy entity data"
2662 def execute(self
, context
):#{
2663 data
= context
.active_object
.SR_data
2664 new_type
= data
.ent_type
2665 print( F
"Copy entity data from: {context.active_object.name}" )
2667 for obj
in context
.selected_objects
:#{
2668 if obj
!= context
.active_object
:#{
2669 print( F
" To: {obj.name}" )
2671 obj
.SR_data
.ent_type
= new_type
2673 if active_object
.type == 'MESH':#{
2674 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2675 if col
!= None and len(col
)==0: col
.add()
2676 mdata
= context
.active_object
.data
.SR_data
2677 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2680 col
= getattr( obj
.SR_data
, new_type
, None )
2681 if col
!= None and len(col
)==0: col
.add()
2682 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2689 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2691 bl_idname
= "skaterift.new_entry"
2692 bl_label
= "Add gate"
2694 def execute(self
, context
):#{
2695 return internal_listadd_execute(self
,context
,'ent_route','gates')
2699 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2701 bl_idname
= "skaterift.del_entry"
2702 bl_label
= "Remove gate"
2705 def poll(cls
, context
):#{
2706 active_object
= context
.active_object
2707 if obj_ent_type(active_object
) == 'ent_route':#{
2708 return active_object
.SR_data
.ent_route
[0].gates
2713 def execute(self
, context
):#{
2714 return internal_listdel_execute(self
,context
,'ent_route','gates')
2718 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2720 bl_idname
= "skaterift.al_new_entry"
2721 bl_label
= "Add file"
2723 def execute(self
, context
):#{
2724 return internal_listadd_execute(self
,context
,'ent_audio','files')
2728 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2730 bl_idname
= "skaterift.al_del_entry"
2731 bl_label
= "Remove file"
2734 def poll(cls
, context
):#{
2735 active_object
= context
.active_object
2736 if obj_ent_type(active_object
) == 'ent_audio':#{
2737 return active_object
.SR_data
.ent_audio
[0].files
2742 def execute(self
, context
):#{
2743 return internal_listdel_execute(self
,context
,'ent_audio','files')
2748 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2750 bl_idname
= "skaterift.gl_new_entry"
2751 bl_label
= "Add glyph"
2753 def execute(self
, context
):#{
2754 active_object
= context
.active_object
2756 font
= active_object
.SR_data
.ent_font
[0]
2759 if len(font
.glyphs
) > 1:#{
2760 prev
= font
.glyphs
[-2]
2761 cur
= font
.glyphs
[-1]
2763 cur
.bounds
= prev
.bounds
2764 cur
.utf32
= prev
.utf32
+1
2771 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2773 bl_idname
= "skaterift.gl_del_entry"
2774 bl_label
= "Remove Glyph"
2777 def poll(cls
, context
):#{
2778 active_object
= context
.active_object
2779 if obj_ent_type(active_object
) == 'ent_font':#{
2780 return active_object
.SR_data
.ent_font
[0].glyphs
2785 def execute(self
, context
):#{
2786 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2790 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2792 bl_idname
= "skaterift.gl_move_item"
2794 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2795 ('DOWN', 'Down', ""),))
2798 def poll(cls
, context
):#{
2799 active_object
= context
.active_object
2800 if obj_ent_type(active_object
) == 'ent_font':#{
2801 return active_object
.SR_data
.ent_font
[0].glyphs
2806 def execute(_
, context
):#{
2807 active_object
= context
.active_object
2808 data
= active_object
.SR_data
.ent_font
[0]
2810 index
= data
.glyphs_index
2811 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2812 data
.glyphs
.move( neighbor
, index
)
2814 list_length
= len(data
.glyphs
) - 1
2815 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2817 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2823 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2825 bl_idname
= "skaterift.fv_new_entry"
2826 bl_label
= "Add variant"
2828 def execute(self
, context
):#{
2829 return internal_listadd_execute(self
,context
,'ent_font','variants')
2833 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2835 bl_idname
= "skaterift.fv_del_entry"
2836 bl_label
= "Remove variant"
2839 def poll(cls
, context
):#{
2840 active_object
= context
.active_object
2841 if obj_ent_type(active_object
) == 'ent_font':#{
2842 return active_object
.SR_data
.ent_font
[0].variants
2847 def execute(self
, context
):#{
2848 return internal_listdel_execute(self
,context
,'ent_font','variants')
2852 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2854 path
: bpy
.props
.StringProperty( name
="Path" )
2855 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2858 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2860 bl_idname
= 'SR_UL_AUDIO_LIST'
2862 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2864 split
= layout
.split(factor
=0.7)
2866 c
.prop( item
, 'path', text
='', emboss
=False )
2868 c
.prop( item
, 'probability', text
='%', emboss
=True )
2872 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2874 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2876 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2878 layout
.prop( item
, 'mesh', emboss
=False )
2879 layout
.prop( item
, 'tipo' )
2883 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2885 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2887 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2889 s0
= layout
.split(factor
=0.3)
2891 s1
= c
.split(factor
=0.3)
2894 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2898 c
.prop( item
, 'utf32', text
='', emboss
=True )
2901 row
.prop( item
, 'bounds', text
='', emboss
=False )
2905 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2907 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2908 gates_index
: bpy
.props
.IntProperty()
2910 colour
: bpy
.props
.FloatVectorProperty( \
2914 default
=Vector((0.79,0.63,0.48)),\
2915 description
="Route colour"\
2918 alias
: bpy
.props
.StringProperty(\
2920 default
="Untitled Course")
2922 cam
: bpy
.props
.PointerProperty( \
2923 type=bpy
.types
.Object
, name
="Viewpoint", \
2924 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2927 def sr_inspector( layout
, data
):
2929 layout
.prop( data
[0], 'alias' )
2930 layout
.prop( data
[0], 'colour' )
2931 layout
.prop( data
[0], 'cam' )
2933 layout
.label( text
='Checkpoints' )
2934 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2935 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2938 row
.operator( 'skaterift.new_entry', text
='Add' )
2939 row
.operator( 'skaterift.del_entry', text
='Remove' )
2943 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):#{
2944 subtype
: bpy
.props
.EnumProperty(
2946 items
=[('0','Trigger',''),
2947 ('1','Particles (0.1s)','')]
2950 target
: bpy
.props
.PointerProperty( \
2951 type=bpy
.types
.Object
, name
="Target", \
