- v3_muls( delta, 1.0f/dist, delta );
-
- const float vs = 100.0f;
- float doppler = (vs+v3_dot(delta,vg_audio.listener_velocity))/vs;
- doppler = vg_clampf( doppler, 0.6f, 1.4f );
-
- if( fabsf(doppler-1.0f) > 0.01f )
- frame_samplerate *= doppler;
+ const float vs = 100.0f;
+ float doppler = (vs+v3_dot(delta,vg_audio.listener_velocity))/vs;
+ doppler = vg_clampf( doppler, 0.6f, 1.4f );
+
+ if( fabsf(doppler-1.0f) > 0.01f )
+ frame_samplerate *= doppler;
+ }