#define PRINTF_v3f( V3 ) "%.4f %.4f %.4f\n", V3[0], V3[1], V3[2]
#define PRINTF_v4f( V4 ) "%.4f %.4f %.4f %.4f\n", V4[0], V4[1], V4[2], V4[3]
+#ifdef _WIN32
+ #define PRINTF_U64 "%llu"
+#else
+ #define PRINTF_U64 "%lu"
+#endif
+
#ifdef VG_GAME
static SDL_SpinLock log_print_sl;
#endif