2952 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
2953 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
2956 def inspect_target( layout
, data
, propname
):#{
2958 box
.prop( data
[0], propname
)
2961 row
.prop( data
[0], propname
+ '_event')
2963 target
= getattr( data
[0], propname
)
2965 tipo
= target
.SR_data
.ent_type
2966 cls
= globals()[ tipo
]
2968 table
= getattr( cls
, 'sr_functions', None )
2970 index
= getattr( data
[0], propname
+'_event')
2972 row
.label( text
=table
[index
] )
2974 row
.label( text
="undefined function" )
2978 row
.label( text
="..." )
2984 def sr_inspector( layout
, data
):#{
2985 layout
.prop( data
[0], 'subtype' )
2986 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
2990 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2992 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2993 files_index
: bpy
.props
.IntProperty()
2995 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2996 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2997 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2998 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
3000 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
3001 formato
: bpy
.props
.EnumProperty(
3003 items
=[('0','Uncompressed Mono',''),
3004 ('1','Compressed Vorbis',''),
3005 ('2','[vg] Bird Synthesis','')]
3007 probability_curve
: bpy
.props
.EnumProperty(
3008 name
="Probability Curve",
3009 items
=[('0','Constant',''),
3010 ('1','Wildlife Daytime',''),
3011 ('2','Wildlife Nighttime','')])
3012 channel_behaviour
: bpy
.props
.EnumProperty(
3013 name
="Channel Behaviour",
3014 items
=[('0','Unlimited',''),
3015 ('1','Discard if group full', ''),
3016 ('2','Crossfade if group full','')])
3018 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
3021 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
3022 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
3025 def sr_inspector( layout
, data
):
3027 layout
.prop( data
[0], 'formato' )
3028 layout
.prop( data
[0], 'volume' )
3031 box
.label( text
='Channels' )
3032 split
= box
.split(factor
=0.3)
3034 c
.prop( data
[0], 'max_channels' )
3036 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
3037 if data
[0].channel_behaviour
>= '1':
3038 box
.prop( data
[0], 'group' )
3039 if data
[0].channel_behaviour
== '2':
3040 box
.prop( data
[0], 'transition_duration' )
3043 box
.label( text
='Flags' )
3044 box
.prop( data
[0], 'flag_3d' )
3045 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
3047 box
.prop( data
[0], 'flag_loop' )
3048 box
.prop( data
[0], 'flag_auto' )
3050 layout
.prop( data
[0], 'probability_curve' )
3052 split
= layout
.split(factor
=0.7)
3054 c
.label( text
='Filepath' )
3056 c
.label( text
='Chance' )
3057 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
3058 data
[0], 'files', data
[0], 'files_index', rows
=5)
3061 row
.operator( 'skaterift.al_new_entry', text
='Add' )
3062 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
3066 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
3068 alias
: bpy
.props
.StringProperty()
3071 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
3073 mini
: bpy
.props
.FloatVectorProperty(size
=2)
3074 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
3075 utf32
: bpy
.props
.IntProperty()
3078 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
3080 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
3081 utf32
: bpy
.props
.IntProperty()
3084 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
3086 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
3087 tipo
: bpy
.props
.StringProperty()
3090 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
3092 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
3093 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
3094 alias
: bpy
.props
.StringProperty()
3096 glyphs_index
: bpy
.props
.IntProperty()
3097 variants_index
: bpy
.props
.IntProperty()
3100 def sr_inspector( layout
, data
):
3102 layout
.prop( data
[0], 'alias' )
3104 layout
.label( text
='Variants' )
3105 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
3106 data
[0], 'variants', data
[0], 'variants_index',\
3109 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
3110 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
3112 layout
.label( text
='ASCII Glyphs' )
3113 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
3114 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
3117 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
3118 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
3119 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
3120 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
3124 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
3126 speed
: bpy
.props
.FloatProperty(default
=1.0)
3129 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
3131 tipo
: bpy
.props
.EnumProperty( name
='Type',
3132 items
=[('0','boards',''),
3133 ('1','character',''),
3135 mark_rack
: bpy
.props
.PointerProperty( \
3136 type=bpy
.types
.Object
, name
="Board Rack", \
3137 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3138 mark_display
: bpy
.props
.PointerProperty( \
3139 type=bpy
.types
.Object
, name
="Selected Board Display", \
3140 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3141 mark_info
: bpy
.props
.PointerProperty( \
3142 type=bpy
.types
.Object
, name
="Selected Board Info", \
3143 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3144 cam
: bpy
.props
.PointerProperty( \
3145 type=bpy
.types
.Object
, name
="Viewpoint", \
3146 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3149 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
3151 mark_display
: bpy
.props
.PointerProperty( \
3152 type=bpy
.types
.Object
, name
="Board Display", \
3153 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3154 mark_display1
: bpy
.props
.PointerProperty( \
3155 type=bpy
.types
.Object
, name
="Board Display (other side)", \
3156 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3157 cam
: bpy
.props
.PointerProperty( \
3158 type=bpy
.types
.Object
, name
="Viewpoint", \
3159 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3162 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
3164 link0
: bpy
.props
.PointerProperty( \
3165 type=bpy
.types
.Object
, name
="Link 0", \
3166 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3167 link1
: bpy
.props
.PointerProperty( \
3168 type=bpy
.types
.Object
, name
="Link 1", \
3169 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3170 link2
: bpy
.props
.PointerProperty( \
3171 type=bpy
.types
.Object
, name
="Link 2", \
3172 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3173 link3
: bpy
.props
.PointerProperty( \
3174 type=bpy
.types
.Object
, name
="Link 3", \
