Scene setup

Convexer recognizes the collections:
main : The main map, gets scaled by 'VMF Scale Factor' skybox: This group gets scaled down and moved under the map. (A sky_camera will be added for you)

Hero props
Any collections inside the main collections named
mdl_*will be converted into a static prop at that location
Regular props
Any collection instance placed into the main collections will be compiled as a model. For our example, the collection barrel becomes instanced as two different prop_statics.
You can attach a collision model to props by adding an object inside the collection named
*_phy. The start of the name must match the collection name.
Standard VMF geometry
Anything else that is a mesh type will become a VMF brush.
Intrinsic entities
Lights, and cubemaps will be automatically converted into point entities. You don't need to do anything to get them to export.