-// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+/* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
#define VG_TEXTURE_NO_MIP 0x1
#define VG_TEXTURE_REPEAT 0x2
static inline void vg_tex2d_linear_mipmap(void)
{
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
}
qoi_desc info;
u8 *tex_buffer = qoi_decode( src_data, length, &info, 4 );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer );
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer );
free( tex_buffer );
free( src_data );
};
vg_error( "Loading texture failed (%s)\n", path );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_err );
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_err );
}
return texture_name;