3175 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3177 newloc
: bpy
.props
.PointerProperty( \
3178 type=bpy
.types
.Object
, name
="New location", \
3179 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3180 stack_behaviour
: bpy
.props
.EnumProperty( name
='Stack Behaviour',
3181 items
=[('0','append',''),
3182 ('1','replace','')])
3184 camera
: bpy
.props
.PointerProperty( \
3185 type=bpy
.types
.Object
, name
="Camera", \
3186 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3188 slider_minloc
: bpy
.props
.PointerProperty( \
3189 type=bpy
.types
.Object
, name
="Slider min", \
3190 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3191 slider_maxloc
: bpy
.props
.PointerProperty( \
3192 type=bpy
.types
.Object
, name
="Slider max", \
3193 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3194 slider_handle
: bpy
.props
.PointerProperty( \
3195 type=bpy
.types
.Object
, name
="Slider handle", \
3196 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3198 checkmark
: bpy
.props
.PointerProperty( \
3199 type=bpy
.types
.Object
, name
="Checked", \
3200 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3202 font_variant
: bpy
.props
.IntProperty( name
="Font Variant" )
3204 string
: bpy
.props
.StringProperty( name
="String" )
3205 tipo
: bpy
.props
.EnumProperty( name
='Type',
3206 items
=[('0','visual',''),
3207 ('1','event button',''),
3208 ('2','page button',''),
3213 ('7','visual(no colourize)','')])
3216 def sr_inspector( layout
, data
):
3220 box
.prop( data
, 'tipo' )
3222 if data
.tipo
== '0' or data
.tipo
== '7':#{
3223 box
.prop( data
, 'string', text
='Name' )
3226 elif data
.tipo
== '1':#{
3227 box
.prop( data
, 'string', text
='Event' )
3229 elif data
.tipo
== '2':#{
3230 box
.prop( data
, 'string', text
='Page' )
3231 box
.prop( data
, 'stack_behaviour' )
3233 elif data
.tipo
== '3':#{
3234 box
.prop( data
, 'string', text
='Data (i32)' )
3235 box
.prop( data
, 'checkmark' )
3237 elif data
.tipo
== '4':#{
3238 box
.prop( data
, 'string', text
='Data (f32)' )
3239 box
.prop( data
, 'slider_minloc' )
3240 box
.prop( data
, 'slider_maxloc' )
3241 box
.prop( data
, 'slider_handle' )
3243 box
.label( text
="Links" )
3244 box
.prop( data
, 'link0', text
='v0' )
3245 box
.prop( data
, 'link1', text
='v1' )
3248 elif data
.tipo
== '5':#{
3249 box
.prop( data
, 'string', text
='Page Name' )
3250 box
.prop( data
, 'newloc', text
='Entry Point' )
3251 box
.prop( data
, 'camera', text
='Viewpoint' )
3254 elif data
.tipo
== '6':#{
3255 box
.prop( data
, 'string', text
='ID' )
3256 box
.prop( data
, 'font_variant' )
3261 box
.label( text
="Links" )
3262 box
.prop( data
, 'link0' )
3263 box
.prop( data
, 'link1' )
3264 box
.prop( data
, 'link2' )
3265 box
.prop( data
, 'link3' )
3269 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
3271 name
: bpy
.props
.StringProperty(name
="Name")
3272 desc
: bpy
.props
.StringProperty(name
="Description")
3273 author
: bpy
.props
.StringProperty(name
="Author")
3274 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
3275 skybox
: bpy
.props
.StringProperty(name
="Skybox")
3278 class SR_OBJECT_ENT_CCMD(bpy
.types
.PropertyGroup
):
3280 command
: bpy
.props
.StringProperty(name
="Command Line")
3283 class SR_OBJECT_ENT_OBJECTIVE(bpy
.types
.PropertyGroup
):#{
3284 proxima
: bpy
.props
.PointerProperty( \
3285 type=bpy
.types
.Object
, name
="Next", \
3286 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3287 target
: bpy
.props
.PointerProperty( \
3288 type=bpy
.types
.Object
, name
="Win", \
3289 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3290 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3291 time_limit
: bpy
.props
.FloatProperty( name
="Time Limit", default
=1.0 )
3292 filtrar
: bpy
.props
.EnumProperty( name
='Filter',\
3293 items
=[('0','none',''),
3294 (str(0x1),'trick_shuvit',''),
3295 (str(0x2),'trick_kickflip',''),
3296 (str(0x4),'trick_treflip',''),
3297 (str(0x1|
0x2|
0x4),'trick_any',''),
3298 (str(0x8),'flip_back',''),
3299 (str(0x10),'flip_front',''),
3300 (str(0x8|
0x10),'flip_any',''),
3301 (str(0x20),'grind_truck_any',''),
3302 (str(0x40),'grind_board_any',''),
3303 (str(0x20|
0x40),'grind_any',''),
3304 (str(0x80),'footplant',''),
3305 (str(0x100),'passthrough',''),
3309 def sr_inspector( layout
, data
):#{
3310 layout
.prop( data
[0], 'proxima' )
3311 layout
.prop( data
[0], 'time_limit' )
3312 layout
.prop( data
[0], 'filtrar' )
3313 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3317 class SR_OBJECT_ENT_CHALLENGE(bpy
.types
.PropertyGroup
):#{
3318 alias
: bpy
.props
.StringProperty( name
="Alias" )
3320 target
: bpy
.props
.PointerProperty( \
3321 type=bpy
.types
.Object
, name
="On Complete", \
3322 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3323 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3324 reset
: bpy
.props
.PointerProperty( \
3325 type=bpy
.types
.Object
, name
="On Reset", \
3326 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3327 reset_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3329 time_limit
: bpy
.props
.BoolProperty( name
="Time Limit" )
3331 first
: bpy
.props
.PointerProperty( \
3332 type=bpy
.types
.Object
, name
="First Objective", \
3333 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3335 camera
: bpy
.props
.PointerProperty( \
3336 type=bpy
.types
.Object
, name
="Camera", \
3337 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3341 def sr_inspector( layout
, data
):#{
3342 layout
.prop( data
[0], 'alias' )
3343 layout
.prop( data
[0], 'camera' )
3344 layout
.prop( data
[0], 'first' )
3345 layout
.prop( data
[0], 'time_limit' )
3346 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3347 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'reset' )
3351 class SR_OBJECT_ENT_RELAY(bpy
.types
.PropertyGroup
):#{
3352 target0
: bpy
.props
.PointerProperty( \
3353 type=bpy
.types
.Object
, name
="Target 0", \
3354 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3355 target1
: bpy
.props
.PointerProperty( \
3356 type=bpy
.types
.Object
, name
="Target 1", \
3357 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3358 target2
: bpy
.props
.PointerProperty( \
3359 type=bpy
.types
.Object
, name
="Target 2", \
3360 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3361 target3
: bpy
.props
.PointerProperty( \
3362 type=bpy
.types
.Object
, name
="Target 3", \
3363 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3365 target0_event
: bpy
.props
.IntProperty( name
="Event" )
3366 target1_event
: bpy
.props
.IntProperty( name
="Event" )
3367 target2_event
: bpy
.props
.IntProperty( name
="Event" )
3368 target3_event
: bpy
.props
.IntProperty( name
="Event" )
3371 def sr_inspector( layout
, data
):#{
3372 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target0' )
