+++ /dev/null
-#ifndef VG_GRAPH_H
-#define VG_GRAPH_H
-
-#define VG_GAME
-#include "vg/vg.h"
-
-enum { k_vg_graph_max_samples = 1024 };
-enum { k_vg_graph_max_vertices = k_vg_graph_max_samples * 2 };
-enum { k_vg_graph_max_indices = (k_vg_graph_max_samples-1) * 6 };
-
-struct vg_graph
-{
- GLuint vao, vbo, ebo;
-};
-
-static void vg_graph_init( struct vg_graph *graph )
-{
- vg_acquire_thread_sync();
- {
- glGenVertexArrays( 1, &graph->vao );
- glGenBuffers( 1, &graph->vbo );
- glGenBuffers( 1, &graph->ebo );
- glBindVertexArray( graph->vao );
-
- size_t stride = sizeof(v2f);
-
- glBindBuffer( GL_ARRAY_BUFFER, graph->vbo );
- glBufferData( GL_ARRAY_BUFFER, k_vg_graph_max_vertices*stride,
- NULL, GL_DYNAMIC_DRAW );
-
- glBindVertexArray( graph->vao );
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, graph->ebo );
- glBufferData( GL_ELEMENT_ARRAY_BUFFER,
- k_vg_graph_max_indices*sizeof(u16), NULL,
- GL_DYNAMIC_DRAW );
-
- glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)0 );
- glEnableVertexAttribArray( 0 );
- VG_CHECK_GL_ERR();
- }
-}
-
-static void vg_graph_add_sample( struct vg_graph *graph )
-{
-
-}
-
-#endif /* VG_GRAPH_H */