out_rect, inout_panel );
}
-
static void ui_image( ui_rect rect, GLuint image ){
ui_flush( k_ui_shader_colour );
glActiveTexture( GL_TEXTURE0 );
glBindTexture( GL_TEXTURE_2D, image );
- ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,128, 128, 0 } );
+ ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
ui_flush( k_ui_shader_image );
}