3373 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target1' )
3374 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target2' )
3375 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target3' )
3379 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
3381 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
3382 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
3383 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
3384 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
3385 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
3386 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
3387 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
3388 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
3389 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
3390 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
3392 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
3393 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
3394 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
3395 ent_ccmd
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CCMD
)
3396 ent_objective
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_OBJECTIVE
)
3397 ent_challenge
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE
)
3398 ent_relay
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_RELAY
)
3399 ent_miniworld
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MINIWORLD
)
3401 ent_type
: bpy
.props
.EnumProperty(
3403 items
=sr_entity_list
,
3404 update
=sr_on_type_change
3408 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
3410 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
3413 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
3415 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
3418 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3420 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3421 items
=[('0','none',''),
3423 ('2','capsule','')])
3425 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3426 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3428 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3430 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3431 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3432 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3433 conet
: bpy
.props
.FloatProperty( name
='t' )
3436 def sr_inspector( layout
, data
):
3440 box
.prop( data
, 'collider' )
3442 if int(data
.collider
)>0:#{
3444 row
.prop( data
, 'collider_min' )
3446 row
.prop( data
, 'collider_max' )
3450 box
.prop( data
, 'cone_constraint' )
3451 if data
.cone_constraint
:#{
3453 row
.prop( data
, 'conevx' )
3455 row
.prop( data
, 'conevy' )
3457 row
.prop( data
, 'coneva' )
3458 box
.prop( data
, 'conet' )
3463 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3465 shader
: bpy
.props
.EnumProperty(
3468 ('standard',"standard",''),
3469 ('standard_cutout', "standard_cutout", ''),
3470 ('terrain_blend', "terrain_blend", ''),
3471 ('vertex_blend', "vertex_blend", ''),
3472 ('water',"water",''),
3473 ('invisible','Invisible',''),
3474 ('boundary','Boundary',''),
3475 ('fxglow','FX Glow',''),
3476 ('cubemap','Cubemap',''),
3477 ('walking','Walking','')
3480 surface_prop
: bpy
.props
.EnumProperty(
3481 name
="Surface Property",
3483 ('0','concrete',''),
3490 collision
: bpy
.props
.BoolProperty( \
3491 name
="Collisions Enabled",\
3493 description
= "Can the player collide with this material?"\
3495 skate_surface
: bpy
.props
.BoolProperty( \
3496 name
="Skate Target", \
3498 description
= "Should the game try to target this surface?" \
3500 grind_surface
: bpy
.props
.BoolProperty( \
3503 description
= "Can you grind on this surface?" \
3505 grow_grass
: bpy
.props
.BoolProperty( \
3506 name
="Grow Grass", \
3508 description
= "Spawn grass sprites on this surface?" \
3510 preview_visibile
: bpy
.props
.BoolProperty( \
3511 name
="Preview visibile", \
3513 description
= "Show this material in preview models?" \
3515 blend_offset
: bpy
.props
.FloatVectorProperty( \
3516 name
="Blend Offset", \
3518 default
=Vector((0.5,0.0)),\
3519 description
="When surface is more than 45 degrees, add this vector " +\
3522 sand_colour
: bpy
.props
.FloatVectorProperty( \
3523 name
="Sand Colour",\
3526 default
=Vector((0.79,0.63,0.48)),\
3527 description
="Blend to this colour near the 0 coordinate on UP axis"\
3529 shore_colour
: bpy
.props
.FloatVectorProperty( \
3530 name
="Shore Colour",\
3533 default
=Vector((0.03,0.32,0.61)),\
3534 description
="Water colour at the shoreline"\
3536 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3537 name
="Ocean Colour",\
3540 default
=Vector((0.0,0.006,0.03)),\
3541 description
="Water colour in the deep bits"\
3543 tint
: bpy
.props
.FloatVectorProperty( \
3548 default
=Vector((1.0,1.0,1.0,1.0)),\
3549 description
="Reflection tint"\
3552 cubemap
: bpy
.props
.PointerProperty( \
3553 type=bpy
.types
.Object
, name
="cubemap", \
3554 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_cubemap']))
3557 # ---------------------------------------------------------------------------- #
3561 # ---------------------------------------------------------------------------- #
3563 cv_view_draw_handler
= None
3564 cv_view_pixel_handler
= None
3565 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3567 cv_view_colours
= []
3568 cv_view_course_i
= 0
3570 # Draw axis alligned sphere at position with radius
3572 def cv_draw_sphere( pos
, radius
, colour
):
3574 global cv_view_verts
, cv_view_colours
3576 ly
= pos
+ Vector((0,0,radius
))
3577 lx
= pos
+ Vector((0,radius
,0))
3578 lz
= pos
+ Vector((0,0,radius
))
3580 pi
= 3.14159265358979323846264
3582 for i
in range(16):#{
3583 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3587 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3588 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3589 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3591 cv_view_verts
+= [ px
, lx
]
3592 cv_view_verts
+= [ py
, ly
]
3593 cv_view_verts
+= [ pz
, lz
]
3595 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3604 # Draw axis alligned sphere at position with radius
3606 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3608 global cv_view_verts
, cv_view_colours
3610 ly
= pos
+ tz
*radius
3611 lx
= pos
+ ty
*radius
3612 lz
= pos
+ tz
*radius
3614 pi
= 3.14159265358979323846264
3616 for i
in range(16):#{
3617 t
= ((i
+1.0) * 1.0/16.0) * pi
3621 s1
= math
.sin(t
*2.0)
3622 c1
= math
.cos(t
*2.0)
3624 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3625 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3626 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3628 cv_view_verts
+= [ px
, lx
]
3629 cv_view_verts
+= [ py
, ly
]
3630 cv_view_verts
+= [ pz
, lz
]
