#ifndef VG_UI_H
#define VG_UI_H
+#include "vg/vg.h"
+#include "vg/vg_tex.h"
+#include "vg/vg_shader.h"
+
static struct vg_shader _shader_ui =
{
.name = "[vg] ui",
return k_button_click;
else if( ctx->capture_lock && ctx->click_state == 2 )
return k_button_hold;
+
+ return k_button_click;
}
else
ui_fill_rect( ctx, ctx->cursor, ctx->colours->main );
#define gui_push_image(...) ui_push_image( &ui_global_ctx, __VA_ARGS__ )
#define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )
-#endif
+#endif /* VG_UI_H */