-/* TODO: TUrn off in release */
+/* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
+
+#ifndef VG_SHADER_H
+#define VG_SHADER_H
+
#define STB_INCLUDE_IMPLEMENTATION
#define STB_INCLUDE_LINE_GLSL
#include "stb/stb_include.h"
shader->id = 0; /* TODO: make this an error shader */
arrpush( vg_shaders_active, shader );
}
+
+#endif /* VG_SHADER_H */