3632 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3641 # Draw transformed -1 -> 1 cube
3643 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3645 global cv_view_verts
, cv_view_colours
3651 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3652 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3653 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3654 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3655 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3656 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3657 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3658 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3660 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3661 (0,4),(1,5),(2,6),(3,7)]
3666 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3667 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3668 cv_view_colours
+= [colour
, colour
]
3673 # Draw line with colour
3675 def cv_draw_line( p0
, p1
, colour
):
3677 global cv_view_verts
, cv_view_colours
3679 cv_view_verts
+= [p0
,p1
]
3680 cv_view_colours
+= [colour
, colour
]
3684 # Draw line with colour(s)
3686 def cv_draw_line2( p0
, p1
, c0
, c1
):
3688 global cv_view_verts
, cv_view_colours
3690 cv_view_verts
+= [p0
,p1
]
3691 cv_view_colours
+= [c0
,c1
]
3697 def cv_tangent_basis( n
, tx
, ty
):
3699 if abs( n
[0] ) >= 0.57735027:#{
3718 # Draw coloured arrow
3720 def cv_draw_arrow( p0
, p1
, c0
, size
=0.25, outline
=True ):
3722 global cv_view_verts
, cv_view_colours
3728 tx
= Vector((1,0,0))
3729 ty
= Vector((1,0,0))
3730 cv_tangent_basis( n
, tx
, ty
)
3736 gpu
.state
.line_width_set(1.0)
3739 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3740 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3744 gpu
.state
.line_width_set(3.0)
3745 cv_view_verts
+= [p0
,p1
,midpt
+(tx
-n
)*size
,midpt
,midpt
+(-tx
-n
)*size
,midpt
]
3747 cv_view_colours
+= [b0
,b0
,b0
,b0
,b0
,b0
]
3749 gpu
.state
.line_width_set(2.0)
3753 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3755 global cv_view_verts
, cv_view_colours
3757 for i
in range(dots
):#{
3761 p2
= p0
*(1.0-t0
)+p1
*t0
3762 p3
= p0
*(1.0-t1
)+p1
*t1
3764 cv_view_verts
+= [p2
,p3
]
3765 cv_view_colours
+= [c0
,c0
]
3770 # Drawhandles of a bezier control point
3772 def cv_draw_bhandle( obj
, direction
, colour
):
3774 global cv_view_verts
, cv_view_colours
3777 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3779 cv_view_verts
+= [p0
]
3780 cv_view_verts
+= [h0
]
3781 cv_view_colours
+= [colour
,colour
]
3785 # Draw a bezier curve (at fixed resolution 10)
3787 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3789 global cv_view_verts
, cv_view_colours
3792 for i
in range(10):#{
3798 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3800 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3801 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3802 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3809 # I think this one extends the handles of the bezier otwards......
3811 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3813 global cv_view_course_i
3815 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3817 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3818 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3819 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3820 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3822 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3826 # Flush the lines buffers. This is called often because god help you if you want
3827 # to do fixed, fast buffers in this catastrophic programming language.
3829 def cv_draw_lines():
3831 global cv_view_shader
, cv_view_verts
, cv_view_colours
3833 if len(cv_view_verts
) < 2:
3836 lines
= batch_for_shader(\
3837 cv_view_shader
, 'LINES', \
3838 { "pos":cv_view_verts
, "color":cv_view_colours
})
3840 if bpy
.context
.scene
.SR_data
.gizmos
:
3841 lines
.draw( cv_view_shader
)
3844 cv_view_colours
= []
3847 # I dont remember what this does exactly
3849 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3851 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3854 # Semi circle to show the limit. and some lines
3856 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3858 global cv_view_verts
, cv_view_colours
3863 for x
in range(16):#{
3866 a0
= amin
*(1.0-t0
)+amax
*t0
3867 a1
= amin
*(1.0-t1
)+amax
*t1
3869 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3870 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3872 p0
=obj
.matrix_world
@ p0
3873 p1
=obj
.matrix_world
@ p1
3874 cv_view_verts
+= [p0
,p1
]
3875 cv_view_colours
+= [colour
,colour
]
3878 cv_view_verts
+= [p0
,center
]
3879 cv_view_colours
+= [colour
,colour
]
3882 cv_view_verts
+= [p1
,center
]
3883 cv_view_colours
+= [colour
,colour
]
3887 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3888 cv_view_colours
+= [colour
,colour
]
3893 # Cone and twist limit
3895 def draw_cone_twist( center
, vx
, vy
, va
):
3897 global cv_view_verts
, cv_view_colours
3898 axis
= vy
.cross( vx
)
3903 cv_view_verts
+= [center
, center
+va
*size
]
3904 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3906 for x
in range(32):#{
3907 t0
= (x
/32) * math
.tau
3908 t1
= ((x
+1)/32) * math
.tau
3915 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3916 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3918 col0
= ( abs(c0
), abs(s0
), 0.0 )
3919 col1
= ( abs(c1
), abs(s1
), 0.0 )
3921 cv_view_verts
+= [center
, p0
, p0
, p1
]
3922 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3928 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3930 def draw_skeleton_helpers( obj
):
3932 global cv_view_verts
, cv_view_colours
3934 if obj
.data
.pose_position
!= 'REST':#{
3938 for bone
in obj
.data
.bones
:#{
3940 a
= Vector((bone
.SR_data
.collider_min
[0],
3941 bone
.SR_data
.collider_min
[1],
3942 bone
.SR_data
.collider_min
[2]))
3943 b
= Vector((bone
.SR_data
.collider_max
[0],
3944 bone
.SR_data
.collider_max
[1],
3945 bone
.SR_data
.collider_max
[2]))
3947 if bone
.SR_data
.collider
== '1':#{
3949 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3950 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3951 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3952 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3953 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3954 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3955 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3956 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3958 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3959 (0,4),(1,5),(2,6),(3,7)]
3965 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3966 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3967 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3970 elif bone
.SR_data
.collider
== '2':#{
3975 for i
in range(3):#{
3976 if abs(v0
[i
]) > largest
:#{
3977 largest
= abs(v0
[i
])
3982 v1
= Vector((0,0,0))
3983 v1
[major_axis
] = 1.0
3985 tx
= Vector((0,0,0))
3986 ty
= Vector((0,0,0))
3988 cv_tangent_basis( v1
, tx
, ty
)
3989 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3990 l
= v0
[ major_axis
] - r
*2
3992 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3993 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3995 colour
= [0.2,0.2,0.2]
3996 colour
[major_axis
] = 0.5
3998 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3999 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
4000 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
4001 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
4002 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
4003 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
4009 center
= obj
.matrix_world
@ c
4010 if bone
.SR_data
.cone_constraint
:#{
4011 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
4012 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
4013 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
4014 draw_cone_twist( center
, vx
, vy
, va
)
4019 def cv_ent_gate( obj
):
4021 global cv_view_verts
, cv_view_colours
4023 if obj
.type != 'MESH': return
4025 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
4026 data
= obj
.SR_data
.ent_gate
[0]
4027 dims
= mesh_data
.dimensions
4030 c
= Vector((0,0,dims
[2]))
4032 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
4033 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
4034 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
4035 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
4036 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
4037 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
4038 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
4039 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
4040 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
4042 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
4044 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
4046 p0
= r3d
.view_matrix
.inverted().translation
4047 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
4048 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
4050 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
4056 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4057 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4058 cv_view_colours
+= [cc
,cc
]
4062 if data
.target
!= None:
4063 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
4066 def cv_ent_volume( obj
):
4068 global cv_view_verts
, cv_view_colours
4070 data
= obj
.SR_data
.ent_volume
[0]
4072 if data
.subtype
== '0':#{
4073 cv_draw_ucube( obj
.matrix_world
, (0,1,0), Vector((0.99,0.99,0.99)) )
4076 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4079 elif data
.subtype
== '1':#{
4080 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
4083 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4088 def dijkstra( graph
, start_node
, target_node
):
4090 unvisited
= [_
for _
in graph
]
4095 shortest_path
[n
] = 9999999.999999
4096 shortest_path
[start_node
] = 0
4099 current_min_node
= None
4100 for n
in unvisited
:#{
4101 if current_min_node
== None:
4102 current_min_node
= n
4103 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
4104 current_min_node
= n
4107 for branch
in graph
[current_min_node
]:#{
4108 tentative_value
= shortest_path
[current_min_node
]
4109 tentative_value
+= graph
[current_min_node
][branch
]
4110 if tentative_value
< shortest_path
[branch
]:#{
4111 shortest_path
[branch
] = tentative_value
4112 previous_nodes
[branch
] = current_min_node
4116 unvisited
.remove(current_min_node
)
4121 while node
!= start_node
:#{
4124 if node
not in previous_nodes
: return None
4125 node
= previous_nodes
[node
]
4128 # Add the start node manually
4129 path
.append(start_node
)
4135 def __init__(_
,points
,graph
,subsections
):#{
4138 _
.subsections
= subsections
4142 def create_node_graph( curves
, gates
):
4144 # add endpoints of curves
4151 for c
in range(len(curves
)):#{
4152 for s
in range(len(curves
[c
].data
.splines
)):#{
4153 spline
= curves
[c
].data
.splines
[s
]
4154 l
= len(spline
.points
)
4157 dist
= round(spline
.calc_length(),2)
4160 ib
= point_count
+l
-1
4162 graph
[ia
] = { ib
: dist
}
4163 graph
[ib
] = { ia
: dist
}
4165 for i
in range(len(spline
.points
)):#{
4166 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
4167 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
4172 if i
== 0: previous
= -1
4173 if i
== len(spline
.points
)-1: proxima
= -1
4175 subsections
.append((spline_count
,previous
,proxima
))
4184 graph_keys
= list(graph
)
4185 for i
in range(len(graph_keys
)-1):#{
4186 for j
in range(i
+1, len(graph_keys
)):#{
4187 if i
%2==0 and i
+1==j
: continue
4191 pi
= route_points
[ni
]
4192 pj
= route_points
[nj
]
4194 dist
= round((pj
-pi
).magnitude
,2)
4197 graph
[ni
][nj
] = dist
4198 graph
[nj
][ni
] = dist
4203 # add and link gates( by name )
4204 for gate
in gates
:#{
4205 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
4206 if gate
.SR_data
.ent_gate
[0].target
:
4209 graph
[ gate
.name
] = {}
4211 for i
in range(len(graph_keys
)):#{
4213 pi
= route_points
[ni
]
4215 v0
= pi
-gate
.location
4216 if v0
.dot(v1
) < 0.0: continue
4218 dist
= round(v0
.magnitude
,2)
4221 graph
[ gate
.name
][ ni
] = dist
4222 graph
[ ni
][ gate
.name
] = dist
4227 return dij_graph(route_points
,graph
,subsections
)
4230 def solve_graph( dij
, start
, end
):
4232 path
= dijkstra( dij
.graph
, end
, start
)
4236 for sj
in range(1,len(path
)-2):#{
4239 map0
= dij
.subsections
[i0
]
4240 map1
= dij
.subsections
[i1
]
4242 if map0
[0] == map1
[0]:#{
4243 if map0
[1] == -1: direction
= 2
4248 map0
= dij
.subsections
[i0
]
4249 i1
= map0
[direction
]
4263 full
.append( path
[-2] )
4268 def cv_draw_route( route
, dij
):
4270 pole
= Vector((0.2,0.2,10))
4271 hat
= Vector((1,8,0.2))
4272 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
4273 route
.SR_data
.ent_route
[0].colour
[1],
4274 route
.SR_data
.ent_route
[0].colour
[2])
4276 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
4277 Vector((0,-6.5,5.5)))
4278 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
4279 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
4280 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
4281 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
4283 checkpoints
= route
.SR_data
.ent_route
[0].gates
4285 for i
in range(len(checkpoints
)):#{
4286 gi
= checkpoints
[i
].target
4287 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
4290 dest
= gi
.SR_data
.ent_gate
[0].target
4292 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
4296 if gi
==gj
: continue # error?
4297 if not gi
or not gj
: continue
4299 path
= solve_graph( dij
, gi
.name
, gj
.name
)
4302 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5,False)
4303 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5,False)
4304 for j
in range(len(path
)-1):#{
4307 o0
= dij
.points
[ i0
]
4308 o1
= dij
.points
[ i1
]
4309 cv_draw_arrow(o0
,o1
,cc
,1.5,False)
4313 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
4319 global cv_view_shader
4320 global cv_view_verts
4321 global cv_view_colours
4322 global cv_view_course_i
4324 cv_view_course_i
= 0
4326 cv_view_colours
= []
4328 cv_view_shader
.bind()
4329 gpu
.state
.depth_mask_set(True)
4330 gpu
.state
.line_width_set(2.0)
4331 gpu
.state
.face_culling_set('BACK')
4332 gpu
.state
.depth_test_set('LESS')
4333 gpu
.state
.blend_set('NONE')
4339 for obj
in bpy
.context
.collection
.objects
:#{
4340 if obj
.type == 'ARMATURE':#{
4341 if obj
.data
.pose_position
== 'REST':
4342 draw_skeleton_helpers( obj
)
4345 ent_type
= obj_ent_type( obj
)
4347 if ent_type
== 'ent_gate':#{
4349 route_gates
+= [obj
]
4351 elif ent_type
== 'ent_route_node':#{
4352 if obj
.type == 'CURVE':#{
4353 route_curves
+= [obj
]
4356 elif ent_type
== 'ent_route':
4358 elif ent_type
== 'ent_volume':#{
4359 cv_ent_volume( obj
)
4361 elif ent_type
== 'ent_objective':#{
4362 data
= obj
.SR_data
.ent_objective
[0]
4364 cv_draw_arrow( obj
.location
, data
.proxima
.location
, (1,0.6,0.2) )
4367 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4369 elif ent_type
== 'ent_relay':#{
4370 data
= obj
.SR_data
.ent_relay
[0]
4372 cv_draw_arrow( obj
.location
, data
.target0
.location
, (1,1,1) )
4374 cv_draw_arrow( obj
.location
, data
.target1
.location
, (1,1,1) )
4376 cv_draw_arrow( obj
.location
, data
.target2
.location
, (1,1,1) )
4378 cv_draw_arrow( obj
.location
, data
.target3
.location
, (1,1,1) )
4380 elif ent_type
== 'ent_challenge':#{
4381 data
= obj
.SR_data
.ent_challenge
[0]
4383 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4385 cv_draw_arrow( obj
.location
, data
.reset
.location
, (0.9,0,0) )
4387 cv_draw_arrow( obj
.location
, data
.first
.location
, (1,0.6,0.2) )
4390 info_cu
= Vector((1.2,0.01,0.72))*0.5
4391 info_co
= Vector((0.0,0.0,0.72))*0.5
4392 cv_draw_ucube( obj
.matrix_world
, cc1
, info_cu
, info_co
)
4394 cv_draw_line_dotted( obj
.location
, data
.camera
.location
, (1,1,1))
4396 vs
= [Vector((-0.2,0.0,0.10)),Vector((-0.2,0.0,0.62)),\
4397 Vector(( 0.2,0.0,0.62)),Vector((-0.2,0.0,0.30)),\
4398 Vector(( 0.1,0.0,0.30))]
4399 for v
in range(len(vs
)):#{
4400 vs
[v
] = obj
.matrix_world
@ vs
[v
]
4403 cv_view_verts
+= [vs
[0],vs
[1],vs
[1],vs
[2],vs
[3],vs
[4]]
4404 cv_view_colours
+= [cc1
,cc1
,cc1
,cc1
,cc1
,cc1
]
4406 elif ent_type
== 'ent_audio':#{
4407 if obj
.SR_data
.ent_audio
[0].flag_3d
:
4408 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
4410 elif ent_type
== 'ent_font':#{
4411 data
= obj
.SR_data
.ent_font
[0]
4413 for i
in range(len(data
.variants
)):#{
4414 sub
= data
.variants
[i
].mesh
4415 if not sub
: continue
4417 for ch
in data
.glyphs
:#{
4418 mini
= (ch
.bounds
[0],ch
.bounds
[1])
4419 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
4420 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
4421 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
4422 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
4423 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
4425 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
4428 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
4429 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
4433 elif ent_type
== 'ent_skateshop':#{
4434 data
= obj
.SR_data
.ent_skateshop
[0]
4435 display
= data
.mark_display
4436 info
= data
.mark_info
4438 if data
.tipo
== '0':#{
4443 rack
= data
.mark_rack
4445 rack_cu
= Vector((3.15,2.0,0.1))*0.5
4446 rack_co
= Vector((0.0,0.0,0.0))
4447 display_cu
= Vector((0.3,1.2,0.1))*0.5
4448 display_co
= Vector((0.0,0.0,0.1))*0.5
4449 info_cu
= Vector((1.2,0.01,0.3))*0.5
4450 info_co
= Vector((0.0,0.0,0.0))*0.5
4452 elif data
.tipo
== '1':#{
4456 display_cu
= Vector((0.4,0.4,2.0))*0.5
4457 display_co
= Vector((0.0,0.0,1.0))*0.5
4458 info_cu
= Vector((1.2,0.01,0.3))*0.5
4459 info_co
= Vector((0.0,0.0,0.0))*0.5
4461 elif data
.tipo
== '2':#{
4465 display_cu
= Vector((1.0,1.0,0.5))*0.5
4466 display_co
= Vector((0.0,0.0,0.5))*0.5
4467 info_cu
= Vector((1.2,0.01,0.3))*0.5
4468 info_co
= Vector((0.0,0.0,0.0))*0.5
4470 elif data
.tipo
== '3':#{
4477 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
4479 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4481 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
4483 elif ent_type
== 'ent_swspreview':#{
4485 data
= obj
.SR_data
.ent_swspreview
[0]
4486 display
= data
.mark_display
4487 display1
= data
.mark_display1
4488 display_cu
= Vector((0.3,1.2,0.1))*0.5
4489 display_co
= Vector((0.0,0.0,0.1))*0.5
4491 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4493 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
4495 elif ent_type
== 'ent_menuitem':#{
4496 for i
,col
in enumerate(obj
.users_collection
):#{
4497 colour32
= hash_djb2( col
.name
)
4498 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
4499 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
4500 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4502 vs
= [None for _
in range(8)]
4504 for j
in range(8):#{
4505 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4506 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4508 vs
[j
] = obj
.matrix_world
@ v0
4510 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4511 (0,4),(1,5),(2,6),(3,7)]
4515 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4516 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4517 cv_view_colours
+= [cc
,cc
]
4522 data
= obj
.SR_data
.ent_menuitem
[0]
4523 if data
.tipo
== '4':#{
4524 if data
.slider_minloc
and data
.slider_maxloc
:#{
4525 v0
= data
.slider_minloc
.location
4526 v1
= data
.slider_maxloc
.location
4527 cv_draw_line( v0
, v1
, cc
)
4531 colour32
= hash_djb2(obj
.name
)
4532 r
= ((colour32
) & 0xff) / 255.0
4533 g
= ((colour32
>>8 ) & 0xff) / 255.0
4534 b
= ((colour32
>>16) & 0xff) / 255.0
4536 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4541 if data
.tipo
!= '0':#{
4542 if data
.tipo
== '4':#{
4544 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4547 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4552 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4555 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4558 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4561 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4569 dij
= create_node_graph( route_curves
, route_gates
)
4571 #cv_draw_route_map( route_nodes )
4572 for route
in routes
:#{
4573 cv_draw_route( route
, dij
)
4579 def pos3d_to_2d( pos
):#{
4580 return view3d_utils
.location_3d_to_region_2d( \
4581 bpy
.context
.region
, \
4582 bpy
.context
.space_data
.region_3d
, pos
)
4585 def cv_draw_pixel():#{
4586 if not bpy
.context
.scene
.SR_data
.gizmos
: return
4588 blf
.color(0, 1.0,1.0,1.0,0.9)
4589 blf
.enable(0,blf
.SHADOW
)
4590 blf
.shadow(0,3,0.0,0.0,0.0,1.0)
4591 for obj
in bpy
.context
.collection
.objects
:#{
4592 ent_type
= obj_ent_type( obj
)
4594 if ent_type
!= 'none':#{
4595 co
= pos3d_to_2d( obj
.location
)
4598 blf
.position(0,co
[0],co
[1],0)
4599 blf
.draw(0,ent_type
)
4604 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4605 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4606 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4608 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4609 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4610 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4611 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4612 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4613 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4614 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4615 SR_OT_COPY_ENTITY_DATA
, \
4616 SR_OBJECT_ENT_VOLUME
, \
4617 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4618 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4619 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4620 SR_OBJECT_ENT_FONT_VARIANT
,
4621 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4622 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4623 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4624 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4625 SR_OBJECT_ENT_WORLD_INFO
,SR_OBJECT_ENT_CCMD
,\
4626 SR_OBJECT_ENT_OBJECTIVE
,SR_OBJECT_ENT_CHALLENGE
,\
4627 SR_OBJECT_ENT_RELAY
,SR_OBJECT_ENT_MINIWORLD
,\
4629 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4630 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4636 bpy
.utils
.register_class(c
)
4638 bpy
.types
.Scene
.SR_data
= \
4639 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4640 bpy
.types
.Collection
.SR_data
= \
4641 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4643 bpy
.types
.Object
.SR_data
= \
4644 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4645 bpy
.types
.Light
.SR_data
= \
4646 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4647 bpy
.types
.Bone
.SR_data
= \
4648 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4649 bpy
.types
.Mesh
.SR_data
= \
4650 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4651 bpy
.types
.Material
.SR_data
= \
4652 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4654 global cv_view_draw_handler
, cv_view_pixel_handler
4655 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4656 cv_draw
,(),'WINDOW','POST_VIEW')
4657 cv_view_pixel_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4658 cv_draw_pixel
,(),'WINDOW','POST_PIXEL')
4664 bpy
.utils
.unregister_class(c
)
4666 global cv_view_draw_handler
, cv_view_pixel_handler
4667 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4668 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_pixel_handler
,'WINDOW')
4671 # ---------------------------------------------------------------------------- #
4675 # ---------------------------------------------------------------------------- #
4677 # Transliteration of: #
4678 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4680 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4681 # SPDX-License-Identifier: MIT #
4682 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4684 # ---------------------------------------------------------------------------- #
4686 class qoi_rgba_t(Structure
):
4689 _fields_
= [("r",c_uint8
),
4695 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4696 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4697 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4698 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4699 QOI_OP_RGB
= 0xfe # 11111110
4700 QOI_OP_RGBA
= 0xff # 11111111
4702 QOI_MASK_2
= 0xc0 # 11000000
4704 def qoi_colour_hash( c
):
4706 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4711 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4716 return bytearray([ (0xff000000 & v
) >> 24, \
4717 (0x00ff0000 & v
) >> 16, \
4718 (0x0000ff00 & v
) >> 8, \
4722 def qoi_encode( img
):
4726 print(F
"{' ':<30}",end
='\r')
4727 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4729 index
= [ qoi_rgba_t() for _
in range(64) ]
4733 data
.extend( bytearray(c_uint32(0x66696f71)) )
4734 data
.extend( qoi_32bit( img
.size
[0] ) )
4735 data
.extend( qoi_32bit( img
.size
[1] ) )
4736 data
.extend( bytearray(c_uint8(4)) )
4737 data
.extend( bytearray(c_uint8(0)) )
4740 px_prev
= qoi_rgba_t()
4741 px_prev
.r
= c_uint8(0)
4742 px_prev
.g
= c_uint8(0)
4743 px_prev
.b
= c_uint8(0)
4744 px_prev
.a
= c_uint8(255)
4752 px_len
= img
.size
[0] * img
.size
[1]
4753 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4755 for px_pos
in range( px_len
): #{
4756 idx
= px_pos
* img
.channels
4759 px
.r
= paxels
[idx
+min(0,nc
)]
4760 px
.g
= paxels
[idx
+min(1,nc
)]
4761 px
.b
= paxels
[idx
+min(2,nc
)]
4762 px
.a
= paxels
[idx
+min(3,nc
)]
4764 if qoi_eq( px
, px_prev
): #{
4767 if (run
== 62) or (px_pos
== px_len
-1): #{
4768 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4774 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4778 index_pos
= qoi_colour_hash(px
) % 64
4780 if qoi_eq( index
[index_pos
], px
): #{
4781 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4784 index
[ index_pos
].r
= px
.r
4785 index
[ index_pos
].g
= px
.g
4786 index
[ index_pos
].b
= px
.b
4787 index
[ index_pos
].a
= px
.a
4789 if px
.a
== px_prev
.a
: #{
4790 vr
= int(px
.r
) - int(px_prev
.r
)
4791 vg
= int(px
.g
) - int(px_prev
.g
)
4792 vb
= int(px
.b
) - int(px_prev
.b
)
4797 if (vr
> -3) and (vr
< 2) and\
4798 (vg
> -3) and (vg
< 2) and\
4799 (vb
> -3) and (vb
< 2):
4801 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4802 data
.extend( bytearray( c_uint8(op
) ))
4804 elif (vg_r
> -9) and (vg_r
< 8) and\
4805 (vg
> -33) and (vg
< 32 ) and\
4806 (vg_b
> -9) and (vg_b
< 8):
4808 op
= QOI_OP_LUMA |
(vg
+32)
4809 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4810 data
.extend( bytearray( c_uint8(op
) ) )
4811 data
.extend( bytearray( c_uint8(delta
) ))
4814 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4815 data
.extend( bytearray( c_uint8(px
.r
) ))
4816 data
.extend( bytearray( c_uint8(px
.g
) ))
4817 data
.extend( bytearray( c_uint8(px
.b
) ))
4821 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4822 data
.extend( bytearray( c_uint8(px
.r
) ))
4823 data
.extend( bytearray( c_uint8(px
.g
) ))
4824 data
.extend( bytearray( c_uint8(px
.b
) ))
4825 data
.extend( bytearray( c_uint8(px
.a
) ))
4838 data
.extend( bytearray( c_uint8(0) ))
4839 data
.extend( bytearray( c_uint8(1) ))
4840 bytearray_align_to( data
, 16, b
'\x00' )